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Changed line(s) 39,40 (click to see context) from:
** ''VideoGame/BlazBlueContinuumShift'' gives just about ''every single pairing'' its unique intro, too many to list here.
*** The BadassCreed at the top of the page is voiced simultaneously by both combatants. If Makoto's one of them, she may occasionally screw it up and cue a response from her opponent.
*** The BadassCreed at the top of the page is voiced simultaneously by both combatants. If Makoto's one of them, she may occasionally screw it up and cue a response from her opponent.
to:
** ''VideoGame/BlazBlueContinuumShift'' gives just about ''every every single pairing'' pairing its unique intro, too many to list here.
***here. The BadassCreed at the top of the page is voiced simultaneously by both combatants. If Makoto's one of them, she may occasionally screw it up and cue a response from her opponent.
***
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%% The examples on this page have been sorted alphabetically. Please help keep this page tidy by adding new ones in order. Thank you!
%%
%% Zero-context examples are not allowed on wiki pages; all such examples have been commented out.
%% Please add proper context before uncommenting them -- a good example should explain *how* it's an example.
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%% The examples on this page have been sorted alphabetically. Please help keep this page tidy by adding new ones in order. Thank you!
%%
%% Zero-context examples are not allowed on wiki pages; all such examples have been commented out.
%% Please add proper context before uncommenting them -- a good example should explain *how* it's an example.
%%
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[[caption-width-right:350:]]
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[[folder: Beat 'em Up]]
* The UsefulNotes/NeoGeo remake of ''VideoGame/DoubleDragon'' did this based on the stage you fought on. Player 1 would always just stand there, while the computer opponent made some cool entrance using the scenery. For example, one stage takes place by a river. Your opponent rides up on a jet ski, then jumps out, as the jet ski crashes into a nearby barrel and explodes. In two-player mode, though, the intro is always the same: the two characters trade some blows (without doing any damage) then separate and await the start of the fight.
* The UsefulNotes/NeoGeo remake of ''VideoGame/DoubleDragon'' did this based on the stage you fought on. Player 1 would always just stand there, while the computer opponent made some cool entrance using the scenery. For example, one stage takes place by a river. Your opponent rides up on a jet ski, then jumps out, as the jet ski crashes into a nearby barrel and explodes. In two-player mode, though, the intro is always the same: the two characters trade some blows (without doing any damage) then separate and await the start of the fight.
to:
[[folder: Beat 'em Up]]
Ups]]
* ''VideoGame/DoubleDragon'': The UsefulNotes/NeoGeo remakeof ''VideoGame/DoubleDragon'' did does this based on the stage you fought fight on. Player 1 would always just stand stands there, while the computer opponent made makes some cool entrance using the scenery. For example, one stage takes place by a river. Your opponent rides up on a jet ski, then jumps out, out as the jet ski crashes into a nearby barrel and explodes. In two-player mode, though, the intro is always the same: the two characters trade some blows (without doing any damage) then separate and await the start of the fight.
* ''VideoGame/DoubleDragon'': The UsefulNotes/NeoGeo remake
Changed line(s) 25,30 (click to see context) from:
[[folder:Fighting Game]]
* Prior to ''VideoGame/MortalKombat9'', the ''Franchise/MortalKombat'' series has never had any intros for its characters. After ''Mortal Kombat 9'' there are several custom intros for each character combination. ''VideoGame/MortalKombatX'' onwards massively expanded on pre-combat banter, using a 1-2-1 dialogue structure and giving each unique match-up several different dialogue.
* In ''VideoGame/GuiltyGear'', depending on the characters, sometimes they'll fight a bit as a battle intro. Most notable are [[TheRival Sol Badguy vs. Ky Kiske and Millia Rage vs. Zato-1/Eddie]]. In the Story Mode of ''XX'' and ''Accent Core Plus'', these can become more elaborate and the characters may sometimes even deal damage or do other effects during the intro sequence.
** Bridget can override his opponent's battle intro with a two-hit combo (which doesn't actually deal any damage).
* ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'' and [[VideoGame/CapcomVsSNK2MarkOfTheMillennium its sequel]] [[https://www.youtube.com/watch?v=uwJI8xD7UPo has a few special ones.]]
* Arcade Mode in ''Franchise/BlazBlue'' has special ones for a lot more than just the combinations of characters listed at the top of the page. The following match-ups have special intros:
* Prior to ''VideoGame/MortalKombat9'', the ''Franchise/MortalKombat'' series has never had any intros for its characters. After ''Mortal Kombat 9'' there are several custom intros for each character combination. ''VideoGame/MortalKombatX'' onwards massively expanded on pre-combat banter, using a 1-2-1 dialogue structure and giving each unique match-up several different dialogue.
* In ''VideoGame/GuiltyGear'', depending on the characters, sometimes they'll fight a bit as a battle intro. Most notable are [[TheRival Sol Badguy vs. Ky Kiske and Millia Rage vs. Zato-1/Eddie]]. In the Story Mode of ''XX'' and ''Accent Core Plus'', these can become more elaborate and the characters may sometimes even deal damage or do other effects during the intro sequence.
** Bridget can override his opponent's battle intro with a two-hit combo (which doesn't actually deal any damage).
* ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'' and [[VideoGame/CapcomVsSNK2MarkOfTheMillennium its sequel]] [[https://www.youtube.com/watch?v=uwJI8xD7UPo has a few special ones.]]
* Arcade Mode in ''Franchise/BlazBlue'' has special ones for a lot more than just the combinations of characters listed at the top of the page. The following match-ups have special intros:
to:
[[folder:Fighting Game]]
Games]]
*Prior to ''VideoGame/MortalKombat9'', the ''Franchise/MortalKombat'' series has never had any intros for its characters. After ''Mortal Kombat 9'' there are several custom intros for each character combination. ''VideoGame/MortalKombatX'' onwards massively expanded on pre-combat banter, using a 1-2-1 dialogue structure and giving each unique match-up several different dialogue.
* In ''VideoGame/GuiltyGear'', depending on the characters, sometimes they'll fight a bit as a battle intro. Most notable are [[TheRival Sol Badguy vs. Ky Kiske and Millia Rage vs. Zato-1/Eddie]]. In the Story Mode of ''XX'' and ''Accent Core Plus'', these can become more elaborate and the characters may sometimes even deal damage or do other effects during the intro sequence.
** Bridget can override his opponent's battle intro with a two-hit combo (which doesn't actually deal any damage).
* ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'' and [[VideoGame/CapcomVsSNK2MarkOfTheMillennium its sequel]] [[https://www.youtube.com/watch?v=uwJI8xD7UPo has a few special ones.]]
*''Franchise/BlazBlue'': Arcade Mode in ''Franchise/BlazBlue'' has special ones for a lot more than just the combinations of characters listed at the top of the page. The following match-ups have special intros:
*
* In ''VideoGame/GuiltyGear'', depending on the characters, sometimes they'll fight a bit as a battle intro. Most notable are [[TheRival Sol Badguy vs. Ky Kiske and Millia Rage vs. Zato-1/Eddie]]. In the Story Mode of ''XX'' and ''Accent Core Plus'', these can become more elaborate and the characters may sometimes even deal damage or do other effects during the intro sequence.
** Bridget can override his opponent's battle intro with a two-hit combo (which doesn't actually deal any damage).
* ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'' and [[VideoGame/CapcomVsSNK2MarkOfTheMillennium its sequel]] [[https://www.youtube.com/watch?v=uwJI8xD7UPo has a few special ones.]]
*
Changed line(s) 50,59 (click to see context) from:
* The ''VideoGame/SoulSeries'' mostly lacks this in early games, though the Destined Battles of each character's Arcade route in ''Soulcalibur'' would usually feature match-specific exchanges. ''Soulcalibur II'' expanded on the concept of Destined Battles with [[https://www.youtube.com/watch?v=hnBVUkhIel0 pre-battle cutscenes]] (one of which sees Maxi crashing through one of the windows in Ostrheinsburg Chapel from off-screen to [[DynamicEntry get the drop on]] Astaroth), as well as individual quotes before [[FinalBoss the battle with Inferno]]. Tales of Souls, the Story Mode of ''Soulcalibur III'', [[https://www.youtube.com/watch?v=EfauXcj2bdw would keep this general format]] while also giving the various sub-bosses (Tira, Zasalamel, Astaroth, Cervantes, Raphael, [[DittoFighter Olcadan]]) and bosses (Siegfried, Nightmare, Zasalamel, [[OneWingedAngel Abyss]], [[TrueFinalBoss Night Terror]]) their own cutscenes (several of which involved [[PressXToNotDie QTEs]]). ''Soulcalibur IV'' retained the boss intros (Siegfried, Nightmare, Algol) and character-specific dialogue for certain Story Mode stages, whereas ''V'' [[https://www.youtube.com/watch?v=zxa0TRS8X6c greatly increased the number of special introductions and victory quotes.]]
* ''VideoGame/SuperSmashBros'': All games in the franchise (except for ''Melee'') use these, with pretty much all of the battle intros being some sort of throwback to the characters' original games; the [[Franchise/SuperMarioBros Mario Bros.]] emerge from pipes, Yoshi hatches from an egg, most of the Franchise/{{Pokemon}} are released from Poke Balls, [[Franchise/{{Metroid}} any]] [[VideoGame/{{Wario}} characters]] [[VideoGame/StarFox known for]] [[VideoGame/{{Pikmin}} piloting]] [[VideoGame/FZero a vehicle]] drive to their position and jump out, Link swoops in on his paraglider, Samus steps out of a save point, King Dedede is carried in on a palanquin by Waddle Dees, and so on.
* Some ''Franchise/StreetFighter'' games had at least some intros, most notably M. Bison throwing away his cloak.
** In the ''[[VideoGame/StreetFighterAlpha Alpha]]'' series (specifically ''Alpha 3''), Gen and Akuma will attempt to do their ultimate supers on each other, and both will block each other's attempts. Ken, meanwhile, will give Ryu a noogie. (This is a ShoutOut to a scene in the [[Anime/StreetFighterIITheAnimatedMovie the animated film adaptation]], as is the "Ken helps Ryu up" win animation.)
*** Sagat and Adon [[FearfulSymmetry trade identical blows]].
*** Similar to Akuma and Gen's example above, Akuma and Evil Ryu will attempt to perform the [[DangerousForbiddenTechnique Shun Goku Satsu]] on one another, only for their attacks to repel one another.
** As of ''[[VideoGame/StreetFighterIII III]]'', Ryu and Ken will tap fists before the fight starts. This is also used for ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''.
* ''VideoGame/MarvelVsCapcom3'': Though the characters' animations never change, the first character will often have a different line for certain match-ups.
-->'''ComicBook/IronMan (vs. ComicBook/CaptainAmerica):''' "This armor knows your next move before you do, Steve."\\
'''Captain America:''' "You think I'm going down to some pampered punk like you?"
