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Trope was cut/disambiguated due to cleanup
Deleted line(s) 205 (click to see context) :
* MakeMeWannaShout
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disambig
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* DoesNotLikeShoes: She claims they kill your feet, and then when they're done with your feet, they'll move up your legs and kill your knees, hips, and spine, too.
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renamed trope but that's a ZCE
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%%* FourElementEnsemble: The four spirits of the land again.
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trope changed per TRS
%% * BetterWithNonHumanCompany
%% * FriendToAllLivingThings: Well, all living things that aren't human.
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* NotGoodWithPeople
** FriendToAllLivingThings: Well, all living things that aren't human.
** NoSocialSkills
** FriendToAllLivingThings: Well, all living things that aren't human.
** NoSocialSkills
to:
%% * NotGoodWithPeople
** FriendToAllLivingThings: Well, all living things that aren't human.
**NoSocialSkills
** FriendToAllLivingThings: Well, all living things that aren't human.
**
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Everythings Better With Dinosaurs is no longer a trope
Deleted line(s) 249 (click to see context) :
** EverythingsBetterWithDinosaurs
Deleted line(s) 257 (click to see context) :
** EverythingsBetterWithDinosaurs
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dewicking Skunk Stripe
Deleted line(s) 126 (click to see context) :
* SkunkStripe: The hair around her temples is white, and there are small streaks at the base of her part.
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Page is now a redirect to the Hair Colors index. Also, ZCE comment-outs.
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* TheCaptain
* CityGuards
* CityGuards
to:
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* LonersAreFreaks
to:
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* DeadpanSnarker
* DishingOutDirt
* ElementalEyeColors
** SupernaturalGoldEyes
** BrainyBrunette
* DishingOutDirt
* ElementalEyeColors
** SupernaturalGoldEyes
** BrainyBrunette
to:
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* BoisterousBruiser
* ElementalEyeColors
** RedEyesTakeWarning: Though he's not evil, his idea of a good time can get a little rough, and he's not at all above practical jokes at others' expense. They're also more of an orange-red than blood-red.
* ElementalEyeColors
** RedEyesTakeWarning: Though he's not evil, his idea of a good time can get a little rough, and he's not at all above practical jokes at others' expense. They're also more of an orange-red than blood-red.
to:
** RedEyesTakeWarning: Though he's not evil, his idea of a good time can get a little rough, and he's not at all above practical jokes at others' expense. They're also more of an orange-red than blood-red.
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* PlayingWithFire
to:
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to:
* RedEyesTakeWarning: Though he's not evil, his idea of a good time can get a little rough, and he's not at all above practical jokes at others' expense. They're also more of an orange-red than blood-red.
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* ElementalEyeColors
** InnocentBlueEyes
** InnocentBlueEyes
to:
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* AnIcePerson
to:
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* MoodSwinger
* OurSpiritsAreDifferent
** PhysicalGod: Considered such by some.
* OurSpiritsAreDifferent
** PhysicalGod: Considered such by some.
to:
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* ElementalEyeColors
* ElementalHairColors:
** [[YouGottaHaveBlueHair You Gotta Have Green Hair]]
** CurtainsMatchTheWindow
* GreenThumb
* ElementalHairColors:
** [[YouGottaHaveBlueHair You Gotta Have Green Hair]]
** CurtainsMatchTheWindow
* GreenThumb
to:
**
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* NatureSpirit
* OurSpiritsAreDifferent
** NoBiologicalSex: Not a trait of all spirits.
** PhysicalGod: Considered such by some.
* PowerOfTheStorm
** BlowYouAway
** MakingASplash
** ShockAndAwe
* OurSpiritsAreDifferent
** NoBiologicalSex: Not a trait of all spirits.
** PhysicalGod: Considered such by some.
* PowerOfTheStorm
** BlowYouAway
** MakingASplash
** ShockAndAwe
to:
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Bald Of Awesome has been renamed and redefined per TRS decision.
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* BaldOfAwesome
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Commented out some Zero Context Examples
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* FourElementEnsemble: The four spirits of the land again.
to:
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* OneCurseLimit: Averted and played straight. Most StandardStatusEffects stack with each other, but being frozen or petrified will prevent you from being poisoned or made to bleed from future attacks (since your soft squishy bits are rather hard at the moment).
to:
* LevelUpAtIntimacy5: Higher relationship values open up various opportunities. These range from tag-team attacks with pets to asking someone to join you on an adventure as a friend rather than a hired mercenary, or even asking a spirit for a blessing.
