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Most Annoying Sound

Look kid, I don't care if you're going to grow into one of the most influential characters in video game history, just SHUT. UP.
"Hey, wanna hear the most annoying sound in the world? EEEERRRRRRRGHHH--"

Most Video Games use audio cues, like visual cues, to let the player know what is going on around him. With startling frequency, however, these cues can be annoying or become annoying, often making players wonder why they even need to exist beyond a tutorial stage. These are the most annoying sounds, the bane of any gamer who so much as dares to leave the sound on, though they can be helpful sometimes to let you know that you're close to getting a Game Over.

Some general examples of Annoying Sounds:
  • Critical Annoyance — When a "Warning! Bad stuff happening!" sound causes you to perform even worse.
  • Death sounds — Especially in Nintendo Hard games where death becomes the norm rather than an occasion.
  • Ear Worm — Sounds that get stuck in your head, which can quickly get annoying.
  • Repetitive sounds — Especially voiceovers.
  • Stop Helping Me! — In a game's attempts to assist you, it just irritates you even more, often due to repetition.
  • In some multiplayer games annoying taunts and vocalizations can even be used as strategy to annoy other players and possibly screw with their concentration in which case it is only annoying to those on the receiving end. However, this is generally considered poor form.

See also Stop Helping Me!, Critical Annoyance, Hell Is That Noise, Loud of War. Contrast Most Wonderful Sound.

Examples

    open/close all folders 

Individual Series

    Ace Attorney 
  • Phoenix Wright: Ace Attorney:
    • Every single time Winston Payne says "OBJECTION!" in his high-pitched, squeaky, Nails On A Chalkboard voice.
    • Similarly, Manfred von Karma's demonic "OBJECTION" in case 1-4. If only because he'll yell it if you do as much as opening your mouth.
    • For that matter, any OBJECTION that doesn't come from the player character. Just when you thought the case was starting to make progress...nope! OBJECTION.
    • Mia's objection is a bit high-pitched as well, and while it's not as bad as Payne's, hearing them yelling "Objection!" at each other in 3-1 can get a bit grating.
    • The feedback from Mike Meekins' megaphone! BWEEEEEEEE-OOOOOP! He turns that damn thing on every ten seconds or so! Thank GOODNESS they didn't give it to him in Investigations!
    • The buzzer in case 3-2, which could have been avoided if Maya didn't press it. You can expect it the first time, but the producers felt evil enough to make it play AGAIN in court, when you're not expecting it, making a lot of people jump.
    • Franziska's whip. You'll come to hate it as much Phoenix does.
  • In Apollo Justice: Ace Attorney, there's a song called "Guitar Serenade". The song isn't so bad the first time you hear it... but by the time the case is over, the song will be permanently etched into your brain as it plays over and over and over...
    • Also in Apollo Justice: Ace Attorney, Noodle cart vendor Eldoon's constant and unskippable harmonica riffs.
    • And then there's MUNCH MUNCH MUNCH (for about three screens) when you first meet Ema Skye.
  • Ace Attorney Investigations:
    • In the first case you have to talk to Jacques Portsman, who constantly takes his jacket half off and puts it back on. Loudly. Like, every ten seconds. You will rapidly begin to hate him for his Smug Snake-ness, but even more because that damn jacket sound is so annoying.
    • The loooong final chapter is punctuaded by the culprit's frequent "OHB-JECK-SHUN"s.
    • In the Japanese version of Ace Attorney Investigations 2, Bansai Ichinyanagi's objections are pretty bad to listen to. So are the constant emptying his goggles of sweat/tears/water.

    Final Fantasy 
  • Final Fantasy X:
    • When using "Flee": "Live and let live! Live and let live! Live and let live! Live and let live!" "I'll be right back."
    • The raid on Home, which has a siren blaring something in Al Bhed in the background. It sounds like "I'M ANNOYING, HUNH?! I'M ANNOYING, HUNH?! I'M ANNOYING, HUNH?!" and is repeated over and over for the duration of the level. (The Spoony One describes the siren as saying "An annoying cunt".) Yes, sir. You are annoying.
    • A rare example in which this is invoked. The laughing scene in Luca. Even the characters look at Tidus and Yuna, and say "we thought you had gone crazy". Described as The Spoony One as "the sound of his hell".
  • Genesis Rhapsodos from Final Fantasy VII: Crisis Core and his constant repetition of LOVELESS. Not only the is the poetry just plain horrible, but he never stops quoting it. Every single fucking time you see him, he's always talking about "(His) soul hath yearned in torment". Oh, and you don't even get the pleasure of murderifying the bastard for the audio torture he puts you through. Zack lets him live. It's worth noting that many of the characters find it just as annoying.
  • That weird screeching sound preceding a spell cast in Final Fantasy IX.
    • Also the constant CLANKCLANKCLANK whenever you have to play as Steiner. This is usually redeemed by the fact that every sequence in which you play as Steiner is absolutely hilarious, though.
  • Final Fantasy XI:
    • The effects of the various Sambas a Dancer can produce being triggered can get grating, particularly since they're triggered every time one of the three or four people meleeing the mob hits. Haste Samba in particular gets the prize for being shrill and high-pitched on top of this. GAH!
    • "<call> Oh, I'm sorry, was your volume up?" note  Using this call in a party will instantly make everyone hate you. And possibly their entire family, as well, as the sound has been known to wake babies sleeping in distant rooms. The volume of the various calls isn't adjusted with the game's volume, but rather at the maximum your speakers will allow on their own settings. <call> or <call0> is just the most infamous as it is a loud shrill whistle, but some of the others are also held in low regard.
      • Final Fantasy XIV has <se> which serves the same purpose as <call> in XI. Some are just as shrill and painful as in XI, and players spam macros for things like interrupts which contain <se>s or worse think it's funny to create macros which string long lines of different <se>s back to back. SE tried to break those macros by limiting the number of <se>s allowed pre macro line, but you can just use multiple macro lines to the same effect. To make matters even worse, you can't silence an offender in the middle of a dungeon, because blacklisting is disabled in dungeons, and even disabling the offending chat channel still allows <se>s to reach your speakers.
  • From Final Fantasy XII: "I'm Captain BASCH! I'm Captain BASCH! I'm Captain Basch fon Ronsenburg from Dalmasca!" "Don't believe Ondore's lies!" It sounds like this: Mega64 does Final Fantasy XII.
  • A typical battle in Final Fantasy XIII:
    • Flanitors will heal other enemies that are damaged in battle with Rescue. And every time they use it: 'WEEEEOOOOOOO WEEOOOWEEOOOWEEOOO'. And when you get two or three on screen...
    • Considering that Vanille's Death Spell has only a 1% chance to hit a target, you'll just fill your head with "You're gonna regret this!" or the ever-annoying "I have to see this through!"
    • Don't forget Snow. Ugghhhh.... "We gotta win this!" "We gotta win this!" "We gotta win this!".
  • Final Fantasy XIII-2.
    • Every time you fail a Temporal Rift challenge. "Think outside the box, kupo!" "We should clear our heads..." "I'll be helping in spirit, so good luck, kupo!" "Never was one to give up." "Try something different, kupo!" Considering how brutally hard some of them get, you're likely to rip out your ears before you finish.
    • The slot machines in Serendipity love to tease you by giving you two Microchus on the reels. Every time you get two Microchus in a row, the machine makes a very loud 'DA-DUNK'. Given how fantastically unlikely it is to get three Microchus, you'll get tired of 'DA-DUNK' very quickly.
  • Dissidia: Final Fantasy.
    • As much as people love Terra, her incessant "GET AWAY! GET AWAY! GET AWAY! GET AWAY! GET AWAY!" every freaking time she attacks...AAARGH. Also of note is Kuja's incessant "WELL NOW! WELL NOW! WELL NOW" as he dodges.
    • The sequel has added a few more, most notably with Final Fantasy X's Yuna. She calls her Aeons names whenever she uses them for a Brave attack. And some of her Brave attacks will be used often, so you'll be hearing stuff like "Shiva! Shiva! Strike down!" or "Valefor! Ascend!" repeatedly.
    • Some people find Shantotto unbearable.

    Star Fox 

    Resident Evil 
  • In Resident Evil 4 and Resident Evil 5:
    • There is nothing worse than hearing a chainsaw rev up. Time to lose your combo and ammo.
    • Also Wesker players in Versus; It was in your best it was in your best it was in your best it was in your best it was in your best it was in your best it was in your best interest to assist me!
    • The Merchant: "Welcome! What are ya buying? What're ya selling?" and also the clank-clank of Ashley in her suit of armor.
    • Mega64 actually addressed this. They almost got arrested because the cops thought they were dealing. To be fair, going up to random people dressed like the merchant looks pretty sketchy.
    • At least Ashley only screamed when you allowed enemies to take her. Sheva has a need to announce everything to the world; I need ammo! I need ammo! I NEED HEEELLLP!!
    • Any co-op game of RE5 will inevitably result in both players spamming "Come on! Come on! Come on!" at every opportunity.
  • In Resident Evil Outbreak, games with a full four-person group tend to have a clusterfuck of chatter: "Hey!" "What?!" "I want that." "I don't wanna die!" "Oh my God!" "What the hell?!"

    The Legend of Zelda Series 
  • The "you're low on hearts" alarm appears in every single game, whenever Link is damaged too much: BEEP. BEEP. BEEP. BEEP. BEEP. BEEP. BEEP. If you ever played the first or third LOZ games, these sounds will haunt you for the rest of your life. Even if it has been ten years since you played either. You will never unhear it.
  • In the Game Boy Advance remake of The Legend of Zelda: A Link to the Past, Link now Kiais each time he wields his sword. Ocarina of Time and Wind Waker had the excuse of giving Link a somewhat varied "vocabulary", him being a mute hero and all, but this version... not so much.
  • Though the Guardian Acorn/Pieces of Power from Link's Awakening seem like useful items at first (they double your defense/attack power until you take a certain number of hits) the entire time they're in effect they completely replace the background music with an annoying, repetitive drone that does not go away unless you enter a building or take three hits from an enemy so the effect can wear off. There are certain tunes that will override the powerup theme, though, most notably boss battle themes.
  • The Legend of Zelda: Ocarina of Time:
    • Zelda's Lullaby. If you weren't sick of playing it by the time you got to the Water Temple, you most certainly were after that.
    • Saria's Song
    • The Owl's theme music, mostly by association
    • "HEY! LISTEN!"
  • From The Legend of Zelda: Majora's Mask:
    • When you are in the Goron Shrine, the horrible grating noise that the crying goron child makes will drive you bat-crazy in a short amount of time. Then again, the other Gorons in the city are just as sick of it as you are.
    • Tatl's call is a bicycle bell. Though, they did change it based on complaints from Navi's "Hey! Listen!", and to make it less frequent, so at least it's a step up.
    • The Skull Kid's laugh.
    • The Elegy of Emptiness. By the time you get to the top of the Stone Tower, it's gotten old. And then, you have to go inside. Though the sound itself isn't the problem. This one is longer and more complex than the simple "hit up-down-up twice" idea with most of the songs. It requires the most work and then you have to wait for it to repeat and for stuff to happen. Most of the puzzles in Stone Tower require playing this song six or seven times. It is incredibly, insanely long, boring, and tedious and it makes things like OOT's Water Temple (the returning to the equipment screen to switch boots every five seconds, the former standard for rage-inducing tedium in a Zelda game) seem fun by comparison. You will go Ax-Crazy at the sound of it by the end.
    • Odolwa's constant chanting/shouting.
    • From both Majora and Ocarina of Time, the howling of Wolfos. It's annoying even the first time you hear it.
  • The Legend of Zelda: The Wind Waker:
    • The song to change the direction of the wind gets very old very fast.
    • The Command Melody gets old faster, despite learning it comparatively late in the game.
    • There are enemies called Miniblins that, although small and weak, have a tendency to appear in (seemingly never-ending) swarms. They make a high-pitched noise like "da-NA! da-NA! da-NA!" AND THEY WON'T SHUT UP until every single one of those annoying, respawning things is DEAD.
    • Fighting a Wizzrobe and hearing another one spawn and summon more monsters gives a solid Oh Crap feeling.
    • The strange not-quite voice acting, although tolerable, got to critical levels when trying to repeatedly buy things from Beedle: "THEEENNK YEW!! THEEENNK YEW!!"
    • The repetitive and unskippable cutscene and music note every time Link picks up an item and holds it up or opens a chest and almost falls inside it.
    • The birds that you constantly run into make this "EYAAA" sound...over and over and over and over until you kill them simply because you don't want to hear the sound...then another one shows up.
  • The Legend of Zelda: Skyward Sword:
    • The horn Bokoblin leaders use in to summon other Bokoblins. DEAR GOD. And it doesn't stop until you kill the one that's using it. Thankfully, after you get the whip from the Ancient Cistern, you can just take the horn from the Bokoblins.
    • Whenever you use your sword for dowsing. BOOP. BOOP. BOOP. BOOP. BEEP BEEP BEEP BEEP BEEP.
    • "HEY LISTEN" combined with the heart alarm - when your hearts get low for the first time in a given gameplay session, Fi will want to tell you that your hearts are low and you should get some health. Sure, you could just ignore her, but her hails add another chime to the already annoying alarm.

    The Sims 
  • The Sims:
    • Yes, yes, I know your bladder's about to explode/you're kinda hungry/you NEED more fun/there are many puddles in this room—I am trying to fix it—MUST you tell me every five seconds, and slow down the process of fixing it by cancelling all of your lined up commands, with your annoying simlish whinging?
    • Even worse is that they sometimes will stop doing the thing that will satisfy their need in order to complain if you happen to tell them to do it right as they decide to do so, also cancelling the action you had planned. This includes getting out of bed to complain about being tired, stopping eating in order to complain about being hungry, and getting off the toilet in order to wet themselves.
    • The worst is that "music" that plays whenever a Sim gets really pissed or something. You know, the "guy screaming into a trumpet sound"...BADADADADUMBADADADADUM WAH WAH WAH WAH.
    • The expansion pack that added hobbies made them worse. The constant phone spam telling your Sims to subscribe to hobby magazines is worse than cold-callers in real life, and worst of all when all your Sims are out of the house and can't answer it. Several fan-made mods have been created specifically to address this problem.
    • The University expansion adds in the School cheer interaction for student sims. If you are planning to live alone, you won't be alone since University added Mascots and Cheerleaders... who ALWAYS do this action upon entering the lot. Fortunately there are many mods that disable them... or you can just use the debug tools and make them commit suicide.
    • The first Sims uses stock Baby crying sounds. Gets annoying quick.
    • In My Sims Kingdom, a couple of characters, Poppy and Sapphire, sound like they're having panic attacks until you complete their tasks. This can be very unnerving while you're trying to perform them. Trevor, however, is in a class of his own. He overacts, says "Vadeesh" (something like "thank you"?) and a second later, the cycle starts over (though probably a different bit of acting)! Soon, you never want to hear the word "vadeesh" again...
    • Sims 3 adds the absolute worst though: a loud musical jingle with an angelic choir every time the active Sim fufills a promised Wish, even if it's something as mundane as doing the dishes.
    • When the toddler wants to get out of the crib from TS3! 'Rah Rah Rah! Naaaah! Naaaah!'

Other Games

    Action 
  • If you are initially sympathetic to the defenseless villagers in Dynasty Warriors Empires, after hearing "AAAAAH! HELP! HURRY!" for the eleven thousandth time, you might end up cheering for the enraged tigers trying to devour them.
  • Your character dying in Contra 4, especially on a hard level. YEAAAAAAAARGH!! YEAAAAAAAARGH!! YEAAAAAAAARGH!! [Game Over]
  • Zone of the Enders: "Grab the stick, and throw it." Yes, ADA, I know this is a Puzzle Boss to teach me how to grab and toss objects. You don't have to tell me every five seconds. The enemy is incredibly fast and destroys me in two combos if I let her get close, and you're not helpinnnnnggggg.
  • From Hexagon and Super Hexagon: Whenever you set a new record, the game feels the need to announce it on the spot with "Excellent!" Said clip can easily break one's concentration, resulting in a GAME. OVER. within the next second.
    • At most other times: "Begin! GAME. OVER. Begin! GAME. OVER. Begin! Line! GAME. OVER. Begin! GAME. OVER. Begin! Line! Trian—GAME. OVER."
  • "Help!" "Help! Help us pleeeease!" "I don't like fire!" "The cannon needs reloading!" "Hey, don't leave me! Why don't you understand?!" Any time you have to help thoses bloody moles during the 'Dragon City' level in The Legend of Spyro: Dawn Of The Dragon. Which is pretty much 50% of the level.
  • Comic Jumper has Gerda, who chimes in every time you hit 75, 50, and 25 percent health by telling you, along with an insult. Considering the game is Nintendo Hard, you will hear her voice until you understand why Captain Smiley doesn't bother rescuing her.
  • Turtles in Time: The voice clip played whenever a turtle hurts his feet gets old pretty fast. In particular, playing through the Sewer Surfin' stage with more than one player would result in a chorus of "MY TOES! MY TOES!" if any of you were less than flawless.
  • The battle with Iron Lord in The Chronicles of Riddick: Assault on Dark Athena always begins with Margo screaming "Fuck his shit up, Iron Lord!" The autosave is right before this line, rather than, say, right after it.
  • "HEAT EXCEEDING RECOMMENDED LEVEL, SHUT DOWN IMMINENT" from MechWarrior.
  • Killer7. Hitting the weak spot of the enemy will kill it instantly and your character will say his/her catchphrase. OVER AND OVER AGAIN, EACH TIME. Eventually the mute character might become your favorite.
  • All of Carnage's battle lines from the Spider-Man PS1 game. "HERE I COOOOME!~" "DIE, DIE, DIIIEEE!!!!!" "NICE TRY, HAHAHAHA!!!"
  • In the video game based on Harry Potter and the Prisoner of Azkaban, your party members will start to complain that "I'm poisoned! I really need some antidote!" once afflicted by that standard status effect - and will continue to do so, repeatedly, until healed.
  • The ReBoot of Teenage Mutant Ninja Turtles had a video game released in 2003. Like the original games, such as Teenage Mutant Ninja Turtles: Turtles In Time, the game consists of one of the four turtles playing across a level, beating up enemies and eventually a boss. Someone thought it was a good idea to give the turtles lines to say; unfortunately, each turtle only has about three. And they say them every single time they attack. Donatello may be the worst offender: "ANYONE FOR STICKBALL? I HAVE THE STICK—YOU BE THE BALL!" Odds are you'll be turning down the volume by halfway through the first level.

    Adventure 
  • Space Quest 1 averts this, in that the self destruction alarm for the starbase you're on plays only for about two seconds and then continues silently. Nevertheless, Space Quest 2 took the leap backwards and has a meltdown alarm that plays continuously.
  • In Discworld, Rincewind says "That doesn't work" when you try to use an item somewhere it can't be used. Since you will inevitably be reduced to trying every item everywhere on several occasions, this got old really fast.
  • Discworld Noir averted this with a wider range of comments, including one where Lewton says dryly "I resisted the impulse to say 'That doesn't work'."
  • From Zack And Wiki, any of Wiki's high-pitched, ear-screeching audio clips.
  • Pajama Sam's Lost & Found has bonus puzzle pieces laid throughout the levels. You collect them about as often as you collect coins from a coin block in Super Mario Bros.. Now imagine picking them up that constantly, and hearing "I picked up a bonus puzzle piece!" every single time you pick up one. It gets grating very fast. To make matters worse, the game takes two and a half hours to beat. They expected children to be able to tolerate it too.
  • "'Tis beyond my reach!" was an infuriatingly oft heard line in King's Quest: Mask of Eternity.
  • Sam & Max Hit The Road:
    • Deliberately done with much of Max's self-consciously annoying behaviour. Examples include his constant begging to go to the bathroom ("I gotta go to the bathroom. I gotta go to the bathroom."), his complaining while in the dunk tank (which actually annoys Sam, too), and his deliberately agitating a squeaky sliding door by leaning toward and away from it.
    • All audio annoyances in Hit The Road pale beside the horror of Sam announcing loudly and constantly, "I can't use these things together!" every time an inventory interaction fails. In a game that requires you to do things like stick Jesse James's severed hand on a golf ball retriever and shove it into the world's largest ball of twine, you'll be hearing this a lot.
  • In the 3D graphic adventure Return To Zork (the In Name Only revival of the franchise by Activision), there's a character named Boos Myller, who always offers the player some rye whenever they pass through his area. The repeated sound byte of his catchphrase "Want some rye? 'Course ya do!" greatly annoyed many players.

