History Main / DestructionEqualsOffSwitch

8th Feb '17 11:23:03 PM Kadorhal
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* ''VideoGame/PAYDAY2'' has a variation. While shooting a camera in stealth won't immediately set off the alarm, a guard ''will'' be paged to investigate it, and if it's in view of ''another'' camera or any guards notice the broken one, ''they'' will set off the alarm. Moreover, shooting cameras (in the difficulties where they're not replaced with indestructible Titan cameras, at lesat) can actually be detrimental in stealth, since almost every heist which can be done in stealth that includes cameras has a control room within the level that the player can break into to kill the operator, not only making the cameras harmless but even allowing you to use them yourself to tag patrolling guards.

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* ''VideoGame/PAYDAY2'' has a variation. While shooting a camera in stealth won't immediately set off the alarm, a guard ''will'' be paged to investigate it, and if it's in view of ''another'' camera or any guards notice the broken one, ''they'' will set off the alarm. Destroying a camera after it's already spotted you won't make the operator on the other end forget that he's spotted you, either. Moreover, shooting cameras (in the difficulties where they're not replaced with indestructible Titan cameras, at lesat) least) can actually be detrimental in stealth, since almost every heist which can be done in stealth that includes cameras has allows the group to buy a camera access device and/or break into their control room within the level that the player can break into to and kill the operator, not only making the cameras harmless but even both allowing you to use them yourself the cameras to tag patrolling guards.guards and, in the latter case, making them completely harmless.
8th Jan '17 2:20:40 PM Kadorhal
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* ''VideoGame/PAYDAY2'' has a variation. While shooting a camera in stealth won't immediately set off the alarm, a guard ''will'' be paged to investigate it, and if it's in view of ''another'' camera or any guards notice the broken one, ''they'' will set off the alarm. Moreover, shooting cameras (in the difficulties where they're not replaced with indestructible Titan cameras) can actually be detrimental in stealth, since almost every stealthable heist that includes them has a control room within the level that the player can break into to kill the operator and use the cameras themselves to tag patrolling guards.

to:

* ''VideoGame/PAYDAY2'' has a variation. While shooting a camera in stealth won't immediately set off the alarm, a guard ''will'' be paged to investigate it, and if it's in view of ''another'' camera or any guards notice the broken one, ''they'' will set off the alarm. Moreover, shooting cameras (in the difficulties where they're not replaced with indestructible Titan cameras) cameras, at lesat) can actually be detrimental in stealth, since almost every stealthable heist which can be done in stealth that includes them cameras has a control room within the level that the player can break into to kill the operator and use operator, not only making the cameras themselves harmless but even allowing you to use them yourself to tag patrolling guards.
6th Jan '17 3:54:32 PM Kadorhal
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** It was to be explained in the game (but wasn't, for some reason), that the infestation has deployed some sort of gas, that corrupts metals. That was the explanation behind guns, that break from shooting ten times in a row, probably it could be the explanation for mad AI, that expects cameras to break on their own.
** Same in SpiritualSuccessor ''VideoGame/{{BioShock|1}}'', but come on: the system were made in the Fifties. Electronics in Rapture appear to run off of an electrified gel that runs through tiny pipes instead of actual electricity going through wires. Basically, they're what Descartes thought our nervous system was.
*** Same here as in system shock - the explanation for tubes was to be "There is a living human inside, that you increace the flow of ADAM to.", and the hacking minigame was made to reflect that. And then they went with other approach.
* Averted in the ''VideoGame/NoOneLivesForever'' series. Shooting cameras sets off the alarm. Same with ''VideoGame/AlphaProtocol''.

to:

** It was to be explained in the game (but wasn't, for some reason), that the infestation has deployed some sort of gas, that corrupts metals. That was the explanation behind guns, that break [[ReliablyUnreliableGuns guns breaking from shooting firing them only ten times in a row, times]], probably it could be the explanation for a mad AI, that expects AI expecting cameras to just break on their own.
** Same in SpiritualSuccessor ''VideoGame/{{BioShock|1}}'', but come on: the system were made in the Fifties. Electronics in Rapture appear to run off [[TheArtifact which doesn't make a lot of an electrified gel that runs through tiny pipes instead of actual electricity going through wires. Basically, they're what Descartes thought our nervous system was.
*** Same here as in system shock - the explanation
sense]] for tubes was to be "There is a living human inside, that you increace the flow of ADAM to.", and the hacking minigame was made to reflect that. And then they went with other approach.
an underwater utopia from TheFifties.
* Averted in the ''VideoGame/NoOneLivesForever'' series. Shooting cameras sets off the alarm.
* ''VideoGame/AlphaProtocol'' does this, too.
* ''VideoGame/PAYDAY2'' has a variation. While shooting a camera in stealth won't immediately set off the alarm, a guard ''will'' be paged to investigate it, and if it's in view of ''another'' camera or any guards notice the broken one, ''they'' will set off the
alarm. Same Moreover, shooting cameras (in the difficulties where they're not replaced with ''VideoGame/AlphaProtocol''.indestructible Titan cameras) can actually be detrimental in stealth, since almost every stealthable heist that includes them has a control room within the level that the player can break into to kill the operator and use the cameras themselves to tag patrolling guards.



