History Main / GiantMook

23rd Aug '16 5:56:26 PM nombretomado
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** Angry dog-kidnapper at the beginning of ''AceVentura: Pet Detective''.

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** Angry dog-kidnapper at the beginning of ''AceVentura: ''Film/AceVentura: Pet Detective''.
18th Aug '16 7:01:34 AM REV6Pilot
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* ''VideoGame/SpecOpsTheLine'' has the 33rd Battalion Heavy Troopers. These are all uniformly 7' tall and wear [[ImprovisedArmour Juggernaut-like bomb suits with segments of personal body armour duct-taped to it in crucial spots, with an aviation helmet on their head]]. As such, [[MightyGlacier they can barely move, but are so well protected they can tank an ungodly amout of punishment]][[labelnote:*]]for example, a whole magazine of assault rifle fire, three hand grenades or two underslung launcher grenades[[/labelnote]]. Oh, and they all wield {{BFG}}'s – either [[MoreDakka M249 light machine guns]] or [[StuffBlowingUp AA-12 automatic shotguns with FRAG-12 explosive slugs]]. Not only that, but [[GenreSavvy
they're very much aware of their impairments and how big the bullseye painted on them is]]: they ''very'' rarely attack alone, and request covering fire all the time, more than any other enemy.

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* ''VideoGame/SpecOpsTheLine'' has the 33rd Battalion Heavy Troopers. These are all uniformly 7' tall and wear [[ImprovisedArmour Juggernaut-like bomb suits with segments of personal body armour duct-taped to it in crucial spots, with an aviation helmet on their head]]. As such, [[MightyGlacier they can barely move, but are so well protected they can tank an ungodly amout of punishment]][[labelnote:*]]for example, a whole magazine of assault rifle fire, three hand grenades or two underslung launcher grenades[[/labelnote]]. Oh, and they all wield {{BFG}}'s – either [[MoreDakka M249 light machine guns]] or [[StuffBlowingUp AA-12 automatic shotguns with FRAG-12 explosive slugs]]. Not only that, but [[GenreSavvy
[[GenreSavvy they're very much aware of their impairments and how big the bullseye painted on them is]]: they ''very'' rarely attack alone, and request covering fire all the time, more than any other enemy.
18th Aug '16 7:00:50 AM REV6Pilot
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* ''VideoGame/{{Bayonetta}}'' gives us Beloved “angel”, a white-and-gold giant that dwarfs Bayonetta in size. However, they are much weaker than most of the examples, with marginally better health than common mooks and powerful, yet obviously telegraphed attacks. Thus, they’re one of the first enemies fought in the game.

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* ''VideoGame/{{Bayonetta}}'' gives us Beloved “angel”, the Beloved, a white-and-gold giant that dwarfs Bayonetta in size. However, [[FakeUltimateMook they are much weaker than most of the examples, with marginally better health than common mooks and powerful, yet obviously telegraphed attacks.attacks]]. Thus, they’re one of the first enemies fought in the game.
18th Aug '16 6:38:40 AM REV6Pilot
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* In ''VideoGame/{{Borderlands}}'', Bandits are the most common enemy type. Their big guys are Bruisers, who look like bodybuilders, carry heavier weapons, and have higher health. Then there's the [[EliteMooks Badass]] Bruiser, which is even bigger and is ''extremely'' difficult to kill. Though Bruisers return in [[VideoGame/{{Borderlands 2}} the sequel]], they're largely replaced by Goliaths, massive strongman types who DualWield machine guns and go ballistic if you shoot their helmets off. Other types of enemies have their own Giant Mook versions, such as Alpha Skags and [[MeaningfulName WAR Loaders]].
** In any Borderlands game, one common enemy theme is the occasional "Badass" enemy. Badass enemies are typically larger, stronger, more durable, and more equipped than their normal counterparts. Badass Loaders, Badass Marauders, Badass Buzzards, Badass Psycho's, Badass Varkids, nearly every enemy has a badass variant.