* ''VideoGame/SuperSmashBros'': All games in the franchise (except for ''Melee'') use these, with pretty much all of the battle intros being some sort of throwback to the characters' original games; the [[Franchise/SuperMarioBros Mario Bros.]] emerge from pipes, Yoshi hatches from an egg, most of the Franchise/{{Pokemon}} are released from Poke Balls, [[Franchise/{{Metroid}} any]] [[VideoGame/{{Wario}} characters]] [[VideoGame/StarFox known for]] [[VideoGame/{{Pikmin}} piloting]] [[VideoGame/FZero a vehicle]] drive to their position and jump out, Link swoops in on his paraglider, Samus steps out of a save point, King Dedede is carried in on a palanquin by Waddle Dees, and so on.
* Some ''Franchise/StreetFighter'' games had at least some intros, most notably M. Bison throwing away his cloak.
** In the ''[[VideoGame/StreetFighterAlpha Alpha]]'' series (specifically ''Alpha 3''), Gen and Akuma will attempt to do their ultimate supers on each other, and both will block each other's attempts. Ken, meanwhile, will give Ryu a noogie. (This is a ShoutOut to a scene in the [[Anime/StreetFighterIITheAnimatedMovie the animated film adaptation]], as is the "Ken helps Ryu up" win animation.)
*** Sagat and Adon [[FearfulSymmetry trade identical blows]].
*** Similar to Akuma and Gen's example above, Akuma and Evil Ryu will attempt to perform the [[DangerousForbiddenTechnique Shun Goku Satsu]] on one another, only for their attacks to repel one another.
** As of ''[[VideoGame/StreetFighterIII III]]'', Ryu and Ken will tap fists before the fight starts. This is also used for ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''.
* ''VideoGame/MarvelVsCapcom3'': Though the characters' animations never change, the first character will often have a different line for certain match-ups.
-->'''ComicBook/IronMan (vs. ComicBook/CaptainAmerica):''' "This armor knows your next move before you do, Steve."\\
'''Captain America:''' "You think I'm going down to some pampered punk like you?"
to:
* ''VideoGame/DissidiaFinalFantasy'' has 23 match-start quotes for each of 22 characters -- one specific one for each opponent, their MirrorMatch, and
*
* Some ''Franchise/StreetFighter'' games had at least some intros, most notably M. Bison throwing away his cloak.
** In the ''[[VideoGame/StreetFighterAlpha Alpha]]'' series (specifically ''Alpha 3''), Gen and Akuma will attempt to do their ultimate supers on
*** Sagat and Adon [[FearfulSymmetry trade identical blows]].
*** Similar to Akuma and Gen's example above, Akuma and Evil Ryu will attempt to perform the [[DangerousForbiddenTechnique Shun Goku Satsu]] on one another, only for their attacks to repel one another.
** As of ''[[VideoGame/StreetFighterIII III]]'', Ryu and Ken will tap fists
* ''VideoGame/MarvelVsCapcom3'': Though
* ''Videogame/DragonballZBudokaiTenkaichi'' has plenty of character-specific intro lines -- including some stuff the censors only caught on to afterwards. The first
-->'''ComicBook/IronMan (vs. ComicBook/CaptainAmerica):''' "This armor knows your next move before you do, Steve."\\
'''Captain America:''' "You think I'm going down to some pampered punk like you?"
-->'''Zangya:''' Your man's kinda cute.\\
'''Android 18:''' Skank!
* ''VideoGame/GuiltyGear'': Depending on the characters, sometimes they'll fight a bit as a battle intro. Most notable are [[TheRival Sol Badguy vs. Ky Kiske and Millia Rage vs. Zato-1/Eddie]]. In the Story Mode of ''XX'' and ''Accent Core Plus'', these can become more elaborate and the characters may sometimes even deal damage or do other effects during the intro sequence. Bridget can override his opponent's battle intro with a two-hit combo (which doesn't actually deal any damage).
* ''VideoGame/MarvelVsCapcom3'': Though the characters' animations never change, the first character will often have a different line for certain match-ups.
-->'''ComicBook/IronMan (vs. ComicBook/CaptainAmerica):''' "This armor knows your next move before you do, Steve."\\
'''Captain America:''' "You think I'm going down to some pampered punk like you?"
* ''Franchise/MortalKombat'': Prior to ''VideoGame/MortalKombat9'', the series does not any intros for its characters. After ''9'' there are several custom intros for each character combination. ''VideoGame/MortalKombatX'' onwards massively expanded on pre-combat banter, using a 1-2-1 dialogue structure and giving each unique match-up several different dialogue.
* ''VideoGame/PlaystationAllStarsBattleRoyale'' not only has a Battle Intro for each character, but you can unlock 3 more, as well as 3 more victory/defeat screens and 2 more taunts, and you can choose which intro/outro each character does in the Customization menu.
* ''VideoGame/MarvelVsCapcom3'': Though the characters' animations never change, the first character will often have a different line for certain match-ups.
-->'''ComicBook/IronMan (vs. ComicBook/CaptainAmerica):''' "This armor knows your next move before you do, Steve."\\
'''Captain America:''' "You think I'm going down to some pampered punk like you?"
* ''Franchise/MortalKombat'': Prior to ''VideoGame/MortalKombat9'', the series does not any intros for its characters. After ''9'' there are several custom intros for each character combination. ''VideoGame/MortalKombatX'' onwards massively expanded on pre-combat banter, using a 1-2-1 dialogue structure and giving each unique match-up several different dialogue.
* ''VideoGame/PlaystationAllStarsBattleRoyale'' not only has a Battle Intro for each character, but you can unlock 3 more, as well as 3 more victory/defeat screens and 2 more taunts, and you can choose which intro/outro each character does in the Customization menu.
Changed line(s) 65,73 (click to see context) from:
* ''VideoGame/DragonBallZBudokai'': The third game had three kinds besides the normal intros; one-way character specific (where one character would say something specific and the other would just say a generic intro line), two-way character specific (where both would talk to each other before the fight) and character-specific VICTORY quotes. Among these, Goku vs. Vegeta had Vegeta shouting "Accept my challenge, Kakarot!" and Goku replying "Right, let's do it!". If Goku defeated Frieza in battle, he would end with "Give up your evil ways!". Goku vs. Kid Goku would have the older Goku proclaiming "I've grown, huh?" Other examples are Kid Goku vs. Piccolo (Kid Goku mistakes him for Demon King Piccolo and gets scared), Goten vs. Omega Shenron (Goten says that he wants candy, and Omega Shenron replies that he doesn't grant wishes for candy) and Super Buu vs. Frieza, Cell, Cooler or Omega Shenron (Buu wonders if they're strong). Surprisingly enough, [[MirrorMatch Mirror Matches]] just get generic intros and endings. Characters' ending quotes would also change depending on how much health they had -- for example, if Goku finished the fight on full or nearly full health, he would actually seem slightly irritated and say "I want to fight you again!", implying he didn't get a decent enough challenge. If his health was low when the fight ended, he would remark "That was pretty fun!" in a happy tone of voice. Probably the funniest: Hercule telling Adult Gohan to stay away from his daughter.
* ''Videogame/DragonballZBudokaiTenkaichi'' has plenty of character-specific intro lines -- including some stuff the censors only caught on to afterwards. The first game has Jeice calling his enemy a wanker, while the second...
-->'''Zangya:''' Your man's kinda cute.\\
'''Android 18:''' Skank!
* ''VideoGame/PlaystationAllStarsBattleRoyale'' not only has a Battle Intro for each character, but you can unlock 3 more, as well as 3 more victory/defeat screens and 2 more taunts, and you can choose which intro/outro each character does in the Customization menu.
* The ''VideoGame/{{Touhou}}'' fighters were rather late to the party, with 13.5 being the first game in the series to use this.
* ''VideoGame/DissidiaFinalFantasy'' has 23 match-start quotes for each of 22 characters - one specific one for each opponent, their MirrorMatch, and the FinalBoss.
** ''Dissidia 012'' has even more, thanks to the addition of eight more characters. [[spoiler:Well, nine, technically, but Feral Chaos doesn't talk]]. In addition, during the story mode, at the beginning of non-[[{{Mooks}} Manikin]] battles, the characters will banter. Sometimes it's witty, sometimes it's awesome, sometimes it's lame. It's ''always'' cool. For the most part, if the characters facing one another have something in common, or something about one character reminds the other of something else, a little MythologyGag is thrown in, like the [[VideoGame/FinalFantasyIII Onion Knight]] asking the [[SummonMagic summoner]] [[VideoGame/FinalFantasyX Yuna]] why she doesn't have a horn, or [[VideoGame/FinalFantasyXII Vaan]] [[OldShame asking female characters of indeterminate age how old they are.]] And of course, if you like, you can be boring and turn on short battle intros which just have generic [[PreAssKickingOneLiner pre ass kicking one liner.]]
* ''VideoGame/BlazblueCrossTagBattle'' will feature unique ones for certain team pairings. As the game combines the casts of Franchise/{{Blazblue}}, VideoGame/Persona4Arena, VideoGame/UnderNightInBirth and WebAnimation/{{RWBY}} into a single fighting game, a big part of the fun is watching how different characters interact in funny and awesome ways. One of the funniest is Ruby Rose in a team with Ragna, which has her [[TheKnightsWhoSaySquee fangirling excitedly over Bloodscythe]].
* ''Videogame/DragonballZBudokaiTenkaichi'' has plenty of character-specific intro lines -- including some stuff the censors only caught on to afterwards. The first game has Jeice calling his enemy a wanker, while the second...
-->'''Zangya:''' Your man's kinda cute.\\
'''Android 18:''' Skank!
* ''VideoGame/PlaystationAllStarsBattleRoyale'' not only has a Battle Intro for each character, but you can unlock 3 more, as well as 3 more victory/defeat screens and 2 more taunts, and you can choose which intro/outro each character does in the Customization menu.
* The ''VideoGame/{{Touhou}}'' fighters were rather late to the party, with 13.5 being the first game in the series to use this.
* ''VideoGame/DissidiaFinalFantasy'' has 23 match-start quotes for each of 22 characters - one specific one for each opponent, their MirrorMatch, and the FinalBoss.
** ''Dissidia 012'' has even more, thanks to the addition of eight more characters. [[spoiler:Well, nine, technically, but Feral Chaos doesn't talk]]. In addition, during the story mode, at the beginning of non-[[{{Mooks}} Manikin]] battles, the characters will banter. Sometimes it's witty, sometimes it's awesome, sometimes it's lame. It's ''always'' cool. For the most part, if the characters facing one another have something in common, or something about one character reminds the other of something else, a little MythologyGag is thrown in, like the [[VideoGame/FinalFantasyIII Onion Knight]] asking the [[SummonMagic summoner]] [[VideoGame/FinalFantasyX Yuna]] why she doesn't have a horn, or [[VideoGame/FinalFantasyXII Vaan]] [[OldShame asking female characters of indeterminate age how old they are.]] And of course, if you like, you can be boring and turn on short battle intros which just have generic [[PreAssKickingOneLiner pre ass kicking one liner.]]
