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* [[YuYuHakusho Yusuke Urameshi]] ran away once against a super fast foe. He cornered himself into an alley; then, when his foe came to mock him, he shot a burst of his [[KiAttack Rei Gun]]. In the narrow alley, his enemy wasn't able to avoid the shots and was promptly defeated.
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* Iorek of ''HisDarkMaterials'' does this. [[CrowningMomentOfAwesome And it is totally freaking awesome.]]

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* Iorek of ''HisDarkMaterials'' does this. this in a duel. [[CrowningMomentOfAwesome And it is totally freaking awesome.]]awesome]], as only a duel between armored polar bears can be.



* Resident CrazyAwesome general Mat does this in the the 5th book of the WheelOfTime series. He's gathered together two companies of cavalry and some pikemen and bowman in the midst of a chaotic battle. One skirmish in particular, he sets the pikes up in a box, or "hedgehog", with bowmen hidden on the hills to either side, and send his cavalry off to the North and South. once he knows the enemy is coming, he has the pikes march directly towards them, then suddenly retreat to a pass between the hills. ''"They will think we wanted to run, then realised we could not and turned like a bear to the hounds. Seeing us less than half their number and fighting because we must, they would think to roll right over us. Can we but hold their attention until the horse comes down on them from behind...."'' It works, partially due to the enemy leader being with this lot, and a call of "[[IShallTauntYou Protect]] [[BerserkButton the]] [[TheMessiah Lord Dragon]]!" goes out. It's a CurbStompBattle and Mat ends up [[spoiler: killing Couladin, the enemy leader in single combat.]]

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* Resident CrazyAwesome general Mat does this in the the 5th book of the WheelOfTime series. He's gathered together two companies of cavalry and some He has his pikemen and bowman in the midst of encounter a chaotic battle. One skirmish in particular, he sets the pikes large enemy force, attempt to run away, then set up in a box, or "hedgehog", with bowmen hidden on the hills to either side, and send his cavalry off to the North and South. once he knows an apparently hopeless defense when they are overtaken. As the enemy is coming, he has approaches without caution, expecting a CurbStompBattle, that's when all the pikes march directly towards them, then suddenly retreat to a pass between the hills. ''"They will think we wanted to run, then realised we could not archers and turned like a bear to the hounds. Seeing us less than half their number and fighting because we must, they would think to roll right over us. Can we but hold their attention until the horse comes down on them from behind...."'' It works, partially due to the enemy leader being with this lot, and a call cavalry pop out of "[[IShallTauntYou Protect]] [[BerserkButton the]] [[TheMessiah Lord Dragon]]!" goes out. It's a CurbStompBattle and Mat ends up [[spoiler: killing Couladin, the enemy leader in single combat.]]hiding.
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** He also tries it against Schneizel, but Schneizel doesn't take the bait.
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* Played Straight, and then Happened Accidentally by the Americans at the [[TheAmericaRevolution Battle of Cowpens]]. The Americans were in 3 lines. The first two lines were to fire and retreat to the 3rd line, in order to tempt the British to charge in headlong for the kill. This trap didn't quite work, and resulted in stalemate. When the British hit the third line, it buckled and fell back, promting the British to charge for real. The American line halted, about faced, and [[OhCrap fired at point-blank range into the British]]. The battle ended quickly after that.

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* Played Straight, and then Happened Accidentally by the Americans at the [[TheAmericaRevolution [[TheAmericanRevolution Battle of Cowpens]]. The Americans were in 3 lines. The first two lines were to fire and retreat to the 3rd line, in order to tempt the British to charge in headlong for the kill. This trap didn't quite work, and resulted in stalemate. When the British hit the third line, it buckled and fell back, promting the British to charge for real. The American line halted, about faced, and [[OhCrap fired at point-blank range into the British]]. The battle ended quickly after that.
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* Played Straight, and then Happened Accidentally by the Americans at the Battle of Cowpens. The Americans were in 3 lines. The first two lines were to fire and retreat to the 3rd line, in order to tempt the British to charge in headlong for the kill. This trap didn't quite work, and resulted in stalemate. When the British hit the third line, it buckled and fell back, promting the British to charge for real. The American line halted, about faced, and [[OhCrap fired at point-blank range into the British]]. The battle ended quickly after that.

