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* '''[[WillNotTellALie Honesty]].''' Though rare, some villains ''[[VillainsNeverLie don't]]'' [[ILied lie]], and insist that [[IGaveMyWord keeping a promise is a matter of honor]]. This does have the practical effect of people being more likely to trust them, even if they are known to be a villain. In organized crime settings, a villain will not get far without a reputation for honesty. This along with '''Humility''' below also makes their {{Breaking Speech}}es and {{The Reason You Suck Speech}}es more [[VillainHasAPoint accurate]] and [[BreakThemByTalking effective]].

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* '''[[WillNotTellALie Honesty]].''' Though rare, some villains ''[[VillainsNeverLie don't]]'' [[ILied lie]], and insist that [[IGaveMyWord keeping a promise is a matter of honor]]. This does have the practical effect of people being more likely to trust them, them and [[AtLeastIAdmitIt less able to verbally undermine them]], even if they are known to be a villain. In organized crime settings, a villain will not get far without a reputation for honesty. This along with '''Humility''' below also makes their {{Breaking Speech}}es and {{The Reason You Suck Speech}}es more [[VillainHasAPoint accurate]] and [[BreakThemByTalking effective]].
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Creativity may not be necessary considering resourcefulness is listed.


* '''Creativity.''' When a villain is an EvilGenius or TheStrategist, they may be able to come up with good plans with whatever resources they have at their disposal, or even come up with OutsideTheBoxTatics, making it all the more likely for the hero to be caught off-guard.
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* '''Flexibility''' While some villains believe their plan is infallible and are left at a loss when that plan ends up failing, some villains can actually [[XanatosSpeedChess adapt their plans on the fly if things don't work out as they intended]]. Their willingness to improvise can make them very effective in catching the enemy off-guard and ensure they don't go down so easily.

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* '''Flexibility''' '''Flexibility.''' While some villains believe their plan is infallible and are left at a loss when that plan ends up failing, some villains can actually [[XanatosSpeedChess adapt their plans on the fly if things don't work out as they intended]]. Their willingness to improvise can make them very effective in catching the enemy off-guard and ensure they don't go down so easily.
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* '''Vigilance.''' Villains can be alert at all times, keeping their guard up and making it less likely for the hero to surprise them. Should they apparently defeat an enemy, they will not believe NoOneCouldHaveSurvivedThat and instead either DoubleTap or [[MakeSureTheyAreDead make sure the enemy is dead]]. This will make them CrazyPrepared in the rare event the enemy does manage to turn the tides, and in the case of mooks and soldiers, allow them to avert TheGuardsMustBeCrazy.

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* '''Vigilance.''' Villains can be alert at all times, keeping their guard up and making it less likely for the hero to surprise them. Should they apparently defeat an enemy, they will not believe NoOneCouldHaveSurvivedThat and instead either DoubleTap or [[MakeSureTheyAreDead [[MakeSureHesDead make sure the enemy is dead]]. This will make them CrazyPrepared in the rare event the enemy does manage to turn the tides, and in the case of mooks and soldiers, allow them to avert TheGuardsMustBeCrazy.
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* '''Creativity.''' When a villain is an EvilGenius or TheStrategist, they may be able to come up with good plans with whatever resources they have at their disposal, or even come up with OutsideTheBoxTatics, making it all the more likely for the hero to be caught off-guard.



* '''Flexibility''' While some villains believe their plan is infallible and are left at a loss when that plan ends up failing, some villains can actually [[XanatosSpeedChess adapt their plans on the fly if things don't work out as they intended]]. Their willingness to improvise can make them very effective in catching the enemy off-guard and ensure they don't go down so easily.



* '''Kindness.''' Some villains can be AffablyEvil, being courteous and respectful to allies and enemies alike. Being a BenevolentBoss can earn them loyalty from their allies, and they may be willing to show mercy and compassion to their enemies, especially if they may consider them a friend or WorthyOpponent. This will make fighting them all the more difficult, since you know they're on the wrong side.