    Action/Adventure 
  • Averted due to the game being canceled, but the Tohunga/Matoran noises from the BIONICLE: Legend of Mata Nui beta versions are this. It's synthesized gibberish, and while the regular speech may sound fine, or even cute, it's the inappropriately random, high-pitched screeches that get on your nerves.
  • Leia's damage noise in Super Star Wars: Return of the Jedi, which sounds like "ah".
  • Ecco the Dolphin :
    • The sudden loud whirring,growling noise that begins when Ecco jumps high and triggers the Vortex feeding sequence that sucks up his pod and starts the game. Can easily startle unwary players.
    • The high pitched "BOKKKKK" that plays when Ecco gets hit by an enemy is a close second.
    • The damage and death noises for the eponymous character. Not just annoying, but very unnerving as well when you run into a spiky shell and get stuck while you're traversing dark, scary tunnels possibly miles away from the surface of the ocean, with a limited air supply and scary-ass sharks tailing you.
  • Unlike in the first installment of Drakengard (for obvious reasons, as Caim lost the ability to speak), Nowe calls out, ?LEGNA!? whenever you switch to Legna during ground missions in Drakengard 2. This can get very irritating when there's a lot of switching involved (such as to defeat archers or monsters immune to Legna's attacks). Also, there's the noises that Yaha's gnomes make when you attack them in his That One Boss battle. Watch.
  • Harry Potter:
    • Any time Hermione reminds you of something in any of the games. Sometimes Ron, and occasionally Harry making a particularly stupid remark. But mostly Hermione. In game 5, her constant reminders you have a task to do for another student make you want to levitate benches and hit her with them. Oddly enough, you can do that.
    • Prisoner Of Azkaban: Forget about exploring. Even after you complete a mission, every minute Ron and Hermione are going to tell you "I'm RREEEEAALLLY tired" You'd think they'd suffer some kind of massive separation anxiety if they WENT BACK TO GRYFFINDOR ALONE.
    • Lego Harry Potter can be pretty annoying as well. The NPCs like to greet you as you walk past, but since everyone in that game is Speaking Simlish, it amounts to them all waving and making a high pitched noise that sounds vaguely like "Hi". Walking past fifty of these guys in a row can be downright painful. Malfoy and his cronies are even worse. They mock Harry as his walks by, but mocking consists of making a face and shouting "BEEEEHHHHN!" Repeatedly. Until you go mad. This is also in other Lego games as well.
    • The mandrakes in the Lego Harry Potter games can also be this solely because they don't stop their high pitches screaming until you put them inside a pot. This is particularly annoying if you can't actually find the pot or it's hidden because as soon as one of the characters gets near it or picks it up, they suddenly walk with all the speed of an arthritic senior citizen so you have to continue to suffer the screaming for another five minutes until you get the mandrake across the room.
  • In Dr. Jekyll and Mr. Hyde for the NES, you encounter an obnoxious fat lady who makes the most horrible attempts at singing ever. And the game doesn't even have a voice chip. If you ever play this game, you'd know that this is THE most annoying sound in video game history. The music notes hurt you, and your ears, and you can't even put her out of her misery. However, you can pay her to shut up if you have enough money, which softens the blow a bit.
  • Assassin's Creed I:
    • The beggars: "Please, sir, have any money? No, you don't understand, I'm poor sir, the money! I'm poor and sick and hun-" *stab*
    • They actually give you an achievement for pushing enough of those assholes out of the way.
    • Ironically, while gently shoving them out of the way alerts the guards, giving them a punch that looks like it would cause permanent brain damage does not (and in fact, sends the beggar running away, which keeps them from pursuing you). Though it might make some thugs pick a fight with you.
    • And while we're at it, Curse him! Curse the Christian king and his army of infidels! How the hell does the same obnoxious preacher somehow manage to preach in every single town at the same time?!
  • Assassin's Creed: Brotherhood: "I want the Apple! It's mine, not yours! Give me the Apple!" accompanied by Lucrezia's weeping. Even worse is how abruptly this ends just as the player is about to burst in.
  • "You here to look at the book?" and other things the player will hear every time when visiting their Villa to collect income and renovate.
  • Early in one Let's Play of the RPG Limbo of the Lost, the LPer mentioned that there was an irritating, repetitive noise playing in the background of the prologue�a voice whispering "Join us! Join us! Join us now!" It didn't come up again until several hours of maddening pixel hunts later, during the final puzzle, when the LPer casually revealed that the whisper had been repeating every minute or so throughout the entire game.
  • In the spirit of Limbo of the Lost (that spirit being copyright violation) the sound was 'borrowed' from Thief: The Dark Project. No word yet on whether it was annoying there, too.
    • In Thief: The Dark Project, it was the battle cry of one of the most terrifying and powerful undead enemies in the game. So, it wasn't all that annoying there.
  • Batman: Arkham City:
    • "Augmented Reality Training activated." "Augmented Reality Training failed." Since more than a couple are Luck-Based Missions, you will be hearing that a lot.
    • Each boss only has 3 game over quotes, which is fine for most of them but really annoying for the Riddlers Revenge missions, especially as they're exactly the same for all 4 characters.
  • Metal Gear Solid:
    • The incoming call sound, especially in the first one. Very annoying, very LOUD, and in a stealth game. It's even Handwaved / Lampshaded in-game, essentially saying "yes, it's extremely loud, but only you can hear it, cause it's in your inner ear". Frankly, one wonders how Snake's ears don't projectile blood, especially considering how often Mission Control calls...
    • More annoying in the sequel, because it's often Rosemary calling you.
  • Metal Gear Online,:
    • It's possible to spawn in as Liquid Ocelot if special characters are enabled on the server. Naturally, his special ability is "Guns of the Patriots," the system hack he uses in the story to revoke authorized IDs from the SOP system and render the guns and equipment of armed forces unusable by pointing his fingers and saying "bang!" As this ability is, to say the least, useful, it's not uncommon for someone playing as Liquid to spam it everywhere, resulting in Bang! Bang! Bang! Bang! Bang! Bang! Bang! Bang! Behold, Guns of the Patriots! Worse, hearing this means you may very well find that you are unable to fire your weapon.
    • And then there's Mei Ling. "Prepare to fire main gun! Prepare to fire main gun! Prepare to fire main gun! FIRE!" Repeat untill she finally dies, wait about 10 seconds, aaand... "Prepare to fire main gun!"
    • "SNAKE? SNAAAAAAAAAAKKKEEEEE!" This particular one is the topic of a comedy routine by Dara O'Briain. The Metal Gear Solid section begins at about 4:40, but it's just as funny before that point.
    • The soldiers in 3 and 4. Nothing scares/enrages you more than hearing that jarring ! and a hysterical shriek of "IT'S THE ENEMY!"
    • The random screaming during the Beauties' photoshoots in Metal Gear Solid 4 definitely qualifies. I had the volume all the way up while watching those...
  • From Tropico 3, we have Juanito, a radio announcer with very few lines that loves to talk. A lot. FILTHY SHACKS! GREAT BIG FURRY HUG! PORCELAIN CAT! FILTHY SHACKS!
  • Buffy the Vampire Slayer:
    • In the video game for Xbox, the programmers decided to enhance our entertainment with bits of the show's trademark witty banter as you play. Unfortunately, the entire cast of the game only gets to cycle through a single list of about six lines each. Through the ENTIRE DAMN GAME.
    • "Oh, go kiss daylight" "Oh, go kiss daylight" "Let that be a lesson to you... or, y'know, those who pass by your mangled corpse" "Oh, go kiss daylight" "Oh, go kiss daylight" "Let that be a lesson to you... or, y'know, those who pass by your mangled corpse" "Let that be a lesson to you... or, y'know, those who pass by your mangled corpse" "Oh, go kiss daylight"
  • Mega Man Legends 2:
    • The twin brothers Appo and Dah. "OVUH HEE-UH! OVUH HEE-UH! OVUH HEE-UH!"
    • While Appo says the quote mentioned above, Dah gives us "DIS WHAY! DIS WHAY! DIS WHAY!". They both yell out their respective exclamations continuously until you run over to them.
  • From Shadowgate, the infamous "Your torch is going out" theme.
  • Captain Kate in the remake of Monkey Island 2: LeChuck's Revenge: "CRUISES! CRUISES! CRUISES! GLASS BOTTOM BOAT! CHECK IT OUT! GLASS BOTTOM BOAT!", over and over. While she says this in the original version of the game too, it doesn't have any voice acting, just text.
  • In the remake of The Secret of Monkey Island, the troll's "NONE SHALL PASS!" gets old very quickly.
  • Gods Eater Burst: "Didn't I tell you to stay out of my line of fire?" Very. Often. Mostly because Kanon simply INSISTS on moving to a position where you WILL be in her line of fire. Doesn't help that she fires radial shots with a large cross-sectional area and that her shots can actually freaking pierce through enemies, meaning that you WILL get hit even if you're on the OTHER side of the Aragami she's hitting if it's small enough.
  • Blood Omen: Legacy of Kain has those bloody (no pun intended) chained up humans bleating "OOOOOH! Oh please! Help me kind sir!" again and again. In a game series that prides itself on its voice acting and dialogue, that voice clip gets on one's nerves.
  • In Castlevania: Lords of Shadow, Patrick Stewart's voice acting as Zobek is pretty cool, and it sounds like he enjoyed it. What's less cool is how often Zobek repeats the same lines over and over in parts of the game where the player has to fight alongside him.
  • Warriors Orochi: "I should stop expecting so much. I should stop expecting so much." "I am POWERLESS to stop this." "I should stop expecting so much."
  • In Dark Cloud, the irritating BEEPBEEP! BEEPBEEP! when your equipped weapon is about to break. In fairness though, unless you have Auto-Repair Powder equipped, chances are you won't hear it if you're careful.

    Alternate Reality 
  • From Ingress: "Welcome back. It's been [>12] hours since your last login. I was getting worried about you." Considering that it's perfectly normal for regular players to spend more than 12 hours away from the game (e.g. due to sleeping and responsibilities such as school or work), especially if they don't live within rock-throwing distance of a portal, this form of Guilt-Based Gaming gets old fast.

    Driving Games 
  • Carmageddon 2: Things like police sirens and the basses from your boomcar are actually part of the engine sound, meaning they change pitch as you accelerate and brake. Imagine playing a 20 minute level with a constantly wailing siren that also changes into a dissonant chipmunk squeal whenever you drive fast.
  • Twisted Metal: Health is low! Low health! Health is low! Low health! Whoop whoop whoop whoop whoop whoop whoop! Health is low! Low health!
  • Daytona USA:
    • Your crew chief: "You can take him. Try to go easy on the car! You can take him. You've got plenty of gas. You're running first. You can take him. Try to stay low in them turns. Try to go easy on the car!"
    • This gets even worse in the Sega Dreamcast port, as not only did they change the crew chief to an even more obnoxious voice than the other games, but it's likely all you're going to hear is "Stay low in the turns".
    • The crew chief in Daytona USA 2 will always complain whenever you drift. This means you'll hear either "You're burning out the tires!", "Careful! You'll melt the tires!" or "You're slipping and sliding!" while skidding through every other corner.
  • In one of the earlier Test Drive Off Road games every single time you went through a check point the announcer would yell "CHECK POINT". It didn't help that they were pretty much around every turn and once you had two players going... the result was a nearly continuous stream of a man shouting "CHECK POINT CHECK POINT CHECK POINT CHECK POINT".
  • The reason why the low-budget Wii game MM Kart Racing gained notoriety on the Internet: "APPROACHING SOUND BARRIER!" "Look, a nut."
  • The Simpsons: Hit & Run:
  • The Simpsons: Road Rage also tends to run through its repertoire of player character quotes way too quickly. At least the loading screens are silent.
  • If your main opponent in Ridge Racer Revolution passes you, the announcer will taunt you with "Ha ha! You're too slow!!"
  • Star Wars Episode I: Racer (N64):
    • Each character had one thing to say when attempting a repair, and then another thing a second later as it repairs. Anakin's were "C'mon, c'mon, c'mon Work!" and "It's working...it's working!", said in the most annoying way possible. Again, and again, and again.
    • Everything Anakin said at any point in the game. Of course, he'll be the character most people chose outright, as Sebulba couldn't be unlocked until the end of the game. Even winning was painful.
  • F-Zero: "OFF COURSE! RETIRE." And to a lesser extent, "*boomboomboomboomboomKABOOM* TOO BAD! YOU LOST YOUR MACHINE."
  • Wangan Midnight Maximum Tune: the loud BANG!!! heard when hitting a wall at high speeds on 1 and 2, the incredible tire screech you hear when taking a corner with a powerful car, and to a lesser degree, the "ding-ding-ding-ding-ding-ding-ding-ding" of the sharp corner alert.
  • Driver:
    • "Hey man, watch the paint!"
    • The musical cue when failing a mission in San Francisco.
  • "Game Over YEAHHHHHHHHHHHHH!" from Sega Rally.
  • Mario Kart:
    • Double Dash has several of these when you swap driver and passenger/weapons person. Perhaps the most annoying is Princess Daisy yelling "HI! I'M DAISY!" in a very grating voice.
    • Mario Kart Wii:
      • Warning sirens when a homing item or a powered up driver is coming up behind you. It's irritating when either one has not passed you and the sound JUST WON'T STOP. Made even worse if there is lag in online play. But controller-snapping frustration ensues—for entirely different reasons—when you're in first, and someone fires a blue shell—and just after it's fired, someone passes you...
      • The voices for the Mii drivers. Full stop. Compounding it is that, not only is there a different voice for each kind of trick, falling off a cliff, etc., but a different set of voices for each of the three weight classes. Why the [DATA EXPUNGED] did they have to do that? The Medium weight class voice sounds like an 8-bit-to-32-bit Youtube Poop-distorted voice sampling of Miyamoto on helium. The voices for Small and Larger classes are even worse.
      • The larger weight classes tend to sound like a real person on valium. They barely emote at all, so it sounds almost like they're mocking you somehow. "Wahaaa. Yaaaah."
      • Any and all of Funky Kong's, Daisy's, or Baby Daisy's voices. To add insult in injury, they're the most used characters in the game.
    • And then there's the Mii voices from 7..."YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO! YEP YO!"note 
  • In Jak and Daxter X, there is one race where your weapons are disabled. The first weapon pickup you gather, which you will be stuck with for the entire race since it can't be used, will nearly always be the seeker missiles, which will drive you crazy by locking on to every car to ever overtake you with a "bweep" noise. It's okay in normal racing, since that's the cue to press fire, but when you can't shoot, it just gets really irritating in moments and stays that way for the rest of the race.

    Edutainment Games 
  • The Oregon Trail II: DUN DUN! Yes, we know Emmy has cholera, now can you stop?
  • Zoombinis Mountain Rescue. A shame, since its predecessor had the Most Wonderful Sound trope down pat.
    • In the puzzle where you must find and shoot the real Fleen among a selection of fakes, if you remain idle for too long, the Fleens will suddenly and loudly jeer at you. The first time, it makes you jump. Every other time, it makes you want to take out the disc and snap it in two. And if you think you can avoid the noise by just being fast, think again; you have only exactly enough shots to get the Zoombinis through, and being hasty will only result in wasted shots.
    • The Boolies. Dear sweet lord, the Boolies. It's bad enough that they look as creepy as they do, but they all have reverberating voices, creepy giggles, and trill and gurgle in ways that don't sound remotely human. No wonder the Zoombinis were scared shitless when they first encountered them.

    Fighting Games 
  • Bloody Roar. See that entry waaaaay up about the mistresses in Ho MM 5? Jenny does this moderately already, but then in 4 there's Nagi, who takes the absolute skank potential to 40!
  • Arcana Heart: You know, Maori, you're a sweet young girl, but please... YOUR YOUNGER SISTERS' VOICES ARE HURTING MY EARS MORE THAN PHENEX'S SOUNDS!
  • Marvel vs. Capcom 3: One of Dante's Hyper Combos: "Keepin' it stylish!" *bambambambambambambambambam* "Yahoo, jackpot!". Becomes annoying due to Complacent Gaming Syndrome.
  • Parasoul from Skull Girls: NAPALM SHOT! Napalm Shot. Napalm Shot! NAPALM SHOT! Cry, Krieg! Napalm Shot. NAPALM SHOT! Napalm Pillar! NAPALM SHOT!
  • Vegeta (with his scouter on) in Dragon Ball Z: Budokai Tenkaichi 2 and 3 has one attack where he goes out of his way to scream, "THE SAIYANS ARE A TRUE WARRIOR RACE! DON'T UNDERESTIMATE US!!!" during one of his super attacks. In Tenkaichi 2, he would say this entire line before actually attacking! To make matters worse, the CPU absolutely loved this attack.
  • Dragon Ball Z Budokai 3:
    • Play a tournament with more than three matches, and you'll want to strangle the announcer before long.
    • Blonde Launch makes the item selection screen truly nightmarish. God forbid you decide to go on a shopping spree after accumulating a lot of points.
    "HEY, WHADDAYA WANT, HUH?! YOU SURE THIS IS RIGHT? HEY, WHADDAYAWANT, HUH?! YOU SURE THIS IS RIGHT? HEY, WHADDAYAWANT, HUH?! YOU SURE THIS IS RIGHT? HEY, WHADDAYAWANT, HUH?! YOU SURE THIS IS RIGHT?"
  • Marvel vs Capcom 2:
    • The laughing of the Abyss' second form from . Made even worse when it's kicking your ass, almost like it's taunting you.
    • A lot of Storm's useful attacks have her going "OOH!" every single time she uses them. If you're watching a tournament, prepare to hear it a lot.
    • Using lots of assists can be like this. Particularly Tron's "Ohohoho!" and Captain Commando's "CAPTAIN CORRIDOR!"
  • SmackDown vs. Raw:
    • The announcers tend to use certain bits of patter multiple times in every fight:
    "What the heck is a slobberknocker?"
    • Believe me, that's NOTHING compared to this from 2009 and 2010: "Here she comes again, like good medicine..." Incidentially, those were Maria's only two appearances in the franchise to date.
    • Smack Down vs. Raw 2011: The soundtrack consisted mainly of a bunch of generic instrumental themes (notably, one of them was Bam Neely's old music). There were very few superstar songs playing on the menu, but among them are Luke Gallows' theme, Shad's solo theme, and the Vance Archer/Curt Hawkins theme.
  • Street Fighter:
    • The constant battle cries from Vega/Claw and Bruce Lee Clone Fei Long.
    • From Street Fighter 4, we have C. Viper's KO scream. Unlike the many silly and hammy screams, Viper gives a blood-curdling shriek at the top of her lungs. They gave her a much, much less damaging scream in Marvel vs. Capcom 3, thankfully.
    • Blanka's constant growling, especially in 4.
    • Sagat's "Tiger uppercut!" was worse.
      • Some may remember "My turn!" in place of "Tiger".
      • Hearing "Tiger" again and again is so annoying, the thing made it into a t-shirt.
      • Others might have misheard is as "Fiber!" "Fiber uppercut!" The Narm there usually nullifies the trope for those who hear this variant.
      • In Brazil, Tiger Uppercut was widely known as Tiger Robocop. It even lead to thus Fun T-Shirt.
      • In Street Fighter 4 it sounds something like "Fire Truck!"
    • The announcers from Street Fighter Alpha 3, Capcom VS SNK 1 & 2 and Street Fighter IV are a bit too enthusiastic for some fans taste, the one from Street Fighter III can also count.
  • Fatal Fury:
  • Andy Bogard's "OOOOOOUUUUUAAAAAAAAAAAGH" damage grunt. It was present around Real Bout Special and KOF 97, but was nowhere near as prevelant until 99 up to 2002, where SNK decided to make said grunt his KO cry as well. Yes, as well. Its even more aggravating in 2002 where all the damn time, hitting Andy will make him go "OOOOOOOUUUUUAAAAAAGH" and as mentioned before, he goes "OOOOOOOUUUUUUAAAAAAAAAAAGH" when you KO him. For cripes sakes man, you're getting your ass handed to you, at least show more emotion than "OOOOOOOOUUUUUUUAAAAAAAGH"!
  • King of Fighters:
    • PSYCHO BAAAAAALL! Especially from '98 on.
    • "KOKO DESU KA? KOKO DESU KA? KOKO DESU KA? KOKO DESU KA? KOKO DESU KA? KOKO DESU KA? KOKO DESU KA? KOKO DESU KA?" Gee, thanks Goenitz. Thanks for adding some annoying sounds to your That One Bossness.
    • It's better against players because they know better than to spam the move, but dammit, Whip, stop doing your air lift so much. "AAAAHHHHHHHHHH! AAAAHHHHHHHHHH!"
  • Super Smash Bros.:
    • Almost all called attacks. Infinite repetition of "piii-KA!" "FAL-cone PAOUNCH!" and "PK Fire!" is absolutely horrible.
    • No one who's played either the Japanese or European version of Brawl can leave it at this. Pit's Angel Ring (forward-B) attack is accompanied by the most annoying yipping imaginable. Its removal is easily the best change made for the American market.
    • Not that "HAIYAYAYAH!" is much better, particularly given that it accompanies one of the most spammable attacks in the game.
    • Lucas and Ness's battle cries get annoying, especially since they're rather unintelligible.
    • In Melee's Event Match 9: Hide 'n' Sheik, the Zelda/Sheik transformation noise qualifies.
    • Repeated endlessly: "YOU'RE TOO SLOW!"
    • Then there is Ike's "Moot!" accompanying some of his smashes. Not much more than funny until you go "Against anyone" online, where every second character is Ike, and every second move is a smash.
    • Kirby has many, most notably his taunt "HIIIIIIIII!" (toned down in Brawl), because he would usually try to imitate a characters voice when copying their moves.
    • Yoshi has a very, very useful near-invincible-when-you-use-it Yoshi Bomb. To use it, you jump to directly above your opponent as high as you can and press down B.
HUP�HARUMMMM�BOING HA!
  • Here's an expirement. Get four friends and all play as Pikachu. Then try not to scream if you hear the word "Pika!"
  • "WATCH THE POWER OF AURA." Sounds good, but do you have to announce it EVERYTIME?
  • It's not as annoying and more funny if you remember your Memes. MARSHMALLOW POWER!
  • Lucario's grunts and "ruahs" are annoying in general.
  • The gulp/restore noise when characters eat food. The worst part? Food usually comes in numbers, and in competitions you need to eat it quickly, resulting in an extremely annoying GULPGULPGULPGULPGULPGULP
  • It's even worse when Snake does it. Apparently, David Hayter thought it would be a good idea to have Snake go "Mmmarrf", "Gooood", or "Taastyy" every time he ate something. Nice going...
  • C. Falcon's "Show your moves" taunt comes out faster when his back is turned, making it more easily spammed.
  • If you hang around the Melee tournament scene long enough, the Final Destination music becomes this very quickly.
  • There's nothing worse than throwing a Pokeball...and hearing either "Goldeen, Goldeen" or "MUNCHLAX!"
  • Toon Link and Young Link have annoying, high-pitched voices in general, especially with their Up-B spin moves.
  • A player can easily spam Peach's taunt. "Sah-WEET!" in Melee, and "Lalalalala-la..." in Brawl.
  • "OOH-WUH, OOH-WUH, PAH-PAH-PAH! OOH-WUH, OOH-WUH, PAH-PAH-PAH! OOH-WUH, OOH-WUH, PAH-PAH-PAH!
  • Guilty Gear/BlazBlue:
    • Millia's "jama!", Chipp's "arufa bureido!", and Taokaka's endless "NYAAAA" and related screeching while flailing away at your opponent are all bad enough, but try combining it with things like Ragna spouting the exact same phrase every time he blocks her, frequently so fast he actually interrupts himself...
    • Or try that with Jin's Snow Flower Storm/Sekkajin.
    • The announcer from BlazBlue: "GORRILLA FATE IS TURNING!"
    • To prevent insanity, it is recommended that you mute your TV before you attempt Challenge Mode in Continuum Shift. Having to hear the beginning of the same failed combo over and over again will get annoying fast.
    • "COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER! COUNTER!"
    • Just about everything Platinum says.
  • Subverted in Tekken 2 as some of the howling death cries were actually kind of funny.
  • Naruto Narutimate Heroes series:
    • Honorable mention for it's freaking 'YOOoo-!' EVERY. TIME. YOU. PRESS. THE. X. BUTTON.
    • In the GameCube games, there's Zabuza. "Pretty good—NOT GOOD ENOUGH!!!"
    • There is a glitch that can make the game say "Yo" anytime anything happens. ANYTHING.
  • Soul Edge / Soul Blade - Soul Edge's battle cries are so unhuman that it is the stuff of nightmares, and anyone struggling to beat him will quickly tire of it. He was considered nearly impossible to beat in the first Arcade version of the game, thankfully he was simplified for home ports, though still very hard.
  • Soul Calibur:
    • Tira's voice receives honorable mention, since not only is it ridiculously high and obnoxious, but she's psycho.
    • Luckily, it's a lot better in V. Have a listen.
    • Every...single...death... Particularly if you can still beat on the other player after the match is over.
  • Yoshimitsu in Soul Calibur II: "NAMU! SHEIK! HOI-YAAAH! SHEIK! HMMM! HOI-YAAAH! NAMU! HMMM! SHEIK! SHEIK! HOI-YAAAH! UUUUEEEAAHHHHHEH!" "Namu-namu-namunamunamunamuNAMUNAMU!!" "SEPPUKU! *stab* UUHHHIIEEEEE!"
  • From Mortal Kombat, Liu Kang's turkey gobbles.
  • If you watch a single match of competitive Vampire Savior in action, the amount of times the announcer says "TECH HIT!" accompanied by psychotic laughter will get on your nerves eventually.

