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** Mando'a, the Mandalorian Language, gets a lot of flak for being pretty much a re-lex of English. Most of the criticism is deserved,[[note]]It's got the exact same phonemes (except for the voiced and unvoiced Th's, Z, and the sound in "vi'''s'''ion") and the same rules for where they can occur (no "ng" initially, for instance); its whole structure is "analytic with a few fusional elements", just like English, e.g. it lacks cases and mostly just inflects verbs for tense (like English); and even the particular details are similar, like how its adjectival suffixes are "-yc" and "-la", which are respectively the MyNaymeIs version of "-ic" and "-al" backwards.[[/note]] but the vehemence—the same can be said of almost every fictional language in almost every franchise's Expanded Universe—is probably part of the backlash against Creator/KarenTraviss and her WriterOnBoard treatment of the Mandalorians.

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** Mando'a, the Mandalorian Language, gets a lot of flak for being pretty much a re-lex of English. Most of the criticism is deserved,[[note]]It's got the exact same phonemes (except for the voiced and unvoiced Th's, Z, and the sound in "vi'''s'''ion") and the same rules for where they can occur (no "ng" initially, for instance); its whole structure is "analytic with a few fusional elements", just like English, e.g. it lacks cases and mostly just inflects verbs for tense (like English); and even the particular details are similar, like how its adjectival suffixes are "-yc" and "-la", which are respectively the MyNaymeIs version of "-ic" and "-al" backwards. While the predecessor languages of both Basic (which as mentioned above is exactly identical to English) and Mando'a originated on the same planet (Coruscant), it's a bit of a stretch for them to be ''that'' closely related. Because the original Mandalorians were a ''different species'' than the Coruscanti humans who spoke proto-Basic. (Only centuries later would the Mandalorians become a multi-species culture that was majority human.) At most you'd realistically expect proto-Basic and proto-Mando'a to have picked up loanwords from each other, not to have the same grammatical structure.[[/note]] but the vehemence—the same can be said of almost every fictional language in almost every franchise's Expanded Universe—is probably part of the backlash against Creator/KarenTraviss and her WriterOnBoard treatment of the Mandalorians.
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* In ''Franchise/AssassinsCreed'', the Isu civilization speak their own language which is modeled after Proto-Indo-European languages such as Indo-Iranian and Italic. In fact, an Assassin linguist specializing in the translation of the Isu alphabet in ''[[VideoGame/AssassinsCreedValhalla Valhalla]]'' theorized that the Indo-European languages and its ancestors were derived from it, or otherwise took heavy influence. Though the linguist makes the case that it's likely that the Isu were far more diverse than they'd realized, as not all Isu scripts are the same, implying that the language may not be the only Isu dialect.
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* ''TabletopGame/WarhammerFantasy'':

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* ''TabletopGame/WarhammerFantasy'':''TabletopGame/{{Warhammer}}'':
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** Bretonnian is a mixture of English and French. The Common dialect is inspired by Old English while the High dialect is Norman French since it is the language of the nobility much like how the aristocracy of Norman and Plantagenet England spoke French while the common folk spoke English until 1399.

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** Bretonnian is a mixture of English and French. The Common dialect is inspired by Old English while the High dialect is Norman French since it is the language of the nobility much like how the aristocracy of Norman and Plantagenet England spoke French while the common folk spoke used English until 1399.
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** Bretonnian is a mixture of English and French. The Common dialect is inspired by Old English while the High dialect is Norman French since it is the language of the nobility much like how the aristocracy of Plantagenet England spoke French while the common folk spoke English until 1399.

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** Bretonnian is a mixture of English and French. The Common dialect is inspired by Old English while the High dialect is Norman French since it is the language of the nobility much like how the aristocracy of Norman and Plantagenet England spoke French while the common folk spoke English until 1399.
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** Bretonnian is a mixture of English and French. The Common dialect is inspired by Old English while the High dialect is Norman French since it is the language of the nobility similar much like how the aristocracy of Plantagenet England spoke French while the common folk spoke English.

