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* ''LegendOfZelda''-esque Wall Masters appear in ''TheBindingOfIsaac'': ''[[UpdatedRerelease Rebirth]]. If they hit you, they send you back to the start of the level, and they announce their presence by having Mom laugh. Generally annoying, except for when they appear halfway through a room where you pick up treasure and are locked in until you kill everything inside, allowing you to cut the fight in half.

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* ''LegendOfZelda''-esque ''Franchise/TheLegendOfZelda''-inspired Wall Masters appear in ''TheBindingOfIsaac'': ''VideoGame/TheBindingOfIsaac'': ''[[UpdatedRerelease Rebirth]]. If they hit you, they send you back to the start of the level, and they announce their presence by having Mom laugh. Generally annoying, except for when they appear halfway through a room where you pick up treasure and are locked in until you kill everything inside, allowing you to cut the fight in half.
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* ''LegendOfZelda''-esque Wall Masters appear in ''TheBindingOfIsaac'': ''[[UpdatedRerelease Rebirth]]. If they hit you, they send you back to the start of the level, and they announce their presence by having Mom laugh. Generally annoying, except for when they appear halfway through a room where you pick up treasure and are locked in until you kill everything inside, allowing you to cut the fight in half.

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** The Phantoms in ''VideoGame/TheLegendOfZeldaSpiritTracks'' also evict you to the last entry point for the floor you're on, but there's no time penalty since there's no time limit. They also infinitely respawn and cannot be destroyed by direct means; the only way to remove one from a floor is to insert Zelda into it.
*** There's also a new enemy called a Key Master, but instead of targeting you [[EscortMission they target the Big Key for the level]].

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** The Phantoms in ''VideoGame/TheLegendOfZeldaSpiritTracks'' also evict you to the last entry point for the floor you're on, but there's no time penalty since there's no time limit. They also infinitely respawn and cannot be destroyed by direct means; the only way to remove one from a floor is to insert Zelda into it.
***
it. There's also a new enemy called a Key Master, but instead of targeting you [[EscortMission they target the Big Key for the level]].
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*** There's also a new enemy called a Key Master, but instead of targeting you [[EscortMission they target the Big Key for the level]].
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/HalfLife1'', one of the Nihilanth's attacks is to fire a ball of energy that teleports Gordon to three different rooms. The first is a jumping puzzle room, the second is full of GoddamnedBats, and the third has a killer fish.

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* In ''VideoGame/HalfLife1'', ''VideoGame/HalfLife'', one of the Nihilanth's attacks is to fire a ball of energy that teleports Gordon to three different rooms. The first is a jumping puzzle room, the second is full of GoddamnedBats, and the third has a killer fish.
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Linking to the article within the article.


* In ''VideoGame/FinalFantasyCrystalChroniclesMyLifeAsADarklord'', [[VillainProtagonist you]] actually get to use the Abyss Crane that puts [[HeroAntagonist your enemies]] down the entire EvilTowerOfOminousness. Interestingly, despite MookBouncer becoming easily a [[GoddamnedBats bat]], Abyss Crane is actually rather amusing.

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* In ''VideoGame/FinalFantasyCrystalChroniclesMyLifeAsADarklord'', [[VillainProtagonist you]] actually get to use the Abyss Crane that puts [[HeroAntagonist your enemies]] down the entire EvilTowerOfOminousness. Interestingly, despite MookBouncer Mook Bouncer becoming easily a [[GoddamnedBats bat]], Abyss Crane is actually rather amusing.
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*** The eighth dungeon's mid-boss Blaino, however, is an arrow-straight example who will straight-up Wall Master your ass back to the dungeon entrance if his uppercut connects.

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*** The eighth dungeon's mid-boss mid-boss, Blaino, however, is an arrow-straight example who will straight-up Wall Master your ass back to the dungeon entrance if his uppercut connects.connects. The eighth dungeon is huge, so it only takes one trip back to the entrance for players to really, ''really'' hate Blaino.
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* ''ZanZarah'' has Psy fairies whose offensive spells deal rather moderate damage but come with all sorts of nasty side effects. One of their favorites is the one that teleports the enemy to a random location of the arena upon a critical hit. "Random location" includes "directly into the Void that kills you instantly".