* '''Temperance.''' While many villains tend to do needlessly cruel actions ForTheEvulz, even when it doesn't benefit their goal, there are some villains who know restraint. [[EvenEvilHasStandards They may consider such actions too heinous for even them]], or because [[PragmaticVillainy they don't want to waste time, energy or resources doing something detrimental to their goal]]. This allows them to avoid carrying the VillainBall or performing StupidEvil actions.

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* '''Temperance.''' While many villains tend to do indulge on being needlessly cruel actions ForTheEvulz, even when it doesn't benefit their goal, there are some villains who know restraint. [[EvenEvilHasStandards They may consider such actions too heinous for even them]], or because [[PragmaticVillainy they don't want to waste time, energy or resources doing something detrimental to their goal]]. This allows them to avoid carrying the VillainBall or performing StupidEvil actions.




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* '''Vigilance.''' Villains can be alert at all times, keeping their guard up and making it less likely for the hero to surprise them. Should they apparently defeat an enemy, they will not believe NoOneCouldHaveSurvivedThat and instead either DoubleTap or [[MakeSureTheyAreDead make sure the enemy is dead]]. This will make them CrazyPrepared in the rare event the enemy does manage to turn the tides, and in the case of mooks and soldiers, allow them to avert TheGuardsMustBeCrazy.
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* '''Temperance.''' While many villains tend to do needlessly cruel actions ForTheEvulz, even when it doesn't benefit their goal, there are some villains who know restraint. [[EvenEvilHasStandards They may consider such actions too heinous for even them]], or because [[PragmaticVillainy they don't want to waste time, energy or resources doing something detrimental to their goal]]. This allows them to avoid carrying the VillainBall or performing StupidEvil actions.
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Oh, and it lets them get all holier-than-thou and "NotSoDifferent" during a BreakingSpeech -- especially if the hero really ''is'' deficient in a virtue (or apparent virtue) the villain cherishes.

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Oh, and it lets them get all holier-than-thou and "NotSoDifferent" during a BreakingSpeech -- especially if the hero really ''is'' deficient in a virtue (or apparent virtue) the villain cherishes.
cherishes, in which case the villain may even claim that ''they'' hold the moral high ground.
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* '''Equality.''' Usually the remit of villains that see the bigger picture, if just because they are less concerned about any individual that suffers that their hands, but villains will often reward strength and punish weakness without caring who that person ''is''. TheSocialDarwinist may think only the strong should profit, but on the other hand ''any'' strong individual can profit.

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* '''Equality.'''[[EqualOpportunityEvil Equality]].''' Usually the remit of villains that see the bigger picture, if just because they are less concerned about any individual that suffers that their hands, but villains will often reward strength and punish weakness without caring who that person ''is''. TheSocialDarwinist may think only the strong should profit, but on the other hand ''any'' strong individual can profit.
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* '''Gratitude.''' A villain may display gratefulness for various reasons, like helping them or [[SaveTheVillain saving their lives]]. They may [[BecauseYouWereNiceToMe help you back in return]], make exceptions or ultimately do a HeelFaceTurn.
* '''[[WillNotTellALie Honesty]].''' Though rare, some villains ''[[VillainsNeverLie don't]]'' [[ILied lie]], and insist that [[IGaveMyWord keeping a promise is a matter of honor]]. This does have the practical effect of people being more likely to trust them, even if they are known to be a villain. In organized crime settings, a villain will not get far without a reputation for honesty. This also makes their {{Breaking Speech}}es and {{The Reason You Suck Speech}}es hold more weight.

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* '''Gratitude.''' A villain may display gratefulness for various reasons, like helping them or [[SaveTheVillain saving their lives]]. They may [[BecauseYouWereNiceToMe help you back in return]], make exceptions exceptions, or ultimately do a HeelFaceTurn.
* '''[[WillNotTellALie Honesty]].''' Though rare, some villains ''[[VillainsNeverLie don't]]'' [[ILied lie]], and insist that [[IGaveMyWord keeping a promise is a matter of honor]]. This does have the practical effect of people being more likely to trust them, even if they are known to be a villain. In organized crime settings, a villain will not get far without a reputation for honesty. This along with '''Humility''' below also makes their {{Breaking Speech}}es and {{The Reason You Suck Speech}}es hold more weight.[[VillainHasAPoint accurate]] and [[BreakThemByTalking effective]].
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* '''[[WillNotTellALie Honesty]].''' Though rare, some villains ''[[VillainsNeverLie don't]]'' [[ILied lie]], and insist that [[IGaveMyWord keeping a promise is a matter of honor]]. This does have the practical effect of people being more likely to trust them, even if they are known to be a villain. In organized crime settings, a villain will not get far without a reputation for honesty.