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** Bretonnian is a mixture of English and French. The Common dialect is inspired by Old English while the High dialect is Norman French since it is the language of the nobility similar much like how the aristocracy of Plantagenet England spoke French while the common folk spoke English.English until 1399.

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** Reikspiel is based on the German language which makes sense since the Empire of Man is the ''Warhammer'' equivalent of the UsefulNotes/HolyRomanEmpire.

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** Reikspiel is based on the German language which makes sense since the Empire of Man is meant to be the ''Warhammer'' equivalent of the UsefulNotes/HolyRomanEmpire.


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** Bretonnian is a mixture of English and French. The Common dialect is inspired by Old English while the High dialect is Norman French since it is the language of the nobility similar much like how the aristocracy of Plantagenet England spoke French while the common folk spoke English.
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** Reikspiel is based on the German language which makes sense since the Empire of Man is the ''Warhammer'' equivalent of the Holy Roman Empire.

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** Reikspiel is based on the German language which makes sense since the Empire of Man is the ''Warhammer'' equivalent of the Holy Roman Empire.UsefulNotes/HolyRomanEmpire.
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* ''TabletopGame/WarhammerFantasy'':
** Reikspiel is based on the German language which makes sense since the Empire of Man is the ''Warhammer'' equivalent of the Holy Roman Empire.
** Kislevarin derives much of its alphabet and script from several Euro-Asian languages especially Russian considering that the Tzardom of Kislev is a [[CompositeCharacter Composite Empire]] based on UsefulNotes/TsaristRussia, the Polish-Lithuanian Commonwealth and the UsefulNotes/KievanRus.
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Another issue is writing systems. On our own planet there are many forms of writing systems. Some are logographic (Chinese being the most famous), while others are essentially phonetic; of the phonetic ones, some are syllabaries (i.e. each symbol represents a syllable), others are abjads (each symbol represents a consonant, e.g. Arabic and Hebrew), others are abugidas (a cross between abjad and syllabary, e.g. Hindi and the Ethiopic scripts), and some are "true" alphabets (each symbol represents a phoneme, whether consonant or vowel, e.g. Greek and Latin). Some are even a combination of logographic and phonetic (Japanese,[[note]]A combination logography+syllabary[[/note]] ancient Egyptian[[note]]A combination logography+abjad[[/note]]). And there's more: some are made up of separate letters (Latin, Greek, Cyrillic, Armenian,... ), some have connected letters (Hindi) or even a combination (Arabic), some are left to right, some are right to left (Phoenician, Arabic, Hebrew, Aramaic,...), some are top to bottom (the traditional orientation of both the Chinese and Mongol scripts[[note]]Chinese being a logography with characters running top-to-bottom and columns running right-to-left, while Mongol is a mostly-connected alphabet written in top-to-bottom columns arrayed left-to-right[[/note]]), bottom to top (ancient Berber), or even in pairs of columns read in a zig-zag (Mayan). So when it comes to writing systems outside of our own planet, God knows what we should expect. However many aliens in fictional works use writing systems that correlate exactly to the 26 letters of the English alphabet except for the shape of the letters (some even have upper case and lower case).

