Follow TV Tropes

Following

History Main / NarrativeFiligree

Go To

OR

Is there an issue? Send a MessageReason:
Adding example

Added DiffLines:

* ''Series/OutOfThisWorld1962'': "[[Recap/OutOfThisWorldLittleLostRobot Little Lost Robot]]": This play [[AdaptationExpansion adds]] a number of tiny character details missing from the original story, details that had been missing due to Dr Asimov's BeigeProse. The most prominent is the addition of "oxygenated roses", which prompts Dr Calvin to [[PromotedToLoveInterest flirt]] with General Kallner, because they both grow roses.
Is there an issue? Send a MessageReason:
Added Hemingway's "Hills Like White Elephants"



to:

* Creator/ErnestHemingway's short story "Hills Like White Elephants" does not gloss over a single line of dialogue. Where another story might have said "They ordered drinks" and moved on, this one recounts every word spoken, with precisely the same level of detail used for the "important" part of the conversation.
Is there an issue? Send a MessageReason:
None



to:

* Creator/JohnIrving's novels are full of extensive details that aren't directly related to the plot, largely because the author just loves writing them.

Added: 449

Changed: 2

Is there an issue? Send a MessageReason:
None


*** Likewise with the policeman who finds the truck stolen by George Stark, and the landlady who discovers the gruesome scene of Frederick Clawson's murder. In the former case we get a detailed picture of the cop's little idiosyncrasies (like the things he usually says when he's talking to himself), and in the latter we get enough of the landlady's life history to explain why she isn't feeling sympathetic toward Clawson until she finds him dead.



* ''Literature/GauntsGhosts'', ''Literature/{{Eisenhorn}}'', ''Literature/{{Ravenor}}'', and indeed near every book written by Creator/DanAbnett devotes much attention to histories, locations, technology, vehicles, animals and people, most of which has no relevance to what is happening. It also adds greatly to the AnyoneCanDie climate, as there is no way whatsoever of telling whether the recently introduced character - complete with appearance, brief backstory and glimpse of their personality - will be killed unceremoniously in the next few pages or become a major character that lasts for several books.

to:

* ''Literature/GauntsGhosts'', ''Literature/{{Eisenhorn}}'', ''Literature/{{Ravenor}}'', and indeed near every book written by Creator/DanAbnett devotes much attention to histories, locations, technology, vehicles, animals and people, most of which has no relevance to what is happening. It also adds greatly to the AnyoneCanDie climate, as there is no way whatsoever of telling whether the recently introduced character - -- complete with appearance, brief backstory and glimpse of their personality - -- will be killed unceremoniously in the next few pages or become a major character that lasts for several books.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Tolkien himself said that his primary inspiration was linguistic. He had created several Elvish languages for fun, and decided he wanted to build a world with a history to explain how they had evolved and interacted.
Tabs MOD

Changed: 27

Is there an issue? Send a MessageReason:
None


* The first half of the police station level in ''VideoGame/MaxPayne 2'' is dedicated to this. You can continue on with the story at any time, but you are encouraged to wander around the station, dicking around with people, breaking a room refreshener, listening to your colleagues bantering and [[SugarWiki/FunnyMoments a criminal trying to explain]] [[TheCoronerDothProtestTooMuch how his wife and her friend killed themselves and framed him for it.]]

to:

* The first half of the police station level in ''VideoGame/MaxPayne 2'' is dedicated to this. You can continue on with the story at any time, but you are encouraged to wander around the station, dicking around with people, breaking a room refreshener, listening to your colleagues bantering and [[SugarWiki/FunnyMoments a criminal trying to explain]] explain [[TheCoronerDothProtestTooMuch how his wife and her friend killed themselves and framed him for it.]]

Added: 580

Changed: 1

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Shenmue}}'' took this to a whole new level, with plenty of areas, businesses and rooms to explore, side activities to partake in, and unique [=NPCs=] that each have their own schedule and routine for the day (e.g. Noticed the same guy working at both the convenience store and at the harbor? It's not because the devs got lazy; that guy is a college student working two jobs to make ends meet). None of this was necessary to make progress, but it helped to establish the setting as a larger world that protagonist Ryo happens to be a part of, rather than having the setting tailored around him and his quest.

to:

* ''VideoGame/{{Shenmue}}'' took this to a whole new level, with plenty of areas, businesses businesses, and rooms to explore, side activities to partake in, and unique [=NPCs=] that each have their own schedule and routine for the day (e.g. Noticed the same guy working at both the convenience store and at the harbor? It's not because the devs got lazy; that guy is a college student working two jobs to make ends meet). None of this was necessary to make progress, but it helped to establish the setting as a larger world that protagonist Ryo happens to be a part of, rather than having the setting tailored around him and his quest.


