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* Averted in TheIncredibles; in fact, it's the ''Omnidroid itself'' seeking to destroy its remote control, so it cannot be controlled by anyone else, and it's up to the Incredibles to try keep it safe until they can figure out how to operate it.

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* Averted in TheIncredibles; WesternAnimation/TheIncredibles; in fact, it's the ''Omnidroid itself'' seeking to destroy its remote control, so it cannot be controlled by anyone else, and it's up to the Incredibles to try keep it safe until they can figure out how to operate it.

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* Averted in the ''VideoGame/NoOneLivesForever'' series. Shooting cameras sets off the alarm.
** Same with ''AlphaProtocol''.
* ''Franchise/DeadSpace''

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* Averted in the ''VideoGame/NoOneLivesForever'' series. Shooting cameras sets off the alarm.
**
alarm. Same with ''AlphaProtocol''.
* ''Franchise/DeadSpace''''Franchise/DeadSpace'': shoot the fuses, the door opens.




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* In ''VideoGame/StreetsOfRage'', the one way to remove any countdown is to find a console and smash it to scrap.



[[folder: Western Animation ]]

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[[folder: Western Animation ]]
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* ''WesternAnimation/Archer'' often tries this on armored doors. With only one exception it results in Brett getting shot. The other exception resulted in Cherryl's brother getting shot, but that's because Bret was miles away.

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* ''WesternAnimation/Archer'' {{WesternAnimation/Archer}} often tries this on armored doors. With only one exception it results in Brett getting shot. The other exception resulted in Cherryl's brother getting shot, but that's because Bret was miles away.
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* ''WesternAnimation/Archer'' Archer often tries this on armored doors. With only one exception it results in Brett getting shot. The other exception resulted in Cherryl's brother getting shot, but that's because Bret was miles away.

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* ''WesternAnimation/Archer'' Archer often tries this on armored doors. With only one exception it results in Brett getting shot. The other exception resulted in Cherryl's brother getting shot, but that's because Bret was miles away.
* In ''WesternAnimation/SupermanTheAnimatedSeries'' Supergirl smashes the Doomsday Magnet, and Superman gives her a disapproving look. "What did I do wrong?" Supergirl asks, and Superman reminds her that the Magnet did its job and pulled a comet so it will smash into the Earth. They ''could'' have reversed the polarity and repelled it, but...
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* ''WesternAnimation/Archer'' Archer often tries this on armored doors. With only one exception it results in Brett getting shot. The other exception resulted in Cherryl's brother getting shot, but that's because Bret was miles away.
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[[folder: Literature]]
* Averted in ''[[Literature/CiaphasCain The Greater Good]]''. Jurgen clearly expects this trope to be in effect when he shoots the conference room door lock in the Mechanicus shrine, but the door stays locked.

[[/folder]]
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Seen It A Million Times has been namespaced and redefined per TRS; misuses and questionable uses are being removed.


* A very common example - maybe a full subtrope? - is automatic doors controlled by some sort of scanner or keypad box on the wall. Shooting the control box will ''always'' make the door open. Unless it's a door you want closed in the face of an advancing enemy, in which case shooting it makes it lock shut. SeenItAMillionTimes.

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* A very common example - maybe a full subtrope? - is automatic doors controlled by some sort of scanner or keypad box on the wall. Shooting the control box will ''always'' make the door open. Unless it's a door you want closed in the face of an advancing enemy, in which case shooting it makes it lock shut. SeenItAMillionTimes.
shut.
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* Averted in ''StarWars''. When Luke and Leia are being pursued by Stormtroopers on the Death Star, Luke shuts a blast door and destroys the console ''specifically'' to make it harder for them to open the door again. Unfortunately the controls for the bridge they needed were on the same panel...

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* Averted in ''StarWars''.''Franchise/StarWars''. When Luke and Leia are being pursued by Stormtroopers on the Death Star, Luke shuts a blast door and destroys the console ''specifically'' to make it harder for them to open the door again. Unfortunately the controls for the bridge they needed were on the same panel...



** Played straight in ''The Phantom Menace'' where the destruction of the droid control ship causes the entire army of battle droids to shut off, and even fall apart.

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** Played straight in ''The Phantom Menace'' ''Film/ThePhantomMenace'' where the destruction of the droid control ship causes the entire army of battle droids to shut off, and even fall apart.



* Averted in the DoctorWho story, ''[[Recap/DoctorWhoS6E5TheSeedsOfDeath The Seeds of Death]]'', an Ice Warrior pulls a bunch of levers on a (very simple) control panel, and then shoots it, so it'd melt and nobody could change the setting. However as the system is otherwise undamaged, the Doctor is able to rewire a new setting.