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Another issue is writing systems. On our own planet there are many forms of writing systems. Some are logographic (Chinese being the most famous), while others are essentially phonetic; of the phonetic ones, some are syllabaries (i.e. each symbol represents a syllable), others are abjads (each symbol represents a consonant, e.g. Arabic and Hebrew), others are abugidas (a cross between abjad and syllabary, e.g. Hindi and the Ethiopic scripts), and some are "true" alphabets (each symbol represents a phoneme, whether consonant or vowel, e.g. Greek and Latin). Some are even a combination of logographic and phonetic (Japanese,[[note]]A combination logography+syllabary[[/note]] ancient Egyptian[[note]]A combination logography+abjad[[/note]]). And there's more: some are made up of separate letters (Latin, Greek, Cyrillic, Armenian,... ), some have connected letters (Hindi) or even a combination (Arabic), some are left to right, some are right to left (Phoenician, Arabic, Hebrew, Aramaic,...), some are top to bottom (the traditional orientation of both the Chinese and Mongol scripts[[note]]Chinese being a logography with characters running top-to-bottom and columns running right-to-left, while Mongol is a mostly-connected alphabet written in top-to-bottom columns arrayed left-to-right[[/note]]), bottom to top (ancient Berber), or even in pairs of columns read in a zig-zag (Mayan).(Maya, at least for monumental inscriptions). So when it comes to writing systems outside of our own planet, God knows what we should expect. However many aliens in fictional works use writing systems that correlate exactly to the 26 letters of the English alphabet except for the shape of the letters (some even have upper case and lower case).
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Another issue is writing systems. On our own planet there are many forms of writing systems: some are made up of separate letters (Latin, Greek, Cyrillic, Armenian,... ), some have connected letters (Hindi) or even a combination (Arabic), some are left to right, some are right to left (Phoenician, Arabic, Hebrew, Aramaic,...), some are top to bottom (the traditional orientation of both the Chinese and Mongol scripts[[note]]Chinese being a logography with characters running top-to-bottom and columns running right-to-left, while Mongol is a mostly-connected alphabet written in top-to-bottom columns arrayed left-to-right[[/note]]), bottom to top (ancient Berber), or even in columns of some are not even alphabets, but are logograms (Chinese) or even a combination of logographic and phonetic (Japanese, ancient Egyptian). So when it comes to writing systems outside of our own planet, God knows what we should expect. However many aliens in fictional works use writing systems that correlate exactly to the 26 letters of the English alphabet except for the shape of the letters (some even have upper case and lower case).

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Another issue is writing systems. On our own planet there are many forms of writing systems: systems. Some are logographic (Chinese being the most famous), while others are essentially phonetic; of the phonetic ones, some are syllabaries (i.e. each symbol represents a syllable), others are abjads (each symbol represents a consonant, e.g. Arabic and Hebrew), others are abugidas (a cross between abjad and syllabary, e.g. Hindi and the Ethiopic scripts), and some are "true" alphabets (each symbol represents a phoneme, whether consonant or vowel, e.g. Greek and Latin). Some are even a combination of logographic and phonetic (Japanese,[[note]]A combination logography+syllabary[[/note]] ancient Egyptian[[note]]A combination logography+abjad[[/note]]). And there's more: some are made up of separate letters (Latin, Greek, Cyrillic, Armenian,... ), some have connected letters (Hindi) or even a combination (Arabic), some are left to right, some are right to left (Phoenician, Arabic, Hebrew, Aramaic,...), some are top to bottom (the traditional orientation of both the Chinese and Mongol scripts[[note]]Chinese being a logography with characters running top-to-bottom and columns running right-to-left, while Mongol is a mostly-connected alphabet written in top-to-bottom columns arrayed left-to-right[[/note]]), bottom to top (ancient Berber), or even in pairs of columns of some are not even alphabets, but are logograms (Chinese) or even read in a combination of logographic and phonetic (Japanese, ancient Egyptian).zig-zag (Mayan). So when it comes to writing systems outside of our own planet, God knows what we should expect. However many aliens in fictional works use writing systems that correlate exactly to the 26 letters of the English alphabet except for the shape of the letters (some even have upper case and lower case).
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Another issue is alphabets. On our own planet there are many forms of writing systems: some are made up of separate letters (Latin, Greek, Cyrillic, Armenian,... ), some have connected letters (Hindi) or even a combination (Arabic), some are left to right, some are right to left (Phoenician, Arabic, Hebrew, Aramaic,...), some are top to bottom (East Asian languages), bottom to top (ancient Berber), some are not even alphabets, but are logograms (Chinese) or even a combination of logographic and phonetic (Japanese). So when it comes to writing systems outside of our own planet, God knows what we should expect. However many aliens in fictional works use writing systems that correlate exactly to the 26 letters of the English alphabet except for the shape of the letters (some even have upper case and lower case).

