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* The Atomos monster in ''VideoGame/FinalFantasyXIV'' pop up in the treasure dungeon with the roulette wheel if said wheel lands on their space. If you're unlucky enough to have the wheel land on it, the summoned Atomos will suck in the party and eject everyone from the treasure room, which effectively ends that run. If you're really lucky, the Atomos can suddenly croak and a different monster will take its place, allowing you to keep going.

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[[AC:{{Literature}}]]




[[AC:LiveActionTV]]



* Another rare non-video game example: ''WesternAnimation/BatmanTheAnimatedSeries'' has an episode where the Riddler has constructed a maze, complete with mechanical {{Ambushing Enem|y}}ies that behave like the ones in [[Franchise/TheLegendOfZelda Zelda.]] Batman uses them to his advantage and rigs it to bring himself straight to the Riddler.
-->You again? Begone!


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[[AC:WesternAnimation]]
* Another rare non-video game example: ''WesternAnimation/BatmanTheAnimatedSeries'' has an episode where the Riddler has constructed a maze, complete with mechanical {{Ambushing Enem|y}}ies that behave like the ones in [[Franchise/TheLegendOfZelda Zelda.]] Batman uses them to his advantage and rigs it to bring himself straight to the Riddler.
-->You again? Begone!
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* ''VideoGame/SweetHome'' has wandering ghosts that, if touched, take you to random other parts of the mansion, sometimes dividing your party in the process.

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* ''VideoGame/SweetHome'' ''VideoGame/SweetHome1989'' has wandering ghosts that, if touched, take you to random other parts of the mansion, sometimes dividing your party in the process.

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** Many games in the series since the original ''VideoGame/TheLegendOfZeldaI'' have the Floormasters and Wallmasters, who boot you back to the beginning of the dungeon if they catch you (which means they can be used voluntarily as well, as free {{Escape Rope}}s of sorts).

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** ''VideoGame/TheLegendOfZeldaI'': Many games in the series since the original ''VideoGame/TheLegendOfZeldaI'' this one have the Floormasters and Wallmasters, who boot you back to the beginning of the dungeon if they catch you (which means they can be used voluntarily as well, as free {{Escape Rope}}s of sorts).sorts).
** ''VideoGame/TheLegendOfZeldaALinkToThePast'':
*** The boss of the Tower of Hera, Moldorm, can knock you into a pit, forcing you to walk back up several floors before you reach him again, where he will be fully healed and try to pull the same trick.
*** The Wallmasters drop from the ceiling to grab you and return you to the entrance of the current dungeon.
** ''VideoGame/TheLegendOfZeldaLinksAwakening'': The seventh's dungeon's boss, Evil Eagle, is a bird that tries to knock you off the platform you battle it on but only to the previous screen, [[OffscreenVillainDarkMatter which is still enough time for it to fully regenerate its health]]. There's also the eighth dungeon's mid-boss, Blaino, who will straight-up Wall Master your ass back to the dungeon entrance if his uppercut connects. The eighth dungeon is huge, so it only takes one trip back to the entrance for players to really, ''really'' hate Blaino.
** ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Seasons]]'': The mid-boss of Explorer's Crypt, the Poe Sisters. The room has four torches which the two ghosts continuously attempt to blow out (and which Link conversely has to re-light). Once all torches are out, Link gets booted back to the dungeon entrance. Also, the boss of the Poison Moth's Lair, Mothula, is battled on a pair of small platforms surrounded by pits, similar to the aforementioned Moldorm battle. Like Evil Eagle, you're only one room away from being back in the battle if you fall into a pit, but Mothula will likewise be fully healed.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': Big Octos. If you can't kill 'em before the whirlpool drags you up to 'em, they spit you to a random place in the Great Sea. ''The Wind Waker'' also has Cyclos, who will drop you and your ship off in a random place if you can't beat him quickly enough. And if you run into him before you've gotten the one weapon that can hurt him, well, that's just too bad for you.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'': The invincible Phantoms in the Temple of the Ocean King will send you back to the beginning of the current floor, sans 30 seconds of your precious time, if they manage to hit you.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'': The Phantoms also evict you to the last entry point for the floor you're on, but there's no time penalty since there's no time limit. They also infinitely respawn and cannot be destroyed by direct means; the only way to remove one from a floor is to insert Zelda into it. There's also a new enemy called a Key Master, but instead of targeting you [[EscortMission they target the Big Key for the level]].



