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* Episode 1 of ''MagicalGirlLyricalNanoha'' includes a brief sequence of Nanoha running that is made to look like it was filmed with a hand-held camera.

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* Episode 1 of ''MagicalGirlLyricalNanoha'' includes a brief sequence of Nanoha running that is made to look like it was filmed with a hand-held camera. There are also water droplets on the camera during Nanoha and Fate's final battle.
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Added namespaces.


* Some of the SceneryPorn-tastic cutscenes in ''{{Okami}}'' use LensFlare to show off how shiny the place is now that you've cleaned it up.
* One of the best examples occurs in the ''MetroidPrime'' series. When the environment is very bright, you'll sometimes see a ghostly reflection of Samus' face on the screen. There are a few other effects, too -- the screen fogs up when near sources of steam, and raindrops dot the screen if you look up in rainy areas. These are all justified because the protagonist really ''is'' supposed to be viewing the world through a piece of glass (She wears a helmet).
* TelltaleGames are using [[{{Retraux}} various downgrades of the visual quality]] lately:
** PuzzleAgent has an intentionally low framerate to match the cartoons it is based on.

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* Some of the SceneryPorn-tastic cutscenes in ''{{Okami}}'' ''VideoGame/{{Okami}}'' use LensFlare to show off how shiny the place is now that you've cleaned it up.
* One of the best examples occurs in the ''MetroidPrime'' ''VideoGame/MetroidPrime'' series. When the environment is very bright, you'll sometimes see a ghostly reflection of Samus' face on the screen. There are a few other effects, too -- the screen fogs up when near sources of steam, and raindrops dot the screen if you look up in rainy areas. These are all justified because the protagonist really ''is'' supposed to be viewing the world through a piece of glass (She wears a helmet).
* TelltaleGames Creator/TelltaleGames are using [[{{Retraux}} various downgrades of the visual quality]] lately:
** PuzzleAgent ''VideoGame/NelsonTethersPuzzleAgent'' has an intentionally low framerate to match the cartoons it is based on.
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* In the ''ElfQuest'' story ''Recognition'' there are two instances in which two adjacent panels show the same view, but one has the foreground blurred, the other the background, simulating a changed focus of a camera. [[http://www.elfquest.com/gallery/OnlineComics/SS2aREC/DisplaySS2aREC.html?page=4]]

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* In the ''ElfQuest'' ''ComicBook/ElfQuest'' story ''Recognition'' there are two instances in which two adjacent panels show the same view, but one has the foreground blurred, the other the background, simulating a changed focus of a camera. [[http://www.elfquest.com/gallery/OnlineComics/SS2aREC/DisplaySS2aREC.html?page=4]]
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* ''LightNovel/SakurasouNoPetNaKanojo'' anime adaptation has several uses of the FishEyeLens in its third episode.

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* ''LightNovel/SakurasouNoPetNaKanojo'' ''LightNovel/ThePetGirlOfSakurasou'' anime adaptation has several uses of the FishEyeLens in its third episode.
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* ''Webcomic/LucidSpring'' makes use of it [[http://lucidspring.thecomicseries.com/comics/1 several]] [[http://lucidspring.thecomicseries.com/comics/2 times]] in ''Pacem and Viktor.''
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Namespaces


* ''KaneAndLynch 2: Dog Days'' includes things like compression artifacts to make the action look like it was shot by a crummy handheld camera or cellphone.

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* ''KaneAndLynch ''VideoGame/KaneAndLynch 2: Dog Days'' includes things like compression artifacts to make the action look like it was shot by a crummy handheld camera or cellphone.



* Used extensively in the more recent episodes of ''BananaNanaNinja'' Lens flares and blur effects are common.

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* Used extensively in the more recent episodes of ''BananaNanaNinja'' ''WebAnimation/BananaNanaNinja'' Lens flares and blur effects are common.
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* The new ''Series/{{Battlestar Galactica|Reimagined}}'' has this by the truckloads. Nearly every scene "shot" in space has at least one shot with fake camera effects added to make it seem as though a real cameraman was trying to keep up with the action. Cue the ShakyCam, LensFlare, focus adjustments, and various zooming levels as though scanning for objects to pay attention to. And this is a time when CGI itself already looks very lifelike on its own. Best of all is when debris from an explosion seems to hit the camera and break it, in a completely CG shot.