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Another issue is alphabets.writing systems. On our own planet there are many forms of writing systems: some are made up of separate letters (Latin, Greek, Cyrillic, Armenian,... ), some have connected letters (Hindi) or even a combination (Arabic), some are left to right, some are right to left (Phoenician, Arabic, Hebrew, Aramaic,...), some are top to bottom (East Asian languages), (the traditional orientation of both the Chinese and Mongol scripts[[note]]Chinese being a logography with characters running top-to-bottom and columns running right-to-left, while Mongol is a mostly-connected alphabet written in top-to-bottom columns arrayed left-to-right[[/note]]), bottom to top (ancient Berber), or even in columns of some are not even alphabets, but are logograms (Chinese) or even a combination of logographic and phonetic (Japanese).(Japanese, ancient Egyptian). So when it comes to writing systems outside of our own planet, God knows what we should expect. However many aliens in fictional works use writing systems that correlate exactly to the 26 letters of the English alphabet except for the shape of the letters (some even have upper case and lower case).
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---> ''"So interreta Kvako (retletera kaj verjheauw) ahkstas unufsonke alternativaj kanasouw por distribui so enhavon so papera Kva! Kvak!"''

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---> ----> ''"So interreta Kvako (retletera kaj verjheauw) ahkstas unufsonke alternativaj kanasouw por distribui so enhavon so papera Kva! Kvak!"''
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dewicking our elves are better per trs


*** Jel, the language of the [[LizardFolk Argonians]]. Unlike the other languages of Men and [[OurElvesAreBetter Mer]], it does not descend from Ehlnofex (the language of the [[{{Precursors}} Ehlnofey]]), but rather comes from the [[WiseTree Hist]]. It is unique in that it has no past tense or future tense verbs, only present tense. As such, Argonians tend to [[LanguageEqualsThought live "in the now"]], easily [[EasilyForgiven forgetting and forgiving]] past offenses while paying little mind to the future. (The possibly {{Omniscient}} Hist seem to do that for them, as seen with them foretelling and preparing the Argonians for the [[LegionsOfHell Oblivion Crisis]] and turmoils of the 4th Era.)

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*** Jel, the language of the [[LizardFolk Argonians]]. Unlike the other languages of Men and [[OurElvesAreBetter [[OurElvesAreDifferent Mer]], it does not descend from Ehlnofex (the language of the [[{{Precursors}} Ehlnofey]]), but rather comes from the [[WiseTree Hist]]. It is unique in that it has no past tense or future tense verbs, only present tense. As such, Argonians tend to [[LanguageEqualsThought live "in the now"]], easily [[EasilyForgiven forgetting and forgiving]] past offenses while paying little mind to the future. (The possibly {{Omniscient}} Hist seem to do that for them, as seen with them foretelling and preparing the Argonians for the [[LegionsOfHell Oblivion Crisis]] and turmoils of the 4th Era.)
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* ''VideoGame/HeavensVault'' has Ancient, with a hieroglyph-based alphabet that happens to have the same grammar as English. The main differences are the lack of spaces and articles. As an important part of the gameplay is trying to learn the language, it is an AcceptableBreakFromReality, as otherwise deciphering the language would be much more difficult.
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* Even Creator/JRRTolkien fell into this despite his [[ShownTheirWork incredible dedication]] to his [[ConLang languages]] (he himself was a philologist).

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* Even Creator/JRRTolkien fell into this despite his [[ShownTheirWork incredible dedication]] to his [[ConLang languages]] (he himself was a philologist). To be fair, unlike some of the other examples on this page, he had no intention of making his languages as alien as possible, and since Middle-earth was implied to be Europe in the distant past, hypothetical connections with real European languages would make sense.
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As most writers [[ArtisticLicenseLinguistics are not linguists]], this trope crops up unsurprisingly often across fiction. Of course, you would have to be [[ShownTheirWork extremely dedicated]] to create an entire language not based on your own at all--and even if you did, only the particularly dedicated would try to learn it. Thus, it follows that most fictional languages look like English, particularly from the perspective of native speakers of Basque, Turkish or Hebrew, for instance. [[TropesAreTools Not that that's necessarily a bad thing though]].