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* Played Straight, and then Happened Accidentally by the Americans at the [[TheAmericaRevolution Battle of Cowpens.Cowpens]]. The Americans were in 3 lines. The first two lines were to fire and retreat to the 3rd line, in order to tempt the British to charge in headlong for the kill. This trap didn't quite work, and resulted in stalemate. When the British hit the third line, it buckled and fell back, promting the British to charge for real. The American line halted, about faced, and [[OhCrap fired at point-blank range into the British]]. The battle ended quickly after that.
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* Played Straight, and then Happened Accidentally by the Americans at the Battle of Cowpens. The Americans were in 3 lines. The first two lines were to fire and retreat to the 3rd line, in order to tempt the British to charge in headlong for the kill. This trap didn't quite work, and resulted in stalemate. When the British hit the third line, it buckled and fell back, promting the British to charge for real. The American line halted, about faced, and fired at point-blank range into the British. The battle ended quickly after that.

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* Played Straight, and then Happened Accidentally by the Americans at the Battle of Cowpens. The Americans were in 3 lines. The first two lines were to fire and retreat to the 3rd line, in order to tempt the British to charge in headlong for the kill. This trap didn't quite work, and resulted in stalemate. When the British hit the third line, it buckled and fell back, promting the British to charge for real. The American line halted, about faced, and [[OhCrap fired at point-blank range into the British.British]]. The battle ended quickly after that.
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* Played Straight, and then Happened Accidentally by the Americans at the Battle of Cowpens. The Americans were in 3 lines. The first two lines were to fire and retreat to the 3rd line, in order to tempt the British to charge in headlong for the kill. This trap didn't quite work, and resulted in stalemate. When the British hit the third line, it buckled and fell back, promting the British to charge for real. The American line halted, about faced, and fired at point-blank range into the British. The battle ended quickly after that.
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* This happens quite a bit in RomanceOfTheThreeKingdoms; [[TheChessmaster Zhuge Liang]] was such a master of such traps that the one time his rival came across him sitting on top of a small fort-city playing calming music, gates wide open, and the streets empty except for a few janitors, the rival decided to back off in case of an ambush. (Turned out to be a RefugeInAudacity--Zhuge Liang didn't have the forces for a confrontation.)

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* This happens quite a bit in RomanceOfTheThreeKingdoms; [[TheChessmaster Zhuge Liang]] was such a master of such traps that the one time his rival came across him sitting on top of a small fort-city playing calming music, gates wide open, and the streets empty except for a few janitors, the rival decided to back off in case of an ambush. (Turned out to be a RefugeInAudacity--Zhuge RefugeInAudacity -- Zhuge Liang didn't have the forces for a confrontation.confrontation, so an attack really would have worked.)
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This can be done either by heroes or villains, though heroes tend to consider such tactics "dishonorable". When done to a hero, the trap's fatality depends on the heroes level of BoringInvincibleHero, but will usually give them at least a good run for their money.

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This can be done either by heroes or villains, though heroes tend to consider such tactics "dishonorable". When done to a hero, the trap's fatality depends on the heroes hero's level of BoringInvincibleHero, PlotArmor, but will usually give them at least a good run for their money.
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grammar correction. almost unreadable otherwise


** Sakura also used one of these to get rid of Sasori's Kazekage puppet. After getting nicked by one of his PoisonedWeapons she takes one of the antidotes, which Sasori didn't know she had, while hiding doing do with said (large) weapon and destroyed the Kazekage puppet when it when in for the CoupDeGrace.

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** Sakura also used one of these to get rid of Sasori's Kazekage puppet. After getting nicked by one of his PoisonedWeapons she secretly takes one of the antidotes, which Sasori didn't know she had, while hiding doing do with behind said (large) weapon and destroyed the Kazekage puppet when it when went in for the CoupDeGrace.
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* In the''{{Freelancer}}'' backstory, the GMG's main tactic during the 80 Years War was to lure the Rheinland ships into explosive gas pockets in the GMG's home nebulae.

