->''"If your attack is going well, you have walked into an ambush."''
-->-- [[MurphysLaw Murphy's Rules]] of Combat

An opponent lures their enemy into a trap by either [[TacticalWithdrawal feigning retreat]] or [[IAmNotLeftHanded weakness]]. Once the attacker has moved into position, or spent most of their energy/ammo attacking, the defender turns the tables by going all out, using GeoEffects, or calling his allies in ambush.

This can be done either by heroes or villains, though heroes tend to consider such tactics [[HonorBeforeReason "dishonorable".]] When done to a hero, the trap's fatality depends on the hero's level of PlotArmor, but will usually give them at least a good run for their money.

Expect at least one ally to say "[[ItsQuietTooQuiet This is too easy]]", and later yell "[[LuredIntoATrap No, stop! It's A Trap!]]" and get either ignored by the hero or heard too late. This can also take the form of an enemy enticing their attacker into "winning" a PyrrhicVictory before they realize what just happened.

A WronskiFeint is a trick commonly used in this strategy if it includes tricking a foe into chasing you.

One of TheOldestTricksInTheBook. Specifically, it's strategy #28 of UsefulNotes/TheThirtySixStratagems.


[[folder:Anime and Manga]]
* In ''Manga/RurouniKenshin'', Kenshin advises this strategy if you find yourself in a pitched fight against multiple opponents: run away and then turn around to deal with each pursuer as they attempt to catch up to you (or otherwise find some way to create a one-on-one battle). The difference in speed between each enemy will result in them becoming slightly strung out if they all run at full speed to pursue. If you're a master of one-hit kills like Kenshin, you can quickly put on the brakes, kill the guy in front, and dash off again before the rest can surround you (the worst case scenario when you're outnumbered). Yahiko puts his own spin on this; he can't use the "take down one guy at a time as you run" strategy, but he ''can'' lure his pursuers into a narrow alleyway where they can't all rush him at once or draw their sheathed swords.
* Shikamaru in ''Manga/{{Naruto}}'' has used some form of this nearly everyone of his fights.
** Sakura also used one of these to get rid of Sasori's Kazekage puppet. After getting nicked by one of his PoisonedWeapons she secretly takes one of the antidotes, which Sasori didn't know she had, while hiding behind said (large) weapon and destroyed the Kazekage puppet when it went in for the CoupDeGrace.
* A variation on this happens in ''Anime/TengenToppaGurrenLagann'', where the Anti-Spiral forces fall easily to Team Dai-Gurren... up until the Anti-Spiral decides to pull the rug. At that point the cannon fodder Anti-Spiral machines become DemonicSpiders, outgunning and outmaneuvering the now-stunned Team Dai-Gurren; only a handful survive the counterattack [[spoiler:but they survive to rip the Anti-Spiral a new one, [[RuleOfCool in suitably over-the-top fashion]]]].
** This happens earlier in the series when Simon seems to be running from a fight like he did in the second episode. Team Dai-Gurren starts yelling at Kamina (who's riding in the same HumongousMecha as him) to stop him, but Kamina just sits tight and trusts his judgement. Sure enough, Simon ends up luring the enemy to a cliff edge and destroys it, sending the enemy toppling over it.
* The Earth Alliance pull one of these in ''Anime/MobileSuitGundamSEED'', leaving minimal forces at the Alaska base while most of the ZAFT forces stage an attack on it. They wait until ZAFT has nearly taken the entire base, then set off the Cyclops system hidden underground, blowing the base and 80% of ZAFT's fighting force to kingdom come.
** In a subversion of this, the Atlantic Federation faction of the Earth Alliance had actually sacrificed their allies by manipulating them into this plot; by deliberately leaving behind forces belonging to the Eurasian Federation at Alaska, they not only convince ZAFT that they're ''not'' walking into a DefensiveFeintTrap, but also ensure that the bulk of the Eurasian Federation's military forces are blown to kingdom come with the ZAFT forces, effectively ensuring the Eurasians no longer have the capability to challenge Atlantic Federation dominance in the Earth Alliance.
* In ''Anime/CodeGeass R2'', Zero uses this strategy against the Eunuchs, with a twist: said help comes in the form of a citizen population enraged by the EngineeredPublicConfession the former had set up, with the latter openly admitting to the Empress Tianzi being disposable.
** He also tries it against Schneizel, but Schneizel doesn't take the bait.
* [[Manga/YuYuHakusho Yusuke Urameshi and Kazuma Kuwabara]] ran away once from a very fast and invisible foe. They cornered themselves into a corridor, then, when the enemy came for the kill, Kuwabara, who could sense his presence but not pinpoint him, told Yusuke to attack and Yu shot a burst of his [[KiAttacks Shot Gun]]. In the narrow corridor, the enemy wasn't able to avoid the shots and was promptly defeated.
* A very common tactic in ''Anime/LegendOfGalacticHeroes'', especially by the FPA. Yang Wenli is especially famous for this. There is actually a battle in the series where an enemy commander -- upon seeing Yang's fleet fall back and fearing a trap -- is tempted to order a retreat right away.
* Done fairly frequently in ''Manga/RanmaOneHalf'' and is a big part of the [[{{Shoryuken}} Hiryu Shoten Ha]]: the technique is set up by leading the opponent into the center of a spiral, letting them vent a "hot" BattleAura with their attacks while the user remains cool and defensive. Then, at the nexus, the user delivers a single spinning uppercut that, without necessarily ''connecting'', nevertheless causes a temperature clash that generates a wind blast anywhere from "toss the foe off their feet" to "create a massive tornado that ravages the vicinity for several minutes." Unfortunately, most people who have been hit with the technique recognize the defensive spiral dance almost instantly and go into defensive mode themselves.
** Also, this was Pantyhose Taro's primary strategy during the Water Citadel fight: instead of engaging enemies directly, he ran from them and directed them into water traps that would trigger their relatively harmless cursed forms. When he tricked Ranma into turning into a girl this way, thus revealing how the entire battleground was rigged with high-pressure water, he finally pushed the offensive (being much faster and taller than she was) while taunting her with using the water on himself (and therefore assuming his gigantic, nigh-unbeatable monster form). By the time she finally landed a hit on him, [[BatmanGambit all she accomplished was smash him into a wall]], [[NiceJobBreakingItHero which broke and released a torrent of water upon him]].
* ''Anime/GirlsUndPanzer'' revels in this, as it is all about the "sport" of tank combat. Defensive Feint Traps figure in every battle in the national tournament, sometimes from both sides.
* In part 1 of ''Manga/JoJosBizarreAdventure'', Jonathan lures Dio to the third floor of his burning mansion to give the fire time to spread and so that he can drop Dio into the fire from the top floor.
* Completely subverted in the second series of ''Manga/TekkenChinmi''. Chinmi, who is the master of many Kung-fu arts and have done the same gambit many times, tried to lure a pursuing force into a narrow one person-wide pathway to try defeating them one by one. The pursuers, apparently an elite force of warriors, starts ''wallrunning'' to charge him all at once regardless.
* Works out spectacularly in ''Manga/DesertPunk'' for Kanta Mizuno, who, in his own words, [[https://www.youtube.com/watch?v=TAuWBF-Mt-4 knows when it's time to run like a little bitch]]. He proceeds to do just that and lures an entire contingent of enemies into a derelict, dead-end building...[[BoobyTrap rigged with tripwire grenades]].
-->'''Raider:''' ''Wait! That's a...[[OhCrap ooh, shit]].''

