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** ''Call of Duty 4: ModernWarfare'' has three: a [[EnemyDetectingRadar UAV]] (3), an [[DeathFromAbove Air Strike]] (5) and an [[GunshipRescue Attack Helicopter]] (7)
** ''Call Of Duty: World at War'' also has three: a [[EnemyDetectingRadar Recon Plane]] (3), an [[DeathFromAbove Artillery Strike]] (5) and [[AngryGuardDog Attack Dogs]] (7)
** ''ModernWarfare 2'' introduces Death Streaks as well, giving a player who is suffering a string of losses a helping hand to turn the tide. While the player can only equip three Kill Streak rewards at a time, they have an expanded list to choose from, all the way from [=UAVs=] (3) and sentry guns (5) up to {{EMP}}'s (15) and [[NukeEm Tactical Nukes]] (25) (AKA, 'The "I Win" button')
*** This game's utilization and prevalence of streaks in particular [[BrokenBase broke the base]].
** And there's even a reward for players who kill others who are just a kill short of a Kill Streak reward (Buzzkill).
** ''VideoGame/CallOfDutyBlackOps'' also has an expansive list of Kill Streaks, such as a deployable SAM launcher that can destroy opposing killstreak rewards, and an SR-71 Blackbird, which is a better version of the Spy Plane which cannot be shot down.

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** ''Call of Duty 4: ModernWarfare'' Modern Warfare'' has three: a [[EnemyDetectingRadar UAV]] (3), an [[DeathFromAbove Air Strike]] (5) and an [[GunshipRescue Attack Helicopter]] (7)
(7).
** ''Call Of Duty: World at War'' also has three: a [[EnemyDetectingRadar Recon Plane]] Plane (3), an [[DeathFromAbove Artillery Strike]] Strike (5) and [[AngryGuardDog Attack Dogs]] (7)
(7).
** ''ModernWarfare ''Modern Warfare 2'' introduces Death Streaks as well, giving a player who is suffering a string of losses a helping hand to turn the tide. While the player can still only equip three Kill Streak rewards at a time, they have an expanded list to choose from, all the way from [=UAVs=] (3) (3), ''[[InterfaceScrew counter]]''-[=UAVs=] (4) and sentry guns (5) up to {{EMP}}'s (15) and [[NukeEm Tactical Nukes]] (25) (AKA, (25; AKA 'The "I Win" button')
***
button'). This game's utilization and prevalence of streaks in (in particular the aforementioned Nuke) [[BrokenBase broke the base]].
** And there's even
base]]. This game also introduced a reward for players who kill others who are just a kill short of a Kill Streak reward (Buzzkill).
** ''VideoGame/CallOfDutyBlackOps'' also has an expansive list of Kill Streaks, such as a deployable SAM launcher that can destroy opposing killstreak rewards, and an SR-71 Blackbird, which is a better version of the Spy Plane which cannot be shot down. It also introduced bonus weapons that can be received as a streak reward, such as the "Death Machine" [[GatlingGood minigun]] and the "Grim Reaper" [[KillItWithFire incendiary rocket launcher]].



** ''VideoGame/CallOfDutyBlackOps2'' switches to a "scorestreak" system, wherein streak rewards are given based on how many points you make in a life. Functionally it's the same as the killstreaks from ''Black Ops'', except you can now gain the same streak reward multiple times in one life.

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** ''VideoGame/CallOfDutyBlackOps2'' switches to a "scorestreak" system, wherein streak rewards are given based on how many points you make in a life. Functionally it's the same as the killstreaks from ''Black Ops'', except you can now gain the same streak reward multiple times in one life. It's also still possible to gain new streaks by way of kills made with prior streak rewards (something that was removed from ''[=MW3=]'' due to how broken it could get in ''[=MW2=]''), but is much harder to do so, as killing someone with a streak reward only gives you a fourth as many points as you would get for killing him with your own weapons.