* ''VideoGame/BlazblueCrossTagBattle'' will feature unique ones for certain team pairings. As the game combines the casts of Franchise/{{Blazblue}}, VideoGame/Persona4Arena, VideoGame/UnderNightInBirth and WebAnimation/{{RWBY}} into a single fighting game, a big part of the fun is watching how different characters interact in funny and awesome ways. One of the funniest is Ruby Rose in a team with Ragna, which has her [[TheKnightsWhoSaySquee fangirling excitedly over Bloodscythe]].
to:
* ''VideoGame/DragonBallZBudokai'': The third game had three kinds besides ''VideoGame/SoulSeries'' mostly lacks this in early games, though the normal intros; one-way character specific (where one character Destined Battles of each character's Arcade route in ''Soulcalibur'' would say something specific and usually feature match-specific exchanges. ''Soulcalibur II'' expanded on the other would just say a generic intro line), two-way character specific (where both would talk concept of Destined Battles with [[https://www.youtube.com/watch?v=hnBVUkhIel0 pre-battle cutscenes]] (one of which sees Maxi crashing through one of the windows in Ostrheinsburg Chapel from off-screen to each other [[DynamicEntry get the drop on]] Astaroth), as well as individual quotes before [[FinalBoss the fight) battle with Inferno]]. Tales of Souls, the Story Mode of ''Soulcalibur III'', [[https://www.youtube.com/watch?v=EfauXcj2bdw would keep this general format]] while also giving the various sub-bosses (Tira, Zasalamel, Astaroth, Cervantes, Raphael, [[DittoFighter Olcadan]]) and bosses (Siegfried, Nightmare, Zasalamel, [[OneWingedAngel Abyss]], [[TrueFinalBoss Night Terror]]) their own cutscenes (several of which involved [[PressXToNotDie QTEs]]). ''Soulcalibur IV'' retained the boss intros (Siegfried, Nightmare, Algol) and character-specific VICTORY quotes. Among these, Goku vs. Vegeta had Vegeta shouting "Accept my challenge, Kakarot!" dialogue for certain Story Mode stages, whereas ''V'' [[https://www.youtube.com/watch?v=zxa0TRS8X6c greatly increased the number of special introductions and Goku replying "Right, let's do it!". If Goku defeated Frieza in battle, he would end with "Give up your evil ways!". Goku vs. Kid Goku would have the older Goku proclaiming "I've grown, huh?" Other examples are Kid Goku vs. Piccolo (Kid Goku mistakes him for Demon King Piccolo and gets scared), Goten vs. Omega Shenron (Goten says that he wants candy, and Omega Shenron replies that he doesn't grant wishes for candy) and Super Buu vs. Frieza, Cell, Cooler or Omega Shenron (Buu wonders if they're strong). Surprisingly enough, [[MirrorMatch Mirror Matches]] just get generic intros and endings. Characters' ending quotes would also change depending on how much health they had -- for example, if Goku finished the fight on full or nearly full health, he would actually seem slightly irritated and say "I want to fight you again!", implying he didn't get a decent enough challenge. If his health was low when the fight ended, he would remark "That was pretty fun!" in a happy tone of voice. Probably the funniest: Hercule telling Adult Gohan to stay away from his daughter.
* ''Videogame/DragonballZBudokaiTenkaichi'' has plenty of character-specific intro lines -- including some stuff the censors only caught on to afterwards. The first game has Jeice calling his enemy a wanker, while the second...
-->'''Zangya:''' Your man's kinda cute.\\
'''Android 18:''' Skank!
* ''VideoGame/PlaystationAllStarsBattleRoyale'' not only has a Battle Intro for each character, but you can unlock 3 more, as well as 3 more victory/defeat screens and 2 more taunts, and you can choose which intro/outro each character does in the Customization menu.
* The ''VideoGame/{{Touhou}}'' fighters were rather late to the party, with 13.5 being the first game in the series to use this.
* ''VideoGame/DissidiaFinalFantasy'' has 23 match-start quotes for each of 22 characters - one specific one for each opponent, their MirrorMatch, and the FinalBoss.
** ''Dissidia 012'' has even more, thanks to the addition of eight more characters. [[spoiler:Well, nine, technically, but Feral Chaos doesn't talk]]. In addition, during the story mode, at the beginning of non-[[{{Mooks}} Manikin]] battles, the characters will banter. Sometimes it's witty, sometimes it's awesome, sometimes it's lame. It's ''always'' cool. For the most part, if the characters facing one another have something in common, or something about one character reminds the other of something else, a little MythologyGag is thrown in, like the [[VideoGame/FinalFantasyIII Onion Knight]] asking the [[SummonMagic summoner]] [[VideoGame/FinalFantasyX Yuna]] why she doesn't have a horn, or [[VideoGame/FinalFantasyXII Vaan]] [[OldShame asking female characters of indeterminate age how old they are.]] And of course, if you like, you can be boring and turn on short battle intros which just have generic [[PreAssKickingOneLiner pre ass kicking one liner.victory quotes.]]
*''VideoGame/BlazblueCrossTagBattle'' ''Franchise/StreetFighter'': Some games have at least some intros, most notably M. Bison throwing away his cloak.
** ''VideoGame/StreetFighterAlpha'': In ''Alpha 3'', Gen and Akuma attempt to do their ultimate supers on each other, and block each other's attempts. Ken, meanwhile, willfeature unique ones give Ryu a noogie. (This is a ShoutOut to a scene in the [[Anime/StreetFighterIITheAnimatedMovie the animated film adaptation]], as is the "Ken helps Ryu up" win animation.)
*** Sagat and Adon [[FearfulSymmetry trade identical blows]].
*** Similar to Akuma and Gen's example above, Akuma and Evil Ryu will attempt to perform the [[DangerousForbiddenTechnique Shun Goku Satsu]] on one another, only forcertain team pairings. their attacks to repel one another.
** As of ''[[VideoGame/StreetFighterIII III]]'', Ryu and Ken will tap fists before thegame combines fight starts. This is also used for ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''.
* ''VideoGame/SuperSmashBros'': All games in thecasts of Franchise/{{Blazblue}}, VideoGame/Persona4Arena, VideoGame/UnderNightInBirth and WebAnimation/{{RWBY}} into a single fighting game, a big part franchise (except for ''Melee'') use these, with pretty much all of the fun is watching how different characters interact in funny and awesome ways. One battle intros being some sort of throwback to the characters' original games; the [[Franchise/SuperMarioBros Mario Bros.]] emerge from pipes, Yoshi hatches from an egg, most of the funniest Franchise/{{Pokemon}} are released from Poke Balls, [[Franchise/{{Metroid}} any]] [[VideoGame/{{Wario}} characters]] [[VideoGame/StarFox known for]] [[VideoGame/{{Pikmin}} piloting]] [[VideoGame/FZero a vehicle]] drive to their position and jump out, Link swoops in on his paraglider, Samus steps out of a save point, King Dedede is Ruby Rose carried in on a team palanquin by Waddle Dees, the Ice Climbers are carried in by a condor, Snake stands up from a crouch as his cloaking device turns off, and so on.
%%* ''VideoGame/{{Touhou}}'' fighters are rather late to the party, withRagna, which has her [[TheKnightsWhoSaySquee fangirling excitedly over Bloodscythe]].13.5 being the first game in the series to use this.
* ''Videogame/DragonballZBudokaiTenkaichi'' has plenty of character-specific intro lines -- including some stuff the censors only caught on to afterwards. The first game has Jeice calling his enemy a wanker, while the second...
-->'''Zangya:''' Your man's kinda cute.\\
'''Android 18:''' Skank!
* ''VideoGame/PlaystationAllStarsBattleRoyale'' not only has a Battle Intro for each character, but you can unlock 3 more, as well as 3 more victory/defeat screens and 2 more taunts, and you can choose which intro/outro each character does in the Customization menu.
* The ''VideoGame/{{Touhou}}'' fighters were rather late to the party, with 13.5 being the first game in the series to use this.
* ''VideoGame/DissidiaFinalFantasy'' has 23 match-start quotes for each of 22 characters - one specific one for each opponent, their MirrorMatch, and the FinalBoss.
** ''Dissidia 012'' has even more, thanks to the addition of eight more characters. [[spoiler:Well, nine, technically, but Feral Chaos doesn't talk]]. In addition, during the story mode, at the beginning of non-[[{{Mooks}} Manikin]] battles, the characters will banter. Sometimes it's witty, sometimes it's awesome, sometimes it's lame. It's ''always'' cool. For the most part, if the characters facing one another have something in common, or something about one character reminds the other of something else, a little MythologyGag is thrown in, like the [[VideoGame/FinalFantasyIII Onion Knight]] asking the [[SummonMagic summoner]] [[VideoGame/FinalFantasyX Yuna]] why she doesn't have a horn, or [[VideoGame/FinalFantasyXII Vaan]] [[OldShame asking female characters of indeterminate age how old they are.]] And of course, if you like, you can be boring and turn on short battle intros which just have generic [[PreAssKickingOneLiner pre ass kicking one liner.
*
** ''VideoGame/StreetFighterAlpha'': In ''Alpha 3'', Gen and Akuma attempt to do their ultimate supers on each other, and block each other's attempts. Ken, meanwhile, will
*** Sagat and Adon [[FearfulSymmetry trade identical blows]].
*** Similar to Akuma and Gen's example above, Akuma and Evil Ryu will attempt to perform the [[DangerousForbiddenTechnique Shun Goku Satsu]] on one another, only for
** As of ''[[VideoGame/StreetFighterIII III]]'', Ryu and Ken will tap fists before the
* ''VideoGame/SuperSmashBros'': All games in the
%%* ''VideoGame/{{Touhou}}'' fighters are rather late to the party, with
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[[folder: Platform Game]]
* Not a fighting game, but at the start of every multi-player round of ''VideoGame/ShadowTheHedgehog'', each player would give a short taunt. The problem was that there were only about four taunts available, and they were long, annoying, and unskippable.
* ''VideoGame/MegaManClassic'''s boss intros, with their iconic music and XYZ Man doing an 8-bit pose, are an example of this, notable in that Mega Man (apart from the Power Fighters spinoff) was not a fighting game series. Some of the games even had cool patterns behind the bosses, like StreamingStars.
* Not a fighting game, but at the start of every multi-player round of ''VideoGame/ShadowTheHedgehog'', each player would give a short taunt. The problem was that there were only about four taunts available, and they were long, annoying, and unskippable.
* ''VideoGame/MegaManClassic'''s boss intros, with their iconic music and XYZ Man doing an 8-bit pose, are an example of this, notable in that Mega Man (apart from the Power Fighters spinoff) was not a fighting game series. Some of the games even had cool patterns behind the bosses, like StreamingStars.
to:
[[folder: Platform Game]]
Games]]
*Not a fighting game, but at the start of every multi-player round of ''VideoGame/ShadowTheHedgehog'', each player would give a short taunt. The problem was that there were only about four taunts available, and they were long, annoying, and unskippable.
