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* ''VideoGame/BinkyShow'' takes place on a rainy night.
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* In ''VideoGame/BanjoTooie'', Witchyworld mostly takes place at night. However, the Crazy Castle Stockade area, despite being within the same level, appears to take set in broad daylight. Whether this is due to an illusion or magic is never explained.
* ''VideoGame/BinkyShow'' takes place on a rainy night.
* ''VideoGame/BinkyShow'' takes place on a rainy night.
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** ''[[VideoGame/PaperMario64 Paper Mario]]'' has Boo's Mansion and the neighboring Forever Forest. The sky will suddenly turn dark as you approach either of these areas, and revert back to day upon leaving.
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* In ''{{Series/Dune}}'', the planet Giedi Prime is always shown dark. Presumably following [[{{Literature/Dune}} the book's explanation]] that the planet is fouled with pollution.
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* In ''{{Series/Dune}}'', ''Series/FrankHerbertsDune'', the planet Giedi Prime is always shown dark. Presumably following [[{{Literature/Dune}} the book's explanation]] that the planet is fouled with pollution.
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* ''VideoGame/ConkersBadFurDay'' has three nighttime stages: Spooky, War, and Heist.
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* ''VideoGame/ConkersBadFurDay'' has the last three nighttime stages: chapters: Spooky, War, It's War and Heist. They're set in nighttime due to Conker having fallen unconscious at the (true) end of the Windy chapter (which, like the other early chapters, takes place during day).
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* In Creator/LordByron's ''Literature/{{Darkness}}'', the narrator has a prophecy that the sun will go out, bring about the EndOfTheWorldAsWeKnowIt as earth is left in eternal night causing both the collapse of civilization and the extinction of all life.
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* In Creator/LordByron's ''Literature/{{Darkness}}'', the narrator has a prophecy that the sun will go out, bring bringing about the EndOfTheWorldAsWeKnowIt as earth is left in eternal night causing both the collapse of civilization and the extinction of all life.
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* In Creator/LordByron's ''Literature/{{Darkness}}'', the narrator has a prophecy that the sun will go out, bring about the EndOfTheWorldAsWeKnowIt as earth is left in eternal night causing both the collapse of civilization and the extinction of all life.
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* ''VideoGame/BanjoKazooie'' has the creepy Mad Monster Mansion and the cheery [[SlippySlideyIceWorld Freezeezy Peak]] (it was a level with a Christmas theme) both set entirely at night.
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* ''VideoGame/BanjoKazooie'' has the creepy Mad Monster Mansion and the cheery [[SlippySlideyIceWorld Freezeezy Peak]] (it was Peak]], both set entirely at night. It's also justified, because the former is themed around Halloween (in fact, Mumbo's spell of choice is to transform Banjo into a pumpkin), and the latter is a level with a Christmas theme) both set entirely at night.theme.
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* ''VideoGame/TenEightySnowboarding'': Usually, a stage's time will change depending on the difficulty level. But Dragon Cave remains set during nighttime in both Hard (which usually puts all stages during afternoon, except Golden Forest which is set during morning as it was already afternoon in Normal) and Expert difficulties.[[note]]It's absent altogether on Normal, as that mode ends with Mountain Village[[/note]] The only difference in the latter is that the background is a bit brighter due to the snowy mist, and transitions into a full snowstorm near the end.
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* ''VideoGame/TenEightySnowboarding'': Usually, a stage's time will change depending on the difficulty level. But Dragon Cave remains set during nighttime in both Hard (which usually puts all stages during afternoon, except Golden Forest which is set during morning as it was already afternoon in Normal) and Expert difficulties.[[note]]It's absent altogether on Normal, as that mode ends with Mountain Village[[/note]] The only difference in the latter is that the background is a bit brighter due to the snowy mist, and transitions into a full snowstorm near the end. The stage is also set during nighttime in Time Attack and Trick Attack, with the default weather being clear like in Match Race during Hard difficulty.
