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* Perhaps lacking imagination, nearly every wizard in ''Literature/TheDresdenFiles'' has some version of this, but you can always tell the badass ones by how effectively or inventively they use their magic. Harry, for example, casts big fireballs and beams, which shows both his significant strength in magic and his lack of fine control. Luccio, commander of the Wardens, uses a wrist-thick beam of fire like a laser cutter, showing both power ''and'' control. Warden Ramirez uses small bolts of water and earth magic in his duels, showing control and smarts that make his shallower well of power go further, etc.

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* Perhaps lacking imagination, nearly every wizard in ''Literature/TheDresdenFiles'' has some version of this, but you can always tell the badass ones by how effectively or inventively they use their magic. Harry, for example, casts big fireballs and beams, which shows both his significant strength in magic and his lack of fine control. Luccio, commander of the Wardens, uses a wrist-thick needle-thin beam of fire like a laser cutter, showing both power ''and'' control. Warden Ramirez uses small bolts of water and earth magic in his duels, showing control and smarts that make his shallower well of power go further, etc.
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* The majority of offensive spells in ''Franhise/LyricalNanoha'' are like this, even status dealing spells like Hayate's Misteltein, which has a [[TakenForGranite Petrify]] effect delivered through lances of magical energy.

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* The majority of offensive spells in ''Franhise/LyricalNanoha'' ''Franchise/LyricalNanoha'' are like this, even status dealing spells like Hayate's Misteltein, which has a [[TakenForGranite Petrify]] effect delivered through lances of magical energy.
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* In ''Anime/YuGiOh'', the Dark Magician's "Dark Magic Attack" evolved into this.
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* The wands of the three Good Fairies in the DisneyAnimatedCanon movie ''Disney/SleepingBeauty''. The best example is when Merryweather is trying to stop Maleficent's raven from warning her of Prince Phillip's escape. She flies after him shooting magical blasts, with the raven dodging all except the last, which petrifies him. On [=YouTube=] [[http://www.youtube.com/watch?v=gre95XJCcjM starting at 7:20]].

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* The wands of the three Good Fairies in the DisneyAnimatedCanon Franchise/DisneyAnimatedCanon movie ''Disney/SleepingBeauty''. The best example is when Merryweather is trying to stop Maleficent's raven from warning her of Prince Phillip's escape. She flies after him shooting magical blasts, with the raven dodging all except the last, which petrifies him. On [=YouTube=] [[http://www.youtube.com/watch?v=gre95XJCcjM starting at 7:20]].
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* In ''FateStayNight'' Rin has her "Gandr" spell. It was originally a curse to give someone the flu, but Rin powered it up so it's more like a gun being fired. It makes gunshot holes in the walls. It even ''sounds'' like a gun.

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* In ''FateStayNight'' ''VisualNovel/FateStayNight'' Rin has her "Gandr" spell. It was originally a curse to give someone the flu, but Rin powered it up so it's more like a gun being fired. It makes gunshot holes in the walls. It even ''sounds'' like a gun.
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* ''SluggyFreelance'' [[http://www.sluggy.com/daily.php?date=080426 spoofed]] ''Literature/HarryPotter's'' use of this trope during the [[http://www.sluggy.com/daily.php?date=080305 fourth "Torg Potter" storyline]].

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* ''SluggyFreelance'' ''Webcomic/SluggyFreelance'' [[http://www.sluggy.com/daily.php?date=080426 spoofed]] ''Literature/HarryPotter's'' use of this trope during the [[http://www.sluggy.com/daily.php?date=080305 fourth "Torg Potter" storyline]].



* Naturally, since it's used in ''DungeonsAndDragons'', it's used in ''Webcomic/TheOrderOfTheStick''.
* In {{Drowtales}} this is the easiest and most common attack for a fae to use. Can be dodged. [[http://www.drowtales.com/mainarchive//20070731c0p018.jpg Seen in action here]], together with mana shields and ordinary crossbows.
* Subverted in [[http://www.applevalleycomic.com Apple Valley]] where one of the few spells main character Arthur can successfully perform is called "Tragic Missile". It functions much in the same way the traditional Magic Missile does, except it doesn't fly in a straight course - it arcs around and targets whatever it would be the most traumatic and drama-inducing for it to strike. Despite it being his only quasi-effective offensive spell, it doesn't get used often (for obvious reasons).

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* Naturally, since it's used in ''DungeonsAndDragons'', ''TabletopGame/DungeonsAndDragons'', it's used in ''Webcomic/TheOrderOfTheStick''.
* In {{Drowtales}} ''Webcomic/{{Drowtales}}'' this is the easiest and most common attack for a fae to use. Can be dodged. [[http://www.drowtales.com/mainarchive//20070731c0p018.jpg Seen in action here]], together with mana shields and ordinary crossbows.
* Subverted in [[http://www.''[[http://www.applevalleycomic.com Apple Valley]] Valley]]'' where one of the few spells main character Arthur can successfully perform is called "Tragic Missile". It functions much in the same way the traditional Magic Missile does, except it doesn't fly in a straight course - it arcs around and targets whatever it would be the most traumatic and drama-inducing for it to strike. Despite it being his only quasi-effective offensive spell, it doesn't get used often (for obvious reasons).
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* If the ''Reflect'' spell is anything to go by, all single-target spells in most titles of ''FinalFantasy'' actually take the form of magic missiles, even if they aren't graphically represented as such.
** However, they are in large part shown as classic, very dodgeable magic missiles in both [[DissidiaFinalFantasy Dissidia]] and the KingdomHearts series. There are some spells that spawn directly over the target, like Bind, but even they can be dodged with sufficient reflexes.