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* The new ''Series/{{Battlestar Galactica|Reimagined}}'' Galactica|2003}}'' has this by the truckloads. Nearly every scene "shot" in space has at least one shot with fake camera effects added to make it seem as though a real cameraman was trying to keep up with the action. Cue the ShakyCam, LensFlare, focus adjustments, and various zooming levels as though scanning for objects to pay attention to. And this is a time when CGI itself already looks very lifelike on its own. Best of all is when debris from an explosion seems to hit the camera and break it, in a completely CG shot.
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* ''MoribitoGuardianOfTheSpirit'' uses this in episode one. When one character dives into a river to save another and goes under, the camera pans across the river, only to suddenly stop and whip back as the character surfaces, having skipped over her.

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* ''MoribitoGuardianOfTheSpirit'' ''Literature/MoribitoGuardianOfTheSpirit'' uses this in episode one. When one character dives into a river to save another and goes under, the camera pans across the river, only to suddenly stop and whip back as the character surfaces, having skipped over her.



* Satoshi Kon enjoyed using effects in ''Anime/ParanoiaAgent''. His AuthorAvatar lampshades it somewhat in the ''Paprika''. Both the show and the movie employed shaky-cam, false focus and depth of field shifts.

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* Satoshi Kon Creator/SatoshiKon enjoyed using effects in ''Anime/ParanoiaAgent''. His AuthorAvatar lampshades it somewhat in the ''Paprika''.''Literature/{{Paprika}}''. Both the show and the movie employed shaky-cam, false focus and depth of field shifts.
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* ''{{Killzone}} 2'' uses false TV effects. The menu screens mimic the pop, picture shake, and chroma-separation effects of poor-quality [=SDTVs=]. Quite strange to see on an LCD at first.

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* ''{{Killzone}} ''VideoGame/{{Killzone}} 2'' uses false TV effects. The menu screens mimic the pop, picture shake, and chroma-separation effects of poor-quality [=SDTVs=]. Quite strange to see on an LCD at first.
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* ''GakuenUtopiaManabiStraight'' loves to use [[FishEyeLens fish-eye lenses]].

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* ''GakuenUtopiaManabiStraight'' ''Anime/ManabiStraight'' loves to use [[FishEyeLens fish-eye lenses]].
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* ''DennouCoil'' often used very subdued JitterCam effects when a horror element presented itself.

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* ''DennouCoil'' ''Anime/DennouCoil'' often used very subdued JitterCam effects when a horror element presented itself.

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* ''Anime/ChildrenWhoChaseLostVoices'': There is a JitterCam effect during certain action sequences, as well as a ridiculous amount of attention paid to shifts in lighting within scenes.



[[folder: Web Animation ]]

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[[folder: Web Animation ]][[folder:Web Animation]]
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* Most of the NonIndicativeFirstEpisode of ''SuzumiyaHaruhi'' consists of a [[ShowWithinAShow fake amateur science fiction movie]] filmed on a camcorder by the main characters, including jump cuts with non-matching sound, characters appearing out of frame, production crew wandering ''into'' frame, and the whole thing appearing in 4:3 aspect ratio, where the rest of the series is in 16:9. The animators even added the slightly grainy quality of many lower-cost camcorders, and out-of-focus shots. Even later on in the series, there would be the occasional FishEyeLens shot. The producers even used cheap-sound synthesized music to create the effect of a cheap high school background music production.

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* Most of the NonIndicativeFirstEpisode of ''SuzumiyaHaruhi'' ''LightNovel/HaruhiSuzumiya'' consists of a [[ShowWithinAShow fake amateur science fiction movie]] filmed on a camcorder by the main characters, including jump cuts with non-matching sound, characters appearing out of frame, production crew wandering ''into'' frame, and the whole thing appearing in 4:3 aspect ratio, where the rest of the series is in 16:9. The animators even added the slightly grainy quality of many lower-cost camcorders, and out-of-focus shots. Even later on in the series, there would be the occasional FishEyeLens shot. The producers even used cheap-sound synthesized music to create the effect of a cheap high school background music production.
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* ''TheSpectre'' DC animated short used a lot of fake frame errors to give it the feel of a 70s thriller.

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* ''TheSpectre'' DC The ''WesternAnimation/DCShowcaseTheSpectre'' animated short used a lot of fake frame errors to give it the feel of a 70s thriller.
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[[caption-width-right:92:Emphasis by Focus]]

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[[caption-width-right:92:Emphasis by Focus]]
[[caption-width-right:92:Mind backing up a little?]]
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* ''{{Killzone}} 2'' uses false TV effects. The menu screens mimic the pop, picture shake, and chroma-separation effects of poor-quality [=SDTVs=]. Quite strange to see on this troper's LCD display at first.

to:

* ''{{Killzone}} 2'' uses false TV effects. The menu screens mimic the pop, picture shake, and chroma-separation effects of poor-quality [=SDTVs=]. Quite strange to see on this troper's an LCD display at first.
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* ''JamesBond EverythingOrNothing'' uses a blurred fadeout when Katya uses a [[InstantSedation tranquilizer dart]] on Bond.

