History Main / NarrativeFiligree

17th Jan '17 7:13:30 PM Koas
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* In ''VideoGame/StarOceanTheSecondStory'', especially at inns (and a little at castles), there's a bunch of rooms with simply nothing or no one to interact with, just copy and paste furniture. A very few of them have one or two [=NPCs=], but who doesn't say anything useful.
31st Oct '16 2:24:40 PM Romancechina999
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* A number of the [[http://codegeassfanon.wikia.com/wiki/Code_Geass_Colorless_Memories Fanon Wiki]] Pages for Fanfic/CodeGeassColorlessMemories are these, as they contain details that while irrelevant to the main plot. Add details to certain characters, Knightmare Frames and also hint to possible developments. With elements of UnreliableNarrator in places as well. Which was inspired by Literature/TheWorldOfIceAndFire from Creator/GeorgeRRMartin. Whom [[https://www.fanfiction.net/u/4409941/blackmambauk blackmambauk]] the writer of most of the wiki pages is a big fan of his work.
11th Oct '16 8:20:15 AM GoblinCipher
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* [[Creator/PaulAuster Paul Auster's]] ''Literature/CityOfGlass'' goes into excruciating detail at the oddest times, even opening with a long moment-by-moment description of the protagonist's night. None of the details turn out to be important, although [[spoiler: the fact that words are being "wasted" will become [[LeaningOnTheFourthWall significant]] at the end.]]
12th Jun '16 1:09:04 AM Schismatism
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* Creator/VictorHugo, full stop. A very large part of the ''opening'' of ''Literature/LesMiserables'' describes the long and detailed life of a relatively minor character (albeit one who is vital to the story in the long run). Then there are the dissertations on argot and the sewer systems of Paris. It could perhaps be said that his stories were entirely about the country of France, and any actual ''plot'' found its way in there by accident.
5th May '16 1:55:04 AM Wickedcoolghost
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* In ''Film/XMenDaysOfFuturePast'', the tour guide in the Pentagon explains that the building has twice the number of bathrooms that would be actually needed, because it was built when racial segregation was still in effect. Even though that has passed, it would cost too much to remove them. No, this info does not become useful for the plot later, it is just trivia.

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* In ''Film/XMenDaysOfFuturePast'', the tour guide in the Pentagon explains that the building has twice the number of bathrooms that would be actually needed, because it was built when racial segregation was still in effect. Even though that has passed, it would cost too much to remove them. No, this info does not become useful for the plot later, it is just trivia. Of course, it ''does'' add something to the [[FantasticRacism theme of the film]].
19th Mar '16 7:45:11 AM Jgorgon
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* ''VideoGame/DeadlyPremonition'' is a SurvivalHorror/adventure game with a murder investigation plot and a heavy ''Series/TwinPeaks'' influence. Like ''Twin Peaks'', it features a vast number of side characters, all of whom have their own lives, which will continue with or without the player's interference.


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** The original ''VideoGame/MaxPayne'', like many games, had an action button. Unlike in most games, it was rarely necessary, and instead allowed the player just to mess with things: bashing out the game's theme (poorly) on a grand piano, spinning the wheel of a ship, playing a quick fill on a drum set, et cetera.
** The various watchable television shows in both games also count: ''Address Unknown'' (a ''Series/TwinPeaks'' parody), ''Lords and Ladies'' (a SoapOpera set in the world of the British aristocracy), and ''Dick Justice'' (a blaxploitation retelling of the first game's story), among others.
19th Mar '16 7:32:29 AM Jgorgon
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** This actually forms a SignatureStyle for Tarantino, with notable examples including the aversion of NobodyPoops in ''Film/PulpFiction'' (three times!), Jungle Julia's irrelevant relationship with the offscreen Christian Simonson in ''Film/DeathProof'', and Mr. Orange's joke/anecdote in ''Film/ReservoirDogs'', shown onscreen and constituting five or ten minutes of runtime in an otherwise notably breezily-paced picture.
* Also forms a SignatureStyle for Creator/KevinSmith whose best-known picture, ''[[Film/{{Clerks}} Clerks]]'', is about 5% plot and 95% chat. A particularly famous digression has to do with the ethics of [[Film/ReturnOfTheJedi blowing up ''Death Star II'']].
9th Mar '16 8:01:12 AM Koveras
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Compare EstablishingCharacterMoment, CrypticBackgroundReference, LeftFieldDescription, RandomEventsPlot, GarnishingTheStory.

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Compare EstablishingCharacterMoment, CrypticBackgroundReference, LeftFieldDescription, RandomEventsPlot, GarnishingTheStory.
GarnishingTheStory. StoryBreadcrumbs is an inversion/opposite tropes, where plot details small enough to normally count as filigree actually relate crucial plot points.
23rd Feb '16 4:51:34 AM TheAmazingBlachman
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* ''Literature/TristramShandy'' spends so much time on narrative filigree and digressions that it forgets to have an actual plot. The ''entire book'' consists of digressions within digressions within digressions, and so on.

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* ''Literature/TristramShandy'' spends so much time on narrative filigree and digressions that it forgets to have an actual plot. The ''entire book'' consists of digressions within digressions within digressions, and so on. Notably, the titular narrator starts the tale with the story of his conception, but he gradually gets so sidetracked chronicling the circumstances surrounding it that he first gets around to the story of his birth well into Volume 3.
24th Jan '16 4:01:52 PM AzureSeas
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* ''VideoGame/LegendOfHeroesTrailsInTheSky'': Practically every town is full of [=NPCs=] who say things that don't matter, and houses or rooms without anything to examine, interact with, or find.

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* ''VideoGame/LegendOfHeroesTrailsInTheSky'': ''VideoGame/TheLegendOfHeroesTrailsInTheSky'': Practically every town is full of [=NPCs=] who say things that don't matter, and houses or rooms without anything to examine, interact with, or find.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NarrativeFiligree