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* In ''VideoGame/GodOfWar III'', the perspective temporarily shifts from third-person to ''second''-person as Kratos delivers a beatdown on [[spoiler:Poseidon]].
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* In ''VideoGame/GodOfWar III'', ''VideoGame/GodOfWarIII'', the perspective temporarily shifts from third-person to ''second''-person as Kratos delivers a beatdown on [[spoiler:Poseidon]].
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[[folder:Beat 'Em Up]]
* ''VideoGame/{{Battletoads}}'' contains an early example: the first boss fight happens in second person perspective (the player sees from the enemy's point of view).
[[/folder]]
* ''VideoGame/{{Battletoads}}'' contains an early example: the first boss fight happens in second person perspective (the player sees from the enemy's point of view).
[[/folder]]
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* ''Franchise/MetalGear'' games switch between 1st & 3rd person depending on the actions the player is performing. If you are crawling through tunnels, guiding Nikita missiles or aiming with certain weapons, the view is 1st person. Otherwise, it is 3rd person. Certain versions of the game allowed the player to voluntarily change to first-person, and from the second game onwards the player can aim weapons in first-person.
to:
* ''Franchise/MetalGear'' ''VideoGame/MetalGear'' games switch between 1st & 3rd person depending on the actions the player is performing. If you are crawling through tunnels, guiding Nikita missiles or aiming with certain weapons, the view is 1st person. Otherwise, it is 3rd person. Certain versions of the game allowed the player to voluntarily change to first-person, and from the second game onwards the player can aim weapons in first-person.
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* Like the above [=TF=]2 example, ''VideoGame/{{Overwatch}}'' switches to third person when emoting, as well as upon death. During death, you can also view other members of your team in third person until you respawn.
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* ''VideoGame/TeamFortress2'' switches to third person when you perform a taunt. This can also be useful for looking round corners to see if there's an enemy player or a sentry ahead (or taking them by surprise with a taunt kill). Additionally, the camera also switches to third-person view when your team loses a match, where your character throws his hands up, cowering, un-armed, while the other team gets a speed buff and 100% random critical hits to clear out the losers!
to:
* ''VideoGame/TeamFortress2'' switches to third person when you perform a taunt. This can also be useful for looking round corners to see if there's an enemy player or a sentry ahead (or taking them by surprise with a taunt kill). Additionally, the camera also switches to third-person view when your team loses a match, where your character throws his hands up, cowering, un-armed, while the other team gets a speed buff and 100% random critical hits to clear out the losers!losers! Last, the game switches to a 3rd person view of your killer when you die so you can see where you were attacked from (particularly important when dealing with snipers). If you were gibbed and any part of your body is visible in the shot the game helpfully points out where your pieces are and what they are.
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This is an OmnipresentTrope for [[DrivingGame racing games]] (in fact, most driving games will have a button specifically dedicated to switching between several different views), so don't include any examples from that genre unless it's particularly different than the usual convention.
to:
This is an OmnipresentTrope for very common in [[DrivingGame racing games]] (in fact, most driving games will have a button specifically dedicated to switching between several different views), so don't include any examples from that genre unless it's particularly different than the usual convention.
[[folder:SimulationGame]]
* ''VideoGame/{{Orbiter}}'' allows for toggling between first- and third-person perspective. The latter is not recommended for controlling spacecraft as it hides the [=MFDs=] necessary for such operations like landing, docking or changing orbit.
[[/folder]]
* ''VideoGame/{{Orbiter}}'' allows for toggling between first- and third-person perspective. The latter is not recommended for controlling spacecraft as it hides the [=MFDs=] necessary for such operations like landing, docking or changing orbit.
[[/folder]]
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* ''VideoGame/{{Minecraft}}'' allows the player to toggle into 3rd person view.
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* ''VideoGame/{{Minecraft}}'' allows the player to toggle into 3rd person view with a press of a button.
* In ''VideoGame/{{Rodina}}'', the player character and their spaceship are normally controlled from first- and third-person perspective respectively, but with a press of a button the latter can be switched to cockpit view.
* In ''VideoGame/{{Rodina}}'', the player character and their spaceship are normally controlled from first- and third-person perspective respectively, but with a press of a button the latter can be switched to cockpit view.