[[folder:Fan Works]]
* In [[FanFic/EquestriaAHistoryRevealed Equestria: A History Revealed]], during the Equestrian Civil War, Luna attempts this twice with her Nightmare forces. The first time was meant to completely wipe out Celestia's forces in [[spoiler: the Battle of Canterlot, allowing them to take an easy victory at first, then bringing in forces three times their size in an attempt to wipe the city off the map.]] After [[spoiler: that attempt's failure]] and the war's turning point, she attempts this again in a LastStand, in which she gathered as many forces as she could in [[spoiler: the Battle of the Everfree Plains, and attempts to encircle and ambush the enemy forces by relying on GeoEffects and an alliance with the monsters.]] She would have succeeded this time, if it wasn't for [[spoiler: the last minute arrival of TheCavalry.]]
* In ''Fanfic/HybridTheory'', [[Manga/{{Hellsing}} Rip Van Winkle]] discards all of her soul-bonded bullets except for one she leaves levitating in the center mass of the phased out Lotus Infinite, primed to explode the assassin if she solidifies in order to take advantage of the vampire's apparent moment of weakness.
* In CD-I Super Guns Fight, the evil team uses this against the good team following their crushing defeat in their first major battle. Iron Knuckle gets the Good Team's attention and tricks them into following him into a canyon. Ganon then activates the mines and most of the good team are blown bits, including their leader Fari. The evil team then reveal themselves and shoot the three survivors.
* ''Fanfic/BlackCrayons'' series: In one of the installments, titled ''A Child's Innocence'', [[BigBad Megatron]] feigns not being in top condition to lull his everyone around him to make them underestimate him should the time come for him to ''really'' fight. [[spoiler:[[SpannerInTheWorks Annabelle inadvertently convinces him that this backfired when she assumes that Sentinel and Dylan are behind the events in Chicago leading the Decepticon leader to believe he is no longer seen as a credible threat. This leads to Megatron turning on Sentinel.]]]]

* Played straight twice in a row in ''Film/MasterAndCommander''. First, Aubrey tries to lure in the French ship in [[spoiler:by having his naval sloop repainted and rebranded, and posing as a damaged whaling ship. The French naturally take the bait and try to haul them in as a prize, and the British raise their clours and blast their sails away once they're right next to them, then board them. However, they find most of the French crew lying dead and dying on the upper deck and prepare to call it a day... [[PlayingPossum But then the French jump at them]]]].
* ''Film/ThePatriot'' has the American Revolutionary army using its reputation of being composed of untrained farmers and such to its advantage. In one battle, they do a volley, and then retreat, luring the contemptuous British forces into a pursuit... which gets the army, which has fled behind a hill only to set up again, a few free volleys.
* ''Film/StarWars'':
** Although it probably was a coincidence, done to Han Solo in ''Film/ANewHope'', when chasing a Stormtrooper down a hallway and running into a whole legion of them... hilariously prompting a hasty retreat of his own.
** In ''Film/ReturnOfTheJedi'':
*** The attack on the second Death Star. The Rebels attacked because they believed the Emperor's DefensiveFeintTrap -- that the station was incomplete and vulnerable. Instead, not only was the station fully operational, but the arriving Rebels were ambushed by the Imperial fleet behind Endor.
*** It's also done to a stormtrooper by the rebels on Endor; Han walks up to the guard, taps him on the shoulder, and runs around the corner. The guard follows, into a pack of rebels.
*** After that C-3PO lures a squad of stormtroopers who went in to capture them, then the Ewoks ambushed them from behind.
* In ''Film/StarTrekVITheUndiscoveredCountry'', Kirk attempts to pull this off. After the Enterprise is fired upon, he has it back away as if it had sensed the [[CoolStarship Bird of Prey]]. This buys Kirk some time, as the BigBad suspects that the Enterprise has a way of tracking his thought-to-be-untrackable ship.
* In ''Film/TheAvengers2012'', Loki pulls this off by letting himself be captured, thereby leading his forces to the good guys' base [[spoiler: because of the homing beacon in his staff]].
* ''Film/UnderSiege''. After Ryback kills several of his men, Stranix gives the order "Do not pursue hostile parties into unsecured areas.". Later in the movie as Ryback is retreating Strannix orders "Do not pursue that man!". His men disobey him and are blown up by a grenade BoobyTrap Ryback left behind.
* In ''Film/{{Waterloo}}'' as in real life, Wellington faked a retreat behind a hill. Behind the hill, his army simply changed formation and waited for the ill-fated French charge.
* In ''Film/SinCity'' John Hartigan acts as if he is too weak to stand, falling to his knees so that the BigBad will hover over him, giving him an opportunity to get stabbed.
* In ''Film/{{Braveheart}}'' English troops chase 5 lone Scotsmen into an apparent dead end before noticing the much larger Scottish force waiting on the cliff tops.
* In the opening scene from ''Film/GalaxyQuest'', Commander Taggart suspects something fishy when the enemy forces retreat too easily. [[LuredIntoATrap He turns out to be right.]]
* In ''Film/NothingButTrouble'', when Sheriff Dennis Valkenheiser pulls over a car full of drugged-out yuppies, one of them pulls a pistol on him. Dennis begins simpering and begging for his life, before swatting the pistol out of the yuppie's hand with a much larger submachine gun.
* In ''Film/SherlockHolmesAGameOfShadows'', the climactic tumble into the Reichenbach Falls starts off right after Holmes fleeced Moriarty of all his ill-begotten war fortunes. Holmes had previously been savagely tortured by Moriarty by means of a meat hook through the shoulder. [[spoiler:Holmes baits the now [[TranquilFury furious]] Moriarty (who just threatened to kill Watson and his newlywed wife) with a SherlockScan battle, where the inevitable conclusion (given Holmes's hobbling injury) results in Moriarty victorious and Holmes tossed over the ledge. Except it was a defensive feint trap, and Holmes's plan ultimately was a HeroicSacrifice taking them both over the edge into the Reichenbach Falls as per the Sherlock Holmes mythos.]]

