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* On the very rare occasions where a cricket score has gone over 1000 runs in an innings, the same problem applies: cricket scoreboards do not run to four places.
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** The mainline 16-bit games have a bug known as the "level wrap" glitch, which comes from being unable to put the player's X-axis as a negative number. So if the player goes further left than the leftmost pixel of the stage, their X-axis instead becomes a ''very large number'', and the player is suddenly teleported as far to the right as they can go. This normally [[EasyLevelTrick puts them at the very end of the stage]], where they completely the stage instantly if there's no boss, or fight said boss if there is one.

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** The mainline 16-bit games have a bug known as the "level wrap" glitch, which comes from being unable to put the player's X-axis as a negative number. So if the player goes further left than the leftmost pixel of the stage, their X-axis instead becomes a ''very large number'', and the player is suddenly teleported as far to the right as they can go. This normally [[EasyLevelTrick puts them at the very end of the stage]], where they completely complete the stage instantly if there's no boss, or fight said boss if there is one.

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** The 16-bit versions of ''Sonic 1'' and ''VideoGame/SonicTheHedgehog2'' feature a bug in which your character can lose two lives at once if they take damage while drowning. If you're on your last life, this causes your total number of lives to underflow, giving you 255 lives; this is such an absurd number that the game can't even display it correctly.
** The mainline 16-bit games have a bug known as the "level wrap" glitch, which comes from being unable to put the player's X-axis as a negative number. So if the player goes further left than the leftmost pixel of the stage, their X-axis instead becomes a ''very large number'', which usually sends the player to the very end of the stage, where they either immediately fight the stage's end boss or win instantly.

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** The 16-bit versions of ''Sonic 1'' and ''VideoGame/SonicTheHedgehog2'' feature a bug in which your character can lose two lives at once if they take damage while drowning. If you're on your last life, this causes your total number of lives to underflow, giving you 255 lives; this lives. This is such an absurd absurdly high number that the game can't even display it correctly.
correctly - the lives counter only has two digits, so numbers above 99 appear garbled.
** The mainline 16-bit games have a bug known as the "level wrap" glitch, which comes from being unable to put the player's X-axis as a negative number. So if the player goes further left than the leftmost pixel of the stage, their X-axis instead becomes a ''very large number'', which usually sends and the player is suddenly teleported as far to the right as they can go. This normally [[EasyLevelTrick puts them at the very end of the stage, stage]], where they either immediately completely the stage instantly if there's no boss, or fight the stage's end said boss or win instantly.if there is one.


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** In Generation I, if a Pokémon has 255 or 511 HP, any attempts to use self-healing moves like Recovery and Softboiled will fail.

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wrong section


** This is done InUniverse in ''VideoGame/SuperPaperMario'' when Dimentio brings the heroes to a dimension of his own design that multiplies his powers 257-fold. Because of the overflow, his strength is reset. Not that it mattered; it also strengthened the heroes as well.


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* This is done InUniverse in ''VideoGame/SuperPaperMario'' when Dimentio brings the heroes to a dimension of his own design that multiplies his powers 257-fold. Because of the overflow, his strength is reset. Not that it mattered; it also strengthened the heroes as well.

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** In ''VideoGame/PokemonGoldAndSilver'', the Thick Club held item can increase Marowak's Attack past 1023 (2^10-1), causing it to roll over to 0 and deal minimal damage.
** Also in ''Gold and Silver'', if attempting to catch a wild Pokémon with more than 341 maximum HP, the game glitches out because the capture formula assumes HP*3 is supposed to be greater than HP. This can't happen without cheating, but if you're unlucky enough to be playing a [[GameMod ROM hack]] which spawns something with 342 HP, [[RealityBreakingParadox have fun reverting to your last save]].