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Crosswicking
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* ''VideoGame/TenEightySnowboarding'': Usually, a stage's time will change depending on the difficulty level. But Dragon Cave remains set during nighttime in both Hard (which usually puts all stages during afternoon, except Golden Forest which is set during morning as it was already afternoon in Normal) and Expert difficulties.[[note]]It's absent altogether on Normal, as that mode ends with Mountain Village[[/note]] The only difference in the latter is that the background is a bit brighter due to the snowy mist, and transitions into a full snowstorm near the end.
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* ''VideoGame/{{KOJOUJI}}'': The game happens in one night.
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[[folder:Web Animation]]
* ''WebAnimation/{{Shrapnel}}'': A long time ago, the earth stopped spinning, leaving half the planet in permanent moonlight.
[[/folder]]
* ''WebAnimation/{{Shrapnel}}'': A long time ago, the earth stopped spinning, leaving half the planet in permanent moonlight.
[[/folder]]
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* The ''Series/StartrekEnterprise'' episode "[[Recap/StarTrekEnterpriseS01E18RoguePlanet Rogue Planet]]" takes place on, [[ExactlyWhatItSaysOnTheTin well]], a RoguePlanet. Since said planet doesn't orbit a star, there's no daylight.
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* The ''Series/StartrekEnterprise'' ''Series/StarTrekEnterprise'' episode "[[Recap/StarTrekEnterpriseS01E18RoguePlanet Rogue Planet]]" takes place on, [[ExactlyWhatItSaysOnTheTin well]], a RoguePlanet. Since said planet doesn't orbit a star, there's no daylight.
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* The ''Series/StartrekEnterprise'' episode "[[Recap/StarTrekEnterpriseS01E18RoguePlanet Rogue Planet]]" takes place on, [[ExactlyWhatItSaysOnTheTin well]], a RoguePlanet. Since said planet doesn't orbit a star, there's no daylight.
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* Each and every single level of ''VideoGame/AliensExtermination'' takes place at night.
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* TruthInTelevision in areas near the North and South Poles during winter.
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* ''Videogame/DarkSouls'': Darkroot forest is always at night, because the creators wanted to implement some kind of day/night system into the game but were unable to do with with the engine at the time (partially because the game was rushed), so they simply made it so that it's daytime in the Undead Burg/Parish and night in Darkroot to simulate the feeling of time passing.
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* ''Videogame/DarkSouls'': Darkroot forest Forest is always at night, because the creators wanted to implement some kind of day/night system into the game but were unable to do with with the engine at the time (partially because the game was rushed), so they simply made it so that it's daytime in the Undead Burg/Parish and night in Darkroot to simulate the feeling of time passing.passing. The sequels stick to a similar system, with Huntsman's Copse and Drangleic Castle in ''VideoGame/DarkSoulsII'' and Irithyll of the Boreal Valley in ''VideoGame/DarkSoulsIII'' being set at night; the Drangleic Castle approach throws in some rain to add a bit of atmosphere, and Irithyll of the Boreal Valley exults in the improved graphics options ''III'' has access to by [[SceneryPorn making the sky really pretty]].
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* ''VideoGame/Psych2021'': As of its most recent build, the game is only ever set at nighttime.
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* ''VideoGame/Psych2021'': As of its most recent build, the The game is only ever set at nighttime.
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* ''VideoGame/Psych2021'': As of its most recent build, the game is only ever set at nighttime.
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Did a crosswick for Lore Olympus
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[[folder:Web Comics]]
* In ''Webcomic/LoreOlympus'', the Underworld always has a starry sky. Hades explains that it's always dark there because he dislikes Apollo and doesn't want the sun god in his territory.
[[/folder]]
* In ''Webcomic/LoreOlympus'', the Underworld always has a starry sky. Hades explains that it's always dark there because he dislikes Apollo and doesn't want the sun god in his territory.
[[/folder]]
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* ''VideoGame/TheNightWayHome'': The game takes place at night.
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* ''VideoGame/{{Driver}}'': The third act of the first game. The New York, Miami and San Francisco maps have missions that take place at any time of day, but when you're in Los Angeles every mission happens after sunset.
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** Same goes for Rogue Planets, planets which drift through open space instead of being in the orbit of a star.