* [[OlderThanFeudalism The Trojan Horse]] is perhaps the classic(al) example. The Greeks could not breach the walls of Troy through conventional attacks, so Odysseus created a plan based on trickery. The Greek fleet would sail away, and "gifting" the Trojans with a wooden horse as a sign of their respect. King Priam ordered the horse taken into Troy, and once the partying turned into drunken sleeping, a team of Greeks hidden ''inside'' the horse slipped out and opened the gate. This is the origin behind the saying "beware Greeks bearing gifts" and the name for Trojan Viruses.
* A meta-example: In ''Literature/ABrothersPrice'', Jerin pulls this on some toddlers with whom he's playing toy soldiers. The oldest sister is very angry, but he manages to convince her that it is not cheating if you could do it with a real army.
* Jerry Pournelle's ''[[Literature/{{CoDominium}} King David's Spaceship]]''. The barbarians of the planet Makassar lure the Temple guard knights into pursuing them by retreating, then turn and slaughter them.
* This happens quite a bit in ''Literature/RomanceOfTheThreeKingdoms''; [[TheChessmaster Zhuge Liang]] was such a master of such traps that the one time his rival came across him sitting on top of a small fort-city playing calming music, gates wide open, and the streets empty except for a few janitors, the rival decided to back off in case of an ambush. (Turned out to be a RefugeInAudacity -- Zhuge Liang didn't have the forces for a confrontation, so an attack really would have worked.)
* Used more than once in David Weber's ''Literature/{{Safehold}}'' during Siddarmark war against Church forces. Siddarmarkian pikeman has such a BadassArmy opinion that the sheer sight of soldiers dropping their pikes and running is enough for other armies to forget carefullness. Then the "retreating" army leads them into the ''real'' trap. The fact that most of Church commanders are TooDumbToLive helps, too -- so far it was not employed against any really smart commanders.
* In the ''Literature/{{Dragonlance}}'' novels during the siege of the High Clerist's Tower during the War of the Lance the Draconians pulled this off on the overconfident Solamnic forces.
** It doesn't help that the commander of the Solamnic Knights, was just a little bit crazy over having been beaten out for the position of Grand Master of the Knighthood. He decided to launch an attack away from the Tower's defenses in a case of SuicidalOverconfidence, hoping that a stunning rout would sway popular opinion back in his favor. And the garrison, bound to HonorBeforeReason as they were, were duty-bound to follow, leaving only the tiny force of Knights of the Crown, who were under the command of Sturm Brightblade, who ordered them to remain behind, to defend the Tower.
** Laurana, the [[RedBaron Golden General]], who takes command of the Solamnic forces after the High Clerist's Tower, returns the favor at the Battle of Margaard Ford. [[spoiler: When faced with a massive enemy army that greatly outnumbers her own, she has her silver dragons create an ice dam to block the Vingaard River. Her ground forces then appear to flee in the face of the overwhelming [[TheEmpire Dragonarmy]] force. This causes the enemy army to heedlessly enter the now dry river bed in pursuit of her seemingly routed troops. Laurana then has her gold dragons melt the ice dam, creating a massive tidal wave that annihilates the entire Dragonarmy force without her forces taking any losses.]]
* Jochi does this to a group of Russian knights at the start of ''[[Literature/{{Conqueror}} Bones of the Hills]]''. This is [[SubvertedTrope subverted]] towards the end of the book when Kachiun tries this against Jelaudin. However, since Jelaudin is Genghis Khan's WorthyOpponent, he understands Mongol tactics and realises what they are trying. He thus quickly orders his men to stop their pursuit, forcing the Mongols (see RealLife, below) to deal with the shame of having actually retreated.
* The Mongols use the same tactic to better effect in one of the ''Literature/MarsAttacks'' novels, where they're using the alien invasion and destabilization of civilization to get their own back.
* Iorek of ''Literature/HisDarkMaterials'' does this in a duel. [[CrowningMomentOfAwesome And it is totally freaking awesome]], as only a duel between armored polar bears can be.
* ''VideoGame/{{Warcraft}}'''s ''Literature/TheWarOfTheAncients'' trilogy has the invading demon army use this tactic. Several times. And the overzealous army commander falls for it. Every time.
* Resident CrazyAwesome general Mat does this in the the 5th book of ''Literature/TheWheelOfTime'' series. He has his pikemen encounter a large enemy force, attempt to run away, then set up an apparently hopeless defense when they are overtaken. As the enemy approaches without caution, expecting a CurbStompBattle, that's when all the archers and cavalry pop out of hiding.
** In the 11th book, he uses a small group of mounted scouts to lure a legion of cavalry into a defensive position maned by crossbow men. Then, once they're committed, he hits the enemy from behind with his own cavalry. It's the only stand up fight he offers during an incredibly successful guerrilla campaign, and he completely [[CurbStompBattle curb stomps]] the opposing force. It's also something of a FalseFlagOperation since he lures the enemy in by pretending to be a unit of Deathwatch Guards in the area--he's covering their withdrawal. Though he does fly his own banner in the end, [[SubvertedTrope subverting]] that as well.
* In ''Literature/ASongOfIceAndFire'', Tywin Lannister tries to set up an unwilling Defensive Feint Trap by filling one of his flanks with irregular troops, planning on the likelihood that they'll break and his stronger flank of knights can pin the enemy against a river. He even sticks his [[TheUnfavourite unwanted son]] Tyrion in there, probably [[TheUriahGambit hoping that he'll die in the fighting]]. The enemy's battle commander turns out to be too cautious to fall for the trick, and Tyrion's irregulars hold the flank anyway. Tywin still wins thanks to his superior numbers, just not decisively.
** In the second book, Tyrion uses a similar strategy against a naval siege of the capital. He lets the enemy forces come in close, then he closes off the escape route before he proceeds to KillItWithFire.
* The primary modus operandi of Salma's New Mercers in ''Literature/ShadowsOfTheApt''.
* Creator/SunTzu made it clear of the importance of using the Feigned Retreat on enemies (and not falling for them yourself) through his book ''Literature/TheArtOfWar''.
* Happens more than once in the ''ComicBook/XWingSeries'', most notably at the start of ''Wraith Squadron''. Talon Squadron follows a single wounded enemy fighter into a trap which kills everyone but [[HeroicBSOD Myn Donos]].
** Later used by Wedge himself in the Literature/NewJediOrder ''Enemy Lines'' duology. When the Vong stage a ground assault on his Borleias base, he instructs all his defenders to retreat at the same rate, reinforcing weakened areas while ordering the abandoning of more well defended positions. Then, once the Vong have been lured into open ground, the orbiting Star Destroyers open fire...
* ''Literature/TheDresdenFiles''
** A small-scale version in ''Literature/DeadBeat''. Warden Captain Luccio is fighting the Corpsetaker sword-to-sword, and winning handily--in fact, she drives her back into an alley, runs the Corpsetaker through and leaves her for dead. Harry figures out shortly afterward that [[spoiler:Corpsetaker threw the fight and ''let'' Luccio run her through, then [[GrandTheftMe switched bodies]] with her]].
** Harry pulls two himself in ''Literature/SkinGame''
*** First, for much of the book, Harry feigns ignorance to one of Nicodemus' greatest weapons [[spoiler:his fallen angel partner Anduriel can listen in through anything that casts a shadow]]. Harry further pretends to be weak [[spoiler:with only one person on the heist team who is his ally, but in fact had gotten to one mercenary before Nicodemus could and paid him to pretend to not be Harry's ally on the mission until it was time to take down Nicodemus' plans]].
*** Then against [[spoiler: Lasciel-possessed Hannah Ascher]]. After redirecting two attacks, he suddenly drops on his knee, seemingly weakened, and raises his shield, prompting his enemy into a third attack, as they both knew his shield won't last long. It, however, serves two different purposes: [[spoiler: to distract Hannah from that Harry used her own Hellfire surge to melt the ceiling directly above her, and to protect against the resulting lava and hot rocks shower which buried both Hannah and Lasciel's coin]].
* Creator/GordonRDickson's ''Literature/TacticsOfMistake'': The title comes from the hero's tactical doctrine, which calls for a series of feints that gradually draw the enemy into an untenable position, at which point he attacks, and demolishes them.
* NATO forces use this against a Soviet advance in ''Literature/RedStormRising.'' It works, but the Soviets have enough firepower to plow through anyway.
* The [[RainOfArrows Mac]][[DeathFromAbove Kenzies]] use this in the Literature/{{Emberverse}} against a charge of PPA knights, who are lured into the attack by the illusion that there are fewer archers than in truth there are. The incompetent temporary leader has them take 75% losses in the charge, then has the nerve to claim victory because the [=MacKenzies=] left afterward. His commanding officer doesn't take it well.
* ''Literature/TheReynardCycle'': Drauglir crushes Nobel's numerically superior army with one of these in ''The Baron of Maleperduys''.
** Faelas lures Reynard into one of these in ''Defender of the Crown''. Unfortunately, [[spoiler: Reynard saw it coming and he ends up riding into one himself.]]
* In the ''Literature/WorldWar'' series, the early atom bombs are too heavy to air-drop, and in any case, the Lizard anti-aircraft capabilities make using aircraft anywhere near the front lines a bad idea. So how do you deliver one? Hide it in a building, have the army get "driven back" a few miles, and set it off.
* In ''Literature/TheWheelOfTime'', Galad does this in a TrialByCombat against [[spoiler: Eamon Valda]]. He pretends to be more tired than he really is, even taking some cuts that he could have blocked, so that when the other man's guard is down, he attacks so swiftly that it's unexpected.
* A variant in ''[[Literature/TheBelgariad The Malloreon]]'' -- during a desert battle, the Murgos flee from the Malloreon army, luring them into pursuit, and leaving the Malloreon wagon train (with all their water supplies) unguarded. Then a Murgo cavalry unit swoops in and chops up every single water barrel before the Malloreons can reverse, and the "fleeing" Murgos settle into prepared positions for some archery practice as well.
* This is how Myth/KingArthur won the Battle of Bedegraine; Arthur's French allies Ban of Benwick and Bors of Gaul concealed their armies in the forest to catch Lot and the other rebel kings by surprise, while Arthur's own forces faced them head on.
* In Elite, the second book of Mercedes Lackey's Hunter series, main character Joy is used as bait to lure monsters into ambushes more than once.

