History Main / KillStreak

21st Nov '16 1:25:28 AM KZN02
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* In ''Franchise/{{Pokemon}}'', the ability Moxie increases the Pokemon's Attack by 1 stage for every opponent it defeats. The ability Soul Heart does the same for Special Attack instead for any pokemon that faints, which includes opponents.

to:

* In ''Franchise/{{Pokemon}}'', the ability Moxie increases the Pokemon's Attack by 1 stage for every opponent it defeats. The ability Soul Heart does the same for Special Attack instead for any pokemon that faints, which includes opponents.
opponents. The Ultra Beast exclusive ability Beast Boost increases the Pokemon's highest stat.
7th Oct '16 2:47:20 AM Skargoth
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!!Examples:
* While ''VideoGame/AssassinsCreedBrotherhood'' doesn't feature any extra bonus for its Kill Streaks (actually named that, it's a feature where you can one-hit-kill an enemy who is in range of you when you kill another), its VR training does have a survival mode that counts how many enemies you can kill before taking damage.

to:

!!Examples:
[[foldercontrol]]

!!Examples

[[folder:Action-Adventure Games]]

* ''Franchise/AssassinsCreed''
**
While ''VideoGame/AssassinsCreedBrotherhood'' doesn't feature any extra bonus for its Kill Streaks (actually named that, it's a feature where you can one-hit-kill an enemy who is in range of you when you kill another), its VR training does have a survival mode that counts how many enemies you can kill before taking damage.



* ''[[VideoGame/BattlefieldBadCompany Battlefield Bad Company 2]]'': Rewards players with medals for Kill Streaks 6 or 8 kills long.
* ''{{VideoGame/Bug}}!'' has ''hit streaks'', every time Bug successfully jumps on an enemy without landing on the ground, [[http://www.youtube.com/watch?v=i8boh2TsnG0 he gains more points]] (1 hit- 50, 2 hits- 100, 3 hits- 200, 4- 500, 5 or more- 1000)
* ''VideoGame/{{Borderlands}}'' awards [[ExperienceBooster XP bonuses]] for consecutive kills with no more than a few seconds between each. The top level is called "Conveyor of Death" and requires 25 kills.
* Beginning with ''Call of Duty 4'', games in the ''VideoGame/CallOfDuty''/''VideoGame/ModernWarfare'' series have deployable Kill Streak rewards for reaching certain streak counts in multiplayer:
** ''Call of Duty 4: Modern Warfare'' has three: a [[EnemyDetectingRadar UAV]] (3), an [[DeathFromAbove Air Strike]] (5) and an [[GunshipRescue Attack Helicopter]] (7).
** ''Call Of Duty: World at War'' also has three: a Recon Plane (3), an Artillery Strike (5) and [[AngryGuardDog Attack Dogs]] (7).
** ''Modern Warfare 2'' introduces Death Streaks as well, giving a player who is suffering a string of losses a helping hand to turn the tide. While the player can still only equip three Kill Streak rewards at a time, they have an expanded list to choose from, all the way from [=UAVs=] (3), ''[[InterfaceScrew counter]]''-[=UAVs=] (4) and sentry guns (5) up to {{EMP}}'s (15) and [[NukeEm Tactical Nukes]] (25; AKA 'The "I Win" button'). This game's utilization and prevalence of streaks (in particular the aforementioned Nuke) [[BrokenBase broke the base]]. This game also introduced a reward for players who kill others who are just a kill short of a Kill Streak reward (Buzzkill).
** ''VideoGame/CallOfDutyBlackOps'' also has an expansive list of Kill Streaks, such as a deployable SAM launcher that can destroy opposing killstreak rewards, and an SR-71 Blackbird, which is a better version of the Spy Plane which cannot be shot down. It also introduced bonus weapons that can be received as a streak reward, such as the "Death Machine" [[GatlingGood minigun]] and the "Grim Reaper" [[KillItWithFire incendiary rocket launcher]].
** ''Modern Warfare 3'' expands on this with "Strike Packages", killstreak rewards tied to your custom classes - you can choose an Assault package to get the usual directly-offensive killstreak rewards, a Support package to get ''point''streaks instead that don't reset upon your death and allow you to both help your team survive longer and see the enemy better, or a Specialist package to acquire additional perks as you make kills. Regardless of your streak setup, there's also a hidden fourth kill/pointstreak, the "M.O.A.B.", at 25 kills, which is much like the Tactical Nuke but less abuseable - it kills every enemy on the map, but rather than ending the game at that, just gives doubled experience to the team that called it in for the rest of the match.
** ''VideoGame/CallOfDutyBlackOps2'' switches to a "scorestreak" system, wherein streak rewards are given based on how many points you make in a life. Functionally it's the same as the killstreaks from ''Black Ops'', except you can now gain the same streak reward multiple times in one life. It's also still possible to gain new streaks by way of kills made with prior streak rewards (something that was removed from ''[=MW3=]'' due to how broken it could get in ''[=MW2=]''), but is much harder to do so, as killing someone with a streak reward only gives you a fourth as many points as you would get for killing him with your own weapons.
* ''VideoGame/TheClub'': Designed around this.



