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Capitalization was fixed from Main.Flash Back Back Back to Main.Flashback Back Back. Null edit to update index.
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Removing listing of unlaunched trope


* [[https://tvtropes.org/pmwiki/discussion.php?id=a4lx5zf9ncuee39uvljl4qgq Sound Shift Reverb]]: When sound moves from InUniverse to non-diegetic it becomes clearer.
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Previous removal was a mistake, hence the revert.
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moderator restored to earlier version
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* TransitionTrack: A piece of music introduced at the end of a scene deliberately to bleed into the next, not existing within the work during the previous scene and edit.
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* TransitionTrack: A piece of music introduced at the end of a scene deliberately to bleed into the next, not existing within the work during the previous scene and [[SplitEdit edit]].

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* TransitionTrack: A piece of music introduced at the end of a scene deliberately to bleed into the next, not existing within the work during the previous scene and [[SplitEdit edit]].edit.
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When a works creator makes use of a sounds restrictions or lack thereof, it has various creative purposes. There are different levels of characterisation, of story development, and of juxtapositional relationships that can be influenced by where sound originates and where it goes. And sometimes, it's just for humour.

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When a works work creator makes use of a sounds restrictions sound restriction or lack thereof, it has various creative purposes. There are different levels of characterisation, of story development, and of juxtapositional relationships that can be influenced by where sound originates and where it goes. And sometimes, it's just for humour.
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* AMFMCharacterization: The music a character likes is played instead of other characterisation.

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* AMFMCharacterization: The music a character likes is played instead of other characterisation.used to demonstrate their personality.

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Renamed trope


* DiegeticSoundtrackUsage: When a work's soundtrack (in instances when the theme was created for the work) appears within the universe of the work.



* ThemeTuneCameo: When a work's theme tune (in instances when the theme was created for the work) appears within the universe of the work.
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Adding based on TRS



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!Please do not add examples to work pages, this merely [[Administrivia/DefinitionOnlyPages defines the term]]. %%https://tvtropes.org/pmwiki/posts.php?discussion=1596363404091310800
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* DiegeticMusical: Some or all the performances in this musical are occurring "in real time".
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* KungFoley: Serious action sequences using hyper-exagerrated sound effects.

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* KungFoley: Serious action sequences using hyper-exagerrated hyper-exaggerated sound effects.
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* {{Leitmotif}}: Recurring musical accompaniment associated with a certain character, setting or action.


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* {{Sting}}: A sharp musical sound effect.
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* AudibleGleam: An object's lustre sounds like a wind chime.


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* ScareChord: High-pitched chord used to reinforce a JumpScare.

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Removed: 157

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* JackhammeredConversation: An InUniverse recurring noise keeps the audience (and often some of the characters) from hearing several parts of a conversation.


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** JackhammeredConversation: An in-universe recurring noise keeps the audience (and often some of the characters) from hearing several parts of a conversation.
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* JackhammeredConversation: An InUniverse recurring noise keeps the audience (and often some of the characters) from hearing several parts of a conversation.
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* MusicalSpoiler: A change in background music is an early indication that something is about to happen.
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* MusicalGameplay: Games where the background music is immediately affected by what happens on the screen.
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* AcousticLicense: White noise being drowned out to make main characters' speech more easily audible.

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* AcousticLicense: White noise being drowned out dimmed down to make main characters' speech speech/important sounds more easily audible.
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Not all {{Dialogue}} and MusicTropes directly relate to diegesis, as sounds can, in different situations, be either non/diegetic or both. Listed below are tropes for which diegetic status is integrally important to meaning.

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Not all {{Dialogue}} and MusicTropes directly relate to diegesis, as individual sounds can, in different situations, be either non/diegetic or both. Listed below are tropes for which diegetic status is integrally important to meaning.
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[[quoteright:350:[[Film/NorthByNorthwest http://static.tvtropes.org/pmwiki/pub/images/love_score_865x505.jpg]]]]
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Sound in media is typically split into two forms: '''Diegetic''' and '''Non-Diegetic'''. Diegetic is roughly equivalent to InUniverse -- the characters can hear this sound. Non-Diegetic sound is "audience-facing" -- only the audience hears it, but it is still an integral part of the story.