[[folder:Live-Action TV]]
* In Series/DarkAngel, Max and a small band of transgenics turn an escape plan into this in order to prevent police capture. (Naturally, they allow the police to retreat from the ambush afterwards.)
* John Sheridan of ''Series/BabylonFive'' loved to do this:
** He used a variation during the Earth/Minbari war. His ship was in fact crippled, and the distress call was very real The Minbari were known to leave no survivors and if a ship broadcasted a distress call for medical and technological assistance, they would come back to kill the survivors. He just seeded the area with nuclear mines before sending it, so the effect wound up being the same.
** The first shadow-ship he killed, he lured near a jump gate, then touched off his jump engines inside the existing hyperspace window, making this WeaponizedExhaust as well.
* ''Series/StarTrekDeepSpaceNine'' - "Favor the Bold": The ''Defiant'' emits a fake distress call and feigns being disabled to lure Dominion vessels so that a cloaked Klingon vessel can destroy them.
* In ''Series/{{Community}}'' episode [[Recap/CommunityS1E23ModernWarfare Modern Warfare]] the Chess Club ambushes people by having one member step into a room then immediately run out, where three more wait outside the door. Right before they fall into the trap, Jeff realizes that "[[{{Pun}} He's a pawn...]]"
* In ''Series/PowerRangersWildForce'', Jindrax and his brother Juggelo, having endured a decisive attack from the Blue and Yellow Rangers, seemingly run away. Blue and Yellow follow, only to be led to the place where their young friend Kite is being held prisoner by a squad of [[{{Mooks}} Putrids]].
* In ''Series/MortalKombatConquest'', [[spoiler:Shao Khan]] lets [[spoiler:Raiden]] beat the shit out him in order to trick him into [[spoiler:entering Outworld]] and losing his advantage.
* In ''Series/BuffyTheVampireSlayer'', this is how Kendra dies - Drusilla feigns being stunned by a kick in order to draw Kendra close enough to grab her, allowing Dru to mesmerise her and slit her throat.
** Later used by Buffy herself in the episode ''Showtime''. She, Willow and Xander allow the Ubervamp to breach the defenses of the Summers home and 'chase them away' in order to lure it to a construction site, where Buffy decapitates it with barbed wire. Note that, in this case, the trap isn't about making the kill easier (the barbed wire is an ImprovisedWeapon), but about setting up an arena suitable for the real plan - killing the Ubervamp spectacularly enough to inspire and motivate the Potentials.
** Buffy also uses this as a standard tactic against ordinary vampires and demons; letting them chase her into an area with no witnesses, faking a TwistedAnkle, then killing them. She lampshades this in "Earshot", [[TemptingFate only to be ambushed by a second demon]], implying they were trying the same trick on her.

* The Music/{{Sabaton}} song ''The Art of War'' describes this tactic:
--> I will run, they will hunt me in vain\\
I will hide, they’ll be searching\\
I’ll regroup, feign retreat they’ll pursue\\
Coup de grace I will win but never fight

[[folder:Newspaper Comics]]
* In one series of ''ComicStrip/{{Peanuts}}'' comics, Peppermint Patty and Marcie are caddying for two lady golfers who keep arguing about the score. Eventually, the argument turns violent:
--> '''Peppermint Patty:''' Look! Mrs. Nelson is climbing the tree! She's climbing the tree to get away from Mrs. Bartley. ''(BeatPanel with OhCrap expression from both her and Marcie.)'' Oh, I was wrong. She climbed the tree so she can jump on her.

[[folder:Professional Wrestling]]
* One of Wrestling/RicFlair's signature attacks is to get on his knees and beg for the opponent not to approach him, also while feigning back pain. As soon as the opponent walks up to him, he gets up and jabs them in the eye (alternatively he gives them a GroinAttack).