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* ''Franchise/RockRaiders'': The game gave you the option of playing things from a Rock Raider's perspective. What makes this a somewhat unique example is that this game is an RTS. You can actually take direct control over a Rock Raider and move him around. While not very practical, it was mostly useful for the fun of it in a low-pressure mission.
to:
* ''Franchise/RockRaiders'': ''Toys/RockRaiders'': The game gave you the option of playing things from a Rock Raider's perspective. What makes this a somewhat unique example is that this game is an RTS. You can actually take direct control over a Rock Raider and move him around. While not very practical, it was mostly useful for the fun of it in a low-pressure mission.
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* ''VideoGame/TeamFortress2'' switches to third person when you perform a taunt. This can also be useful for looking round corners to see if there's an enemy player or a sentry ahead (or taking them by surprise with a taunt kill).
to:
* ''VideoGame/TeamFortress2'' switches to third person when you perform a taunt. This can also be useful for looking round corners to see if there's an enemy player or a sentry ahead (or taking them by surprise with a taunt kill). Additionally, the camera also switches to third-person view when your team loses a match, where your character throws his hands up, cowering, un-armed, while the other team gets a speed buff and 100% random critical hits to clear out the losers!
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* The first ''VideoGame/{{Halo|Combat Evolved}}'' game was noted for this when it first came out. Normally you see in first-person perspective, through Master Chief's eyes, but whenever you climb into a vehicle the game switches to third person to give you a better view. The game also switches to a third person camera when the player dies.
to:
* The first ''VideoGame/{{Halo|Combat Evolved}}'' Every ''Franchise/{{Halo}}'' game was noted does this, with the original ''VideoGame/HaloCombatEvolved'' being particularly notable for this when it first came out. Normally you see in a first-person perspective, perspective through Master Chief's eyes, but whenever you climb into a vehicle the game switches to third person to give you a better view. The game also switches to a third person camera when the player dies. Later games also switch into third person whenever the player gets on a stationary turret, picks up a detached turret (or flamethrower), gets into the passenger seat of a vehicle, or use certain Armor/Spartan abilities like Armor Lock or GroundPound.
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* ''{{Albion}}'' has a first-person 3D perspective for dungeons and a third-person isometric perspective for most other places.
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* ''{{Albion}}'' ''VideoGame/{{Albion}}'' has a first-person 3D perspective for dungeons and a third-person isometric perspective for most other places.
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* ''LegoRockRaiders'': The game gave you the option of playing things from a Rock Raider's perspective. What makes this a somewhat unique example is that this game is an RTS. You can actually take direct control over a Rock Raider and move him around. While not very practical, it was mostly useful for the fun of it in a low-pressure mission.
to:
* ''LegoRockRaiders'': ''Franchise/RockRaiders'': The game gave you the option of playing things from a Rock Raider's perspective. What makes this a somewhat unique example is that this game is an RTS. You can actually take direct control over a Rock Raider and move him around. While not very practical, it was mostly useful for the fun of it in a low-pressure mission.
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** The Arkham games also switch to first-person whenever Bruce crawls through ventilation ducts.
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* ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' allow the player to voluntarily switch between first and third person perspective, though the game will automatically switch to third person during a character's death animation. Also, if the player is using V.A.T.S. the camera will occasionally switch to a dramatic third-person shot whenever an enemy dies, showing their death in slow motion.
to:
* ''VideoGame/{{Fallout 3}}'' 3}}'', ''VideoGame/FalloutNewVegas'', and ''VideoGame/FalloutNewVegas'' ''VideoGame/Fallout4'' allow the player to voluntarily switch between first and third person perspective, though the game will automatically switch to third person during a character's death animation. Also, if the player is using V.A.T.S. the camera will occasionally switch to a dramatic third-person shot whenever an enemy dies, showing their death in slow motion.
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Added folder system.
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[[AC:ActionGame]]
to:
[[folder:ActionGame]]
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[[AC:ActionAdventure]]
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[[folder:ActionAdventure]]
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[[AC:FirstPersonShooter]]
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[[folder:FirstPersonShooter]]
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[[AC:PlatformGame]]
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[[folder:PlatformGame]]
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[[AC:PuzzleGame]]
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[[folder:PuzzleGame]]
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[[AC:RealTimeStrategy]]
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[[folder:RealTimeStrategy]]
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[[AC:RolePlayingGame]]
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[[folder:RolePlayingGame]]
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[[AC:StealthBasedGame]]
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[[folder:StealthBasedGame]]
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[[AC:WideOpenSandbox]]
* ''VideoGame/{{Minecraft}}'' allows the player to toggle into 3rd person view.
to:
[[folder:WideOpenSandbox]]
* ''VideoGame/{{Minecraft}}'' allows the player to toggle into 3rd person
[[/folder]]
----
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* A battle in ''RatchetAndClankUpYourArsenal'' goes into second person perspective as a monster chases you down a halll - that is, the camera is from the monster's perspective.