* In ''VideoGame/HouseOfTheDead: Overkill'', you can climb up the violence ladder the more kills you get without missing or being hurt. Extreme Violence, Hardcore Violence, Ultra Violence, Psychotic, and finally ''Goregasm'' (which is accompanied by a waving American flag) - each condition increases the amount of points a kill will net you, and as such a long Goregasm is a definite requirement for a high score.

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* In ''VideoGame/HouseOfTheDead: Overkill'', ''VideoGame/TheHouseOfTheDeadOverkill'', you can climb up the violence ladder the more kills you get without missing or being hurt. Extreme Violence, Hardcore Violence, Ultra Violence, Psychotic, and finally ''Goregasm'' (which is accompanied by a waving American flag) flag in the original Wii version) - each condition increases the amount of points a kill will net you, you (sequentially 200, 300, 400 and 500 for the first four streaks, then doubling to 1000 for Goregasm), and as such a long Goregasm is a definite requirement for a high score.



*** ''VideoGame/UnrealTournament2004'' adds 5-kill-streaks with specific weapons: Bio Hazard for Bio Rifle, Flak Monkey for Flak Cannon and Head Hunter for five [[BoomHeadshot headshot]] kills with the Sniper Rifle.
** The ''VideoGame/WarcraftIII'' map/mod ''VideoGame/DefenseOfTheAncients'' uses these sounds as well.
** Ditto for some server-side ''VideoGame/{{Counter-Strike}}'' mods.
** Ditto again for ''VideoGame/TeamFortress2'' server-side mods.

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*** ''VideoGame/UnrealTournament2004'' adds 5-kill-streaks 15-kill-streaks with specific weapons: Bio Hazard for Bio Rifle, Flak Monkey for Flak Cannon and Head Hunter for five [[BoomHeadshot headshot]] kills with the Sniper Rifle.
** The ''VideoGame/WarcraftIII'' map/mod ''VideoGame/DefenseOfTheAncients'' uses these sounds as well.
**
well. Ditto for some server-side ''VideoGame/{{Counter-Strike}}'' mods.
** Ditto again for ''VideoGame/TeamFortress2'' server-side
''VideoGame/CounterStrike'' and ''Team Fortress 2'' mods.
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* ''DinoCrisis 2'' rewards you handsomely for completing a kill streak in a given area, and throws a '''huge''' bonus on top of that for scoring one without taking any hits. Since the points are used as in-game currency to buy weapons, health and ammo, you have twice the incentive to avoid enemies, but you also have to be aggressive and expose yourself to more danger so you can rack up the kill streaks needed to make it worth your while. You can eventually purchase an upgrade that allows the timer to tick down much more slowly between kills, allowing you ease up on the pace and play more defensively.

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* ''DinoCrisis ''VideoGame/DinoCrisis 2'' rewards you handsomely for completing a kill streak in a given area, and throws a '''huge''' bonus on top of that for scoring one without taking any hits. Since the points are used as in-game currency to buy weapons, health and ammo, you have twice the incentive to avoid enemies, but you also have to be aggressive and expose yourself to more danger so you can rack up the kill streaks needed to make it worth your while. You can eventually purchase an upgrade that allows the timer to tick down much more slowly between kills, allowing you ease up on the pace and play more defensively.



* Getting a kill streak actually figures into ''SewerShark'''s plot. You need to pull in higher and higher numbers of "pounds of tubesteak" to maintain your job as a sewer jockey and, thereby, earn a ticket to Solar City as a reward. Later on, critters attack you to drain your energy reserves, meaning you're just shooting them to live longer... and ''later'' on, they start {{One Hit Kill}}ing you, further boosting that second incentive.

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* Getting a kill streak actually figures into ''SewerShark'''s ''VideoGame/SewerShark'''s plot. You need to pull in higher and higher numbers of "pounds of tubesteak" to maintain your job as a sewer jockey and, thereby, earn a ticket to Solar City as a reward. Later on, critters attack you to drain your energy reserves, meaning you're just shooting them to live longer... and ''later'' on, they start {{One Hit Kill}}ing you, further boosting that second incentive.
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* ''VideoGame/Divekick'': calls out your consecutive headshot streaks. "Double Kill" for two, "Multi Kill" for three, "On a Rampage" for four, and "Total Domination" for a perfect 5-headshot streak. You'll get a PSN trophy if you pull off Total Domination in a ranked match.