    First/Third Person Shooter 
  • Lampshaded in Duke Nukem 3D, by the mouse robots in the Babeland level. "Hi!" "We're gonna have a wonderful day!" Shoot them, and Duke says, "Damn, that was annoying."
  • Earth Defense Force Insect Armageddon: The NPC atmospheric dialogue. There are not a lot of recorded lines and they get repeated constantly. It gets very grating as the game is designed for multiple replays, with 3 difficulties, 4 character classes, character level grinding and random weapon drops.
  • Playing as Billy or Juji in Gungrave: Overdose can get annoying right quick because of them yelling the same lines over and over again whenever they're knocked down by enemy attacks and recover to their feet. "YEEARGH THIS IS GETTING INTERESTING!" "YEEARGH THIS IS GETTING INTERESTING!" "YEEARGH THIS IS GETTING INTERESTING!" "YEEARGH THIS IS GETTING INTERESTING!" "OW! NICE TRY!" "OW! NICE TRY!" "OW! NICE TRY!" "OW! NICE TRY!" Yes I get it you got hit by the damn rocket I am mashing the buttons so just shut up get back up already! Playing as Grave is the exact opposite, as he neither speaks nor makes battle grunts.
  • S4 League: The defeat jingle, often with the opponent team's characters going "YEAH! YEAH YE-YE-YE-YEAH! ALL RIGHT!"
  • Sin and Punishment: Star Successor: "AAAAH! MATA DA! AAAAH! MATA DA! AAAAH! MATA DA! UAAAAAAAAAAAAUGH!!"
  • Command & Conquer: Renegade. One of the earlier levels is on a NOD ship and you have to rescue GDI prisoners. EVA reminds you of this with increasing frequency, then double-tempos the frequency of reminders once you kill the ship Captain and obtain his security card (if you haven't released the prisoners by this point). It can even become near-continuous if you let it.
  • Boiling Point:
    • If any civilian vehicle stops for any reason whatsoever on their path from nowhere to nowhere, with reasons going from "there is a vehicle parked on the side of the road" to "I think I saw a pigeon somewhere on this lane", they will stop, honk, wait a couple of beats, and honk. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. THEY NEVER STOP! I'M HAVING A LONG PLOT-RELATED DISCUSSION WITH A GUY AND THEY NEVER $# @$@ING STOP!!!
    • Until you start killing them. All. With grenades. "Hehehe. Hoooonk BOOM BOOM!" *eye twitch*
  • Syphon Filter: The Omega Strain: Imani Gray is one of, if not THE most irritating characters in the Syphon Filter series, because she's constantly yelling/whining at you to do something, or to pick up the pace. Anytime she actually shows up, you WILL ignore whatever objectives you're focused on in a frantic effort to hurt/kill her in any way possible.
  • Any online game that has voiced macros, like voicechat in Tribes. In the hands of some asshole who keeps spamming them, they would definitely qualify.
  • On losing your last life on the later stages of Gradius Gaiden, the announcer will mock your failure: "Poor boy..." "It is cold in space." "Get outta here, forget about it!" "HAHAHAHAHAAAAAA!"
  • The sound of an active Spawn in Quake: pockitapockitapockitapockitapockita...pockitaTHUMPpockitapockitaTHUMP THUMP BOOOOOOOOOM. The fact that they're card-carrying Demonic Spiders doesn't help, either.
  • Haze:
    • "REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO!"
    • Also, the indescribably slow gondola ride, where an annoying Spanish voice (subtitled) recites a grating, uninteresting description of the blah scenery. Which lasts less than half of the ride. Then repeats itself. There is no combat there, no scenes, nothing but...that voice. And the rest of your team. "REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO!"
  • BioShock:
    • "Fill your cravings at the CIRCUS of VALUES! Nyah ha ha ha ha ha!"
    • "Come back when you get some money, buddy."
    • "Jesus loves me, this I know, for the Bible tells me so..."
    • "Look, Mister Bubbles! I see angels..."
    • "Bienvenidos al Ammo Bandito!"
      • The multiplayer mode in the second game, the announcers? Very chatty. If you're playing Capture the Little Sister expect to hear "WHAT HAVE YOU DONE!? YOU'VE DROPPED HER!". Alot.
    • The Big Sister screech. Sure, it's threatening enough the first time. Once you've died to her a few times, however, listening to it for thirty seconds as she makes another unnecessary approach makes you want to dig your eardrums out.
    • "I appreciate a lady, who appreciates VALUE!"
    • "Return when you've got the currency, fella!"
    • *drum beat* "What are you goin' huntin' for with that? Caterpillar?"
    • "EEEE-lectricity! It arcs, sparks— [unintelligible]" (yeah, the vending machines are still annoying in Infinite)
    • Some of the enemy taunts in Infinite get a bit repetitive as well, especially the Founders' "Die, mongrel!" and the Irish-accented Vox Populi's "I'll cut yer head off!".
  • Crysis:
    • Maximum speed. Maximum strength. Maximum speed. Maximum strength. Maximum annoyance.
    • Fortunately, it is also possible to replace maximum annoyance with maximum awesome.
  • Ikaruga: 1 CHAIN. 1 CHAIN. 1 CHAIN. 2 CH—1 CHAIN.
  • Zeno Clash:
  • Left 4 Dead:
    • "TANK!" "BOOMER!" "SMOKER!" "HUNTER ON FRANCIS!" "RELOADING!" "RELOADING!" "RELOADING!"
    • An English-patched Russian version that was circulating on torrent thankfully replaces this with a spirited "IRISANIZHAYO!"
    • "Get it off me! Get if off me!! GET IT OFF MEEEEEEEE!!!!" Scream louder, Louis. Not like a horde of zombies swarming everyone else will make you get saved any faster.
    • After players discover "vocalize" command and bind it, along with standard "+ shoot" to left mouse button... Well, "PILPILLPILLS PILLSPIPILLS HERE PILLS HEPILLS HERE". Though it's actually hilarious for the first few hours. Louis sounds like a psychopath when you bind laughing and shooting to the same key.
    • Zoey moreso, especially when you replace her laugh files with those of Higurashi no Naku Koro ni's Shion.
    • Death screams were also another "popular" vocal bind people used so you could get games where people would do nothing but make their character scream for the entire game. If you had subtitles on, you would probably see nothing but [Death Scream] and [Death Rattle] a lot.
    • Of course, spamming voice commands online, key binds or not, will quickly get everyone annoyed at you to the point where they will vote you out, or kill you THEN kick you out.
    • It seems Valve has heard everyone complaining about the vocal spamming, so an update for Left 4 Dead 2 disables custom voice binds so now the spamming has been cut back a lot. Oddly, they didn't do the same for the first game.
    • Regardless of the fix, most people are content with just spamming default vocal binds, most notably the "Laugh" command.
    • The Special Infected can get annoying aswell. Especially the Hunter and the Jockey if they're pounce crazy. "ARRAAAAAAAGH, AYAAAAGH, AYAAAAG-ARF!, ARRAAAAAAAGH."
    • The Witch crying. Playing this game with anyone else in the same room is going to beg you to startle it. Plus the creepy music that plays along with it.
    • The gurgling of a Boomer. For such a fat blob it does a really good job hiding and running, so you'll run into an area hearing its guttural noises and not being able to see the thing, knowing it could lumber out in front of you any second and puke all over you and your entire team. Have fun with that.
    • The Jockey is even worse, as its mad laughter that signifies it's around while you try to scout where it could be hiding before it leaps on you and steers you, laughing even more.
  • Serious Sam 2:
  • Sega's 3D shooter Sky Target. FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! FIRE!—AAAAAUUUGH!!
  • Monkey Dogfight in Super Monkey Ball 2. Lock-on! Lock-on! Fire! Lock-on! Fire! Fire! Missed! Lock-on! Fire! Missed! Lock-on! Fire! Missed!
  • Max Payne:
    • Hallucination levels. The tragic death of Max's infant child becomes less tragic when you consider that death shuts it the hell up. Trying to navigate a maze of inch-wide trails of blood here, junior. Could you keep it down?
    • Though if that one scene from the "Video Ouija" episode of ATHF is any indication, Death Is Only The Beginning.
  • Deus Ex:
    • Dragon Tooth Sword. ZZTWANGGGGGGGGGGGGGGGGG. A harsh metallic twang (like steel hitting steel) which is twice the loudness of any other weapon in the game, no matter what you hit. It's the best melee weapon in the game as well, making the user decide between having a mediocre melee weapon, or being consistently and thoroughly annoyed the entire way through.
    • "Ooh! Unh! Unf! Unf! Ugh! Oof! EEYAAAAAAAGH!" ...That was someone suffering from the effects of a tranquilizer dart and then killed. You perverts.
    • If you don't like the sound of the sword, then you don't have to use it. But those spider-bots...dink-dink-dink-dink...and just about every other nonhuman enemy's sound effects. SCANNING AREA!
  • Heretic 2: "It's out of power" and "I'll never get though here!" Corvus needs to stop being so pessimistic.
  • Sin and Punishment: If you're particularly bad in Stage 2, "NOOOOO! NOOOOO! NOOOOO! NOOOOO!"
  • Sin and Punishment: Star Successor, losing to Hibaru: "BAKA BAKA!"
  • Call of Duty 1-3. If it's not your side constantly reminding you "GERMANS IN THE OPEN!", it's the Germans in said open telling each other "Geh und hilf ihm, er wurde getroffen!note  every five seconds, or their insistence that the entire Allied army is standing near that "TELEFONMAST!".
    • Modern Warfare:
      • "Our UAV is online!" Virtually anything from Call of Duty 4. Virtually everything screamed in the multiplayer battles is a most annoying sound:
      • Clink-clank-clink... BOOM. It may not be an aggravating quote, but the clanking of a dozen grenades makes up for the lack of irritation with repeated, frustrating deaths.
      • Stop me if this sounds familiar: You have a sniper cornered totally oblivious to you, and you decide to go for a nice, humiliating knife kill, when click-BANG. That oblivious sniper set a claymore mine in the only doorway.
    • Modern Warfare 2:
      • . Everyone who has played this game knows this well, but if not, RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ. Annoyed yet?
      • If you thought "Our UAV is online!" was bad enough, MW2 also adds "Counter-UAV up! They're blind!" (annoying for the same reason as UAV) and "The enemy is jamming our radar!" (annoying because it both always follows the UAV notice and prevents you from using the map at all).
    • Modern Warfare 3: Imagine the sniper scenario mentioned above. You sneak up on him, ready for an easy kill, when suddenly he whips around, pulls out his dual FMG's, and BRAKKABRAKKABRAKKA. Dead in an instant.
    • This applies to World at War: "ENEMY RECON PLANE, RIGHT ABOVE US!" "ENEMY RECON PLANE, RIGHT ABOVE US!" "ENEMY RECON PLANE, RIGHT ABOVE US!" Basically, since these killstreaks only cost 3, you probably heard it so much that you just stopped caring at one point.
    • And from Black Ops, on top of the CoD4 noises mentioned above, which return for the most part with edits to fit the game (spy planes instead of UAVs etc.), the noise that the unsuppressed FAMAS makes when someone is firing it, which is similar to the noise that a jackhammer makes, the problem being that in Black Ops, the FAMAS is also one the most used guns in the game thanks to the early unlock level, some of the best overall stats of any gun in the game (at least prior to the nerf) and Complacent Gaming Syndrome, so you hear this noise in every match, and the gun's overuse makes it worse.
  • Counter-Strike:
  • Metroid:
    • The series gets a strange overlap with Most Wonderful Sound in this trope: that distinctive humming sound the powerups make. Wonderful, because, well, they're powerups; annoying, because some of the more deviously hidden ones can take seemingly forever to get, and the hum never stops. The silence after the Item Grab jingle qualifies for Wonderful on its own...
    • Played straight with Metroid: Other M which replaced it with an irritating techno beat. Some reviewers noted that they specifically started avoiding energy tanks because of it.
    • Ridley X in Metroid Fusion has ear-splitting screams that he will drop when you hit him, when he grabs you, and generally when he feels like it. The good news is that he's (for once) not That One Boss.
    • Speaking of Fusion..."WARNING! NO ENTRY WITHOUT AUTHORIZATION!"
    • In the same game, the noise Samus makes when she gets hurt. Too much of that and you'll be praying for a game over.
    • The Ice Beam in Super Metroid is one of the more useful powerups, as it freezes enemies and gives a substantial damage boost. However, firing it makes an incredibly irritating chiming noise And since you'll be gimping yourself if you DON'T use it . . .
    • The sound of the various visors in Metroid Prime. As if the eye-searing Thermal Visor wasn't bad enough, activating it makes a constant 'wyut-woh-weet-weet-wah' sound. The X-Ray Visor isn't as bad, but 'broodroobroodroo' will get irritating eventually.
  • Most of the announcer's announcements in the Unreal series.
  • It's by far the worst in Unreal Tournament 2003, because the announcer is one hell of a Large Ham. Even his countdowns are shouted at the top of his lungs.
  • In Unreal Tournament 2004, you have the option of changing the announcer away from this to either a female with an easy on the ears accent, a female who is turned on, or the same announcer from the original Unreal Tournament with appropriate updates to his lines.
  • Unreal Tournament III sits itself on the fence here, featuring a calm female voice for announcements that affect all players and the male announcer for things that concern the player (eg. "Head shot!")
  • Bully: the taunts during the boxing matches: "look at that ridiculous fighting!"
  • In Half-Life, when you get the H.E.V. suit:
  • Duck Hunt:
    • Miss shooting a duck and you'll be treated by a 8-bit variation of that bloody-annoying dog laughing and mocking at your failure for its own pleasure. Some say that sound was so annoying it induces nightmares.
    • ScrewAttack even called the dog the biggest douchebag in gaming. There's even a game based solely around shooting the damn dog.
  • Quake III: Arena:
    • Whenever you score a hit, the game produces a completely absurd clown nose honk. Also, whenever you shoot a teammate in teamplay, your enemy, regardless of gender, produce a weird barking sound. "BOK-BOK-B-BOK" indeed.'
    • And to this day, someone always makes a mod that will add all of this into the current Unreal Tournament for some godawful reason. "Hey, this looks like a nice server, good number of people and a decent ping and... OH GOD MY EARS WHY DOES IT SOUND LIKE QUAKE."
  • You think it's bad in Unreal Tournament, for some inexplicable reason, people consistently port all of that and all the UT announcer clips to any shooter Valve Software makes, including Counter-Strike, Team Fortress 2, and most baffling of all, Left 4 Dead. As "Reloading!" if it "Reloading!" wasn't "Reloading!" bad "BOOMER!!!" enough.
  • Every single enemy in Splinter Cell Conviction: "You can't hide forever Fisher!". Maybe they should consider battling stealth with stealth.
  • Dead Island has that ONE coughing woman in the Lifeguard Station. She never recovers, nor can you find out who it is.
  • Team Fortress 2:
    • Voice emotes are, unfortunately, very spammable. Prepare of lots of Medic! calls even if the player only lost a few hitpoints. (Fortunately, every class has at least 3 different voice clips for calling for Medic so you don't get too annoyed with the repetition).
    • The default key to call for Medic is E, normally the "Use" key in Source engine games. It's probably the easiest key to press in the WASD setup, and as such, the easiest key to hit by accident, especially when you think you need to press a button to use something. Or were trying to reload (the R key).
    • Most things the Scout says will get on your nerves, since that's part of his "charm". "BONK!" "BOINK!"
    • "Spah sappin' mah {teleporter|sentry|dispenser}!" comes up a lot if the enemy have a spy who's well disguised but bad at killing Engineers.
    • The Announcer gets annoying as well, especially if there's a team who's constantly making it to a capture point and being stopped. "Alert. Alert! Alert! Alert..." This also happens if the intelligence is being constantly passed off, with the Announcer telling you every damn time that it hits the floor. And, for about one day, the King of the Hill maps all had the announcer calling "Overtime!" during overtime, whenever the point was stepped on or off of. How Valve managed to miss such an obvious bug is a mystery for the ages, but it's worth mentioning that they added an server option to leave it broken. On another note, somebody modded their game to replace the two alternating "Overtime!" lines with "Lisa needs braces!" and "Dental plan!", which is just Made of Win.
    • The Buff Banner has a different bugle call for each team. You'll quickly fear and hate to hear the enemy bugle because it's always followed by a barrage of crit bullets and rockets.
    • "I AM ON FIRE!" and its variations.
    • The Frying Pan. It makes a loud, obnoxious clanging sound when used to hit an enemy. This wasn't a problem when only the Soldier and the Demoman (who have relatively slow melee attacks) could use it, but when Valve changed it so that every class could use it, it immediately became the Scout's most annoying weapon, even worse than his baseball bat.
    • And now on Mann versus Machine, the sound of Sentry Busters will haunt your nightmares forever, especially if you are an Engineer.
      • The Announcer's, well, announcements that a Sentry Buster is on the way count too, because if one's time on the field ends in any way other than exploding and taking your Sentry with it, another one will immediately spawn in to finish the job. If not for all the other useful stuff Engineers build it wouldn't be worth playing as one in this mode, because you spend approximately half of every wave moving your Sentry away from or focusing its fire on Sentry Busters.
    • Another annoying spam is where you and a friend on the same team capture the enemy intel, stand next to each other, spam "l" (The default key to drop the intel) resulting in the announcer spamming "We-we-we-we-we-we-we-we-we-we-we-we" (she's trying to say "we have taken the enemy intelligence").
    • When the "Raid Boss" Merasmus was first introduced, he only had one voice clip for his primary magic attack: "Mortis LongDISSSStimus!!!" And if there were enough players crowding around him (there always were) you could expect to hear this once every second. Thankfully, Valve added five more voice clips for this attack 24 hours later.
  • Dark Forces Saga:
    • Speaking of spamming voice chat, Jedi Academy's multiplayer voice chat has many long, annoying commands that are easy to bind to any key. "They've got air support" gets really old, really fast. Especially when the enemy never actually has air support, which questions the very existence of the command.
    • The standard "get over here" taunt is accompanied by a sound clip that changes for each character. A lot of which are twice as long as it takes for the animation to play out. Take Luke, for example: "I'm saying that I want you to l-I'm saying that I want you to l-I'm saying that I want you to l-I'm saying that I want you to l-I'm saying that I want you to l-I'm saying that I want you to l-". When the bad guys' Evil Laugh is less annoying than what the good guys are saying, there's definitely something wrong.
  • Transformers: War for Cybertron: NODE CONTROLLED. NODE CONTROLLED. NODE HAS MOVED. NODE CONTESTED. With all the bravado of Peter Cullen and Fred Tatasciore.
  • Wanton Destruction, a free expansion pack for Shadow Warrior, replaces the common demon ninja enemies with ridiculously stereotypical Asian people. Who constantly chant one pseudo-Chinese line, very loudly, in an incredibly annoying squeaky voice. "Yayamyow-myow! Yayamyow-myow! Yayamyow-myow!"
  • Blood II: The Chosen:
    • The Fanatics' ridiculous sore-throated voice. "YOU WILL DIE A SLOW, SLOW DEATH! YOU WILL DIE A SLOW, SLOW DEATH! Come out, we won't hurt you! YOU WILL DIE A SLOW, SLOW DEATH!"
    • That's not even getting into the innocents' two whole sound bytes for each gender, repeated endlessly. From women alone: "No no no! Don't shoot me-No no no! Don't shoot me! Please, spare my life! Please, spare my life-No no no! Don't shoot me!" Thankfully, killing them not only shuts them up, but drops health pickups as well.
  • Naferias Reign Invasion Of The Dark Mistress has the repeated quips made by the characters when gibbing an enemy or collecting an item. Unfortunately, all of the enemies gib.
  • Borderlands:
    • New Haven Claptrap shrieking "...YOOOOHOOOOOOO!" does not pair well with its muttering of "Please don't shoot me, please don't shoot me, please don't shoot me..."
    • Pretty much everything said by every Claptrap, such as reminding the player of new jobs in the middle of fighting off a mob of spiderants.
  • Borderlands 2:
    • The Bane, a cursed sub-machine gun you get at the end of a quest. It's "cursed" for a reason: not because it has horrendously high recoil that makes it almost impossible to hit anything, not because it slows your movement speed to a crawl when you're using it, but because its reload and weapon switch animations are accompanied by an obnoxious high-pitched voice shrieking things like "REEELOADIN'!" and "SWAPPIN' WEAPONS!" It also has a firing sound that is a chorus of extremely incoherent rednecks laughing and shouting YEAH.. Even the in-game subtitles label it as (annoying sound) whenever you pull the trigger.
    • Invoked with the Morningstar, which is a Sniper Rifle that parodies You Bastard tropes: it tries to guilt-trip you for shooting crazed psychopaths in an incredibly whiny voice.
    • Any of the NPC's inexplicably knocking on walls in Sanctuary. It gets annoying quite quickly.
    • Marcus' vending machine messages are funny at first, but once they start repeating, hearing him ask "Ever feel overburdened by money?" every time you need to restock on shotgun ammo gets kinda hold.
  • Mercenaries has "They saw you that's not good Buford doesn't want anyone to see whose freeing his spies" or any stealth variation since it's hard as hell to sneak onto anywhere with no radar to tell you where your enemies are.
  • If laser tag systems count, the packs of the popular European system Lasermaxx constantly say "Don't give up" when a player is deactivated. If you're getting hit a lot, their words of encouragement quickly become very annoying.
  • Goldeneye's Moonraker Laser. Sure, It's a good weapon, but the infinite ammo can cause players to hold down Z and force others to have to listen to the Zap Zap Zap Zap Zap Zap Zap until the user is dead.
  • In MindJack, wanderers (player characters not currently mind-jacking an NPC) emit a shrill electronic static. If you aren't the host of a game, expect to hear it a lot because you get kicked out of your host after every encounter.