to:

* '''[[WillNotTellALie Honesty]].''' Though rare, some villains ''[[VillainsNeverLie don't]]'' [[ILied lie]], and insist that [[IGaveMyWord keeping a promise is a matter of honor]]. This does have the practical effect of people being more likely to trust them, even if they are known to be a villain. In organized crime settings, a villain will not get far without a reputation for honesty. This also makes their {{Breaking Speech}}es and {{The Reason You Suck Speech}}es hold more weight.
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* '''Patience.''' Most heroes are HotBlooded, but bad guys are patient {{Chess Master}}s.

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* '''Patience.''' Most heroes are HotBlooded, but bad guys are patient {{Chess Master}}s. Plus if you were to wrong the villain, [[BestServedCold their revenge is often unexpected]].
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The trope only pertains to the actual devil, not villains that are losers in general.


Villains are bad, it goes without saying. However, they can't be ''all'' bad for the simple reason that a character loaded down with '''all''' of the SevenDeadlySins (along with whatever other character flaws writers can think of) will be too lazy, gluttonous, envious, prideful, angry, lustful and miserly to ''do'' much of anything. A villain laden down with too many vices quickly becomes [[TheDevilIsALoser a loser]].

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Villains are bad, it goes without saying. However, they can't be ''all'' bad for the simple reason that a character loaded down with '''all''' of the SevenDeadlySins (along with whatever other character flaws writers can think of) will be too lazy, gluttonous, envious, prideful, angry, lustful and miserly to ''do'' much of anything. A villain laden down with too many vices quickly becomes [[TheDevilIsALoser a loser]].
loser.
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* '''Equality.''' Usually the remit of villains that see the bigger picture, if just because they are less concerned about any individual that suffers that their hands, but villains will often reward strength and punish weakness without caring who that person ''is''. The SocialDarwinist may think only the strong should profit, but on the other hand ''any'' strong individual can profit.

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* '''Equality.''' Usually the remit of villains that see the bigger picture, if just because they are less concerned about any individual that suffers that their hands, but villains will often reward strength and punish weakness without caring who that person ''is''. The SocialDarwinist TheSocialDarwinist may think only the strong should profit, but on the other hand ''any'' strong individual can profit.
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* '''[[EvenEvilHasLovedOnes Love]].''' Despite LoveRedeems, a surprising number [[UnholyMatrimony love either their spouses]], [[EvenBadMenLoveTheirMamas parents]], [[DaddysLittleVillain children]], or even friends/underlings while remaining evil. Of course, it's worth mentioning that LoveMakesYouEvil and [[LoveMakesYouCrazy Crazy]]. With Love as a villain's virtue, the result is often UnholyMatrimony.

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* '''[[EvenEvilHasLovedOnes Love]].''' Despite LoveRedeems, a surprising number [[UnholyMatrimony love either their spouses]], [[EvenBadMenLoveTheirMamas parents]], [[DaddysLittleVillain children]], or even friends/underlings [[TrueCompanions friends]]/[[AFatherToHisMen underlings]] while remaining evil. Of course, it's worth mentioning that LoveMakesYouEvil and [[LoveMakesYouCrazy Crazy]]. With Love as a villain's virtue, the result is often UnholyMatrimony.
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Contrast MrViceGuy, where a hero has an emblematic vice, VirtueIsWeakness, where the villain explicitly rejects all good traits, and CompleteMonster, for villains who have no redeeming qualities (except for maybe ambition, valor, determination and diligence).

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Contrast MrViceGuy, where a hero has an emblematic vice, VirtueIsWeakness, where the villain explicitly rejects all good traits, and CompleteMonster, for villains who have no redeeming qualities (except for maybe ambition, valor, determination determination, passion and diligence).
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Contrast MrViceGuy, where a hero has an emblematic vice, VirtueIsWeakness, where the villain explicitly rejects all good traits, and CompleteMonster, for villains who have no redeeming qualities.