Added DiffLines:

* The [[AllThereInTheManual Allspark Almanacs]] of ''WesternAnimation/TransformersAnimated'' greatly expand on the show's lore, even though a lot of it isn't relevant to the show's story. Almost all of it is made up of {{Easter Egg}}s and {{Mythology Gag}}s. Perhaps the most popular aspect of it is the pseudo-crossover nature of its [[LoadsAndLoadsOfCharacters "cast"]] -- this continuity's incarnations of characters from other ''Transformers'' continuities, giving them {{cameo}} appearances in the show and [[ADayInTheLimelight giving a glimpse of their lives in the books]].
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/StarOceanTheSecondStory'', especially at inns (and a little at castles), there's a bunch of rooms with simply nothing or no one to interact with, just copy and paste furniture. A very few of them have one or two [=NPCs=], but who doesn't say anything useful.

to:

* In ''VideoGame/StarOceanTheSecondStory'', especially at inns (and a little bit at castles), there's a bunch of rooms with simply nothing or no one to interact with, just copy and paste copy-and-paste furniture. A very few of them have one or two [=NPCs=], but who doesn't don't say anything useful.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Literature/TheOverstory'' uses this a lot, in particular to describe the trees that surround the characters in detail. One part has a character falling from an airplane [[ParachuteInATree into a tree that saves him]], with the narrative stopping to discuss the whole life of that tree starting from when it was a seed.
Is there an issue? Send a MessageReason:
None


* The Phase novels of the ''Literature/WhateleyUniverse''. There's tons of world building and characterization, but man, can the author go on about stuff that's not relevant to the plot. Like a detailed description of the awesome dinner the chefs prepared for Ayla, or Ayla's schoolwork.

to:

* The Phase novels of the ''Literature/WhateleyUniverse''. There's tons of world building and characterization, but man, can the author [[ShownTheirWork Diane Castle]] go on about stuff that's not relevant to the plot. plot.[[note]]In RealLife, Castle has OCD; this is reflected in her ParodySue AuthorAvatar, [[SuperOCD Fractious]], who is know for writing [[SelfDeprecation "a 20 page short story sandwiched into a 300 page criminology textbook"]] and carrying a large handbag filled with cleansers wherever she goes.[[/note]] Like [[FoodPorn a detailed description of the awesome dinner the chefs prepared for Ayla, Ayla]], or [[WakeUpGoToSchoolSaveTheWorld Ayla's schoolwork.schoolwork]].
Is there an issue? Send a MessageReason:
None


*** ''{{VideoGame/Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' have tons of items, some of them with no apparent purpose. However, most of them can at least be picked up and used for ''something'', even if that something is the [[AbnormalAmmo Rock-It Launcher]] (a gun that fires almost anything that lands under the "Misc" category).

to:

*** ''{{VideoGame/Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' have tons of items, some of them with no apparent purpose. However, most of them can at least be picked up and used for ''something'', even if that something is the [[AbnormalAmmo Rock-It Launcher]] (a gun that fires almost anything that lands under the "Misc" category).category in your inventory).



* ''VideoGame/HeavyRain'', particularly in the earlier chapters, lets the characters take lots of little mundane actions -- drinking coffee, using the bathroom, playing games, generally fiddling with stuff that serves no actual purpose. In the developer's previous game, ''VideoGame/{{Fahrenheit}}'', such activities ''did'' have an effect on gameplay (they raised the characters' {{Sanity Meter}}s), but in ''VideoGame/HeavyRain'' they're just... there.

to:

* ''VideoGame/HeavyRain'', particularly in the earlier chapters, lets the characters take lots of little mundane actions -- drinking coffee, using the bathroom, playing games, generally fiddling with stuff that serves no actual purpose. In the developer's previous game, ''VideoGame/{{Fahrenheit}}'', such activities ''did'' have an effect on gameplay (they raised the characters' {{Sanity Meter}}s), but in ''VideoGame/HeavyRain'' ''Heavy Rain'' they're just... there.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ResidentEvilCodeVeronica'' - way more objects modeled than mattered. A number of rooms were just crammed with well done object models with no game function: furniture, victrola, mannikin, vending machines, books, and so on.

to:

* ''VideoGame/ResidentEvilCodeVeronica'' - way more objects modeled than mattered. A number of rooms were just crammed with well done object models with no game function: furniture, victrola, mannikin, victrolas, mannequins, vending machines, books, and so on.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Tabletop Games]]
* This is sometimes given as a tip for Game Masters. By adding in superfluous description of things in a scene, it becomes less immediately obvious to the players what (if any) objects are relevant, while also making the world seem more alive. The description need not be particularly verbose, but the key is that the same level of detail is applied to everything in the room. Of course, whether this is a good or a bad thing depends on the type of game you're running (and how observant your players are).
[[/folder]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Shenmue}}'' took this to a whole new level, with plenty of areas, businesses and rooms to explore, side activities to partake in, and [=NPCs=] that each have their own schedule and routine for the day. None of this was necessary to make progress, but it helped to establish the setting as a larger world that protagonist Ryo happens to be a part of, rather than having the setting tailored around him and his quest.

to:

* ''VideoGame/{{Shenmue}}'' took this to a whole new level, with plenty of areas, businesses and rooms to explore, side activities to partake in, and unique [=NPCs=] that each have their own schedule and routine for the day.day (e.g. Noticed the same guy working at both the convenience store and at the harbor? It's not because the devs got lazy; that guy is a college student working two jobs to make ends meet). None of this was necessary to make progress, but it helped to establish the setting as a larger world that protagonist Ryo happens to be a part of, rather than having the setting tailored around him and his quest.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/Shenmue'' took this to a whole new level, with plenty of areas, businesses and rooms to explore, side activities to partake in, and [=NPCs=] that each have their own schedule and routine for the day. None of this was necessary to make progress, but it helped to establish the setting as a larger world that protagonist Ryo happens to be a part of, rather than having the setting tailored around him and his quest.

to:

* ''VideoGame/Shenmue'' ''VideoGame/{{Shenmue}}'' took this to a whole new level, with plenty of areas, businesses and rooms to explore, side activities to partake in, and [=NPCs=] that each have their own schedule and routine for the day. None of this was necessary to make progress, but it helped to establish the setting as a larger world that protagonist Ryo happens to be a part of, rather than having the setting tailored around him and his quest.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Shenmue'' took this to a whole new level, with plenty of areas, businesses and rooms to explore, side activities to partake in, and [=NPCs=] that each have their own schedule and routine for the day. None of this was necessary to make progress, but it helped to establish the setting as a larger world that protagonist Ryo happens to be a part of, rather than having the setting tailored around him and his quest.
Is there an issue? Send a MessageReason:
None


* The first half of the police station level in ''VideoGame/MaxPayne 2'' is dedicated to this. You can continue on with the story at any time, but you are encouraged to wander around the station, dicking around with people, breaking a room refreshener, listening to your colleagues bantering and [[CrowningMomentOfFunny a criminal trying to explain]] [[TheCoronerDothProtestTooMuch how his wife and her friend killed themselves and framed him for it.]]

to:

* The first half of the police station level in ''VideoGame/MaxPayne 2'' is dedicated to this. You can continue on with the story at any time, but you are encouraged to wander around the station, dicking around with people, breaking a room refreshener, listening to your colleagues bantering and [[CrowningMomentOfFunny [[SugarWiki/FunnyMoments a criminal trying to explain]] [[TheCoronerDothProtestTooMuch how his wife and her friend killed themselves and framed him for it.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''ComicBook/TheTransformersMoreThanMeetsTheEye'' switches wildly between this and ChekhovsArmory; you’re never quite sure whether a CrypticBackgroundReference or character detail is going to come up in a big way later or is just there to add a little worldbuilding and flavor.