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* In the''{{Freelancer}}'' backstory, the GMG's [[NGOSuperpower GMG]]'s main tactic during the [[GreatOffscreenWar 80 Years War War]] was to lure the Rheinland ships into explosive gas pockets and other navigational hazards in the GMG's home nebulae.
[[SpaceClouds nebulae]].
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* In the''{{Freelancer}}'' backstory, the GMG's main tactic during the 80 Years War was to lure the Rheinland ships into explosive gas pockets in the GMG's home nebulae.
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*The Terrans did this to the Vilani fleet at the climax of the Intersteller Wars in ''Traveller''.
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[[AC: RealLife]]
* The Alamo
Camacan MOD

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->''"If there are no sharks in the water, it's probably because the crocodiles have eaten them."''
--> -- '''Australian saying'''
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** Notably as well, Hannibal had a numerically inferior force so despite having far less men than the Romans, he was able to surround and destroy them.
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** Wolfenstein 3D featured a level where opening a door would cause an army of Nazis to come at you from all directions. A sound tactic here (and all around the game) was to retreat to a earlier (hidden) room and as the enemies followed you, open on them with a machine gun since they're conveniently bunched up and bottlenecked at the entrance.

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** * Wolfenstein 3D featured a level where opening a door would cause an army of Nazis to come at you from all directions. A sound tactic here (and all around the game) was to retreat to a earlier (hidden) room and as the enemies followed you, open on them with a machine gun since they're conveniently bunched up and bottlenecked at the entrance.
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* In ''CodeGeass R2'', Zero uses this strategy against the Eunuchs, with a twist: said help comes in the form of a citizen population enraged by the EngineeredPublicConfession the former had set up, with the latter openly admitting to the Empress Tianzi being disposable.
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* In ''{{Waterloo}}'' as in real life, Wellington faked a retreat behind a hill. Behind the hill, his army simply changed formation and waited for the ill-fated French charge.
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[[AC: RealLife]]
* The Alamo
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adding Wheel of Time example

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* Resident CrazyAwesome general Mat does this in the the 5th book of the WheelOfTime series. He's gathered together two companies of cavalry and some pikemen and bowman in the midst of a chaotic battle. One skirmish in particular, he sets the pikes up in a box, or "hedgehog", with bowmen hidden on the hills to either side, and send his cavalry off to the North and South. once he knows the enemy is coming, he has the pikes march directly towards them, then suddenly retreat to a pass between the hills. ''"They will think we wanted to run, then realised we could not and turned like a bear to the hounds. Seeing us less than half their number and fighting because we must, they would think to roll right over us. Can we but hold their attention until the horse comes down on them from behind...."'' It works, partially due to the enemy leader being with this lot, and a call of "[[IShallTauntYou Protect]] [[BerserkButton the]] [[TheMessiah Lord Dragon]]!" goes out. It's a CurbStompBattle and Mat ends up [[spoiler: killing Couladin, the enemy leader in single combat.]]
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* Although it's an Attack method, {{Order of the Stick}}'s Roy uses this on a ogre with a spiked chain build. Luring him towards the cliff that it falls over after mindlessly leaping backwards.

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* Although it's an Attack method, {{Order of the Stick}}'s Roy uses this on a ogre with a spiked chain build. Luring him towards the cliff that it falls over after [[http://www.giantitp.com/comics/oots0216.html mindlessly leaping backwards.
backwards]].
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* Although it's an Attack method, {{Order of the Stick}}'s Roy uses this on a ogre with a spiked chain build. Luring him towards the cliff that it falls over after mindlessly leaping backwards.
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* Often happens with Demomen or Engineers in ''TeamFortress 2.'' A Demoman will lay a stick bomb carpet somewhere, or an Engineer will put up a sentry, then they'll go off and engage the enemy. If planned properly, they can simply retreat into the sticky bombs or the sentry and kill their opponent instantly.