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** In ''VideoGame/PokemonGoldAndSilver'', ''VideoGame/PokemonGoldAndSilver'':
***
the Thick Club held item can increase Marowak's Attack past 1023 (2^10-1), causing it to roll over to 0 and deal minimal damage.
** Also in ''Gold and Silver'', if *** If attempting to catch a wild Pokémon with more than 341 maximum HP, the game glitches out because the capture formula assumes HP*3 is supposed to be greater than HP. This can't happen without cheating, but if you're unlucky enough to be playing a [[GameMod ROM hack]] which spawns something with 342 HP, [[RealityBreakingParadox have fun reverting to your last save]].
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just discovered by a friend

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* ''VideoGame/TheElderScrollsVSkyrim'': It is possible to abuse the [[https://elderscrolls.fandom.com/wiki/Forum:Skyrim:Alchemy/Enchanting_Loop alchemy/enchanting loop]] to enhance gear so far it acquires negative armor or damage ratings.
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[[folder:Roguelike]]
* ''VideoGame/{{Noita}}'':
** The Repelling Cape perk increases the speed at which stains fade on the player, and additional copies stack the effect. However, at 10 stacks the perk glitches and causes stains to ''never'' fade.
** Each use of the Perk Reroll machine doubles the cost of the next use. With significant prepwork it is possible to use the reroll enough times that the machines glitch and begin charging only single digits. This will work for nearly a thousand rerolls before the glitch corrects itself.
[[/folder]]
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** In ''VideoGame/PokemonRedAndBlue'', [[GlitchEntity Missingno.]] will always be at an absurdly high level due to the nature of the variables being read - namely, the characters in the player's [[HelloInsertNameHere name]], which will always have a hexadecimal value above 100, the normal {{Cap}}. Attempting to level up your level 255 [=Missingno.=] with a Rare Candy, however, will reset its level to a pathetic 0, and attempting to train it at "legal" levels past this will prove difficult because without the advanced level multipliers, it's quickly found out the hard way that it has the 6th lowest base stat total of all Generation 1 Pokémon, only being beaten out by Magikarp and the not-fully-evolved [[ComMons bugs]].

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** In ''VideoGame/PokemonRedAndBlue'', [[GlitchEntity Missingno.]] will always be at an absurdly high level due to the nature of the variables being read - namely, the characters in the player's [[HelloInsertNameHere name]], which will always have a hexadecimal value above 100, the normal {{Cap}}. Attempting to level up your level 255 [=Missingno.=] with a Rare Candy, however, will reset its level to a pathetic 0, and attempting to train it at "legal" levels past this will prove difficult because without the advanced level multipliers, it's quickly found out the hard way that it has the 6th lowest base stat total of all Generation 1 Pokémon, only being beaten out by Magikarp and the not-fully-evolved [[ComMons bugs]].



** Also in ''Gold and Silver'', if attempting to catch a wild Pokémon with more than 341 maximum HP, the game glitches out because it doesn't know what to do if HP*3 is less than HP. This can't happen without cheating, but if you're unlucky enough to be playing a [[GameMod ROM hack]] which spawns something with 342 HP, [[RealityBreakingParadox have fun reverting to your last save]].

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** Also in ''Gold and Silver'', if attempting to catch a wild Pokémon with more than 341 maximum HP, the game glitches out because it doesn't know what to do if the capture formula assumes HP*3 is less supposed to be greater than HP. This can't happen without cheating, but if you're unlucky enough to be playing a [[GameMod ROM hack]] which spawns something with 342 HP, [[RealityBreakingParadox have fun reverting to your last save]].
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** ''VideoGame/FinalFantasyIV'' has the "64 Door Hierarchy Glitch" which works on this principal. In a nutshell, the world map is "Room 0" and doors are listed as "Go" doors (increment it by 1) and "Return" doors (decrement it by one). In certain places it's possible to keep going through "Go" doors and keep increasing this number, and if you get it to 64 the number will roll over and whatever room you are in will become the new world map (Room 0). When this happens, if you then go through a "Return" door (or use Warp), all hell breaks loose. This ''can'' [[GameBreakingBug brick the game]], but it can also be used to {{Speed Run}} the game [[GoodBadBugs in under 2 hours]].