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As most writers [[ArtisticLicenseLinguistics are not linguists]], this trope crops up unsurprisingly often across fiction. Of course, you would have to be [[ShownTheirWork extremely dedicated]] to create an entire language not based on your own at all--and even if you did, only the particularly dedicated would try to learn it. Thus, it follows that most fictional languages look like English, particularly from the perspective of native speakers of Basque, Turkish or Hebrew, for instance. [[TropesAreTools [[Administrivia/TropesAreTools Not that that's necessarily a bad thing though]].
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** The languages of the series' {{Beast|Man}}Races tend to sound quite alien and may have some unusual rules, but are actually not all that far off from an Indo-European language. To note:

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** The languages of the series' {{Beast|Man}}Races {{Beast|Man}} Races tend to sound quite alien and may have some unusual rules, but are actually not all that far off from an Indo-European language. To note:
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** The languages of the series' {{Beast |Man}}Races tend to sound quite alien and may have some unusual rules, but are actually not all that far off from an Indo-European language. To note:

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** The languages of the series' {{Beast |Man}}Races {{Beast|Man}}Races tend to sound quite alien and may have some unusual rules, but are actually not all that far off from an Indo-European language. To note:
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* This was a criticism made of the "Martian" language of the "messages" produced by 19th-century medium Hélène Smith via automatic writing -- it bore a considerable resemblance to her native language, French.
* The "Enochian" language which the literal & proverbial renaissance man John Dee and his scryer Edward kelly allegedly received from angels in 1580s Prague and Poland is written in an alphabet which is essentially a substitution for the 16th century Latin alphabet, and the consonant combinations have much of the same values as they do in English. The language itself has a similar phonological inventory to English, though the way they are used in a word are often downright unpronounceable for an untrained English-speaker. Word-formation may possibly revolve around a vague and more unsystematic echo of Hebrew triconsonantal roots, while the syntax is largely that of English.

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* This was a criticism made of the "Martian" language of the "messages" produced by 19th-century medium Hélène Smith via automatic writing -- it bore a considerable resemblance to her native language, French.
French (not to mention, of course, that [[ScienceMarchesOn Mars has no living inhabitants, something then unknown]]).
* The "Enochian" language which the literal & and proverbial renaissance man John Dee and his scryer Edward kelly Kelly allegedly received from angels in 1580s Prague and Poland is written in an alphabet which is essentially a substitution for the 16th century Latin alphabet, and the consonant combinations have much of the same values as they do in English. The language itself has a similar phonological inventory to English, though the way they are used in a word are often downright unpronounceable for an untrained English-speaker. Word-formation may possibly revolve around a vague and more unsystematic echo of Hebrew triconsonantal roots, while the syntax is largely that of English.
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** According to Wookieepedia, the language of High Galactic was the original language of the Republic and Jedi Order before Basic. Some of the words, like "fi" for son, or "pera" for father, suggest that it is a Latin/Romance language expy. Which makes sense, since the Republic lives and breaths the SpaceRomans trope.

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** According to Wookieepedia, the language of High Galactic was the original language of the Republic and Jedi Order before Basic. Some of the words, like "fi" for son, or "pera" for father, suggest that it is a Latin/Romance language expy. Which makes sense, since the Republic lives and breaths breathes the SpaceRomans trope.


** The languages of the series' [[PettingZooPeople Beast Races]] tend to sound quite alien and may have some unusual rules, but are actually not all that far off from an Indo-European language. To note:

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** The languages of the series' [[PettingZooPeople Beast Races]] {{Beast |Man}}Races tend to sound quite alien and may have some unusual rules, but are actually not all that far off from an Indo-European language. To note:
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* The ''Series/TwilightZone'' episode "To Serve Man" runs into this a bit, first because the Kanamit alphabet has uppercase and lowercase letters (other languages have multiple variants—e.g. Japanese hiragana and katakana—but use them differently; hiragana is for normal writing and katakana is basically italics, used for writing foreign words), and second because most languages [[spoiler:don't have an idiom where "serve" means "[[ImAHumanitarian prepare as a dish]]"]].