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* ''ZanZarah'' ''VideoGame/ZanZarahTheHiddenPortal'' has Psy fairies whose offensive spells deal rather moderate damage but come with all sorts of nasty side effects. One of their favorites is the one that teleports the enemy to a random location of the arena upon a critical hit. "Random location" includes "directly into the Void that kills you instantly".

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It\'s evident that this page has just been launched, with some non-fitting examples (\"not quite a mook, but...\", really? That\'s just plain Square Peg Round Trope). Also deleted some unclear Zero Context examples, one of which had a sinkhole to ILP


* ''Franchise/TheLegendOfZelda'' series has the Floormasters and [[WallMaster Wallmasters]], who boot you back to the beginning of the dungeon if they catch you.

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* ''Franchise/TheLegendOfZelda'' ''Franchise/TheLegendOfZelda'':
** Many games in the
series has have the Floormasters and [[WallMaster Wallmasters]], {{Wall Master}}s, who boot you back to the beginning of the dungeon if they catch you.



** Also, in the stealthy segments in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/TheLegendOfZeldaTheWindWaker'', the guards kick you back to a cell if you're spotted. In ''VideoGame/TheLegendOfZeldaMajorasMask'', the Gerudo Expy pirates will kick you out of the fortress if you're caught, though [[spoiler:the Stone Mask]] will cause all but a few guards to ignore you.
*** The Hyrule Castle guards in ''Ocarina of Time'' kick you out on sight, too. Thankfully enough, the Courtyard guards only get you out by the moat instead of out the gate, so you don't need to do a double sneaking session.
*** The Gerudo Fortress guards, and the Forsaken Fortress guards in ''The Wind Waker'', throw you in a CardboardPrison if they spot you.
** Big Octos in ''Wind Waker'', too. If you can't kill 'em before the whirlpool drags you up to 'em, they spit you to a random place in the Great Sea. Good thing there's only 6 of the bastards...
*** ''Wind Waker'' ''also'' has Cyclos, who will drop you and your ship off in a random place if you can't beat him quickly enough. (And if you run into him before you've gotten the one weapon that can hurt him, well, that's just too bad for you.)
** The 3rd pendant dungeon in ''VideoGame/TheLegendOfZeldaALinkToThePast'' has a BOSS (Moldorm) who can knock you into a pit, forcing you to walk back up several floors before you reach him again, where he will be fully healed and try to pull the same trick. Very annoying.

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** Also, in the stealthy segments in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/TheLegendOfZeldaTheWindWaker'', the guards kick you back to a cell if you're spotted. In ''VideoGame/TheLegendOfZeldaMajorasMask'', the Gerudo Expy pirates will kick you out of the fortress if you're caught, though [[spoiler:the Stone Mask]] will cause all but a few guards to ignore you.
*** The Hyrule Castle guards in ''Ocarina of Time'' kick you out on sight, too. Thankfully enough, the Courtyard guards only get you out by the moat instead of out the gate, so you don't need to do a double sneaking session.
*** The Gerudo Fortress guards, and the Forsaken Fortress guards in ''The Wind Waker'', throw you in a CardboardPrison if they spot you.
** Big Octos in ''Wind Waker'', too. If you can't kill 'em before the whirlpool drags you up to 'em, they spit you to a random place in the Great Sea. Good thing there's only 6 of the bastards...
*** ''Wind
''The Wind Waker'' ''also'' also has Cyclos, who will drop you and your ship off in a random place if you can't beat him quickly enough. (And And if you run into him before you've gotten the one weapon that can hurt him, well, that's just too bad for you.)
you.
** The 3rd pendant dungeon in ''VideoGame/TheLegendOfZeldaALinkToThePast'' has a BOSS boss (Moldorm) who can knock you into a pit, forcing you to walk back up several floors before you reach him again, where he will be fully healed and try to pull the same trick. Very annoying.



*** And in the Lost at Sea Station, you can't even do that because your sword is confiscated.



** Uboa does the same, but let's admit it: you really have to go out of your way to get teleported by him. Doesn't make it any less famous.