* ''VideoGame/TheMatrixPathOfNeo'' has these - killing a SWAT team in 5 minutes, surviving 10 waves of Smiths that earns new moves and unlocks ConceptArt.

[[/folder]]

[[folder:Fighting Games]]



* ''VideoGame/DonkeyKongCountryReturns'': defeating 3 enemies in a row will reward 1 banana coin and more for every defeat after that.
* This is a core scoring mechanic of the ''VideoGame/DonPachi'' series. In general, defeating enemies in a row is worth bonus points, while letting your combo meter run out or getting hit breaks your chain. In later games, each subsequent enemy in a chain is worth its base value plus the base value of all previous enemies in the chain combined. This can lead to some [[PinballScoring pretty ridiculously big numbers]]; for example, a perfect chain through stage 5 ([[NintendoHard much easier said than done]]) in ''[=DoDonPachi Dai-Fukkatsu=]'' with some good Hyper Counter usage will result in the last couple enemies in the stage being worth over 100 million points each.
* ''Videogame/DoomTheRoguelike'' awards the player with a UAC Star medal for killing a number of enemies without taking damage - 25 enemies for bronze, 50 for silver and 100 for gold. In a little downplay of this trope, it also awards the Untouchable Badge, Untouchable Medal and Untouchable Cross for winning the game with less than 500, 200 and 50 damage taken throughout the whole game.
* In ''VideoGame/FinalFantasyXII'', you can chain enemies of the same type. Killing a certain amount will raise your chain level, and each level will increase the chances of getting a rare drop.
* The AnnouncerChatter in ''Franchise/{{Halo}}'' uses [[{{Crunchtastic}} fictional adjectives involving the word "kill"]].
* In ''VideoGame/TheHouseOfTheDeadOverkill'', you can climb up the violence ladder the more kills you get without missing or being hurt. Extreme Violence, Hardcore Violence, Ultra Violence, Psychotic, and finally ''Goregasm'' (which is accompanied by a waving American flag in the original Wii version) - each condition increases the amount of points a kill will net you (sequentially 200, 300, 400 and 500 for the first four streaks, then doubling to 1000 for Goregasm), and as such a long Goregasm is a definite requirement for a high score.
* At one specific point towards the end of ''VideoGame/JadeEmpire'', the player has the opportunity to [[AndNowForSomeoneCompletelyDifferent take control of Black Whirlwind]] for a fight against a siege golem and a horde of Lotus Assassin {{Mook}}s. The assassins will keep dropping into the arena until the golem is dead and all die in one hit. A LargeHam announcer will gleefully bestow titles on you for every multiple of 20 assassins rendered into LudicrousGibs, up to 150 (at which point he will berate you for not just ''killing the damn golem already'').
* In ''VideoGame/LeagueOfLegends'', racking up a killstreak without dying will cause the announcer to declare after 3, 4, 5, 6, 7 and 8+ kills respectively: killing spree, rampage, unstoppable, dominating, godlike and legendary. Getting a bunch of kills quickly after one another has her announce double kill, triple kill, quadra kill and penta kill. This provides no actual benefit to the player, though, and it instead [[MoneyMultiplier raises the amount of gold]] their enemies will get from killing ''them'' as their streak rises. Likewise, dying over and over reduces gold gained from you by 70% each time.
* In ''Franchise/{{Pokemon}}'', the ability Moxie increases the Pokemon's Attack by 1 stage for every opponent it defeats. The ability Soul Heart does the same for Special Attack instead for any pokemon that faints, which includes opponents.
* In ''VideoGame/{{Purple}}'', [[GoombaStomp stomping enemies]] continuously without landing will yield bigger amounts of points and eventually 1-ups.
* In ''VideoGame/ResidentEvil4'', in the Mercenaries mode, the more kills in a row you get, the more points you get, which in turn can be used to get unlockables.
* ''VideoGame/RatchetAndClank'' games since the second one feature a [[MoneyMultiplier bolt multiplier]] (which multiplies the amount of bolts, the in-game currency, enemies drop) on a NewGamePlus. It increases by one for every time you kill an enemy up to a maximum of x20, and resets to x1 if you get hit.
* In the {{Namco}} arcade games ''VideoGame/TimeCrisis'' (beginning with ''Time Crisis II'') and ''VideoGame/RazingStorm'', landing hits increases your combo meter, but too long of a delay between hits or taking damage resets the meter.
* ''VideoGame/RedFaction: Guerrilla'' awards an achievement for achieving 25 kill streaks throughout the game.
* {{Rhythm Game}}s often feature a variation of this, known as "combo" or "chain"; hitting consecutive notes without getting a sufficiently bad judgement rank will increase the counter. In some games, having a high enough chain will give bonus points, but in some other games, it's simply used to indicate how many notes it's been since your last major mistake. Completing a stage without any significant mistakes is commonly called a "full combo".
* Getting a kill streak actually figures into ''VideoGame/SewerShark'''s plot. You need to pull in higher and higher numbers of "pounds of tubesteak" to maintain your job as a sewer jockey and, thereby, earn a ticket to Solar City as a reward. Later on, critters attack you to drain your energy reserves, meaning you're just shooting them to live longer... and ''later'' on, they start {{One Hit Kill}}ing you, further boosting that second incentive.
* Most ''Franchise/SonicTheHedgehog'' games have some form of this in their scoring. Like the ''Super Mario Bros.'' examples below, ''Sonic the Hedgehog 3'' even had an infinite 1-up trick.
** Weirdly, ''SonicAdventure2'' {{cap}}ped the bonus, so at points where there were a large enough number of targets for lock-ons, it was actually more advantageous to destroy them in groups rather than all at once.