    Miscellaneous Games 
  • In any video game that has voice chat for multiplayer, you may get people that have a high pitched voice, scream for the entire game, decide to blast loud music/sounds over their microphone, or have the volume jacked so you hear everything in-game echoed.
  • Konami's light Headset. "FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! Fuck!" "I didn't say 'fire', I said 'fuck'!"
  • In Clusterball (a strange combination of a flight sim, Wipeout and Unreal Tournament 2004's Bombing Run), to score points you had to pick up chains of balls from magnetic tracks... BALL BALL BALL BALL BALL BALL BALL BALL BALL BALL BALL.
  • Hong Kong 97 takes the first three bars of I Love Beijing Tiananmen and plays them on a constant loop throughout the entire game. To make thing worse, there aren't even any sound effects to distract from it.
  • The Duck Hunt Dog's laugh.
  • Lampshaded in the obscure Xbox game Whacked. "This just in: researchers have just discovered the most annoying sound. Let's take a listen." * cue loud screeching noise*
  • Second Life:
    • Users can create their own "gestures" for their avatars that can be accompanied by an audio clip. Some of these audio clips become extremely common and overused. Ones is a child saying "lol" (triggered, of course, whenever the user types "lol"�which for some people has apparently become a form of punctuation used to indicate the end of a sentence), a sort of frantic chipmunk laughter, and "let's do the fork in the garbage disposal! DING DING DING DA DING DING DING DING DING DING!" Many griefers also use this trope deliberately and will use scripts to endlessly loop the sounds of horrific screaming in public places.
    • Of course the gesture/audio spamming falls flat since users can easily mute (block) people so they don't have to hear their spamming. Depending on what region you're in, admins can be so anal when it comes to gesture spamming that they will kick or ban people.
  • In the Facebook game Country Story, livestock that need food or petting or have produce will make a VERY loud, distressed sound. This sound is often a good 2-dozen decibels higher than your volume setting. and it keeps happening over and over every ten seconds until you cater to their every whim. The cow is probably the worst, it sounds like a chainsaw.
  • The Gormandizer Mooks from Fighting Foodons constantly say "Glutton power" which is laughable at first, but can start grating on your nerves after a while.
  • The first games of the Battlecruiser series had you as captain of the titular ship. Any command you'd give, all the crewmembers who had anything to do with it would report immediately and speaking over each other, which resulted in an uncomprehensible mess of voices. The worst of these would happen during high-speed jumps. As you had to jump very often in the game, that very quickly became old.
  • Alpiner used the TI/99-4A's speech synthesizer peripheral to provide a voice for the player character, as well as a quasi-Mission Control sort of disembodied voice. Some of what this latter voice says are warnings/advice ("Beware, falling objects", "Look out!", "You've got to move faster", and even "You've got to duck" despite the fact that your character can't duck) which may fall into Stop Helping Me! territory, and the rest of what it says is outright mockery of your mistakes ("Did you mean to do that?", "Walked right into that one", "Harder than it looks, isn't it?", and "Great move, sport!").
  • Katamari Damacy:
    • Euu-BEEP! Euu-BEEP! Euu-BEEP! Euu-BEEP! Euu-BEEP!... for the last thirty seconds. Of every level. Every time. Right after the screen-filling 1-minute warning. WE GET IT.
    • Also the proximity alarm when you're near a moving object.
  • WolfQuest: Howling, in multiplayer games, since people like to spam it and all the wolves use the same howl.
  • Mario Party:
    • Daisy. Every time you selected her in 8 and every time she got anything, she would yell "NEATO!" louder than any of the other characters' catchphrases.
      • Even more annoying is her catchphrase after she wins a minigame: "I'm a WINner!" Especially if she is one of your opponents, and you are losing.
    • Peach's victory quote from 5: "Oh, did I winnn? [giggle]"
    • Daisy will yell "THAT'S RIGHT!" after nearly everything she does in DS, including getting three coins from a common Blue Space.
      • Worse, after EACH mini-game win, EVERYONE but Yoshi will exclaim, "I'm the Superstar!" — despite the fact that you only become the "Superstar" when you win the whole main game, not when you win a single mini-game.
    • Similarly, there's everyone's (except Yoshi and Donkey Kong) exclamation that, "I'm the best!" after every mini-game they win in Mario Party 3.
    • Also in the Mario Party series are the taunts. 3 gave us Daisy's not very enthusiastic but somehow still annoying "Yahoo.", Waluigi's flat "Wa-ha-ha-ha." and Luigi's smarmy "Hahaha!"
    • And as the series progresses, the taunts become more and more annoying, evolving from the above to Mario's "Hey, stinky!" and Toadette's "MUSHROOM!" (from #7), just to name a few. Some are amusing when done once or twice, but they don't stay funny for long.

    MMORPG 
  • In zOMG!, low Health causes a heartbeat sound effect to play, while low Stamina is accompanied by labored breathing. Even if you lower/mute the sounds in the in-game menu, these sounds will still play at normal volume! Also, it used to be that while you were dazed at 0 Health, you'd still get the "low health" effect looping endlessly, but this has mercifully been changed. However, chances are you were out of Stamina when you got KO'd, and the "low stamina" effect does continue to play while you are dazed and can't recover Stamina.
  • Star Trek Online: Fore shields failing. Hull is below 75%. Personal shields are failing. All in the computer's way-too-calm mechanical voice for Federation players. Thankfully, there is an option to lower the warning volume or mute it completely.
  • Champions Online:
  • World of Warcraft:
    • The various prompts: "I can't attack that target! I can't attack that target! I can't attack that target! I need more RAGE/ENERGY/MANA!
    • Sindragosa's roar on the title screen. Thankfully, she's no longer part of the title screen.
    • And there's the sound the Acherus Deathcharger makes when it gets summoned.
    • Having a crocolisk (six-legged crocodile) as a hunter pet. That. Damn. Hissing. It starts off really low, then gradually gets louder and whinier; it's like sleeping with a bad snorer.
    • Murlocs, the sound of your impending demise. MMRGRLGRLGRLGRLGRL!
    • Yawning cats. The rattly groans of riled Lost Ones. The rusty-hinge squeals of attacking troggs. And of course—at least in Hellfire Peninsula�the dreaded "vvvvvvWHIRRRRR...vvvvvvWHIRRRRR..." that means that if you're around the zone's intended level, you'd probably better start running.
    • The wasp pet noise. Hope you like a headache from the constant rattling it makes!
    • Hunter pet's 'claw' sound "KCHSHSHSHSH" every few seconds... or constantly if there's multiple hunters with clawing pets. Makes you seriously consider never playing a melee again.
  • Ragnarok Online:
    • As in most RPGs, it involves lots of killing the same monsters over and over, so the sounds of their attacks and death throes get to be very familiar. In particular, dying Yoyos (monkey-like critters) make a noise like a sad baby on helium.
    • In Rachel Sanctuary are scores of Isillas, murderous cultists/undead clones of a woman who...something something, RO's never been big on plot. Despite this, when you kill one, the lingering rueful laughter isn't precisely annoying, but in fact very well done and affecting. Killing thousands of them, though, becomes completely unbearable, either through annoyance or sheer sadness.
    • In addition, the creaking noise made by Greatest Generals when they're idle (they never move) gets really insufferable really fast. By the point they're not worth killing, you may start anyway just to shut them up. Another example, recognized in game, are Mukas. They are, basically, living cacti that make a really annoying screeching noise when not moving. They too will probably start to meet death even after it's useless to kill them if you happen to be in their area.
    • In the vicinity of a number of cute Baby Desert Wolves their united incessant welping will eventually drive you to kill them regardless of how cutesy or low-leveled they are. Thank goodness the pet version doesn't make a sound.
  • SD Gundam Capsule Fighter Online has Operator K, at least in the North American servers. She sounds like she's just so incredibly high. You'll realize that when you accidentally click on her icon in the in-game shop.
  • The Lord of the Rings Online has several enemies that are both extremely vocal and extremely common. Many of them have multiple phrases, so it's not as bad as it could be, but if you're in an area with goblins you will get tired of the high-pitched screech that sounds like "Dooooggie Doggie Doggie Doggie Doggie" and seems to be about ten decibels louder than any other sound in the game very quickly. Particularly grating if you're so overleveled that you can take them down very quickly, only to find they keep screeching for several seconds after they're dead.
  • Star Trek Online gives us Q's Winter Wonderland 2013 and everyone who talks there. There's the glurge-filled NPCs in the gazebo - a chef who takes Large Ham to cringeworthy extremes, a Romulan epohh researcher who constantly talks about how everyone wants one and a Ferengi who spends a lot of time with an apparent Ho Yay for Q. Then, there's the gingerbread colony PVE stage with the gingerbread mayor and his annoyingly cutesy voice.
  • Guild Wars 2- male Sylvari make a reasonable, pained groan whenever they are crippled, which for the most part sounds acceptably genuine for someone who just pulled a leg muscle or whose leg just cramped up. Compare that to when a female Sylvari is crippled, which results in a horrible, 5-second long, overly-dramatic scream which might be better reserved for a "yodeler-skinned-alive-and-dragged-through-salt" condition, instead one which is merely an inconvenience to your mobility. It's not even narm- just unsettling and annoying.
  • If you want to grind any weapon to +10 in Phantasy Star Online 2, expect to hear resident sadist Dudu to rattle off "HU HU HU, SHIPPAI JANAI KA?" By the hundredth time, you'll have already muted your speakers.

    Multiplayer Online Battle Arena 
  • Dot A 2: STORM SPIRIT'S HERE! ZAAAAAAP! Who's that handsome devil? I'm over heeeeere! ZAAAAP? Where's the party? PUDDIN POP! Where's the party? ZAAAAP! BLOOOOW THE MAN DOWN! I'm over heeeere! ZAAAP! I'm over here! Where's the party? Puddin pop! Where's the Party? ZAAAAAP! I'm over heeeere! Who's that handsome devil? Puddin pop! BLOOOOW THE MAN DOWN! Mmmhmm! Who's that ahndsome devil? WHERE'S THE PARTY?"]]
  • League of Legends: "Ravage! Ravage! Pulse! Pro-tect! Ravage! Pro-tect! Pulse! Throw! Ravage! Pro-tect! Ravage! Ravage! Pulse! Ravage! Ravage! Pulse! Pro-tect!"
    • There's actually quite a few champions with extremely annoying sounds. Karma's auto-attack when you play as her as well as the mantra she says when using the titular ability can get on ones nerves FAST. Twitch's "I WAS HIDING, HEHEHEHEHE", "HERE'S SOMETHING THAT WON'T WASH OFF!" or "I'll be right under their noses...". Donger's "Huh, it's smaller than a diagram" or literally ANY quote by Super Galaxy Rumble.... Riot seems to be unaware that champions who talk non-stop annoy their entire team to unknown lengths...
  • In the cartoon Adventure Time, the Earl of Lemongrab has an extremely loud and high-pitched voice, although it manages to be quite humorous. However, in the game Adventure Time Battle Party, the same voice clips are used constantly. If you choose to play as Lemongrab, you will get tired of hearing "TASTE THE SOUND SWORD!!!" and OH! MY JUICE!" each time you use your special attacks.