* Not quite {{mooks}}, but the concept is similar: In the DS ''{{Pokemon}}'' games, you and anyone you link with can employ traps in the underground that have the power to move you. If someone has the time and energy they can set up a whole series of these traps to send anyone who hits a trap anywhere they want.



* Ok, so I just need to herd some [[http://wiki.ffxiclopedia.org/wiki/Blazing_Buffaloes buffalo]] to win this event, that should be eas- wait, what's [[IncrediblyLamePun Cattlepult?]] ...why am I back in [[VideoGame/FinalFantasyXI Bastok?]]
** There's also a non-annual enemy that appears in Moblin Maze Mongers that can send players to a prison during the StealthBasedMission they can undertake.
* Non-mook example in ''VideoGame/TheElderScrollsIVOblivion''[='s=] ''Shivering Isles'' expansion. If you attack [[PhysicalGod Sheogorath]] in his palace, he won't mess around with spells or swords that you might be resistant to; instead he'll just teleport you to a hill just outside the city. About ''150 feet in the air above that hill'', to be exact. [[ThereIsNoKillLikeOverkill There is no kill like]] [[IncrediblyLamePun over-hill]].
-->'''Sheogorath:''' [[WhatTheHellPlayer You]] ''[[WhatAnIdiot really]]'' [[WhatTheHellPlayer shouldn't have done that.]] [[GravityIsAHarshMistress Enjoy the view.]]

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* Ok, so I just need to herd some [[http://wiki.ffxiclopedia.org/wiki/Blazing_Buffaloes buffalo]] to win this event, that should be eas- wait, what's [[IncrediblyLamePun Cattlepult?]] ...why am I back in [[VideoGame/FinalFantasyXI Bastok?]]
** There's also a non-annual enemy that appears in Moblin Maze Mongers that can send players to a prison during the StealthBasedMission they can undertake.
* Non-mook example in ''VideoGame/TheElderScrollsIVOblivion''[='s=] ''Shivering Isles'' expansion. If you attack [[PhysicalGod Sheogorath]] in his palace, he won't mess around with spells or swords that you might be resistant to; instead he'll just teleport you to a hill just outside the city. About ''150 feet in the air above that hill'', to be exact. [[ThereIsNoKillLikeOverkill There is no kill like]] [[IncrediblyLamePun over-hill]].
exact.
-->'''Sheogorath:''' [[WhatTheHellPlayer You]] ''[[WhatAnIdiot really]]'' [[WhatTheHellPlayer You really shouldn't have done that.]] that. [[GravityIsAHarshMistress Enjoy the view.]]



* Kumbhanda from ''DigitalDevilSaga 2''. You have to run through traps, through three floors to escape. If you're caught, your character's HP get shot down and you get thrown back to the cell on the first floor.
** [[VideoGame/DevilMayCry Dante]] does the exact same thing in his cameo appearance in ''VideoGame/ShinMegamiTenseiIIINocturne''. If he catches you, he fights you just long enough to kill some of your demons and teleport you away.

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* Kumbhanda from ''DigitalDevilSaga 2''. You have to run through traps, through three floors to escape. If you're caught, your character's HP get shot down and you get thrown back to the cell on the first floor.
**
floor. [[VideoGame/DevilMayCry Dante]] does the exact same thing in his cameo appearance in ''VideoGame/ShinMegamiTenseiIIINocturne''. If he catches you, he fights you just long enough to kill some of your demons and teleport you away.
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* In ''HalfLife'', one of the Nihilanth's attacks is to fire a ball of energy that teleports Gordon to three different rooms. The first is a jumping puzzle room, the second is full of GoddamnedBats, and the third has a killer fish.

to:

* In ''HalfLife'', ''VideoGame/HalfLife1'', one of the Nihilanth's attacks is to fire a ball of energy that teleports Gordon to three different rooms. The first is a jumping puzzle room, the second is full of GoddamnedBats, and the third has a killer fish.
Is there an issue? Send a MessageReason:
Removing Nightmare Fuel potholes. NF should be on YMMV only.