* ''VideoGame/MegaManClassic'''s''VideoGame/MegaManClassic'' has boss intros, with their iconic music and XYZ Man doing an 8-bit pose, are an example of this, notable in that Mega Man (apart from the Power Fighters spinoff) was not a fighting game series. pose. Some of the games even had cool also use patterns behind the bosses, like StreamingStars.StreamingStars.
* ''VideoGame/ShadowTheHedgehog'': At the start of every multi-player round, each player gives a short taunt, although there are only four taunts available.
*
* ''VideoGame/MegaManClassic'''s
* ''VideoGame/ShadowTheHedgehog'': At the start of every multi-player round, each player gives a short taunt, although there are only four taunts available.
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[[folder:Role Playing Game]]
* Most of the more important bosses in ''VideoGame/TalesOfSymphonia'' got a close-up and a [[PreAssKickingOneLiner short quote]] or mini dialogue before the battle begun.
* In ''VideoGame/{{Undertale}}'', the final boss of [[KillEmAll No Mercy]] route has a relatively lengthy introductory monologue saying how you should be burning in hell for all you've done. [[spoiler: But see, if you go for a rematch after getting past his opening barrage for the first time, there's a good chance he will ''skip'' his monologue at random straight into his opening barrage to catch you off-guard.]]
* Most of the more important bosses in ''VideoGame/TalesOfSymphonia'' got a close-up and a [[PreAssKickingOneLiner short quote]] or mini dialogue before the battle begun.
* In ''VideoGame/{{Undertale}}'', the final boss of [[KillEmAll No Mercy]] route has a relatively lengthy introductory monologue saying how you should be burning in hell for all you've done. [[spoiler: But see, if you go for a rematch after getting past his opening barrage for the first time, there's a good chance he will ''skip'' his monologue at random straight into his opening barrage to catch you off-guard.]]
to:
* ''VideoGame/TalesOfSymphonia'': Most of the more important bosses
*
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[[folder:RealTimeStrategy]]
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* ''VideoGame/{{Cuphead}}'': Before boss battles, Cuphead tightens his shorts, Mugman takes a sip from his own head, an announcer blurts out a snappy battle intro blurb, and the boss taunts the duo.
[[/folder]]
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* ''Videogame/DragonballZBudokaiTenkaichi'' has plenty of character-specific intro lines -- including some stuff [[GettingCrapPastTheRadar the censors only caught on to afterwards]]. The first game has Jeice calling his enemy a wanker, while the second...
to:
* ''Videogame/DragonballZBudokaiTenkaichi'' has plenty of character-specific intro lines -- including some stuff [[GettingCrapPastTheRadar the censors only caught on to afterwards]].afterwards. The first game has Jeice calling his enemy a wanker, while the second...
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jtey2g7nus251.jpg]]
[[caption-width-right:350:]]
[[caption-width-right:350:]]
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* Prior to ''VideoGame/MortalKombat9'', the ''Franchise/MortalKombat'' series has never had any intros for its characters. After ''Mortal Kombat 9'' there are several custom intros for each character combination.
to:
* Prior to ''VideoGame/MortalKombat9'', the ''Franchise/MortalKombat'' series has never had any intros for its characters. After ''Mortal Kombat 9'' there are several custom intros for each character combination. ''VideoGame/MortalKombatX'' onwards massively expanded on pre-combat banter, using a 1-2-1 dialogue structure and giving each unique match-up several different dialogue.
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* The ''VideoGame/{{Soul|Series}}'' series mostly lacked this in the beginning, though the Destined Battles of each character's Arcade route in ''Soulcalibur'' would usually feature match-specific exchanges. ''Soulcalibur II'' expanded on the concept of Destined Battles with [[https://www.youtube.com/watch?v=hnBVUkhIel0 pre-battle cutscenes]] (one of which sees Maxi crashing through one of the windows in Ostrheinsburg Chapel from off-screen to [[DynamicEntry get the drop on]] Astaroth), as well as individual quotes before [[FinalBoss the battle with Inferno]]. Tales of Souls, the Story Mode of ''Soulcalibur III'', [[https://www.youtube.com/watch?v=EfauXcj2bdw would keep this general format]] while also giving the various sub-bosses (Tira, Zasalamel, Astaroth, Cervantes, Raphael, [[DittoFighter Olcadan]]) and bosses (Siegfried, Nightmare, Zasalamel, [[OneWingedAngel Abyss]], [[TrueFinalBoss Night Terror]]) their own cutscenes (several of which involved [[PressXToNotDie QTEs]]). ''Soulcalibur IV'' retained the boss intros (Siegfried, Nightmare, Algol) and character-specific dialogue for certain Story Mode stages, whereas ''V'' [[https://www.youtube.com/watch?v=zxa0TRS8X6c greatly increased the number of special introductions and victory quotes.]]
* All games in the ''VideoGame/SuperSmashBros'' franchise (except for ''Melee'') had this, with pretty much all of the battle intros being some sort of throwback to the characters' original games; the [[Franchise/SuperMarioBros Mario Bros.]] emerge from pipes, most of the Franchise/{{Pokemon}} are released from Poke Balls, [[Franchise/{{Metroid}} any characters]] [[VideoGame/StarFox known for]] [[VideoGame/{{Pikmin}} piloting]] [[VideoGame/FZero a vehicle]] drive to their position and jump out, and so on.
* All games in the ''VideoGame/SuperSmashBros'' franchise (except for ''Melee'') had this, with pretty much all of the battle intros being some sort of throwback to the characters' original games; the [[Franchise/SuperMarioBros Mario Bros.]] emerge from pipes, most of the Franchise/{{Pokemon}} are released from Poke Balls, [[Franchise/{{Metroid}} any characters]] [[VideoGame/StarFox known for]] [[VideoGame/{{Pikmin}} piloting]] [[VideoGame/FZero a vehicle]] drive to their position and jump out, and so on.
to:
* The ''VideoGame/{{Soul|Series}}'' series ''VideoGame/SoulSeries'' mostly lacked lacks this in the beginning, early games, though the Destined Battles of each character's Arcade route in ''Soulcalibur'' would usually feature match-specific exchanges. ''Soulcalibur II'' expanded on the concept of Destined Battles with [[https://www.youtube.com/watch?v=hnBVUkhIel0 pre-battle cutscenes]] (one of which sees Maxi crashing through one of the windows in Ostrheinsburg Chapel from off-screen to [[DynamicEntry get the drop on]] Astaroth), as well as individual quotes before [[FinalBoss the battle with Inferno]]. Tales of Souls, the Story Mode of ''Soulcalibur III'', [[https://www.youtube.com/watch?v=EfauXcj2bdw would keep this general format]] while also giving the various sub-bosses (Tira, Zasalamel, Astaroth, Cervantes, Raphael, [[DittoFighter Olcadan]]) and bosses (Siegfried, Nightmare, Zasalamel, [[OneWingedAngel Abyss]], [[TrueFinalBoss Night Terror]]) their own cutscenes (several of which involved [[PressXToNotDie QTEs]]). ''Soulcalibur IV'' retained the boss intros (Siegfried, Nightmare, Algol) and character-specific dialogue for certain Story Mode stages, whereas ''V'' [[https://www.youtube.com/watch?v=zxa0TRS8X6c greatly increased the number of special introductions and victory quotes.]]
* ''VideoGame/SuperSmashBros'': All games in the''VideoGame/SuperSmashBros'' franchise (except for ''Melee'') had this, use these, with pretty much all of the battle intros being some sort of throwback to the characters' original games; the [[Franchise/SuperMarioBros Mario Bros.]] emerge from pipes, Yoshi hatches from an egg, most of the Franchise/{{Pokemon}} are released from Poke Balls, [[Franchise/{{Metroid}} any any]] [[VideoGame/{{Wario}} characters]] [[VideoGame/StarFox known for]] [[VideoGame/{{Pikmin}} piloting]] [[VideoGame/FZero a vehicle]] drive to their position and jump out, Link swoops in on his paraglider, Samus steps out of a save point, King Dedede is carried in on a palanquin by Waddle Dees, and so on.
* ''VideoGame/SuperSmashBros'': All games in the
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-->'''ComicBook/IronMan (vs. ComicBook/CaptainAmerica):''' "This armor knows your next move before you do, Steve."
-->'''Captain America:''' "You think I'm going down to some pampered punk like you?"
* Iori and Kyo have had a custom intro against each either for the vast majority of ''VideoGame/TheKingOfFighters''.
** [[VideoGame/IkariWarriors Ralf and Clark]] often do a Franchise/SuperSentai parody when facing each other.
*** Their fellow Heidern Mercenary, Leona, will salute other members of her team... and Chang Koehan, thanks to a programming slip-up.
* ''VideoGame/SNKVsCapcomSVCChaos'' took it a step further with entire ''conversations'' custom-made for just about every combination of fighters there may be.
* ''VideoGame/DragonBallZBudokai 3'' had three kinds besides the normal intros; one-way character specific (where one character would say something specific and the other would just say a generic intro line), two-way character specific (where both would talk to each other before the fight) and character-specific VICTORY quotes. Among these, Goku vs. Vegeta had Vegeta shouting "Accept my challenge, Kakarot!" and Goku replying "Right, let's do it!". If Goku defeated Frieza in battle, he would end with "Give up your evil ways!". Goku vs. Kid Goku would have the older Goku proclaiming "I've grown, huh?" Other examples are Kid Goku vs. Piccolo (Kid Goku mistakes him for Demon King Piccolo and gets scared), Goten vs. Omega Shenron (Goten says that he wants candy, and Omega Shenron replies that he doesn't grant wishes for candy) and Super Buu vs. Frieza, Cell, Cooler or Omega Shenron (Buu wonders if they're strong). Surprisingly enough, [[MirrorMatch Mirror Matches]] just get generic intros and endings. Characters' ending quotes would also change depending on how much health they had - for example, if Goku finished the fight on full or nearly full health, he would actually seem slightly irritated and say "I want to fight you again!", implying he didn't get a decent enough challenge. If his health was low when the fight ended, he would remark "That was pretty fun!" in a happy tone of voice.
** Probably the funniest: Hercule telling Adult Gohan to stay away from his daughter.
* Same goes for the ''Budokai [[Videogame/DragonballZBudokaiTenkaichi Tenkaichi]]'' series, which has plenty of character-specific intro lines - including some stuff [[GettingCrapPastTheRadar the censors only caught on to afterwards]]. The first game has Jeice calling his enemy a wanker, while the second...
-->'''Captain America:''' "You think I'm going down to some pampered punk like you?"
* Iori and Kyo have had a custom intro against each either for the vast majority of ''VideoGame/TheKingOfFighters''.
** [[VideoGame/IkariWarriors Ralf and Clark]] often do a Franchise/SuperSentai parody when facing each other.
*** Their fellow Heidern Mercenary, Leona, will salute other members of her team... and Chang Koehan, thanks to a programming slip-up.