    Pinball 

    Platformer 
  • Running into The Grim Reaper in Kid Icarus. Ugh.
  • In Within A Deep Forest, the glass ball is immune to lasers and spikes, but shatters if it hits a surface too fast. The sound it makes when it bounces high enough to shatter on the next hit is designed to make you cringe.
  • In New Super Mario Bros. Wii, the Super Guide block makes a sound much like someone incessantly ringing a doorbell once you "earn" it. The sound isn't terrible, but it's repetitive and it doesn't help to know what its presence means.
  • In Donkey Kong 64, the beetle's laugh when it beats you in a race easily falls under this.
    • The Big Bug Bash! minigame has a fly that laughs when you miss it. If you keep missing...
    • Beavers chirping in the actual world or the single arena that has them? Not too bad, especially since they're easily dispatched. Beavers in Beaver Bother, where you have to herd 12 or 15 into a hole before a minute is up, you can only move them by scaring them, the hole seems to have strange invisible walls in spots so the beaver might not fall in even if it's at the edge and walking towards it, and there are 4 in the minigame at any given time... suffice it to say that this minigame is likely the main reason Dazzling Addar hates beavers.
  • The Stewards' "HALT" gets REALLY annoying if you play the video game version of WALLE long enough.
  • In Banjo-Kazooie Grunty's Revenge, the talking sounds/voices for the characters was just completely aggravating to listen to, and sounded like nails being scraped down like a chalkboard. It'd hard to imagine anyone can listen to the mole from this video of the game and still have their sanity intact afterwards (pity, considering the high quality of the music and sound effects in the main series).
  • Scaler: "Ehahahaha! Ehahahaha! Ehahahaha!" Said sound is made by a cheap projectile-spamming Mook when it appears, and almost every time it fires. Late in the game you have fight an entrie arena of them, all constantly making that bloody sound.
  • The Flintstones game for the Genesis makes an annoying "Byoom byoom" noise whenever you get killed, which happens all the time because Everything Is Trying to Kill You.
  • The egg thieves in Spyro the Dragon. At first they aren't bad but after a while the nah nah nah nah! sound will really work on your nerves especially if you die repeatably during your attempts to kill the bastard (very likely in the third game)
  • Crash Bandicoot has Crash letting out a high-pitched "WHOA!" every time he dies. Funny the first couple of times you hear it�now imagine listening to it every thirty seconds when you get to That One Level.
  • Klonoa: Klonoa's signature "Wahoo!" every time he performs a double jump gets old very fast, especially in later levels that require you to make constant chain-jumps.
  • Super Mario 64:
    • It actually won a Nintendo Power Magazine award for the "Most Annoying Video Game Segment" for a stage with a crying baby penguin that needed to be returned to its mother.
      • There's a reason most people lobbed it off the cliff to its doom after they got the star.
  • Adventure Island 1 has terrible music to begin with. But when you die (which happens every few seconds), you are treated with an annoying little tune. Over and over and over again. I still can't get that stupid music out of my head.
  • La-Mulana's "trap activated" sound.
  • Wizards And Warriors. That critical damage alarm. If I knew it was a long way to a health item, I'd kill myself just to shut it up.
  • LittleBigPlanet has the kid who "tells" you about the extra challenges alongside the mainstory, by constantly kiddie screaming all the damn time as soon as you start the stage. Thankfully you can shut him up with the Triangle button, but it doesn't really encourage matters as his sound effect is the same one as THE DEVELOPER'S LOGO! Media Molecule, what the hell are you guys thinking!?
  • Psychonauts:
    • Of course, extremely well-written and voice-acted. However, the Meat Circus? When you've fallen off the flaming and glitchy grates of doom for the fiftieth time, hearing your father's nightmarishly deep voice yelling "RAZPUUUUUTIIIIIIIIIIIIIIIIN!" for the fifty thousandth time is just infuriating. Plus "TRY AND CATCH THIS! TRY AND CATCH THIS! YOU USED TO LIKE TO PLAY CATCH WITH ME. YOU USED TO LIKE TO PLAY CATCH WITH ME. MAYBE IF YOU'D PRACTICED YOUR ACROBATICS-YOU USED TO LIKE TO PLAY CATCH WITH ME" AUUUUUUUUUUUUUUGH.
    • Worse, if you have subtitles on, the RAZPUTIN dialogue box will cover like half the screen you're currently using to try to make very difficult jumps in.
    • Shooting Gallery. If you're playing on computer and you fail to realize that the HELPFUL LITTLE ARROW THAT IS NOT AMBIGUOUS AS TO ITS MEANING AT ALL means "shift" and thus are unable to lock your mental focus but shoot anyway, you hear "Good shooting Raz, but you're making it harder than it needs to be. This time, LACK your mental FOH-cus" AGAIN AND AGAIN AAAGGGHH SHUT UP YOU GERMAN PUTZ!
    • Many levels of the game have annoying and repetitive taunting. From the first level, the Coach's annoying taunts of "My bowels have more movement than you" and "Is your name Joey? Because I'm gonna call you Slowy Joey". The theater level has the "phantom"'s voice. And then the infamous Meat Circus has not only the sounds listed above, but little Oleander calling for his pet bunny, with cries of "Bun bun bun!" and "I'm not going to hurt you!", which sounds cute at first, until you hear them for the hundred-and-somethingth time. And whenever you accidentally pick him up instead of the rabbit, he whines "No, not me, grab the bunny! I'm not a bunny, I'm noooooooot!"
    • Oh, and wheeoo wheoo wheoo wheoo wheeeooo WHEEEOO WHOO WHOO WHOO WHOO *bling* pause "I'm not getting anything. Must not be any deep arrowheads around here."
    • When you go near the GPC centre the first time, there's a kid crying. Non-stop. If you didn't read the instruction manual, you probably don't know how to examine stuff, or you mightn't have been thinking straight because of your recent encounter with a psychic bear... And it's on a loop. It's even annoying if you don't hear it for long time...
  • Ty the Tasmanian Tiger: Ping-ping! Ping-ping! Ping-ping! Okay, I get the point! There's an invisble platform or block around somewhere. Made worse because you can't break the platform, and thus cannot stop the tone.
  • There's a mission called Water Bug Run in Sly 2: Band Of Thieves. If you don't place the water bug into a standing pool of water quickly it will begin to make a Most Annoying Sound. This one is actually Lampshaded and justified in-game. The sound attracts guards, giving you another prime reason to get it to water ASAP.
  • Castlevania: Portrait of Ruin:
    • Many, with irritating voicing for a several of the monsters, made even more grating by the poor dubbing. Castlevania: Order of Ecclesia is guilty of that too, but allows to switch to Japanese voices, making them a little more tolerable.
    • Also, seeing as having the "OPTICAL SHOT" insanely leveled is your best chance at beating Dracula, you'll be hearing it a LOT, since you'll be using it as your main attack.
  • Castlevania usually has characters give out grunts or even call their attacks in probably Japanese (thus gibberish to this English speaker), but at least they vary which grunt gets used randomly, and sometimes there's no grunt.
  • Bug!:
    • The titular Mascot with Attitude had a really bad habit of saying very annoying, high-pitched, screechy, cheesy one-liners about 75% of the time when he killed an enemy, and especially when he took damage. Definitely one of the reasons why some people dislike the game.
    • If there's any consolation, the voice acting can be turned off, so that the player wouldn't have to hear any of those hair-tearning quotes above.
  • In just about every Sonic the Hedgehog game since Sonic Adventure, almost all of the bosses in which Eggman is ANYWHERE in the general vicinity have him calling out something very loud very frequently, which can get very annoying very quickly. Two of the most well known examples are:
    • GET A LOAD OF THIS!! GET A LOAD OF THIS!! GET A LOAD OF THIS!! (From the Egg Viper and Egg Walker bosses in Sonic Adventure)
  • In the Genesis/Megadrive Sonic games, the sound of bumpers will get old very, very fast.
  • Sonic the Hedgehog (2006):
  • Sonic Unleashed:
    • Eggman loved to use Silver's Quotes: "YOU LITTLE? YOU LITTLE!"
    • You'll hear The Werehog Battle theme music a lot. Granted, it's a decent compisition in its own right, but you'll hear it so damn much!
  • Sonic Heroes:
    • The grunts characters made when doing just about any attack. Especially Knuckles' "SHIT! MOOROCK! NYEUH!"
    • Let's not forget changing characters, which you have to very often, every level. "Leave it to me! "I'll take it from here!" "Here we go!" "Lets Go!" ARRRRGH!
    • "Take this! Take this! Take this! Take this!" (From the Egg Emperor)
  • Sonic Adventure 2:
    • Same game, same exact situation: "I'm not done with you! SONIC WIND!"
    • Even the victory speeches: "I'll play with you some other time!" Not annoying, you say? Try doing the all-boss challenge.
    • Does the sound that King Boom Boo makes qualify as an appropriate contender? "BLLAAARGH BLLARGH! Brararar!"
    • If you run to fast, he'll turn around to chase you the other way, resulting in an extremely annoying "Breeeebreeee! Breeeeehbeeeee! Nyehahahaha!"
    • If you're too cheap to buy fruits, you can simply pet a Chao for it to gain Hero or Dark attributes, depending on the characters alignment. Unfortunately, you have to pet them quite a lot to get to that maximum, and every time you pet a Chao, your character says something. This results in " So cute! So cute! So cute! So cute! So cute! So cute! So cute! So cute! So cute!....
    • Made even worse if you're trying to get a Chaos Chao. You need to have your Chao love and adore at least one character, and the only way to do it fast is to pet it. Try having " Now there... Now there... Now there... " done over FIFTY TIMES IN A ROW
    • At least Shadow's isn't too bad, considering all he says is "Hmph..."
    • The Chao are capable of some tremendously obnoxious singing.
    • Bup ba bup ba bup ba bup ba bupbabupbabupbabupbaBUDDABUDDABADDABADDABUDDABUDDABADDABADDA. Otherwise known as the theme for the hardest boss of Sonic the Hedgehog 2, Water.
    • The sound of Sonic colliding into bumpers in the Genesis/Megadrive games can get old after a while.
    • It's easy to say Sonic Generations gets hit the hardest:
  • Sonic Generations:
    • It would be easier to say EVERY line from that battle is done to death.note 
    • TIME FOR A CHANGE OF PACE!! TIME FOR A CHANGE OF PACE!! TIME FOR A CHANGE OF PACE!! (Egg Dragoon)
  • Sonic Rush Series: THAT'S IT, SONIC! THAT'S IT, SONIC! NOOOO, SONIC! THAT'S IT, SONIC!
  • Yoshi's Island:
    • Possibly justified: When Baby Mario is knocked off your back, the sounds he makes will make you want to tear your ears out, but this is incentive to get him back all the sooner, as he's your life bar. In an interview a few years later, Shigeru Miyamoto revealed that early testing had shown players leaving Baby Mario to cry while they did other stuff; apparently, the original crying sound wasn't annoying enough. It's worth noting that humans are hardwired to hate the sound of babies crying - it basically made sure prehistoric parents didn't do exactly what players did during testing and and let the baby starve to death (they might kill it themselves, if they were shitty parents, but for the most part, the genes that led to that tended to be self-culling). It's actually kind of an epic fail if they managed to find a "baby crying" sound humans could live with.
    • The DS sequel does this trope one better, er, worse. Actually, make that four, meaning four new babies. Especially annoying is Baby Wario's scratchy wail.
  • Mario & Luigi: Partners in Time:
  • Mega Man series has a few of these.
    • Most notably Wily UFO (and the UFO mook in Mega Man 9) in Mega Man 1, Mega Man 2, 9 and 10.
    • Or the life/ammo bar refilling "EEIEEIEEI" sound in NES Mega Man games, whether the bar belongs to you or the boss.
    • Mega Buster charging sound due to its ability to constantly engulf the whole sound channel which could be used for music instead.
    • It gets worse in later games, when the sound of a Buster charging was a piercing high-pitched ringing that held for as long as you held the button. Mega Man Zero's replacement sound was a welcome change...for a while...
    • Anytime Mega Man says "Power Shot!" in Mega Man 8.
    • Flame Hyenard from Mega Man X 7. He wants you to burn. Burn to the ground. He also duplicates himself, and EVERY DUPLICATE SAYS THIS. HIS DUPLICATES INTERRUPT HI-BURN! BURN TO THE-BURN TO-BURN! BURN TO THE GRO-BU-BURN!
    • X4 has a few particularly annoying sounds. Zero constantly yelling out "YEAH, YEAH, YEAH, YEAH, HUNH, YEAH, HUNH!" While wall climbing or jumping, and whatever X says while doing the same, something along the lines of "Hoap!, HEEP, HEEP, HEEP, Hoap! HEEP!".
    • 8: "Jump! Jump! Slide! Slide!" (Memetic Mutation also included.)
    • If anything, it's even worse in Japanese. "Jumpu! Jumpu! Slidingu! Slidingu!"
    • Voice acting courtesy of Space Channel 5!
    • X calling his attacks in the remake Mega Man Maverick Hunter X.
    • By this trope's standards, that's pretty moderate. The sound effects and music, though, play with this trope. X's Buster charging, the high-range synthesizers in some tracks, the shrill guitar screams throughout Vile Mode's soundtrack, and the voice acting for Chill Penguin and Sting Chameleon (the rest were actually pretty good, despite the lame dialogue) are among the game's worst offenders.
    • In Mega Man X: Command Mission, no enemy has their sound effects other than the robo-rabbits and helicopter-bots. When these enemies are on the battlefield, their SFX are far louder than they need to be, only encouraging the player to eliminate them as fast as possible to stop the sound.
    • In the same game, toward the beginning (where all you have is a low-level X without many abilities), you'll quickly tire of him announcing "Charge shot!" every time you use his special ability. This eventually becomes somewhat more bearable; he never stops doing it, it's just that, later in the game, you'll have more things to do and, by extension, you'll be hearing less of it.
    • Every time Mega Man ZX's Vent jumps he says "dick". Every time Ashe (from the sequel) jumps, she makes a grunting noise that sounds like she's on the receiving end. As one Faq puts it: "Annoying Voice: LURRERE'S VOICE IS ANNYOING!!! AVOID IT BY TURNING YOUR VOLUME OFF OR RISK YOUR SANITY. Thank You."
      • Even worse is Aile's combo slash from Advent. YAH TEY TWAAAAA! YAH TEY TWAAAAA! YAH TEY TWAAAAA!
    • How about those other platforms throughout the Mega Man series? DOOOOOO DOOOOOO DOOOOOO DOOOOOO...
    • The trademark death sound. Pow pow pow pow pow...
  • Mega Man Powered Up (a remake of the first Mega Man game) includes a special version of Mega Man from the later games that has the Charge Shot. This is undoubtedly the most obnoxious version of said Charge Shot EVER. This Troper DARES you to find a version more ear-grating.
  • Amy in the platform MMO Grand Chase, especially if she enters Fatal state. "That hurrrt! That hurrrt! That hurrrt!" Constantly.
  • Kirby:
    • Drawcia's Soul from Kirby: Canvas Curse. Her screams are EAR-SPLITTING.
    • Whenever Kirby takes damage in Kirby's Dream Land 3, an abrupt, irritatingly high pitched squeak is emitted. Combine this with very brief Mercy Invincibility allowing Kirby to get hit rapidly, and you'll start to wish Kirby had much less than ten hit points.
  • The SNES adaptation of Wayne's World features a soundbyte of Wayne's trademark "NOT!" But instead of being a follow up to a statement reflecting the opposite of his feelings, it's used just about every damn time you get hit. Most wonderful sound. NOT!
  • Banjo-Kazooie.
    • The squawking noise that Kazooie makes during the Talon Trot move gets VERY annoying after a while, and since Banjo moves MUCH slower when not doing this move, you'll be hearing it constantly.
    • The only way to make it slightly more tolerable is in Banjo-Tooie, when you can lower the pitch of her voice by turning her into a dragon.
  • I Wanna Be the Guy:
    • (splat) (rock music) GAME OVER - PRESS 'R' TO TRY AGAIN]]
    • There's only so many times you can hear the first three notes or so of the music in the Ghouls 'n Ghosts area without going insane...
  • Super Mario Galaxy:
    • Plays a constant dull beeping if you are at one health point.
    • Also, the Prankster Comet alert. WRHAAAA WRHAAAA.
  • Super Mario Advance series: Literally every time you grab a mushroom, Mario quips "Whoohoo! Just what I needed!"
    • Also Toad's raspy, high-pitched voice.
  • Super Mario Bros. 2: The stopwatch, useful though it generally is, has a noise you'll wish would stop shortly after it starts. And it doesn't last all that long!
  • The Mario fan game Super Mario Bros Super Quest has this with Mario's sound effects. You know how in Super Mario Advance Mario yells out different comments like 'Just what I needed!' when he gets items or stuff? Same here, except he yells these types of phrases every single time he jumps, lands on an enemy or picks up a COIN in a level. Just watch this video of the game, it's almost impossible to retain your sanity even when watching someone else review it...
  • The Mutants in Dark Castle are ugly but mostly unremarkable little enemies. The worst they can do is irritate players by death by saying "nya-nya-nya-nya-nyah" over and over again.

    Puzzle Games 
  • Whenever anyone other than Mr. ESC opens their mouth in EXIT.
  • Super Puzzle Fighter, in its various iterations, has this problem. Each of the characters has three or four sounds, one for each sized attack (small, medium, large). When you're attacking several times a minute... it begins to wear on you.
  • Catherine (The Game): The sound that Vincent makes when he picks up some coins gets downright annoying because blocks carrying coins tend to be stacked right next to one another. This gets really annoying when a level has to be tried 20 or more times in a row. "Alright, I got it! Alright, I got it! Alright, I got i-" *squish*
  • Portal:
    • At the beginning of and throughout each level, GLaDOS will talk to you in her robotic voice, usually taunting you instead of helping you. If you die, you get to hear her speeches over again when you restart the level (from the checkpoint, if applicable). Later on, the turrets, which are arguably the hardest obstacles in the game to overcome, CONSTANTLY say things like "Searching..." "Target lost." "Are you still there?" while you're trying to get around them. Finally, while you're battling GLaDOS, instead of only speaking at certain points, she will NEVER shut up until you kill her — and neither will the parts of her you rip out.
    • The radios which have been added throughout the game in a later update. They play a jolly, looping tune, a couple of seconds long, which can drive you crazy rather quickly (and jars you out of the game's spooky atmosphere).
  • Portal2 adds the companion cubes with parts of turrets wedged to them (they are a part of Wheatley's test chambers), and they make incredibly annoying noises (they sound something like someone attempting to shout while whispering at the same time), with nothing you can do about it other than solve the puzzle quicker.
  • From Puzzle Quest: "Your hero is near death." Especially annoying if your opponent is in the middle of a multi-turn spanking that you can do absolutely nothing about.
  • From the Japanese version of Magical Drop III, every time Chariot gets attacked: "KUSOOOOOOO! KUSOOOOOOO! KUSOOOOOOO!" ("Kuso" is a "swear word" in Japanese, for lack of a more accurate description)
  • Super Monkey Ball: "WHAAAA!" WHAAAAA!" ("FALL OUT.") "WHAAAAAAHH!" Try hearing this 20 times in less than 5 minutes when trying to beat the Expert and Master stages.

    Rhythm Games 
  • Patapon: PATA PATA PATA PON. Though, it's rhythmical and predictable, so it's not quite as bad as most of the above.
  • Nearly any Rhythm Game with Variable Mix lets you do this by spamming buttons. Schlagwerk's another chart in beatmania IIDX, at the very end, has its last note, a scratch note, be a sample of a Bad Boys character saying "FUCKED UP!" Needless to say, FUCKED UP FUCKED UP FUFUFFUFUFUFUFUFCKED UP. Of course, since this song only appears in Japanese installments, none of the game's intended demographic really gives a damn.
  • Dance Dance Revolution:
    • The announcers, especially during the song, where they have about 5 good things and 5 bad things to say total, and they say something every 20 seconds or so. "HEY! IT'S A UFO!" "You're not an ordinary fella!" "NOOOOO!"
    • And from DDR X onward, dear God. It's as if he was made to be as obnoxious as possible. "I crown you king — the Combo King!" "You're going combo-wombo!" And, worst of all, "We're dancing, we're groovin', you know this floor is MOOOOVIN'!" in a singsong tone, most likely to a different beat than you're dancing to.
  • DJMAX Technika:
    • The loud notes at the end of "I want you". Worse because it's an arcade game played around others, so if you spam the screen at the end of the song, you can get some mean faces.
    • *CLANG* YOU FAILED.
  • HarmoKnight: Those five sounds, (the ones indicated in bold.) come from the Noizoids, whose name explains everything. They were made to make these sounds.
  • Rhythm Heaven: Any sound that accompanies failed actions will become this very easily. Examples include:
    • The generic "boink!" sound.
    • Munchy Monk groaning when he catches a spider in Rhythm Heaven Fever's "Packing Pests".
    • Wrong-pitched rapping in Fever's "Love Rap".

