History Main / DestructionEqualsOffSwitch

31st Oct '17 8:47:03 AM xcountryguy
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* Used at the end of the ''Manga/ACertainScientificRailgun'' anime, where [[spoiler: Ruiko Saten smashes the consoles controlling the Big Bad's psychic-power-limiting device, thus allowing her friends to use their powers and defeat the villain.]]

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* Used at the end of the ''Manga/ACertainScientificRailgun'' anime, where [[spoiler: Ruiko [[spoiler:Ruiko Saten smashes the consoles controlling the Big Bad's psychic-power-limiting device, thus allowing her friends to use their powers and defeat the villain.]]



* ''VideoGame/AlphaProtocol'' does this, too.

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* %%* ''VideoGame/AlphaProtocol'' does this, too.



* In ''VideoGame/GhostTrick'', a power failure [[spoiler: caused when the electric chair that was being set up to execute Detective Jowd malfunctioned and exploded]] opened the doors of all the cells in the prison, setting the prisoners free. This is {{handwave}}d a few moments later, as you're told it's a security measure. In all fairness, [[spoiler: none of the prisoners were dangerous in any way.]]

to:

* In ''VideoGame/GhostTrick'', a power failure [[spoiler: caused [[spoiler:caused when the electric chair that was being set up to execute Detective Jowd malfunctioned and exploded]] opened the doors of all the cells in the prison, setting the prisoners free. This is {{handwave}}d a few moments later, as you're told it's a security measure. In all fairness, [[spoiler: none [[spoiler:none of the prisoners were dangerous in any way.]]
27th May '17 12:20:37 PM lillolillo
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* Subverted on ''Anime/YuGiOhGX'': Kenzan catches Saiou's {{Brainwashed}} minion after he has used a laptop to fire a missile from a KillSat, so he figures the best way to fix things is to destroy the laptop. It's not until after he's done so that someone tells him he's in fact ''destroyed the Off Switch''.
* Something similar happened at the end of the Virtual Nightmare arc of ''Anime/YuGiOh'' -- by destroying the console, Marik unintentionally destroyed the off switch.

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* Franchise/YuGiOh:
**
Subverted on ''Anime/YuGiOhGX'': Kenzan catches Saiou's {{Brainwashed}} minion after he has used a laptop to fire a missile from a KillSat, so he figures the best way to fix things is to destroy the laptop. It's not until after he's done so that someone tells him he's in fact ''destroyed the Off Switch''.
* ** Something similar happened at the end of the Virtual Nightmare arc of ''Anime/YuGiOh'' -- by destroying the console, Marik unintentionally destroyed the off switch.



[[folder:Comic Books]]
* In ''Comicbook/{{Convergence}}: Adventures of Franchise/{{Superman}}'', several Kryptonian criminals attempt to invade Earth through a dimensional portal. Though, the dimensional gate collapses right away when Comicbook/{{Supergirl}} smashes the machine that generated the portal.
[[/folder]]



* [[Creator/DetsniyOffSkiword Kid Icarus Uprising 2: Hades Revenge]] includes an example of this when Cloud Angle and [[RonTheDeathEater Pit2]] are fighting each other atop a satellite of terror. Cloud finds a computer with information on the satellite, and smashes it. This apparently destroys the attached laser cannon.

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* [[Creator/DetsniyOffSkiword "[[https://www.fanfiction.net/s/9761772/1/Kid-Icarus-Uprising-2-Hades-Revenge Kid Icarus Uprising 2: Hades Revenge]] Revenge]]" includes an example of this when Cloud Angle and [[RonTheDeathEater Pit2]] Pit2 are fighting each other atop a satellite of terror. Cloud finds a computer with information on the satellite, and smashes it. This apparently destroys the attached laser cannon.