[[folder:Tabletop Games]]
* In ''TabletopGame/{{Warhammer 40000}}'', this tactic was used against the Tau Commander Farsight by ''[[AttackAttackAttack Orks]]'' of all people, during the War of Dakka. Such tactics are generally anathema to the Orks, and it's mentioned that the plan would never have worked (or even been ''attempted'') if the Warboss hadn't had a large number of Blood Axes (known for being "sneaky gitz") in his forces.
** Part of the reason this is so surprising is that one of the Tau's most famous strategies is in itself this, ''kauyon'', the 'patient hunter'. Derived from an ancient Tau hunting technique, it essentially relies on a lure to draw the enemy into a prepared killing zone.
* The Terrans did this to the Vilani fleet at the climax of the Intersteller Wars in ''TabletopGame/{{Traveller}}''.
* In ''TabletopGame/MagicTheGathering'' this is practically the entire reason for the "instant" card type which, unlike other types, can be played at any time. Other card types with the ability "flash" can be played at any time as well. In addition, creatures, artifacts, and enchantments often have "activated abilities", played like instants, which one might discount. All of this can be played twice during combat, or can be played ''in response to'' something else, the responses following the LIFO rule. And as of ''Zendikar'', there's a new subtype of instants called traps, which are a lot cheaper if your opponent did something during that turn. Yeah, ''Magic'' has a ''lot'' of room for these.
** The prevalence of such cards and strategies which can turn an apparent lead or advantage around in an instant usually cause experienced players to pretty much expect that the other player may pull this, to the point where any lead or impending victory usually means little until the game is actually won.
* As above many trap cards in Yu-Gi-Oh work like this, in particular, the ones that can only be activated in response to an attack.
* This is the key weakness of frenzied troops in ''TabletopGame/{{Warhammer}}'' - the general procedure goes: berserkers attack weak troops -> weak troops run away -> berserkers follow into the middle of a large number of heavily armed troops -> meat grinder.
* This is how the [[CombatPragmatist Inner Sphere]] achieved its few early victories against [[ProudWarriorRaceGuy The Clans]] during the Clan Invasion era of ''TabletopGame/BattleTech''. Since the Clans uniformly believed WarIsGlorious and were all about HonorBeforeReason, they disdained tactical maneuvers in favor of direct firefights. Once the Inner Sphere militaries reaslized this, they turned the tables on the Clans a few times, such as the Battle of Luthien, where a group of Smoke Jaguars chased fleeing 'Mechs into what they thought was a battalion of inferior Inner Sphere 'Mechs and began shooting everything they could at point blank range. The only problem with this was the fact that the 'Mechs they were shooting at were really multi-ton ''bombs'' made to look like 'Mechs...and that the space around the booby trapped 'Mechs had been liberally seeded with anti-Battlemech land mines. [[StuffBlowingUp Kaboom]].
* In one Time of Judgment scenario from ''TabletopGame/WerewolfTheApocalypse'', the Black Spiral Dancers lure the Get of Fenris deep into subterranean tunnels by retreating from combat. Instead of recognizing the obvious trap, the Get pursue their prey deep into the earth, where they fall to the Wyrm.