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* A The boss battle with the Momma Tyhrranoid in ''RatchetAndClankUpYourArsenal'' ''VideoGame/RatchetAndClankUpYourArsenal'' goes into second person perspective as a monster the boss chases you down a halll hall - that is, the camera is from the monster's boss's perspective.
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[[caption-width-right:350:Choose between first- and third-person perspective.]]
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[[caption-width-right:350:Choose between first- and or third-person perspective.]]
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[[caption-width-right:350:Choose between first- and third-person perspective.]]
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Fixing somebody\'s case of Data Vampires
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* Likewise,
to:
* Likewise,Likewise, ''VideoGame/VampireTheMasqueradeBloodlines'' switches between first-person and third-person views in certain contexts, such as conversations, and the player can switch between the two at any time. Interestingly, the game will automatically switch to a first-person perspective whenever the player equips a firearm, although it is possible to fire a gun in third-person - it's merely incredibly awkward.
* ''VideoGame/MassEffect3'', like [[VideoGame/MassEffect1 its]] [[VideoGame/MassEffect2 predecessors]], normally has ThirdPersonShooter gameplay, but switches to first-person perspective in two situations: piloting an Atlas mech in the vanilla game, and piloting the underwater mech in the "Leviathan" {{DLC}}.
[[AC:StealthBasedGame]]
* ''Franchise/MetalGear'' games switch between 1st & 3rd person depending on the actions the player is performing. If you are crawling through tunnels, guiding Nikita missiles or aiming with certain weapons, the view is 1st person. Otherwise, it is 3rd person. Certain versions of the game allowed the player to voluntarily change to first-person, and from the second game onwards the player can aim weapons in first-person.
* ''VideoGame/{{Hitman}}'' games from the second one onwards allow switching to first-person view (though some animations, such as lockpicking, still force a third person view).
[[AC:WideOpenSandbox]]
* ''VideoGame/{{Minecraft}}'' allows the player to toggle into 3rd person view.
* ''VideoGame/MassEffect3'', like [[VideoGame/MassEffect1 its]] [[VideoGame/MassEffect2 predecessors]], normally has ThirdPersonShooter gameplay, but switches to first-person perspective in two situations: piloting an Atlas mech in the vanilla game, and piloting the underwater mech in the "Leviathan" {{DLC}}.
[[AC:StealthBasedGame]]
* ''Franchise/MetalGear'' games switch between 1st & 3rd person depending on the actions the player is performing. If you are crawling through tunnels, guiding Nikita missiles or aiming with certain weapons, the view is 1st person. Otherwise, it is 3rd person. Certain versions of the game allowed the player to voluntarily change to first-person, and from the second game onwards the player can aim weapons in first-person.
* ''VideoGame/{{Hitman}}'' games from the second one onwards allow switching to first-person view (though some animations, such as lockpicking, still force a third person view).
[[AC:WideOpenSandbox]]
* ''VideoGame/{{Minecraft}}'' allows the player to toggle into 3rd person view.
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[[quoteright:350:[[VideoGame/SherlockHolmesVersusJackTheRipper http://static.tvtropes.org/pmwiki/pub/images/sherlock_ripper.jpg]]]]
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[[quoteright:350:[[VideoGame/SherlockHolmesVersusJackTheRipper http://static.tvtropes.org/pmwiki/pub/images/sherlock_ripper.org/pmwiki/pub/images/sherlock_ripper3.jpg]]]]
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[[quoteright:350:[[VideoGame/SherlockHolmesVersusJackTheRipper http://static.tvtropes.org/pmwiki/pub/images/sherlock_ripper.jpg]]]]
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* Likewise, ''VideoGame/VampireTheMasqueradeBloodlines'' switches between first-person and third-person views in certain contexts, such as conversations, and the player can switch between the two at any time. Interestingly, the game will automatically switch to a first-person perspective whenever the player equips a firearm, although it is possible to fire a gun in third-person - it's merely incredibly awkward.
* ''VideoGame/MassEffect3'', like [[VideoGame/MassEffect1 its]] [[VideoGame/MassEffect2 predecessors]], normally has ThirdPersonShooter gameplay, but switches to first-person perspective in two situations: piloting an Atlas mech in the vanilla game, and piloting the underwater mech in the "Leviathan" {{DLC}}.