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* If the ''Reflect'' spell is anything to go by, all single-target spells in most titles of ''FinalFantasy'' ''Franchise/FinalFantasy'' actually take the form of magic missiles, even if they aren't graphically represented as such.
** However, they are in large part shown as classic, very dodgeable magic missiles in both [[DissidiaFinalFantasy Dissidia]] ''VideoGame/{{Dissidia|Final Fantasy}}'' and the KingdomHearts series. There are some spells that spawn directly over the target, like Bind, but even they can be dodged with sufficient reflexes.
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* The majority of offensive spells in ''Franhise/LyricalNanoha'' are like this, even status effect dealing spells like Hayate's Misteltein, which has a [[TakenForGranite Petrify]] effect delivered through lances of magical energy.

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* The majority of offensive spells in ''Franhise/LyricalNanoha'' are like this, even status effect dealing spells like Hayate's Misteltein, which has a [[TakenForGranite Petrify]] effect delivered through lances of magical energy.
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Changing description of example since it was was based off the old, misleading title


* ''MagicalGirlLyricalNanoha'' has Hayate's Misteltein spell, a [[TakenForGranite Petrify]] effect delivered through lances of magical energy. Nanoha's Divine Shooter is much closer, and its upgrade Axel Shooter is MacrossMissileMassacre.

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* ''MagicalGirlLyricalNanoha'' has The majority of offensive spells in ''Franhise/LyricalNanoha'' are like this, even status effect dealing spells like Hayate's Misteltein spell, Misteltein, which has a [[TakenForGranite Petrify]] effect delivered through lances of magical energy. Nanoha's Divine Shooter is much closer, and its upgrade Axel Shooter is MacrossMissileMassacre.energy.
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Formatting errors


** In LeagueOfLegends, "targeted" spells can also fire a projectile. While the player simply has to click on their target, the PlayerCharacter will fire a magical bolt/{{BadassNormal throw a spear}} which will fly towards the target and {{AlwaysAccurateAttack never miss}}. There's an important distinction here: skillshots can be dodged, targeted abilities will always home on you even if you use Flash or a dash ability to escape. Of course, abilities like Zhonya's Hourglass or an InvulnerableAttack can prevent targeted projectiles from having an effect.

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** In LeagueOfLegends, "targeted" spells can also fire a projectile. While the player simply has to click on their target, the PlayerCharacter will fire a magical bolt/{{BadassNormal bolt/[[BadassNormal throw a spear}} spear]] which will fly towards the target and {{AlwaysAccurateAttack [[AlwaysAccurateAttack never miss}}.miss]]. There's an important distinction here: skillshots can be dodged, targeted abilities will always home on you even if you use Flash or a dash ability to escape. Of course, abilities like Zhonya's Hourglass or an InvulnerableAttack can prevent targeted projectiles from having an effect.

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Expanding on the use of this trope in MOBA games (particularly League of Legends)


* ''{{VideoGame/Dota 2}}'' has Pudge's Meat Hook ability which requires the player to aim the skill. The same goes for Mirana's Sacred Arrow.

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* ''{{VideoGame/Dota 2}}'' has 2}}'', ''{{VideoGame/LeagueOfLegends}}'', ''{{VideoGame/Smite}}'' and similar MOBA games term these abilities "skillshots". Most, such as Pudge's Meat Hook ability which requires hook are linear. Some, such as Diana's crescent strike have unorthodox patterns. Most can travel through walls.
** In LeagueOfLegends, "targeted" spells can also fire a projectile. While
the player simply has to aim click on their target, the skill. The same goes for Mirana's Sacred Arrow.PlayerCharacter will fire a magical bolt/{{BadassNormal throw a spear}} which will fly towards the target and {{AlwaysAccurateAttack never miss}}. There's an important distinction here: skillshots can be dodged, targeted abilities will always home on you even if you use Flash or a dash ability to escape. Of course, abilities like Zhonya's Hourglass or an InvulnerableAttack can prevent targeted projectiles from having an effect.
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** For that matter, ''[=GURPS=]'' has "projectile spells" as their own little subcategory that operate differently from "normal" ones -- regular spells don't need a projectile effect but run up range penalties to the ''casting'' roll quickly enough to make success rather dicey over even fairly modest distances beyond touch, while a projectile spell needs to be first cast and then thrown but the magical projectile then has a better effective range. Curse Missile is specifically such a spell that can be "loaded" with one of several "regular" curse spells, but others (like the obvious fireballs) exist.
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* The Huckster in ''TabletopGame/{{Deadlands}'' has Soul Blast as the go-to attack. Its damage is determined by how strong a poker hand you draw; draw a DeadMansHand and [[OneHitKill the target dies instantly]].

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* The Huckster in ''TabletopGame/{{Deadlands}'' ''TabletopGame/{{Deadlands}}'' has Soul Blast as the go-to attack. Its damage is determined by how strong a poker hand you draw; draw a DeadMansHand and [[OneHitKill the target dies instantly]].
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* From ''TabletopGame/Exalted'', the Dragonbloods have Elemental Bolt Attack. It's fairly basic, but [[AllYourPowersCombined when used in a group]], it gets proportionally more effective.