* As seen in the trope image, many installments of the ''Franchise/SuperMarioBros'' series give increasing point bonuses, and eventually [[OneUp extra lives]], for consecutive kills, whether it be multiple {{Goomba Stomp}}s or using a shell. This can be exploited to gain InfiniteOneUps.

to:


[[/folder]]

[[folder:First-Person Shooter]]

* As seen in the trope image, many installments of the ''Franchise/SuperMarioBros'' series give increasing point bonuses, and eventually [[OneUp extra lives]], ''[[VideoGame/BattlefieldBadCompany Battlefield Bad Company 2]]'': Rewards players with medals for Kill Streaks 6 or 8 kills long.
* ''VideoGame/{{Borderlands}}'' awards [[ExperienceBooster XP bonuses]]
for consecutive kills with no more than a few seconds between each. The top level is called "Conveyor of Death" and requires 25 kills.
* Beginning with ''Call of Duty 4'', games in the ''VideoGame/CallOfDuty''/''VideoGame/ModernWarfare'' series have deployable Kill Streak rewards for reaching certain streak counts in multiplayer:
** ''Call of Duty 4: Modern Warfare'' has three: a [[EnemyDetectingRadar UAV]] (3), an [[DeathFromAbove Air Strike]] (5) and an [[GunshipRescue Attack Helicopter]] (7).
** ''Call Of Duty: World at War'' also has three: a Recon Plane (3), an Artillery Strike (5) and [[AngryGuardDog Attack Dogs]] (7).
** ''Modern Warfare 2'' introduces Death Streaks as well, giving a player who is suffering a string of losses a helping hand to turn the tide. While the player can still only equip three Kill Streak rewards at a time, they have an expanded list to choose from, all the way from [=UAVs=] (3), ''[[InterfaceScrew counter]]''-[=UAVs=] (4) and sentry guns (5) up to {{EMP}}'s (15) and [[NukeEm Tactical Nukes]] (25; AKA 'The "I Win" button'). This game's utilization and prevalence of streaks (in particular the aforementioned Nuke) [[BrokenBase broke the base]]. This game also introduced a reward for players who kill others who are just a kill short of a Kill Streak reward (Buzzkill).
** ''VideoGame/CallOfDutyBlackOps'' also has an expansive list of Kill Streaks, such as a deployable SAM launcher that can destroy opposing killstreak rewards, and an SR-71 Blackbird, which is a better version of the Spy Plane which cannot be shot down. It also introduced bonus weapons that can be received as a streak reward, such as the "Death Machine" [[GatlingGood minigun]] and the "Grim Reaper" [[KillItWithFire incendiary rocket launcher]].
** ''Modern Warfare 3'' expands on this with "Strike Packages", killstreak rewards tied to your custom classes - you can choose an Assault package to get the usual directly-offensive killstreak rewards, a Support package to get ''point''streaks instead that don't reset upon your death and allow you to both help your team survive longer and see the enemy better, or a Specialist package to acquire additional perks as you make kills. Regardless of your streak setup, there's also a hidden fourth kill/pointstreak, the "M.O.A.B.", at 25
kills, whether which is much like the Tactical Nuke but less abuseable - it be kills every enemy on the map, but rather than ending the game at that, just gives doubled experience to the team that called it in for the rest of the match.
** ''VideoGame/CallOfDutyBlackOps2'' switches to a "scorestreak" system, wherein streak rewards are given based on how many points you make in a life. Functionally it's the same as the killstreaks from ''Black Ops'', except you can now gain the same streak reward
multiple {{Goomba Stomp}}s or using a shell. This can be exploited times in one life. It's also still possible to gain InfiniteOneUps.new streaks by way of kills made with prior streak rewards (something that was removed from ''[=MW3=]'' due to how broken it could get in ''[=MW2=]''), but is much harder to do so, as killing someone with a streak reward only gives you a fourth as many points as you would get for killing him with your own weapons.
* The AnnouncerChatter in ''Franchise/{{Halo}}'' uses [[{{Crunchtastic}} fictional adjectives involving the word "kill"]].