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* ''VideoGame/Divekick'': ''VideoGame/{{Divekick}}'': calls out your consecutive headshot streaks. "Double Kill" for two, "Multi Kill" for three, "On a Rampage" for four, and "Total Domination" for a perfect 5-headshot streak. You'll get a PSN trophy if you pull off Total Domination in a ranked match.
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* In the {{Namco}} arcade games ''VideoGame/TimeCrisis'' (beginning with ''Time Crisis II'') and ''RazingStorm'', landing hits increased your combo meter, but it would get reset if you got damaged. You could get it ludicrously high if you manage to avoid all damage.

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* In the {{Namco}} arcade games ''VideoGame/TimeCrisis'' (beginning with ''Time Crisis II'') and ''RazingStorm'', ''VideoGame/RazingStorm'', landing hits increased your combo meter, but it would get reset if you got damaged. You could get it ludicrously high if you manage to avoid all damage.
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* At one specific point towards the end of ''VideoGame/JadeEmpire'', the player has the opportunity to [[AndNowForSomeoneCompletelyDifferent take control of Black Whirlwind]] for a fight against a siege golem and a horde of Lotus Assassin {{Mook}}s. The assassins will keep dropping into the arena until the golem is dead and all die in one hit. A LargeHam announcer will gleefully bestow titles on you for every multiple of 20 assassins rendered into LudicrousGibs, up to 150 (at which point he will berate you for not just ''killing the damn golem already'').
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* DownplayedTrope in the Enemy Within expansion pack for ''VideoGame/XCOMEnemyUnknown''. Enemy Within introduce [[BioAugmentation Gene Mods]] that improve your troopers, one of them is the Adrenal Neurosympathy. When a soldier with Adrenal Neurosympathy confirms a kill, he buffs soldiers in a radius around him by giving them accuracy, [[CriticalHit critical chance]] and move bonuses for two turns. A single soldier can only trigger this rush once every five turns, but multiple soldiers (up to six) can go on a kill streak, resetting the duration of the buff. But another Gene Mod, Secondary Heart, improves soldier survivability and competes with Adrenal Neurosympathy as you can have only one of these two on any given soldier.
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** The Love & War update introduced the [[http://wiki.teamfortress.com/wiki/Air_Strike Air Strike]], a weaker rocket launcher that fires much faster when [[RocketJump rocket jumping]]. It initially only loads up to 3 rockets at a time, but every kill with it allows a player to load another rocket, up to 8 rockets at 5 kills.
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Added a Doom RL entry.

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* ''Videogame/DoomTheRoguelike'' awards the player with a UAC Star medal for killing a number of enemies without taking damage - 25 enemies for bronze, 50 for silver and 100 for gold. In a little downplay of this trope, it also awards the Untouchable Badge, Untouchable Medal and Untouchable Cross for winning the game with less than 500, 200 and 50 damage taken throughout the whole game.
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* VideoGame/TheMatrixPathOfNeo has these - killing a SWAT team in 5 minutes, surviving 10 waves of Smiths that earns new moves and unlocks ConceptArt.

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* VideoGame/TheMatrixPathOfNeo ''VideoGame/TheMatrixPathOfNeo'' has these - killing a SWAT team in 5 minutes, surviving 10 waves of Smiths that earns new moves and unlocks ConceptArt.
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* VideoGame/TheMatrixPathOfNeo has these - killing a SWAT team in 5 minutes, surviving 10 waves of Smiths without dying, to earn new moves and unlock ConceptArt.

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* VideoGame/TheMatrixPathOfNeo has these - killing a SWAT team in 5 minutes, surviving 10 waves of Smiths without dying, to earn that earns new moves and unlock unlocks ConceptArt.
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* VideoGame/TheMatrixPathOfNeo has these, killing a SWAT team in a 5 minutes, surviving 10 waves of Smiths without dying, to accomplish in-game objectives and get new moves, while unlocking ConceptArt.