* Predictably subverted in the ''DirtyPair'' fanfic "Big Bang" by Ryan Mathews. Kei, Yuri and an interdimensional agent named Daved have to stop a cult from trying to create an artificial black hole on a planet. Daved goes after the cult leader, and asks Kei to shut down the machine that is about to generate the black hole. He ''assumes'' she understands that it needs to be shut down in a careful, controlled manner in order to reverse the already active processes and avoid letting loose unimaginable forces that will tear the planet apart. ...did I mention that this is ''DirtyPair''?

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* Predictably subverted in the ''DirtyPair'' ''LightNovel/DirtyPair'' fanfic "Big Bang" by Ryan Mathews. Kei, Yuri and an interdimensional agent named Daved have to stop a cult from trying to create an artificial black hole on a planet. Daved goes after the cult leader, and asks Kei to shut down the machine that is about to generate the black hole. He ''assumes'' she understands that it needs to be shut down in a careful, controlled manner in order to reverse the already active processes and avoid letting loose unimaginable forces that will tear the planet apart. ...did I mention that this is ''DirtyPair''?''Dirty Pair''?



* Averted in ''[[Literature/CiaphasCain The Greater Good]]''. Jurgen clearly expects this trope to be in effect when he shoots the conference room door lock in the Mechanicus shrine, but the door stays locked.

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* Averted in ''[[Literature/CiaphasCain ''Literature/CiaphasCain The Greater Good]]''.Good''. Jurgen clearly expects this trope to be in effect when he shoots the conference room door lock in the Mechanicus shrine, but the door stays locked.



* {{WesternAnimation/Archer}} often tries this on armored doors. With only one exception it results in Brett getting shot. The other exception resulted in Cherryl's brother getting shot, but that's because Bret was miles away.

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* {{WesternAnimation/Archer}} ''WesternAnimation/{{Archer}}'': Archer often tries this on armored doors. With only one exception it results in Brett getting shot. The other exception resulted in Cherryl's brother getting shot, but that's because Bret was miles away.
21st May '17 2:52:41 PM nombretomado
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* Averted in ''WarGames'': when [[AIIsACrapshoot Joshua]] is trying to determine the codes to launch America's nuclear missiles by itself, General Beringer asks why they don't just unplug the computer. [=McKittrick=] explains to him, and the audience, that the system would interpret a shutdown as the destruction of NORAD, and would carry out the last instructions, i.e., launch.

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* Averted in ''WarGames'': ''Film/WarGames'': when [[AIIsACrapshoot Joshua]] is trying to determine the codes to launch America's nuclear missiles by itself, General Beringer asks why they don't just unplug the computer. [=McKittrick=] explains to him, and the audience, that the system would interpret a shutdown as the destruction of NORAD, and would carry out the last instructions, i.e., launch.
17th Mar '17 12:34:21 AM Kadorhal
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** It was to be explained in the game (but wasn't, for some reason), that the infestation has deployed some sort of gas, that corrupts metals. That was the explanation behind [[ReliablyUnreliableGuns guns breaking from firing them only ten times]], probably it could be the explanation for a mad AI expecting cameras to just break on their own.

to:

** It was to be explained in the game (but wasn't, for some reason), that the infestation has deployed some sort of gas, gas that corrupts metals. That was the explanation behind [[ReliablyUnreliableGuns guns breaking from firing them only ten times]], probably presumably it could also be the explanation for a mad AI expecting cameras to just break on their own.



* ''VideoGame/PAYDAY2'' has a variation. While shooting a camera in stealth won't immediately set off the alarm, a guard ''will'' be paged to investigate it, and if it's in view of ''another'' camera or any guards notice the broken one, ''they'' will set off the alarm. Destroying a camera after it's already spotted you won't make the operator on the other end forget that he's spotted you, either. Moreover, shooting cameras (in the difficulties where they're not replaced with indestructible Titan cameras, at least) can actually be detrimental in stealth, since almost every heist which can be done in stealth that includes cameras allows the group to buy a camera access device and/or break into their control room and kill the operator, both allowing you to use the cameras to tag patrolling guards and, in the latter case, making them completely harmless.

