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* Mario Brega, a six-four, two hundred fifty pound Italian actor, and perennial favourite of SergioLeone's.

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* Mario Brega, a six-four, two hundred fifty pound Italian actor, and perennial favourite of SergioLeone's.Creator/SergioLeone's.
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* [[InvertedTrope Inversion]]: some games in the ''{{Mario}}'' franchise (starting with ''VideoGame/SuperMarioBros3'') have the Micro-Goomba, a smaller (and ''much'' more annoying) version of the usual MascotMook. ''VideoGame/SuperMarioWorld'' has the Thwimps, which are tiny versions of Thwomps.

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* [[InvertedTrope Inversion]]: some Some games in the ''{{Mario}}'' franchise (starting with ''VideoGame/SuperMarioBros3'') have the Micro-Goomba, a smaller (and ''much'' more annoying) version of the usual MascotMook. ''VideoGame/SuperMarioWorld'' has the Thwimps, which are tiny versions of Thwomps.
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** Almost all the platform games also play this straight, though. [[MacroZone World 4]] in ''[=SMB3=]'' is almost entirely populated by giant mooks.

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** Almost all the platform games also play this straight, though. [[MacroZone World 4]] in ''[=SMB3=]'' is almost entirely populated by giant mooks.mooks, the [[DemonicSpiders most dangerous]] of which are the Sledge Brothers, giant Hammer Brothers who [[ShockwaveStomp shake the ground]] when they jump.
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** ComicBook/{{Lobo}} in ''The Lobo Paramilitary Christmas Special''.

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** ComicBook/{{Lobo}} SelfDemonstrating/{{Lobo}} in ''The Lobo Paramilitary Christmas Special''.
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** ComicBook/{{Lobo}} in ''The Lobo Paramilitary Christmas Special''.
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[[folder:Toys]]
* Kahgarak from ''Franchise/{{Bionicle}}'' are EliteMook [[GiantSpider Visorak]], several times their size. Kranua, Kraahu and Krahli are this for the Vahki robot squads. A lot of the fusions like the Bohrok Kaita, Bohrok-Kal Kaita and Rahkshi Kaita are examples as well.
[[/folder]]
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** To be fair, UmaThurman in green spandex would have that effect on ''any'' man.
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* The Penguin had a guy like this too in ''Film/BatmanReturns'', the tattooed strongman of the Red Triangle Gang. During the street fight scene, he dares Batman to hit him; Batman does, and it doesn't seem to hurt the thug much; then the guy realizes [[OhCrap that Batman used the opportunity to plant an explosive device on his chest.]]
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* "The Russian" from ''Film/ThePunisher'' is notable since he is the only GiantMook from the comics to appear in the film.

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* "The Russian" from ''Film/ThePunisher'' ''Film/ThePunisher2004'' is notable since he is the only GiantMook from the comics to appear in the film.
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* Ogres in ''Literature/CityOfDevils'' are often employed as security guards. They're twelve feet tall, sport massive tusks, and can frighten most people off just by eating.
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* The Stone Gargoyle in ''{{Blood}}''.

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* The Stone Gargoyle in ''{{Blood}}''.''VideoGame/{{Blood}}''.
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** Leader of prison escape in ''PoliceAcademy IV: '''C'''itizens '''O'''n '''P'''atrol''
* Robert Maillet

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** Leader of prison escape in ''PoliceAcademy ''Film/PoliceAcademy IV: '''C'''itizens '''O'''n '''P'''atrol''
* [[Wrestling/{{Kurrgan}} Robert MailletMaillet]]

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* The final stage of ''{{Gradius}} Gaiden'' has the third-to-last boss, Heavy [[SpellMyNameWithAnS Dakker/Ducker]], a giant version of those walking robots that walk on the floors and ceilings of some stages.

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* The final stage of ''{{Gradius}} Gaiden'' has the third-to-last boss, Heavy [[SpellMyNameWithAnS Dakker/Ducker]], a giant version of those walking robots that walk on the floors and ceilings of some stages. By no means do the differences end at sizes; the Heavy Ducker packs several unique and deadly weapons of its own.



** ''VideoGame/{{Gradius}} Gaiden'' has the Heavy Ducker, a giant version of the series-traditional Ducker walkers. By no means is it just a big Ducker; it boasts several unique and deadly weapons.
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** ''VideoGame/{{Gradius}} Gaiden'' has the Heavy Ducker, a giant version of the series-traditional Ducker walkers. By no means is it just a big Ducker; it boasts several unique and deadly weapons.
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* One rather memorable scene in ''Film/RaidersOfTheLostArk'' is where Indy encounters [[TheBrute a really big German guy]] (called [[FanNickname "the Nazi mechanic"]] by most movie buffs) who wants to do some GoodOldFisticuffs with him. Indy opens with a GroinAttack, which is subverted rather painfully when the guy shrugs it off and decks him with one punch. [[spoiler:He's finally defeated by judicious use of a TurbineBlender.]]
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* ''VideoGame/ResidentEvil5'' has its own giant mooks in the form of the "Fat Man" and "Tall Man" Majini. The high-pitched ululating from the tall one is borderline terror.