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* Often happens with Demomen or Engineers in ''TeamFortress 2.'' A Demoman will lay a stick bomb carpet somewhere, or an Engineer will put up a sentry, and then they'll go off and engage the enemy. If planned properly, they can simply retreat into the sticky bombs or the sentry and kill their opponent instantly.



** Pyros, too. A common tactic when outgunned is to retreat...but stop just around the next corner, flamethrower ready. Works best if the Pyro's managed to puff some flame at whoever is going to give chase before said chase starts.

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** Pyros, too. A common tactic when outgunned is to retreat...but pretend to retreat and stop just around the next corner, flamethrower ready. Works best if the Pyro's Pyro has managed to puff some flame at whoever is going to give chase before said chase starts.
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* SunTzu made it clear of the importence of Feigned Retreat through his book ''TheArtOfWar''.

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* SunTzu made it clear of the importence importance of Feigned Retreat through his book ''TheArtOfWar''.



* An accidental one of these is what basically won the Battle of Hastings for William the Conquerer. Harold's forces had a strong position at the top of a hill, and William's plan to remove them had basically failed because Harold's shield wall was so strong and well disciplined. The battle devolved into vicious hand-to-hand fighting at the shield wall until a unit of Williams, nearly destroyed, turned and ran down the hill. Nearby units (realising that their flank was now open to attack) turned and ran too. Some of Harold's forces gave chase and in the following melee, the battle completely changed face. Harold's forces who gave chase were essentially butchered, leaving a hole in his lines. William regrouped and attacked again, only this time the now weakened shield wall faltered and he won the battle.

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* An accidental one of these is what basically won the Battle of Hastings for William the Conquerer.Conqueror. Harold's forces had a strong position at the top of a hill, and William's plan to remove them had basically failed because Harold's shield wall was so strong and well disciplined. The battle devolved into vicious hand-to-hand fighting at the shield wall until a unit of Williams, nearly destroyed, turned and ran down the hill. Nearby units (realising (realizing that their flank was now open to attack) turned and ran too. Some of Harold's forces gave chase and in the following melee, the battle completely changed face. Harold's forces who gave chase were essentially butchered, leaving a hole in his lines. William regrouped and attacked again, only this time the now weakened shield wall faltered and he won the battle.



** In Diablo II, named monsters have a group of mook buddies that stick to them on an AI "leash." Getting mobbed is a ''very'' real danger in this game (each hit disables you for a set amount of time, leading to a CycleOfHurting if there's a lot of things hitting you at once.) Thus, the pack of normally-laughable friends who avert this trope tend to be more dangerous than the miniboss itself.

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** In Diablo II, named monsters have a group of mook buddies that stick to them on an AI "leash." Getting mobbed is a ''very'' real danger in this game (each hit disables you for a set amount of time, leading to a CycleOfHurting if there's a lot of things hitting you at once.) Thus, the pack of normally-laughable friends fiends who avert this trope tend to be more dangerous than the miniboss itself.



* In ''{{Final Fantasy XII}}: Revenant Wings'', enemy leaders and yarhi/espers/whatever will often do this in battles involving Summoning Gates and Soul Crystals. Naturally, the group that had had the command to 'attack' will continue to follow the command, and chase after them if not interecepted quickly. If not intecepted.....then, well the group will end up in a trap of ever-spawning leaders or yarhi/espers/whatever from the Summoning Gate/Soul Crystal, and either fight till they die, of get very injured/die whilst they escape.

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* In ''{{Final Fantasy XII}}: Revenant Wings'', enemy leaders and yarhi/espers/whatever will often do this in battles involving Summoning Gates and Soul Crystals. Naturally, the group that had had the command to 'attack' will continue to follow the command, and chase after them if not interecepted intercepted quickly. If they are not intecepted.....then, well intercepted then the group will end up in a trap of ever-spawning leaders or yarhi/espers/whatever from the Summoning Gate/Soul Crystal, and either fight till until they die, of die or get very injured/die whilst while they escape.