* ''VideoGame/EternalDarkness'', a game already overloaded with NightmareFuel thanks to basically being "Franchise/ResidentEvil meets [[Creator/HPLovecraft Call of Cthulhu]]: The Video Game", has an enemy type called Trappers. If the scorpion-ish enemies manage to zap you with a burst of electricity from their tails, you're instantly teleported to the Trapper Dimension, a dark area with a few ancient walkways and columns floating in nothingness, mysterious magic portals that lead to unknown locations, and monstrous enemies who want to tear you limb from limb and will cause your in-game sanity to drop just by looking at them. Unlike most enemies of this class, they do provide a few benefits though: a single Trapper dies upon teleporting you so it won't be there when you return, and the Trapper Dimension has one-use {{Mana}} recharge points for one of your three meters.

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* ''VideoGame/EternalDarkness'', a game already overloaded with NightmareFuel horror thanks to basically being "Franchise/ResidentEvil meets [[Creator/HPLovecraft Call of Cthulhu]]: The Video Game", has an enemy type called Trappers. If the scorpion-ish enemies manage to zap you with a burst of electricity from their tails, you're instantly teleported to the Trapper Dimension, a dark area with a few ancient walkways and columns floating in nothingness, mysterious magic portals that lead to unknown locations, and monstrous enemies who want to tear you limb from limb and will cause your in-game sanity to drop just by looking at them. Unlike most enemies of this class, they do provide a few benefits though: a single Trapper dies upon teleporting you so it won't be there when you return, and the Trapper Dimension has one-use {{Mana}} recharge points for one of your three meters.
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No. Kappas do exist in the game, but they look nothing at all like these green guys.


*** Aren't those Kappas?
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* The above enemy also exists in ''KingdomOfLoathing'', with a similar effect. The area it occurs in is a spoof of Nethack.

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* The above enemy also exists in ''KingdomOfLoathing'', with as a similar effect. The area it occurs ShoutOut to Nethack, has a zone based on the Dungeons of Doom. It also features Quantum Mechanic monsters that will give you the effect "Teleportitis", forcing you to adventure in is a spoof of Nethack.random zone you've unlocked whenever you try to adventure.
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* A rare non-video game example: ''WesternAnimation/BatmanTheAnimatedSeries'' has an episode where the Riddler has constructed a maze, complete with mechanical {{Wall Master}}s that behave like the ones in [[TheLegendOfZelda Zelda.]] Batman uses them to his advantage and rigs it to bring himself straight to the Riddler.

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* A rare non-video game example: ''WesternAnimation/BatmanTheAnimatedSeries'' has an episode where the Riddler has constructed a maze, complete with mechanical {{Wall Master}}s that behave like the ones in [[TheLegendOfZelda [[Franchise/TheLegendOfZelda Zelda.]] Batman uses them to his advantage and rigs it to bring himself straight to the Riddler.
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None


* Ok, so I just need to herd some [[http://wiki.ffxiclopedia.org/wiki/Blazing_Buffaloes buffalo]] to win this event, that should be eas- wait, what's [[IncrediblyLamePun Cattlepult?]] ...why am I back in [[FinalFantasyXI Bastok?]]

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* Ok, so I just need to herd some [[http://wiki.ffxiclopedia.org/wiki/Blazing_Buffaloes buffalo]] to win this event, that should be eas- wait, what's [[IncrediblyLamePun Cattlepult?]] ...why am I back in [[FinalFantasyXI [[VideoGame/FinalFantasyXI Bastok?]]

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Eliminate duplicate example


* ''DungeonsAndDragons'' had Crypt Things, a specific kind of undead used for guarding tombs. They could teleport intruders 100 feet in any direction. The 2.5 edition monster manual actually advised that a KillerGameMaster could have the Crypt Thing teleport players directly inside solid objects, killing them instantly.
* ''VideoGame/HuntTheWumpus'' has bats which carry you to a random room within the maze if you stumbled upon them .

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* ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' had Crypt Things, a specific kind of undead used for guarding tombs. They could teleport intruders 100 feet in any direction. The 2.5 edition monster manual actually advised that a KillerGameMaster could have the Crypt Thing teleport players directly inside solid objects, killing them instantly.
* ''VideoGame/HuntTheWumpus'' has bats which carry you to a random room within the maze if you stumbled upon them .them.