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* Averted in the DoctorWho story, ''[[Recap/DoctorWhoS6E5TheSeedsOfDeath ''Series/DoctorWho'' story "[[Recap/DoctorWhoS6E5TheSeedsOfDeath The Seeds of Death]]'', Death]]" where an Ice Warrior pulls a bunch of levers on a (very simple) control panel, panel and then shoots it, so it'd melt and nobody could change the setting. However as As the system is otherwise undamaged, the Doctor is able to rewire a new setting.

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* In ''GhostTrick'', a power failure [[spoiler: caused when the electric chair that was being set up to execute Detective Jowd malfunctioned and exploded]] opened the doors of all the cells in the prison, setting the prisoners free. This is Handwaved a few moments later, as you're told it's a security measure.
** In all fairness, [[spoiler: none of the prisoners were dangerous in any way.]]

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* In ''GhostTrick'', ''VideoGame/GhostTrick'', a power failure [[spoiler: caused when the electric chair that was being set up to execute Detective Jowd malfunctioned and exploded]] opened the doors of all the cells in the prison, setting the prisoners free. This is Handwaved a few moments later, as you're told it's a security measure.
**
measure. In all fairness, [[spoiler: none of the prisoners were dangerous in any way.]]

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** The Chernobyl, Three Mile Island, and Fukushima disasters are all fine examples of this - at Chernobyl, the containment was blown open by a steam explosion, leading to a massive release of radiation. At Fukushima, the earthquake itself damaged portions of the containment and the reactors, and it and the tsunami led to destruction of the cooling systems - which then led to corium overheating and melting through its containments. In Three Mile Island, that the containment was ''not'' completely destroyed in the accident was what prevented it from becoming a disaster on the level of Chernobyl or Fukushima. Another example, involving a radiation therapy device, is the Goiana incident, where salvage workers opened a containment on a radiation therapy device, leading to far more and far worse exposures than had the device been ''left alone.''

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** The Chernobyl, Three Mile Island, and Fukushima disasters are all fine examples of this - at Chernobyl, the containment was blown open by a steam explosion, leading to a massive release of radiation. At Fukushima, the earthquake itself damaged portions of the containment and the reactors, and it and the tsunami led to destruction of the cooling systems - which then led to corium overheating and melting through its containments. In Three Mile Island, that the containment was ''not'' completely destroyed in the accident was what prevented it from becoming a disaster on the level of Chernobyl or Fukushima. Another example, involving a radiation therapy device, is the Goiana incident, where salvage workers opened a containment on a radiation therapy device, leading to far more and far worse exposures than had the device been ''left alone.'' ''
* As mentioned in the article introduction, drug labs (especially the notorious methamphetamine labs, but to a lesser degree MDMA and research chemical production) are something best left to professional chemical cleanup workers experienced in doing such. The reasons for this are many, but among others, exposure to the fumes or chemicals can do anything from poison someone to explode to cause cancer later on, that said labs are often set up in less than safe ways where moving something or creating even a static spark can cause an explosion, and that destroying something that is safely contained can lead to an explosion or poisoning. If you see one (or the leftover remains of one), the best move you can usually make is out of the area, as fast as possible.
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** The Chernobyl, Three Mile Island, and Fukushima disasters are all fine examples of this - at Chernobyl, the containment was blown open by a steam explosion, leading to a massive release of radiation. At Fukushima, the earthquake itself damaged portions of the containment and the reactors, and it and the tsunami led to destruction of the cooling systems - which then led to corium overheating and melting through its containments. In Three Mile Island, that the containment was ''not'' completely destroyed in the accident was what prevented it from becoming a disaster on the level of Chernobyl or Fukushima. Another example, involving a radiation therapy device, is the Goiana incident, where salvage workers opened a containment on a radiation therapy device, leading to far more and far worse exposures than had the device been ''left alone.''
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* Radioactive sources and/or anything that contains/uses a radioactive source are a strict aversion of this trope. The cladding and shielding of a radioactive source is what provides the most protection from both its radioactivity and its reacting with other material. Taking apart/destroying anything from a radiation therapy device to a nuclear reactor carelessly "to turn it off" or "to stop it" makes it more dangerous.
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Needless to say, while this trope can ''occasionally'' work in RealLife as in the few examples below, sometimes it is more dangerous to outright try to destroy something to "turn it off," especially if the something in question involves explosives/petrochemicals, other dangerous chemicals, radioactivity, or something similar. Trying to destroy an enclosed radioactive source, for example, may only ''increase'' the danger by opening the source and leading to an uncontrolled and immediately fatal release of radiation, and trying to destroy a suspected bomb will often make it explode. Meth labs are another example - even ''moving'' any of the components of a meth lab or being in its presence can lead to fatal or chronically injurious poisoning and/or an explosion, as many police officers not trained in safe chemical cleanup have unfortunately found out.
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* Used at the end of the ''Manga/ToAruKagakuNoRailgun'' anime, where [[spoiler: Ruiko Saten smashes the consoles controlling the Big Bad's psychic-power-limiting device, thus allowing her friends to use their powers and defeat the villain.]]