** Big Octos in ''Wind Waker'', too. If you can't kill 'em before the whirlpool drags you up to 'em, they spit you to a random place in the Great Sea. ''The Wind Waker'' also has Cyclos, who will drop you and your ship off in a random place if you can't beat him quickly enough. And if you run into him before you've gotten the one weapon that can hurt him, well, that's just too bad for you.
** The 3rd pendant dungeon in ''VideoGame/TheLegendOfZeldaALinkToThePast'' has a boss (Moldorm) who can knock you into a pit, forcing you to walk back up several floors before you reach him again, where he will be fully healed and try to pull the same trick. Very annoying.
** And he was recycled for the first dungeon of ''VideoGame/TheLegendOfZeldaLinksAwakening''. The seventh's dungeon's boss, Evil Eagle, is a bird that tries to knock you off the platform you battle it on but only to the previous screen, [[OffscreenVillainDarkMatter which is still enough time for it to fully regenerate its health]]. There's also the eighth dungeon's mid-boss, Blaino, who will straight-up Wall Master your ass back to the dungeon entrance if his uppercut connects. The eighth dungeon is huge, so it only takes one trip back to the entrance for players to really, ''really'' hate Blaino.
** The mid-boss of Explorer's Crypt in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]]'', the Poe Sisters. The room has four torches which the two ghosts continuously attempt to blow out (and which Link conversely has to re-light). Once all torches are out, Link gets booted back to the dungeon entrance. Also, the boss of the Poison Moth's Lair, Mothula, is battled on a pair of small platforms surrounded by pits, similar to the aforementioned Moldorm battle. Like Evil Eagle, you're only one room away from being back in the battle if you fall into a pit, but Mothula will likewise be fully healed.
** The invincible Phantoms in ''VideoGame/TheLegendOfZeldaPhantomHourglass'''s Temple of the Ocean King will send you back to the beginning of the current floor, sans 30 seconds of your precious time, if they manage to hit you.
** The Phantoms in ''VideoGame/TheLegendOfZeldaSpiritTracks'' also evict you to the last entry point for the floor you're on, but there's no time penalty since there's no time limit. They also infinitely respawn and cannot be destroyed by direct means; the only way to remove one from a floor is to insert Zelda into it. There's also a new enemy called a Key Master, but instead of targeting you [[EscortMission they target the Big Key for the level]].
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* In ''VideoGame/DevilMayCry'', the Fault enemy does the holding cell version, teleporting the player into a prison he must break out of. A warp ''boss'' appears in the first ''VideoGame/DevilMayCry1'', in which Nightmare does exactly the same thing. Which is something of a double-edged sword, as it forces you to fight another boss inside the cell, but also does a large deal of damage to Nightmare when you escape.

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* In ''VideoGame/DevilMayCry'', ''VideoGame/DevilMayCry4'', the Fault enemy does the holding cell version, teleporting the player into a prison he must break out of. A warp ''boss'' appears in the first ''VideoGame/DevilMayCry1'', in which Nightmare does exactly the same thing. Which is something of a double-edged sword, as it forces you to fight another boss inside the cell, but also does a large deal of damage to Nightmare when you escape.
Is there an issue? Send a MessageReason:
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* In ''VideoGame/DevilMayCry'', the Fault enemy does the holding cell version, teleporting the player into a prison he must break out of. A warp ''boss'' appears in the first ''Devil May Cry'', in which Nightmare does exactly the same thing. Which is something of a double-edged sword, as it forces you to fight another boss inside the cell, but also does a large deal of damage to Nightmare when you escape.

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* In ''VideoGame/DevilMayCry'', the Fault enemy does the holding cell version, teleporting the player into a prison he must break out of. A warp ''boss'' appears in the first ''Devil May Cry'', ''VideoGame/DevilMayCry1'', in which Nightmare does exactly the same thing. Which is something of a double-edged sword, as it forces you to fight another boss inside the cell, but also does a large deal of damage to Nightmare when you escape.
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* The Temple Guards from ''Series/LegendsOfTheHiddenTemple'' menaces players in the final levels, showing up in occasionally to arrest players and have them sent out of the temple. Their placement seems to be random however, and can be pacified by a single medallion.

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* In one floor of Darm Tower in ''VideoGame/YsIAncientYsVanished'', you run into a group of statues that teleport you into the dungeon and take away your silver sword and armor. To pass, you must find the Blue Necklace.




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* In one floor of Darm Tower in ''VideoGame/YsIAncientYsVanished'', you run into a group of statues that teleport you into the dungeon and take away your silver sword and armor. To pass, you must find the Blue Necklace.
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* In one floor of Darm Tower in ''VideoGame/{{Ys}}'', you run into a group of statues that teleport you into the dungeon and take away your silver sword and armor. To pass, you must find the Blue Necklace.

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* In one floor of Darm Tower in ''VideoGame/{{Ys}}'', ''VideoGame/YsIAncientYsVanished'', you run into a group of statues that teleport you into the dungeon and take away your silver sword and armor. To pass, you must find the Blue Necklace.
Is there an issue? Send a MessageReason:
Disambiguating; deleting and renaming wicks as appropriate


* Another rare non-video game example: ''WesternAnimation/BatmanTheAnimatedSeries'' has an episode where the Riddler has constructed a maze, complete with mechanical {{Wall Master}}s that behave like the ones in [[Franchise/TheLegendOfZelda Zelda.]] Batman uses them to his advantage and rigs it to bring himself straight to the Riddler.

to:

* Another rare non-video game example: ''WesternAnimation/BatmanTheAnimatedSeries'' has an episode where the Riddler has constructed a maze, complete with mechanical {{Wall Master}}s {{Ambushing Enem|y}}ies that behave like the ones in [[Franchise/TheLegendOfZelda Zelda.]] Batman uses them to his advantage and rigs it to bring himself straight to the Riddler.
Is there an issue? Send a MessageReason:
Disambiguating; deleting and renaming wicks as appropriate


** Many games in the series since the original ''VideoGame/TheLegendOfZeldaI'' have the Floormasters and {{Wall Master}}s, who boot you back to the beginning of the dungeon if they catch you (which means they can be used voluntarily as well, as free {{Escape Rope}}s of sorts).

to:

** Many games in the series since the original ''VideoGame/TheLegendOfZeldaI'' have the Floormasters and {{Wall Master}}s, Wallmasters, who boot you back to the beginning of the dungeon if they catch you (which means they can be used voluntarily as well, as free {{Escape Rope}}s of sorts).
Is there an issue? Send a MessageReason:
None

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