* UrExample: The Superbats in ''VideoGame/HuntTheWumpus'' would teleport you to a random room if you stumbled upon them.

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* The ''Zelda'' series has the Floormasters and [[WallMaster Wallmasters]], who boot you back to the beginning of the dungeon if they catch you.

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* The ''Zelda'' ''Franchise/TheLegendOfZelda'' series has the Floormasters and [[WallMaster Wallmasters]], who boot you back to the beginning of the dungeon if they catch you.


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* UrExample: The Superbats in ''VideoGame/HuntTheWumpus'' would teleport you to a random room if you stumbled upon them.
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* A rare non-video game example: ''BatmanTheAnimatedSeries'' has an episode where the Riddler has constructed a maze, complete with mechanical {{Wall Master}}s that behave like the ones in [[TheLegendOfZelda Zelda.]] Batman uses them to his advantage and rigs it to bring himself straight to the Riddler.

to:

* A rare non-video game example: ''BatmanTheAnimatedSeries'' ''WesternAnimation/BatmanTheAnimatedSeries'' has an episode where the Riddler has constructed a maze, complete with mechanical {{Wall Master}}s that behave like the ones in [[TheLegendOfZelda Zelda.]] Batman uses them to his advantage and rigs it to bring himself straight to the Riddler.
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None


* A dungeon in ''ValkyrieProfileSilmeria'' had Elves. Normally enemies are on the map, and when you run into them, you get into a battle. If you run into or slash the elves...you get teleported to the start of the dungeon. You have to freeze them or outmaneuver them. Its an annoying dungeon.

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* A dungeon in ''ValkyrieProfileSilmeria'' ''VideoGame/ValkyrieProfile2Silmeria'' had Elves. Normally enemies are on the map, and when you run into them, you get into a battle. If you run into or slash the elves...you get teleported to the start of the dungeon. You have to freeze them or outmaneuver them. Its an annoying dungeon.
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There\'s only two enemies in ET. One steals phone pieces, the other takes you back to his lab. Neither throws you into any pits.


* The enemies in the infamous Atari adaptation of ''[[VideoGame/ETTheExtraTerrestrial E.T.]]'' would throw you into this pit when they caught you, and it was infuriatingly hard for you to get out -- and infuriatingly easy for the bad guys to simply grab you and throw you back into the hole.

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* The enemies Scientist in the infamous Atari adaptation of ''[[VideoGame/ETTheExtraTerrestrial E.T.]]'' would throw you into this pit when they caught you, and it was infuriatingly hard for you to get out -- and infuriatingly easy for the bad guys to simply grab you and throw slowly carry you back to his lab (on an otherwise useless screen) if he caught you. You could try to escape at every screen edge (with a chance of falling into one of the hole.many wells at certain screen edges).
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None


* ''VideoGame/EternalDarkness'', a game already overloaded with NightmareFuel thanks to basically being "ResidentEvil meets [[Creator/HPLovecraft Call of Cthulhu]]: The Video Game", has an enemy type called Trappers. If the scorpion-ish enemies manage to zap you with a burst of electricity from their tails, you're instantly teleported to the Trapper Dimension, a dark area with a few ancient walkways and columns floating in nothingness, mysterious magic portals that lead to unknown locations, and monstrous enemies who want to tear you limb from limb and will cause your in-game sanity to drop just by looking at them. Unlike most enemies of this class, they do provide a few benefits though: a single Trapper dies upon teleporting you so it won't be there when you return, and the Trapper Dimension has one-use {{Mana}} recharge points for one of your three meters.

to:

* ''VideoGame/EternalDarkness'', a game already overloaded with NightmareFuel thanks to basically being "ResidentEvil "Franchise/ResidentEvil meets [[Creator/HPLovecraft Call of Cthulhu]]: The Video Game", has an enemy type called Trappers. If the scorpion-ish enemies manage to zap you with a burst of electricity from their tails, you're instantly teleported to the Trapper Dimension, a dark area with a few ancient walkways and columns floating in nothingness, mysterious magic portals that lead to unknown locations, and monstrous enemies who want to tear you limb from limb and will cause your in-game sanity to drop just by looking at them. Unlike most enemies of this class, they do provide a few benefits though: a single Trapper dies upon teleporting you so it won't be there when you return, and the Trapper Dimension has one-use {{Mana}} recharge points for one of your three meters.
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None