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* ''VideoGame/ResidentEvil5'' has its own giant mooks in the form of the "Fat Man" and "Tall Man" Majini. The high-pitched ululating from the tall one is borderline terror. There's also Ndesu, an even bigger cousin to the aforementioned El Gigante.
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* ''VideoGame/KillerIsDead'''s Big Guard, who is a giant [[OurZombiesAreDifferent Wire]], that carry's a [[CarryABigStick large mace]] with buzz-saw like blades. While not as big as the Beloved from above, they still dwarf Mondo in size. These guys aren't are that hard, but they do have a decent amount of health. Their attacks usually consists of swinging their mace horizontally, smashing with a downward strike, and blocking. The [[EliteMooks armored]] ones carry an electrified mace and are tougher, have more endurance, faster attacks (thus harder to dodge), and can they only be killed with a "Adrenaline Burst" when weakened enough.
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* The Striders of ''{{Half-Life}} 2'' are either Giant Mooks or [[BossBattle bosses]], depending on the terrain, number, and how much rocket amo you have available. In the first game, you take out a whole horde of Striders in the latter stages, while ''Epsiode 1'' uses a single Strider as a final boss fight. ''Episode 2'' culminates in a [[spoiler:BossBattle against a whole horde of Striders.]] ''Episode 2'' also introduces the Hunters, which are tripodal bluegreen mechanoids which fire explosive flechettes (it's actually possible to kill a Hunter with its own flechettes), are extremely fast and agile, and have an excess of health. [[spoiler:They work as support for the Striders in the final sequence.]]

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* The Striders of ''{{Half-Life}} 2'' ''VideoGame/HalfLife2'' are either Giant Mooks or [[BossBattle bosses]], depending on the terrain, number, and how much rocket amo you have available. In the first game, you take out a whole horde of Striders in the latter stages, while ''Epsiode 1'' uses a single Strider as a final boss fight. ''Episode 2'' culminates in a [[spoiler:BossBattle against a whole horde of Striders.]] ''Episode 2'' also introduces the Hunters, which are tripodal bluegreen mechanoids which fire explosive flechettes (it's actually possible to kill a Hunter with its own flechettes), are extremely fast and agile, and have an excess of health. [[spoiler:They work as support for the Striders in the final sequence.]]
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* ''SamuraiSentaiShinkenger'' turns this trope UpToEleven with HumongousMecha-sized Mooks.

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* ''SamuraiSentaiShinkenger'' ''Series/SamuraiSentaiShinkenger'' turns this trope UpToEleven with HumongousMecha-sized Mooks.
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* In the midst of the reality warping nonsense of online flash series ''WebAnimation/MadnessCombat'', a giant [[TheMenInBlack Man in Black]](with his [[{{BFG}} 6 foot caliber shotgun]]) is seen in the episode "Madness Consternation" and takes three shotgun blasts to the face without flinching. Hank, the protagonist, only manages to kill him by ramming a [[ChainsawGood chainsaw]] through his head . The giant is later revealed to be a Mag Agent, which are regular agents upgraded into giant SuperSoldiers. More Mag Agents appear in later episodes and take longer to kill than regular {{Mooks}}.

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* In the midst of the reality warping nonsense of online flash series ''WebAnimation/MadnessCombat'', a giant [[TheMenInBlack Man in Black]](with his [[{{BFG}} 6 foot caliber shotgun]]) is seen in the episode "Madness Consternation" and takes three shotgun blasts to the face [[NoSell without flinching. flinching]]. Hank, the protagonist, only manages to kill him by ramming a [[ChainsawGood chainsaw]] through his head .head. The giant is later revealed to be a Mag Agent, which are regular agents upgraded into giant SuperSoldiers. More Mag Agents appear in later episodes and take longer to kill than regular {{Mooks}}.



* Tales abound throughout military history of soldiers so big and strong they were capable of such feats as using squad support weapons as rifles. There was supposedly one fellow in the Red Army during the Great Patriotic War who was said to be able to [[GunsAkimbo doublefist]] squad machineguns, though this may be an exaggeration. Supposedly one such soldier named Mariolle was found in Napoleon's army, where he obeyed the order to salute by raising a 4" cannon to his shoulder instead of a rifle. While the Emperor congratulated him, this incident was PlayedForLaughs and [[WhatCouldHaveBeen didn't quite result in 19th century squad support weapons]]. Even today, a common French idiom, "cessez de faire le mariolle" (stop doing the Mariolle thing) means "stop clowning around".