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* ''JamesBond EverythingOrNothing'' ''[[VideoGame/EverythingOrNothin James Bond: Everything or Nothing]]'' uses a blurred fadeout when Katya uses a [[InstantSedation tranquilizer dart]] on Bond.
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* ''JamesBond EverythingOrNothing'' uses a blurred fadeout when Katya uses a [[InstantSedation tranquilizer dart]] on Bond.
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* In ''BlackLagoon'', there are impact shudders at points of the chase between Revy and Roberta.

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* In ''BlackLagoon'', ''Manga/BlackLagoon'', there are impact shudders at points of the chase between Revy and Roberta.

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[[folder: Live Action TV ]]

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[[folder: Live Action TV ]][[folder:Films -- Animation]]
* In ''Disney/TheLionKing'' a RackFocus is simulated during the "Circle of Life" sequence (the shot with the ants and the zebras). There is also a simulated TrackingZoom when Simba sees the wilderbeest stampede.
* Near the end of ''WesternAnimation/TheIncredibles'', there is a brief JitterCam shot as the Parr family runs from the limo into their house.
* In the Creator/{{Pixar}} film ''WesternAnimation/WallE'', when the title character disturbs a pile of shopping carts, as he runs past the camera point-of-view, there is a brief moment when the image goes out of focus, then quickly back in again.
[[/folder]]

[[folder:Live-Action TV]]



* The new ''Series/{{Battlestar Galactica|Reimagined}}'' has this by the truckloads. Nearly every scene "shot" in space has at least one shot with fake camera effects added to make it seem as though a real cameraman was trying to keep up with the action. Cue the ShakyCam, LensFlare, focus adjustments, and various zooming levels as though scanning for objects to pay attention to. And this is a time when CGI itself already looks very lifelike on its own.
** Best of all is when debris from an explosion seems to hit the camera and break it, in a completely CG shot.

to:

* The new ''Series/{{Battlestar Galactica|Reimagined}}'' has this by the truckloads. Nearly every scene "shot" in space has at least one shot with fake camera effects added to make it seem as though a real cameraman was trying to keep up with the action. Cue the ShakyCam, LensFlare, focus adjustments, and various zooming levels as though scanning for objects to pay attention to. And this is a time when CGI itself already looks very lifelike on its own.
**
own. Best of all is when debris from an explosion seems to hit the camera and break it, in a completely CG shot.



[[folder: Video Games ]]

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[[folder: Video Games ]][[folder:Video Games]]



[[folder: Web Comics ]]

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[[folder: Web Comics ]][[folder:Web Comics]]



[[folder: Western Animation ]]
* In the Tex Avery short, "The Magical Maestro", after the third use of the "rabbits on his hands" gag, a hairline suddenly appears on the bottom left of the screen, as if the filmreel was having problems at that point of the cartoon. After about 30 seconds of this, the opera singer (and the music) abruptly stops to pull it out and throw it away before continuing as if nothing happened.
** The studio eventually put red stickers on the film cans telling projectionists about the gag so they wouldn't try to clear the hair out of the film gate.
* In ''Disney/TheLionKing'' a RackFocus is simulated during the "Circle of Life" sequence (the shot with the ants and the zebras). There is also a simulated TrackingZoom when Simba sees the wilderbeest stampede.
* Near the end of ''TheIncredibles'', there is a brief JitterCam shot as the Parr family runs from the limo into their house.
* In the {{Pixar}} film ''[[WesternAnimation/{{WALL-E}} WALL*E]]'', when the title character disturbs a pile of shopping carts, as he runs past the camera point-of-view, there is a brief moment when the image goes out of focus, then quickly back in again.