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* In ''VideoGame/FinalFantasyCrystalChroniclesMyLifeAsADarklord'', [[VillainProtagonist you]] actually get to use the Abyss Crane that puts [[HeroAntagonist your enemies]] down the entire EvilTowerOfOminousness. Interestingly, despite MookBouncer becoming easily a [[GoddamnedBats bat]], Abyss Crane is actually rather amusing.
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None

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* A rare non-video game example: ''BatmanTheAnimatedSeries'' has an episode where the Riddler has constructed a maze, complete with mechanical {{Wall Master}}s that behave like the ones in [[TheLegendOfZelda Zelda.]] Batman uses them to his advantage and rigs it to bring himself straight to the Riddler.
Is there an issue? Send a MessageReason:
None


More often than not, this specific location is the beginning of a level or area, requiring you to go through the whole area you just went through ''again.'' Sometimes, however, it's a cell or other confined area, which you must then [[PrisonBreak escape]].

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More often than not, this specific location is the beginning of a level or area, requiring you to go through the whole area you just went through ''again.'' Sometimes, however, it's a cell or other confined area, which you must then [[PrisonBreak [[GreatEscape escape]].
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-->'''Sheogorath:''' [[WhatAnIdiot You really shouldn't have done that.]] [[GravityIsAHarshMistress Enjoy the view.]]

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-->'''Sheogorath:''' [[WhatAnIdiot You really [[WhatTheHellPlayer You]] ''[[WhatAnIdiot really]]'' [[WhatTheHellPlayer shouldn't have done that.]] [[GravityIsAHarshMistress Enjoy the view.]]
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-->'''Sheogorath:''' [[WhatAnIdiot You really shouldn't have done that.]] [[GravityIsAHarshMistress Enjoy the view.]]
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* Parodied in RuneScape, where someone offers you a "free teleport" out of a dangerous location with his "magic club of teleportation". [[TooDumbToLive If you agree, it looks like he kills you]], but he actually [[ViolationOfCommonSense sends you]] [[DoubleSubversion unharmed to your spawnpoint]].

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* Parodied in RuneScape, ''VideoGame/RuneScape'', where someone offers you a "free teleport" out of a dangerous location with his "magic club of teleportation". [[TooDumbToLive If you agree, it looks like he kills you]], but he actually [[ViolationOfCommonSense sends you]] [[DoubleSubversion unharmed to your spawnpoint]].
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None

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* Parodied in RuneScape, where someone offers you a "free teleport" out of a dangerous location with his "magic club of teleportation". [[TooDumbToLive If you agree, it looks like he kills you]], but he actually [[ViolationOfCommonSense sends you]] [[DoubleSubversion unharmed to your spawnpoint]].
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fixing the Namespace stuff


** The invincible Phantoms in ''VideoGame/TheLegendOfZeldaPhantomHourglass'''s Temple of the Ocean King will send you back to the beginning of the current floor, sans 30 seconds of your precious time, if they manage to hit you.

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** The invincible Phantoms in ''VideoGame/TheLegendOfZeldaPhantomHourglass'''s Temple of the Ocean King will send you back to the beginning of the current floor, sans 30 seconds of your precious time, if they manage to hit you.



* The ghosts in the haunted mansion in ''Magician's Quest'' teleport you back to the Door of Beginning and End, in your dorm, if they catch you. Which is aaaall the way on the other side of the town.

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* The ghosts in the haunted mansion in ''Magician's Quest'' teleport you back to the Door of Beginning and End, in your dorm, if they catch you. Which is aaaall the way on the other side of the town.