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* ''Series/TheTwilightZone1959'': The ''Series/TwilightZone'' episode "To Serve Man" runs into this a bit, first because the Kanamit alphabet has uppercase and lowercase letters (other languages have multiple variants—e.g. Japanese hiragana and katakana—but use them differently; hiragana is for normal writing and katakana is basically italics, used for writing foreign words), and second because most languages [[spoiler:don't have an idiom where "serve" means "[[ImAHumanitarian prepare as a dish]]"]].
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Renamed trope


As most writers [[YouFailLinguisticsForever are not linguists]], this trope crops up unsurprisingly often across fiction. Of course, you would have to be [[ShownTheirWork extremely dedicated]] to create an entire language not based on your own at all--and even if you did, only the particularly dedicated would try to learn it. Thus, it follows that most fictional languages look like English, particularly from the perspective of native speakers of Basque, Turkish or Hebrew, for instance. [[TropesAreTools Not that that's necessarily a bad thing though]].

to:

As most writers [[YouFailLinguisticsForever [[ArtisticLicenseLinguistics are not linguists]], this trope crops up unsurprisingly often across fiction. Of course, you would have to be [[ShownTheirWork extremely dedicated]] to create an entire language not based on your own at all--and even if you did, only the particularly dedicated would try to learn it. Thus, it follows that most fictional languages look like English, particularly from the perspective of native speakers of Basque, Turkish or Hebrew, for instance. [[TropesAreTools Not that that's necessarily a bad thing though]].
Is there an issue? Send a MessageReason:
None


* The "Enochian" language which the literal & proverbial renaissance man John Dee and his scryer Edward kelly allegedly received from angels in 1580s Prague and Poland is written in an alphabet which is essentially a substitution for the 16th century Latin alphabet, and the consonant combinations have much of the same values as they do in English. The language itself has a similar phonological inventory to English, though the way they are used in a word are often downright unpronounceable for an untrained English-speaker. Word-formation may possibly revolve around a vague and more unsystematic echo of Hebrew triconsonantal roots, while the syntax is largely that of english.

to:

* The "Enochian" language which the literal & proverbial renaissance man John Dee and his scryer Edward kelly allegedly received from angels in 1580s Prague and Poland is written in an alphabet which is essentially a substitution for the 16th century Latin alphabet, and the consonant combinations have much of the same values as they do in English. The language itself has a similar phonological inventory to English, though the way they are used in a word are often downright unpronounceable for an untrained English-speaker. Word-formation may possibly revolve around a vague and more unsystematic echo of Hebrew triconsonantal roots, while the syntax is largely that of english.English.
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* In the WebVideo/{{Numberphile}} video "58 and Other Confusing Numbers", linguist Tom Scott discusses a closely related trend. He points out that fictional languages, even those that otherwise try to avert this trope, tend to use decimal numbers and have number naming conventions more similar to English than even other European languages have.

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* In the WebVideo/{{Numberphile}} video "58 ''58 and Other Confusing Numbers", linguist Numbers'', Tom Scott discusses a closely related trend. He points out that fictional languages, {{ConLang}}s, even those that otherwise try to avert this trope, tend to disproportionately use decimal numbers and have number naming conventions more similar to English than even other European languages have.
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* In the WebVideo/{{Numberphile}} video "58 and Other Confusing Numbers", linguist Tom Scott discusses a closely related trend. He points out that fictional languages, even those that otherwise try to avert this trope, tend to use decimal numbers and have number naming conventions more similar to English than even other European languages have.
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** At times when the UniversalTranslator fails,all alien languages sound as if they obey English phonology, but their transliteration to the Latin Alphabet seems extremely implausible, using c and k interchangeably and the obligatory [[PunctuationShaker useless apostrophes]].