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Contrast MrViceGuy, where a hero has an emblematic vice, VirtueIsWeakness, where the villain explicitly rejects all good traits, and CompleteMonster, for villains who have no redeeming qualities.
qualities (except for maybe ambition, valor, determination and diligence).
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-->-- ''{{Series/Scrubs}}'', "My Butterfly"

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-->-- ''{{Series/Scrubs}}'', ''Series/{{Scrubs}}'', "My Butterfly"
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* '''Determination.''' Sometimes when a villain [[VillainousValor keeps on trying despite]] being stomped into the ground a million times, and still gets up and [[{{Determinator}} keeps going after his goals]] regardless of the constant beatings, you have to at least admire their tenacity somewhat. In general, [[VillainousBreakdown villainous breakdowns]] are significantly less common (though also more unexpected) than a [[HeroicBSOD hero falling to bits after a major defeat]].

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* '''Determination.''' Sometimes when a villain [[VillainousValor [[VillainousValour keeps on trying despite]] being stomped into the ground a million times, and still gets up and [[{{Determinator}} keeps going after his goals]] regardless of the constant beatings, you have to at least admire their tenacity somewhat. In general, [[VillainousBreakdown villainous breakdowns]] are significantly less common (though also more unexpected) than a [[HeroicBSOD hero falling to bits after a major defeat]].
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This can mostly overlap with PureIsNotGood, as being evil with most of the virtues can lead to that dirrection.

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This can mostly overlap with PureIsNotGood, as being evil with most of the virtues can lead to that dirrection.
direction.
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This can mostly overlap with PureIsNotGood, as being evil with most of the virtues can lead to that dirrection.
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This trope is very, ''[[OmnipresentTropes very]]'' common' in fact, it also qualifies as {{universal|tropes}}. Listing examples here would just be an exercise in futility.

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This trope is very, ''[[OmnipresentTropes very]]'' common' in common. In fact, it also qualifies as {{universal|tropes}}. Listing examples here would just be an exercise in futility.

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* '''Gratitude''': A villain may display gratefulness for various reasons, like helping them or [[SaveTheVillain saving their lives]]. They may [[BecauseYouWereNiceToMe help you back in return]], make exceptions or ultimately do a HeelFaceTurn.

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* '''Gratitude''': '''Equality.''' Usually the remit of villains that see the bigger picture, if just because they are less concerned about any individual that suffers that their hands, but villains will often reward strength and punish weakness without caring who that person ''is''. The SocialDarwinist may think only the strong should profit, but on the other hand ''any'' strong individual can profit.
* '''Gratitude.'''
A villain may display gratefulness for various reasons, like helping them or [[SaveTheVillain saving their lives]]. They may [[BecauseYouWereNiceToMe help you back in return]], make exceptions or ultimately do a HeelFaceTurn.
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* '''Resourcefulness.''' Another 50/50 split, resourceful villains are ''exceedingly'' dangerous because they will defy heroes TryingToCatchMeFightingDirty.

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* '''Resourcefulness.''' Another 50/50 split, resourceful villains are ''exceedingly'' dangerous because they will defy heroes TryingToCatchMeFightingDirty.[[CombatPragmatist use any trick they can to win]].
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Even if they only have one vice, a villain is going to need a big heaping of icky good traits in order to accomplish their goals. They don't have to be an AntiVillain,[[note]](Though villains with enough virtues usually end up switching categories, if not pull a HeelFaceTurn)[[/note]] they just need to have one or more [[VirtueViceCodification virtues]] to get by. The reason for this is both practical and artistic. Practically, a villain with a virtue of some kind will have a way to put their schemes in motion and [[TheAntagonist effectively oppose]] TheHero. Without these virtues, authors would have to resort to making them a GenericDoomsdayVillain to get anything done. Artistically, it helps make the villain a RoundedCharacter, and helps make them [[DynamicCharacter dynamic]] if their virtue and vice are [[CharacterDevelopment somehow in conflict]].