to:

* ''VideoGame/PAYDAY2'' has a variation. While shooting a camera Shooting one or two cameras in stealth won't immediately set off an alarm except in one heist where the alarm, bad guys already know someone is coming for them, but about 95% of the time a guard ''will'' will be paged to investigate it, and when a camera goes out; an alert will eventually be sounded if a guard sees that broken camera, if it's in view of ''another'' camera another camera, or any guards notice the broken one, ''they'' will set off the alarm.if too many cameras are broken. Destroying a camera after it's already spotted you won't make the operator on the other end forget that he's spotted you, either. Moreover, shooting cameras (in the difficulties where they're not replaced with indestructible Titan cameras, at least) can actually be detrimental in stealth, since almost every heist which can be done in stealth that includes cameras allows the group to buy a camera access device and/or break into their control room and kill the operator, both allowing you to use the cameras to tag patrolling guards and, in the latter case, making them completely harmless.



* In ''VideoGame/TalesOfXillia'', the team at one point needs to shut off two generators to open a barrier. When they get to the first one, they wonder how to turn it off when Alvin volunteers, making it seem he knows something about them. Only for him to shoot the control panel, after which he smirks and Jude has a horrified look on his face. When the team visits the second generator, Milla smiles with approval, making Jude even more annoyed.

to:

* In ''VideoGame/TalesOfXillia'', the team at one point needs to shut off two generators to open a barrier. When they get to the first one, they wonder how to turn it off when off. Alvin volunteers, making it seem he knows something about them. Only for him them, only to shoot the control panel, after which he smirks and Jude has a horrified look on his face. When the team visits the second generator, Milla smiles with approval, making Jude even more annoyed.



* Subverted in the first ''VideoGame/StarTrekEliteForce'' game. Protagonist Alex Munro finds his/her teammates caught behind a force field in the opening mission, and after being unable to use the terminal normally to deactivate the fields, s/he decides to open them by shooting the console. All it does is cause a massive explosion that, were the mission not a holodeck simulation, would have resulted in all of their deaths.

to:

* Subverted in the first ''VideoGame/StarTrekEliteForce'' game. Protagonist Alex Munro finds his/her teammates caught behind a force field in the opening mission, and after being unable to use the terminal normally to deactivate the fields, fields by using the nearby terminal normally, s/he decides to open them by shooting the console. All it does is cause a massive explosion that, were the mission not a holodeck simulation, would have resulted in all of their deaths.



* In ''WesternAnimation/SupermanTheAnimatedSeries'' Supergirl smashes the Doomsday Magnet, and Superman gives her a disapproving look. "What did I do wrong?" Supergirl asks, and Superman reminds her that the Magnet did its job and pulled a comet so it will smash into the Earth. They ''could'' have reversed the polarity and repelled it, but...
* In an early ''WesternAnimation/CodeLyoko'' episode, Ulrich, Odd and Jeremie's class (and the first two though Odd jumps off before things really get out of hand) are trapped on an electric bus that XANA has possessed. Jim cuts some wires, hoping to turn it off but no luck. The driver tries to open the door so everyone can jump off...only the doors don't work anymore.

to:

* In ''WesternAnimation/SupermanTheAnimatedSeries'' Supergirl smashes the Doomsday Magnet, and Superman gives her a disapproving look. "What did I do wrong?" Supergirl asks, and Superman reminds her that the Magnet already did its job and pulled a comet so it will smash into the Earth. They ''could'' have reversed the polarity and repelled it, but...
* In an early ''WesternAnimation/CodeLyoko'' episode, Ulrich, Odd and Jeremie's class (and the first two though Odd jumps off before things really get out of hand) are trapped on an electric bus that XANA has possessed. Jim cuts some wires, hoping to turn it off but no luck. The driver tries to open the door so everyone can jump off... only the doors don't work anymore.