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Sound in media is typically split into two forms: '''Diegetic''' and '''Non-Diegetic'''. Diegetic is roughly equivalent to InUniverse -- the characters can hear this sound. Non-Diegetic sound is "audience-facing" -- only the audience hears it, but it is still an integral a significant part of the story.
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Created from YKTTW

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Sound in media is typically split into two forms: '''Diegetic''' and '''Non-Diegetic'''. Diegetic is roughly equivalent to InUniverse -- the characters can hear this sound. Non-Diegetic sound is "audience-facing" -- only the audience hears it, but it is still an integral part of the story.

Not all {{Dialogue}} and MusicTropes directly relate to diegesis, as sounds can, in different situations, be either non/diegetic or both. Listed below are tropes for which diegetic status is integrally important to meaning.

When a works creator makes use of a sounds restrictions or lack thereof, it has various creative purposes. There are different levels of characterisation, of story development, and of juxtapositional relationships that can be influenced by where sound originates and where it goes. And sometimes, it's just for humour.

See also: SoundFXTropes, ScoreAndMusicTropes

This is an OmnipresentTrope, which means that you ''could'' say "Work X uses Audio Diegesis in this way for this purpose", but you ''should'' use the more appropriate trope below.

!!Tropes dealing with ''diegetic'' sound:
[[index]]
* AMFMCharacterization: The music a character likes is played instead of other characterisation.
* AcousticLicense: White noise being drowned out to make main characters' speech more easily audible.
* IntersceneDiegetic: A piece of music within the work flows from one scene to another.
* SourceMusic: A work where in-universe naturally-occurring music forms a "real-life" soundtrack for characters.
* SuspiciouslyAproposMusic: Lyrics of songs played within a work relate to the plot, often used as {{foreshadowing}}.
[[/index]]

!!Tropes dealing with ''non-diegetic'' sound:
[[index]]
* BackgroundMusic: The pieces of music underscoring a work, for the benefit of the audience.
* EstablishingCharacterMusic: A backing track to a character's introduction that aligns with their personality.
* KungFoley: Serious action sequences using hyper-exagerrated sound effects.
* LaughTrack: A standard snippet overlaid on sitcoms in post-production to (subconsciously) tell the audience when to laugh. On occasion it can be played for humour as being diegetic in a cut-away gag.
* RealityHasNoSoundtrack: A work without a soundtrack, often promoting realism.
* SilentCredits: Credits sequences with no sound.
* SoundEffectBleep: Censoring diegetic sounds, usually dialogue that's considered unsavoury, with an audible tone. Can be played as diegetic for humour.
[[/index]]

!!There are also times when the diegetic barrier is crossed, there are tropes that deal with this:
[[index]]
* DiegeticSwitch: A piece of music plays within the work and then transitions to the soundtrack.
* FlashbackBackBack: When diegetic sound is echoed into non-diegesis to represent a flashback.
* InUniverseSoundtrack: All or many of the soundtrack pieces (i.e. background music) are also being played from within the work.
* LeftTheBackgroundMusicOn: Some sounds that appear to be non-diegetic (sound effects, background music) are afterwards revealed to be played within the work, BreakingTheFourthWall.
* MickeyMousing: The action on screen is represented by sound effects. In cartoons, the character's actions are often making the sounds.
* MusicVideoSyndrome: A music video using cinematography and editing to match the beat of the visual with the beat of the audio.
* MusicalWorldHypotheses: Varying levels of diegetic continuity regarding songs within {{Musical}} works.
* OpeningNarration: When a character from within a work delivers a speech or form of exposition to the audience.
* PlotBasedVoiceCancellation: A loud in-universe sound covering up an important line of dialogue so that both the characters and audience cannot hear it.
* [[http://tvtropes.org/pmwiki/discussion.php?id=a4lx5zf9ncuee39uvljl4qgq Sound Shift Reverb]]: When sound moves from InUniverse to non-diegetic it becomes clearer.
* ThemeTuneCameo: When a work's theme tune (in instances when the theme was created for the work) appears within the universe of the work.
* TransitionTrack: A piece of music introduced at the end of a scene deliberately to bleed into the next, not existing within the work during the previous scene and [[SplitEdit edit]].
* VirtualSoundtrack: When a written work, often fanfic, has a character listen to or describe music in a way that suggests the reader do the same, to create a soundtrack effect for the story.
* WrittenSoundEffect: Sounds produced by in-universe actions, in written media, being represented by onomatopoeia for the reader.
[[/index]]

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