History Main / NarrativeFiligree

2nd Jul '17 1:29:01 PM amanaplanacanalpanama
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* The film It's Impossible To Learn To Plow By Reading Books by Richard Linklater is a whole film composed of narrative filigree.
11th Jun '17 6:39:00 AM darkabomination
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* ''VideoGame/TheLegendOfHeroesTrailsInTheSky'': Practically every town is full of [=NPCs=] who say things that don't matter, and houses or rooms without anything to examine, interact with, or find.

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* ''VideoGame/TheLegendOfHeroesTrailsInTheSky'': Practically every town is full The trilogy, and the over all [[VideoGame/KisekiSeries Trails series]] are packed to bursting with detail. In the main plot alone, several supporting characters take up small, relatively unimportant positions that could have easily been filled in by more plot-important characters, but instead we get several details about their lives. While going across the world map, the party will have to stop at border checkpoints and fill out paperwork to pass by the security, and these soldiers have names, friendships, and details of [=NPCs=] who say things their own. In fact, the NPC cast numbers in the hundreds, 99.9% of the time with names, personalities, rivalries, and their own little subplots that don't matter, just avert WelcomeToCorneria, it smashes it into pieces and houses or rooms grounds them to dust. You can go back and talk to minor characters and with every update to the plot, no matter how small, there will be new dialogue for everyone. The main characters don't just stand and accept the information passively either, they'll engage in occasionally quite lengthy conversation that more often than not, has nothing to do with the plot at hand and will be resolved without anything any help from the player. Even treasure chests avert stock phrases, (at least in English versions thanks to examine, interact with, or find.duplicate text files) there's unique, pithy jokes that lampshade [[KleptomaniacHero the usual player habits]]. It's this attention to detail that balloons the scripts into the hundreds of thousands in word count, and that's just in the kingdom of Liberl; one small country across an entire continent that would be a few sidequests and a town in nearly any other JRPG.
3rd Jun '17 1:16:45 PM nombretomado
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* {{Wii}} RPG ''VideoGame/{{Opoona}}'' is a game that actually ''sells'' itself on its narrative filigree: It bills itself as a "Lifestyle RPG," and half the focus of the game is learning about the culture of the alien planet on which you've landed. Things such as the planet's art history, pop culture, fashions, industry, and ecology are all nonessential and "secondary" to the main plot, but they are there to be explored by the curious.

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* {{Wii}} UsefulNotes/{{Wii}} RPG ''VideoGame/{{Opoona}}'' is a game that actually ''sells'' itself on its narrative filigree: It bills itself as a "Lifestyle RPG," and half the focus of the game is learning about the culture of the alien planet on which you've landed. Things such as the planet's art history, pop culture, fashions, industry, and ecology are all nonessential and "secondary" to the main plot, but they are there to be explored by the curious.
12th Apr '17 1:16:46 PM Derkhan
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* In the novella ''Literature/ATasteOfHoney'', the {{Technobabble}} Adónane, Perfecta and Femysade engage in upon their first meeting, as well as Femysade later on does herself, as well as various things Aqib mentions about the Menagerie or the Sovereign House don't really serve to move the plot forwards, but do a great deal of WorldBuilding on the side.
31st Mar '17 11:52:25 PM Gamermaster
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* ''Fanfic/IAmNOTGoingThroughPubertyAgain'' does this quite a bit, often going on long tangents about political and economic history or character motivations. Since it's a CrackFic, most of them are used as the set up for jokes.
29th Mar '17 9:35:37 AM crazysamaritan
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Because many video games don't have linear narratives, this trope does not categorically apply to many of them. Only the story contained in {{cutscene}}s and dialogues of the more heavily plot-based (and linear) games would qualify. [[WideOpenSandbox Sandbox-style games]], while sometimes possessing central, driving storylines, are arguably defined by the huge quantity of narrative filigree contained in them, so mentioning this trope in the context of such games is almost superfluous. If an extreme number of internally-consistently details are present, then visit DevelopersForesight for examples.