    Role Playing 
  • Fallout 3:
    • Yes Dogmeat, there's an enemy nearby. No Dogmeat, I'm not going to kill him yet. There's still loot here/I'm a stealth based character/there are more important things to do, like talk to the nice tied-up gentleman. *five minutes later* DAMMIT DOG, SHUT UP!
    • You decide to stop at your Megaton house. Every time, it starts out soft, then gains momentum. "...He is coming with the clouds, and every eye shall be blind to his glory!" Makes you reconsider your decision not to nuke the place to Hell. It makes going to Megaton a double-edged sword, as the chance to talk to Moira Brown does somewhat make up for it. But if you think Cromwell is bad, try navigating Megaton with high karma. "I wish there were more people like you..." "...ohgodohgodohgodohgodohgodnotagainnotagainSTOPIIIIIIIIT!!!" *BANG*. So much for that Pacifist Run. Oh, and they bring it back in Fallout: New Vegas, though at least you don't have to worry about your stash being in Freeside.
    • So on your new game, you nuke Megaton to shut that idiot up. Now, every time you go to Tenpenny Towers, you hear the other sound, that ear-wormy little doo-bee-doo tune that plays CONSTANTLY.. Even worse, you can't shut it up.
    • ...and then once you get inside your home: "It appears you have been wounded, madame, may I suggest you seek medical attention?" No, I'm going to sleep it off as always. You be lucky you give me purified water, or I'd turn you into a pile of plasma goo.
    • The bad karma noise that plays whenever you take anything that's not yours. If you're playing a stealth build you'll be hearing this a lot, especially in the early game when looting homes is a great way to find good guns and ammo. On that topic: if you move your crosshair over something stealable even for a nanosecond, someone nearby will assume you're considering taking it. And they will let you know of this every time. New Vegas thankfully removed this, so it's safe to actually look at things again.
    • Anything Benjamin Montgomery says in the Anchorage DLC. His constant borderline-racist taunting is incredibly obnoxious.
  • Fallout: New Vegas:
    • ED-E, a robot companion whose chirping and combat music can be mildly annoying, but nothing like the constant whirring noise as it follows you around.
    • ED-E's noise is constant but subtle...until you upgrade the robot, after which it changes pitch and perfectly imitates the static-y death of a set of cheap speakers. Not fun.
    • Every single time he SEES an enemy, not even engages it, you hear the same 6-second sound sample straight from a western which for some reason none of the enemies can hear.
    • Also, for those of us playing on Hardcore mode, that ears-ringing sound you get when you get a concussion. Especially if you're miles from the nearest town and don't have a doctor's bag or a Hydra.
    • Any time you use the Fixer, a sound effect disturbingly similar to being hit by a large glob of poisonous slime will periodically play at TWICE THE VOLUME OF EVERYTHING ELSE IN THE GAME. "Oh shit, did I just get hit by a fucking Cazador or something- oh wait, never mind, that's just the game trying to punish me for healing myself.
    • Dead Money: You will learn to dread the sound of a beeping bomb collar. And you'll loathe Dog/God and Dean for their repetitive, insulting and often threatening banter. (Christine is mute, making her considerably more bearable.) Honest Hearts: Follows-Chalk constantly remarks on civilisation. His misinformed opinions are funny... the first time. Old World Blues: The programmers actually assumed not every player would enjoy the fully personalised, chattering appliances in the Sink, and allows you to turn off the personality programming while retaining their functions.
    • Enter the part of Freeside that contains Mick & Ralph's, and prepare to be bombarded by non-stop ads for it from their crier out on the street. Even worse is he just so happens to be the only crier in the city who's a kid, and therefore the only one you can't shut the hell up.
    We've got stuff we're not even allowed to sell, people. Only at Mick and Ralph's!
    If it can be bought, it can be found at Mick & Ralph's!
    • The OWB Stealth Suit Mark II: "No more stimpaks!" "I can't give you anything for that injury." "Maybe you'd be better off with an Auto Doc suit." And unlike the Sink appliances, her personality can't be turned off.
  • The Elder Scrolls IV: Oblivion:
    • Any time you reload your save, expect to be greeted with a "By Azura, by Azura, by Azzzzura- it's the Grand Champion!" courtesy of the Adoring Fan. Even if he's been following you for several months' time in-game, he'll still like to remind you of why he's following you. It gets old very fast.
    • Did you just punch someone? Did you just tresspass? Did you just pick up an apple by accident? Then expect a chorus of "STOP RIGHT THERE CRIMINAL SCUM!" from every guard within the province.
    • If you are being attacked by several human opponents at once, the stream of "Die, damn you"s and "This is the part where you fall down and bleed to death"s become annoying quite quickly.
  • Brave Story: New Traveler has Yuno's sort of "Piw!" sound whenever she does most of her attacks. Considering she's the only one who can steal, and some of your quests require heavy use of it, you will be getting very sick of it.
  • Albion has a particularly jarring feature, that causes the game to notify you THROUGH THE COMPUTER'S INTERNAL SPEAKER, nonetheless, if a bug is encountered. It happens quite often (at least two, completely useless spells do it, and a boss character that throws knives, while lacking the appropriate animation). The game manual specifically states: "If the encountered bug doesn't interfere with gameplay, ignore it". Thing is, if it DOES interfere with gameplay, the game crashes in a spectacular display of colors. So what exactly is the point of having it around other than tormenting your eardrums and your roommate, is beyond me.
  • Dragon Age: Origins:
    • "Should I fetch you a ladder so you can get off my back?" Do yourself a favor and don't pick the voice-set that includes this response. And while useful, the "Trap detected" response can be really annoying in areas with a bunch of traps nearby.
    • Dragon Age: Origins' Alistair's "Alright, let's GO!" thing, which he seems to do every. Freaking. Combat.
    • This should be easy enough, This should be easy enough, This should be easy enough...
  • Sacred:
    • The maddeningly annoying Sakkara priests, who come in packs and have a spell that can temporarily freeze you in place. Worse, the female ones have the shrillest, most grating voices imaginable. And unlike their male counterparts, they never. Shut. Up.
    • And even when you kill them, they have the most drawn-out death wails in basically the entire game.
  • Anyone who has ever played Blue Dragon knows that the most annoying sound is actually the music. The 'rock' soundtrack that plays evertyime you enter a bigger/boss fight... Especially if a lot of fights are happening right after each other is grating to say the least. Some Bruce Dickinson wannabe doing his best to sing a very repetative song gets very annoying very fast.
  • In any Shin Megami Tensei game with the Press Turn system (Shin Megami Tensei III: Nocturne and IV, as well as the Digital Devil Saga series), the sound of an attack missing or being blocked is this, especially because missed and blocked attacks result in losing two turns instead of one. Even worse is the sound of an enemy repelling or draining an attack, because in either of those situations you lose ALL OF YOUR TURNS.
  • In Persona3, the in-battle comments by the outside support character.
    • "The ENEMY's reTURNED to NORmal! The ENEMY's reTURNED to NORmal! The ENEMY's reTURNED to NORmal!" She has two or three things she can say when an enemy recovers from being knocked down, but when you knock down a group and they all get up in sequence, she seems to be programmed to say the same thing for each one. Her bad voice-acting doesn't help matters.
    • "It seems to have multiple weaknesses!" Fuuka's voice acting in battles was dismaying to many a Persona 3 player. When analyzing enemy weaknesses is a vital part of your strategy, and the voice acting makes you want to not even bother, something's gone horribly wrong.
    • At least it was bearable when Mitsuru was still taking the back seat.
    • After a certain point in the same game, enemies will run away from you rather than attack you. Cool. They run away with an absolutely horrible screeching sound. Not cool. And if you're hunting a specific enemy (like the game's Metal Slimes) in an area where everything runs away from you, mute the goddamn TV.
    • For some odd reason, the more human Aegis becomes the more annoying her battle quotes become, especially her squeaky "I need your help!".
    • Time to go fight Hermit, huh? Well, it's electric, so let's bring Take Mikazuchi, Akihiko and it should be easy. And then you hit it. AHHHH! AHHHH! AHHHH! AHHHH! Hermit is charging! "*gasp* The ENemy is CHARging an attACK!" AHHHH! AHHHH! AHHHH! AHHHH! Hermit is charging! GUARD FOR THE LOVE OF GOD Hermit used Giga Spark! Suffice it to say, just mute the fucking TV.
    • It gets worse in Persona 4 because the annoying things Teddie says to you usually occur when you're doing well. GO SENSEI! YOU KNOCKED IT DOWN! Thankfully, turning off the Event Voices also mutes Teddie during battles.
    • "That was coooooooooool, Yosuke!" After two or three of those... in one battle... you start pining for Yosuke to fail.
    • Izanagi forbid you fail to get the jump on the enemy or you'll be treated to "WAAAAAAAAH! Three enemies AAAAAAAAAAAAAAAAAAAAAAAAAAAAMBUSHED you!"
    • Rise doesn't get off easy either. "Gee, it's like an endless stream of 'em!"
    • Most of the voice acting in Persona 4 is pretty good, but some of the battle quotes can be downright infuriating when heard over and over again. Examples that stick out are Naoto's, "Someone finish this one OFF~~~~~~~!", Kanji's strange "URARR" sound during an all-out attack, Yukiko tends to shout "There!" a bit too much and often says it multiple times during her critical attack and the sound Teddie makes while walking in a dungeon. If Teddie is in your party, bring earplugs.
    • The loud-ass 'BZZZT' sound Tower enemies make when they cast. Urgh
      • Also the weird "BRRBLRGR" noise the Balances make when casting. Although it's fun to try and imitate!
  • Several games like Skies of Arcadia, Endless Frontier and The Legend of Zelda: Ocarina of Time give female characters a strange grating bitchy laugh when they do something mean or violent for some reason. It also shows up in anime, see Noblewoman's Laugh for a longer list
  • Earthbound:
    • Sometimes you would start hearing a chirping sound every other step. At first pretty mysterious and unnerving, because it wouldn't shut up after staying the night in an inn, visiting your mom, going to the hospital, using a healing spell or resetting the game. The answer? It was a chick that hatched from any egg you happened to get. As an egg it was a healing item, but if you didn't use it soon enough it would turn into a non-healing chirping chick.
    • But you can sell the resulting chicken for a good couple hundred bucks. Mother 3 does this too, with Fresh Milk. If you know anything about dairy products, you'll know not to drop the thing when it turns.
  • In Valkyrie Profile 2: Silmeria, Rufus yells "Get a load of this!" so much that it repeats while spamming his attacks into "GET A LOAD OF-GET A LOAD OF-GET A LOAD OF THIS!"
  • Paper Mario:
    • In order to help you find the Dry Dry Ruins, Moustafa gives you a Pulse Stone. The closer you are to the rock that reveals the ruins, the more frequently the stone beeps. It's an annoying sound that indicates a good thing.
    • Speaking of the Paper Mario games, the Critical Annoyance noise. During battles, it just keeps driving you crazy till you heal.
  • The battle voices in the PlayStation Lunar remakes: "Althena! Lend me your power! Check THIS out! HWOOOOOOOOOOOOOOARGH! TIME! TO! DIE!"
  • SNES RPG 7th Saga gave you a choice of apprentices to team up. One of the more attractive options was ancient android LUX TIZER who had high defense, high attack, high magic ability and even decent speed. The major drawback? CLANKCLANKCLANKCLANKCLANKCLANK. He was the only one to have (extremely loud) footsteps (loud enough to drown out the music). Adding insult to injury? You also get the typing noise from the text box whenever LUX IS TALKING (though to be fair, everyone gets that bonus).
  • In the independently-developed RPG called Symmetrys Saga in which both the "confirm" and "cancel" sounds were a sample of Chief Irons from Resident Evil 2 yelling "Everyone's gonna die!". Since it was a menu-driven RPG, this meant you had to listen to it every time you pressed anything. As if this wasn't enough, it was also used as a sound effect for some of the spells. Consequently, the background music was never audible, being drowned out by an impenetrable wall of "EV-EV-EV-E-E-EVERY-EV-EVERYONE'S G-EVERYONE'S GONNA DIE!"
  • Pokmon:
    • Low Health noise. It wasn't as bad in the original games, since the sound stopped as soon as you used a healing item, but if you're playing a newer one and your 'mon has a lot of health, the sound keeps going until it's finished healing! And what makes it even worse... THE BAR TURNS RED ANYWAY! ...
    • The Low Health noise has been remixed for the fifth generation. Though it'll likely become this trope again once your Pokmon's HP goes down low enough and the low health music interrupts the epic music played during more important battles in the game (such as agains N, Ghetsis, Colress or any Plasma grunt (especially in Black and White 2).
      • Fortunately it stops after a few notes in Gen VI.
    • The Poison Damage overworld chime. Every. Three. Steps. Especially when you have no Potions and are walking the last six steps to the Pokmon Center healing counter.
    • Caves. Suddenly, you hear the first few notes of the battle song... and again... and again... and again...
    • When most Pokemon come into battle, mainly when you are trying to grind. SKREEEEEEEEEEEEE
    • Jynx's cry. Loud and long.
    • The original Dragon's Den music is very high-pitched and shrill to begin with, but a couple of seconds in it starts to sound more like the composer just mashed the white keys on his keyboard and set the resultant cacophony to a beat than an actual song.
  • Pokmon Battle Revolution 'sannouncer is hated by all and loved by none. "Wow, giant Pokmon sure make this collosseum look tiny!". "It's super effective!!". "Taken out already." Will he ever stop talking after every decision or attack?
    • They're staring each other down! A critical hit! It's super effective! The trainers are using completely different types of Pokmon, the Pokmon are completely different types! Ohhhh, down and out! Is it down? It's down!
    • "What's the matter, trainer? There, it's a hit! YEAH! It's a hit! They go into battle poses! OOOH! GOOing DOWN! The crowd's excitement is building over this hot battle! Whoop! It's a miss. AND THEEEERE GOES THE BATTLE!" Thank heaven for no announcer in Colosseum and XD.
    • Pokmon Stadium... Get up and use the bathroom, and comeback hearing "What's the matter, trainer?" "What's the matter, trainer?" "What's the matter, trainer?" If only my Dragonite could use Ice Beam on the announcer, not the opponent.
    • Thank God that you can turn off the announcer in these games, though.
  • Pokmon Puzzle League:
    • Ash Ketchum is quick to remind everyone that "I'm gonna win!" Several opponents note this with equal frequency (Lorelei: "Can't win 'em all"), and even Mewtwo mimics the line in a mocking tone.
    • The Pokmon get equally annoying whenever a player creates a long chain.
    • Since each character only has one line for any given thing that can happen, pretty much everybody falls into this trope.
      James: "I'm feeling giddy!"
    • Then there's Ritchie, Ash's rival from near the end of the Indigo League saga. Listening to him proclaim "WHO'S THE BEST?" over and over and over...
    • "Oh, man! Go, go, go!" Is Tracey orgasming?
    • Gary was practically made with this trope in mind. During the first match against him (as well as when someone uses him during multi-player games), he'll give an incredibly annoying old man-ish cackle when he does a combo. If he removes garbage blocks, he'll say, "Keep on tryin'!" If he wins, he'll say, "Too good for ya? Heh, I knew it!"
    • During the second time Gary is faced in 1P Stadium, he'll give an incredibly annoying, "TOO GOOD FOR YA?!" every time he makes a combo, which he will do very often.
  • Lands of Lore's Gimlets. Pervading level 2 of the Urbish Mines with "Enh-heh-heh! Enh-heh-heh!"
  • Tales Series:
    • Everyone calls the names of all their special attacks. If it's a magic attack, they also have some kind of chant to go along with it, usually. This gets fairly annoying as the AI controlled teammates will probably constantly be using their specials. Also, the noises that monsters make when they get hit and when they die can become really annoying, especially since multiple monsters are often assigned the exact same sounds.
    • The best effect configuration for Genis is the one that stops him from fumbling a spell if he takes damage, especially because you'll never again have to hear, "Don't bother me!"
    • Tales of Hearts. Overeager AI + healers + voice cues on getting hit. "Kenka wa kore k-yabee! Kenka wa-yabee! Kenka wa kore kara da-yabee!" I know you really want to heal me, Hisui, but it's more productive if you run away from the bear mauling you first.
    • And then there was Tales of Destinys brilliant idea of having the spell voice overs on the menu. So, if you decide to use a healing magic like, say, First Aid, on the menu, you'll have to tolerate a very loud "FAASUTO EIDO!!!-a". And if you have it used multiple times, you'll have a "FAASU-FAAASU-FAA-FAASUT-FAA-FAASU-FAASUTO EIDO!!!-a". And yes, the "-a" is there. Probably a recording error... that makes the thing more annoying.
    • The opening scene of Tales of Phantasia is an example of this trope taken to So Bad, It's Good levels.
      "Thoonder of the Godsch!"
      "Indig-NAY-shun!"
    • Tales of Symphonia: Dawn of the New World: "Courage is the magic that turns dreams into reality."
    • While the Japanese battle voices are usually freaking awesome, there is one in Tales of Vesperia that is really annoying. There are enemy soldiers who seem to shoat "baka" every time they are hit; using a multi-hitting Mystic Art/Hi-Ougi on them can drive your patience.
    • Tales of Graces: That little glass-shattering noise that means you're going into Eleth Break. Bad enough in a regular fight...but if you're up against Emeraude or the Little Queen? Full-on Oh Crap.
      • I'LL RUN YOU THROUGH. I'LL RUN YOU THROUGH. I'LL RUN YOU THROUGH. Stupid Strahta Desert thieves. SHUT UP.
    • Tales of the Abyss:
      • Human enemies such as thieves or soldiers have a strange grunt that sounds like a duck quacking and plays whenever they are hit, possibly several times within a few seconds.
      • Mieu yells his name or FIRE! whenever you use his Mieu fire ability. Considering you have to use it in many puzzles, it gets annoying fast.
    • Tales of Xillia and Tales of Xillia 2
      • MUTTON, FRESH MUTTON!
  • Infinite Undiscovery: If you insist on spamming the call for healing button you have only yourself to blame. Calling Your Attacks on the other hand can get mighty annoying. Even Capell's normal combo attack comes with one.
  • Mass Effect:
    • The enemy krogan rasping "Watch out!" throughout the fight. Irritating. Three enemy krogan rasping it through the whole fight: most annoying sound.
    • From the sequel, "One less to worry about!" Thank you, Garrus, that was very helpful.
    • In the Overlord DLC you are tasked with stopping a rogue VI-human hybrid from uploading itself onto the Extranet and causing a technological apocalypse. Sounds simple right? It is, but every once in a while you'll be walking down a corridor and all of a sudden the VI will rather loudly announce itself with a horrific, distorted scream that can most generously be described as the scream from suicidemouse.avi run through a tripod from War of the Worlds. Especially bad if you're using headphones and have the volume cranked up.
    • Also from the sequel, every single thing Harbinger says. "WE ARE YOUR GENETIC DESTINY THIS HURTS YOU IF I WANT TO TEAR YOU APART SHEPARD I WILL YOU WILL KNOW PAIN SHEPARD," e.t.c. and so forth. And if that wasn't bad enough, on higher difficulties he does it more. As in, every three seconds. It's nightmarish.
    • It's egregiously nightmarish when you realize that it sounds like Pinhead from Hellraiser.
    • The excuses your allies give you when they don't have time to talk. If you're the kind of player who wants to know all about your crew, expect to hear a lot of "Can it wait for a bit? I'm in the middle of some calibrations", "There's a lot to do, Shepard", and "We are forming a consensus", among others.
    • Captain Ahern from the Pinnacle Station DLC likes to provide color commentary. Oh God. "There's no award for most times shot!" "Come on, Shepard, that medi-gel ain't free!" "Ooh! They're gonna feel that one tomorrow!"
    • Though it can be helpful, any variation of "Shields are down!" for you and your squadmates. Chances are, if you know what you're doing, the shields will recharge with no ill effects in time, so there's no reason to make such a fuss about it. And if you don't know what you're doing, then you'll probably not find the time to save yourself at this point anymore, anyway.
    • When you pick up research/tech in Mass Effect 2, Shepard will exclaim "This looks useful" or "I can use this!". It's usually not annoying, but when you get upgrades right after a climactic cutscene, it throws off the immersion ("Come on, Tali'Zorah vas Normandy, let's get back to the ship." "Yes... Captain." "WE CAN USE THIS!"). Also, for whatever reason, whenever FemShep says it, it's incredibly loud compared to all the other sound effects.
    • When scanning star systems in Mass Effect 3, you need to be careful not to attract any Reapers by using it too much, because they will attack the Normandy and HHHOOOOOOOOOONNKK!!!!!!
    • In the Peak 15 mission on Noveria, you have to get the main power back on and fix the tram lines. The resident VI will oh so helpfully remind you of this....over and over again until it's done. Gets infuriating after about the second repetition.
  • Odin Sphere: Lets you know you have a warming/cooling/light potion on via a constant, high-pitched noise. Of course, with five main characters, each of whom goes to at least two locations where you need these potions, you'll be hearing that sound constantly for about a third of the game.
  • The World Ends with You:
    • "Neku, do something!" if only because of the incredibly frustrating knowledge that Joshua could easily "do something" himself if he weren't so reluctant to break a sweat. Also, half the time he says it he's the reason you're dying, damn suicidal AI partner.
    • And yet, there's something vaguely Fetish Fuel-y about the way he says it.
    • Shiki's voice is suprisingly tolerable in the English version but her Japanese voice will make your ears bleed.
    • [elephant trumpeting]
    • Because of That One Boss, just about anything Sho Minimamoto will say will grate on you...because he is a freaking pain in the ass.
    • Panthera Cantus brings us "GRAHH! GRAHH! HYAAA! DON'T LET LIMITS SLOW YOU! GRAHH! GRAHH! OPEN UP YOUR WORLD!"
  • Fable I: Your Health is Low. Do you have any Potions? Or Food?
  • Everquest:
    • For those not familiar with it, that's the sound made by EVERY SINGLE SKELETON in Everquest; it was so ubiquitous/annoying that it even got carried over into EQ2.
    • ...where they upped the ante by having the damn things speak. "I am shattered and broken!" x50. Oh yes. Most common types of mobs have voiced lines. EQ2 is made of this trope.
  • Skies of Arcadia:
    • THAT WAS EASY!! After every battle. Every. Single. Fucking. Battle. And of course, there's random battles, so you get to hear that a lot.
    • At least you could skip the ability ones, though early on in the game, just after getting to the point where my party generated enough Spirit to use it every turn, Lambda Burst and everything it entailed became more of a Most Wonderful Sound in my opinion, as I burned through random encounters at a much quicker rate.
    • The random voice clips during cutscenes - period. Why couldn't the characters be silent and let us read/skip the text in peace?
  • The Elder Scrolls
    • For Oblivion: "SOMEONE'S BEEN MURDERED!"/"HELP! SOMEBODY! WE'VE GOT A BURGLAR!"/"FILTHY PICKPOCKET! WHAT DO YOU THINK YOU'RE DOING?!"/"BY THE NINE, ASSAULT! ASSAULT!!"/(And finally) "STOP RIGHT THERE, CRIMINAL SCUM!"
    • When the player is caught committing a crime in Daggerfall, the game begins spawning an endless number of guards, all of them shouting Halt! constantly. The ratio of guards to civilian NPCs in the world goes from 1 guard for every 20 NPC to 10 guards per NPC (and the number of civilians has not decreased). If one remained in the area long enough, the game would spawn so many guards that it would crash. The chorus of so many voices screaming "HALT! HALT! HALT! HALT!" cannot be given proper justice in text. [1] Of course this trope is inverted when their sentence ends early with an "OOMPH" and they fall down dead, having fought you, whom happened to be more fearson than any mudcrab they had ever fought.
    • The clanging metal item repair sounds in Morrowind are eardrum-piercing when the player is in a hurry and just mashes the repair button at high speed until the item is fixed.
    • Try attacking a knight of order, its like smacking a screaming/roaring box of metal. Ouch my ears.
    • This conversation is amusing the first time you hear it, but markedly less so on each subsequent occasion:
    Random villager 1: "HELLO!"
    Random villager 2: "What's going on with you?"
    Random villager 1: "I saw some mud crabs the other day."
    Random villager 2: "Filthy things. I avoid them wherever possible."
    Random villager 1: "Good-BYE!"
    Random villager 2: (without missing a beat) "HELLO!"
    Random villager 3: "What's going on with you?"
    Random villager 2: "I saw some mud crabs the other day..."
    • Obtaining alchemical ingredients in large quantities generally involves stopping off at many shops and taverns, wherein you will be required to individually click on each item in the list, while constantly being told "You got a great deal there", "You bought that for a song", and "You're a fine negotiator". This can be slightly amusing if you are clicking fast and constantly interrupt their lines: "Pleasuredoing...", "You got a great...", "You're a fine..."
    • Wisewoman Sinnammu is almost as bad as the guards in Daggerfall. If you go too far ahead of her, she says "Hey Wait for me!" If you go too fast, she says "Hey wait for me!" I you go too slow, she says "Hey wait for me!" And she gets stuck behind a rock in the water...prompting more "Hey wait for me!"
    • The way bears roar in Skyrim appears to be bugged in such a way that the sound can't be stopped once it's started, and the last part of the sound is about twice as loud as it should be.
    • The guards in Skyrim are also fairly annoying: "I used to be an adventurer like you...then I took an arrow in the knee..." You'd think the entire garrison in every city is comprised of ex-adventurers with busted knees...
    • Guards will also comment on every skill you've ever used. This leads to situations when you have reached 100 in One-handed weapons and 20 in two-handed but guards still say "The gods gave you two hands, and you use them both for your weapon."
    • And then of course there's the children in the city of Whiterun:
    "I work with my mother, to sell fruits and vegetables. It's fun most days, but hard work!"
    "What are you lookin' at? I'm not afraid of you, y'know...even if you are my elder!"
    "Another wanderer, here to lick my father's boots...good job!"
    Do you get down to the cloud distric very often? Oh, what am I saying, of course you don't.
    • Cicero. Dear lord, Cicero. He is arguably Skyrim's answer to the Adoring Fan. Most of his lines are either screamed or whispered in a painfully high-pitched voice sent straight from the depths of Oblivion. Also, if you become Listener for the Dark Brotherhood, he will constantly repeat the same line to you.
    Oh you are the Listener! You are the Listener! I have served Mother well, I have!
    • The tone in Skyrim that accompanies being informed that "Your vampire blood boils in sunlight." So grating...
    • The obnoxious chewing noises that happen any time you eat anything.
  • Not sure if background music can be said to count here, but the Joke's End music in Mario & Luigi: Superstar Saga is incredibly repetitive after even a very short period of time. Not bad music, but... it's pretty much a few notes repeating over and over, and all for the background music in an area where players will have to spend hours solving puzzles and completing mini games.
  • Baldur's Gate:
    • "You must gather your party before venturing forth." is a line nobody who has played Baldur's Gate can probably forget. Its Spiritual Successor, the Dragon Age series, features a Mythology Gag wherein you are asked whether you want "to gather your party and venture forth" upon reaching the location exit. Thankfully, it is text-only and by clicking "Yes", you don't have to wait for the party to catch up.
    • And of course, who could forget "You have been waylaid by enemies and must defend yourself."
    • In the German translation of Baldur's Gate, it's said in an incredibly smug and condescending tone. Oh, and the line is mistranslated to something akin to "you need to keep assembling your party", indicating you need to recruit more NPCs before being able to leave the area.
    • If you do a Solo-Character Run in Baldur's Gate II you will STILL hear that message.
    • It is so universally hated that practically all modpacks that include bugfixes will also incorporate the option to remove the area exit warning.
    • Throne Of Bhaal: "The drow rule supreme!" Yes. They do. At being killed. By me.
    • Also from Baldur's Gate, the sound of Aerie protesting that she's never walked so much in all her life.
    • Don't forget also NPCs who complain about morality being too low or too high, or even when they're content. They will make sure you know it.
    • "Noober: Everyone in town used to throw rocks at me and tell me I was annoying. I once knew this guy named Dilby. He threw rocks at me too. Are you gonna throw rocks at me?"
    • "What about now? What about now? What about now? What about now? What about now? What about now? What about now? What about now? What about now? What about now?"
  • "JAG KAN INTE ANVNDA DEN MAGIN JUST NU!" from the localized Swedish PS1 version of Diablo 1. It may possibly be spoken by BRIAN BLESSED. This editor has only heard it once, but it haunts him to this day.
  • The Diablo I multiplayer games the occasional sound spam made with the numeric pad. "Die!" "Time to die!" "Sorry." "Run!"
  • Neverwinter Nights 2: Each character has a different line, as well as several choices of voice for the main character. But the various "I cannot carry anymore." lines quickly become annoying as you move items between party members.
  • EVE Online:
    • "Warp Drive Active." and even worse "You are unable to warp because you are warp scrambled."
    • More seriously, neither of those is as annoying as the noise of being in warp itself. It's gotten less bad recently, but for multiple years it was about ten times as loud as anything else on your computer.
    • If you don't fire-link your weapons, you could be treated to the sound of "The module has run out of charges has run out of charges has run out of charges has run out of charges has run out of charges has run out of charges has run out of charges has run out of charges." Covert Ops pilots may frequently hear "You failed to jump because you are cloaked."
  • Fable I:
    • "Your health is low. Do you have any potions or food?" "Your will energy is low, hero. Watch that."
    • Fable II acknowledged this with a loading screen message that told of a rumor that the legendary hero who killed Jack of Blades killed the guildmaster shortly after, and the guildmaster was found with the words "Your health is low" carved into his head.
    • From the introductory practice fights to past his death, players are forever haunted by his words: "Try to get your combat multiplier even higher"
    • Once you get a crowd following you, the voice clips just get ridiculous. Even worse if multiple people want to marry you. Yes I KNOW I could marry her, stop showing me the hint.
    • And let's not forget the mind-numbing repetition involved with grinding gold doing bartending/blacksmithing/woodcutting jobs. "A fine head on that mug," indeed...
  • City of Heroes:
    • Every time a Peacebringer uses one of their powers, they emit a high-pitched whining noise. After about half an hour, you feel like your head's going to explode.
    • Many attack sounds for bread-and-butter attacks in either 'City Of' game can get annoying because you hear them so often, but the Peacebringer attacks get special mention because the high-pitched whine persists after the attack— as much as five seconds after, in fact. Both bread-and-butter Psychic attacks produce an obnoxious rippling sound whenever used— and the Sonic set's effects, both visual and aural, had to be toned down because they were entering Brown Note territory.
  • Gauntlet:
  • Kingdom Hearts:
    • "Sooora!!!!!" We get it Donald, you're going to use Cure on him, WE GET IT!!! It's even worse when he shouts it, WHILE you are dying, since it makes you know, that you just MISSED your chance to survive this attack by a second. It's even worse because it's barely intelligible.
      • Donald tends to scream loudly when he gets hit by an attack. "Loudly" as in "reach for a box of Kleenex for your ears". And because Donald does not realize that he is a Glass Cannon Squishy Wizard, instead fighting right beside Goofy on the front line, you'll hear it all the flipping time.
    • "SOMEBODY COME QUICK!" almost gives incentive to switch Goofy out of the party.
    • "I CAN'T DO THIS!" Simba will say this every time he's near death. And since he's a required assist for Scar and Groundshaker, you'll hear this way too often!
    • Yuffie in the fight against her and Leon. "Just give up, it'll be easy! Just give up, it'll be easy! Just give up, it'll be easy!"
      • Which becomes even more infuriating as once you've smacked her around a bit it changes to "Hey...let's talk this out! Hey, let's talk this out! Hey..."
  • Kingdom Hearts II:
    • This can actually break your concentration on some of the battles where healing isn't an option, such as where Riku and Sora are riding together and attacking the giant ship. Usually with healing spells, simply retreating and healing is enough, but considering the long cutscene beforehand if you lose...
    • The Game Boy Advance version Kingdom Hearts: Chain of Memories has this: even time Sora jumps: "HA!". Every time he attacks: "YEEH!" And considering how much you have to jump and fight in the game, you wish that a save point will show up soon so that your ears may rest.
    • Even worse in the battle with Ansem. "SUBMIT! SUBMIT! SUBMIT! SUBMIT! SUBMIT!" The four health bars he went through while yelling this would be bad enough if you had any chance of beating him without restarting many, many times. Worst of all, the only way to dodge this attack was to listen to the sound cues, so you couldn't just turn off the sound.
    • "DANCE, WATER, DANCE!" It's not that you hear it a lot, it's that it means you're about to find out why he's That One Boss.
    • And, of course, nobody can forget this from Phil: "GET UP ON THE HYDRA'S BACK!"
  • Rumble Racing in Birth by Sleep.
    • Fruitball against Chip and Dale. "Chipper! There ya go! Chipper! There ya go! Chipper! There ya go!"
    • Braig's boss fight: "YOU BETTER START RUNNING! YOU BETTER START RUNNING! YOU BETTER START RUNNING! YOU BETTER START RUNNING!"
  • In Dragon Age: Origins:
    • Also the sound effect accompanying the champion's Rally ability. Every. Time. Someone. Enters. The. Affected. Area. In other words, constantly.
    • The Aura of Insolence sustained ability as well. Every five seconds...WOOSH....WOOSH...WOOSH....
    • "Warden senses...tingling!"
    • "IS THAT DEATH YOU'RE WEARING? IT SUITS YOU."
  • Most of the battle voices in Disgaea: Hour of Darkness, especially the skulls.
  • In Dark Cloud, there are several flying, stinging insect enemies. That buzz. There's a bug in the audio processing that occasionally causes an enemy's sound effects to not only continue playing after they've been killed, but 'increase in volume. It doesn't stop until you exit the dungeon floor you're on. Every so often, you'll get stuck with that loud, droning buzz for the entire level.
  • Runescape:
    • 'Training' in the Brimhaven Agility Arena? You'll be hearing that little song snippet that plays every time you get a ticket in your nightmares.
    • Don't ever stand near someone with a baby troll pet, unless you like hearing a ridiculously loud THBBBBBBBBB-AAAAH! every fifteen seconds or so.
    • Any sound made by dogs.
  • Presenting, Xenosaga's MOMO: MYSTIC POWERS, GRANT ME A MIRACLE, MYSTIC POWERS, GRANT ME A MIRACLE, MYSTIC POWERS, GRANT ME A MIRACLE, MYSTIC POWERS, GRANT ME A MIRACLE, MYSTIC POWERS, GRANT ME A MIRACLE.
  • Deekin's "Doom Song" in Neverwinter Nights: Shadows of Undrentide and Hordes of the Underdark.
    • Hordes of the Underdark has Grovel, a goblin you can evacuate from the Undermountain and get him hired as a cleaner at Durnan's inn... unfortunately, from now on, whenever you hang around the inn's Well Room (which is where you keep returning to get free healing), you're subject to hearing Grovel constantly cycle through a small set of phrases in an infuriating, squeaky voice.
  • Baten Kaitos:
    • Xelha and Mizuti use spellcards to attack, rather than weapon magnus. Sounds good, except every time they play a card, they yell out the name. Given how you'll be playing five or six cards in one combo by the halfway point, you'll get really sick of 'LIGHT FLARE! CHRONOS BLOW! FIRE BURST! FIRE BURST! LIGHT FLARE!'
    • Similarly, characters have a set of three or four lines they say when they use healing items, and they say them for every item they use. Since you use healing items in combos...'Here! You need this! Take this! Use this! You need this! Here! Use this!'
  • Rogue Galaxy:
    • All the active characters chatter every now and then during battle. Not too bad for the most part, unless one of those active characters is Jupis.
    • Pretty much everything they say while you're just running around can fall into this category as well.
  • Ultima VIII: At this very moment, Britannia burns! Hark! Is that the sweet sound of lamentation I hear?
  • Invoked when Radiation said he wanted to make a Game Over "embarrassing" by making the Game Over screen in The Halloween Hack really annoying.
  • Monster Hunter has, fittingly enough, the monsters' roars, which render you immobile for the duration of the roar. Some monsters, if the RNG is spiteful enough, will roar twice in a row.