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* In ''VideoGame/{{Borderlands}}'', ''VideoGame/{{Borderlands}}''
**
Bandits are the most common enemy type. Their big guys are Bruisers, who look like bodybuilders, carry heavier weapons, and have higher health.health but no shield. Then there's the [[EliteMooks Badass]] Bruiser, which is even bigger and is ''extremely'' difficult to kill. Though Bruisers return in [[VideoGame/{{Borderlands 2}} the sequel]], they're largely replaced by Goliaths, massive strongman types who DualWield machine guns and go ballistic if you shoot their helmets off.off, and Nomads, who aside from being large and burly, yell out orders for other bandits and may carry almost impenetrable handheld shields on top of toting the {{deflector|Shields}} kind. Other types of enemies have their own Giant Mook versions, such as Alpha Skags and [[MeaningfulName WAR Loaders]].
** In any Borderlands ''Borderlands'' game, one common enemy theme is the occasional "Badass" enemy. Badass enemies are typically larger, stronger, more durable, and more equipped than their normal counterparts. Badass Loaders, Badass Marauders, Badass Buzzards, Badass Psycho's, Badass Varkids, nearly every enemy has a badass variant.



* ''VideoGame/SpecOpsTheLine'' had the 33rd Battalion Heavy Troopers. These were all uniform 7 feet tall and wore bomb suits with segments of personal body armour duck-taped to it in crucial spots, with an aviation helmet on their head. As such, they could [[MightyGlacier barely move]], but were so well protected they took a whole mag, 3 hand grenades or 2 underslung launcher grenades to come down. Oh, and they wielded either SCAR [[MoreDakka light machine guns]] or the AA-12 automatic shotguns.

to:

* ''VideoGame/SpecOpsTheLine'' had has the 33rd Battalion Heavy Troopers. These were are all uniform 7 feet uniformly 7' tall and wore wear [[ImprovisedArmour Juggernaut-like bomb suits with segments of personal body armour duck-taped duct-taped to it in crucial spots, with an aviation helmet on their head. head]]. As such, they could [[MightyGlacier they can barely move]], move, but were are so well protected they took can tank an ungodly amout of punishment]][[labelnote:*]]for example, a whole mag, 3 magazine of assault rifle fire, three hand grenades or 2 two underslung launcher grenades to come down. grenades[[/labelnote]]. Oh, and they wielded all wield {{BFG}}'s – either SCAR [[MoreDakka M249 light machine guns]] or the [[StuffBlowingUp AA-12 automatic shotguns.shotguns with FRAG-12 explosive slugs]]. Not only that, but [[GenreSavvy
they're very much aware of their impairments and how big the bullseye painted on them is]]: they ''very'' rarely attack alone, and request covering fire all the time, more than any other enemy.
6th Aug '16 12:30:56 AM UmbrellasWereAwesome
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* Hunters from ''Franchise/{{Halo}}'' often serve as tag-teams of Giant Mooks, who usually attack the player separately from or with small groups of lesser Covenant troops. Unlike other Giant Mooks, Hunters are fairly common, at least in the first Halo game, but in later games -- especially ''Halo 3'' -- they become BossInMookClothing encounters due to their rarity and the amount of power and toughness they possess.
** The Brutes are kind of this as well. Also the Sentinel Enforcers on Sacred Icon.

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* ''Franchise/{{Halo}}'':
**
Hunters from ''Franchise/{{Halo}}'' often serve started off as fairly common tag-teams of Giant Mooks, who usually attack the player separately from or with small groups of lesser Covenant troops. Unlike other Giant Mooks, Hunters are fairly common, at least Mooks in the first Halo game, original ''VideoGame/HaloCombatEvolved'', but in later games -- especially ''Halo 3'' -- from ''VideoGame/{{Halo 3}}'' onward, they become BossInMookClothing encounters due to their rarity and the amount of power and toughness they possess.
** The Brutes are kind of this as well. Also well; they're the largest and most resilient non-Hunter Covenant race, but are fairly common and often fought in large groups.
** The
Sentinel Enforcers on Sacred Icon.in ''VideoGame/{{Halo 2}}''; they're giant floating robots with forward-facing shields who can launch rockets and pick up tanks and crush them.
** Flood Tank Forms in ''VideoGame/{{Halo 3}}'', who're big but slow monstrosities with powerful melee attacks.
** The physically imposing Promethean Knights border between this, EliteMooks, and BossInMookClothing.
28th Jul '16 8:08:29 PM gewunomox
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** Michael Myers in Creator/RobZombie's ''Film/{{Halloween 2007}}'' remake.