* Many functionally hot-pluggable buses aren't supposed to be, and in older computers yanking a keyboard cable (for example) could damage the motherboard. ROM cartridges are particularly risky, as apart from the ZIF socket on the original NES, most could easily damage the system from a voltage spike if a cart was removed. (It is not unheard of, however, for the truly inept to even try to hot-plug ISA or PCI cards, or even RAM modules. Disaster is occasionally averted, but even when the poor shlub gets lucky a reboot is usually required.)

to:

* Many functionally hot-pluggable buses aren't supposed to be, and in older computers yanking a keyboard cable (for example) could damage the motherboard. ROM cartridges are particularly risky, as apart from the ZIF socket on the original NES, most could easily damage the system from a voltage spike if a cart was removed. (It It is not unheard of, however, for the truly inept to even try to hot-plug ISA or PCI cards, or even RAM modules. Disaster is occasionally averted, but even when the poor shlub gets lucky a reboot is usually required.)
8th Feb '17 11:23:03 PM Kadorhal
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* ''VideoGame/PAYDAY2'' has a variation. While shooting a camera in stealth won't immediately set off the alarm, a guard ''will'' be paged to investigate it, and if it's in view of ''another'' camera or any guards notice the broken one, ''they'' will set off the alarm. Moreover, shooting cameras (in the difficulties where they're not replaced with indestructible Titan cameras, at lesat) can actually be detrimental in stealth, since almost every heist which can be done in stealth that includes cameras has a control room within the level that the player can break into to kill the operator, not only making the cameras harmless but even allowing you to use them yourself to tag patrolling guards.

to:

* ''VideoGame/PAYDAY2'' has a variation. While shooting a camera in stealth won't immediately set off the alarm, a guard ''will'' be paged to investigate it, and if it's in view of ''another'' camera or any guards notice the broken one, ''they'' will set off the alarm. Destroying a camera after it's already spotted you won't make the operator on the other end forget that he's spotted you, either. Moreover, shooting cameras (in the difficulties where they're not replaced with indestructible Titan cameras, at lesat) least) can actually be detrimental in stealth, since almost every heist which can be done in stealth that includes cameras has allows the group to buy a camera access device and/or break into their control room within the level that the player can break into to and kill the operator, not only making the cameras harmless but even both allowing you to use them yourself the cameras to tag patrolling guards.guards and, in the latter case, making them completely harmless.
8th Jan '17 2:20:40 PM Kadorhal
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* ''VideoGame/PAYDAY2'' has a variation. While shooting a camera in stealth won't immediately set off the alarm, a guard ''will'' be paged to investigate it, and if it's in view of ''another'' camera or any guards notice the broken one, ''they'' will set off the alarm. Moreover, shooting cameras (in the difficulties where they're not replaced with indestructible Titan cameras) can actually be detrimental in stealth, since almost every stealthable heist that includes them has a control room within the level that the player can break into to kill the operator and use the cameras themselves to tag patrolling guards.

to:

* ''VideoGame/PAYDAY2'' has a variation. While shooting a camera in stealth won't immediately set off the alarm, a guard ''will'' be paged to investigate it, and if it's in view of ''another'' camera or any guards notice the broken one, ''they'' will set off the alarm. Moreover, shooting cameras (in the difficulties where they're not replaced with indestructible Titan cameras) cameras, at lesat) can actually be detrimental in stealth, since almost every stealthable heist which can be done in stealth that includes them cameras has a control room within the level that the player can break into to kill the operator and use operator, not only making the cameras themselves harmless but even allowing you to use them yourself to tag patrolling guards.
6th Jan '17 3:54:32 PM Kadorhal
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** It was to be explained in the game (but wasn't, for some reason), that the infestation has deployed some sort of gas, that corrupts metals. That was the explanation behind guns, that break from shooting ten times in a row, probably it could be the explanation for mad AI, that expects cameras to break on their own.
** Same in SpiritualSuccessor ''VideoGame/{{BioShock|1}}'', but come on: the system were made in the Fifties. Electronics in Rapture appear to run off of an electrified gel that runs through tiny pipes instead of actual electricity going through wires. Basically, they're what Descartes thought our nervous system was.
*** Same here as in system shock - the explanation for tubes was to be "There is a living human inside, that you increace the flow of ADAM to.", and the hacking minigame was made to reflect that. And then they went with other approach.
* Averted in the ''VideoGame/NoOneLivesForever'' series. Shooting cameras sets off the alarm. Same with ''VideoGame/AlphaProtocol''.