* ''VideoGame/SNKVsCapcomSVCChaos'' took it a step further with entire ''conversations'' custom-made for just about every combination of fighters there may be.
* ''VideoGame/DragonBallZBudokai 3'' had three kinds besides the normal intros; one-way character specific (where one character would say something specific and the other would just say a generic intro line), two-way character specific (where both would talk to each other before the fight) and character-specific VICTORY quotes. Among these, Goku vs. Vegeta had Vegeta shouting "Accept my challenge, Kakarot!" and Goku replying "Right, let's do it!". If Goku defeated Frieza in battle, he would end with "Give up your evil ways!". Goku vs. Kid Goku would have the older Goku proclaiming "I've grown, huh?" Other examples are Kid Goku vs. Piccolo (Kid Goku mistakes him for Demon King Piccolo and gets scared), Goten vs. Omega Shenron (Goten says that he wants candy, and Omega Shenron replies that he doesn't grant wishes for candy) and Super Buu vs. Frieza, Cell, Cooler or Omega Shenron (Buu wonders if they're strong). Surprisingly enough, [[MirrorMatch Mirror Matches]] just get generic intros and endings. Characters' ending quotes would also change depending on how much health they had - for example, if Goku finished the fight on full or nearly full health, he would actually seem slightly irritated and say "I want to fight you again!", implying he didn't get a decent enough challenge. If his health was low when the fight ended, he would remark "That was pretty fun!" in a happy tone of voice.
** Probably the funniest: Hercule telling Adult Gohan to stay away from his daughter.
* Same goes for the ''Budokai [[Videogame/DragonballZBudokaiTenkaichi Tenkaichi]]'' series, which has plenty of character-specific intro lines - including some stuff [[GettingCrapPastTheRadar the censors only caught on to afterwards]]. The first game has Jeice calling his enemy a wanker, while the second...
to:
-->'''ComicBook/IronMan (vs. ComicBook/CaptainAmerica):''' "This armor knows your next move before you do, Steve."
-->'''Captain"\\
'''Captain America:''' "You think I'm going down to some pampered punk like you?"
* ''VideoGame/TheKingOfFighters'':
** Iori and Kyo have had a custom intro against each either for the vast majority of''VideoGame/TheKingOfFighters''.
games.
** [[VideoGame/IkariWarriors Ralf and Clark]] often do aFranchise/SuperSentai ''Franchise/SuperSentai'' parody when facing each other.
*** ** Their fellow Heidern Mercenary, Leona, will salute other members of her team... and Chang Koehan, thanks to a programming slip-up.
* ''VideoGame/SNKVsCapcomSVCChaos''took takes it a step further with entire ''conversations'' custom-made for just about every combination of fighters there may be.
*''VideoGame/DragonBallZBudokai 3'' ''VideoGame/DragonBallZBudokai'': The third game had three kinds besides the normal intros; one-way character specific (where one character would say something specific and the other would just say a generic intro line), two-way character specific (where both would talk to each other before the fight) and character-specific VICTORY quotes. Among these, Goku vs. Vegeta had Vegeta shouting "Accept my challenge, Kakarot!" and Goku replying "Right, let's do it!". If Goku defeated Frieza in battle, he would end with "Give up your evil ways!". Goku vs. Kid Goku would have the older Goku proclaiming "I've grown, huh?" Other examples are Kid Goku vs. Piccolo (Kid Goku mistakes him for Demon King Piccolo and gets scared), Goten vs. Omega Shenron (Goten says that he wants candy, and Omega Shenron replies that he doesn't grant wishes for candy) and Super Buu vs. Frieza, Cell, Cooler or Omega Shenron (Buu wonders if they're strong). Surprisingly enough, [[MirrorMatch Mirror Matches]] just get generic intros and endings. Characters' ending quotes would also change depending on how much health they had - -- for example, if Goku finished the fight on full or nearly full health, he would actually seem slightly irritated and say "I want to fight you again!", implying he didn't get a decent enough challenge. If his health was low when the fight ended, he would remark "That was pretty fun!" in a happy tone of voice.
**voice. Probably the funniest: Hercule telling Adult Gohan to stay away from his daughter.
*Same goes for the ''Budokai [[Videogame/DragonballZBudokaiTenkaichi Tenkaichi]]'' series, which ''Videogame/DragonballZBudokaiTenkaichi'' has plenty of character-specific intro lines - -- including some stuff [[GettingCrapPastTheRadar the censors only caught on to afterwards]]. The first game has Jeice calling his enemy a wanker, while the second...
-->'''Captain
'''Captain America:''' "You think I'm going down to some pampered punk like you?"
* ''VideoGame/TheKingOfFighters'':
** Iori and Kyo have had a custom intro against each either for the vast majority of
** [[VideoGame/IkariWarriors Ralf and Clark]] often do a
* ''VideoGame/SNKVsCapcomSVCChaos''
*
**
*
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How To Write An Example - "Don't Write Reviews" by using YMMV Tropes.
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*** Their fellow Heidern Mercenary, Leona, will salute other members of her team... [[GoodBadBugs and Chang Koehan, thanks to a programming slip-up]].
to:
*** Their fellow Heidern Mercenary, Leona, will salute other members of her team... [[GoodBadBugs and Chang Koehan, thanks to a programming slip-up]].slip-up.
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* In ''VideoGame/GuiltyGear'', depending on the characters, sometimes they'll fight a bit as a battle intro. Most notable are Sol vs. Ky and Millia Rage vs. Eddie. In the Story Mode of ''XX'' and ''Accent Core Plus'', these can become more elaborate and the characters may sometimes even deal damage or do other effects during the intro sequence.
to:
* In ''VideoGame/GuiltyGear'', depending on the characters, sometimes they'll fight a bit as a battle intro. Most notable are [[TheRival Sol Badguy vs. Ky Kiske and Millia Rage vs. Eddie.Zato-1/Eddie]]. In the Story Mode of ''XX'' and ''Accent Core Plus'', these can become more elaborate and the characters may sometimes even deal damage or do other effects during the intro sequence.
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** ''VideoGame/BlazBlueCrossTagBattle'' foregoes battle intros between opponents for battle intros between tag partners. A few examples include:
*** Jin trying to kill Ragna.
*** [[VideoGame/Persona4Arena Yu and Yosuke]] high-fiving each other.
*** [[VideoGame/UnderNightInBirth Hyde giving Linne]] a DeclarationOfProtection.
*** [[WebAnimation/{{RWBY}} Ruby Rose]] fangirling over Ragna's CoolSword.
*** Jin trying to kill Ragna.
*** [[VideoGame/Persona4Arena Yu and Yosuke]] high-fiving each other.
*** [[VideoGame/UnderNightInBirth Hyde giving Linne]] a DeclarationOfProtection.
*** [[WebAnimation/{{RWBY}} Ruby Rose]] fangirling over Ragna's CoolSword.
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* ''VideoGame/BlazblueCrossTagBattle'' will feature unique ones for certain team pairings. As the game combines the casts of Franchise/{{Blazblue}}, VideoGame/Persona4Arena, VideoGame/UnderNightInBirth and WebAnimation/{{RWBY}} into a single fighting game, a big part of the fun is watching how different characters interact in funny and awesome ways. One of the funniest is Ruby Rose in a team with Ragna, which has her [[TheKnightsWhoSaySquee fangirling excitedly over Bloodscythe]].
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* Prior to ''VideoGame/MortalKombat9'', the ''Franchise/MortalKombat'' series has never had any intros for its characters.
to:
* Prior to ''VideoGame/MortalKombat9'', the ''Franchise/MortalKombat'' series has never had any intros for its characters. After ''Mortal Kombat 9'' there are several custom intros for each character combination.
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** ''Dissidia 012'' has even more, thanks to the addition of eight more characters. [[spoiler:Well, nine, technically, but Feral Chaos doesn't talk]]. In addition, during the story mode, at the beginning of non-[[{{Mooks}} Manikin]] battles, the characters will banter. Sometimes it's witty, sometimes it's awesome, sometimes it's lame. It's ''always'' cool. For the most part, if the characters facing one another have something in common, or something about one character reminds the other of something else, a little MythologyGag is thrown in, like the [[VideoGame/FinalFantasyIII Onion Knight]] asking the [[SummonMagic summoner]] [[VideoGame/FinalFantasyX Yuna]] why she doesn't have a horn, or [[VideoGame/FinalFantasyXII Vaan]] [[OldShame asking female characters of indeterminate age how old they are.]] And of course, if you like, you can be boring and turn on short battle intros which just have generic PreAssKickingOneLiners.
to:
** ''Dissidia 012'' has even more, thanks to the addition of eight more characters. [[spoiler:Well, nine, technically, but Feral Chaos doesn't talk]]. In addition, during the story mode, at the beginning of non-[[{{Mooks}} Manikin]] battles, the characters will banter. Sometimes it's witty, sometimes it's awesome, sometimes it's lame. It's ''always'' cool. For the most part, if the characters facing one another have something in common, or something about one character reminds the other of something else, a little MythologyGag is thrown in, like the [[VideoGame/FinalFantasyIII Onion Knight]] asking the [[SummonMagic summoner]] [[VideoGame/FinalFantasyX Yuna]] why she doesn't have a horn, or [[VideoGame/FinalFantasyXII Vaan]] [[OldShame asking female characters of indeterminate age how old they are.]] And of course, if you like, you can be boring and turn on short battle intros which just have generic PreAssKickingOneLiners.[[PreAssKickingOneLiner pre ass kicking one liner.]]
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* The ''VideoGame/{{Soul|Series}}'' series mostly lacked this in the beginning, though the Destined Battles of each character's Arcade route in ''Soulcalibur'' would usually feature match-specific exchanges. ''Soulcalibur II'' expanded on the concept of Destined Battles with [[https://www.youtube.com/watch?v=hnBVUkhIel0 pre-battle cutscenes]] (one of which sees Maxi crashing through one of the windows in Ostrheinsburg Chapel from off-screen to [[DynamicEntry get the drop on]] Astaroth), as well as individual quotes before [[FinalBoss the battle with Inferno]]. Tales of the Sword, the Story Mode of ''Soulcalibur III'', [[https://www.youtube.com/watch?v=EfauXcj2bdw would keep this general format]] while also giving the various sub-bosses (Tira, Zasalamel, Astaroth, Cervantes, Raphael, [[DittoFighter Olcadan]]) and bosses (Siegfried, Nightmare, Zasalamel, [[OneWingedAngel Abyss]], [[TrueFinalBoss Night Terror]]) their own cutscenes (several of which involved [[PressXToNotDie QTEs]]). ''Soulcalibur IV'' retained the boss intros (Siegfried, Nightmare, Algol) and character-specific dialogue for certain Story Mode stages, whereas ''V'' [[https://www.youtube.com/watch?v=zxa0TRS8X6c greatly increased the number of special introductions and victory quotes.]]
to:
* The ''VideoGame/{{Soul|Series}}'' series mostly lacked this in the beginning, though the Destined Battles of each character's Arcade route in ''Soulcalibur'' would usually feature match-specific exchanges. ''Soulcalibur II'' expanded on the concept of Destined Battles with [[https://www.youtube.com/watch?v=hnBVUkhIel0 pre-battle cutscenes]] (one of which sees Maxi crashing through one of the windows in Ostrheinsburg Chapel from off-screen to [[DynamicEntry get the drop on]] Astaroth), as well as individual quotes before [[FinalBoss the battle with Inferno]]. Tales of the Sword, Souls, the Story Mode of ''Soulcalibur III'', [[https://www.youtube.com/watch?v=EfauXcj2bdw would keep this general format]] while also giving the various sub-bosses (Tira, Zasalamel, Astaroth, Cervantes, Raphael, [[DittoFighter Olcadan]]) and bosses (Siegfried, Nightmare, Zasalamel, [[OneWingedAngel Abyss]], [[TrueFinalBoss Night Terror]]) their own cutscenes (several of which involved [[PressXToNotDie QTEs]]). ''Soulcalibur IV'' retained the boss intros (Siegfried, Nightmare, Algol) and character-specific dialogue for certain Story Mode stages, whereas ''V'' [[https://www.youtube.com/watch?v=zxa0TRS8X6c greatly increased the number of special introductions and victory quotes.]]