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** Michael Myers in Creator/RobZombie's Music/RobZombie's ''Film/{{Halloween 2007}}'' remake.
9th Jul '16 6:27:45 AM Rakurai
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Added DiffLines:

** The Big Waddle Dees return in ''VideoGame/KirbysReturnToDreamland'' and [[VideoGame/KirbyTripleDeluxe following]] [[VideoGame/KirbyPlanetRobobot games]], but are now brown and furry to better distinguish them from their smaller cousins and considerably more durable. The extra modes also add giant versions of virtually every standard enemy to levels, though their size is the only major difference.
8th Jul '16 6:23:54 PM megarotic
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A minion or henchman too big, strong or well-armed to be an ordinary mook, but not interesting enough to be TheDragon, the BigBad, a member of the QuirkyMinibossSquad, a KingMook or even an EliteMook. Giant mooks usually require more effort to kill than ordinary {{mooks}}; the hero may need to land a series of nasty martial-arts blows before they sink to their knees (they [[KungFuProofMook don't]] [[BlownAcrossTheRoom go]] [[PunchedAcrossTheRoom flying]] when you hit them). Sometimes they may seem too strong for the hero to kill, but then be fortunately (for the hero) [[PuzzleBoss caught up in a machine]].

to:

A minion or henchman too big, strong or well-armed tough to be an ordinary mook, but not interesting enough to be TheDragon, the BigBad, a member of the QuirkyMinibossSquad, a KingMook or even an EliteMook. Giant mooks usually require more effort to kill than ordinary {{mooks}}; the hero may need to land a series of nasty martial-arts blows before they sink to their knees (they [[KungFuProofMook don't]] [[BlownAcrossTheRoom go]] [[PunchedAcrossTheRoom flying]] when you hit them). Sometimes they may seem too strong for the hero to kill, but then be fortunately (for the hero) [[PuzzleBoss caught up in a machine]].
8th Jul '16 6:23:14 PM megarotic
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A minion or henchman too big, strong or well 'ard to be an ordinary mook, but not interesting enough to be TheDragon, the BigBad, a member of the QuirkyMinibossSquad, a KingMook or even an EliteMook. Giant mooks usually require more effort to kill than ordinary {{mooks}}; the hero may need to land a series of nasty martial-arts blows before they sink to their knees (they [[KungFuProofMook don't]] [[BlownAcrossTheRoom go]] [[PunchedAcrossTheRoom flying]] when you hit them). Sometimes they may seem too strong for the hero to kill, but then be fortunately (for the hero) [[PuzzleBoss caught up in a machine]].

to:

A minion or henchman too big, strong or well 'ard well-armed to be an ordinary mook, but not interesting enough to be TheDragon, the BigBad, a member of the QuirkyMinibossSquad, a KingMook or even an EliteMook. Giant mooks usually require more effort to kill than ordinary {{mooks}}; the hero may need to land a series of nasty martial-arts blows before they sink to their knees (they [[KungFuProofMook don't]] [[BlownAcrossTheRoom go]] [[PunchedAcrossTheRoom flying]] when you hit them). Sometimes they may seem too strong for the hero to kill, but then be fortunately (for the hero) [[PuzzleBoss caught up in a machine]].
3rd Jul '16 5:54:20 PM nombretomado
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* Kahgarak from ''Franchise/{{Bionicle}}'' are EliteMook [[GiantSpider Visorak]], several times their size. Kranua, Kraahu and Krahli are this for the Vahki robot squads. A lot of the fusions like the Bohrok Kaita, Bohrok-Kal Kaita and Rahkshi Kaita are examples as well.

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* Kahgarak from ''Franchise/{{Bionicle}}'' ''Toys/{{Bionicle}}'' are EliteMook [[GiantSpider Visorak]], several times their size. Kranua, Kraahu and Krahli are this for the Vahki robot squads. A lot of the fusions like the Bohrok Kaita, Bohrok-Kal Kaita and Rahkshi Kaita are examples as well.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GiantMook