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* From ''TabletopGame/Exalted'', ''TabletopGame/{{Exalted}}'', the Dragonbloods have Elemental Bolt Attack. It's fairly basic, but [[AllYourPowersCombined when used in a group]], it gets proportionally more effective.
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* From ''TabletopGame/Exalted'', the Dragonbloods have Elemental Bolt Attack. It's fairly basic, but [[AllYourPowersCombined when used in a group]], it gets proportionally more effective.
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Namespace stuff


In other settings, magical spells are treated a lot like modern bullets or projectiles ([[DungeonsAndDragons magic "missiles"]], if you will): A physical manifestation of (possibly [[PowerGlows glowing]]) magical energy is launched through the air and flies towards its target, and only by physically hitting someone (or something) does its effect take hold on them. As a direct result, it may be possible to evade the spell by simply leaping out of harm's way (or, alternately, if the witch's aim was a bit off) while the magical energy continues onwards and strikes something less fortunate. Many other tropes associated with physical projectiles also start to apply, too: The would-be victim can [[ConcealmentEqualsCover dive for cover]] behind an obstruction, block it with a BulletproofHumanShield (or inversely, a bystander [[TakingTheBullet takes the spell in their place]]), or so on.

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In other settings, magical spells are treated a lot like modern bullets or projectiles ([[DungeonsAndDragons magic "missiles"]], ([[TabletopGame/DungeonsAndDragons "magic missiles"]], if you will): A physical manifestation of (possibly [[PowerGlows glowing]]) magical energy is launched through the air and flies towards its target, and only by physically hitting someone (or something) does its effect take hold on them. As a direct result, it may be possible to evade the spell by simply leaping out of harm's way (or, alternately, if the witch's aim was a bit off) while the magical energy continues onwards and strikes something less fortunate. Many other tropes associated with physical projectiles also start to apply, too: The would-be victim can [[ConcealmentEqualsCover dive for cover]] behind an obstruction, block it with a BulletproofHumanShield (or inversely, a bystander [[TakingTheBullet takes the spell in their place]]), or so on.
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** ''{{VideoGame/FinalFantasyXIII}}'' and [[VideoGame/FinalFantasyXIII2 its]] [[VideoGame/LightningReturnsFinalFantasyXIII sequels]] show basic black magic spells as projectiles (including the Fire, Blizzard, and Aero families. The Thunder spells are difficult to say.)

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** ''{{VideoGame/FinalFantasyXIII}}'' ''{{VideoGame/Final Fantasy XIII}}'' and [[VideoGame/FinalFantasyXIII2 its]] [[VideoGame/LightningReturnsFinalFantasyXIII sequels]] show basic black magic spells as projectiles (including the Fire, Blizzard, and Aero families. The Thunder spells are difficult to say.)
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** ''{{VideoGame/FinalFantasyXIII}}'' and [[VideoGame/FinalFantasyXIII2 its]] [[VideoGame/LightningReturnsFinalFantasyXIII sequels]] show basic black magic spells as projectiles (including the Fire, Blizzard, and Aero families. The Thunder spells are difficult to say.)
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** 4th edition Magic Missiles are handled more like regular ranged attacks, with a chance to simply ''miss'' the target. (Note that if the target successfully dodges it, the spell will not continue to fly onwards and strike something else). They eventually errata'd it back more toward its original incarnation.

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** 4th edition Magic Missiles are were handled more like regular ranged attacks, with a chance to simply ''miss'' the target. (Note that if the target successfully dodges it, the spell will not continue to fly onwards and strike something else). They eventually errata'd it back more toward its original incarnation.
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* The Huckster in ''TabletopGame/{{Deadlands}'' has Soul Blast as the go-to attack. Its damage is determined by how strong a poker hand you draw; draw a DeadMansHand and [[OneHitKill the target dies instantly]].
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** Magic tended to be nearly instantaneous (or involve manipulation of nearby objects) on Buffy, but this was used again in the season 6 finale. When [[spoiler: Dark!Willow]] is fighting Giles, she creates a fireball that will seek out her earlier targets and "bury them". Buffy is able to follow the rather slow projectile and save them, but that was entirely the point: she wanted to get rid of Buffy, and didn't actually care if they lived or died by that point.
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* Most spells in ''Franchise/HarryPotter'' work like this. Even ''[[OneHitKill Avada Kedavra]]'', the most feared spell in the Wizarding World, a Killing Curse that cannot be dodged and bypasses all magical defenses, is still useless if the victim takes cover in time or uses telekinesis to get a solid object into the way.

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* Most spells in ''Franchise/HarryPotter'' ''Literature/HarryPotter'' work like this. Even ''[[OneHitKill Avada Kedavra]]'', the most feared spell in the Wizarding World, a Killing Curse that cannot be dodged and bypasses all magical defenses, is still useless if the victim takes cover in time or uses telekinesis to get a solid object into the way.



* ''SluggyFreelance'' [[http://www.sluggy.com/daily.php?date=080426 spoofed]] ''HarryPotter's'' use of this trope during the [[http://www.sluggy.com/daily.php?date=080305 fourth "Torg Potter" storyline]].

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* ''SluggyFreelance'' [[http://www.sluggy.com/daily.php?date=080426 spoofed]] ''HarryPotter's'' ''Literature/HarryPotter's'' use of this trope during the [[http://www.sluggy.com/daily.php?date=080305 fourth "Torg Potter" storyline]].
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See also KiAttacks, which are less explicitly magical (and popular among martial artists).