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* The UsefulNotes/NeoGeoremake of ''VideoGame/DoubleDragon'' did this based on the stage you fought on. Player 1 would always just stand there, while the computer opponent made some cool entrance using the scenery. For example, one stage takes place by a river. Your opponent rides up on a jet ski, then jumps out, as the jet ski crashes into a nearby barrel and explodes. In two-player mode, though, the intro is always the same: the two characters trade some blows (without doing any damage) then separate and await the start of the fight.
to:
* The UsefulNotes/NeoGeoremake UsefulNotes/NeoGeo remake of ''VideoGame/DoubleDragon'' did this based on the stage you fought on. Player 1 would always just stand there, while the computer opponent made some cool entrance using the scenery. For example, one stage takes place by a river. Your opponent rides up on a jet ski, then jumps out, as the jet ski crashes into a nearby barrel and explodes. In two-player mode, though, the intro is always the same: the two characters trade some blows (without doing any damage) then separate and await the start of the fight.
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* ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'' and [[VideoGame/CapcomVsSNK2MarkOfTheMillennium its sequel]] has a few special ones.
to:
* ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'' and [[VideoGame/CapcomVsSNK2MarkOfTheMillennium its sequel]] [[https://www.youtube.com/watch?v=uwJI8xD7UPo has a few special ones.]]
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* The ''VideoGame/{{Soul|Series}}'' series mostly lacked this in the beginning, though the Destined Battles of each character's Arcade route in ''Soulcalibur'' would usually feature match-specific exchanges. ''Soulcalibur II'' expanded on the concept of Destined Battles with [[https://www.youtube.com/watch?v=hnBVUkhIel0 pre-battle cutscenes]] (one of which sees Maxi crashing through one of the windows in Ostrheinsburg Chapel from off-screen to [[DynamicEntry get the drop on]] Astaroth), as well as individual quotes before [[FinalBoss the battle with Inferno]]. Tales of the Sword, the Story Mode of ''Soulcalibur III'', [[https://www.youtube.com/watch?v=EfauXcj2bdw would keep this general format]] while also giving the various sub-bosses (Tira, Zasalamel, Astaroth, Cervantes, Raphael,
[[DittoFighter Olcadan]]) and bosses (Siegfried, Nightmare, Zasalamel, [[OneWingedAngel Abyss]], [[TrueFinalBoss Night Terror]]) their own cutscenes (several of which involved [[PressXToNotDie QTEs]]). ''Soulcalibur IV'' retained the boss intros (Siegfried, Nightmare, Algol) and character-specific dialogue for certain Story Mode stages, whereas ''V'' [[https://www.youtube.com/watch?v=zxa0TRS8X6c greatly increased the number of special introductions and victory quotes.]]
[[DittoFighter Olcadan]]) and bosses (Siegfried, Nightmare, Zasalamel, [[OneWingedAngel Abyss]], [[TrueFinalBoss Night Terror]]) their own cutscenes (several of which involved [[PressXToNotDie QTEs]]). ''Soulcalibur IV'' retained the boss intros (Siegfried, Nightmare, Algol) and character-specific dialogue for certain Story Mode stages, whereas ''V'' [[https://www.youtube.com/watch?v=zxa0TRS8X6c greatly increased the number of special introductions and victory quotes.]]
to:
* The ''VideoGame/{{Soul|Series}}'' series mostly lacked this in the beginning, though the Destined Battles of each character's Arcade route in ''Soulcalibur'' would usually feature match-specific exchanges. ''Soulcalibur II'' expanded on the concept of Destined Battles with [[https://www.youtube.com/watch?v=hnBVUkhIel0 pre-battle cutscenes]] (one of which sees Maxi crashing through one of the windows in Ostrheinsburg Chapel from off-screen to [[DynamicEntry get the drop on]] Astaroth), as well as individual quotes before [[FinalBoss the battle with Inferno]]. Tales of the Sword, the Story Mode of ''Soulcalibur III'', [[https://www.youtube.com/watch?v=EfauXcj2bdw would keep this general format]] while also giving the various sub-bosses (Tira, Zasalamel, Astaroth, Cervantes, Raphael,
Raphael, [[DittoFighter Olcadan]]) and bosses (Siegfried, Nightmare, Zasalamel, [[OneWingedAngel Abyss]], [[TrueFinalBoss Night Terror]]) their own cutscenes (several of which involved [[PressXToNotDie QTEs]]). ''Soulcalibur IV'' retained the boss intros (Siegfried, Nightmare, Algol) and character-specific dialogue for certain Story Mode stages, whereas ''V'' [[https://www.youtube.com/watch?v=zxa0TRS8X6c greatly increased the number of special introductions and victory quotes.]]
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** In the ''[[VideoGame/StreetFighterAlpha Alpha]]'' series, Gen and Akuma will attempt to do their ultimate supers on each other, and both will block each other's attempts. Ken, meanwhile, will give Ryu a noogie. (This is a ShoutOut to a scene in the [[TheMovie the animated film adapation]], as is the "Ken helps Ryu up" win animation.)
*** Sagat and Adon [[FearfulSymmetry trade identical blows.]]
** As of ''[[VideoGame/StreetFighterIII 3]]'', Ryu and Ken will tap fists before the fight starts.
*** Sagat and Adon [[FearfulSymmetry trade identical blows.]]
** As of ''[[VideoGame/StreetFighterIII 3]]'', Ryu and Ken will tap fists before the fight starts.
to:
** In the ''[[VideoGame/StreetFighterAlpha Alpha]]'' series, series (specifically ''Alpha 3''), Gen and Akuma will attempt to do their ultimate supers on each other, and both will block each other's attempts. Ken, meanwhile, will give Ryu a noogie. (This is a ShoutOut to a scene in the [[TheMovie [[Anime/StreetFighterIITheAnimatedMovie the animated film adapation]], adaptation]], as is the "Ken helps Ryu up" win animation.)
*** Sagat and Adon [[FearfulSymmetry trade identicalblows.]]
** As of ''[[VideoGame/StreetFighterIII 3]]'', Ryu and Ken will tap fists before the fight starts.blows]].
*** Sagat and Adon [[FearfulSymmetry trade identical
** As of ''[[VideoGame/StreetFighterIII 3]]'', Ryu and Ken will tap fists before the fight starts.
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* ''VideoGame/MarvelVsCapcom3'': Though the characters' animations never change, the first character will often have a different line for certain matchups.
to:
** As of ''[[VideoGame/StreetFighterIII III]]'', Ryu and Ken will tap fists before the fight starts. This is also used for ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''.
* ''VideoGame/MarvelVsCapcom3'': Though the characters' animations never change, the first character will often have a different line for certainmatchups.match-ups.
* ''VideoGame/MarvelVsCapcom3'': Though the characters' animations never change, the first character will often have a different line for certain
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->''"Dispatched, in mankind's darkest hour, '''we''' are the knights of the blue flame!"''
-->-- '''The creed of the Novus Orbis Librarium''', recited at the start of any match between Noel, Jin, Tsubaki or Hazama, ''VideoGame/BlazBlue''.
Just before the actual fight, characters tend to give a short introduction. [[{{AssKickingPose}} Usually a cool pose]] or [[{{PreAssKickingOneLiner}} quote]] that'll make them somewhat more memorable. As a way of adding characterization, they will often have characters with a shared history perform entirely different actions when facing each other.
-->-- '''The creed of the Novus Orbis Librarium''', recited at the start of any match between Noel, Jin, Tsubaki or Hazama, ''VideoGame/BlazBlue''.
Just before the actual fight, characters tend to give a short introduction. [[{{AssKickingPose}} Usually a cool pose]] or [[{{PreAssKickingOneLiner}} quote]] that'll make them somewhat more memorable. As a way of adding characterization, they will often have characters with a shared history perform entirely different actions when facing each other.
to:
-->-- '''The creed of the Novus Orbis Librarium''', recited at the start of any match between Jin, Noel,
Just before the actual fight, characters tend to give a short introduction.
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* The {{Neo-Geo}} remake of ''VideoGame/{{Double Dragon}}'' did this based on the stage you fought on. Player one would always just stand there, while the computer opponent made some cool entrance using the scenery. For example, one stage takes place by a river. Your opponent rides up on a jetski, then jumps out, as the jetski crashes into a nearby barrel and explodes. In two-player mode, though, the intro is always the same: the two characters trade some blows (without doing any damage) then separate and await the start of the fight.
to:
* The {{Neo-Geo}} remake UsefulNotes/NeoGeoremake of ''VideoGame/{{Double Dragon}}'' ''VideoGame/DoubleDragon'' did this based on the stage you fought on. Player one 1 would always just stand there, while the computer opponent made some cool entrance using the scenery. For example, one stage takes place by a river. Your opponent rides up on a jetski, jet ski, then jumps out, as the jetski jet ski crashes into a nearby barrel and explodes. In two-player mode, though, the intro is always the same: the two characters trade some blows (without doing any damage) then separate and await the start of the fight.
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* In ''VideoGame/GuiltyGear'', depending on the characters, sometimes they'll fight a bit as a battle intro. Most notable are Ky vs. Sol and Millia Rage vs. Eddie. In Story Mode, these can become more elaborate and the characters sometimes even deal damage or do other effects during the intro sequence.
to:
* In ''VideoGame/GuiltyGear'', depending on the characters, sometimes they'll fight a bit as a battle intro. Most notable are Ky Sol vs. Sol Ky and Millia Rage vs. Eddie. In the Story Mode, Mode of ''XX'' and ''Accent Core Plus'', these can become more elaborate and the characters may sometimes even deal damage or do other effects during the intro sequence.
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* ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs SNK]]'' has a few special ones.