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[[folder: Western Animation ]]
[[folder:Western Animation]]
* In the Tex Avery short, "The Creator/TexAvery short ''The Magical Maestro", Maestro'', after the third use of the "rabbits on his hands" gag, a hairline suddenly appears on the bottom left of the screen, as if the filmreel was having problems at that point of the cartoon. After about 30 seconds of this, the opera singer (and the music) abruptly stops to pull it out and throw it away before continuing as if nothing happened.
**
happened. The studio eventually put red stickers on the film cans telling projectionists about the gag so they wouldn't try to clear the hair out of the film gate.
* In ''Disney/TheLionKing'' a RackFocus is simulated during the "Circle of Life" sequence (the shot with the ants and the zebras). There is also a simulated TrackingZoom when Simba sees the wilderbeest stampede.
* Near the end of ''TheIncredibles'', there is a brief JitterCam shot as the Parr family runs from the limo into their house.
* In the {{Pixar}} film ''[[WesternAnimation/{{WALL-E}} WALL*E]]'', when the title character disturbs a pile of shopping carts, as he runs past the camera point-of-view, there is a brief moment when the image goes out of focus, then quickly back in again.
gate.



* The episode [[ShowWithinAShow "Mysterious Mysteries"]] in InvaderZim had some supposed camcorder footage of the title character. It included the camera being dropped and it swtiching to static at the end.
* In an episode of ''WesternAnimation/{{Wakfu}}'', the camera is hit by gunfire and cracked.

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* The episode [[ShowWithinAShow "Mysterious Mysteries"]] in InvaderZim ''WesternAnimation/InvaderZim'' had some supposed camcorder footage of the title character. It included the camera being dropped and it swtiching to static at the end.
* In an episode of ''WesternAnimation/{{Wakfu}}'', the camera is hit by gunfire a cannonball and cracked.
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* At the WesternAnimation/BatmanTheAnimatedSeries episode [[Recap/BatmanTheAnimatedSeriesJokersFavor Joker’s Favor]], when TheJoker threatens Charlie Collin’s family by phone, we see the camera “blurries” on Charlie inside his house while his wife and son scene outside the house “focus” on them, then when he hangs the phone, the focus is on Charlie again. This is ''Emphasis by Focus'', showing the audience that Charlie has to occult the peril he faces from his family, visually showing the DramaticIrony.
* In the ''{{Sym-Bionic Titan}}'' episode "Under the Three Moons", when we see Kristin practicing her martial arts, there's a shot in which the "camera" appears to shake.

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* At the WesternAnimation/BatmanTheAnimatedSeries ''WesternAnimation/BatmanTheAnimatedSeries'' episode [[Recap/BatmanTheAnimatedSeriesJokersFavor Joker’s Favor]], [[Recap/BatmanTheAnimatedSeriesE22JokersFavor "Joker's Favor"]], when TheJoker the Joker threatens Charlie Collin’s Collin's family by phone, we see the camera “blurries” "blurries" on Charlie inside his house while his wife and son scene outside the house “focus” "focus" on them, then when he hangs the phone, the focus is on Charlie again. This is ''Emphasis by Focus'', showing the audience that Charlie has to occult the peril he faces from his family, visually showing the DramaticIrony.
* In the ''{{Sym-Bionic Titan}}'' ''WesternAnimation/SymBionicTitan'' episode "Under the Three Moons", when we see Kristin practicing her martial arts, there's a shot in which the "camera" appears to shake.

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Common types of FalseCameraEffects include [[LensFlare lens flares]], FishEyeLens shots, wide-angle shots, simulated scanning lines, and the VertigoEffect. If the action bumps or shakes the "camera", it's CameraAbuse. OminousVisualGlitch can be related. Most often, these effects are replicated because of TheCoconutEffect - we think of a blurry screen as being "what disorientation looks like", even if our actual ''eyes'' [[RealityIsUnrealistic don't work that way]] (with the exception of "false" Fish Eye Lens shots, which use a type of drawn perspective that replicates the curved shape of the retina instead).

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Common types of FalseCameraEffects include [[LensFlare lens flares]], FishEyeLens shots, wide-angle shots, simulated scanning lines, and the VertigoEffect. If the action bumps or shakes the "camera", it's CameraAbuse. OminousVisualGlitch can be related. Most often, these effects are replicated because of TheCoconutEffect - we think of a blurry screen as being "what disorientation looks like", even if our actual ''eyes'' [[RealityIsUnrealistic don't work that way]] (with the exception of "false" Fish Eye Lens shots, which use a type of [[UsefulNotes/GraphicalPerspective drawn perspective perspective]] that replicates the curved shape of the retina instead).
Is there an issue? Send a MessageReason:
None