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Because many video games don't have linear narratives, this trope does not categorically apply to many of them. Only the story contained in {{cutscene}}s and dialogues of the more heavily plot-based (and linear) games would qualify. [[WideOpenSandbox Sandbox-style games]], while sometimes possessing central, driving storylines, are arguably defined by the huge quantity of narrative filigree contained in them, so mentioning this trope in the context of such games is almost superfluous. If an extreme number of internally-consistently internally-consistent details are present, then visit DevelopersForesight for examples.
29th Mar '17 9:35:12 AM crazysamaritan
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Because many video games don't have linear narratives, this trope does not categorically apply to many of them. Only the story contained in {{cutscene}}s and dialogues of the more heavily plot-based (and linear) games would qualify. [[WideOpenSandbox Sandbox-style games]], while sometimes possessing central, driving storylines, are arguably defined by the huge quantity of narrative filigree contained in them, so mentioning this trope in the context of such games is almost superfluous. If details have been added for the sake of creating a realistic, unrestrictive game environment, then [[TheDevTeamThinksofEverything the Dev Team Has Thought of Everything]].

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Because many video games don't have linear narratives, this trope does not categorically apply to many of them. Only the story contained in {{cutscene}}s and dialogues of the more heavily plot-based (and linear) games would qualify. [[WideOpenSandbox Sandbox-style games]], while sometimes possessing central, driving storylines, are arguably defined by the huge quantity of narrative filigree contained in them, so mentioning this trope in the context of such games is almost superfluous. If an extreme number of internally-consistently details have been added for the sake of creating a realistic, unrestrictive game environment, are present, then [[TheDevTeamThinksofEverything the Dev Team Has Thought of Everything]].
visit DevelopersForesight for examples.
23rd Mar '17 5:32:11 AM Andyroid
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* ''VideoGame/{{Fallout 3}}'' has tons of items, some of them with no apparent purpose. However, most of them can at least be picked up and used for ''something'', even if that something is the [[IncrediblyLamePun Rock-It Launcher]] (a gun that fires almost anything that lands under the "Misc" category).

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* ''VideoGame/{{Fallout 3}}'' has tons of items, some of them with no apparent purpose. However, most of them can at least be picked up and used for ''something'', even if that something is the [[IncrediblyLamePun [[AbnormalAmmo Rock-It Launcher]] (a gun that fires almost anything that lands under the "Misc" category).
19th Mar '17 8:47:16 PM Ked_Ki
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* [[Creator/PaulAuster Paul Auster's]] ''Literature/CityOfGlass'' goes into excruciating detail at the oddest times, even opening with a long moment-by-moment description of the protagonist's night. None of the details turn out to be important, although [[spoiler: the fact that words are being "wasted" will become [[LeaningOnTheFourthWall significant]] at the end.]]

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* [[Creator/PaulAuster Paul Auster's]] ''Literature/CityOfGlass'' ''[[Literature/TheNewYorkTrilogy City Of Glass]]'' goes into excruciating detail at the oddest times, even opening with a long moment-by-moment description of the protagonist's night. None of the details turn out to be important, although [[spoiler: the fact that words are being "wasted" will become [[LeaningOnTheFourthWall significant]] at the end.]]
19th Mar '17 8:43:44 PM Ked_Ki
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* Much of the ''Literature/MilleniumTrilogy'' is taken up with the minutiae of Blomkvist and Salander's da-to-day lives and sketches of comparatively minor characters. Perhaps the best example of this comes in the third book, where we get a detailed history of a hospital orderly whose only role in the entire series is that Blomkvist bribes him to sneak a PDA into Salander's hospital room.

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* Much of the ''Literature/MilleniumTrilogy'' ''Literature/TheMillenniumTrilogy'' is taken up with the minutiae of Blomkvist and Salander's da-to-day lives and sketches of comparatively minor characters. Perhaps the best example of this comes in the third book, where we get a detailed history of a hospital orderly whose only role in the entire series is that Blomkvist bribes him to sneak a PDA into Salander's hospital room.
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