* MoreFriendsMoreBenefits: Platonic friends, that is. Having two or more romantic relationships going at the same time is a bad idea, as getting caught (either by the other party or a friend of said other party) will end both relationships and give the player a reputation that makes future romantic overtures more likely to be rejected. Dating two friends is outright impossible, as they ''will'' talk about you. Checking for other romantic interests in a location before making a flirty move may hurt the relationship as well, though a sufficiently subtle character can get away with it.
* OneCurseLimit: Averted and played straight. MostStandardStatusEffects StatusEffects stack with each other, but being frozen or petrified will prevent you from being poisoned or made to bleed from future attacks (since your soft squishy bits are rather hard at the moment).
* MoreFriendsMoreBenefits: Platonic friends, that is. Having two or more romantic relationships going at the same time is a bad idea, as getting caught (either by the other party or a friend of said other party) will end both relationships and give the player a reputation that makes future romantic overtures more likely to be rejected. Dating two friends is outright impossible, as they ''will'' talk about you. Checking for other romantic interests in a location before making a flirty move may hurt the relationship as well, though a sufficiently subtle character can get away with it.
* OneCurseLimit: Averted and played straight. Most
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** MoreFriendsMoreBenefits: Platonic friends, that is. Having two or more romantic relationships going at the same time is a bad idea, as getting caught (either by the other party or a friend of said other party) will end both relationships and give the player a reputation that makes future romantic overtures more likely to be rejected. Dating two friends is outright impossible, as they ''will'' talk about you. Checking for other romantic interests in a location before making a flirty move may hurt the relationship as well, though a sufficiently subtle character can get away with it.
*** LevelUpAtIntimacy5: Higher relationship values open up various opportunities. These range from tag-team attacks with pets to asking someone to join you on an adventure as a friend rather than a hired mercenary, or even asking a spirit for a blessing.
*** YouLoseAtZeroTrust: Likewise, ticking someone off can result in them deciding to come after you. Most characters don't care if you just ''ignore'' them (their friendship will drop to zero after a while, but won't descend into negative hatred), but outright antagonizing them will have consequences. The spirits may inflict a curse on you, and a professor who ''really'' hates your guts may knock a few points off your grade in their class (no, it's not fair).
** RomanceSidequest: Possible with other students, and maybe a few of the townsfolk (character rosters are currently in progress).
*** LevelUpAtIntimacy5: Higher relationship values open up various opportunities. These range from tag-team attacks with pets to asking someone to join you on an adventure as a friend rather than a hired mercenary, or even asking a spirit for a blessing.
*** YouLoseAtZeroTrust: Likewise, ticking someone off can result in them deciding to come after you. Most characters don't care if you just ''ignore'' them (their friendship will drop to zero after a while, but won't descend into negative hatred), but outright antagonizing them will have consequences. The spirits may inflict a curse on you, and a professor who ''really'' hates your guts may knock a few points off your grade in their class (no, it's not fair).
** RomanceSidequest: Possible with other students, and maybe a few of the townsfolk (character rosters are currently in progress).
to:
*** LevelUpAtIntimacy5: Higher relationship values open up various opportunities. These range from tag-team attacks with pets to asking someone to join you on an adventure as a friend rather than a hired mercenary, or even asking a spirit for a blessing.
*** YouLoseAtZeroTrust: Likewise, ticking someone off can result in them deciding to come after you. Most characters don't care if you just ''ignore'' them (their friendship will drop to zero after a while, but won't descend into negative hatred), but outright antagonizing them will have consequences. The spirits may inflict a curse on you, and a professor who ''really'' hates your guts may knock a few points off your grade in their class (no, it's not fair).
**
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* StandardStatusEffects:
to:
* StandardStatusEffects:StatusEffects:
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to:
* YouLoseAtZeroTrust: Ticking someone off can result in them deciding to come after you. Most characters don't care if you just ''ignore'' them (their friendship will drop to zero after a while, but won't descend into negative hatred), but outright antagonizing them will have consequences. The spirits may inflict a curse on you, and a professor who ''really'' hates your guts may knock a few points off your grade in their class (no, it's not fair).
