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Tropers: NoriMori
I have a YouTube channel. Some of the things I've uploaded to it:


    open/close all folders 

    Tropes that I think describe me 

    My works 

Things I'm working on (or thinking about working on)note :

  • Half-Life: World Line: A Half-Life franchisenote  fan fiction. It fits into several categories, depending on which "arc" you're looking at: Fix Fic, Elsewhere Fic, Adaptation, Continuation, etc. The genres are Original Flavor (in the sense that part of it is just a retelling of the canon but with more Realism and extra dialogue), Something Completely Different (in the sense of "taking an idea or concept in the series proper and averting, subverting, inverting or just plain fucking with it"), and Romance. The style is Earn Your Happy Ending. Now Gordon and Chell both talk (I never have understood why so many fan fic authors feel the need to keep Gordon and Chell silent by having them be somehow incapable of speech). Characters have family members (both dead and alive) and detailed backstories. Extras have been ascended. And Chell has a last name. (And most of the characters even have middle names!) My focus right now is on what happens in the days/months/years before Half-Life, what happens between Half-Life and Half-Life 2, and what happens after Episode Two (and what happens after "the end" — since it won't really be the end until ALL the Combine forces are gone, which will probably take years). Therefore there are a lot of ascended extras and original characters (though many of the latter aren't really characters, but simply by-products of the main characters' backstories). Writing this is a lot of fun — so much that I haven't really worked on my favourite story, Qualia, in a while.

  • Qualia: A Magic Realism story set in the city where I grew up. The premise bears an uncanny resemblance to H. P. Lovecraft's "The Outsider" (much to my chagrin when I found out), and therefore might also bring Amnesia to mind. However, it was actually inspired by the first episode of Tsukuyomi: Moon Phase (I don't watch the show, but in 2006 I went to a Halloween-themed "Anime Night" at a comic store in my city, and they showed the first or second episode of it. I came up with the idea over the next couple of days). The protagonist is hiking in the woods when he finds a big, black castle. He thinks he's hallucinating until he finds a teenage girl inside — a feral child who was raised by the castle in a very abusive, terrifying way. The protagonist decides to take her home and see what he can do for her. This is my favourite story so far, as it doesn't suffer from many of the weaknesses of my earlier ones.
  • Homestay: A story set in Itabashi, Japan, about a Canadian girl who is obsessed with Japan and goes there on a homestay.
    • Intended medium: Manga/anime
  • Zarmina's World: A Science Fiction story about aliens who come to Earth from Gliese 581 g, an extrasolar planet which may or may not exist in real life, and which is currently considered the most likely candidate for alien life. One of the scientists who discovered it nicknamed it "Zarmina's World" (often shortened to "Zarmina").
    • Intended medium: Novel, film
  • SarA.I. Project: A Science Fiction story about an artificially intelligent android named Sarai Chino (知能・再来 Chino Sarai). Yes, it's a Meaningful Name. You can figure it out yourself, though.
  • Plaything: A surrealist story about a children's blanket on a quest to find her family after they accidentally move away without her. Don't be fooled by the premise — it's actually intended for young adults. It is very serious and sometimes dark, and deals with themes not at all suitable for children (such as drug abuse, teenage pregnancy, abandonment, child abuse, death, post-traumatic stress disorder, and mental illness). Better Than It Sounds.
    • Intended medium: Novel.
  • Str.Rh.P.w/P.B.: A surrealist Constructed World with...interesting physics. Just as an example: How much an object weighs depends on whether the person holding it owns it or not, and the "percent ownership" you have of an object depends on how long you've been holding it for, etc. I actually have written an equation that explains it all. And since you can't own a sentient being, scientists don't need to have philosophical debates about whether their latest and greatest AI is sentient or not — they just have to put it on a scale and see whether it changes weight after somebody holds it for long enough. Another example: Information is physical matter, kind of like air or light, that floats around in the atmosphere and can be absorbed by osmosis. That is to say, if you have a higher concentration of info in your brain than there is in the atmosphere, info will leave your brain, and vice versa. For this reason, people have to wear protective membranes that prevent info from leaving or entering the brain when they don't want it to. Of course, this makes learning things very complicated. It also makes privacy complicated. And communication. I actually only just realized that... Anyway, if you're not wearing your protective membrane and you wander into an area with a really, really low concentration of information, that's really dangerous — information will start leaving your brain at an alarming rate, causing you to lose consciousness. Unless someone finds you, you're going to lie there with all the info leaking out of your brain until you die. I love to create these crazy laws of physics and explore the implications of them. Final note: The Word Puree Title actually does mean something. I challenge you to figure out what.