* ''VideoGame/EternalDarkness'', a game already overloaded with NightmareFuel thanks to basically being "ResidentEvil meets [[HPLovecraft Call of Cthulhu]]: The Video Game", has an enemy type called Trappers. If the scorpion-ish enemies manage to zap you with a burst of electricity from their tails, you're instantly teleported to the Trapper Dimension, a dark area with a few ancient walkways and columns floating in nothingness, mysterious magic portals that lead to unknown locations, and monstrous enemies who want to tear you limb from limb and will cause your in-game sanity to drop just by looking at them. Unlike most enemies of this class, they do provide a few benefits though: a single Trapper dies upon teleporting you so it won't be there when you return, and the Trapper Dimension has one-use {{Mana}} recharge points for one of your three meters.

to:

* ''VideoGame/EternalDarkness'', a game already overloaded with NightmareFuel thanks to basically being "ResidentEvil meets [[HPLovecraft [[Creator/HPLovecraft Call of Cthulhu]]: The Video Game", has an enemy type called Trappers. If the scorpion-ish enemies manage to zap you with a burst of electricity from their tails, you're instantly teleported to the Trapper Dimension, a dark area with a few ancient walkways and columns floating in nothingness, mysterious magic portals that lead to unknown locations, and monstrous enemies who want to tear you limb from limb and will cause your in-game sanity to drop just by looking at them. Unlike most enemies of this class, they do provide a few benefits though: a single Trapper dies upon teleporting you so it won't be there when you return, and the Trapper Dimension has one-use {{Mana}} recharge points for one of your three meters.



* In ''VideoGame/FinalFantasyVI'' the guards in Vector start a battle when approached and afterwards your characters are forced to return to the entrance. Thankfully they're easy to avoid and it's not necessary to enter that area.

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* In ''VideoGame/FinalFantasyVI'' the guards in Vector start a battle when approached and afterwards your characters are forced to return to the entrance. Thankfully they're easy to avoid and it's not necessary to enter that area.



* ''VideoGame/SweetHome'' has wandering ghosts that, if touched, take you to random other parts of the mansion, sometimes dividing your party in the process.

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* ''VideoGame/SweetHome'' has wandering ghosts that, if touched, take you to random other parts of the mansion, sometimes dividing your party in the process.
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None


* ''EternalDarkness'', a game already overloaded with NightmareFuel thanks to basically being "ResidentEvil meets [[HPLovecraft Call of Cthulhu]]: The Video Game", has an enemy type called Trappers. If the scorpion-ish enemies manage to zap you with a burst of electricity from their tails, you're instantly teleported to the Trapper Dimension, a dark area with a few ancient walkways and columns floating in nothingness, mysterious magic portals that lead to unknown locations, and monstrous enemies who want to tear you limb from limb and will cause your in-game sanity to drop just by looking at them. Unlike most enemies of this class, they do provide a few benefits though: a single Trapper dies upon teleporting you so it won't be there when you return, and the Trapper Dimension has one-use {{Mana}} recharge points for one of your three meters.
* ''TheLegendOfDragoon'': The robot sentries in the City of law teleport you to jail when they catch you. [[spoiler: However if you talk to a robot in the jail you can make a law that stops these robots, making them harmless.]]
* ''{{Nethack}}'''s quantum mechanic monster's physical attack will make you teleport to a random spot on the level.

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* ''EternalDarkness'', ''VideoGame/EternalDarkness'', a game already overloaded with NightmareFuel thanks to basically being "ResidentEvil meets [[HPLovecraft Call of Cthulhu]]: The Video Game", has an enemy type called Trappers. If the scorpion-ish enemies manage to zap you with a burst of electricity from their tails, you're instantly teleported to the Trapper Dimension, a dark area with a few ancient walkways and columns floating in nothingness, mysterious magic portals that lead to unknown locations, and monstrous enemies who want to tear you limb from limb and will cause your in-game sanity to drop just by looking at them. Unlike most enemies of this class, they do provide a few benefits though: a single Trapper dies upon teleporting you so it won't be there when you return, and the Trapper Dimension has one-use {{Mana}} recharge points for one of your three meters.
* ''TheLegendOfDragoon'': ''VideoGame/TheLegendOfDragoon'': The robot sentries in the City of law teleport you to jail when they catch you. [[spoiler: However if you talk to a robot in the jail you can make a law that stops these robots, making them harmless.]]
* ''{{Nethack}}'''s ''VideoGame/NetHack''[='s=] quantum mechanic monster's physical attack will make you teleport to a random spot on the level.