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Even if they only have one vice, a villain is going to need a big heaping of icky good traits in order to accomplish their goals. They don't have to be an AntiVillain,[[note]](Though AntiVillain,[[note]]Though villains with enough virtues usually end up switching categories, if not pull a HeelFaceTurn)[[/note]] HeelFaceTurn[[/note]] they just need to have one or more [[VirtueViceCodification virtues]] to get by. The reason for this is both practical and artistic. Practically, a villain with a virtue of some kind will have a way to put their schemes in motion and [[TheAntagonist effectively oppose]] TheHero. Without these virtues, authors would have to resort to making them a GenericDoomsdayVillain to get anything done. Artistically, it helps make the villain a RoundedCharacter, and helps make them [[DynamicCharacter dynamic]] if their virtue and vice are [[CharacterDevelopment somehow in conflict]].
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This trope is very, ''[[OmnipresentTropes very]]'' common. Listing examples here would just be an exercise in futility.

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This trope is very, ''[[OmnipresentTropes very]]'' common.common' in fact, it also qualifies as {{universal|tropes}}. Listing examples here would just be an exercise in futility.
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* '''Gratitude''': A villain may display gratefulness for various reasons, like helping them or [[SaveTheVillain saving their lives]]. They may [[BecauseYouWereNiceToMe help you back in return]], make exceptons or ultimately do a HeelFaceTurn.

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* '''Gratitude''': A villain may display gratefulness for various reasons, like helping them or [[SaveTheVillain saving their lives]]. They may [[BecauseYouWereNiceToMe help you back in return]], make exceptons exceptions or ultimately do a HeelFaceTurn.



* '''[[HonorAmongThieves Loyalty]]''' is a pretty even split between heroic and villainous. This isn't being a LawfulEvil RulesLawyer mind you, because these types can still be TheStarscream, but PowerOfTrust brand loyalty where even a ChaoticEvil type will avoid betrayal.

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* '''[[HonorAmongThieves Loyalty]]''' is a pretty even split between heroic and villainous. This isn't being a LawfulEvil RulesLawyer mind you, because these those types can still be TheStarscream, but PowerOfTrust brand loyalty where even a ChaoticEvil type will avoid betrayal.
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* '''Humility.''' Not all villains are smug and arrogant. Some are down to earth, personable, and modest. Common in a NoNonsenseNemesis, and a large part of what makes them terrifying foes. They acknowledge their own fallibility and rarely shoot [[ShootTheMessenger advisors for doing their job ]] or [[YouHaveFailedMe minions for failure]] of ThePlan. They will not be [[DidYouJustFlipOffCthulhu enraged by insults]]. They are not concerned with [[EvilIsHammy making a spectacle]] or EvilGloating. This is a villain who ''will'' [[WhyDontYouJustShootHim just shoot the hero]] or calmly inform them [[YouAreTooLate that the plan has already succeeded]]. If they give a TheReasonYouSuckSpeech it will likely be both [[VillainHasAPoint accurate]] and [[BreakThemByTalking effective]].

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* '''Humility.''' Not all villains are smug and arrogant. Some are down to earth, personable, [[AffablyEvil personable]], and modest. Common in a NoNonsenseNemesis, and a large part of what makes them terrifying foes. They acknowledge their own fallibility and rarely shoot [[ShootTheMessenger advisors for doing their job ]] or [[YouHaveFailedMe minions for failure]] of ThePlan. They will not be [[DidYouJustFlipOffCthulhu enraged by insults]]. They are not concerned with [[EvilIsHammy making a spectacle]] or EvilGloating. This is a villain who ''will'' [[WhyDontYouJustShootHim just shoot the hero]] or calmly inform them [[YouAreTooLate that the plan has already succeeded]]. If they give a TheReasonYouSuckSpeech it will likely be both [[VillainHasAPoint accurate]] and [[BreakThemByTalking effective]].
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In The Pantheon/TropePantheon, this trope is represented by [[VideoGame/FinalFantasyXII Vayne Carudas Solidor]] from the video game ''Final Fantasy XII''.
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In The Pantheon/TropePantheon, this trope is represented by [[VideoGame/FinalFantasyXII Vayne Carudas Solidor]] from the video game ''Final Fantasy XII''.

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