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-->[[https://exoplanets.nasa.gov/resources/2085/where-the-nightlife-never-ends/?layout=magic_shell&travel_bureau=true PSO J318.5-22]]. Where the Nightlife Never Ends!
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* ''TabletopGame/BladesInTheDark'', As a result of the cataclysm, the sun almost went out, appearing as a tiny ember in the sky only briefly at dawn and dusk and leaving the rest of the day mostly dark. Interestingly, the moon still shines as brightly as before the cataclysm.
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* ''TabletopGame/BladesInTheDark'', As a result of the cataclysm, the sun almost went out, appearing as a tiny ember in the sky only briefly at dawn and dusk and leaving the rest of the day mostly dark. Interestingly, the moon still shines as brightly as before the cataclysm.cataclysm, and it may be getting larger, or possibly closer.
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** In the ''TabletopGame/{{Eberron}}'' setting, the main layer of [[LandOfFaerie Thelanis]], the plane of the fae, is known as the Moonlit Vale because it's always night there, with the light provided by the moon Rhaan, which is always full.
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* ''VideoGame/SniperGhostWarrior3:'' Downplayed example. Daylight certainly exists in this game, but most missions start at midnight and finish before dawn. This makes sense for a stealth-focused game, but it lacks an explicit mechanic for hiding in the dark.
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* ''VideoGame/NightDelivery'': The game happens over the course of one night.
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* ''Literature/TheLordOfTheRings'': The land of Mordor is the stronghold of Sauron, the major villain of the series. Its sky is filled with gloomy clouds of smoke from Mount Doom, causing it to be as dark as night even during the day.
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* ''Literature/TheLordOfTheRings'': The land of Mordor is the stronghold of Sauron, the major villain of the series. Its sky is filled with gloomy clouds of smoke from Mount Doom, causing it to be as dark as night even during the day.day...at least in the plateau of Gorgoroth were Barad-Dur and Mount Doom are located. The larger part of Morder, located around the inland sea of Nurnen was an aversion of the trope, since it is described as a fertile region farmed by Sauron's slaves to feed his vast armies.
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Per this ATT, reverting this to that pending formal name change.
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* ''Film/HighlanderIITheQuickening'' takes place in 2024, when Connor has become a wealthy man by parlaying The Prize (the ability to read the minds of all the world's mortals at once) into building a vast planetary [[DeflectorShields force field]] to repair the [[ClimateChange ozone layer]]; the downside is that the entire planet is now permanently dark. "No sun, no stars, only heat and humidity."
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* ''Film/HighlanderIITheQuickening'' takes place in 2024, when Connor has become a wealthy man by parlaying The Prize (the ability to read the minds of all the world's mortals at once) into building a vast planetary [[DeflectorShields force field]] to repair the [[ClimateChange [[GlobalWarming ozone layer]]; the downside is that the entire planet is now permanently dark. "No sun, no stars, only heat and humidity."
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* Almost all the action in the ''VideoGame/TexMurphy'' games takes place at night, in true FilmNoir fashion. It is revealed in the third game that this is because of [[AfterTheEnd the post-apocalyptic nature of the setting]]; following the events of WorldWarIII, the ozone layer is basically shot and it's become downright ''dangerous'' to be out for long in the day, so the day-night cycle has been inverted (i.e., everyone sleeps during the day and conduct business at night).
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[[quoteright:350:[[VideoGame/TheSecretOfMonkeyIsland https://static.tvtropes.org/pmwiki/pub/images/tsomialwaysnight.png]]]]
[[caption-width-right:350:Creepy!]]
[[caption-width-right:350:Creepy!]]
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[[quoteright:350:[[VideoGame/TheSecretOfMonkeyIsland https://static.tvtropes.org/pmwiki/pub/images/monkeyislandalwaysnight.png]]]]
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[[quoteright:350:[[VideoGame/TheSecretOfMonkeyIsland https://static.tvtropes.org/pmwiki/pub/images/monkeyislandalwaysnight.org/pmwiki/pub/images/tsomialwaysnight.png]]]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/monkeyislandalwaysnight.png]]
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