* In ''VideoGame/GhostTrick'', a power failure [[spoiler: caused when the electric chair that was being set up to execute Detective Jowd malfunctioned and exploded]] opened the doors of all the cells in the prison, setting the prisoners free. This is Handwaved a few moments later, as you're told it's a security measure. In all fairness, [[spoiler: none of the prisoners were dangerous in any way.]]

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* In ''VideoGame/GhostTrick'', a power failure [[spoiler: caused when the electric chair that was being set up to execute Detective Jowd malfunctioned and exploded]] opened the doors of all the cells in the prison, setting the prisoners free. This is Handwaved {{handwave}}d a few moments later, as you're told it's a security measure. In all fairness, [[spoiler: none of the prisoners were dangerous in any way.]]
30th Dec '16 4:23:07 PM Kadorhal
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--> Pit2: [[RougeAnglesOfSatin F-CCCKKKKKKK! You destoryed my lazer canon! How dar u?]]

to:

--> Pit2: [=Pit2=]: [[RougeAnglesOfSatin F-CCCKKKKKKK! You destoryed my lazer canon! How dar u?]]



** ''Film/ANewHope'':
*** Averted. When Luke and Leia are being pursued by Stormtroopers on the Death Star, Luke shuts a blast door and destroys the console ''specifically'' to make it harder for them to open the door again. Unfortunately the controls for the bridge they needed were on the same panel...
*** The same movie plays it straight a few times as well. For instance, in the same exact scene. Why are the controls to the door only on one side of the door?

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** ''Film/ANewHope'':
*** Averted.
Zig-zagged in ''Film/ANewHope''. When Luke and Leia are being pursued by Stormtroopers on the Death Star, Luke shuts a blast door and destroys the console ''specifically'' to make it harder for them to open the door again. Unfortunately Unfortunately, the controls for the bridge they needed need to extend across a bottomless gap were on the same panel...
*** The same movie plays it straight a few times as well. For instance, in the same exact scene. Why are the controls to the door only on one side of the door?
panel.



* Averted in the ''VideoGame/NoOneLivesForever'' series. Shooting cameras sets off the alarm. Same with ''AlphaProtocol''.

to:

* Averted in the ''VideoGame/NoOneLivesForever'' series. Shooting cameras sets off the alarm. Same with ''AlphaProtocol''.''VideoGame/AlphaProtocol''.



* In TalesOfXillia, the team at one point needs to shut off two generators to open a barrier. When they get to the first one, they wonder how to turn it off when Alvin volunteers, making it seem he knows something about them. Only for him to shoot the control panel, after which he smirks and Jude has a horrified look on his face. When the team visits the second generator, Milla smiles with approval, making Jude even more annoyed.

to:

* In TalesOfXillia, ''VideoGame/TalesOfXillia'', the team at one point needs to shut off two generators to open a barrier. When they get to the first one, they wonder how to turn it off when Alvin volunteers, making it seem he knows something about them. Only for him to shoot the control panel, after which he smirks and Jude has a horrified look on his face. When the team visits the second generator, Milla smiles with approval, making Jude even more annoyed.



* Subverted in the first ''VideoGame/StarTrekEliteForce'' game. Protagonist Alex Munro finds his/her teammates caught behind a force field in the opening mission, and after being unable to use the terminal normally to deactivate the fields, s/he decides to open them by shooting the console. All it does is cause a massive explosion that, were the mission not a holodeck simulation, would have resulted in all of their deaths.



-->'''Villain:''' What happened? Did we lose power?
-->'''Henchman:''' No, the countdown timer's disabled. The device is still operational.