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** At times when the UniversalTranslator fails,all fails, all alien languages sound as if they obey English phonology, but their transliteration to the Latin Alphabet seems extremely implausible, using c and k interchangeably and the obligatory [[PunctuationShaker useless apostrophes]].
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* In the Franchise/StargateVerse, the Ancient language is literally this trope. It's a close ancestor of Latin. Which means that somehow (time travel?) it must be descended from Proto-Indo-European.

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* In the Franchise/StargateVerse, the Ancient language is literally this trope. It's a close ancestor of Latin. Which means Since the Ancients are humanity's NeglectfulPrecursors, it makes sense that somehow (time travel?) it must their language would be descended from similar to what in RealLife is known as Proto-Indo-European.

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* The Dragon language in ''VideoGame/TheElderScrolls'' is basically a relexification of English—except without tenses, since the dragons who speak it are timeless beings; what look like tense-constructions are usually either aspect or voice. Its script was invented [[JustForPun from scratch]]—it's cuneiform-esque, based on scratches made with dragon-claws. The [[OurDemonsAreDifferent daedric]] language is simply English spelled with a unique script.

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* The Dragon ''Franchise/TheElderScrolls''
** "Dovahzuul", the
language in ''VideoGame/TheElderScrolls'' of the [[OurDragonsAreDifferent Dragons]], is basically a relexification of English—except without tenses, since the dragons who speak it are [[DragonsAreDivine timeless beings; beings]]; what look like tense-constructions are usually either aspect or voice. Its script was invented [[JustForPun from scratch]]—it's scratch]] — it's cuneiform-esque, based on scratches made with dragon-claws. dragon-claws.
**
The [[OurDemonsAreDifferent daedric]] Daedric language is simply English spelled with a unique script.script.
** The languages of the series' [[PettingZooPeople Beast Races]] tend to sound quite alien and may have some unusual rules, but are actually not all that far off from an Indo-European language. To note:
*** Jel, the language of the [[LizardFolk Argonians]]. Unlike the other languages of Men and [[OurElvesAreBetter Mer]], it does not descend from Ehlnofex (the language of the [[{{Precursors}} Ehlnofey]]), but rather comes from the [[WiseTree Hist]]. It is unique in that it has no past tense or future tense verbs, only present tense. As such, Argonians tend to [[LanguageEqualsThought live "in the now"]], easily [[EasilyForgiven forgetting and forgiving]] past offenses while paying little mind to the future. (The possibly {{Omniscient}} Hist seem to do that for them, as seen with them foretelling and preparing the Argonians for the [[LegionsOfHell Oblivion Crisis]] and turmoils of the 4th Era.)
*** Ta'agra, the language of the [[CatFolk Khajiit]]. It obviously makes heavy use of the PunctuationShaker and it famously has no word for "rules," with the closest word, "Thjizzrini", meaning "foolish concepts". [[LanguageEqualsThought This helps to explain]] the race's difficulty in understanding what constitutes "personal property" and this, unsurprisingly, extends to their [[CombatPragmatist methods in battle]]. They have no qualms with deception, trickery, and even outright fleeing battle if things don't go their way. They are more than willing to abandon their allies (after all, a smart ally would do the same!) or flee a fight if it means that they can turn around and come back later to stab their enemies in the back.
*** The language of the Sload "Slug Men" of Thras. The in-game book "N'Gasta! Kvata! Kvakis!" is a treatise on {{Necromancy}} written in the language of the Sload by the legendary Sload necromancer, N'Gasta. It looks downright alien, but is actually a cypher for ''Esperanto'' of all things. There is not currently a known in-universe translation, but its real-life translation [[http://en.uesp.net/wiki/Morrowind:Easter_Eggs#N.27Gasta.21_Kvata.21_Kvakis.21 can be found here]].
---> ''"So interreta Kvako (retletera kaj verjheauw) ahkstas unufsonke alternativaj kanasouw por distribui so enhavon so papera Kva! Kvak!"''

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