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* Tales abound throughout military history of soldiers so big and strong they were [[SuperStrength capable of such feats as using squad support weapons as rifles.rifles]]. There was supposedly one fellow in the Red Army during the Great Patriotic War who was said to be able to [[GunsAkimbo doublefist]] squad machineguns, though this may be an exaggeration. Supposedly one such soldier named Mariolle was found in Napoleon's army, where he obeyed the order to salute by raising a 4" cannon to his shoulder instead of a rifle. While the Emperor congratulated him, this incident was PlayedForLaughs and [[WhatCouldHaveBeen didn't quite result in 19th century squad support weapons]]. Even today, a common French idiom, "cessez de faire le mariolle" (stop doing the Mariolle thing) means "stop clowning around".
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* ''VideoGame/{{Bayonetta}}'' gives us Beloved, a massive angel that dwarfs Bayonetta in size. However, Beloveds are much weaker in comparison to other examples on this page, which is why they're one of the first enemies fought in the game.
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* ''VideoGame/AnarchyReigns'' has the mutants and executioners, who are massive man-eating... er, [[ShapedLikeItself mutants]] which are considerably deadlier than the Killseekers and come in various flavours, including the boss-level Berserker Mutants, who can kill a player in a few swipes.
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* The rival gangs in [[VideoGame/SaintsRow Saint's Row 3]] employ eight-foot Brutes that attack you with heavy weapons like chainguns or flamethrowers, or simply by smashing you to bits and throwing cars at you.

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* The rival gangs in [[VideoGame/SaintsRow Saint's Row 3]] VideoGame/SaintsRowTheThird employ eight-foot Brutes that attack you with heavy weapons like chainguns or flamethrowers, or simply by smashing you to bits and throwing cars at you.
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** One notable example was Captain Clown, a super-strong robot used by the Joker in one episode, thus qualifying as both a GiantMook ''and'' a MechaMook (maybe a KingMook too) at the same time.
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* TakeshisCastle had two of these, Jumbo Max (for a few episodes), and Yoroi Chuu (For the rest of the entire series).

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->'''Frank Martin:''' [[LampshadeHanging Let me guess.]] You're [[TheSmartGuy the smart one.]]\\

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->'''Frank Martin:''' [[LampshadeHanging Let me guess.]] You're [[TheSmartGuy [[BrickJoke the smart one.]]\\
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Added Kirby and the Amazing Mirror\'s Big Waddle Dees

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** ''VideoGame/KirbyAndTheAmazingMirror'' also has Big Waddle Dees, which are harder to inhale than normal Waddle Dees, but are just as weak to ability moves.
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** The Brutes in ''{{Bio Shock 2}}'' are big muscular splicers which are as strong as a Big Daddy.
* In ''MassEffect'', the geth's Giant Mooks overlap with their EliteMooks, in the form of the appropriately named Destroyers, Juggernauts, and terrifyingly effective Primes. There's also geth Armatures and Collossi, which count as giant walking tanks.

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** The Brutes in ''{{Bio Shock 2}}'' ''VideoGame/BioShock2'' are big muscular splicers which are as strong as a Big Daddy.
* In ''MassEffect'', ''VideoGame/MassEffect1'', the geth's Giant Mooks overlap with their EliteMooks, in the form of the appropriately named Destroyers, Juggernauts, and terrifyingly effective Primes. There's also geth Armatures and Collossi, which count as giant walking tanks.
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Removing Nightmare Fuel potholes. NF should be on YMMV only.


*** Giant Sherpa who fights Indy and Giant Nazi Mook [[NightmareFuel killed by propeller]], ''Film/RaidersOfTheLostArk''.

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*** Giant Sherpa who fights Indy and Giant Nazi Mook [[NightmareFuel killed by propeller]], propeller, ''Film/RaidersOfTheLostArk''.



* ''VideoGame/ResidentEvil5'' has its own giant mooks in the form of the "Fat Man" and "Tall Man" Majini. The high-pitched ululating from the tall one is borderline NightmareFuel.

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* ''VideoGame/ResidentEvil5'' has its own giant mooks in the form of the "Fat Man" and "Tall Man" Majini. The high-pitched ululating from the tall one is borderline NightmareFuel.terror.
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** Like the Orks, the threat level of Tyranids is sorted by exactly how tall and wide said threat is. This even translated to a rule where enemies facing the tyranids gained the rule "Shoot the Big Ones!" where they can ignore targetting priority if they are targeting a monstrous tyranid creature. Almost every small creature has some form of "giant" equivallent; Gaunts are the "giant" version of Rippers, while Warriors are the "Giant" version of Gaunts. Raveners have Trygons and even the Carnifex (previously THE giant mook for the Tyranids) have the Tyrannofex. Going up one scale higher and we have the Hierophant Biotitan, who is basically every other creature listed here squished into one skyscraper-sized bug.

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