History Main / NarrativeFiligree

12th Apr '17 1:16:46 PM Derkhan
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* In the novella ''Literature/ATasteOfHoney'', the {{Technobabble}} Adónane, Perfecta and Femysade engage in upon their first meeting, as well as Femysade later on does herself, as well as various things Aqib mentions about the Menagerie or the Sovereign House don't really serve to move the plot forwards, but do a great deal of WorldBuilding on the side.
31st Mar '17 11:52:25 PM Gamermaster
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* ''Fanfic/IAmNOTGoingThroughPubertyAgain'' does this quite a bit, often going on long tangents about political and economic history or character motivations. Since it's a CrackFic, most of them are used as the set up for jokes.
29th Mar '17 9:35:37 AM crazysamaritan
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Because many video games don't have linear narratives, this trope does not categorically apply to many of them. Only the story contained in {{cutscene}}s and dialogues of the more heavily plot-based (and linear) games would qualify. [[WideOpenSandbox Sandbox-style games]], while sometimes possessing central, driving storylines, are arguably defined by the huge quantity of narrative filigree contained in them, so mentioning this trope in the context of such games is almost superfluous. If an extreme number of internally-consistently details are present, then visit DevelopersForesight for examples.

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Because many video games don't have linear narratives, this trope does not categorically apply to many of them. Only the story contained in {{cutscene}}s and dialogues of the more heavily plot-based (and linear) games would qualify. [[WideOpenSandbox Sandbox-style games]], while sometimes possessing central, driving storylines, are arguably defined by the huge quantity of narrative filigree contained in them, so mentioning this trope in the context of such games is almost superfluous. If an extreme number of internally-consistently internally-consistent details are present, then visit DevelopersForesight for examples.
29th Mar '17 9:35:12 AM crazysamaritan
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Because many video games don't have linear narratives, this trope does not categorically apply to many of them. Only the story contained in {{cutscene}}s and dialogues of the more heavily plot-based (and linear) games would qualify. [[WideOpenSandbox Sandbox-style games]], while sometimes possessing central, driving storylines, are arguably defined by the huge quantity of narrative filigree contained in them, so mentioning this trope in the context of such games is almost superfluous. If details have been added for the sake of creating a realistic, unrestrictive game environment, then [[TheDevTeamThinksofEverything the Dev Team Has Thought of Everything]].

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Because many video games don't have linear narratives, this trope does not categorically apply to many of them. Only the story contained in {{cutscene}}s and dialogues of the more heavily plot-based (and linear) games would qualify. [[WideOpenSandbox Sandbox-style games]], while sometimes possessing central, driving storylines, are arguably defined by the huge quantity of narrative filigree contained in them, so mentioning this trope in the context of such games is almost superfluous. If an extreme number of internally-consistently details have been added for the sake of creating a realistic, unrestrictive game environment, are present, then [[TheDevTeamThinksofEverything the Dev Team Has Thought of Everything]].
visit DevelopersForesight for examples.
23rd Mar '17 5:32:11 AM Andyroid
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* ''VideoGame/{{Fallout 3}}'' has tons of items, some of them with no apparent purpose. However, most of them can at least be picked up and used for ''something'', even if that something is the [[IncrediblyLamePun Rock-It Launcher]] (a gun that fires almost anything that lands under the "Misc" category).

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* ''VideoGame/{{Fallout 3}}'' has tons of items, some of them with no apparent purpose. However, most of them can at least be picked up and used for ''something'', even if that something is the [[IncrediblyLamePun [[AbnormalAmmo Rock-It Launcher]] (a gun that fires almost anything that lands under the "Misc" category).
19th Mar '17 8:47:16 PM Ked_Ki
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* [[Creator/PaulAuster Paul Auster's]] ''Literature/CityOfGlass'' goes into excruciating detail at the oddest times, even opening with a long moment-by-moment description of the protagonist's night. None of the details turn out to be important, although [[spoiler: the fact that words are being "wasted" will become [[LeaningOnTheFourthWall significant]] at the end.]]

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* [[Creator/PaulAuster Paul Auster's]] ''Literature/CityOfGlass'' ''[[Literature/TheNewYorkTrilogy City Of Glass]]'' goes into excruciating detail at the oddest times, even opening with a long moment-by-moment description of the protagonist's night. None of the details turn out to be important, although [[spoiler: the fact that words are being "wasted" will become [[LeaningOnTheFourthWall significant]] at the end.]]
19th Mar '17 8:43:44 PM Ked_Ki
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* Much of the ''Literature/MilleniumTrilogy'' is taken up with the minutiae of Blomkvist and Salander's da-to-day lives and sketches of comparatively minor characters. Perhaps the best example of this comes in the third book, where we get a detailed history of a hospital orderly whose only role in the entire series is that Blomkvist bribes him to sneak a PDA into Salander's hospital room.

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* Much of the ''Literature/MilleniumTrilogy'' ''Literature/TheMillenniumTrilogy'' is taken up with the minutiae of Blomkvist and Salander's da-to-day lives and sketches of comparatively minor characters. Perhaps the best example of this comes in the third book, where we get a detailed history of a hospital orderly whose only role in the entire series is that Blomkvist bribes him to sneak a PDA into Salander's hospital room.
17th Jan '17 7:13:30 PM Koas
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* In ''VideoGame/StarOceanTheSecondStory'', especially at inns (and a little at castles), there's a bunch of rooms with simply nothing or no one to interact with, just copy and paste furniture. A very few of them have one or two [=NPCs=], but who doesn't say anything useful.
31st Oct '16 2:24:40 PM Romancechina999
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* A number of the [[http://codegeassfanon.wikia.com/wiki/Code_Geass_Colorless_Memories Fanon Wiki]] Pages for Fanfic/CodeGeassColorlessMemories are these, as they contain details that while irrelevant to the main plot. Add details to certain characters, Knightmare Frames and also hint to possible developments. With elements of UnreliableNarrator in places as well. Which was inspired by Literature/TheWorldOfIceAndFire from Creator/GeorgeRRMartin. Whom [[https://www.fanfiction.net/u/4409941/blackmambauk blackmambauk]] the writer of most of the wiki pages is a big fan of his work.
11th Oct '16 8:20:15 AM GoblinCipher
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* [[Creator/PaulAuster Paul Auster's]] ''Literature/CityOfGlass'' goes into excruciating detail at the oddest times, even opening with a long moment-by-moment description of the protagonist's night. None of the details turn out to be important, although [[spoiler: the fact that words are being "wasted" will become [[LeaningOnTheFourthWall significant]] at the end.]]
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