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* VideoGame/TheMatrixPathOfNeo has these, these - killing a SWAT team in a 5 minutes, surviving 10 waves of Smiths without dying, to accomplish in-game objectives earn new moves and get new moves, while unlocking unlock ConceptArt.
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* VideoGame/TheMatrixPathOfNeo has these, killing a SWAT team in a 5 minutes, surviving 10 waves of Smiths without dying, to accomplish in-game objectives and get new moves, while unlocking ConceptArt.
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** The Heavy's [[http://wiki.teamfortress.com/wiki/Killing_Gloves_of_Boxing Killing Gloves of Boxing]] and Sniper's [[http://wiki.teamfortress.com/wiki/Cleaner%27s_Carbine Cleaner's Carbine]] guarantee critical hits after a kill, and reset the duration for consecutive within that time.

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** The Heavy's [[http://wiki.teamfortress.com/wiki/Killing_Gloves_of_Boxing Killing Gloves of Boxing]] and Sniper's [[http://wiki.teamfortress.com/wiki/Cleaner%27s_Carbine Cleaner's Carbine]] guarantee critical hits and mini-crits respectively after a kill, and reset the duration for consecutive kills with the same weapon within that time.
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* One of Respawn Entertainment's goals in ''VideoGame/{{Titanfall}}'' is to allow all players access to the titular MiniMecha. The quicker the player scores kills and complete objectives, the faster they can call their [[AMechByAnyOtherName Titans]] to the battlefield.
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** The Two Cities update introduced Killstreak Kits, which you can apply to your weapons. The standard version just tracks your kills, the Specialized version gives a colored sheen that grows in intensity every 5 kills, and the Professional version gives your eyes particle effects after a 5+ killstreak.
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* As seen in the trope image, many installments the ''Franchise/SuperMarioBros'' series give increasing point bonuses, and eventually [[OneUp extra lives]], for consecutive kills, whether it be multiple {{Goomba Stomp}}s or using a shell. This can be exploited to gain InfiniteOneUps.

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* As seen in the trope image, many installments of the ''Franchise/SuperMarioBros'' series give increasing point bonuses, and eventually [[OneUp extra lives]], for consecutive kills, whether it be multiple {{Goomba Stomp}}s or using a shell. This can be exploited to gain InfiniteOneUps.
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* As seen in the pic, the ''SuperMarioBros'' series, whether it be multiple {{Goomba Stomp}}s or using a shell and can be used to create InfiniteOneUps.

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* As seen in the pic, trope image, many installments the ''SuperMarioBros'' series, ''Franchise/SuperMarioBros'' series give increasing point bonuses, and eventually [[OneUp extra lives]], for consecutive kills, whether it be multiple {{Goomba Stomp}}s or using a shell and shell. This can be used exploited to create gain InfiniteOneUps.
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* This is a core scoring mechanic of the ''{{DonPachi}}'' series. In general, defeating enemies in a row is worth bonus points, while letting your combo meter run out or getting hit breaks your chain. In later games, each subsequent enemy in a chain is worth its base value plus the base value of all previous enemies in the chain combined. This can lead to some [[PinballScoring pretty ridiculously big numbers]]; for example, a perfect chain through stage 5 ([[NintendoHard much easier said than done]]) in ''[=DoDonPachi Dai-Fukkatsu=]'' with some good Hyper Counter usage will result in the last couple enemies in the stage being worth over 100 million points each.