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See also KiAttacks, which are less explicitly magical (and popular among martial artists).
artists). May overlap with PainfullySlowProjectile.

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Goblet of Fire specifically mentions the spell is homing. It can still be blocked by physical objects, though.


* Most spells in ''HarryPotter'' work like this. Even ''Avada Kedavra'', the most feared spell in the Wizarding World, a Killing Curse that bypasses all magical defenses, is still useless if the victim ducks out of the way or dives for cover.

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* Most spells in ''HarryPotter'' ''Franchise/HarryPotter'' work like this. Even ''Avada Kedavra'', ''[[OneHitKill Avada Kedavra]]'', the most feared spell in the Wizarding World, a Killing Curse that cannot be dodged and bypasses all magical defenses, is still useless if the victim ducks out of takes cover in time or uses telekinesis to get a solid object into the way or dives for cover.way.



* Perhaps lacking imagination, nearly every wizard in the DresdenFiles has some version of this, but you can always tell the badass ones by how effectively or inventively they use their magic. Harry, for example, casts big fireballs and beams, which shows both his significant strength in magic and his lack of fine control. Luccio, commander of the Wardens, uses a wrist-thick beam of fire like a laser cutter, showing both power ''and'' control. Warden Ramirez uses small bolts of water and earth magic in his duels, showing control and smarts that make his shallower well of power go further, etc.
** When a squad of Wardens lead by Senior White Council members go to town, there are so many variations of these that it apparently looks like a shot from Star Wars.

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* Perhaps lacking imagination, nearly every wizard in the DresdenFiles ''Literature/TheDresdenFiles'' has some version of this, but you can always tell the badass ones by how effectively or inventively they use their magic. Harry, for example, casts big fireballs and beams, which shows both his significant strength in magic and his lack of fine control. Luccio, commander of the Wardens, uses a wrist-thick beam of fire like a laser cutter, showing both power ''and'' control. Warden Ramirez uses small bolts of water and earth magic in his duels, showing control and smarts that make his shallower well of power go further, etc.
** When a squad of Wardens lead by Senior White Council members go to town, there are so many variations of these that it apparently looks like a shot from Star Wars.''Star Wars''.



* From ''DungeonsAndDragons'':

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* From ''DungeonsAndDragons'':''TabletopGame/DungeonsAndDragons'':



** Any spell that follows a "ray" or "line of effect" will fly out and hit the first thing it comes into contact with (target or otherwise). Characters from the ForgottenRealms setting frequently call wizards "spell''hurlers''" for a reason.

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** Any spell that follows a "ray" or "line of effect" will fly out and hit the first thing it comes into contact with (target or otherwise). Characters from the ForgottenRealms ''TabletopGame/ForgottenRealms'' setting frequently call wizards "spell''hurlers''" for a reason.



* 3d Edition {{GURPS}} ranged curses work like this (the caster specifically needs the Curse Missile spell to make them ranged).

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* 3d Edition {{GURPS}} ''TabletopGame/{{GURPS}}'' ranged curses work like this (the caster specifically needs the Curse Missile spell to make them ranged).


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* Any spell in the later ''[[Franchise/TheElderScrolls Elder Scrolls]]'' games that doesn't target the caster acts this way. ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' had some touch-ranged spells but even then it still counts as a variation since it wouldn't work if you weren't close enough or facing the wrong direction.
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In other settings, magical spells are treated a lot like modern bullets or projectiles -- ([[DungeonsAndDragons magic "missiles"]], if you will: A physical manifestation of (possibly [[PowerGlows glowing]]) magical energy is launched through the air and flies towards its target, and only by physically hitting someone (or something) does its effect take hold on them. As a direct result, it may be possible to evade the spell by simply leaping out of harm's way (or, alternately, if the witch's aim was a bit off) while the magical energy continues onwards and strikes something less fortunate. Many other tropes associated with physical projectiles also start to apply, too: The would-be victim can [[ConcealmentEqualsCover dive for cover]] behind an obstruction, block it with a BulletproofHumanShield (or inversely, a bystander [[TakingTheBullet takes the spell in their place]]), or so on.

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In other settings, magical spells are treated a lot like modern bullets or projectiles -- ([[DungeonsAndDragons magic "missiles"]], if you will: will): A physical manifestation of (possibly [[PowerGlows glowing]]) magical energy is launched through the air and flies towards its target, and only by physically hitting someone (or something) does its effect take hold on them. As a direct result, it may be possible to evade the spell by simply leaping out of harm's way (or, alternately, if the witch's aim was a bit off) while the magical energy continues onwards and strikes something less fortunate. Many other tropes associated with physical projectiles also start to apply, too: The would-be victim can [[ConcealmentEqualsCover dive for cover]] behind an obstruction, block it with a BulletproofHumanShield (or inversely, a bystander [[TakingTheBullet takes the spell in their place]]), or so on.
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One of the many ways FunctionalMagic varies between settings is what range spells can be cast from, or how exactly it finds a target. In some stories, a WickedWitch can simply invoke a spell's name (or point a finger) and -- poof! -- somebody's been [[BalefulPolymorph turned into]] a [[BewitchedAmphibian frog]]. (Yes, there may be limits to this -- maybe she needs [[NoEyeInMagic direct eye contact]], or to be within easy speaking distance for it to work. But moving on...)