* ''VideoGame/BlazBlue'' has special ones for a lot more than just those combinations of characters in Arcade mode and the following matchups have special intros:
* ''VideoGame/BlazBlue'' has special ones for a lot more than just those combinations of characters in Arcade mode and the following matchups have special intros:
to:
* ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs vs. SNK]]'' and [[VideoGame/CapcomVsSNK2MarkOfTheMillennium its sequel]] has a few special ones.
*''VideoGame/BlazBlue'' Arcade Mode in ''Franchise/BlazBlue'' has special ones for a lot more than just those the combinations of characters in Arcade mode and listed at the top of the page. The following matchups match-ups have special intros:
*
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** The Clover family in ''Extend'' is already fighting prior to showtime as well, especially the ladies.
** Others (Just from ''VideoGame/BlazBlueCalamityTrigger''):
*** Ragna vs.: Jin, Noel, Rachel, Nu 13, Taokaka
** Others (Just from ''VideoGame/BlazBlueCalamityTrigger''):
*** Ragna vs.: Jin, Noel, Rachel, Nu 13, Taokaka
to:
** The Clover family in ''Extend'' ''[[VideoGame/BlazBlueContinuumShift Extend]]'' is already fighting prior to showtime as well, especially the ladies.
** Others(Just from ''VideoGame/BlazBlueCalamityTrigger''):
(from ''VideoGame/BlazBlueCalamityTrigger'' alone):
*** Ragna vs.: Jin, Noel, Rachel,Nu 13, Nu-13, Taokaka
** Others
*** Ragna vs.: Jin, Noel, Rachel,
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*** Noel vs.: Ragna, Jin, Nu 13, Rachel
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*** Noel vs.: Ragna, Jin, Nu 13, Nu-13, Rachel
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** ''VideoGame/BlazBlueContinuumShift'' is well towards giving ''every single pairing'' its unique intro, too many to list here.
*** The BadassCreed at the top of the page is voiced simultaneously by both contestants. If Makoto's one of them, she may occasionally screw it up and cue a response from her opponent.
--->'''Noel''': I had to work super duper hard to memorize all of that!\\
'''Jin''': *sigh* You just never change, do you?\\
'''Tsubaki''': We're going to practice it until ''you'' get it right!\\
'''Hazama''': Don't think this won't show up on your review...
* ''VideoGame/SoulCalibur''
* All games in the ''VideoGame/SuperSmashBros'' franchise (except for ''Melee'') had this, with pretty much all of the battle intros being some sort of throwback to the characters' original games; the [[Franchise/SuperMarioBros Mario Brothers]] emerge from pipes, most of the Franchise/{{Pokemon}} are released from Pokeballs, [[Franchise/{{Metroid}} any characters]] [[VideoGame/StarFox known for]] [[VideoGame/{{Pikmin}} piloting]] [[VideoGame/FZero a vehicle]] drive to their position and jump out, and so on.
*** The BadassCreed at the top of the page is voiced simultaneously by both contestants. If Makoto's one of them, she may occasionally screw it up and cue a response from her opponent.
--->'''Noel''': I had to work super duper hard to memorize all of that!\\
'''Jin''': *sigh* You just never change, do you?\\
'''Tsubaki''': We're going to practice it until ''you'' get it right!\\
'''Hazama''': Don't think this won't show up on your review...
* ''VideoGame/SoulCalibur''
* All games in the ''VideoGame/SuperSmashBros'' franchise (except for ''Melee'') had this, with pretty much all of the battle intros being some sort of throwback to the characters' original games; the [[Franchise/SuperMarioBros Mario Brothers]] emerge from pipes, most of the Franchise/{{Pokemon}} are released from Pokeballs, [[Franchise/{{Metroid}} any characters]] [[VideoGame/StarFox known for]] [[VideoGame/{{Pikmin}} piloting]] [[VideoGame/FZero a vehicle]] drive to their position and jump out, and so on.
to:
** ''VideoGame/BlazBlueContinuumShift'' is well towards giving gives just about ''every single pairing'' its unique intro, too many to list here.
*** The BadassCreed at the top of the page is voiced simultaneously by bothcontestants.combatants. If Makoto's one of them, she may occasionally screw it up and cue a response from her opponent.
--->'''Noel''': --->'''Noel:''' I had to work super duper hard to memorize all of that!\\
'''Jin''': '''Jin:''' *sigh* You just never change, do you?\\
'''Tsubaki''': '''Tsubaki:''': We're going to practice it until ''you'' get it right!\\
'''Hazama''': '''Hazama:''' Don't think this won't show up on your review...
*''VideoGame/SoulCalibur''
The ''VideoGame/{{Soul|Series}}'' series mostly lacked this in the beginning, though the Destined Battles of each character's Arcade route in ''Soulcalibur'' would usually feature match-specific exchanges. ''Soulcalibur II'' expanded on the concept of Destined Battles with [[https://www.youtube.com/watch?v=hnBVUkhIel0 pre-battle cutscenes]] (one of which sees Maxi crashing through one of the windows in Ostrheinsburg Chapel from off-screen to [[DynamicEntry get the drop on]] Astaroth), as well as individual quotes before [[FinalBoss the battle with Inferno]]. Tales of the Sword, the Story Mode of ''Soulcalibur III'', [[https://www.youtube.com/watch?v=EfauXcj2bdw would keep this general format]] while also giving the various sub-bosses (Tira, Zasalamel, Astaroth, Cervantes, Raphael,
[[DittoFighter Olcadan]]) and bosses (Siegfried, Nightmare, Zasalamel, [[OneWingedAngel Abyss]], [[TrueFinalBoss Night Terror]]) their own cutscenes (several of which involved [[PressXToNotDie QTEs]]). ''Soulcalibur IV'' retained the boss intros (Siegfried, Nightmare, Algol) and character-specific dialogue for certain Story Mode stages, whereas ''V'' [[https://www.youtube.com/watch?v=zxa0TRS8X6c greatly increased the number of special introductions and victory quotes.]]
* All games in the ''VideoGame/SuperSmashBros'' franchise (except for ''Melee'') had this, with pretty much all of the battle intros being some sort of throwback to the characters' original games; the [[Franchise/SuperMarioBros MarioBrothers]] Bros.]] emerge from pipes, most of the Franchise/{{Pokemon}} are released from Pokeballs, Poke Balls, [[Franchise/{{Metroid}} any characters]] [[VideoGame/StarFox known for]] [[VideoGame/{{Pikmin}} piloting]] [[VideoGame/FZero a vehicle]] drive to their position and jump out, and so on.
*** The BadassCreed at the top of the page is voiced simultaneously by both
*
[[DittoFighter Olcadan]]) and bosses (Siegfried, Nightmare, Zasalamel, [[OneWingedAngel Abyss]], [[TrueFinalBoss Night Terror]]) their own cutscenes (several of which involved [[PressXToNotDie QTEs]]). ''Soulcalibur IV'' retained the boss intros (Siegfried, Nightmare, Algol) and character-specific dialogue for certain Story Mode stages, whereas ''V'' [[https://www.youtube.com/watch?v=zxa0TRS8X6c greatly increased the number of special introductions and victory quotes.]]
* All games in the ''VideoGame/SuperSmashBros'' franchise (except for ''Melee'') had this, with pretty much all of the battle intros being some sort of throwback to the characters' original games; the [[Franchise/SuperMarioBros Mario
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** [[IkariWarriors Ralf and Clark]] often do a Franchise/SuperSentai parody when facing each other.
to:
** [[IkariWarriors [[VideoGame/IkariWarriors Ralf and Clark]] often do a Franchise/SuperSentai parody when facing each other.
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-->-- '''The creed of the Novus Orbis Librarium''', recited at the start of any match between Noel, Jin, Tsubaki or Hazama,''VideoGame/BlazBlue''.
to:
-->-- '''The creed of the Novus Orbis Librarium''', recited at the start of any match between Noel, Jin, Tsubaki or Hazama,''VideoGame/BlazBlue''.
Hazama, ''VideoGame/BlazBlue''.
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As per the the page quote discussion
Changed line(s) 2,6 (click to see context) from:
-->-- '''The creed of the [[TheEmpire Novus Orbis Librarium]]''', recited at the start of any match between Noel, [[SociopathicHero Jin]], [[LadyOfWar Tsubaki]] or [[BigBad Hazama]], ''VideoGame/BlazBlue''.
->''"Dispatched in mankind's darkest... [[CrowningMomentOfFunny uhh... umm... Oh, forget it]]!"''
-->-- '''[[GeniusDitz Makoto]]'s "unique" take on the [[TheEmpire Novus Orbis Librarium]] creed''', ''VideoGame/BlazBlue''.
->''"Dispatched in mankind's darkest... [[CrowningMomentOfFunny uhh... umm... Oh, forget it]]!"''
-->-- '''[[GeniusDitz Makoto]]'s "unique" take on the [[TheEmpire Novus Orbis Librarium]] creed''', ''VideoGame/BlazBlue''.
to:
-->-- '''The creed of the [[TheEmpire Novus Orbis Librarium]]''', Librarium''', recited at the start of any match between Noel, [[SociopathicHero Jin]], [[LadyOfWar Tsubaki]] Jin, Tsubaki or [[BigBad Hazama]], ''VideoGame/BlazBlue''.
->''"Dispatched in mankind's darkest... [[CrowningMomentOfFunny uhh... umm... Oh, forget it]]!"''
-->-- '''[[GeniusDitz Makoto]]'s "unique" take on the [[TheEmpire Novus Orbis Librarium]] creed''', ''VideoGame/BlazBlue''.
Hazama,''VideoGame/BlazBlue''.
->''"Dispatched in mankind's darkest... [[CrowningMomentOfFunny uhh... umm... Oh, forget it]]!"''
-->-- '''[[GeniusDitz Makoto]]'s "unique" take on the [[TheEmpire Novus Orbis Librarium]] creed''', ''VideoGame/BlazBlue''.
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See also WittyBanter.
to:
VersusCharacterSplash is a visual subtrope wherein both sides are posing facing each other. See also WittyBanter.
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Changed line(s) 2,3 (click to see context) from:
-->--'''The creed of the [[TheEmpire Novus Orbis Librarium]]''', recited at the start of any match between Noel, [[SociopathicHero Jin]], [[LadyOfWar Tsubaki]] or [[BigBad Hazama]], ''VideoGame/BlazBlue''.
to:
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-->--'''[[GeniusDitz Makoto]]'s "unique" take on the [[TheEmpire Novus Orbis Librarium]] creed''', ''VideoGame/BlazBlue''.
to:
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* In ''VideoGame/{{Undertale}}'', the final boss of [[KillEmAll No Mercy]] route has a relatively lengthy introductory monologue saying how you should be burning in hell for all you've done. [[spoiler: But see, if you go for a rematch after getting past his opening barrage for the first time, there's a good chance he will ''skip'' his monologue at random straight into his opening barrage to catch you off-guard.]]