* Often happens with Demomen or Engineers in ''TeamFortress 2.'' A demoman will lay a stick bomb carpet somewhere, or an Engineer will put up a sentry, then they'll go off and engage the enemy. If planned properly, they can simply retreat into the sticky bombs or the sentry and kill their opponent instantly.

to:

* Often happens with Demomen or Engineers in ''TeamFortress 2.'' A demoman Demoman will lay a stick bomb carpet somewhere, or an Engineer will put up a sentry, then they'll go off and engage the enemy. If planned properly, they can simply retreat into the sticky bombs or the sentry and kill their opponent instantly.



** Pyros, too. A common tactic when outgunned is to retreat...but stop just around the next corner, flamethrower ready. Works best if the Pyro's managed to puff some flame at whoever's going to give chase before said chase starts.
* In ''DragonAge'', this is basically the entire battle plan for Ostagar: Lure the darkspawn (orcs, basically,) into charging the main force, ambush them from behind. [[spoiler: We'll never know for sure if it would've worked, thanks to Loghain having other ideas.]]

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** Pyros, too. A common tactic when outgunned is to retreat...but stop just around the next corner, flamethrower ready. Works best if the Pyro's managed to puff some flame at whoever's whoever is going to give chase before said chase starts.
* In ''DragonAge'', this is basically the entire battle plan for Ostagar: Lure the darkspawn (orcs, basically,) [[{{Our Orcs Are Different}} darkspawn]] into charging the main force, ambush them from behind. [[spoiler: We'll never know for sure if it would've worked, thanks to Loghain having other ideas.]]
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Two enemies are fighting, though only one is doing so furiously. The other is going for pure defense, not so much fighting as retreating as fast as prudence will allow. With such a resounding rout, the attacker presses his advantage and just before landing the finishing blow... notices he's followed the defender into a nest of his allies. OhCrap.

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Two enemies are fighting, though only one is doing so furiously. The other is going for pure defense, not so much fighting as retreating as fast as prudence will allow. With such a resounding rout, the attacker presses his advantage and just before landing the finishing blow... notices he's followed the defender into a nest of his the defender's allies. OhCrap.
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One of {{the oldest tricks in the book}}.

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* In the ''{{Dragonlance}}'' novels during the siege of the High Clerists tower during the War of the Lance the Draconians pulled this off on the overconfident Solamnic forces.

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* In the ''{{Dragonlance}}'' novels during the siege of the High Clerists tower Clerist's Tower during the War of the Lance the Draconians pulled this off on the overconfident Solamnic forces.forces.
** It doesn't help that the commander of the Solamnic Knights, was just a little bit crazy over having been beaten out for the position of Grand Master of the Knighthood. He decided to launch an attack away from the Tower's defenses in a case of SuicidalOverconfidence, hoping that a stunning rout would sway popular opinion back in his favor. And the garrison, bound to HonorBeforeReason as they were, were duty-bound to follow, leaving only the tiny force of Knights of the Crown, who were under the command of Sturm Brightblade, who ordered them to remain behind, to defend the Tower.
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** Over a thousand years ago, Hungarian light cavalry (probably the Huns too) used a variation of this: once the enemy starts to pursue and break formation, the riders turn around on their horses and do the SpamAttack treatment with arrows while still retreating. Such tactics only work if the cavalry is highly disciplined, otherwise the feint could quickly turn into a rout. This tactic worked for a while until the [[http://en.wikipedia.org/wiki/Battle_of_Augsburg Battle of Lechfeld]] where the Hungarians suffered a brutal defeat by German knight cavalry, despite having a two-to-one numerical superiority. The trick was that the Germans concentrated on melee combat, not letting their enemies retreat; when the Hungarians attempted it anyway, the knights called the feint and didn't break lines to pursue.
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** Wolfenstein 3D featured a level where opening a door would cause an army of Nazis to come at you from all directions. A good tactic was to retreat to a hidden room and as the enemies followed you, open on them with a machine gun since they were now bunched up.

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** Wolfenstein 3D featured a level where opening a door would cause an army of Nazis to come at you from all directions. A good sound tactic here (and all around the game) was to retreat to a hidden earlier (hidden) room and as the enemies followed you, open on them with a machine gun since they were now they're conveniently bunched up.up and bottlenecked at the entrance.

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