History Main / ScoreScreen

29th Feb '16 7:28:18 PM Steven
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* ''VideoGame/StreetsOfRage'' typically has a timer bonus, a level clear bonus, and a difficulty bonus (usually labeled as a clear bonus) when tallying up the bonus points at the end of each level. The third game replaced the timer bonus with a health bonus since the timer was removed.
5th Feb '16 6:32:12 PM nombretomado
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* The ''VideoGame/{{Battletoads}}'' ArcadeGame tallied up the number of enemies of each type killed by each player at the end of each stage.

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* The ''VideoGame/{{Battletoads}}'' ArcadeGame UsefulNotes/ArcadeGame tallied up the number of enemies of each type killed by each player at the end of each stage.
22nd Jan '16 6:09:32 PM GrammarNavi
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* Classic and similar modes in the ''SuperSmashBros'' series quickly rack up your score after each fight.

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* Classic and similar modes in the ''SuperSmashBros'' ''VideoGame/SuperSmashBros'' series quickly rack up your score after each fight.
6th Jan '16 7:34:27 PM nombretomado
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** Some modern games still use it, like ''SoulCalibur IV''. Of course there are other ways to score points. ClothingDamage, FlawlessVictory and so on.

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** Some modern games still use it, like ''SoulCalibur ''VideoGame/SoulCalibur IV''. Of course there are other ways to score points. ClothingDamage, FlawlessVictory and so on.
1st Nov '15 4:22:26 PM nombretomado
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* ''KatamariDamacy''
* ''MegaManZero''.

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* ''KatamariDamacy''
''VideoGame/KatamariDamacy''
* ''MegaManZero''.''VideoGame/MegaManZero''.
30th Oct '15 5:21:57 PM nombretomado
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** EliteBeatAgents, RockBand, GuitarHero... it's a must for any rhythm game.

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** EliteBeatAgents, RockBand, GuitarHero...VideoGame/RockBand, VideoGame/GuitarHero... it's a must for any rhythm game.
12th Sep '15 4:49:34 PM MIBuddy
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* ''VideoGame/BalloonKid'' does it when counting the balloons Alice collected in each stage.
* The ''VideoGame/{{Battletoads}}'' ArcadeGame tallied up the number of enemies of each type killed by each player at the end of each stage.
* ''VideoGame/BlastCorps''
* ''VideoGame/ChildrenOfMana'' displays one, after defeating a [[BossBattle boss]].
* ''VideoGame/CommandAndConquer'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying and buildings exploding (for Nod anyways, which had their own, awesome score screen music), fancy scaling effects on letters whenever you type in your initials, it was a real treat.



* ''[[VideoGame/CriticalMass2011 Critical Mass]]'' has one after every level.



* The web serial Literature/DreamHighSchool. After you read through the (current) length, there's a bar showing everyone's combined Story Points as well as a leaderboard. If you have an account, you'll also see your Story Points stated in big text.



* ''DynamiteHeaddy''
* Early {{Fighting Game}}s would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; ''MortalKombat'' dropped it after the first game, while ''VideoGame/{{Tekken}}'' never had it to begin with.
* Interestingly, ''VideoGame/FinalFantasyXIII'' has a score screen. It's used to determine how much TP (used for sub-abilities) you get, and for achievements. It was kept for the entire trilogy, in some cases also affecting item drop rates.
* The ''VideoGame/GranTurismo'' series



* ''MegaManZero''.
* ''VideoGame/MonsterHunter'' caps off each quest you complete with several screens: one for the items you get as quest rewards and for breaking parts off a monster (and you get to see a freeze-frame of the hit that brought down the monster), another for items your Felyne partner picked up or stole from enemies (unless you didn't bring a cat with you), and two more to count up the money, Pokke Points or both you earned, and guild experience.
* ''VideoGame/NeedForSpeedUnderground''



* {{Pinball}} games have an end-of-ball bonus if the player doesn't tilt.
* ''ProfessorLaytonAndTheCuriousVillage''



* ''VideoGame/StarFox''



* Classic and similar modes in the ''SuperSmashBros'' series quickly rack up your score after each fight.
** In Melee and beyond, the battles also have score screens.



* ''VideoGame/NeedForSpeedUnderground''
* ''VideoGame/BlastCorps''
* ''VideoGame/StarFox''
* The ''VideoGame/GranTurismo'' series
* ''ProfessorLaytonAndTheCuriousVillage''
* ''MegaManZero''.
* Early {{Fighting Game}}s would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; ''MortalKombat'' dropped it after the first game, while ''VideoGame/{{Tekken}}'' never had it to begin with.



* ''VideoGame/CommandAndConquer'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying and buildings exploding (for Nod anyways, which had their own, awesome score screen music), fancy scaling effects on letters whenever you type in your initials, it was a real treat.
* ''VideoGame/MonsterHunter'' caps off each quest you complete with several screens: one for the items you get as quest rewards and for breaking parts off a monster (and you get to see a freeze-frame of the hit that brought down the monster), another for items your Felyne partner picked up or stole from enemies (unless you didn't bring a cat with you), and two more to count up the money, Pokke Points or both you earned, and guild experience.
* Interestingly, ''VideoGame/FinalFantasyXIII'' has a score screen. It's used to determine how much TP (used for sub-abilities) you get, and for achievements. It was kept for the entire trilogy, in some cases also affecting item drop rates.
* ''VideoGame/BalloonKid'' does it when counting the balloons Alice collected in each stage.
* The ''VideoGame/{{Battletoads}}'' ArcadeGame tallied up the number of enemies of each type killed by each player at the end of each stage.



* ''VideoGame/ChildrenOfMana'' displays one, after defeating a [[BossBattle boss]].
* ''[[VideoGame/CriticalMass2011 Critical Mass]]'' has one after every level.
* {{Pinball}} games have an end-of-ball bonus if the player doesn't tilt.
* Classic and similar modes in the ''SuperSmashBros'' series quickly rack up your score after each fight.
* ''DynamiteHeaddy''
6th Sep '15 11:55:22 AM nombretomado
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* ''NeedForSpeed Underground''

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* ''NeedForSpeed Underground''''VideoGame/NeedForSpeedUnderground''
3rd Sep '15 7:18:46 AM Steven
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* Difficulty - Harder difficulty levels award more points for completing harder challenges.
10th Aug '15 3:19:25 AM Nirual
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* Interestingly, ''VideoGame/FinalFantasyXIII'' has a score screen. It's used to determine how much TP (used for sub-abilities) you get, and for achievements.

to:

* Interestingly, ''VideoGame/FinalFantasyXIII'' has a score screen. It's used to determine how much TP (used for sub-abilities) you get, and for achievements. It was kept for the entire trilogy, in some cases also affecting item drop rates.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ScoreScreen