    Tropes that are present in a lot of my works 
  • Author Appeal: I can't resist having these somewhere in a work, even if it's just an Easter egg, a bilingual bonus, or an obscure Shout-Out.
  • Author Avatar: Many of my stories were begun two or more years ago, before I realized this was a bad idea. I've tried, with varying degrees of success, to downplay it in most of my stories. Currently the worst offender is Homestay, whose protagonist is like me not only in appearance but in personal interests (though not in personality — she's a lot nicer, clumsier, and more sociable/lovable than I am). The others are not like me in personality at all — only in appearance (and even this I've changed enough that I don't consider them to really resemble me anymore). Interestingly, Qualia, my favourite story, is so far the only one where the protagonist is a) male, and b) not like me at all. Hmm...
  • Bilingual Bonus: Such fun! These are especially prevalent in a Science Fantasy story I haven't listed here.
  • Bilingual Dialogue: Most of my stories have at least one instance of this, since there's almost always a character who speaks another language. Particularly prevalent in Homestay and the Innsbruck arc of World Line.
  • Good Parents: Almost all the parents in my stories. Many of my main characters have enough problems as it is without also having bad parents — so unless their parents are a source of conflict in the plot or a subplot, they will probably be good parents (sometimes unrealistically so). I think I have some kind of unwritten rule, like Law of Conservation of Angst, or something.
  • Happily Married: Almost all my married couples. See Good Parents above.
  • Loads and Loads of Characters: World Line and my unlisted science fantasy story are particularly egregious examples.
  • Meaningful Name: I love these. Some are rather more clever/subtle than others. The obvious ones are usually lampshaded, since they're meant to be a joke. Some of them have an in-universe explanation.
  • Nominal Importance: Averted. Everyone gets a name. In my Half-Life fan fiction, almost everyone even gets a middle name (interestingly, this is the only story where I've really bothered with middle names yet — I guess because I have a lot of my work cut out for me, so adding extraneous details is "fun" rather than "work").
  • No Periods, Period: Averted, especially in Qualia. (It's about a young adult taking care of a feral teenage girl — what do you expect???)
  • Seinfeldian Conversation: What other kind is there? ;)
  • Separated by a Common Language: I exploit the hell out of this whenever the opportunity presents itself, because there's endless potential for hilarity.
  • Shout-Out: How my Author Appeal tendencies usually manifest themselves.
  • Shown Their Work: I like everything to look and feel authentic, so I do a lot of research for my stories, even for relatively minor details. I guess I'm a show-off at heart because I can't help but insert evidence of my hard work into the stories somehow. XD
  • Sliding Scale of Idealism Versus Cynicism: I tend to be quite idealistic in my fiction. If someone needs therapy, they will probably get it, and they'll probably continue to get it until they no longer need it — and if they need it again, they'll get it again. If someone has a mental illness, they will recover. If someone is dying, they will probably survive unless its an invariably fatal disease. (I can't stand killing major characters unless there's a good reason.) Rousseau Was Right. If there is an item around that could really, really help the characters, they will find it. Authority figures are reasonable. Bosses are benevolent. Parents know what they're doing. Couples are happy. If an innocent/good person stands trial, they'll be acquitted, and if a guilty/bad person stands trial, they'll be convicted, and their punishment will be proportionate to their crime. However, I try not to let idealism get in the way of realistic conflict — just because a character gets therapy doesn't mean it will be easy, and just because it works doesn't mean it will work right away, or that there won't be setbacks. (You should see Doug Rattmann's recovery from his first schizophrenic psychotic episode in World Line.) The destination may be ideal, but the journey often isn't. People still have to Earn Their Happy Endings. And I don't shy away from cynicism when it's A Million is a Statistic, which it often is in World Line. (I consider writing World Line to be a good exercise in cynicism, due to the constraints the Half-Life franchise places on idealism by its very nature.)
  • There Are No Therapists: Usually averted, one obvious exception being World Line (but even that averts it, just not as much as my other works).
  • Writers Cannot Do Math: I avert this like the plague. I'm not good at math, but I'm good at internet and calculator.

Works I've been introduced to via TV Tropes:

My favourite tropesnote :

My pet peeve tropesnote :

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My favourite works:

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    Films 

    Literature 

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    Machinima 

    Manga and Anime 

    Theater 

    Video Games 

    Webcomics (and Machinomics) 

    Web Animation and Web Video 



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