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-->'''Villain:''' What happened? Did we lose power?
-->'''Henchman:'''
power?\\
'''Henchman:'''
No, the countdown timer's disabled. The device is still operational.
17th Oct '16 12:46:24 PM CumbersomeTercel
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** ZigZaggedTrope in "Mummy on the Orient Express". Clara suggests fetching the Doctor with his handy sonic screwdriver to get them into a sealed compartment, but the woman with her just smashes the lock's control panel with her shoe, which instantly opens the door. The door then closes behind them, and they can't get out because the panel is smashed. When the Doctor turns up with his sonic screwdriver, even he can't get them out.

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** ZigZaggedTrope in "Mummy "[[Recap/DoctorWhoS34E8MummyOnTheOrientExpress Mummy on the Orient Express".Express]]". Clara suggests fetching the Doctor with his handy sonic screwdriver to get them into a sealed compartment, but the woman with her just smashes the lock's control panel with her shoe, which instantly opens the door. The door then closes behind them, and they can't get out because the panel is smashed. When the Doctor turns up with his sonic screwdriver, even he can't get them out.
22nd Sep '16 5:37:30 PM nombretomado
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* Used as a last resort at the end of the Novacom arc of ''AdventuresInOdyssey'': Novacom blocked all methods to stop the uplink of their MindControl radio waves. Although Whit and Tom find the machine, they can't turn it off; fortunately, the uplink is connected to a machine Novacom stole from Whit, and he stops it by making it self destruct. In this case, they were at least racing against a countdown and knew they had to destroy the machine ''before'' it sent its signal -- destruction could prevent the operation from executing, but not turn it off if it started.

to:

* Used as a last resort at the end of the Novacom arc of ''AdventuresInOdyssey'': ''Radio/AdventuresInOdyssey'': Novacom blocked all methods to stop the uplink of their MindControl radio waves. Although Whit and Tom find the machine, they can't turn it off; fortunately, the uplink is connected to a machine Novacom stole from Whit, and he stops it by making it self destruct. In this case, they were at least racing against a countdown and knew they had to destroy the machine ''before'' it sent its signal -- destruction could prevent the operation from executing, but not turn it off if it started.
30th Jul '16 5:24:59 AM Austin
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* In an early CodeLyoko episode, Ulrich, Odd and Jeremie's class (and the first two though Odd jumps off before things really get out of hand) are trapped on an electric bus that XANA has possessed. Jim cuts some wires, hoping to turn it off but no luck. The driver tries to open the door so everyone can jump off...only the doors don't work anymore.

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* In an early CodeLyoko ''WesternAnimation/CodeLyoko'' episode, Ulrich, Odd and Jeremie's class (and the first two though Odd jumps off before things really get out of hand) are trapped on an electric bus that XANA has possessed. Jim cuts some wires, hoping to turn it off but no luck. The driver tries to open the door so everyone can jump off...only the doors don't work anymore.
17th Jul '16 10:27:19 AM Ferot_Dreadnaught
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* Subverted on ''Anime/YuGiOhGX'': Kenzan catches Saiou's {{Brainwashed}} minion after he has used a laptop to fire a missile from a KillSat, so he figures the best way to fix things is to destroy the laptop. It's not until after he's done so that someone tells him he's in fact ''destroyed the Off Switch''. Did we mention Saiou is DangerouslyGenreSavvy?

to:

* Subverted on ''Anime/YuGiOhGX'': Kenzan catches Saiou's {{Brainwashed}} minion after he has used a laptop to fire a missile from a KillSat, so he figures the best way to fix things is to destroy the laptop. It's not until after he's done so that someone tells him he's in fact ''destroyed the Off Switch''. Did we mention Saiou is DangerouslyGenreSavvy?
2nd Feb '16 5:46:44 AM ladyofthelibrary
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Added DiffLines:

* In an early CodeLyoko episode, Ulrich, Odd and Jeremie's class (and the first two though Odd jumps off before things really get out of hand) are trapped on an electric bus that XANA has possessed. Jim cuts some wires, hoping to turn it off but no luck. The driver tries to open the door so everyone can jump off...only the doors don't work anymore.
30th Jan '16 11:35:32 AM nombretomado
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* Security cameras suffered badly from this trope in both ''SystemShock'' games. Blowing them up ''reduced'' the security of a level, rather than set off the alarm. The idea being that the security cameras are what SHODAN was using to track the player: the fewer of them there were, the more ignorant SHODAN was of the player's exact whereabouts.

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* Security cameras suffered badly from this trope in both ''SystemShock'' ''VideoGame/SystemShock'' games. Blowing them up ''reduced'' the security of a level, rather than set off the alarm. The idea being that the security cameras are what SHODAN was using to track the player: the fewer of them there were, the more ignorant SHODAN was of the player's exact whereabouts.
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