In other settings, magical spells are treated a lot like modern bullets or projectiles -- ([[DungeonsAndDragons magic "missiles"]], if you will: A physical manifestation of (possibly [[PowerGlows glowing]]) magical energy is launched through the air and flies towards its target, and only by physically hitting someone (or something) does its effect take hold on them. As a direct result, it may be possible to evade the spell by simply leaping out of harm's way (or, alternately, if the witch's aim was a bit off) while the magical energy continues onwards and strikes something less fortunate. By extension, many tropes associated with physical projectiles also start to apply: The would-be victim can [[ConcealmentEqualsCover dive for cover]] behind an obstruction, block it with a BulletproofHumanShield (or inversely, a bystander [[TakingTheBullet takes the spell in their place]]), or so on.

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One of the many ways FunctionalMagic varies between settings is what range spells can be cast from, or how exactly it finds a target. In some stories, a that WickedWitch can simply invoke a spell's name (or point a finger) and -- poof! -- somebody's been [[BalefulPolymorph turned into]] a [[BewitchedAmphibian [[BewitchedAmphibians frog]]. (Yes, there may be limits to this other rules -- maybe she needs [[NoEyeInMagic direct eye contact]], or to be within easy speaking distance for it to work. But moving on...on.)

In other settings, magical spells are treated a lot like modern bullets or projectiles -- ([[DungeonsAndDragons magic "missiles"]], if you will: A physical manifestation of (possibly [[PowerGlows glowing]]) magical energy is launched through the air and flies towards its target, and only by physically hitting someone (or something) does its effect take hold on them. As a direct result, it may be possible to evade the spell by simply leaping out of harm's way (or, alternately, if the witch's aim was a bit off) while the magical energy continues onwards and strikes something less fortunate. By extension, many Many other tropes associated with physical projectiles also start to apply: apply, too: The would-be victim can [[ConcealmentEqualsCover dive for cover]] behind an obstruction, block it with a BulletproofHumanShield (or inversely, a bystander [[TakingTheBullet takes the spell in their place]]), or so on.
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revise the description, per TRS discussion.


One of the many ways FunctionalMagic varies between settings is what range spells can be cast from. In some stories, if [[AliceAndBob Alice the witch]] wants to put a curse on Bob, she just has to say the right words and burn the right incenses, and he'll be cursed whether he's right next door, in a different hemisphere, or on the far side of the moon. In other stories, Alice's curse might only work within a certain range (like say, a one kilometer radius) but as long as Bob is within that range he'll be cursed but good.

Then there's this trope. This is where the spells a witch or wizard cast act more or less like bullets: if Alice wants to curse Bob, she's going to have to point her hands or wand at him (or at least be facing in his direction), then, when she says the curse, the magic will actually take a physical form (usually some sort of [[PowerGlows glowing energy]]) which will shoot towards Bob. If the curse hits him, he's cursed. However, if Alice's aim is off, or if Bob manages to dodge out of the way, he'll remain safely unenchanted. Whatever the spell hits ''instead'' might not be so lucky.

Sometimes characters will turn this trope against spellcasters by holding up a mirror. For some reason, a spell that would turn anything else into grey mush will [[MirrorsReflectEverything reflect harmlessly off glass]], usually [[HoistByHisOwnPetard bouncing right back at the person who cast the spell]]. Kind of the {{Fantasy}} version of "I am rubber; you are glue."

Please note that this trope is only about cases where somehow enchanting an object relies upon a spell making contact with it. If Alice creates a {{fireball|s}} (or other EnergyBall) and hurls it at Bob, that's not a ProjectileSpell, since the actual ''spell'' was making the fireball in the first place. This trope is where, if Alice casts a spell to turn Bob into a ferret, but Bob ducks out of the way, the man standing behind him will be turned into a ferret instead.

May overlap with KiAttacks. Not to be confused with MagicMissileStorm, which sends a hailstorm of actual magical projectiles at the target.

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One of the many ways FunctionalMagic varies between settings is what range spells can be cast from. from, or how exactly it finds a target. In some stories, if [[AliceAndBob Alice the witch]] wants a WickedWitch can simply invoke a spell's name (or point a finger) and -- poof! -- somebody's been [[BalefulPolymorph turned into]] a [[BewitchedAmphibian frog]]. (Yes, there may be limits to put a curse on Bob, this -- maybe she just has needs [[NoEyeInMagic direct eye contact]], or to say the right words and burn the right incenses, and he'll be cursed whether he's right next door, in a different hemisphere, or on the far side of the moon. within easy speaking distance for it to work. But moving on...)

In other stories, Alice's curse might only work within a certain range (like say, a one kilometer radius) but as long as Bob is within that range he'll be cursed but good.

Then there's this trope. This is where the
settings, magical spells are treated a witch or wizard cast act more or less lot like bullets: if Alice wants to curse Bob, she's going to have to point her hands modern bullets or wand at him (or at least be facing in his direction), then, when she says the curse, the projectiles -- ([[DungeonsAndDragons magic will actually take a "missiles"]], if you will: A physical form (usually some sort manifestation of (possibly [[PowerGlows glowing energy]]) which will shoot glowing]]) magical energy is launched through the air and flies towards Bob. If the curse hits him, he's cursed. However, if Alice's aim is off, or if Bob manages its target, and only by physically hitting someone (or something) does its effect take hold on them. As a direct result, it may be possible to dodge out of the way, he'll remain safely unenchanted. Whatever evade the spell hits ''instead'' might not be so lucky.