[[AC:StealthBasedGame]]
* ''Franchise/MetalGear'' games switch between 1st & 3rd person depending on the actions the player is performing. If you are crawling through tunnels, guiding Nikita missiles or aiming with certain weapons, the view is 1st person. Otherwise, it is 3rd person. Certain versions of the game allowed the player to voluntarily change to first-person, and from the second game onwards the player can aim weapons in first-person.
* ''VideoGame/{{Hitman}}'' games from the second one onwards allow switching to first-person view (though some animations, such as lockpicking, still force a third person view).
[[AC:WideOpenSandbox]]
* ''VideoGame/{{Minecraft}}'' allows the player to toggle into 3rd person view.
----
* ''VideoGame/MassEffect3'', like [[VideoGame/MassEffect1 its]] [[VideoGame/MassEffect2 predecessors]], normally has ThirdPersonShooter gameplay, but switches to first-person perspective in two situations: piloting an Atlas mech in the vanilla game, and piloting the underwater mech in the "Leviathan" {{DLC}}.
[[AC:StealthBasedGame]]
* ''Franchise/MetalGear'' games switch between 1st & 3rd person depending on the actions the player is performing. If you are crawling through tunnels, guiding Nikita missiles or aiming with certain weapons, the view is 1st person. Otherwise, it is 3rd person. Certain versions of the game allowed the player to voluntarily change to first-person, and from the second game onwards the player can aim weapons in first-person.
* ''VideoGame/{{Hitman}}'' games from the second one onwards allow switching to first-person view (though some animations, such as lockpicking, still force a third person view).
[[AC:WideOpenSandbox]]
* ''VideoGame/{{Minecraft}}'' allows the player to toggle into 3rd person view.
----
to:
* Likewise, ''VideoGame/VampireTheMasqueradeBloodlines'' switches between first-person and third-person views in certain contexts, such as conversations, and the player can switch between the two at any time. Interestingly, the game will automatically switch to a first-person perspective whenever the player equips a firearm, although it is possible to fire a gun in third-person - it's merely incredibly awkward.
* ''VideoGame/MassEffect3'', like [[VideoGame/MassEffect1 its]] [[VideoGame/MassEffect2 predecessors]], normally has ThirdPersonShooter gameplay, but switches to first-person perspective in two situations: piloting an Atlas mech in the vanilla game, and piloting the underwater mech in the "Leviathan" {{DLC}}.
[[AC:StealthBasedGame]]
* ''Franchise/MetalGear'' games switch between 1st & 3rd person depending on the actions the player is performing. If you are crawling through tunnels, guiding Nikita missiles or aiming with certain weapons, the view is 1st person. Otherwise, it is 3rd person. Certain versions of the game allowed the player to voluntarily change to first-person, and from the second game onwards the player can aim weapons in first-person.
* ''VideoGame/{{Hitman}}'' games from the second one onwards allow switching to first-person view (though some animations, such as lockpicking, still force a third person view).
[[AC:WideOpenSandbox]]
* ''VideoGame/{{Minecraft}}'' allows the player to toggle into 3rd person view.
----Likewise,
* ''VideoGame/MassEffect3'', like [[VideoGame/MassEffect1 its]] [[VideoGame/MassEffect2 predecessors]], normally has ThirdPersonShooter gameplay, but switches to first-person perspective in two situations: piloting an Atlas mech in the vanilla game, and piloting the underwater mech in the "Leviathan" {{DLC}}.
[[AC:StealthBasedGame]]
* ''Franchise/MetalGear'' games switch between 1st & 3rd person depending on the actions the player is performing. If you are crawling through tunnels, guiding Nikita missiles or aiming with certain weapons, the view is 1st person. Otherwise, it is 3rd person. Certain versions of the game allowed the player to voluntarily change to first-person, and from the second game onwards the player can aim weapons in first-person.
* ''VideoGame/{{Hitman}}'' games from the second one onwards allow switching to first-person view (though some animations, such as lockpicking, still force a third person view).
[[AC:WideOpenSandbox]]
* ''VideoGame/{{Minecraft}}'' allows the player to toggle into 3rd person view.
----
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* ''VideoGame/Albion'' uses ThreeQuartersView for indoor and wilderness environments, while switching to a 3D view for cities and dungeons.
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* The first ''{{Halo}}'' game was noted for this when it first came out. Normally you see in first-person perspective, through Master Chief's eyes, but whenever you climb into a vehicle the game switches to third person to give you a better view. The game also switches to a third person camera when the player dies.
to:
* The first ''{{Halo}}'' ''VideoGame/{{Halo|Combat Evolved}}'' game was noted for this when it first came out. Normally you see in first-person perspective, through Master Chief's eyes, but whenever you climb into a vehicle the game switches to third person to give you a better view. The game also switches to a third person camera when the player dies.