Added DiffLines:


[[folder:Western Animation]]
* ''WesternAnimation/StevenUniverse'' has a fair amount of this. The smaller stories dedicated to building the world and exploring the personalities of Steven’s friends, family, and even enemies are given just as much attention as the expansive burgeoning MythArc. Sometimes they end up [[ArcWelding tying into the larger plot later on]], sometimes not.
[[/folder]]
Is there an issue? Send a MessageReason:
None


Is there an issue? Send a MessageReason:
None


Compare EstablishingCharacterMoment, CrypticBackgroundReference, LeftFieldDescription, RandomEventsPlot, GarnishingTheStory. [[GoesToEleven Taking this to an extreme]] can result in PurpleProse. Also see CowTools for a visual SisterTrope. StoryBreadcrumbs is an inversion/opposite tropes, where plot details small enough to normally count as filigree actually relate crucial plot points.

to:

Compare EstablishingCharacterMoment, CrypticBackgroundReference, LeftFieldDescription, RandomEventsPlot, GarnishingTheStory. [[GoesToEleven Taking this to an extreme]] can Can result in PurpleProse.PurpleProse when used carelessly and/or taken UpToEleven. Also see CowTools for a visual SisterTrope. StoryBreadcrumbs is an inversion/opposite tropes, where plot details small enough to normally count as filigree actually relate crucial plot points.
Is there an issue? Send a MessageReason:
None


Compare EstablishingCharacterMoment, CrypticBackgroundReference, LeftFieldDescription, RandomEventsPlot, GarnishingTheStory. PurpleProse is can result from taking this to an extreme. Also see CowTools for a visual SisterTrope. StoryBreadcrumbs is an inversion/opposite tropes, where plot details small enough to normally count as filigree actually relate crucial plot points.

to:

Compare EstablishingCharacterMoment, CrypticBackgroundReference, LeftFieldDescription, RandomEventsPlot, GarnishingTheStory. PurpleProse is [[GoesToEleven Taking this to an extreme]] can result from taking this to an extreme.in PurpleProse. Also see CowTools for a visual SisterTrope. StoryBreadcrumbs is an inversion/opposite tropes, where plot details small enough to normally count as filigree actually relate crucial plot points.
Is there an issue? Send a MessageReason:
None


Compare EstablishingCharacterMoment, CrypticBackgroundReference, LeftFieldDescription, RandomEventsPlot, GarnishingTheStory. StoryBreadcrumbs is an inversion/opposite tropes, where plot details small enough to normally count as filigree actually relate crucial plot points.

to:

Compare EstablishingCharacterMoment, CrypticBackgroundReference, LeftFieldDescription, RandomEventsPlot, GarnishingTheStory. PurpleProse is can result from taking this to an extreme. Also see CowTools for a visual SisterTrope. StoryBreadcrumbs is an inversion/opposite tropes, where plot details small enough to normally count as filigree actually relate crucial plot points.

Added: 1600

Changed: 937

Removed: 799

Is there an issue? Send a MessageReason:
Elder Scrolls cleanup, other cleanup


* ''VideoGame/{{Fallout 3}}'' has tons of items, some of them with no apparent purpose. However, most of them can at least be picked up and used for ''something'', even if that something is the [[AbnormalAmmo Rock-It Launcher]] (a gun that fires almost anything that lands under the "Misc" category).



* ''Franchise/TheElderScrolls'':
** ''VideoGame/TheElderScrollsIVOblivion''. In most fantasy-[=RPGs=], boxes, chests, and barrels are filled with what else? Treasure! Gold! In Cyrodiil? Yarn! Grain! ''Calipers!'' In most games, {{NPC}}s who do something other than stand there are often leading the player to secret treasure, or maybe just running around in a little circle. In Cyrodiil? They have ''entire lives''. They farm, they eat meals, they even ''cheat on their spouses'' (''and'' they have nonsensical conversations and rake the carpet). Unlike Bethesda's subsequent game, ''VideoGame/{{Fallout 3}}'', where the supposedly "junk" items can all be used in some way or another (appropriate to its post-apocalyptic survivalist atmosphere), in Cyrodiil yarn is exactly that, and has about as much usefulness to an adventuring hero as you might imagine. Less, actually, since you can't even knit woolly underwear with it.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has just as much clutter if not more than ''Oblivion'', although significantly more of it is useful in some way (candles and lanterns set on tables can be picked up and used for light, for example), but there's still a ton of random stuff that never gets used for anything. And there's a huge number of books that can be read: some are related to quests, others give information on the backstory, but most are just there for world building.