Sometimes characters will turn this trope against spellcasters
by holding up simply leaping out of harm's way (or, alternately, if the witch's aim was a mirror. For some reason, bit off) while the magical energy continues onwards and strikes something less fortunate. By extension, many tropes associated with physical projectiles also start to apply: The would-be victim can [[ConcealmentEqualsCover dive for cover]] behind an obstruction, block it with a BulletproofHumanShield (or inversely, a bystander [[TakingTheBullet takes the spell in their place]]), or so on.

Of course, the most popular side effect of these magical projectiles is
that would turn anything else into grey mush will [[MirrorsReflectEverything reflect harmlessly off glass]], usually a person may be able to deflect the spell itself (often with a simple {{mirror|sReflectEverything}}) and/or send it [[HoistByHisOwnPetard bouncing right back at to the person who cast caster]] -- the spell]]. Kind of the {{Fantasy}} version of "I am rubber; you are glue."

Please note that this trope is only about cases where somehow enchanting an object relies upon a spell making contact with it. If Alice creates a {{fireball|s}} (or other EnergyBall) and hurls it at Bob, that's not a ProjectileSpell, since the actual ''spell'' was making the fireball in the first place. This trope is where, if Alice casts a spell to turn Bob into a ferret, but Bob ducks out of the way, the man standing behind him will be turned into a ferret instead.

May overlap with KiAttacks. Not to be confused with MagicMissileStorm, which sends a hailstorm of actual
magical projectiles analogue of a MisguidedMissile.

Note that if a spellcaster [[GenreSavvy knows]] that their spell can be potentially dodged, they may opt to launch [[MoreDakka a whole flurry of them
at the target.once]] to compensate -- see MagicMissileStorm for those cases.

See also KiAttacks, which are less explicitly magical (and popular among martial artists).
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Magic Missile is now Projectile Spell. Misuse and Zero Context Examples are beign removed


Please note that this trope is only about cases where somehow enchanting an object relies upon a spell making contact with it. If Alice creates a {{fireball|s}} (or other EnergyBall) and hurls it at Bob, that's not a MagicMissile, since the actual ''spell'' was making the fireball in the first place. This trope is where, if Alice casts a spell to turn Bob into a ferret, but Bob ducks out of the way, the man standing behind him will be turned into a ferret instead.

to:

Please note that this trope is only about cases where somehow enchanting an object relies upon a spell making contact with it. If Alice creates a {{fireball|s}} (or other EnergyBall) and hurls it at Bob, that's not a MagicMissile, ProjectileSpell, since the actual ''spell'' was making the fireball in the first place. This trope is where, if Alice casts a spell to turn Bob into a ferret, but Bob ducks out of the way, the man standing behind him will be turned into a ferret instead.
Is there an issue? Send a MessageReason:
None


** Named for the "Magic Missile" spell, wherein a magical force of energy darts out from the user and subsequently strikes the target. Note that prior to 4th edition, Magic Missiles don't do that much damage compared to other attack spells, but they are [[AlwaysAccurateAttack guaranteed to hit the target]] ([[NoSavingThrow no exceptions]]), even if the magic missile has to pass through solid obstructions to actually reach it. And while it can't be dodged, there are still special circumstances (like a Shield spell, or Spell Resistance) that can negate its effect after it hits.

to:

** Named Formerly named for for the "Magic Missile" spell, wherein a magical force of energy darts out from the user and subsequently strikes the target. Note that prior to 4th edition, Magic Missiles don't do that much damage compared to other attack spells, but they are [[AlwaysAccurateAttack guaranteed to hit the target]] ([[NoSavingThrow no exceptions]]), even if the magic missile has to pass through solid obstructions to actually reach it. And while it can't be dodged, there are still special circumstances (like a Shield spell, or Spell Resistance) that can negate its effect after it hits. And eventually, the 4E Magic Missiles were errata'd to a low-damage autohit.



** 4th edition Magic Missiles are handled more like regular ranged attacks, with a chance to simply ''miss'' the target. (Note that if the target successfully dodges it, the spell will not continue to fly onwards and strike something else).

to:

** 4th edition Magic Missiles are handled more like regular ranged attacks, with a chance to simply ''miss'' the target. (Note that if the target successfully dodges it, the spell will not continue to fly onwards and strike something else). They eventually errata'd it back more toward its original incarnation.
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Added DiffLines:

One of the many ways FunctionalMagic varies between settings is what range spells can be cast from. In some stories, if [[AliceAndBob Alice the witch]] wants to put a curse on Bob, she just has to say the right words and burn the right incenses, and he'll be cursed whether he's right next door, in a different hemisphere, or on the far side of the moon. In other stories, Alice's curse might only work within a certain range (like say, a one kilometer radius) but as long as Bob is within that range he'll be cursed but good.

Then there's this trope. This is where the spells a witch or wizard cast act more or less like bullets: if Alice wants to curse Bob, she's going to have to point her hands or wand at him (or at least be facing in his direction), then, when she says the curse, the magic will actually take a physical form (usually some sort of [[PowerGlows glowing energy]]) which will shoot towards Bob. If the curse hits him, he's cursed. However, if Alice's aim is off, or if Bob manages to dodge out of the way, he'll remain safely unenchanted. Whatever the spell hits ''instead'' might not be so lucky.