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* ''{{Minecraft}}'' allows the player to toggle into 3rd person view.
to:
* ''{{Minecraft}}'' ''VideoGame/{{Minecraft}}'' allows the player to toggle into 3rd person view.
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* ''VideoGame/CommandAndConquerRenegade'' is a FPS that switches to third person when riding a vehicle or climbing a ladder. It also allows you to switch to third-person when on foot.
to:
* ''VideoGame/CommandAndConquerRenegade'' is a FPS that switches to third person when riding a vehicle or climbing a ladder.ladder (not to mention cutscenes). It also allows you to switch to third-person when on foot.
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* ''VideoGame/BatmanArkhamAsylum'' had an involuntary one in the Joker TV room near the Penitentiary. You come into the room, everything is in first-person (unlike the rest of the third-person game) and the Joker comes on the TV and delivers a chilling BreakingLecture.
to:
* ''VideoGame/BatmanArkhamAsylum'' had an involuntary one in the Joker TV room Visitors' Centre near the Penitentiary.Penitentiary (overlapping with ExpositoryGameplayLimitation). You come into the room, everything is in first-person (unlike the rest of the third-person game) and the Joker comes on the TV and delivers a chilling BreakingLecture.
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* The ''CallOfDuty'' series, in it's multiplayer iterations, will switch a player's view to third person as they die, and then will rewind and switch to the ''opposing player's view'' (second-person perspective) to show how they were killed (known as the "killcam").
to:
* The ''CallOfDuty'' ''VideoGame/CallOfDuty'' series, in it's multiplayer iterations, will switch a player's view to third person as they die, and then will rewind and switch to the ''opposing player's view'' (second-person perspective) to show how they were killed (known as the "killcam").
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* ''VideoGame/{{Metroid}}''
to:
* ''VideoGame/{{Metroid}}''''Franchise/{{Metroid}}''
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* ''{{Borderlands}}'' switches between first-person (when on foot) and third-person (when using a vehicle).
to:
* ''{{Borderlands}}'' ''VideoGame/{{Borderlands}}'' switches between first-person (when on foot) and third-person (when using a vehicle).
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* ''{{Borderlands}}'' switches between first-person (when on foot) and third-person (when using a vehicle).
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* The ''DungeonKeeper'' are normally played from a top-down perspective, but allow you take possession of any of the creatures under your command, switching to first person in the process.
to:
* The ''DungeonKeeper'' ''VideoGame/DungeonKeeper'' games are normally played from a top-down perspective, but allow you take possession of any of the creatures under your command, switching to first person in the process.
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* ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' allow the player to voluntarily switch between first and third person perspective, though the game will automatically switch to third person during a character's death animation. Also, if the player is using V.A.T.S. the camera will occasionally switch to a dramatatic third-person shot whenever an enemy dies, showing their death in slow motion.
to:
* ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' allow the player to voluntarily switch between first and third person perspective, though the game will automatically switch to third person during a character's death animation. Also, if the player is using V.A.T.S. the camera will occasionally switch to a dramatatic dramatic third-person shot whenever an enemy dies, showing their death in slow motion.
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* ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' also allows the same 1st/3rd person camera system as ''Fallout 3'' and ''New Vegas'', as does its direct sequel ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', although the former was considered largely unplayable in third person.
to:
* ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' ''VideoGame/TheElderScrollsIVOblivion'' also allows the same 1st/3rd person camera system as ''Fallout 3'' and ''New Vegas'', as does its direct sequel ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', although the former was considered largely unplayable in third person.person. ''Skyrim'' also includes [[CoupDeGraceCutscene killcams]] (similar to V.A.T.S. in ''Fallout 3''), where, if you're playing in first-person, the camera will switch to third-person when you trigger a FinishingMove to show your character decapitating/dismembering/[[WrestlerInAllOfUs suplexing]]/etc. the enemy. Thanks to a patch, there are killcams for ranged and magic attacks as well, which are shown in the same way.
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* ''VideoGame/MassEffect3'', like [[VideoGame/MassEffect1 its]] [[VideoGame/MassEffect2 predecessors]], normally has ThirdPersonShooter gameplay, but switches to first-person perspective in two situations: piloting an Atlas mech in the vanilla game, and piloting the underwater mech in the "Leviathan" {{DLC}}.