History Main / KillStreak

21st Jun '16 2:15:44 AM ironcommando
Is there an issue? Send a Message


* In ''Franchise/{{Pokemon}}'', the ability Moxie increases the Pokemon's Attack by 1 stage for every opponent it defeats.

to:

* In ''Franchise/{{Pokemon}}'', the ability Moxie increases the Pokemon's Attack by 1 stage for every opponent it defeats. The ability Soul Heart does the same for Special Attack instead for any pokemon that faints, which includes opponents.
31st Jan '16 3:25:55 PM Kadorhal
Is there an issue? Send a Message


*** Announcements for killstreaks without dying: Killing Spree, Rampage, Dominating, Godlike. Later games add Wicked Sick.
*** ''VideoGame/UnrealTournament2004'' adds 15-kill-streaks with specific weapons: Bio Hazard for Bio Rifle, Flak Monkey for Flak Cannon and Head Hunter for five [[BoomHeadshot headshot]] kills with the Sniper Rifle.

to:

*** Announcements for killstreaks streaks of five kills in a row without dying: Killing Spree, Rampage, Dominating, Unstoppable, Godlike. Later games add Wicked Sick.
*** ''VideoGame/UnrealTournament2004'' adds 15-kill-streaks streaks for kills with specific weapons: Bio Hazard for 15 kills with the Bio Rifle, Flak Monkey for 15 Flak Cannon kills and Head Hunter for five [[BoomHeadshot headshot]] kills with the Sniper Rifle.
30th Jan '16 10:41:20 AM spiritsunami
Is there an issue? Send a Message

Added DiffLines:

* Most ''Franchise/SonicTheHedgehog'' games have some form of this in their scoring. Like the ''Super Mario Bros.'' examples below, ''Sonic the Hedgehog 3'' even had an infinite 1-up trick.
**Weirdly, ''SonicAdventure2'' {{cap}}ped the bonus, so at points where there were a large enough number of targets for lock-ons, it was actually more advantageous to destroy them in groups rather than all at once.
22nd Dec '15 11:01:11 AM LucaEarlgrey
Is there an issue? Send a Message


* {{Rhythm Game}}s often feature a variation of this, known as "combo" or "chain"; hitting consecutive notes without getting a sufficiently bad judgement rank will increase the counter. In some games, having a high enough chain will give bonus points, but in some other games, it's simply used to indicate how many notes it's been since your last major mistake.

to:

* {{Rhythm Game}}s often feature a variation of this, known as "combo" or "chain"; hitting consecutive notes without getting a sufficiently bad judgement rank will increase the counter. In some games, having a high enough chain will give bonus points, but in some other games, it's simply used to indicate how many notes it's been since your last major mistake. Completing a stage without any significant mistakes is commonly called a "full combo".
22nd Dec '15 10:58:12 AM LucaEarlgrey
Is there an issue? Send a Message


* In the {{Namco}} arcade games ''VideoGame/TimeCrisis'' (beginning with ''Time Crisis II'') and ''VideoGame/RazingStorm'', landing hits increased your combo meter, but it would get reset if you got damaged. You could get it ludicrously high if you manage to avoid all damage.

to:

* In the {{Namco}} arcade games ''VideoGame/TimeCrisis'' (beginning with ''Time Crisis II'') and ''VideoGame/RazingStorm'', landing hits increased increases your combo meter, but it would get reset if you got damaged. You could get it ludicrously high if you manage to avoid all damage.too long of a delay between hits or taking damage resets the meter.
22nd Dec '15 10:56:51 AM LucaEarlgrey
Is there an issue? Send a Message


* {{Rhythm Game}}s often feature a variation of this, often known as "combo" or "chain"; hitting consecutive notes without getting a sufficiently bad judgement rank will increase the counter. In some games, having a high enough chain will give bonus points, but in some other games, it's simply used to indicate how many notes it's been since your last major mistake.

to:

* {{Rhythm Game}}s often feature a variation of this, often known as "combo" or "chain"; hitting consecutive notes without getting a sufficiently bad judgement rank will increase the counter. In some games, having a high enough chain will give bonus points, but in some other games, it's simply used to indicate how many notes it's been since your last major mistake.
22nd Dec '15 10:56:39 AM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* {{Rhythm Game}}s often feature a variation of this, often known as "combo" or "chain"; hitting consecutive notes without getting a sufficiently bad judgement rank will increase the counter. In some games, having a high enough chain will give bonus points, but in some other games, it's simply used to indicate how many notes it's been since your last major mistake.
21st Dec '15 7:39:24 AM Waddle
Is there an issue? Send a Message


[[caption-width-right:167:[[VideoGame/UnrealTournament M-M-M-M-MONSTER KILL!!]]]]

to:

[[caption-width-right:167:[[VideoGame/UnrealTournament [[caption-width-right:172:[[VideoGame/UnrealTournament M-M-M-M-MONSTER KILL!!]]]]
21st Dec '15 4:52:26 AM Waddle
Is there an issue? Send a Message



to:

[[caption-width-right:167:[[VideoGame/UnrealTournament M-M-M-M-MONSTER KILL!!]]]]
13th Aug '15 12:57:59 PM KZN02
Is there an issue? Send a Message


** The Sniper's [[http://wiki.teamfortress.com/wiki/Hitman%27s_Heatmaker Hitman's Heatmaker]] can fill its Focus meter during Focus mode through kills and assists. Also, his [[https://wiki.teamfortress.com/wiki/Machina Machina]] can penetrate foes on a full charge, meaning he can [[UpToEleven kill multiple people at once]].

to:

** The Sniper's [[http://wiki.teamfortress.com/wiki/Hitman%27s_Heatmaker Hitman's Heatmaker]] can fill its Focus meter during Focus mode through kills and assists. Also, his [[https://wiki.teamfortress.com/wiki/Machina Machina]] can penetrate foes on a full charge, meaning he can [[UpToEleven kill multiple people at once]].
This list shows the last 10 events of 131. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.KillStreak