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** ''VideoGame/FinalFantasyIV'' has the "64 Door Hierarchy Glitch" which works on this principal. In a nutshell, the world map is "Room 0" and doors are listed as "Go" doors (increment it by 1) and "Return" doors (decrement it by one). In certain places it's possible to keep going through "Go" doors and keep increasing this number, and if you get it to 64 the number will roll over and whatever room you are in will become the new world map (Room 0). When this happens, if you then go through a "Return" door (or use Warp), all hell breaks loose. This ''can'' [[GameBreakingBug brick the game]], but it can also be used to {{Speed Run}} the game [[GoodBadBugs in under 2 hours]].
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** In a 2015 Pennsylvania high school football game, the visiting Meadville Bulldogs defeated the Dubois Beavers by the otherworldly score of 107-90. Again, this was a ''football'' game. The scoreboard at the Dubois stadium could only handle double digits, so [[https://64.media.tumblr.com/dd2b5877fddb30930f90623b0d1eff1a/tumblr_nujnqwpU7R1uso5gio1_1280.png Meadville's final score was shown as "07" on the scoreboard]].
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* In ''Persona'' games with social stats (at least confirmed for ''VideoGame/Persona5'' by modders), social stats have no hard cap even if the PlayerCharacter has reached max rank, meaning the value keeps increasing for every action that rewards points for that social stat (to be fair the values themselves are invisible outside of modifications, so most players do not know this). This keeps going until it reaches 32,767, at which point the stat ends up negative, resetting the stat's rank to 1.[[note]]Restoring it to the initial number from such a state takes 32,768 points.[[/note]] Considering the absurdly high number for this effect, a player either had to mess around with the game code, or chain NewGamePlus playthroughs an insane number of times to see it.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* An early port of "Wizard's Castle" for Microsoft [=BASIC=] or [=QBASIC=] had the player's bankroll of gold pieces stored as an integer variable. Most players that survive long enough to find the Runestaff, and thence the Orb of Zot, usually do so with less than 65,536 gold pieces on hand. However, for hearty souls bent on a KillEmAll dungeon clearing, the game crashed on the 65,536th coin. Later updates changed this to a single-precision variable.

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* An early port of "Wizard's Castle" for Microsoft [=BASIC=] or [=QBASIC=] had the player's bankroll of gold pieces stored as an integer variable. Most players that survive long enough to find the Runestaff, and thence the Orb of Zot, usually do so with less than 65,536 gold pieces on hand. However, for hearty souls bent on a KillEmAll dungeon clearing, the game crashed on the 65,536th coin. Later updates changed this to a single-precision variable.
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** This is done InUniverse in ''VideoGame/SuperPaperMario'' when Dimentio brings the heroes to a dimension of his own design that multiplies his powers 257-fold. Because of the overflow, his strength is reset.[[note:Not that it mattered; it also strengthened the heroes as well.]]

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** This is done InUniverse in ''VideoGame/SuperPaperMario'' when Dimentio brings the heroes to a dimension of his own design that multiplies his powers 257-fold. Because of the overflow, his strength is reset.[[note:Not Not that it mattered; it also strengthened the heroes as well.]]
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** This is done InUniverse in ''VideoGame/SuperPaperMario'' when Dimentio brings the heroes to a dimension of his own design that multiplies his powers 257-fold. Because of the overflow, his strength is reset.[[note:Not that it mattered; it also strengthened the heroes as well.]]
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** The chance of a move's secondary effect activating is stored in one byte, so if it somehow reaches 256%, it'll be treated as 0%, and so on. (This does ''not'' apply to the move's accuracy itself; "100%" accurate moves can miss in the first-generation games, but that's an off-by-one error, not an overflow.)