Sometimes characters will turn this trope against spellcasters by holding up a mirror. For some reason, a spell that would turn anything else into grey mush will [[MirrorsReflectEverything reflect harmlessly off glass]], usually [[HoistByHisOwnPetard bouncing right back at the person who cast the spell]]. Kind of the {{Fantasy}} version of "I am rubber; you are glue."

Please note that this trope is only about cases where somehow enchanting an object relies upon a spell making contact with it. If Alice creates a {{fireball|s}} (or other EnergyBall) and hurls it at Bob, that's not a MagicMissile, since the actual ''spell'' was making the fireball in the first place. This trope is where, if Alice casts a spell to turn Bob into a ferret, but Bob ducks out of the way, the man standing behind him will be turned into a ferret instead.

May overlap with KiAttacks. Not to be confused with MagicMissileStorm, which sends a hailstorm of actual magical projectiles at the target.
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!!Examples:

[[foldercontrol]]

[[folder:{{Anime}} and {{Manga}}]]
* Kido, in ''Manga/{{Bleach}}'' is another example of this.
* In ''FateStayNight'' Rin has her "Gandr" spell. It was originally a curse to give someone the flu, but Rin powered it up so it's more like a gun being fired. It makes gunshot holes in the walls. It even ''sounds'' like a gun.
* ''MagicalGirlLyricalNanoha'' has Hayate's Misteltein spell, a [[TakenForGranite Petrify]] effect delivered through lances of magical energy. Nanoha's Divine Shooter is much closer, and its upgrade Axel Shooter is MacrossMissileMassacre.
* ''MahouSenseiNegima'' There is also the Exarmatio type spells, a magical attack for [[BlastingItOutOfTheirHands disarming]] and [[ClothingDamage disrobing]] a target that, as shown by Yue during the contest in the Ariadne WizardingSchool, can be deflected or focused into a tight, piercing beam.
[[/folder]]

[[folder:Fan Fiction]]

* Magic in FanFic/DungeonKeeperAmi works on somewhat similar principles. Most of the time. Keepers can sense everything within their domain, effectively 'seeing' it. Outside their dungeon, they have to scry to 'see' the target. Except in the case of dark temples/light temples, which require actual line-of-sight from either a keeper or one of their minions. Most spells can be dodged.
[[/folder]]


[[folder: {{Film}}]]
* In the film of Lil' Abner, Evil Eye Fleagle attempts to put a whammy on Lil' Abner, but Earthquake McGoon reflects it with a silver platter, and it strikes Gen. Bullmoose, forcing him to confess his evil plot.
[[/folder]]

[[folder:Literature]]
* Most spells in ''HarryPotter'' work like this. Even ''Avada Kedavra'', the most feared spell in the Wizarding World, a Killing Curse that bypasses all magical defenses, is still useless if the victim ducks out of the way or dives for cover.
* At least some offensive abilities (in application, not reader reaction) in the ''Literature/{{Xanth}}'' series function in this manner. [[BalefulPolymorph Trent]] in particular encounters problems relating to aim, exacerbated by the fact that [[spoiler:in the first book he fights a character whose AntiMagic forces him to miss, to the point of accidentally polymorphing ''bacteria in the air'' into other things.]]
* Perhaps lacking imagination, nearly every wizard in the DresdenFiles has some version of this, but you can always tell the badass ones by how effectively or inventively they use their magic. Harry, for example, casts big fireballs and beams, which shows both his significant strength in magic and his lack of fine control. Luccio, commander of the Wardens, uses a wrist-thick beam of fire like a laser cutter, showing both power ''and'' control. Warden Ramirez uses small bolts of water and earth magic in his duels, showing control and smarts that make his shallower well of power go further, etc.
** When a squad of Wardens lead by Senior White Council members go to town, there are so many variations of these that it apparently looks like a shot from Star Wars.
[[/folder]]

[[folder:Live Action Television]]
* In ''Series/BuffyTheVampireSlayer'' some spells work like this, while others can be done from across the world. In an early episode Amy's witch mother shot a glowing pink blast at her. True to the trope, Buffy deflected it back with a mirror, and she disappeared. The end of the episode revealed the spell was designed to trap someone inside her own old cheerleading trophy.
* Witches in ''Series/SabrinaTheTeenageWitch'' use this trope, among others.
[[/folder]]