to:


* ''Franchise/TheElderScrolls'':
** ''VideoGame/TheElderScrollsIVOblivion''. In most fantasy-[=RPGs=], boxes, chests,
{{Creator/Bethesda}}'s flagship series, ''The Elder Scrolls'' and barrels are filled with what else? Treasure! Gold! In Cyrodiil? Yarn! Grain! ''Calipers!'' In most games, {{NPC}}s who do something other than stand there are often leading the player to secret treasure, or maybe just running around in a little circle. In Cyrodiil? They ''Fallout'', have ''entire lives''. They farm, they eat meals, they even ''cheat on their spouses'' (''and'' they have nonsensical conversations and rake the carpet). Unlike Bethesda's subsequent game, ''VideoGame/{{Fallout 3}}'', where the supposedly "junk" items can all be used Narrative Filigree in some way or another (appropriate to its post-apocalyptic survivalist atmosphere), in Cyrodiil yarn is exactly that, and has about as much usefulness to an adventuring hero as you might imagine. Less, actually, since you can't even knit woolly underwear with it.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has just as much clutter if not more than ''Oblivion'', although significantly more of it is useful in some way (candles and lanterns set on tables can be picked up and used for light, for example), but there's still a ton of random stuff that never gets used for anything. And there's a huge number of books that can be read: some are related to quests, others give information on the backstory, but most are just there for world building.
abundance. To note:


Added DiffLines:

** ''Franchise/TheElderScrolls'':
*** Standard for the series starting with the [[VideoGame3DLeap 3D Leap]] in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. There are exorbitant amounts of items, books, NPC conversations, and just general world details that have nothing to do with any quest or plot, but are simply there to flesh out the rich world of the game.
*** The addition of NPC schedules starting with ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' (and continued in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'') adds more of this trope to the game world. [=NPCs=] now perform jobs unrelated to services offered to the player, such as farming and chopping wood. They eat meals, go to the bar, go to church, and even ''cheat on their spouses''. Unless you specifically follow them around, you may never even notice these things specifically, but these actions do help the world feel much more ''alive''.
** ''{{VideoGame/Fallout}}'':
*** ''{{VideoGame/Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' have tons of items, some of them with no apparent purpose. However, most of them can at least be picked up and used for ''something'', even if that something is the [[AbnormalAmmo Rock-It Launcher]] (a gun that fires almost anything that lands under the "Misc" category).
*** ''{{VideoGame/Fallout 4}}'' subverts the trope. There are still copious amounts of "Junk" items present in the game world which, on their own, do little more than flesh out the game world. However, the new Settlement and Crafting systems allow for Junk items to be repurposed for their raw materials.
Is there an issue? Send a MessageReason:
None


* The film It's Impossible To Learn To Plow By Reading Books by Richard Linklater is a whole film composed of narrative filigree.

to:

* The film It's ''It's Impossible To to Learn To to Plow By by Reading Books Books'' by Richard Linklater Creator/RichardLinklater is a whole film composed of narrative filigree.
Is there an issue? Send a MessageReason:
None


* Part of the reason ''Fanfic/ShinjiAndWarhammer40K'' is such a DoorStopper. Intricate attention is frequently given to insignificant details, with even the prologue, which is long enough to be its own separate story, full of things that are never mentioned again (and a few things [[ChekhovsGun that are very important later]], so the reader still needs to pay attention).

to:

* Part of the reason ''Fanfic/ShinjiAndWarhammer40K'' ''Fanfic/ShinjiAndWarhammer40k'' is such a DoorStopper. Intricate attention is frequently given to insignificant details, with even the prologue, which is long enough to be its own separate story, full of things that are never mentioned again (and a few things [[ChekhovsGun that are very important later]], so the reader still needs to pay attention).
Is there an issue? Send a MessageReason:
None