    Shoot Em Up 
  • The bomb sound in Raiden, a reminder that in this game, Smart Bombs take about a second to explode instead of exploding instantly like in other shooters.
  • Ray Crisis: Encroachment over 90%! Encroachment over 90%! Encroachment over 90%! Encroachment over 90%!
  • If you can get through the entirety of the NES port of Nineteen Forty Two without muting it to avoid its BGM, you'll earn my respect.
  • Dodonpachi Daifukkatsu:
    • Arrange B, particularly if you play like this: "Youi wa yoroshii desu ka?note  Youi wa yoroshii desu ka? Youi wa yoroshii desu ka? Youi wa yoroshii desu ka? Youi wa yoroshii desu ka? Youi wa yoroshii desu ka?"
    • Saidai Oujou: "BARRIER! Heiki da mon~"note , Hibachi gleefully reminds you about her bomb immunity. Every. Single. Chance she gets.
  • Touhou:
    • In Immaterial and Missing Power, the sound of Youmu Konpaku's sword swishing can get so incredibly annoying. Especially, God help you, if you chose to play as her. Luckily, it seems to have been fixed for Scarlet Weather Rhapsody.
    • *spoon*/*pichun*, the death sound, can very quickly become very annoying, then again, surviving is a main goal in the games.
    • The klaxons when Utsuho declares a spellcard can be annoying, apparently.
    • Marisa's focused magic missile shot in Ten Desires makes a fairly loud ticking noise upon hitting. Something of a mixed blessing, actually, as, despite being annoying, the audio feedback can be quite helpful, and it's the only shot in the game with any.
  • Freelancer: the *CLANNNNNNNGGGGGG!!!!* of a gun hitting directly your ship's metal when your shields are depleted.
  • Armed Police Batrider: "PLEASE CONTINUE! PLEASE CONTINUE! PLEA-PLE-PL-PL-PLEASE-PLE-PLEA-PLEASE CONTINUE! NOOOO!"
  • The "music" in rRootage very quickly gets maddening; it's quite literally a handful of notes of music with a minimal beat looped over and over.
  • Heavy Weapon:
    • "CEASE FIRE!", "QUIT IT", "STOP!" and "AAAAARRGGHH!", the first three are played as the white support helicopter sustains damage, the last is played when you kill it and get a score/time penalty. It doesn't help that it's very easy to accidentally shoot it down on later levels.
    • The sound played whenever an enemy drops a bomb, especially when there's loads of carpet bomber mooks on the screen.
    • "POIK POIK POIK POIK POIK", the sound played when your rapid fire Spread Shot regular shots hit a Reflex Fighter's Deflector Shields and turns into an indestructible purple shot flying out in a random direction.
    • The morse signal sounds made by the Romanov Attack Satellite, as well as their frequent spouts of Gratuitous Russian. It doesn't help that the Satellites are Demonic Spiders equipped with death rays that insta-kill you regardless of shields.
  • Cybermorph on the Atari Jaguar:
    "Where did YOU learn to fly? Where did YOU learn to fly? Where did YOU learn to fly? Where did YOU learn to fly?"

    Simulation Games 
  • FA 18 Precision Strike Fighter: "Altitude! Altitude! Altitude! Altitude!" ad nauseum.
  • In Hardwar, landing in a hangar would play a mind-bendingly irritating noise, continuously, for all the time you spent in the hangar�and you spend a lot of time in hangars. It boggles the mind that it passed playtesting. It didn't take long before a fix was made available that disabled the sound.
  • Harvest Moon: "THERE, THERE." Every time you picked up or pet one of your animals in Tree of Tranquillity, you were greeted by this voice clip. Especially annoying if you filled your barn and coop to the brim. Arguably one of the worst points of the game, along with the Loads and Loads of Loading.
  • If you've got a shaky hand, you'll get pretty sick of the cutting "Miss" noise in Trauma Center.
  • Although the phrases themselves aren't necessarily annoying, that you hear the enemy taunts about umpteen zillion times, in Privateer 2: The Darkening, most certainly is. You can't easily outrun them thanks to the game mechanics, and by the time you get done killing the ships already there (especially those hard to kill Skull bastards) more show up. Arrrrrgh...
  • In Mitsumete Knight :
    Corkilneipha (after performing his Limit Break): "Shibireru darouuuu?" ("Feeling nuuuuuumb?")
    Laury (when starting-up a file where she has the highest Relationship Values) : "Waaaai! Onii-chan, isshou ni asobou neeeee!" ("Yaaaay! Big brother, let's play togetheeeeer!")
  • Any combat flight simulator will have a variety of alert tones and recorded messages that can rapidly become very irritating. For the most part this is justified as well as being Truth in Television, as they're designed to cut through background noise and G-force or injury-induced grogginess as effectively as possible. Some games, however, take it a bit too far; your onboard computer repeating "Altitude... altitude... altitude..." in soothing female tones gets annoying very quickly when you're trying to attack a ground target with your guns, doubly so if you're still well above minimum safe altitude.
  • From the flight simulation game Top Landing: If you are significantly off-course, the warning system will repeat a voice-over until you get back on track. Later stages, which have a horrible tendency to start off already in the warning zone and with horrible winds blowing you sideways, can be summed up as:
    "EMERGENCY, LEFT TURN, LEFT TURN. EMERGENCY, LEFT TURN, LEFT TURN. EMERGENCY, LEFT TURN, LEFT TURN. EMERGENCY, RIGHT TURN, RIGHT TURN. EMERGENCY, RIGHT TURN, RIGHT TURN. EMERGENCY, RIGHT TURN, RIGHT TURN. Course out."
  • Star Trek: Bridge Commander:
    • "Captain, you shouldn't fire on friendly vessels!" Well tell them to stay out of my firing arc!
    • Also, in the final mission, you have 10 minutes to save the day. Your crew spends FIVE minutes discussing your options, and if you try anything stupid while waiting for them to shut up, they'll cut themselves off and "remind" you that they told you you can't do that.
  • Rogue Squadron had an unfortunate bug causing Lando to say We've gotta buy more time! We've gotta buy more time! We've gotta buy more time! We've gotta buy more time! We've gotta buy more time! We've gotta buy more time! We've gotta buy more time! OVER AND OVER AND OVER.
  • In Star Trek: Starfleet Academy (essentially a space combat sim), your engineer will verbally announce whenever your ships takes any damage. It's probably intended as a holdover from the TV show and movies where viewers don't get a HUD and Life Meter, but it also means that you'll hear "(Whatever) shields have been hit!" a few dozen times in any heated battle.
  • Star Trek Klingon Academy is the same as above, a space combat sim. When you get blown up your engineering officer frantically lists off all the damage you just took. While you get to watch your ship explode in a cloud of debris.
  • Wii Fit:
    • Dear trainers: I can see where my balance is, thanks to the board readout onscreen. I don't need you telling me "You're a little shaky," "You're swaying a little," etc. every ten seconds. Trust me, you're only making it worse.
    • Oh no, go ahead, please, do tell me why this exercise is popular. What's that? It's popular because of something that should be obvious? WELL WHOOP-DE-GODDAMN-DOO.
    • And for anyone doing the running exercises on the Wii Fit, it can be a good way to burn calories, but the nagging voice of your trainer (via the Wiimote) doesn't help any. "Hold the Wiimote for the most aerobic benefit." Yes I know, you've told me that for the tenth time, will you just shut up and let me run already?!
    • The step exercise is even worse. Every hundred steps and every five minutes (and each minute for the last three minutes), plus every so often just for the lulz, the remote chimes out with a voice that says either "You have _ Minutes left!", "You're going too [fast/slow]! You need to [keep a steady pace/keep up]!", "You're keeping a great pace!", "You've reached x00 steps! Now switch to your other foot!", or some combination of the above. It is much louder than the metronome. And it can't be turned down. Not that it can't be turned down compared to the metronome, it can't be turned down at all (and the metronome can't be turned up), which completely defeats the point of listening to music or an audiobook or watching television during the half-hour mode since you miss a big chunk of sound three or so times a minute. It gets to the point where one might bury it under a pile of cloth on the other side of the room and just accept the loss of steps from not starting immediately.
    • That's because you can turn the Wiimote speaker down in the home menu.
    • Wii Sports and even DDR has the same thing, some vapid jackass patting me on the back while I'm trying to play a game. Is there some way to simply turn down the condescension?
  • Ace Combat:
    • "CAUTION. PULL UP. CAUTION. PULL UP. CAUTION. PULL UP." There's also the annoying, yet unfortunately helpful beeping sound that comes up whenever an enemy has fired a missile at you. It can get downright outrageous in later levels where it seems that everyone and their grandmother has a missile or two (or a hundred) with your plane's name on it.
    • It was worse in the first two games. Take any hit at all in the first and you hear "ALERT BODY DAMAGE" repeated for a full ten seconds. The second game got worse - "Enemy in sight! Fire, shoot 'em down! Locked on target! Bagged one! Enemy in sight!"
    • "GO DANCE WITH AN ANGEL!"
  • Caesar II: If you have so much as a two man labor shortage, a disembodied voice will tell you "Plebs are needed!" over and over until you resolve it. Other than that, there is no way to turn it off other than muting sound altogether; even if you turn off the rest of the game sound, this taskmaster will still haunt you.
  • SimCity: In the Super Nintendo version, every time a disaster happens, you get the sirens. It's a fairly big downside of disastering your city to little, tiny, increasingly-hard-to-hit pieces. To a lesser extent, the musical bit accompanying smaller problems, even if it's a pollution warning every so often. Yes, THANK YOU, Dr. Wright, I KNOW it's a bit smoggy in spots, now go away...
  • SimCity 2000: "Sim Copter One reporting heavy traffic". Fortunately, you can shoot it down with the Centering Crosshair. This was requested by players after being so annoying in the first game.
  • Sim Copter: the helicopter noises in the game were the usual "whap whap whap" sounds, but they all had a tiny "ting" sound in them that would play at every loop (approximately every five or six "whaps").
  • X:
    • Any game of the series, when you open comms with a Teladi. "Do you require assssssissssstance?" "The ssssssssector is behind the ssssssouth gate!" "Good profitsssssss!"
    • Betty (the Fan Nickname for the ship's computer voice) repeatedly telling you "Attention, one of your ships is under attack, Xenon Sector 472," when you are in Xenon Sector 472 and the ship being attacked is your wingman.
    • Attacking an enemy station will result in message spam with things like "You were warned. Pirate ships are now being launched" a several times a minute. And unless you're attacking with multiple capital ships (or a fully loaded missile frigate), a station can take ten minutes to kill. It's even more annoying when you're protecting the station and it got hit by friendly fire.
    • If you're fighting a ship armed with the Fragmentation Bomb Launcher, the-BOOM BOOM BOOM-less it hi-BOOM BOOM BOOM BOOM-given how terr-BOOM BOOM BOOM BOOM-earing this lou-BOOM BOOM-nstantly until you blas-BOOM BOOM BOOM BOOM BOOM-troy their ship.

    Sports Games 
  • Backyard Sports: "We want a batter, not a broken ladder!"
  • Thanks to Giant Bomb's Quick Look at the Kinect and Motion Sports, in the horse-riding mode: "Oh, please. All right, let me reintroduce you two. Rider, meet horse. Horse, meet rider."
  • When playing Sega Superstars Tennis, we hope you like hearing Beat say "Go-go-goooooo!", because you're gonna be hearing it a lot whenever he scores a point.
  • Pangya:
    • If you play as Arin, and use the Miracle Voice club set, God help you.
    • While not directly related to any sound in Pangya, many players know the scourge that is Brazilians. While not as horrible as most who've never experienced this think, a lot of times a person may find a group of people just typing "BR?" or "AHUAHUAHUAHUAH". And it gets annoying. Fast.
  • Any game with color commentary. That witty banter is amusing at first, not so much when you hear it for the umpteenth time.
  • In forgotten SEGA arcade game Sports Jam, one of the selectable games is a tennis challenge where you try to hit bulls-eyes on the other side of the court. The announcer says "return" before every hit as the target moves to a new location, and this will become grating even in a 60-second challenge.
    "Return!" *thwack* "Return!" *thwack* "Return!" *thwack* "Return!" *thwack* "Return!" *thwack* ....