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* Used at the end of the ''Manga/ToAruKagakuNoRailgun'' ''Manga/ACertainScientificRailgun'' anime, where [[spoiler: Ruiko Saten smashes the consoles controlling the Big Bad's psychic-power-limiting device, thus allowing her friends to use their powers and defeat the villain.]]
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* In TalesOfXillia, the team at one point needs to shut off two generators to open a barrier. When they get to the first one, they wonder how to turn it off when Alvin volunteers, making it seem he knows something about them. Only for him to shoot the control panel, after which he smirks and Jude has a horrified look on his face. When the team visits the second generator, Milla smiles with approval, making Jude even more annoyed.
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* As seen in CuttingTheKnot, ''{{Stargate}}'' characters frequently disable things, or otherwise get literally alien devices to do exactly what they want, by shooting random control crystals.

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* As seen in CuttingTheKnot, ''{{Stargate}}'' ''Franchise/{{Stargate|Verse}}'' characters frequently disable things, or otherwise get literally alien devices to do exactly what they want, by shooting random control crystals.
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* Averted in the DoctorWho story, ''[[Recap/DoctorWhoS6E5TheSeedsOfDeath The Seeds of Death]]'', an Ice Warrior pulls a bunch of levers on a (very simple) control panel, and then shoots it, so it'd melt and nobody could change the setting. However as the system is otherwise undamaged, the Doctor is able to rewire a new setting.
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* Security cameras suffered badly from this trope in both ''SystemShock'' games. Blowing them up ''reduced'' the security of a level, rather than set off the alarm.

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* Security cameras suffered badly from this trope in both ''SystemShock'' games. Blowing them up ''reduced'' the security of a level, rather than set off the alarm. The idea being that the security cameras are what SHODAN was using to track the player: the fewer of them there were, the more ignorant SHODAN was of the player's exact whereabouts.
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* Averted in ''WesternAnimation/TeenTitans'', in which Raven and Terra are arguing whether to destroy a control panel in order to shut off a device that's going to destroy the tower if they don't stop it. It ends up getting destroyed... which makes the device go faster.

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* Averted in ''WesternAnimation/TeenTitans'', in which Raven and Terra are arguing whether to destroy a control panel in order to shut off a device that's going to destroy the tower if they don't stop it. It ends up getting destroyed...destroyed by random battle damage... which makes the device go faster.
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Some clearing up on bio/systemshock part.

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** It was to be explained in the game (but wasn't, for some reason), that the infestation has deployed some sort of gas, that corrupts metals. That was the explanation behind guns, that break from shooting ten times in a row, probably it could be the explanation for mad AI, that expects cameras to break on their own.


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*** Same here as in system shock - the explanation for tubes was to be "There is a living human inside, that you increace the flow of ADAM to.", and the hacking minigame was made to reflect that. And then they went with other approach.
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Not to be confused with InventionalWisdom, where a literal switch brings about destruction of idiotic proportions.

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Not to be confused with InventionalWisdom, where a literal switch brings about destruction of idiotic proportions. See NoOntologicalInertia for a similar (and more illogical) trope.
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* ''{{The Real Adventures Of Jonny Quest}}'' has a particularly egregious case in the final episode. When the crew use Questworld to track down a reality warping demon, it takes over the system, leaving Johnny trapped. His father saves him by taking an axe to the laptop. Never mind that based on everything established about Questworld so far, a stunt like that could potentially kill anyone connected.
* ''DannyPhantom'' believed in this trope during the ChristmasSpecial. In that episode, the Ghost Writer had used his keyboard to put a spell on Danny to teach him AnAesop and Danny destroyed the keyboard hoping it'd break the spell. In return the Ghost Writer told him the only two ways to end the spell would be somebody writing "the end" on the keyboard, which was no longer an option (NiceJobBreakingItHero, indeed), or Danny learning the aesop.