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* RedMage
* SquishyWizard
* SquishyWizard
to:
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** CurtainsMatchTheWindow
* CanineCompanion
* CanineCompanion
to:
*
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* [[HugeSchoolGirl Huge School Guy]]: A GenderFlip of the usual female who's worried about being too tall.
* IJustWantToBeNormal
* IJustWantToBeNormal
to:
* [[HugeSchoolGirl Huge School Guy]]: HugeSchoolGirl: A GenderFlip of the usual female who's worried about being too tall.
* %%* IJustWantToBeNormal
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* NonActionGuy
to:
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* WhiteMage
** WhiteMagic
** WhiteMagic
to:
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* CloudCuckoolandersMinder
to:
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* JackOfAllStats: Mountain Griffins. Not exceptionally high on any one stat, but make up for it by inflicting more StandardStatusEffects.
to:
* JackOfAllStats: Mountain Griffins. Not exceptionally high on any one stat, but make up for it by inflicting more StandardStatusEffects.StatusEffects.
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* StandardStatusEffects: Various subspecies will deal out different ones in keeping with their elements:
to:
* StandardStatusEffects: StatusEffects: Various subspecies will deal out different ones in keeping with their elements:
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* MixAndMatchCritters
to:
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Disambiguating; deleting and renaming wicks as appropriate
Changed line(s) 280,281 (click to see context) from:
* DinosaursAreDragons: They resemble a TyrannosaurusRex whose absurdly tiny forelimbs kept shrinking right on into nonexistence.
** EverythingsBetterWithDinosaurs
** EverythingsBetterWithDinosaurs
to:
* DinosaursAreDragons: They resemble a TyrannosaurusRex [[TRexpy Tyrannosaurus rex]] whose absurdly tiny forelimbs kept shrinking right on into nonexistence.
** EverythingsBetterWithDinosaursnonexistence.
** EverythingsBetterWithDinosaurs
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None
* AstonishinglyAppropriateAppearance: Long, straight, brown, half in a bun shaped suspiciously like a rock.
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* ElementalHairColors: Long, straight, brown, half in a bun shaped suspiciously like a rock.
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* ElementalHair: Short, white, straight, and soft - like fresh snow.* HystericalWoman: She's associated with just about any emotion that doesn't involve actually attacking someone (that's Munter's territory). This includes the emotions of fear, panic, and wanton weepiness.
to:
* ElementalHair: ElementalHairColors: Short, white, straight, and soft - like fresh snow.snow.
* HystericalWoman: She's associated with just about any emotion that doesn't involve actually attacking someone (that's Munter's territory). This includes the emotions of fear, panic, and wanton weepiness.
* HystericalWoman: She's associated with just about any emotion that doesn't involve actually attacking someone (that's Munter's territory). This includes the emotions of fear, panic, and wanton weepiness.
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None
Changed line(s) 161 (click to see context) from:
* ElementalHair
to:
* ElementalHairElementalHairColors
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None
Changed line(s) 185 (click to see context) from:
* ElementalHair:
to:
* ElementalHair: ElementalHairColors:
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None
Changed line(s) 148 (click to see context) from:
* ElementalHair: Long, straight, brown, half in a bun shaped suspiciously like a rock.
to:
* ElementalHair: ElementalHairColors: Long, straight, brown, half in a bun shaped suspiciously like a rock.
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None
Deleted line(s) 119 (click to see context) :
* FlowerInHerHair: [[VisualPun Dog]]wood, to be exact.
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Changed line(s) 110 (click to see context) from:
* ChildHater: Up until their preteen years, at least. At least part of the reason she's an OldMaid is that she flatly refused to give birth, and dislikes the idea of raising someone else's kids.
to:
* ChildHater: Up until their preteen years, at least. At least part of the reason she's an OldMaid is that she flatly refused to give birth, and dislikes the idea of raising someone else's kids. To her, babies and small children are annoying. She finds the yapping of a Flitzenwelp is downright ''musical'' compared to them.
Changed line(s) 113 (click to see context) from:
* [[CrazyCatLady Crazy Flitzenwhelp Lady]]
to:
* [[CrazyCatLady CrazyCatLady: Crazy Flitzenwhelp Lady]]Lady
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* DarthWiki/MostAnnoyingSound: To her, babies and small children. She finds the yapping of a Flitzenwelp is downright ''musical'' compared to them.