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* This is a core scoring mechanic of the ''{{DonPachi}}'' ''VideoGame/DonPachi'' series. In general, defeating enemies in a row is worth bonus points, while letting your combo meter run out or getting hit breaks your chain. In later games, each subsequent enemy in a chain is worth its base value plus the base value of all previous enemies in the chain combined. This can lead to some [[PinballScoring pretty ridiculously big numbers]]; for example, a perfect chain through stage 5 ([[NintendoHard much easier said than done]]) in ''[=DoDonPachi Dai-Fukkatsu=]'' with some good Hyper Counter usage will result in the last couple enemies in the stage being worth over 100 million points each.
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* ''DinoCrisis 2'' rewards you handsomely for completing a kill streak in a given area, and throws a '''huge''' bonus on top of that for scoring one without taking any hits. Since the points are used as in-game currency to buy weapons, health and ammo, you have twice the incentive to play defensively, but you also have to be aggressive to rack up the kill streaks needed to make it worth your while.

to:

* ''DinoCrisis 2'' rewards you handsomely for completing a kill streak in a given area, and throws a '''huge''' bonus on top of that for scoring one without taking any hits. Since the points are used as in-game currency to buy weapons, health and ammo, you have twice the incentive to play defensively, avoid enemies, but you also have to be aggressive and expose yourself to more danger so you can rack up the kill streaks needed to make it worth your while.while. You can eventually purchase an upgrade that allows the timer to tick down much more slowly between kills, allowing you ease up on the pace and play more defensively.
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None


* ''DinoCrisis 2'' rewards you with huge bonuses for completing a kill streak in an area without getting hurt. Since the points are used as in-game currency, it's definitely in your best interest to avoid enemy attacks as much as possible for more reasons than the obvious.

to:

* ''DinoCrisis 2'' rewards you with huge bonuses handsomely for completing a kill streak in an area a given area, and throws a '''huge''' bonus on top of that for scoring one without getting hurt. taking any hits. Since the points are used as in-game currency, it's definitely in currency to buy weapons, health and ammo, you have twice the incentive to play defensively, but you also have to be aggressive to rack up the kill streaks needed to make it worth your best interest to avoid enemy attacks as much as possible for more reasons than the obvious.while.
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None

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* ''DinoCrisis 2'' rewards you with huge bonuses for completing a kill streak in an area without getting hurt. Since the points are used as in-game currency, it's definitely in your best interest to avoid enemy attacks as much as possible for more reasons than the obvious.
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* ''{{Borderlands}}'' awards [[ExperienceBooster XP bonuses]] for consecutive kills with no more than a few seconds between each. The top level is called "Conveyor of Death" and requires 25 kills.

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* ''{{Borderlands}}'' ''VideoGame/{{Borderlands}}'' awards [[ExperienceBooster XP bonuses]] for consecutive kills with no more than a few seconds between each. The top level is called "Conveyor of Death" and requires 25 kills.
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* {{Borderlands}} awards XP bonuses for consecutive kills with no more than a few seconds between each. The top level is called "Conveyor of Death" and requires 25 kills.

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* {{Borderlands}} ''{{Borderlands}}'' awards [[ExperienceBooster XP bonuses bonuses]] for consecutive kills with no more than a few seconds between each. The top level is called "Conveyor of Death" and requires 25 kills.
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* {{Borderlands}} awards XP bonuses for consecutive kills with no more than a few seconds between each. The top level is called "Conveyor of Death" and requires 25 kills.
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* ''VideoGame/Divekick'': calls out your consecutive headshot streaks. "Double Kill" for two, "Multi Kill" for three, "On a Rampage" for four, and "Total Domination" for a perfect 5-headshot streak. You'll get a PSN trophy if you pull off Total Domination in a ranked match.
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* ''DonkeyKongCountryReturns'': defeating 3 enemies in a row will reward 1 banana coin and more for every defeat after that.