to:

** It was to be explained in the game (but wasn't, for some reason), that the infestation has deployed some sort of gas, that corrupts metals. That was the explanation behind guns, that break [[ReliablyUnreliableGuns guns breaking from shooting firing them only ten times in a row, times]], probably it could be the explanation for a mad AI, that expects AI expecting cameras to just break on their own.
** Same in SpiritualSuccessor ''VideoGame/{{BioShock|1}}'', but come on: the system were made in the Fifties. Electronics in Rapture appear to run off [[TheArtifact which doesn't make a lot of an electrified gel that runs through tiny pipes instead of actual electricity going through wires. Basically, they're what Descartes thought our nervous system was.
*** Same here as in system shock - the explanation
sense]] for tubes was to be "There is a living human inside, that you increace the flow of ADAM to.", and the hacking minigame was made to reflect that. And then they went with other approach.
an underwater utopia from TheFifties.
* Averted in the ''VideoGame/NoOneLivesForever'' series. Shooting cameras sets off the alarm.
* ''VideoGame/AlphaProtocol'' does this, too.
* ''VideoGame/PAYDAY2'' has a variation. While shooting a camera in stealth won't immediately set off the alarm, a guard ''will'' be paged to investigate it, and if it's in view of ''another'' camera or any guards notice the broken one, ''they'' will set off the
alarm. Same Moreover, shooting cameras (in the difficulties where they're not replaced with ''VideoGame/AlphaProtocol''.indestructible Titan cameras) can actually be detrimental in stealth, since almost every stealthable heist that includes them has a control room within the level that the player can break into to kill the operator and use the cameras themselves to tag patrolling guards.



* In ''VideoGame/GhostTrick'', a power failure [[spoiler: caused when the electric chair that was being set up to execute Detective Jowd malfunctioned and exploded]] opened the doors of all the cells in the prison, setting the prisoners free. This is Handwaved a few moments later, as you're told it's a security measure. In all fairness, [[spoiler: none of the prisoners were dangerous in any way.]]

to:

* In ''VideoGame/GhostTrick'', a power failure [[spoiler: caused when the electric chair that was being set up to execute Detective Jowd malfunctioned and exploded]] opened the doors of all the cells in the prison, setting the prisoners free. This is Handwaved {{handwave}}d a few moments later, as you're told it's a security measure. In all fairness, [[spoiler: none of the prisoners were dangerous in any way.]]
30th Dec '16 4:23:07 PM Kadorhal
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--> Pit2: [[RougeAnglesOfSatin F-CCCKKKKKKK! You destoryed my lazer canon! How dar u?]]

to:

--> Pit2: [=Pit2=]: [[RougeAnglesOfSatin F-CCCKKKKKKK! You destoryed my lazer canon! How dar u?]]



** ''Film/ANewHope'':
*** Averted. When Luke and Leia are being pursued by Stormtroopers on the Death Star, Luke shuts a blast door and destroys the console ''specifically'' to make it harder for them to open the door again. Unfortunately the controls for the bridge they needed were on the same panel...
*** The same movie plays it straight a few times as well. For instance, in the same exact scene. Why are the controls to the door only on one side of the door?

to:

** ''Film/ANewHope'':
*** Averted.
Zig-zagged in ''Film/ANewHope''. When Luke and Leia are being pursued by Stormtroopers on the Death Star, Luke shuts a blast door and destroys the console ''specifically'' to make it harder for them to open the door again. Unfortunately Unfortunately, the controls for the bridge they needed need to extend across a bottomless gap were on the same panel...
*** The same movie plays it straight a few times as well. For instance, in the same exact scene. Why are the controls to the door only on one side of the door?
panel.