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* ''{{The Real Adventures Of Jonny Quest}}'' ''WesternAnimation/JonnyQuestTheRealAdventures'' has a particularly egregious case in the final episode. When the crew use Questworld to track down a reality warping demon, it takes over the system, leaving Johnny trapped. His father saves him by taking an axe to the laptop. Never mind that based on everything established about Questworld so far, a stunt like that could potentially kill anyone connected.
* ''DannyPhantom'' ''WesternAnimation/DannyPhantom'' believed in this trope during the ChristmasSpecial. In that episode, the Ghost Writer had used his keyboard to put a spell on Danny to teach him AnAesop and Danny destroyed the keyboard hoping it'd break the spell. In return the Ghost Writer told him the only two ways to end the spell would be somebody writing "the end" on the keyboard, which was no longer an option (NiceJobBreakingItHero, indeed), or Danny learning the aesop.
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** Same in SpiritualSuccessor ''BioShock'', but come on: the system were made in the Fifties. Electronics in Rapture appear to run off of an electrified gel that runs through tiny pipes instead of actual electricity going through wires. Basically, they're what Descartes thought our nervous system was.

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** Same in SpiritualSuccessor ''BioShock'', ''VideoGame/{{BioShock|1}}'', but come on: the system were made in the Fifties. Electronics in Rapture appear to run off of an electrified gel that runs through tiny pipes instead of actual electricity going through wires. Basically, they're what Descartes thought our nervous system was.
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** In all fairness, [[spoiler: none of the prisoners were dangerous in any way.]]
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cruft


* Hilariously averted in ''WesternAnimation/TheBatman'' - Batgirl sabotages the doomsday device, the countdown stops...

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* Hilariously averted Averted in ''WesternAnimation/TheBatman'' - Batgirl sabotages the doomsday device, the countdown stops...
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* Subverted on ''{{Yu-Gi-Oh GX}}'': Kenzan catches Saiou's {{Brainwashed}} minion after he has used a laptop to fire a missile from a KillSat, so he figures the best way to fix things is to destroy the laptop. It's not until after he's done so that someone tells him he's in fact ''destroyed the Off Switch''. Did we mention Saiou is DangerouslyGenreSavvy?
* Something similar happened at the end of the Virtual Nightmare arc of ''{{Yu-Gi-Oh}}'' -- by destroying the console, Marik unintentionally destroyed the off switch.

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* Subverted on ''{{Yu-Gi-Oh GX}}'': ''Anime/YuGiOhGX'': Kenzan catches Saiou's {{Brainwashed}} minion after he has used a laptop to fire a missile from a KillSat, so he figures the best way to fix things is to destroy the laptop. It's not until after he's done so that someone tells him he's in fact ''destroyed the Off Switch''. Did we mention Saiou is DangerouslyGenreSavvy?
* Something similar happened at the end of the Virtual Nightmare arc of ''{{Yu-Gi-Oh}}'' ''Anime/YuGiOh'' -- by destroying the console, Marik unintentionally destroyed the off switch.

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* As seen in CuttingTheKnot, ''{{Stargate}}'' characters frequently disable things, or otherwise get literally alien devices to do exactly what they want, by shooting random control crystals.
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* The Real Adventures Of Johnny Quest has a particularly egregious case in the final episode. When the crew use Questworld to track down a reality warping demon, it takes over the system, leaving Johnny trapped. His father saves him by taking an axe to the laptop. Never mind that based on everything established about Questworld so far, a stunt like that could potentially kill anyone connected.

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* The ''{{The Real Adventures Of Johnny Quest Jonny Quest}}'' has a particularly egregious case in the final episode. When the crew use Questworld to track down a reality warping demon, it takes over the system, leaving Johnny trapped. His father saves him by taking an axe to the laptop. Never mind that based on everything established about Questworld so far, a stunt like that could potentially kill anyone connected.
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* Averted in ''WarGames'': when [[AIIsACrapshoot Joshua]] is trying to determine the codes to launch America's nuclear missiles by itself, General Beringer asks why they don't just unplug the computer. McKittrick explains to him, and the audience, that the system would interpret a shutdown as the destruction of NORAD, and would carry out the last instructions, i.e., launch.

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* Averted in ''WarGames'': when [[AIIsACrapshoot Joshua]] is trying to determine the codes to launch America's nuclear missiles by itself, General Beringer asks why they don't just unplug the computer. McKittrick [=McKittrick=] explains to him, and the audience, that the system would interpret a shutdown as the destruction of NORAD, and would carry out the last instructions, i.e., launch.

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