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** The chance of a move's secondary effect activating is stored in one byte, so if it somehow reaches 256%, it'll be treated as 0%, and so on. (This This does ''not'' apply to the move's accuracy itself; "100%" accurate moves can miss in the first-generation games, but main series games (but ''not'' ''VideoGame/PokemonStadium''), though that's an off-by-one error, not an overflow.)overflow. [[labelnote:*]]Specifically, the game generates a number from 0-255 and checks if it's ''below'' a certain cutoff. 255 is not less than any numbers in that range, so it will always generate a miss.[[/labelnote]]
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** The mainline 16-bit games have a bug known as the "level wrap" glitch, which comes from being unable to put the player's X-axis as a negative number. So if the player goes further left than the leftmost pixel of the stage, their X-axis instead becomes a ''very large number'', which usually sends the player to the very end of the stage, where they either immediately fight the stage's end boss or win instantly.
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** [[https://xkcd.com/2661/ "Age Milestone Privileges"]] claims that when you turn 128 years old, your age overflows and you turn back into a baby.
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Wiki/ namespace cleaning.


* ''VideoGame/{{Civilization}}'': A longstanding UrbanLegendOfZelda argued that UsefulNotes/MahatmaGandhi, the in-game leader of the India civilization, had an AI aggression level of 1, but when a civ adopted democracy and thereby reduced its aggression two steps, it would cause the 8-bit variable to wrap back around to 255 and make him insanely aggressive. [[https://www.thegamer.com/nuclear-gandhi-meme-civilization/ The bug never actually existed]] according to series creator Creator/SidMeier: his studio in fact [[DevelopersForesight anticipated the problem]] and coded aggression to never go below 1. India ''is'' somewhat more likely to invent nuclear weapons earlier than other countries, but that's actually a result of its AI being coded to prioritize scientific advancement. The memetic error was in fact made up by an InternetTroll on Wiki/ThisVeryWiki, irritated that AI Gandhi had nuked him (which is still pretty funny considering [[ActualPacifist Gandhi's real-world religiously motivated pacifism]]), supported by screenshots of the game's MadLibsDialogue.

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* ''VideoGame/{{Civilization}}'': A longstanding UrbanLegendOfZelda argued that UsefulNotes/MahatmaGandhi, the in-game leader of the India civilization, had an AI aggression level of 1, but when a civ adopted democracy and thereby reduced its aggression two steps, it would cause the 8-bit variable to wrap back around to 255 and make him insanely aggressive. [[https://www.thegamer.com/nuclear-gandhi-meme-civilization/ The bug never actually existed]] according to series creator Creator/SidMeier: his studio in fact [[DevelopersForesight anticipated the problem]] and coded aggression to never go below 1. India ''is'' somewhat more likely to invent nuclear weapons earlier than other countries, but that's actually a result of its AI being coded to prioritize scientific advancement. The memetic error was in fact made up by an InternetTroll on Wiki/ThisVeryWiki, Website/ThisVeryWiki, irritated that AI Gandhi had nuked him (which is still pretty funny considering [[ActualPacifist Gandhi's real-world religiously motivated pacifism]]), supported by screenshots of the game's MadLibsDialogue.

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* A GameBreakingBug in ''VideoGame/SonicTheHedgehog1'' causes the final boss to be [[UnintentionallyUnwinnable unbeatable]] if you hit Dr. Eggman while his HP's 0. His programming doesn't check to see if his HP's already at 0 when you're hitting him, thus giving him 255 HP, which can't be depleted within the time limit the game imposes on each level.

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* ''Franchise/SonicTheHedgehog'':
**
A GameBreakingBug in ''VideoGame/SonicTheHedgehog1'' causes the final boss to be [[UnintentionallyUnwinnable unbeatable]] if you hit Dr. Eggman while his HP's 0. His programming doesn't check to see if his HP's already at 0 when you're hitting him, thus giving him 255 HP, which can't be depleted within the 10 minute time limit the game imposes on each level.level.
** The 16-bit versions of ''Sonic 1'' and ''VideoGame/SonicTheHedgehog2'' feature a bug in which your character can lose two lives at once if they take damage while drowning. If you're on your last life, this causes your total number of lives to underflow, giving you 255 lives; this is such an absurd number that the game can't even display it correctly.
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* The famous KillScreen in ''VideoGame/PacMan'' was caused by attempting to proceed to Stage 256 -- the game keeps track of the stage number by the fruit icons in the corner, and there's always supposed to be at least one.