* ''VideoGame/TransformersWarForCybertron''



* ''VideoGame/TheMatrixPathOfNeo'' has these - killing a SWAT team in 5 minutes, surviving 10 waves of Smiths that earns new moves and unlocks ConceptArt.

to:


[[/folder]]

[[folder:Multiplayer Online Battle Arena]]

* ''VideoGame/TheMatrixPathOfNeo'' In ''VideoGame/LeagueOfLegends'', racking up a killstreak without dying will cause the announcer to declare after 3, 4, 5, 6, 7 and 8+ kills respectively: killing spree, rampage, unstoppable, dominating, godlike and legendary. Getting a bunch of kills quickly after one another has these her announce double kill, triple kill, quadra kill and penta kill. This provides no actual benefit to the player, though, and it instead [[MoneyMultiplier raises the amount of gold]] their enemies will get from killing ''them'' as their streak rises. Likewise, dying over and over reduces gold gained from you by 70% each time.

[[/folder]]

[[folder:Platformer]]

* ''{{VideoGame/Bug}}!'' has ''hit streaks'', every time Bug successfully jumps on an enemy without landing on the ground, [[http://www.youtube.com/watch?v=i8boh2TsnG0 he gains more points]] (1 hit- 50, 2 hits- 100, 3 hits- 200, 4- 500, 5 or more- 1000)
* ''VideoGame/DonkeyKongCountryReturns'': defeating 3 enemies in a row will reward 1 banana coin and more for every defeat after that.
* In ''VideoGame/{{Purple}}'', [[GoombaStomp stomping enemies]] continuously without landing will yield bigger amounts of points and eventually 1-ups.
* ''VideoGame/RatchetAndClank'' games since the second one feature a [[MoneyMultiplier bolt multiplier]] (which multiplies the amount of bolts, the in-game currency, enemies drop) on a NewGamePlus. It increases by one for every time you kill an enemy up to a maximum of x20, and resets to x1 if you get hit.
* Most ''Franchise/SonicTheHedgehog'' games have some form of this in their scoring. Like the ''Super Mario Bros.'' examples below, ''Sonic the Hedgehog 3'' even had an infinite 1-up trick.
** Weirdly, ''SonicAdventure2'' {{cap}}ped the bonus, so at points where there were a large enough number of targets for lock-ons, it was actually more advantageous to destroy them in groups rather than all at once.
* As seen in the trope image, many installments of the ''Franchise/SuperMarioBros'' series give increasing point bonuses, and eventually [[OneUp extra lives]], for consecutive kills, whether it be multiple {{Goomba Stomp}}s or using a shell. This can be exploited to gain InfiniteOneUps.