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* ''DonkeyKongCountryReturns'': ''VideoGame/DonkeyKongCountryReturns'': defeating 3 enemies in a row will reward 1 banana coin and more for every defeat after that.
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** ''Call Of Duty: World at War'' also has three: a [[EnemyDetectingRadar Recon Plane]] (3), an [[DeathFromAbove Air Strike]] (5) and [[AngryGuardDog Attack Dogs]] (7)

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** ''Call Of Duty: World at War'' also has three: a [[EnemyDetectingRadar Recon Plane]] (3), an [[DeathFromAbove Air Artillery Strike]] (5) and [[AngryGuardDog Attack Dogs]] (7)

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** ''Modern Warfare 3'' expands on this with "Strike Packages", killstreak rewards tied to your custom classes - you can choose an Assault package to get the usual directly-offensive killstreak rewards, a Support package to get ''point''streaks instead that don't reset upon your death and allow you to both help your team survive longer and see the enemy better, or a Specialist package to acquire additional perks as you make kills.

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** ''Modern Warfare 3'' expands on this with "Strike Packages", killstreak rewards tied to your custom classes - you can choose an Assault package to get the usual directly-offensive killstreak rewards, a Support package to get ''point''streaks instead that don't reset upon your death and allow you to both help your team survive longer and see the enemy better, or a Specialist package to acquire additional perks as you make kills. Regardless of your streak setup, there's also a hidden fourth kill/pointstreak, the "M.O.A.B.", at 25 kills, which is much like the Tactical Nuke but less abuseable - it kills every enemy on the map, but rather than ending the game at that, just gives doubled experience to the team that called it in for the rest of the match.
** ''VideoGame/CallOfDutyBlackOps2'' switches to a "scorestreak" system, wherein streak rewards are given based on how many points you make in a life. Functionally it's the same as the killstreaks from ''Black Ops'', except you can now gain the same streak reward multiple times in one life.
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** ''VideoGame/AssassinsCreedIII'' plays this straighter - some EliteMooks are normally able to counter Kill Streaks, but if you have built up enough kills from normal mooks, they will be scared into vulnerability.

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** ''VideoGame/AssassinsCreedIII'' plays this straighter - some EliteMooks are normally able to counter Kill Streaks, but if you have built up enough kills from normal mooks, kills, they will be scared into vulnerability.

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May overlap with AwesomenessMeter, IdiosyncraticComboLevels, or ScoreMultiplier if an unbroken kill streak contributes to filling it.

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May overlap with AwesomenessMeter, IdiosyncraticComboLevels, or ScoreMultiplier if an unbroken kill streak contributes to filling it. Compare UnstableEquilibrium, which is also a means of rewarding good players by helping them get even better scores.



* While ''[[VideoGame/AssassinsCreedBrotherhood Assassin's Creed Brotherhood]]'' doesn't feature any extra bonus for its Kill Streaks (actually named that, it's a feature where you can one-hit-kill an enemy who is in range of you when you kill another), it's VR training does have a survival mode, that counts how many enemies you can kill before taking damage.

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* While ''[[VideoGame/AssassinsCreedBrotherhood Assassin's Creed Brotherhood]]'' ''VideoGame/AssassinsCreedBrotherhood'' doesn't feature any extra bonus for its Kill Streaks (actually named that, it's a feature where you can one-hit-kill an enemy who is in range of you when you kill another), it's its VR training does have a survival mode, mode that counts how many enemies you can kill before taking damage.damage.
** ''VideoGame/AssassinsCreedIII'' plays this straighter - some EliteMooks are normally able to counter Kill Streaks, but if you have built up enough kills from normal mooks, they will be scared into vulnerability.



** ''ModernWarfare 2'' introduces Death Streaks as well, giving a player who is suffering a string of losses a helping hand to turn the tide. While the player can only equip three Kill Streak rewards at a time, they have an expanded list to choose from, all the way from UAV's (3) and sentry guns (5) up to {{EMP}}'s (15) and [[NukeEm Tactical Nukes]] (25) (AKA, 'The "I Win" button')

to:

** ''ModernWarfare 2'' introduces Death Streaks as well, giving a player who is suffering a string of losses a helping hand to turn the tide. While the player can only equip three Kill Streak rewards at a time, they have an expanded list to choose from, all the way from UAV's [=UAVs=] (3) and sentry guns (5) up to {{EMP}}'s (15) and [[NukeEm Tactical Nukes]] (25) (AKA, 'The "I Win" button')

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