* The entire strategy of "pulling" in video games -- one person is the "puller" who gets the enemy's attention so the enemy will follow to a different area. This is done to fight one enemy (or a small group) at a time from a larger group of enemies, or (more rarely) to lure the enemy off of terrain favoring them and/or onto terrain favoring you. A variant, "kiting," can be done on particularly slow enemies, where the puller lures an enemy around and around, as the damage dealers wail on the enemy.
* In multiplayer games where the enemies are human, and therefore too smart to simply chase anyone who walks up, attacks once, and then runs away, a genuine attempt must be made to appear weak or show that an ostensible plan has failed; This more difficult distinction is called "Baiting".
** [=MOBAs=] such as ''VideoGame/LeagueOfLegends'' or ''DOTA'' can have this as a key point of strategy. In a game where positioning is crucial, drawing an enemy even just a few virtual meters from safety with the promise of an easy kill on a [[ShootTheMedicFirst healer]] can turn the tide of a teamfight, or even an entire match.
* If you hack a turret or camera in ''VideoGame/{{BioShock|1}}'', this tactic can save you quite a bit of ammo. Or, in the case of camera, kill your enemies without ever lifting a finger (or being anywhere near the camera on the map) and plenty of non-hostile drones to catch and hack.
* A typical tactic in hack and slash games such as ''{{VideoGame/Diablo}}'' is to make the enemy forces stretch themselves thin by retreating. It can also be used to lure mooks away from a boss (handy if he can resurrect them), in a cheap but entirely legal exploitation of [=AI=] limits.
** Also, to change the terrain in your favor. A doorway was one of the more important locations you could have, allowed you to bash at the enemies one by one while being fairly safe and still able to withdraw if it goes bad, as opposed to be being in a corner.
** In Diablo II, named monsters have a group of mook buddies that stick to them on an AI "leash." Getting mobbed is a ''very'' real danger in this game (each hit disables you for a set amount of time, leading to a CycleOfHurting if there's a lot of things hitting you at once.) Thus, the pack of normally-laughable fiends who avert this trope tend to be more dangerous than the miniboss itself.
* ''Franchise/{{Pokemon}}'' there are a few moves that have the same practical effect. Payback works like this - if your opponent hits you before the move goes off, you do double damage with it. Avalanche does as well. Fairly obviously, so does Revenge. There are also combinations that involve setting up a DesperationAttack (Flail and Reversal) to effectively function like this.
* In ''VideoGame/FinalFantasyXIIRevenantWings'', enemy leaders and yarhi/espers/whatever will often do this in battles involving Summoning Gates and Soul Crystals. Naturally, the group that had had the command to 'attack' will continue to follow the command, and chase after them if not intercepted quickly. If they are not intercepted then the group will end up in a trap of ever-spawning leaders or yarhi/espers/whatever from the Summoning Gate/Soul Crystal, and either fight until they die or get very injured/die while they escape.
* In ''VideoGame/{{Warcraft}} 3'' the alliance against the [[LegionsOfHell Burning Legion]] is simply intended to hold them off just long enough to set up a trap. Of course, given the odds they were facing, they weren't exactly letting them have it easy on purpose.
** In the original ''VideoGame/WarCraft'', this was a not uncommon tactic for a human playing the computer. The archaic UI made a coordinated advance difficult, but sending a bait unit to draw the computer into an attack on your carefully drawn-up defensive formation usually worked pretty well.
* If you want to [[strike:do well]] survive [[ClassAndLevelSystem levels 1-3]] in the Infinity Engine games (''VideoGame/BaldursGate'', ''Icewind Dale'', etc.), learning this tactic will be a godsend.
* ''VisualNovel/FateStayNight'': [[WeakButSkilled Archer]] favours these kinds of stratagems, employing them against [[SquishyWizard Caster]] ([[spoiler:using a slow-working attack and letting Caster think she has the upper hand before revealing that it's incoming]]) and [[LightningBruiser Lancer]] ([[spoiler:leaves intentional holes in his guard to turn dying from DeathOfAThousandCuts into an all-or-nothing defence, allowing him to stall for time until his strategic objectives are met]]). Rin also employs this against Caster ([[spoiler:Letting Caster think she's won a magic duel before revealing she knows Kung Fu]]).
* Often happens with Demomen or Engineers in ''VideoGame/TeamFortress2.'' A Demoman will lay a stick bomb carpet somewhere, or an Engineer will put up a sentry, and then they'll go off and engage the enemy. If planned properly, they can simply retreat into the sticky bombs or the sentry and kill their opponent instantly.
** This particular tactic appears explicitly at the end of ''Meet The Demoman," where the RED Demoman retreats from the charging BLU team... to lure them into a gigantic cluster of sticky bombs hidden just out of sight until it's too late. Cue OhCrap, StuffBlowingUp, and LudicrousGibs, in that order.
** Scouts can also pull this off with a little practice: Run ahead of main force. Shoot enemy. Run back. Kill assist. Repeat.
** Pyros, too. A common tactic when outgunned is to pretend to retreat and stop just around the next corner, flamethrower ready. Works best if the Pyro has managed to puff some flame at whoever is going to give chase before said chase starts.
** A Spy with even a bare hint of height advantage can quickly turn a retreat into a BackStab opportunity by jumping over the opponent. This is known as an airstab or stairstab, as usually the path of retreat is up a flight of stairs, and jumping right back down behind the now-victim.
** Heavies can pull off a varient with the default loadout. Many Heavies tend to dispense with the shotgun in return for the [[HealThyself health-restoring]] Sandvich, which unfortnuately forces the Heavy in question to duck around a corner to relative safety due to being vulnerable for about four seconds as the Sandvich is heartily devoured. Where this trope comes in is if a Heavy ducks around a corner as if to eat a Sandvich and is chased by an opponent hoping to attack during the vulnerability...only to find out that the Heavy does not have a Sandvich and is, in fact, about to blow off the opponent's head with the shotgun.
* In ''VideoGame/DragonAgeOrigins'', this is basically the entire battle plan for Ostagar: Lure the [[OurOrcsAreDifferent darkspawn]] into charging the main force, ambush them from behind. [[spoiler: We'll never know for sure if it would've worked, thanks to Loghain having other ideas.]]
* In ''VideoGame/DynastyWarriors'', the best ways to kill Lu Bu are power-leveling, and using this tactic to get him to follow you into your main base, at which point, a number of allied officers, and * infinite* allied mooks will bear down on him. Of course, he's still [[ThatOneBoss Lu Bu]].
* ''VideoGame/{{Wolfenstein 3D}}'' featured a level where opening a door would cause [[TeleportingKeycardSquad an army of Nazis]] to come at you from all directions. A sound tactic here (and all around the game) was to retreat to an earlier (hidden) room and, as the enemies followed you, open on them with a machine gun since they're conveniently bunched up and bottlenecked at the entrance.
* ''VideoGame/WarriorsOrochi 2'' has at least one instance of an enemy army pulling this on the player. Would be more convincing if the felled enemies didn't give the strategy away by taunting in their defeat messages, [[StupidityIsTheOnlyOption but you have to fall for it anyway in order for the battle to progress]].
* In the ''VideoGame/{{Freelancer}}'' backstory, the [[NGOSuperpower GMG's]] main tactic during the [[GreatOffscreenWar 80 Years War]] was to lure the Rheinland ships into explosive gas pockets and other navigational hazards in the GMG's home [[SpaceClouds nebulae]].
* Mogami Yoshiaki in ''VideoGame/SengokuBasara'' has two moves, the first of which involves him standing idly while taunting, and the second falling to his knees and begging for forgiveness, only to attack with a DiagonalCut the instant you touch him. Since it's impossible to defend and this will down your character for 10 seconds or more, it's best to just avoid him or use a ranged attack if you have one.
* In ''VideoGame/FalloutNewVegas'', this happened four years prior to the game at the first Battle of Hoover Dam. The NCR feigned retreat from the dam into the nearby Boulder City, sniping at the Legion commanders the whole way. Once they were in Boulder City proper, the NCR sprung the trap: they'd rigged enough explosives to level the town, and all the Legionnaires within it. And they did.
* Thanks to ArtificialStupidity, it's possible to win battles without losing a single unit in ''VideoGame/EmpireEarth''. The AI will target only the attacking unit, so park your army close by, send an archer to fire a single arrow, then run it to the back. The AI's units will get slaughtered as they try to get at the archer. The most glaring example would have to be the Greek campaign, where Alexander the Great's army can basically win without a single loss.
* In ''[[NancyDrew Danger By Design]]'', Nancy defeats the villain simply by parrying one attack after another, until said villain (who's not much of a fighter) is too exhausted to continue.
* A staple player tactic in ''VideoGame/XCOMEnemyUnknown'', where it's commonly known as the Overwatch trap. Make contact with an alien pack in terrain that favors the aliens, fall back and set troops the aliens can't see in Overwatch mode. Works especially well on the more aggressive and less intelligent aliens, [[RandomNumberGod but it's not foolproof]]. Smarter aliens either won't fall for it or will just grenade where they think you are, while your own troopers can mess it up if they've been attending the ImperialStormtrooperMarksmanshipAcademy.
* An incredibly common tactic in RealTimeStrategy games, against either an AI opponent or someone who doesn't micromanage very effectively: send out a small group/lone unit, drag back a portion of the army (preferably through a choke point) into your waiting defensive line. Move said line forward if possible, lather, rinse, repeat. This is especially effective in games that have units whose effective range is longer than their actual sight into the FogOfWar; [[VideoGame/{{Starcraft}} Terran Siege Tanks]] and [[VideoGame/DawnOfWar upgraded Tau railguns]] made this both tactically and visually satisfying.
* In ''VideoGame/NoMoreHeroes'', Bad Girl may occasionally get on her knees and start crying. If one of her hands are still on her bat, it means that she'll counter with an insta-kill maneuver if you attack her in this state. If both her hands are off her bat however, it means she actually is having a psychotic breakdown and is vulnerable.
* The first ''VideoGame/ModernWarfare'' game has an example of this [[spoiler: pulled by al-Asad on American forces. Intel indicates al-Asad is holed up in the capital, US sends lots of troops to hunt him down. Turns out he's not there...but a nuclear device is. End result: 30,000 dead US soldiers and a furious General Shepherd.]]
** And in Modern Warfare 3, [[spoiler: during the battle of Berlin]], Russian troops pull this, luring in a Delta Team and two [[UsefulNotes/WeAreNotTheWehrmacht Bundeswehr]] tanks [[spoiler: then collapsing a freakin' ''building'' on top of them]].
* A quintessential part of normal gameplay in ''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', and ''VideoGame/DarkSoulsII''. Failing to grasp this concept will lead to a player [[CurbStompBattle getting massacred]], whereas proper use will put the odds at [[NintendoHard merely butchered]] (assuming the player is just starting out; more experienced players will be able to handle most enemies without much trouble).
* Can sometimes happen in WorldOfWarships by clever... or insane... carrier players. It's no great secret that the fighters a Carrier can launch can be a major annoyance to the opposing team at best, or a nightmare at worst, so it stands to reason that Carriers would be a major target. What then happens is that the second a Carrier is spotted, players willing to destroy them will focus ''everything'' they have on the Carrier in an attempt to sink it, thus enabling the Carriers own team-mates to move in, and pick off the other team while they're distracted.
** It should be noted that only a few Carrier classes are actually capable of pulling this off. The Independence Class for example are based on the Cleveland Class cruisers, and boast the latter ships top speed. However, the two preceding Carriers, Langley and Bouge, are based on a Coalier, and a Cargo ship respectively, and as a result, are painfully slow, and just unable to avoid incoming fire.