* Averted in the ''VideoGame/NoOneLivesForever'' series. Shooting cameras sets off the alarm. Same with ''AlphaProtocol''.

to:

* Averted in the ''VideoGame/NoOneLivesForever'' series. Shooting cameras sets off the alarm. Same with ''AlphaProtocol''.''VideoGame/AlphaProtocol''.



* In TalesOfXillia, the team at one point needs to shut off two generators to open a barrier. When they get to the first one, they wonder how to turn it off when Alvin volunteers, making it seem he knows something about them. Only for him to shoot the control panel, after which he smirks and Jude has a horrified look on his face. When the team visits the second generator, Milla smiles with approval, making Jude even more annoyed.

to:

* In TalesOfXillia, ''VideoGame/TalesOfXillia'', the team at one point needs to shut off two generators to open a barrier. When they get to the first one, they wonder how to turn it off when Alvin volunteers, making it seem he knows something about them. Only for him to shoot the control panel, after which he smirks and Jude has a horrified look on his face. When the team visits the second generator, Milla smiles with approval, making Jude even more annoyed.



* Subverted in the first ''VideoGame/StarTrekEliteForce'' game. Protagonist Alex Munro finds his/her teammates caught behind a force field in the opening mission, and after being unable to use the terminal normally to deactivate the fields, s/he decides to open them by shooting the console. All it does is cause a massive explosion that, were the mission not a holodeck simulation, would have resulted in all of their deaths.



-->'''Villain:''' What happened? Did we lose power?
-->'''Henchman:''' No, the countdown timer's disabled. The device is still operational.

to:

-->'''Villain:''' What happened? Did we lose power?
-->'''Henchman:'''
power?\\
'''Henchman:'''
No, the countdown timer's disabled. The device is still operational.
17th Oct '16 12:46:24 PM CumbersomeTercel
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** ZigZaggedTrope in "Mummy on the Orient Express". Clara suggests fetching the Doctor with his handy sonic screwdriver to get them into a sealed compartment, but the woman with her just smashes the lock's control panel with her shoe, which instantly opens the door. The door then closes behind them, and they can't get out because the panel is smashed. When the Doctor turns up with his sonic screwdriver, even he can't get them out.

to:

** ZigZaggedTrope in "Mummy "[[Recap/DoctorWhoS34E8MummyOnTheOrientExpress Mummy on the Orient Express".Express]]". Clara suggests fetching the Doctor with his handy sonic screwdriver to get them into a sealed compartment, but the woman with her just smashes the lock's control panel with her shoe, which instantly opens the door. The door then closes behind them, and they can't get out because the panel is smashed. When the Doctor turns up with his sonic screwdriver, even he can't get them out.
22nd Sep '16 5:37:30 PM nombretomado
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* Used as a last resort at the end of the Novacom arc of ''AdventuresInOdyssey'': Novacom blocked all methods to stop the uplink of their MindControl radio waves. Although Whit and Tom find the machine, they can't turn it off; fortunately, the uplink is connected to a machine Novacom stole from Whit, and he stops it by making it self destruct. In this case, they were at least racing against a countdown and knew they had to destroy the machine ''before'' it sent its signal -- destruction could prevent the operation from executing, but not turn it off if it started.

to:

* Used as a last resort at the end of the Novacom arc of ''AdventuresInOdyssey'': ''Radio/AdventuresInOdyssey'': Novacom blocked all methods to stop the uplink of their MindControl radio waves. Although Whit and Tom find the machine, they can't turn it off; fortunately, the uplink is connected to a machine Novacom stole from Whit, and he stops it by making it self destruct. In this case, they were at least racing against a countdown and knew they had to destroy the machine ''before'' it sent its signal -- destruction could prevent the operation from executing, but not turn it off if it started.
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