* A number of the [[http://codegeassfanon.wikia.com/wiki/Code_Geass_Colorless_Memories Fanon Wiki]] Pages for Fanfic/CodeGeassColorlessMemories are these, as they contain details that while irrelevant to the main plot. Add details to certain characters, Knightmare Frames and also hint to possible developments. With elements of UnreliableNarrator in places as well. Which was inspired by Literature/TheWorldOfIceAndFire from Creator/GeorgeRRMartin. Whom [[https://www.fanfiction.net/u/4409941/blackmambauk blackmambauk]] the writer of most of the wiki pages is a big fan of his work.

to:

* A number of the [[http://codegeassfanon.wikia.com/wiki/Code_Geass_Colorless_Memories Fanon Wiki]] Pages pages for Fanfic/CodeGeassColorlessMemories ''Fanfic/CodeGeassColorlessMemories'' are these, as they contain details that while irrelevant to the main plot. Add plot, add details to certain characters, Knightmare Frames and also hint to possible developments. With developments, with elements of UnreliableNarrator in places as well. Which This was inspired by Literature/TheWorldOfIceAndFire ''Literature/TheWorldOfIceAndFire'' from Creator/GeorgeRRMartin. Whom Creator/GeorgeRRMartin, whom work [[https://www.fanfiction.net/u/4409941/blackmambauk blackmambauk]] blackmambauk]], the writer of most of the wiki pages pages, is a big fan of his work. of.
Is there an issue? Send a MessageReason:
None


-->-- '''Narrator''', ''[[{{Amelie}} Le Fabuleux Destin d'Amélie Poulain]]''

to:

-->-- '''Narrator''', ''[[{{Amelie}} ''[[Film/{{Amelie}} Le Fabuleux Destin d'Amélie Poulain]]''

Added: 661

Changed: 249

Is there an issue? Send a MessageReason:
None


* The Gossip Stones in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' are this. Some of them share facts that are a bit relevant to the plot (one says that Princess Zelda is a tomboy, hinting at [[spoiler: her identity as Sheik]]), but most are just neat background info.

to:

* ''Franchise/TheLegendOfZelda'':
**
The Gossip Stones in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' are this. Some of them share facts that are a bit relevant to the plot (one says that Princess Zelda is a tomboy, hinting at [[spoiler: her identity as Sheik]]), but most are just neat background info.info.
** Same thing with the stone tablets scattered across Zora's Domain in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. While several deal with the history of Princess Mipha's role as a Champion, which ''is'' more relevant to the main plot, the rest deal with less important background details such as why Zora Armor is used in marriage proposals, how King Dorephan got his forehead scar, etc.
Is there an issue? Send a MessageReason:
added another example

Added DiffLines:

* The film It's Impossible To Learn To Plow By Reading Books by Richard Linklater is a whole film composed of narrative filigree.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheLegendOfHeroesTrailsInTheSky'': Practically every town is full of [=NPCs=] who say things that don't matter, and houses or rooms without anything to examine, interact with, or find.

to:

* ''VideoGame/TheLegendOfHeroesTrailsInTheSky'': Practically every town is full The trilogy, and the over all [[VideoGame/KisekiSeries Trails series]] are packed to bursting with detail. In the main plot alone, several supporting characters take up small, relatively unimportant positions that could have easily been filled in by more plot-important characters, but instead we get several details about their lives. While going across the world map, the party will have to stop at border checkpoints and fill out paperwork to pass by the security, and these soldiers have names, friendships, and details of [=NPCs=] who say things their own. In fact, the NPC cast numbers in the hundreds, 99.9% of the time with names, personalities, rivalries, and their own little subplots that don't matter, just avert WelcomeToCorneria, it smashes it into pieces and houses or rooms grounds them to dust. You can go back and talk to minor characters and with every update to the plot, no matter how small, there will be new dialogue for everyone. The main characters don't just stand and accept the information passively either, they'll engage in occasionally quite lengthy conversation that more often than not, has nothing to do with the plot at hand and will be resolved without anything any help from the player. Even treasure chests avert stock phrases, (at least in English versions thanks to examine, interact with, or find.duplicate text files) there's unique, pithy jokes that lampshade [[KleptomaniacHero the usual player habits]]. It's this attention to detail that balloons the scripts into the hundreds of thousands in word count, and that's just in the kingdom of Liberl; one small country across an entire continent that would be a few sidequests and a town in nearly any other JRPG.

Top