    Strategy 
  • In Syndicate, whenever someone was engulfed in flames from flamethrowers or explosions, they will run wildy for several minutes, screaming annoyingly in pain. That's why mini-guns were far more populars.
  • In Dune II, the most annoying sound gotta be the computer shouting "UNIT LOST!" repeatedly when your retarded infantries shot each others while trying to kill the enemy.
    • <Orders units using the starport> "Arrival in T minus five. T minus four. T minus three. T minus two. T minus one." GYAARGH.
  • Freedom Force isn't as bad as some games, because each of the main characters has its own voice, and you can switch between characters. However, they acknowledge every time they're selected, every time they're given a command, every time they recover from a Standard Status Effect... Mooks also announce status recoveries, and often quip as they fire on you, e.g. "Feel the frosty chill of your DOOM!" This gets old after a few hours of playing levels with the same type of mook.
  • The purpose in "under attack" warnings in most RTS games is to draw your attention to an area you're not currently watching. Sacrifice always takes place from your wizard's point of view but it doesn't stop every battle from being filled with Your creatures are under attack! That spell is not ready. Your creatures are under attack! Your creatures are dying. That spell is not ready. Your creatures are under attack! All of your manahoars have been slaughtered.
  • In Worms Open Warfare 2, characters speak near-entirely in James Brown quotes.
  • Warlords Battlecry:
    • The series has a heartbeat that increases in rate and volume as your hero loses health (and gradually fades into silence once he's either not under attack anymore or has been healed), which can be incredibly irritating, especially in the way it gets the player's own heart beating faster either sympathetically or with panic because your hero is about to die. This can be turned off, but if you do, your hero tends to die without an inattentive player even noticing he's under attack, so it's unfortunately best to leave it on.
    • The loud "kuh-WANK" noise of a Floating Sword being constructed is pretty grating, too.
    • And the period of cheering or booing at the end of a battle before you can move on to the recap screen, made even worse by the fact that it used to cause actual crashes. Luckily, there's no reason not to turn this one off.
  • Shining Force:
  • Impossible Creatures:
  • Halo Wars:
    • "All units. Local units. Base under attack.". ARRGH! Additionally, although it's not a sound, when playing a Halo FPS in a new profile, it will often pop up messages informing you, repeatedly, that "your energy shields are low. Take cover," and "Your energy shields are recharging." They pop up about the first twenty times your shields get low.
    • Don't forget Team Slayer matches in Halo 2 when the score is close: "Gained the lead. Lost the lead. Tied the leader. Gained the lead. Lost the lead. Tied the lead. Gained the le-" STFU ALREADY! Thankfully this was fixed in Halo 3.
  • Dawn of War:
    • In the original, the hilariously long and unforgivably redundant unit responses. Every time you attack, the Librarian says "Through the destruction of our enemies do we earn our salvation" EVERY SINGLE TIME. And why, oh why is every single building "Build Routine 721, initiated" Servitor. Really? Every building?
    • Soulstorm has the same problem with Sisters of Battle, especially Missionaries and their own Servitors (one of his repsonses is a twenty second long drone that bleeds into other units' responses). "EEEEEEEEIN THE EMPERAAAAH's NEEEEHM!"
    • Any long battle will feature units repeating their warcries, audible by all players (it's 40K, what did you expect?), like the Grey Knights' "This is the judgement of the Righteous, scum!" or Khornate Berserkers' "BREAK THEM IN 'ARRRRRF!!!" and of course, the ever-popular and easily memorized "WAAAAAAGGGGGHHHHHHH!!!!!!"
  • Heroes of Might and Magic 5:
    • The dark elf mistresses look and sound like porn stars. The constant whip cracking and breathy moans were probably intended as Fanservice. They aren't.
    • The elder druids go "YAAAAARGHHH!" after they kill a unit or at the end of every battle. Funny the first time you hear it, really annoying ever after.
    • The Arcane Archers have a really, really, really annoying cowboy-like yee-HAW as a victory clip.
  • In the mafia-themed RTS Legal Crime, every sound was the Most Annoying Sound. Just ordering your units around would result in a continuous, snarling cacophony of gangster talk.
  • Theme Hospital:
    • 'Doctor required in Gee PEE's Office! Doctor attend in Psych-IATRY pleeeeeeeeease! Doctor required in In-FLAY-tor Room!' Most. Annoying. Receptionist.
    • Annoying she definitely is, but her inflection is correct in British English.
    • "The Hospital AdminisTRAYtor is CHEEATING" Granted, I was.
  • StarCraft:
    • "You must Construct Additional Pylons." SPAWN MORE OVERLORDS! You Require More Vespene Gas! Not enough Minerals!; Additional Supply Depots required. NUCLEAR LAUNCH DETECTED. Our warriors have engaged the enemy. Our forces is under attack. We are under attack! The hive cluster is under attack! Mineral field depleted. Vespene geyser exhausted.
    • In the final Terran mission in Brood War, there's a hypercharged Ultralisk called a Torrasque that keeps spawning from the brown Zerg base. Every time he's spawned/reincarnated, you hear that roar, and you know that big, ultra-armored fucker (800 HP, 7 armor points, 50+ damage, takes forever to bring down and tears through your troops and buildings like wet tissue paper before you manage to kill him) is on his way to wreck your shit again.
  • StarCraft II:
    • Units will now announce if they're being attacked offscreen, which is quite useful. They will do so in a way that makes it sound like they're two seconds away from being overwhelmed, however, and it gets really old, really fast. Protoss zealot facing the massed forces of the opposition: "We cannot hold!" Protoss zealot facing a single zergling: "We cannot hold!" Way to maintain morale there, Skippy.
    • (Snake woman voice) "Spawn more o-ver-lordsssss! We re-QUI-re more MI-ne-RAAALSSSSSSSSSS! The hive cluster is un-der-at-tack! Our DROWNS are un-der-at-tack!" Worst voice acting in any Blizzard game, ever. And that minerals sound was even worse during beta.
    • They replaced the unit under attack voiceover with that of the individual units now. Most annoying for example the Battlecruiser's "It's a trap!" and "Abandon ship!" when you realize that it is only attacked by a single marine.
    • "It followed me home...can I keep it? It followed me home...can I keep it? It followed me home...can I keep it?" SHUT UP TYCHUS AND I'LL THINK ABOUT IT!!
    • The worst would have to be Egon's, who screams "GAME OVER MAN, GAME OVER! Done, I don't wanna play anymore!". Then again, it is entirely your fault if you allow him to be attacked offscreen in the first place (he has no attack).
  • Command & Conquer:
    • The training/building sounds: Training. Unit ready. Training. Unit ready. Training. Unit ready. Training. Unit ready. Training. Unit ready. Training. Unit ready. Training. Unit ready. Training. Unit ready. Training. Unit ready.
    • Warning: Ion Cannon Control / Temple of Nod / Rift Generator detected!
    • Though they all pale in comparison to "Unable to comply; building in progress" whenever you have the speed setting at fastest in any Westwood RTS without a queue.
    • And in the first game, buying a vehicle with the Nod airstrip would result in two completion sounds.
    • So many units are cloaked in Tiberium Wars, that once you get in a battle, you're going to be hearing "Cloaked unit detected." so much that you'll want to switch back to EVA '95.
    • If you modded game, but have unit with broken prerequisites (you have what is listed as required to build the unit, but, either due to it not being available to your side or you not having anything that can build them), then every single time you purchase anything, EVA/CABAL chimes in with "New Construction Options", and that's very annoying. It's gotten to the point where, even if the modders have taken care to prevent such a bug, they still dummy out the "New Construction Options" entry in sound.ini. Presumably, it's because they've heard it so much in other mods that they never want to hear it again.
    • EVA and CABAL in Tiberian Sun will, at the fastest game speed, warn you of an incoming missile about 10-15 seconds after it's already hit (or sometimes not at all).
  • Stronghold: Wood needed m'lord. Stone needed. Pitch needed. People are leaving the castle. Your popularity is falling.
  • Warzone 2100: "Structure under attack", "Laser Satellite firing"(if it's not yours), "Power Resource"(if one of your oil derricks gets destroyed).
  • Age of Empires:
    • "Not enough food!"; "Not enough stone!"; "Not enough gold!"; "Not enough wood!"; "You need to build more houses!".
    • That extremely irritating sound Priests/Monks make when they attempt to convert enemy units to your side in the first and second games, respectively.
    • Also the annoying trumpet whenever something is attacking you. Or even whenever ANY of your units are so much as poked by a villager.
    • The 'Shikkashikkashikka' that a depleted farm makes. If you had a somewhat developed farming industry, it happened all the time, and especially when you tried to coordinate troops abroad. Thankfully, the developers remedied this with the Farm Queue in The Conquerors, which allows you to automate farm reseeding and avoid that godawful sound.
    • Crusaders are attacking our trade routes!
  • Rise of Nations:
    • The 'PLAONNNNNGGGG!' that indicates you have reached the gathering cap of a given resource.
    • The trumpet that indicates you have reached population cap.
    • The loud bang that signals an enemy attack on a building.
    • The treble siren that indicates an incoming cruise missile.
  • Black & White:
    • The first game, where, in the first level, you can assist several boatmen who need lumber, grain, and meat. Each time you click on their quest, they sing a folksy tune that will tell you what they need. Thankfully, this is the only time it happens.
    Boatsmen: "OHHHHHH We're not keen on sinkin so we're all sittin' here a thinkin', 'cause we simply can't leave untill we get some wood."
    Boatsmen: "OHHHHHH We've got this notion that we'd quite like to sail the ocean..."
    • Black & White shipped with a bug that meant that no matter how much food you gave your worshipers, it would run out after approximately 5 seconds. And they would let you know. Constantly.
    • Panicking worshipers were far worse: "WAIT WAIT WAIT WAIT WAIT WAIT WAIT WAIT WAIT"
    • Everytime a villager dies, there is a creepy voice that whispers "DEATH". It is really annoying considering that your villagers, though important to your economy, are easily replaceable. Even worse is the Dutch language pack: it was not a whisper; a female voice over would tend to SCREAM the word. Thanks to EA wanting to localize the game for the Dutch market. It was a... not so very happy situation when your town was being attacked. EA made the English voice-overs available for download after massive complaints from pretty much every country with a localization. Mind you, this was 2001 when most people still had 56.6k dial-up and the file roughly 110MB large.
    • If you put in a common name, like Jake or Sam, it whispers, late at night, YOUR NAME.
    • The same creepy voice can also say the name you typed in at the start at random if it's among the game's list of common names. It is by far more creepy when you don't know about it. It's easy to avoid if you type in something nonsensical into the prompt though
    • More annoying still were your consciences, particularly the good one, who would constantly But Thou Must you into arsing around with the interface during a lengthy unskippable tutorial.
  • LEGO Rock Raiders:
    • Lots of landslides. Guess what Chief says for every single freaking landslide? "A landslide has occurred!" Sure it's useful, but in unstable caverns where there's a landslide every five seconds...
    • "Your air supply is running out!", quoth Sparks whenever your air supply drops by 5%. If you try to be conservative with your air consumption by having as few Rock Raiders working as possible, you can limit its recurrence, but when you've got nine down without a Support Station consuming air at a ridiculous pace...
  • The "your weapon just broke" jingle in the Game Boy Advance Fire Emblem instalments. Most other games in the series have a much more low-key, far less annoying jingle for that purpose.
  • In The Settlers II, you would order prospectors to an area to survey natural resources to find suitable locations for mines and quarries. Every time they found something they would announce it by shouting "YIPPIEE!!". And to speed up the process, you would usually send a dozen or more of them at once and they would check every single hex in the area. Which usually would be the same area into which you are currently expanding, so they would be on the screen to hear them during the whole time. Being an economy simulation, you would need them a lot.
  • Battle Zone 1998s attack warnings produced a loud BEEP-BEEP! BEEP-BEEP! BASE UNDER ATTACK! klaxon noise repeatedly, alongside your bitchy betty, every time any of your structures (for units, omit the BASE UNDER ATTACK part) came under attack. The sequel, thankfully, spaced out the warning noises and made the noise quieter. This is even worse when you rush back to your base to find it's being assaulted by nothing more than the communist/capitalist whos tank you blew up with his over-glorified pea shooter.
  • Ground Control:
    • The units' accents. It mostly works well, but the feedback of some units is just unbearable.
    • Also, units don't wait to finish their current voice clip if you are adding targets from them, resulting in something like "Adding to the destruction list, adding to- addin- addin- adding to the destruction list!"
  • Your units in XCOM: Enemy Unknown have a terrible habit of yelling things based on the aliens' movement. Problem is, they say this almost every single time an alien moves, regardless of whether the alien actually moves in the way that is yelled. Not only is it annoying being told that an enemy charging you is retreating, but being told in the loudest voice possible is just painful. To a lesser extend, Bradford's pre-mission dialogue is very repetitive and unskippable, due to taking place in the loading screen.
  • Warcraft III: While most unit's lines are thenkfully short, there are some whose daeth lines are heard by all players, like the Troll Batrider's "The ends, justify da means!" and the Flying Machine's semicomprehensible "They came from... be-hind!"

    Survival Horror 
  • Silent Hill: Shattered Memories: While Cheryl's line announcing her feelings over her father are cute the first time, it's played over and over again just in the opening credits, then later in the game on televisions over and over and OVER. "I love my daddy! I love my daddy! I love my daddy! I LOVE MY DADDY!
    Chip Cheezum: "I don't know about you, but I love my daddy."
  • The Suffering:
    • Hermes Haight just won't shut up. EVER. Throughout your final battle against him, he continues to babble inanely in that obnoxious, breathy voice. The worst part came once when he apparently got stuck in a loop, and repeated, "That's what I like about life, first it giveth than it taketh away," four times in a row.
    • A lot of the companions get really annoying if left alone long enough: the first time you meet him, you may find Kyle the heroin addict tragic and heartbreaking. When he's standing in front of an obstacle that he could get past if he looked around for a minute or two, whining "Come ooooon, pops, I gotta get my fix" you may find a newfound loathing for NPCs deep within the tortured depths of your soul. The good news is that you can just kill these people if their dialogue gets too much- or better still, just leave them to die to avoid negatively impacting your Karma Meter.

    Wide Open Sandbox 
  • Anything Grand Theft Auto: San Andreas's Zero ever says. Ever.
  • Crackdown's Voice of God gets pretty annoying with those non-sequiturs, especially after you climb the Agency tower. Nothing like standing in the middle of the street in a slum somewhere, and suddenly hearing God tell you he can see his house.
  • In France, official vehicles are required to only turn on their sirens when strictly necessary, i.e. when approaching a red stop light after being called for a derailed commuter train packed with wounded people. And for good reason: anyone who's played Grand Theft Auto, Saints Row, Scarface: The World is Yours or any other crime sandbox game, has to agree that this sound is one of the most grating things ever. Could also apply to Real Life, but not many people get into police chases on a daily basis, you know.
  • Saints Row, during the Heli Assault side missions in the second game, the person you're defending will constantly complain that they're under attack. Especially annoying when it's Pierce you're defending.
  • Spore:
    • One gamer summed up the most annoying sound in the space stage: "You know you've been Sporing too long when you keep hearing the energy low alarm and you don't even have the game on!" (Beep. Beep. Beep. Beep. Beep...)
    • Another would be the "incoming Distress Call" sound, indicating that one of your allies (or your own colony) needs you to drop everything and rush right over to laser some animals, open a stuck pickle jar, or kiss someone's owie.
  • Dead Rising:
    • After the first time you answer a walkie-talkie call from Otis...and zombies chew your arm off while you are unable to defend yourself or terminate the call... and then Otis calls you back and BERATES YOU FOR HANGING UP ON HIM...the walkie-talkie tone becomes the Most Annoying Sound from Hell.
    • Also, Most Annoying Music: "Weeeeeeeeeeeeeeell he ain't my boy but the brother is heavy!"
    • Pretty much EVERY single line of dialogue coming from the survivors. They all share the same voice actors, so you'll be hearing the same lines every time you go to rescue one of them. The voice acting doesn't help either. After you hear "What are we doing here?", "FRAAAANK", "Son of a Bitch", "Please, help meeee" and "Not in a million years" a dozen of times, you'll most likely let them be eaten by the zombies, or kill them yourself.
  • Mercenaries: If you're ever stuck on what to do, come back to see me at the PMC, I'll have suggestions. Shut up, Fiona!
  • inFAMOUS:
    • Thankfully the icemen are the only enemies like this, and are only found in the second game. The other enemies in the franchise either don't talk or have more than 5 lines of dialogue and actual personalities.
    • If you play as evil Cole the hissing noise the bio-leech power makes gets old after a while.
  • The captions in the Spider Man 2 The Movie video game. All of them. They're kind of fun the first few times, but in a game where spending days and days playing is a very real possibility if you want to have any hope of finishing everything, they get VERY repetitive. VERY, VERY repetitive.
  • The mad bombers from inFAMOUS. You're just walking along the side walk, heading to the next mission, when you hear that loud annoying screeching noise. You have no idea where it's coming from, you look all around and you can't see him or any pedestrians running in fear. Sometimes you turn the camera and it sounds closer, but you still don't see it. Deciding you're hearing things, you continue on your way when from behind a corner he appears and blows up in your face before you can hit L1 to aim.
  • Minecraft:
    • The Ghasts make some very strange noises, and considering they can be heard from SIX TIMES AS FAR AWAY as any other mob, it gets annoying VERY fast. Good thing they spawn 5% as often as Zombie Pigmen.
    • Slimes give you the "luxury" of being a more common overworld creature and a very constant, very loud sandpaper-on-rubber-esque movement sound that will make your ears pray for a mercy killing. Even worse is the fact that they take much, much longer to kill than any other Overworld mob, as they split into several smaller versions of themselves twice when you first "kill" them, which takes at least three hits with an Iron Sword. And since they universally reside in water, you can't set them on fire and run to catch a break from the brain-scraping auditory torment.
  • Spider-Man 2: "Dear children of New York City: IT'S JUST A BALLOON! GET OVER IT, I HAVE REAL EMERGENCIES TO DEAL WITH! Sincerely, Spider-Man."
  • If the car you're driving in Just Cause 2 gets damaged in a certain way, it makes a horrible, continuous screeching noise. Further damage makes it louder, and louder, and louder. You can abandon the vehicle, of course, but this isn't always an option, and it won't be long before your replacement car starts going GHHEERCHCCHEEEGHRREGGGHHHRR...
    • Anything coming from the mouth of Tom Sheldon. Specially when he's piloting the Black Market chopper, and you'll hear the same 2 or 3 lines EVERY FREAKING TIME you call for it (in other words, every time you need vehicles, weapons or an airlift to some point in the imensely huge map that is Panau).

Toys

    Toys 
  • The Laugh & Learn Puppy. It can be turned on just by moving it, and it'll exclaim "HUG ME!" and "YOU'RE MY FRIEND!" loudly until it finally screeches, "BYE BYE!" And god forbid if you accidentally set one off in a store.
  • The My Little Pony Generation 3 Scootaloo toy. It can crawl around, which makes a grating mechanical noise, and then, over that, it repeats, "I'm Scoooot-a-loo, and I'm the best crawler ever!"
  • Revenge Of The Fallen:
    • The Leader-class Optimus Prime is a marvel of engineering, the kind of thing that will convince you that yes, we landed on the Moon. It's also fiendishly complex to transform. Experienced Transfans can expect a good half an hour the first time they convert him to vehicle mode...as well as many, many, many accidental jostlings of the button that trigger's Prime's speech. And since he only says one thing, horrifyingly enough, Peter Cullen's voice saying "I am Optimus Prime" can become a Most Annoying Sound. The horror...the horror.
    • Worse yet, when both Armada Megatron and Armada Galvatron are lost, together, at the bottom of a four foot box of toys, and the box gets bumped in the middle of the night on the way to the bathroom...
  • This is why so many people hate Furbies. The worst part is that there is no Off button. Most people locked them in cabinets. Sometimes this results in nightmares and sleepless nights
  • In his Lock and Load special, Denis Leary advises against "buying the toys that make the noise". He did a bit about the Star Wars Darth Vader bank toy. Put a coin in, and it says, "I am your father, Luke!" complete with loud, grainy breathing effect. Later on, the mechanism breaks, causing it to go off randomly. At one point, Denis is going to the bathroom in the middle of the night, and hears, "Denis, I'm on again, turn me off!"
    So you stop buying the toys that make the noise. Then you know what happens? The INLAWS buy the toys that make the noise, they drop 'em off at your house and then they LEAVE! And you're stuck with the toys that make the noise!
  • The buzzer on the board game Operation. Could also double as Hell Is That Noise.
  • Parodied in an Xfinity commercial where an electronic doll constantly rocks back and forth, screeching out some unidentifiable phrase every other second in front of an unpleased little girl. There really are dolls like that...
  • Zhu Zhu Pets. The on button is 'hidden' on its back, where it's easily pressable. And if you do, the zhu zhu pet will make noises until you work out how to switch the thing off again.

Nature

    Nature 
  • Magicicada tredecim & septendecim also known as 13-year and 17-year "locusts" despite actually being species of cicada. These things are mother Nature's most annoying sound.

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