* The dwagon-donut trick in ''Webcomic/{{Erfworld}}'' is a "defensive formation" example. [[spoiler: Attack the enemy marching line with hit and run dwagons, hide the wounded in a hex surrounded by strong dwagons. Enemy raiders expend all their move breaking through the far-side of the donut, only to discover the center hex is empty. The wounded dwagons are in a completely different hex and the raiders are now out of move and surrounded.]]
* In ''Webcomic/{{Fans}}'', Rikk leads the crew in the "Python Strike" maneuver -- running away. As it turns out, running away is the only "[[Film/MontyPythonAndTheHolyGrail Python]]" part of it; the other part is laying the smack down on the pursuers.
* In ''Webcomic/SecondEmpire'', the immense First Empire task force invading Ziragalen gets the worst part of a CurbStompBattle when their GloryHound, GeneralFailure commander fails to notice he's been led into a narrow gorge (filled with remote mines and snipers above) in his idiotic attempt to destroy the enemy leader personally.
* Although it's an Attack method, ''Webcomic/TheOrderOfTheStick'''s Roy uses this on a ogre with a spiked chain build, goading him towards the cliff that he falls over after [[http://www.giantitp.com/comics/oots0216.html mindlessly leaping backwards several times]].
* ''Webcomic/WildeLife'' This is Eliza's preferred method of fighting as she will pretend to be weak [[spoiler:to not only lull her enemies into a false sense of security, but also so she can destroy them quickly when she brings out her main power to play]].

[[folder:Western Animation]]
* From the superhero parody ''WesternAnimation/TheRippingFriends'': A time traveler attempts to kill our heroes with their greatest weakness: Riptonite. Unfortunately for him, the Ripping Friends made this weakness up for the sole purpose of fooling overeager villains.
* In one ''WesternAnimation/SuperFriends'' episode, the VillainOfTheWeek is an EvilOverlord from some ice-covered planet who uses a giant freeze ray to plunge the Earth into an ice age. The heroes seem completely unable to stop him, and eventually, they decide to flee the Earth itself - or so the villain thinks for a few minutes. They then get a message from Superman and Wonder Woman, telling him they're simply hiding out on the moon until they can launch a counter-attack. Now what would be stupider than an enemy who ''purposely'' gives his position away? Someone who doesn't realize it's a trap. As the good guys expected, the villain turn his freeze ray on the moon, and Superman (having the strength of the pre-Crisis version) is able to chip a large piece off, reflecting the sunlight in such a way to raise the temperature of the planet to an early Indian Summer and cripple the villain's headquarters by melting it down. He's defeated easily.
* In the WesternAnimation/BugsBunny cartoon "Rabbit Punch", Bugs deals with a boxer by "feint(ing) him out of position." He pretends to feint before the Champ gets to strike, and as he leans over Bugs lets him have it with both fists.