* In ''DevilMayCry'', the Fault enemy does the holding cell version, teleporting the player into a prison he must break out of. A warp ''boss'' appears in the first ''Devil May Cry'', in which Nightmare does exactly the same thing. Which is something of a double-edged sword, as it forces you to fight another boss inside the cell, but also does a large deal of damage to Nightmare when you escape.

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* In ''DevilMayCry'', ''VideoGame/DevilMayCry'', the Fault enemy does the holding cell version, teleporting the player into a prison he must break out of. A warp ''boss'' appears in the first ''Devil May Cry'', in which Nightmare does exactly the same thing. Which is something of a double-edged sword, as it forces you to fight another boss inside the cell, but also does a large deal of damage to Nightmare when you escape.



* In ''FinalFantasyVI'' the guards in Vector start a battle when approached and afterwards your characters are forced to return to the entrance. Thankfully they're easy to avoid and it's not necessary to enter that area.

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* In ''FinalFantasyVI'' ''VideoGame/FinalFantasyVI'' the guards in Vector start a battle when approached and afterwards your characters are forced to return to the entrance. Thankfully they're easy to avoid and it's not necessary to enter that area.



* Non-mook example in [[TheElderScrolls Oblivion's]] ''Shivering Isles'' expansion. If you attack [[PhysicalGod Sheogorath]] in his palace, he won't mess around with spells or swords that you might be resistant to; instead he'll just teleport you to a hill just outside the city. About ''150 feet in the air above that hill'', to be exact. [[ThereIsNoKillLikeOverkill There is no kill like]] [[IncrediblyLamePun over-hill]].

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* Non-mook example in [[TheElderScrolls Oblivion's]] ''VideoGame/TheElderScrollsIVOblivion''[='s=] ''Shivering Isles'' expansion. If you attack [[PhysicalGod Sheogorath]] in his palace, he won't mess around with spells or swords that you might be resistant to; instead he'll just teleport you to a hill just outside the city. About ''150 feet in the air above that hill'', to be exact. [[ThereIsNoKillLikeOverkill There is no kill like]] [[IncrediblyLamePun over-hill]].



** [[VideoGame/DevilMayCry Dante]] does the exact same thing in his cameo appearance in [[ShinMegamiTenseiNocturne Nocturne.]] If he catches you, he fights you just long enough to kill some of your demons and teleport you away.

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** [[VideoGame/DevilMayCry Dante]] does the exact same thing in his cameo appearance in [[ShinMegamiTenseiNocturne Nocturne.]] ''VideoGame/ShinMegamiTenseiIIINocturne''. If he catches you, he fights you just long enough to kill some of your demons and teleport you away.



* LegendOfMana - the Shadoles will send you back to the bottom of the Underworld if you touch them (but only in ThatOneSidequest); the Boinks are a milder version, in that they will only transport you to where their tails are located if you talk to them (and you can use their teleportation abilities to your advantage).

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* LegendOfMana - In ''VideoGame/LegendOfMana'', the Shadoles will send you back to the bottom of the Underworld if you touch them (but only in ThatOneSidequest); the Boinks are a milder version, in that they will only transport you to where their tails are located if you talk to them (and you can use their teleportation abilities to your advantage).



* ''Metroid'' OtherM has an indirect example - there's an enemy that you can't kill when you first meet it. It resides on ceilings and has a large tentacle which, if you get grabbed by it, electrocutes you for heavy damage, THEN plops you back to the beginning of the room. It's a huge relief once you get the Plasma Beam, and can kill it easily.

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* ''Metroid'' OtherM ''VideoGame/MetroidOtherM'' has an indirect example - there's an enemy that you can't kill when you first meet it. It resides on ceilings and has a large tentacle which, if you get grabbed by it, electrocutes you for heavy damage, THEN plops you back to the beginning of the room. It's a huge relief once you get the Plasma Beam, and can kill it easily.

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