[[/folder]]

[[folder:Rail Shooter]]

* In ''VideoGame/TheHouseOfTheDeadOverkill'', you can climb up the violence ladder the more kills you get without missing or being hurt. Extreme Violence, Hardcore Violence, Ultra Violence, Psychotic, and finally ''Goregasm'' (which is accompanied by a waving American flag in the original Wii version)
- each condition increases the amount of points a kill will net you (sequentially 200, 300, 400 and 500 for the first four streaks, then doubling to 1000 for Goregasm), and as such a long Goregasm is a definite requirement for a high score.
* In the {{Namco}} arcade games ''VideoGame/TimeCrisis'' (beginning with ''Time Crisis II'') and ''VideoGame/RazingStorm'', landing hits increases your combo meter, but too long of a delay between hits or taking damage resets the meter.
* Getting a kill streak actually figures into ''VideoGame/SewerShark'''s plot. You need to pull in higher and higher numbers of "pounds of tubesteak" to maintain your job as a sewer jockey and, thereby, earn a ticket to Solar City as a reward. Later on, critters attack you to drain your energy reserves, meaning you're just shooting them to live longer... and ''later'' on, they start {{One Hit Kill}}ing you, further boosting that second incentive.

[[/folder]]

[[folder:Rhythm Games]]

* {{Rhythm Game}}s often feature a variation of this, known as "combo" or "chain"; hitting consecutive notes without getting a sufficiently bad judgement rank will increase the counter. In some games, having a high enough chain will give bonus points, but in some other games, it's simply used to indicate how many notes it's been since your last major mistake. Completing a stage without any significant mistakes is commonly called a "full combo".

[[/folder]]

[[folder:Roguelike]]

* ''Videogame/DoomTheRoguelike'' awards the player with a UAC Star medal for
killing a SWAT team number of enemies without taking damage - 25 enemies for bronze, 50 for silver and 100 for gold. In a little downplay of this trope, it also awards the Untouchable Badge, Untouchable Medal and Untouchable Cross for winning the game with less than 500, 200 and 50 damage taken throughout the whole game.

[[/folder]]

[[folder:Role-Playing Games]]

* In ''VideoGame/FinalFantasyXII'', you can chain enemies of the same type. Killing a certain amount will raise your chain level, and each level will increase the chances of getting a rare drop.
* At one specific point towards the end of ''VideoGame/JadeEmpire'', the player has the opportunity to [[AndNowForSomeoneCompletelyDifferent take control of Black Whirlwind]] for a fight against a siege golem and a horde of Lotus Assassin {{Mook}}s. The assassins will keep dropping into the arena until the golem is dead and all die
in 5 minutes, surviving 10 waves one hit. A LargeHam announcer will gleefully bestow titles on you for every multiple of Smiths 20 assassins rendered into LudicrousGibs, up to 150 (at which point he will berate you for not just ''killing the damn golem already'').
* In ''Franchise/{{Pokemon}}'', the ability Moxie increases the Pokemon's Attack by 1 stage for every opponent it defeats. The ability Soul Heart does the same for Special Attack instead for any pokemon
that earns new moves and unlocks ConceptArt.faints, which includes opponents.

[[/folder]]

[[folder:Shooter]]

* This is a core scoring mechanic of the ''VideoGame/DonPachi'' series. In general, defeating enemies in a row is worth bonus points, while letting your combo meter run out or getting hit breaks your chain. In later games, each subsequent enemy in a chain is worth its base value plus the base value of all previous enemies in the chain combined. This can lead to some [[PinballScoring pretty ridiculously big numbers]]; for example, a perfect chain through stage 5 ([[NintendoHard much easier said than done]]) in ''[=DoDonPachi Dai-Fukkatsu=]'' with some good Hyper Counter usage will result in the last couple enemies in the stage being worth over 100 million points each.

[[/folder]]

[[folder:Survival Horror]]

* In ''VideoGame/ResidentEvil4'', in the Mercenaries mode, the more kills in a row you get, the more points you get, which in turn can be used to get unlockables.

[[/folder]]

[[folder:Third-Person Shooter]]

* ''VideoGame/TheClub'': Designed around this.
* ''VideoGame/RedFaction: Guerrilla'' awards an achievement for achieving 25 kill streaks throughout the game.
* ''VideoGame/TransformersWarForCybertron''

[[/folder]]

[[folder:Turn-based Tactics]]


Added DiffLines:


[[/folder]]
21st Jun '16 2:15:44 AM ironcommando
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* In ''Franchise/{{Pokemon}}'', the ability Moxie increases the Pokemon's Attack by 1 stage for every opponent it defeats.

to:

* In ''Franchise/{{Pokemon}}'', the ability Moxie increases the Pokemon's Attack by 1 stage for every opponent it defeats. The ability Soul Heart does the same for Special Attack instead for any pokemon that faints, which includes opponents.
31st Jan '16 3:25:55 PM Kadorhal
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*** Announcements for killstreaks without dying: Killing Spree, Rampage, Dominating, Godlike. Later games add Wicked Sick.
*** ''VideoGame/UnrealTournament2004'' adds 15-kill-streaks with specific weapons: Bio Hazard for Bio Rifle, Flak Monkey for Flak Cannon and Head Hunter for five [[BoomHeadshot headshot]] kills with the Sniper Rifle.

to:

*** Announcements for killstreaks streaks of five kills in a row without dying: Killing Spree, Rampage, Dominating, Unstoppable, Godlike. Later games add Wicked Sick.
*** ''VideoGame/UnrealTournament2004'' adds 15-kill-streaks streaks for kills with specific weapons: Bio Hazard for 15 kills with the Bio Rifle, Flak Monkey for 15 Flak Cannon kills and Head Hunter for five [[BoomHeadshot headshot]] kills with the Sniper Rifle.
30th Jan '16 10:41:20 AM spiritsunami
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Added DiffLines:

* Most ''Franchise/SonicTheHedgehog'' games have some form of this in their scoring. Like the ''Super Mario Bros.'' examples below, ''Sonic the Hedgehog 3'' even had an infinite 1-up trick.
**Weirdly, ''SonicAdventure2'' {{cap}}ped the bonus, so at points where there were a large enough number of targets for lock-ons, it was actually more advantageous to destroy them in groups rather than all at once.
22nd Dec '15 11:01:11 AM LucaEarlgrey
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* {{Rhythm Game}}s often feature a variation of this, known as "combo" or "chain"; hitting consecutive notes without getting a sufficiently bad judgement rank will increase the counter. In some games, having a high enough chain will give bonus points, but in some other games, it's simply used to indicate how many notes it's been since your last major mistake.

to:

* {{Rhythm Game}}s often feature a variation of this, known as "combo" or "chain"; hitting consecutive notes without getting a sufficiently bad judgement rank will increase the counter. In some games, having a high enough chain will give bonus points, but in some other games, it's simply used to indicate how many notes it's been since your last major mistake. Completing a stage without any significant mistakes is commonly called a "full combo".
22nd Dec '15 10:58:12 AM LucaEarlgrey
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* In the {{Namco}} arcade games ''VideoGame/TimeCrisis'' (beginning with ''Time Crisis II'') and ''VideoGame/RazingStorm'', landing hits increased your combo meter, but it would get reset if you got damaged. You could get it ludicrously high if you manage to avoid all damage.

to:

* In the {{Namco}} arcade games ''VideoGame/TimeCrisis'' (beginning with ''Time Crisis II'') and ''VideoGame/RazingStorm'', landing hits increased increases your combo meter, but it would get reset if you got damaged. You could get it ludicrously high if you manage to avoid all damage.too long of a delay between hits or taking damage resets the meter.
22nd Dec '15 10:56:51 AM LucaEarlgrey
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* {{Rhythm Game}}s often feature a variation of this, often known as "combo" or "chain"; hitting consecutive notes without getting a sufficiently bad judgement rank will increase the counter. In some games, having a high enough chain will give bonus points, but in some other games, it's simply used to indicate how many notes it's been since your last major mistake.

to:

* {{Rhythm Game}}s often feature a variation of this, often known as "combo" or "chain"; hitting consecutive notes without getting a sufficiently bad judgement rank will increase the counter. In some games, having a high enough chain will give bonus points, but in some other games, it's simply used to indicate how many notes it's been since your last major mistake.
22nd Dec '15 10:56:39 AM LucaEarlgrey
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Added DiffLines:

* {{Rhythm Game}}s often feature a variation of this, often known as "combo" or "chain"; hitting consecutive notes without getting a sufficiently bad judgement rank will increase the counter. In some games, having a high enough chain will give bonus points, but in some other games, it's simply used to indicate how many notes it's been since your last major mistake.
21st Dec '15 7:39:24 AM Waddle
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[[caption-width-right:167:[[VideoGame/UnrealTournament M-M-M-M-MONSTER KILL!!]]]]

to:

[[caption-width-right:167:[[VideoGame/UnrealTournament [[caption-width-right:172:[[VideoGame/UnrealTournament M-M-M-M-MONSTER KILL!!]]]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.KillStreak