-->'''[[https://youtu.be/fyDKt5gEUOo?t=124 Admiral Badroo]]''': Hey! No! You're not...! [[spoiler: THIS MOTHERFUCKER! SKIPPED HIS OWN INTRO TO GET THE DROP ON ME!]]
-->'''[[https://youtu.be/fyDKt5gEUOo?t=124 Admiral Badroo]]''': Hey! No! You're not...! [[spoiler: THIS MOTHERFUCKER! SKIPPED HIS OWN INTRO TO GET THE DROP ON ME!]]
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-->'''ComicBook/IronMan (vs. CaptainAmerica):''' "This armor knows your next move before you do, Steve."
to:
-->'''ComicBook/IronMan (vs. CaptainAmerica):''' ComicBook/CaptainAmerica):''' "This armor knows your next move before you do, Steve."
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* ''VideoGame/SuperSmashBros'' and ''Super Smash Bros. Brawl'' had this, with pretty much all of the battle intros being some sort of throwback to the characters' original games. ''Super Smash Bros. Melee'', however, did not include this.
to:
* All games in the ''VideoGame/SuperSmashBros'' and ''Super Smash Bros. Brawl'' franchise (except for ''Melee'') had this, with pretty much all of the battle intros being some sort of throwback to the characters' original games. ''Super Smash Bros. Melee'', however, did not include this.games; the [[Franchise/SuperMarioBros Mario Brothers]] emerge from pipes, most of the Franchise/{{Pokemon}} are released from Pokeballs, [[Franchise/{{Metroid}} any characters]] [[VideoGame/StarFox known for]] [[VideoGame/{{Pikmin}} piloting]] [[VideoGame/FZero a vehicle]] drive to their position and jump out, and so on.
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-->ComicBook/IronMan, (vs. CaptainAmerica): "This armor knows your next move before you do, Steve."
-->Captain America: "You think I'm going down to some pampered punk like you?"
-->Captain America: "You think I'm going down to some pampered punk like you?"
to:
Changed line(s) 62,63 (click to see context) from:
-->'''Zangya:''' Your man's kinda cute.
-->'''Android 18:''' Skank!
-->'''Android 18:''' Skank!
to:
-->'''Zangya:''' Your man's kinda cute.
-->'''Androidcute.\\
'''Android 18:''' Skank!
-->'''Android
'''Android 18:''' Skank!
* ''VideoGame/DissidiaFinalFantasy'' has 23 match-start quotes for each of 22 characters - one specific one for each opponent, their MirrorMatch, and the FinalBoss.
** ''Dissidia 012'' has even more, thanks to the addition of eight more characters. [[spoiler:Well, nine, technically, but Feral Chaos doesn't talk]]. In addition, during the story mode, at the beginning of non-[[{{Mooks}} Manikin]] battles, the characters will banter. Sometimes it's witty, sometimes it's awesome, sometimes it's lame. It's ''always'' cool. For the most part, if the characters facing one another have something in common, or something about one character reminds the other of something else, a little MythologyGag is thrown in, like the [[VideoGame/FinalFantasyIII Onion Knight]] asking the [[SummonMagic summoner]] [[VideoGame/FinalFantasyX Yuna]] why she doesn't have a horn, or [[VideoGame/FinalFantasyXII Vaan]] [[OldShame asking female characters of indeterminate age how old they are.]] And of course, if you like, you can be boring and turn on short battle intros which just have generic PreAssKickingOneLiners.
** ''Dissidia 012'' has even more, thanks to the addition of eight more characters. [[spoiler:Well, nine, technically, but Feral Chaos doesn't talk]]. In addition, during the story mode, at the beginning of non-[[{{Mooks}} Manikin]] battles, the characters will banter. Sometimes it's witty, sometimes it's awesome, sometimes it's lame. It's ''always'' cool. For the most part, if the characters facing one another have something in common, or something about one character reminds the other of something else, a little MythologyGag is thrown in, like the [[VideoGame/FinalFantasyIII Onion Knight]] asking the [[SummonMagic summoner]] [[VideoGame/FinalFantasyX Yuna]] why she doesn't have a horn, or [[VideoGame/FinalFantasyXII Vaan]] [[OldShame asking female characters of indeterminate age how old they are.]] And of course, if you like, you can be boring and turn on short battle intros which just have generic PreAssKickingOneLiners.
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* ''VideoGame/DissidiaFinalFantasy'' has 23 match-start quotes for each of 22 characters - one specific one for each opponent, their MirrorMatch, and the FinalBoss.
** ''Dissidia 012'' has even more, thanks to the addition of eight more characters [[spoiler:well, nine, technically, but Feral Chaos doesn't talk]]. In addition, during the story mode, at the beginning of non-[[{{Mooks}} Manikin]] battles, the characters will banter. Sometimes it's witty, sometimes it's awesome, sometimes it's lame. It's ''always'' cool.
*** For the most part, if the characters facing one another have something in common, or something about one character reminds the other of something else, a little MythologyGag is thrown in, like the [[VideoGame/FinalFantasyIII Onion Knight]] asking the [[SummonMagic summoner]] [[VideoGame/FinalFantasyX Yuna]] why she doesn't have a horn, or [[VideoGame/FinalFantasyXII Vaan]] [[OldShame asking female characters of indeterminate age how old they are.]]
** And of course if you like you can be boring and turn on short battle intros which just have generic PreAssKickingOneLiners.
** ''Dissidia 012'' has even more, thanks to the addition of eight more characters [[spoiler:well, nine, technically, but Feral Chaos doesn't talk]]. In addition, during the story mode, at the beginning of non-[[{{Mooks}} Manikin]] battles, the characters will banter. Sometimes it's witty, sometimes it's awesome, sometimes it's lame. It's ''always'' cool.
*** For the most part, if the characters facing one another have something in common, or something about one character reminds the other of something else, a little MythologyGag is thrown in, like the [[VideoGame/FinalFantasyIII Onion Knight]] asking the [[SummonMagic summoner]] [[VideoGame/FinalFantasyX Yuna]] why she doesn't have a horn, or [[VideoGame/FinalFantasyXII Vaan]] [[OldShame asking female characters of indeterminate age how old they are.]]
** And of course if you like you can be boring and turn on short battle intros which just have generic PreAssKickingOneLiners.
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** [[IkariWarriors Ralf and Clark]] often do a SuperSentai parody when facing each other.
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** [[IkariWarriors Ralf and Clark]] often do a SuperSentai Franchise/SuperSentai parody when facing each other.
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* ''SoulCalibur''
* ''SuperSmashBros.'' and ''Super Smash Bros. Brawl'' had this, with pretty much all of the battle intros being some sort of throwback to the characters' original games. ''Super Smash Bros. Melee'', however, did not include this.
* Some ''StreetFighter'' games had at least some intros, most notably M. Bison throwing away his cloak.
** In the ''Alpha'' series, Gen and Akuma will attempt to do their ultimate supers on each other, and both will block each other's attempts. Ken, meanwhile, will give Ryu a noogie. (This is a ShoutOut to a scene in the [[TheMovie the animated film adapation]], as is the "Ken helps Ryu up" win animation.)
* ''SuperSmashBros.'' and ''Super Smash Bros. Brawl'' had this, with pretty much all of the battle intros being some sort of throwback to the characters' original games. ''Super Smash Bros. Melee'', however, did not include this.
* Some ''StreetFighter'' games had at least some intros, most notably M. Bison throwing away his cloak.
** In the ''Alpha'' series, Gen and Akuma will attempt to do their ultimate supers on each other, and both will block each other's attempts. Ken, meanwhile, will give Ryu a noogie. (This is a ShoutOut to a scene in the [[TheMovie the animated film adapation]], as is the "Ken helps Ryu up" win animation.)
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* ''SoulCalibur''
''VideoGame/SoulCalibur''
*''SuperSmashBros.'' ''VideoGame/SuperSmashBros'' and ''Super Smash Bros. Brawl'' had this, with pretty much all of the battle intros being some sort of throwback to the characters' original games. ''Super Smash Bros. Melee'', however, did not include this.
* Some''StreetFighter'' ''Franchise/StreetFighter'' games had at least some intros, most notably M. Bison throwing away his cloak.
** In the''Alpha'' ''[[VideoGame/StreetFighterAlpha Alpha]]'' series, Gen and Akuma will attempt to do their ultimate supers on each other, and both will block each other's attempts. Ken, meanwhile, will give Ryu a noogie. (This is a ShoutOut to a scene in the [[TheMovie the animated film adapation]], as is the "Ken helps Ryu up" win animation.)
*
* Some
** In the
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** As of ''3'', Ryu and Ken will tap fists before the fight starts.
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** As of ''3'', ''[[VideoGame/StreetFighterIII 3]]'', Ryu and Ken will tap fists before the fight starts.
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* ''DissidiaFinalFantasy'' has 23 match-start quotes for each of 22 characters - one specific one for each opponent, their MirrorMatch, and the FinalBoss.
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* ''DissidiaFinalFantasy'' ''VideoGame/DissidiaFinalFantasy'' has 23 match-start quotes for each of 22 characters - one specific one for each opponent, their MirrorMatch, and the FinalBoss.
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->'''Noel''': I had to work super duper hard to memorize all of that!\\
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Guilty Gear was already listed as an example above, and it was done more neatly to boot.
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* ''Guilty Gear'' also has many more special ones, Ky vs. Sol and Millia Rage vs. Eddie are the only ones where the characters actually attack each other, that I remember anyway. Actually, Slayer and Order-Sol also fight. There's also Johnny vs Dizzy and Johnny vs May, Millia Rage vs. Venom, Dizzy vs. Justice, Sol vs. Order-Sol, Potemkin vs. Slayer, Axl vs. Sol, Jam vs. Ky Kiske, Dizzy vs. Testament, and doubtless there are many others for the more "normal" special battle intros.
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* ''VideoGame/DawnOfWar'' has a specific line for every enemy faction when spotted for the first time offscreen. Later expansions use a generic line if the enemy was added after your faction.
[[/folder]]
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* ''VideoGame/MegaMan'''s boss intros, with their iconic music and XYZ Man doing an 8-bit pose, are an example of this, notable in that Mega Man (apart from the Power Fighters spinoff) was not a fighting game series. Some of the games even had cool patterns behind the bosses, like [[StreamingStars streaming stars]].
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* ''VideoGame/MegaMan'''s ''VideoGame/MegaManClassic'''s boss intros, with their iconic music and XYZ Man doing an 8-bit pose, are an example of this, notable in that Mega Man (apart from the Power Fighters spinoff) was not a fighting game series. Some of the games even had cool patterns behind the bosses, like [[StreamingStars streaming stars]].StreamingStars.
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*** Akuma and Evil Ryu, likewise, will attempt to perform the [[DangerousForbiddenTechnique Shun Goku Satsu]] on one another, only for their attacks to repel one another.
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*** Similar to Akuma and Gen's example above, Akuma and Evil Ryu will attempt to perform the [[DangerousForbiddenTechnique Shun Goku Satsu]] on one another, only for their attacks to repel one another.