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* The famous KillScreen in ''VideoGame/PacMan'' was caused by attempting to proceed to Stage 256 -- the game keeps track of the stage number by the fruit icons in the corner, and there's always supposed to be at least one. Similar glitches also exist in ''VideoGame/{{Galaga}}'' (which just causes the game to freak out and then crash) and ''VideoGame/DigDug'' (which causes a level that insantly kills you because an enemy spawns in the same space as the player).

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* A GameMod for ''VideoGame/PathfinderKingmaker'' raises the game's AbsurdlyLowLevelCap to 29 from 20. Reaching level 29 requires over 2 billion XP,[[note]]There isn't enough available XP in the game to do this: the time limits on the main storyline quests [[AntiGrinding discourage excessive level-grinding]], capping the de facto maximum level around 24.[[/note]] and [[https://www.nexusmods.com/pathfinderkingmaker/mods/121 the notes for the mod state]] that a level cap of 30 would have an XP requirement higher than the 2.15 billion limit of a 32-bit integer.

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* A GameMod for ''VideoGame/PathfinderKingmaker'' raises the game's AbsurdlyLowLevelCap to 29 from 20. Reaching level 29 requires over 2 billion XP,[[note]]There isn't enough available XP in the game to do this: the time limits on the main storyline quests [[AntiGrinding discourage excessive level-grinding]], capping the de facto maximum level around 24.[[/note]] and [[https://www.nexusmods.com/pathfinderkingmaker/mods/121 the notes for the mod state]] that a level cap of 30 would have an XP requirement higher than the 2.15 billion limit of a signed 32-bit integer.


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** The chance of a move's secondary effect activating is stored in one byte, so if it somehow reaches 256%, it'll be treated as 0%, and so on. (This does ''not'' apply to the move's accuracy itself; "100%" accurate moves can miss in the first-generation games, but that's an off-by-one error, not an overflow.)
** In the first two generations, the amount of experience each Pokémon needed to reach a specific level was determined by a formula. For a very specific subset of species, the value for a level 1 Pokémon was negative, so its experience value would underflow and it would be treated as level 100[[labelnote:*]]technically level 245, but the game separately caps the value of "level" at 100[[/labelnote]]. So if you're ever wondering why Pokémon Eggs hatched at level 5 before Generation IV, this is why.


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** Also in ''Gold and Silver'', if attempting to catch a wild Pokémon with more than 341 maximum HP, the game glitches out because it doesn't know what to do if HP*3 is less than HP. This can't happen without cheating, but if you're unlucky enough to be playing a [[GameMod ROM hack]] which spawns something with 342 HP, [[RealityBreakingParadox have fun reverting to your last save]].

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* ''VideoGame/{{Civilization}}'': A longstanding UrbanLegendOfZelda argued that UsefulNotes/MahatmaGandhi, the in-game leader of the India civilization, had an AI aggression level of 1, but when a civ adopted democracy and thereby reduced its aggression two steps, it would cause the 8-bit variable to wrap back around to 255 and make him insanely aggressive. [[https://www.thegamer.com/nuclear-gandhi-meme-civilization/ The bug never actually existed]] according to series creator Creator/SidMeier: his studio in fact [[DevelopersForesight anticipated the problem]] and coded aggression to never go below 1. India ''is'' somewhat more likely to invent nuclear weapons than other countries, but that's actually a result of its AI being coded to prioritize scientific advancement. The memetic error was in fact made up by an InternetTroll on Wiki/ThisVeryWiki, irritated that AI Gandhi had nuked him (which is still pretty funny considering [[ActualPacifist Gandhi's real-world religiously motivated pacifism]]), supported by screenshots of the game's MadLibsDialogue.