Common types of FalseCameraEffects include [[LensFlare lens flares]], FishEyeLens shots, wide-angle shots, simulated scanning lines, and the VertigoEffect. If the action bumps or shakes the "camera", it's CameraAbuse. OminousVisualGlitch can be related. Most often, these effects are replicated because of TheCoconutEffect - we think of a blurry screen as being "what disorientation looks like", even if our actual ''eyes'' [[RealityIsUnrealistic don't work that way]] (with the exception of "false" FishEyeLens shots, which uses a type of drawn perspective that replicates the curved shape of the retina instead).

to:

Common types of FalseCameraEffects include [[LensFlare lens flares]], FishEyeLens shots, wide-angle shots, simulated scanning lines, and the VertigoEffect. If the action bumps or shakes the "camera", it's CameraAbuse. OminousVisualGlitch can be related. Most often, these effects are replicated because of TheCoconutEffect - we think of a blurry screen as being "what disorientation looks like", even if our actual ''eyes'' [[RealityIsUnrealistic don't work that way]] (with the exception of "false" FishEyeLens Fish Eye Lens shots, which uses use a type of drawn perspective that replicates the curved shape of the retina instead).

Changed: 147

Is there an issue? Send a MessageReason:
None


Common types of FalseCameraEffects include [[LensFlare lens flares]], FishEyeLens shots, wide-angle shots, simulated scanning lines, and the VertigoEffect. If the action bumps or shakes the "camera", it's CameraAbuse. OminousVisualGlitch can be related. Most often, these effects are replicated because of TheCoconutEffect - we think of a blurry screen as being "what disorientation looks like", even if our actual ''eyes'' [[RealityIsUnrealistic don't work that way.]]

to:

Common types of FalseCameraEffects include [[LensFlare lens flares]], FishEyeLens shots, wide-angle shots, simulated scanning lines, and the VertigoEffect. If the action bumps or shakes the "camera", it's CameraAbuse. OminousVisualGlitch can be related. Most often, these effects are replicated because of TheCoconutEffect - we think of a blurry screen as being "what disorientation looks like", even if our actual ''eyes'' [[RealityIsUnrealistic don't work that way.]]
way]] (with the exception of "false" FishEyeLens shots, which uses a type of drawn perspective that replicates the curved shape of the retina instead).
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* In the ''Franchise/KamenRider'' fighting game ''Climax Heroes'', the Showa Kamen Riders[[note]]Those from the 70s and 80s[[/note]] have a special ability that adds a pale sepia tint and film grain to the screen, making it look like a Japanese TV show from the 70s. The effect lasts until they land a special move...at which point the game pauses and a {{Narrator}} gives a short [[{{Exposition}} expository]] speech about the attack, just like in the Showa-era shows.
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* In the ''{{Thief}}'' series, there is at least one point in ''Deadly Shadows'' used False Camera Effects, right after the mission 'Killing Time'.

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* In the ''{{Thief}}'' ''VideoGame/{{Thief}}'' series, there is at least one point in ''Deadly Shadows'' used False Camera Effects, right after the mission 'Killing Time'.
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Common types of FalseCameraEffects include [[LensFlare lens flares]], FishEyeLens shots, wide-angle shots, simulated scanning lines, and the VertigoEffect. If the action bumps or shakes the "camera", it's CameraAbuse. Most often, these effects are replicated because of TheCoconutEffect - we think of a blurry screen as being "what disorientation looks like", even if [[RealityIsUnrealistic our actual ]]''[[RealityIsUnrealistic eyes]]'' [[RealityIsUnrealistic don't work that way.]]

to:

Common types of FalseCameraEffects include [[LensFlare lens flares]], FishEyeLens shots, wide-angle shots, simulated scanning lines, and the VertigoEffect. If the action bumps or shakes the "camera", it's CameraAbuse. OminousVisualGlitch can be related. Most often, these effects are replicated because of TheCoconutEffect - we think of a blurry screen as being "what disorientation looks like", even if [[RealityIsUnrealistic our actual ]]''[[RealityIsUnrealistic eyes]]'' ''eyes'' [[RealityIsUnrealistic don't work that way.]]
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* When dropping the vehicle in the first ''MassEffect'', the camera would use a zoom effect like it was trying to get the perfect zoom on it.

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* When dropping the vehicle in the first ''MassEffect'', ''Franchise/MassEffect'', the camera would use a zoom effect like it was trying to get the perfect zoom on it.
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* BulletStorm uses the same 'water on the screen' effect as ''Bioshock'', for the same reason.

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* BulletStorm VideoGame/{{Bulletstorm}} uses the same 'water on the screen' effect as ''Bioshock'', for the same reason.

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