[[folder:Real Life]]
* This is a standard military tactic, called "Feigned Retreat". The Mongols excelled at it.[[note]]To the degree that even armies of people that had faced and been beaten by the tactic STILL FELL FOR IT.[[/note]] The Islamic armies during the Crusades also excelled in it--and the Muslim armies of the Mamluk Sultanate actually managed to pull it off against ''the Mongols'' at Marj al-Saffar. The Native American tribes were pretty good at it, and they got better when they got horses. Infantry today learn drills to break contact when at a disadvantage and get back into the fight under better conditions. Basically, anytime two units were facing off, and one could move faster then the other, this tactic was something to be wary of.
** This tactic, while it [[CombatAestheticist sounds splendid]], is [[DifficultButAwesome hard to pull off]] in RealLife because your own men don't know it is a trap, they only know that there are a lot of men with sharp metal objects and/or firearms pointed at their backs. An army has to be well disciplined, and perhaps practiced in this tactic before hand, or a feigned retreat will [[ScrewThisImOuttaHere turn into a real one]].
** A well known variation is to [[GeoEffects use nature]] as a DefensiveFeintTrap. If the defender has no points that it absolutely needs to defend, or it can trust that such points are strong enough to last through an entire campaigning season; and if the area hasn't enough [[{{Plunder}} forage]] to sustain the invader it is commonly used. The invader has to maintain a long supply line draining off garrisons for outposts and escorts for convoys (which are often subject to partisan attacks when this kind of strategy is used). The effect is similar to that of a TabletopGame/{{Risk}} player who advances until he has no army left. Examples of such strategy include the UsefulNotes/ByzantineEmpire on several occasions, the Americans during UsefulNotes/TheAmericanRevolution, the Spaniards in UsefulNotes/TheNapoleonicWars and, most famously, Russia in UsefulNotes/TheNapoleonicWars and UsefulNotes/WorldWarII.
*** A particularly shining example of that were Russians letting the French have Moscow in 1812. Napoleon's troops marched into the city, and Russian guerrillas set Moscow on fire from all directions. Soon the French survivors of the fire were saddled with a half-burned, non-defensible husk of a city and a humanitarian catastrophe.
** {{Horse Archer}}s throughout history used a variation of this: once the enemy starts to pursue and break formation, the riders turn around on their horses and perform a RainOfArrows while [[HitAndRunTactics still retreating]].
* A RealLife subversion: Operation Fortitude was a dis-information campaign that the Allies used in UsefulNotes/WorldWarII to get Germany to believe that they were greater in numbers (Germany believed there were 90 Allied divisions in England, when there were only 44) and were poised to attack other locations. The result: Hitler believed that Normandy was just a DefensiveFeintTrap to draw fire away from Pas de Calais, where more divisions were waiting. Of course, what Hitler didn't know was that the troops there were just balloon tanks and Hollywood sets. It helped that [[BloodKnight General Patton]] was supposedly in charge of the US forces heading for Calais -- really an offensive feint trap.
** The best part is that this is the ''second time'' the British had pulled this on the Germans. After the British and American armies kicked UsefulNotes/ErwinRommel and company out of North Africa, the obvious next step was to sail across the Mediterranean and invade Europe from the south. In order to cover the invasion, Operation Mincemeat was devised by Royal Naval Intelligence (including a contribution from the [[Film/JamesBond real-life inspiration for Q]]) to fake a plane crash off the southern coast of Spain and use a submarine to float a body dressed as a Royal Marine officer toward the shore. There, it was picked up by Spanish authorities, who allowed German agents to examine it. The body carried letters to British commanders warning that invading Sicily (the closest point to North Africa and stepping-stone to invading Italy) would be too obvious a move, and that Sardinia or Greece should be invaded instead. The German and Italian forces thus had to split their numbers to cover multiple locations, leaving Sicily undermanned. Operation Husky, the airborne and amphibious invasion of Sicily, commenced on 9 July 1943, and by 17 August the island was secure.
* In the last few months of UsefulNotes/WorldWarII, Hitler led his inner circle to believe that all German operations were a massive defensive feint trap. He said they would lure the enemy in, then obliterate them with his new "wonder weapons" and vast reserves. Of course, this was all a delusion. The little markers for those divisions and weapons were still on his map. He was delusional in believing that they actually existed.
* A favorite tactic of UsefulNotes/ErwinRommel during [[UsefulNotes/WorldWarII the Battle of France and the North African campaign]] when faced with incoming armored assault. Rommel would order his Panzers to retreat, drawing the Allied armor into range of his 88mm AA gun emplacements, the power of which could disable virtually any allied tanks fielded at the time due to its high calibre and muzzle velocity.
* The Carthaginians, particularly those under the command of Hannibal, practiced this. The most notable example would be the Battle of Cannae, in which the Romans pushed back Hannibal's center only to be surrounded by the enemy wings and ''absolutely'' crushed. (Cannae is still basic material in officer schools today.)
** The reason for that is because it is a tactic that anyone can easily fall for. Ironically, if the Romans simply tried to cut through rather than fight defensively, they could have broken out.[[note]]In fact, a small group of legionaries managed to do exactly this once they recognized what was going on.[[/note]] Chances are, it would have still failed, but the Carthaginians would not have won nearly as decisively. Either that, or the Romans could have captured or killed Hannibal, turning it into a PyrrhicVictory.
** Also, Hannibal had a numerically inferior force, so he was able to surround and destroy the Romans despite having far less men. This was because most of the Romans at any given time were useless: if you don't have any form of projectile weapon, being trapped in the middle of a position means you can't contribute anything to the fight except waiting for the people between you and the enemy to die so you can get your turn.
* In general, heavy cavalry would be taught ''never'' to chase light cavalry if it broke away. Heavy cavalry was essentially invulnerable against light cavalry, if the numbers were close, ''unless'' it broke that one rule -- because speed was the only major advantage light cavalry had. The moment heavy cavalry gave chase, it would be flanked, and cut to ribbons. Most heavy cavalry ''were'' smart enough to break off the charge, but only if they could see it and had enough room to do so. One of the reasons the light cavalry tactic was so effective was the difficulty of stopping roughly ''two-thousand pounds'' of flesh and steel in time. It still took well-trained light cavalry to pull it off though, as they had to time it right or risk either losing the chance, or getting rolled over.
* Almost happened to the Spanish Armada. If it hadn't been for a sharp-eyed pilot on their flagship, the English would have lured the Armada onto the Owers Bank, a dangerous reef in the English Channel.
* An accidental one of these is what basically won the Battle of Hastings for William the Conqueror. Harold's forces had a strong position at the top of a hill, and William's plan to remove them had failed because Harold's shield wall was too strong and well disciplined. The battle devolved into vicious hand-to-hand fighting at the shield wall until a unit of Williams, nearly destroyed, turned and ran down the hill. Nearby units (realizing that their flank was now open to attack) turned and ran too. Some of Harold's forces gave chase and in the following melee, the battle completely changed face. Harold's forces who gave chase were essentially butchered, leaving a hole in his lines. William regrouped and attacked again, only this time the now weakened shield wall faltered and he won the battle.
* The Americans at the [[UsefulNotes/TheAmericanRevolution Battle of Cowpens]] attempted and failed to use this tactic, then succeeded in using it later on by accident. The Americans were in 3 lines. The first two lines were to fire and retreat to the 3rd line, in order to tempt the British to charge in headlong for the kill. This trap didn't quite work, and resulted in a stalemate. When the British hit the third line, it buckled and fell back, prompting the British to charge for real. The American line halted, about faced, and fired at point-blank range into the British, with a bayonet charge as a follow-up. The battle ended quickly after that.
** At Cowpens, one reason for this tactic was simply because the American commander [[GenreSavvy expected the militia to run]] and therefore asked them to just get off a round or two before retreating. Behind the militia was a river and a line of Continental and State troops to keep the militia from running too far. Once the militiamen broke contact, friendly Dragoons rounded them up and regrouped them as a new rear line (this being one of the traditional roles of mounted units). The Continentals were well trained enough to recover from a temporary reverse in the manner described. This battle ended up being the basis for the climactic battle in the movie ''Film/ThePatriot''.
** Another reason this tactic worked was the fact that the American line was in an orderly retreat, rather than a disorganzied rout, and were reloading on the move. Under those particular circumstances, halting and reversing the line again was simply a matter of issuing the orders.
* The Israelis in the Golan Heights pulled off a series of these during the [[UsefulNotes/ArabIsraeliConflict Yom Kippur War]].
* Wellington's famous "reverse slope" tactic during the [[UsefulNotes/TheNapoleonicWars Battle of Waterloo]] was a variation of this.
* The Finns in the Winter War.
* A well-done retreat will very likely include a number of these as a routine-even if someone is really retreating, he wants to slow the pursuit down and discourage it.
* Happened BY ACCIDENT in a battle during UsefulNotes/TheAmericanRevolution, in which one of Benedict Arnold's commanders misunderstood an order and marched double time ''away'' from the British. The Redcoats pursued, thinking they were being routed. Arnold went to his commander and asked why they were fleeing the field, to which the commander replied ''"Does this look like we're fleeing?"''. Arnold realized he had a great opportunity and he ordered the men to stop, turn, and charge the Redcoats. It turned into a complete victory.
* Borderline example from UsefulNotes/WorldWarI: at Caporetto, the Italian army was routed and demoralized, but when the pursuing Austro-Hungarians managed to make contact again, they discovered that the new Italian commander in chief had managed to regroup his troops and motivate them with fear of what the invaders could do to their families, transforming an actual rout into a trap.
** The same battle also features a full example, prepared months earlier by the previous commander [[CrazyPrepared in case the near-collapsing Austro-Hungarian forces managed to rout his army on the plains]]. When that happened, the First Army, deployed on the mountains of the northern border, retreated from their positions, that were about to be bypassed and cut off, to the Grappa massif, where secure supply lines and a ludicrous amount of artillery made short work of the Austro-Hungarian mountain troops, who were practically blasted off the mountains.
** Caporetto itself is failed example of this trope. Basically, then Italian commander expected the Austrian Army to march into lower region, so he put his artillery on nearby hills and instructed them to attack once he gave the signal. The Austrian Army moved where he predicted they would be but the artillery crew didn't get the signal (original phone line was shelled and they could not use flags signal because of smokes) and they couldn't start the bombardment. They Italian Army lost and Austrians only realized the existence of artillery after artillery crew surrendered.
* This is the strategy behind UsefulNotes/{{Muhammad Ali}}'s famed "rope-a-dope" tactic. Used to perfection in the Rumble in the Jungle against George Foreman in 1974, Ali essentially backed up against the ropes and absorbed crushing body blows from the much more powerful Foreman for several rounds. Once Foreman had tired himself out, Ali unleashed on Foreman, who was too exhausted to defend himself, knocking him out in the eighth round.
* The [[{{Samurai}} Shimazu Clan]] used this tactic to terrific effect many times during the SengokuJidai, more than once utterly destroying armies that had them outnumbered more than 10-to-1. It worked for them because, unlike most other clan armies of the time, they were a united force rather than a collection of various lesser daimyo's forces. They were [[CombatPragmatist also far more pragmatic]] than many other samurai, who saw even a pretended retreat as [[HonorBeforeReason disgraceful.]]