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* ''VideoGame/{{Civilization}}'': A longstanding UrbanLegendOfZelda argued that UsefulNotes/MahatmaGandhi, the in-game leader of the India civilization, had an AI aggression level of 1, but when a civ adopted democracy and thereby reduced its aggression two steps, it would cause the 8-bit variable to wrap back around to 255 and make him insanely aggressive. [[https://www.thegamer.com/nuclear-gandhi-meme-civilization/ The bug never actually existed]] according to series creator Creator/SidMeier: his studio in fact [[DevelopersForesight anticipated the problem]] and coded aggression to never go below 1. India ''is'' somewhat more likely to invent nuclear weapons earlier than other countries, but that's actually a result of its AI being coded to prioritize scientific advancement. The memetic error was in fact made up by an InternetTroll on Wiki/ThisVeryWiki, irritated that AI Gandhi had nuked him (which is still pretty funny considering [[ActualPacifist Gandhi's real-world religiously motivated pacifism]]), supported by screenshots of the game's MadLibsDialogue.


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* ''VideoGame/TheLegendOfZeldaOracleGames'' have a cap of 24 [[HitPoints heart containers]], which can be reached in normal gameplay. In a [[OldSaveBonus linked game]] it's possible to unlock an additional heart container, but this causes an error that ''subtracts'' one heart container from Link instead: he ends up with a max of 23.
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[[folder:Sports]]
* ''VideoGame/WiiSports'': Your score in the minigame about returning tennis balls wraps around to 0 each time it goes over 255, but only when the game saves your score at the end. Proof [[https://www.youtube.com/watch?v=p-sK6Pyjfcg here]].
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[[folder:Anime & Manga]]
* In one episode of ''Anime/LupinIIIPart5'', two guys build a safe that measures intelligence on a scale of 0-300 and can only be opened by someone whose intelligence is 0. Lupin's gang tries everything to lower Lupin's intelligence, but they can't get it low enough. Instead, Lupin eats lots of fish to increase his intelligence to 301, causing the safe to overflow back to 0 and open.
[[/folder]]
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* ''VideoGame/{{Civilization}}'': A longstanding UrbanLegendOfZelda argued that UsefulNotes/MahatmaGandhi, the in-game leader of the India civilization, had an AI aggression level of 1, but when a civ adopted democracy and thereby reduced its aggression two steps, it would cause the 8-bit variable to wrap back around to 255 and make him insanely aggressive. [[https://www.thegamer.com/nuclear-gandhi-meme-civilization/ The bug never actually existed]] according to series creator Creator/SidMeier: his studio in fact [[DevelopersForesight anticipated the problem]] and coded aggression to never go below 1. The memetic error was made up by an InternetTroll on this very wiki, irritated that AI Gandhi had nuked him (which is still pretty funny). India ''is'' somewhat more likely to invent nuclear weapons than other countries, but that's actually a result of its AI being coded to prioritize scientific advancement.

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* ''VideoGame/{{Civilization}}'': A longstanding UrbanLegendOfZelda argued that UsefulNotes/MahatmaGandhi, the in-game leader of the India civilization, had an AI aggression level of 1, but when a civ adopted democracy and thereby reduced its aggression two steps, it would cause the 8-bit variable to wrap back around to 255 and make him insanely aggressive. [[https://www.thegamer.com/nuclear-gandhi-meme-civilization/ The bug never actually existed]] according to series creator Creator/SidMeier: his studio in fact [[DevelopersForesight anticipated the problem]] and coded aggression to never go below 1. The memetic error was made up by an InternetTroll on this very wiki, irritated that AI Gandhi had nuked him (which is still pretty funny). India ''is'' somewhat more likely to invent nuclear weapons than other countries, but that's actually a result of its AI being coded to prioritize scientific advancement. The memetic error was in fact made up by an InternetTroll on Wiki/ThisVeryWiki, irritated that AI Gandhi had nuked him (which is still pretty funny considering [[ActualPacifist Gandhi's real-world religiously motivated pacifism]]), supported by screenshots of the game's MadLibsDialogue.
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rm irrelevancy and myth


* ''VideoGame/{{Civilization}}'': A longstanding UrbanLegendOfZelda argued that UsefulNotes/MahatmaGandhi, the in-game leader of the India civilization, had an AI aggression level of 1, but when a civ adopted democracy and thereby reduced its aggression two steps, it would cause the 8-bit variable to wrap back around to 255 and make him insanely aggressive. [[https://www.thegamer.com/nuclear-gandhi-meme-civilization/ The bug never actually existed]] according to series creator Creator/SidMeier: his studio in fact [[DevelopersForesight anticipated the problem]] and coded aggression to never go below 1. The memetic error was made up by an InternetTroll on this very wiki, irritated that AI Gandhi had nuked him (which is still pretty funny). In any case, India ''does'' have nukes [[UsefulNotes/TheThirdEyeOfBharat in real life]]. The developers, for their part, found the misconception amusing enough they turned it into an AscendedMeme by giving Gandhi a penchant for nuke stockpiling, turning him into a nuclear-powered MartialPacifist.