[[folder:Tabletop Games]]
* From ''DungeonsAndDragons'':
** Named for the "Magic Missile" spell, wherein a magical force of energy darts out from the user and subsequently strikes the target. Note that prior to 4th edition, Magic Missiles don't do that much damage compared to other attack spells, but they are [[AlwaysAccurateAttack guaranteed to hit the target]] ([[NoSavingThrow no exceptions]]), even if the magic missile has to pass through solid obstructions to actually reach it. And while it can't be dodged, there are still special circumstances (like a Shield spell, or Spell Resistance) that can negate its effect after it hits.
** Any spell that follows a "ray" or "line of effect" will fly out and hit the first thing it comes into contact with (target or otherwise). Characters from the ForgottenRealms setting frequently call wizards "spell''hurlers''" for a reason.
** 4th edition Magic Missiles are handled more like regular ranged attacks, with a chance to simply ''miss'' the target. (Note that if the target successfully dodges it, the spell will not continue to fly onwards and strike something else).
* 3d Edition {{GURPS}} ranged curses work like this (the caster specifically needs the Curse Missile spell to make them ranged).
* While it's not exclusively magic, the power system of ''MutantsAndMasterminds'' distinguishes between three ranges (four really, but the fourth is not germane to the topic). Touch is melee range, must be within adjacent squares, possibly further for a longer reach. Ranged has a maximum range and range increment penalties. Perception hits anything you can see. The first two require attack rolls. The last auto-hits. Most attacks are done as Ranged because it's cheaper, it fits in with comic book conventions where you can dodge just about anything, and mechanically it can have higher damage.
* By default, spells in ''TabletopGame/MageTheAwakening'' affect the target's [[{{Magibabble}} Pattern]], which means that as long as the target is within range (which could be anything from "touch" to "anywhere in the world"), it's going to be affected. However, mages always have the option of turning harmful spells into semi-physical projectiles. This can ignore the target's magic resistance, but obviously gives it a chance to avoid the spell if it's quick enough or has cover.
[[/folder]]

[[folder:Video Games]]
* [[SuperMarioBros Magikoopas]] tend to throw around magical geometric figures at Mario. In ''VideoGame/SuperMarioWorld'', if they miss you, they might hit a block instead, turning it into an enemy or a coin. In fact, getting these shots to hit blocks is integral to your progress in some places.
** Also in SuperMarioBros, the wands used by the Koopalings in Super Mario Bros 3 and New Super Mario Bros Wii (apparently at least for the latter). The Magic Wand type item in the original VideoGame/TheLegendOfZelda game too.
* Xavier's spells in ''EternalChampions'' are projectiles that can be dodged.
* Magic Arrow in ''VideoGame/CastleOfTheWinds''.
* VideoGame/{{Touhou}}: The [[BulletHell danmaku]] in Gensokyo is largely composed of "nonlethal" magic missiles (nonlethal in the sense that they weren't originally designed to kill people). A few exceptions exist, like Reimu's yin-yang orbs, ofuda, and talismans, as well as Sakuya's and Yumeko's ''knives'' (although Yumeko's are said to be ''SWORDS''.)
** More literal example: You can play with Marisa Kirisame in Perfect Cherry Blossom with two sets of signs; her A mode unfocused danmaku is aptly named Magic Missile.
* If the ''Reflect'' spell is anything to go by, all single-target spells in most titles of ''FinalFantasy'' actually take the form of magic missiles, even if they aren't graphically represented as such.
** However, they are in large part shown as classic, very dodgeable magic missiles in both [[DissidiaFinalFantasy Dissidia]] and the KingdomHearts series. There are some spells that spawn directly over the target, like Bind, but even they can be dodged with sufficient reflexes.
* ''{{VideoGame/Dota 2}}'' has Pudge's Meat Hook ability which requires the player to aim the skill. The same goes for Mirana's Sacred Arrow.
[[/folder]]

[[folder:Webcomics]]
* ''SluggyFreelance'' [[http://www.sluggy.com/daily.php?date=080426 spoofed]] ''HarryPotter's'' use of this trope during the [[http://www.sluggy.com/daily.php?date=080305 fourth "Torg Potter" storyline]].
** Gwynn is more of a "demons and [[VoodooDoll dolls]]" type of witch though.
* Naturally, since it's used in ''DungeonsAndDragons'', it's used in ''Webcomic/TheOrderOfTheStick''.
* In {{Drowtales}} this is the easiest and most common attack for a fae to use. Can be dodged. [[http://www.drowtales.com/mainarchive//20070731c0p018.jpg Seen in action here]], together with mana shields and ordinary crossbows.
* Subverted in [[http://www.applevalleycomic.com Apple Valley]] where one of the few spells main character Arthur can successfully perform is called "Tragic Missile". It functions much in the same way the traditional Magic Missile does, except it doesn't fly in a straight course - it arcs around and targets whatever it would be the most traumatic and drama-inducing for it to strike. Despite it being his only quasi-effective offensive spell, it doesn't get used often (for obvious reasons).
[[/folder]]

[[folder:Web Original]]
* Most base magic in ''Literature/{{Phaeton}}'' is either bullet like, bomb like or wave like. Of course there are still anywhere and smart magics.
[[/folder]]

[[folder:Western Animation]]
* In ''WesternAnimation/JackieChanAdventures'' the [[PlayingWithFire Dragon]], [[EyeBeams Pig]], and [[BalefulPolymorph Monkey]] [[MacGuffin Talismans]] function like this.
* ''WesternAnimation/{{Shrek}} 2'': The fairy godmother's spell, which was reflected to hit King Harold and the godmother herself.
* The wands of the three Good Fairies in the DisneyAnimatedCanon movie ''Disney/SleepingBeauty''. The best example is when Merryweather is trying to stop Maleficent's raven from warning her of Prince Phillip's escape. She flies after him shooting magical blasts, with the raven dodging all except the last, which petrifies him. On [=YouTube=] [[http://www.youtube.com/watch?v=gre95XJCcjM starting at 7:20]].
[[/folder]]

[[folder:Real Life]]
* It's possible to achieve this visual effect with a [[http://en.wikipedia.org/wiki/Roman_candle_%28firework%29 Roman Candle.]] [[http://www.youtube.com/watch?v=8oWAb5NVALw At least one nerd has made this connection, and invoked this trope by name.]]
[[/folder]]

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