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* ''VideoGame/{{Civilization}}'': A longstanding UrbanLegendOfZelda argued that UsefulNotes/MahatmaGandhi, the in-game leader of the India civilization, had an AI aggression level of 1, but when a civ adopted democracy and thereby reduced its aggression two steps, it would cause the 8-bit variable to wrap back around to 255 and make him insanely aggressive. [[https://www.thegamer.com/nuclear-gandhi-meme-civilization/ The bug never actually existed]] according to series creator Creator/SidMeier: his studio in fact [[DevelopersForesight anticipated the problem]] and coded aggression to never go below 1. The memetic error was made up by an InternetTroll on this very wiki, irritated that AI Gandhi had nuked him (which is still pretty funny). In any case, India ''does'' have nukes [[UsefulNotes/TheThirdEyeOfBharat in real life]]. The developers, for their part, found the misconception amusing enough they turned it into an AscendedMeme by giving Gandhi ''is'' somewhat more likely to invent nuclear weapons than other countries, but that's actually a penchant for nuke stockpiling, turning him into a nuclear-powered MartialPacifist.result of its AI being coded to prioritize scientific advancement.
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* Many electronic scoreboards only have room for two digits, meaning in the event of a team reaching 100 or more points, the scoreboard will display "00" again, and it'll be up to the coach and audience to keep track of what the true score is.

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* Many electronic scoreboards only have room for two digits, meaning in the event of a team reaching 100 or more points, the scoreboard will display "00" again, and it'll be up to the coach and audience to keep track of what the true score is. Of course, depending on the sport, that might be highly implausible (three digit scores in basketball are fairly common, but in soccer and hockey, it's not that unlikely for the combined score of ''both'' teams to still be in the single digits when the game ends).
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* ''VideoGame/{{Stellaris}}'': An overflow error in some versions allows leaders to become immortal. Each leader has a maximum lifespan, at which point their chance of dying from old age is 100%. Playing with policies to extend and then reduce the lifespan can create a leader whose chance of dying is greater than 100%. A leader who is about 24 years older than their maximum lifespan causes an overflow where their chance of dying resets from 100% to 0%.

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* ''VideoGame/{{Stellaris}}'': An overflow error in some versions allows leaders to become immortal. Each As a leader has a ages, their chance of dying of old age increases until they reach their maximum lifespan, at which point their chance of dying from old age is 100%. Playing with policies to extend and then reduce the lifespan can create a leader whose chance of dying is greater than 100%. A leader who is about 24 years older than their maximum lifespan causes an overflow where their chance of dying resets from 100% to 0%.

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* Similarly, the kill screen in ''VideoGame/DonkeyKong'' is caused by a glitch in the algorithm that determines the level timer. On Level 22, the timer is set so high that it overflows and ends up being set at just 4 seconds, making the level impossible to complete.



* InUniverse in ''VideoGame/SlapCity'' story mode: A cop attempts to write up Business Casual Man, only for his offenses to roll over to zero in database.

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* InUniverse in ''VideoGame/SlapCity'' ''VideoGame/SlapCity'''s story mode: A cop attempts to write up Business Casual Man, only for his offenses to roll over to zero in the police database.
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* In ''Webcomic/Level30Psychiatry'' Dr. Gardevoir and Roll happen on a bottle of Champagne that was left open since her graduation, with Gardevoir commenting that it's probably turned into vinegar at this point. Turns out, it overflowed and turned back into a bunch of fresh grapes. Roll even refers to it as a 256=0 issue.

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