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** Also, pyromaniacs ([[PlanescapeTorment Ignus]], [[NeverwinterNights2 Qara]], [[PillarsOfEternity Durance]]).

to:

** Also, pyromaniacs ([[PlanescapeTorment Ignus]], [[NeverwinterNights2 [[VideoGame/NeverwinterNights2 Qara]], [[PillarsOfEternity Durance]]).
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* NoHuggingNoKissing: He is known to dislike writing traditional romance in his games, stating that he prefers romances that end poorly, or other forms of intra-personal relationships, because they hold more interest to him as an author. A stretch goal on one of Obsidian's Kickstarters was to ''prevent'' Avellone writing anything for the romantic sub-plots.

to:

* NoHuggingNoKissing: He is known to dislike writing traditional romance in his games, stating that he prefers romances that end poorly, or other forms of intra-personal relationships, because they hold more interest to him as an author. A stretch goal on one of Obsidian's Kickstarters was to ''prevent'' ''[[SelfDeprecation prevent]]'' [[SelfDeprecation Avellone writing anything for the romantic sub-plots.sub-plots]].
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** He sadly brought it back in full force with [[VideoGame/FalloutNewVegas Ulysses]]. [[spoiler: He will never aknowledge the flaws of his views, even if you convince him to stop his plan. And even if you manage to stop it, you end up proving his point.]]

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** He sadly brought it back in full force with [[VideoGame/FalloutNewVegas Ulysses]]. [[spoiler: He will never aknowledge acknowledge the flaws of his views, even if you convince him to stop his plan. And even if you manage to stop it, you end up proving his point.]]
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He has then gone on to be involved in several Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''

to:

He has then gone on to be involved in several Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''
Edition]]''. He left Obsidian in June 2015.
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** He sadly brought it back in full force with [[VideoGame/FalloutNewVegas Ulysses]]. [[spoiler: He will never aknowledge the flaws of his views, even if you convince him to stop his plan. And even if you manage to stop it, you end up proving his point.]]

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* DoingItForTheArt: Many consider him tied with Ken Levine of Irrational Games as the greatest true artist of video games. Every one of his games is dripping with lovingly-crafted and thought-out detail.

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* DoingItForTheArt: Many consider him tied with Ken Levine of Irrational Games as the greatest true artist of video games. Every one of his games is dripping with lovingly-crafted and thought-out detail.
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Added DiffLines:

** Also, pyromaniacs ([[PlanescapeTorment Ignus]], [[NeverwinterNights2 Qara]], [[PillarsOfEternity Durance]]).
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[[quoteright:275:http://static.tvtropes.org/pmwiki/pub/images/ecebd0e9e6352c15047f11d149132ed8.jpg]]
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* DoingItForTheArt: Pretty much the greatest true artist of video games. Every one of his games is dripping with lovingly-crafted and thought-out detail.

to:

* DoingItForTheArt: Pretty much DoingItForTheArt: Many consider him tied with Ken Levine of Irrational Games as the greatest true artist of video games. Every one of his games is dripping with lovingly-crafted and thought-out detail.
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An American video game designer, Chris Avellone started out with Creator/InterplayEntertainment, working on such titles as ''VideoGame/{{Fallout 2}}'', ''VideoGame/PlanescapeTorment'' and the ''VideoGame/IcewindDale'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'', heading over to Creator/ObsidianEntertainment. His first work there was ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', followed by ''VideoGame/NeverwinterNights2'' and action RPG ''VideoGame/AlphaProtocol''. He then returned to the ''VideoGame/{{Fallout}}'' series with ''VideoGame/FalloutNewVegas'', on which he is a senior designer and was heavily involved in the development of the DLC campaigns.

to:

An American video game designer, Chris Avellone started out with Creator/InterplayEntertainment, working on such titles as ''VideoGame/{{Fallout 2}}'', ''VideoGame/PlanescapeTorment'' and the ''VideoGame/IcewindDale'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'', heading over to Creator/ObsidianEntertainment. His first work there was ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', followed by ''VideoGame/NeverwinterNights2'' and action RPG ''VideoGame/AlphaProtocol''. He then returned to the ''VideoGame/{{Fallout}}'' series with ''VideoGame/FalloutNewVegas'', on which he is a senior designer and was heavily involved in the development of the DLC campaigns.
campaigns. He also starred in Season 2 of a fan project called ''FalloutNukaBreak'', which contained numerous nods to the original two Fallouts.
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* AuthorTract: Kreia was worst about this -- the game would routinely create situations where she would be able to lecture and criticize the player's actions no matter what they said or did. In future games, he toned it down, and the player is totally able to tell an AuthorAvatar that he or she is full of shit.

to:

* AuthorTract: Kreia was worst about this biggest culprit -- the game would routinely create situations where she would be able to lecture and criticize the player's actions no matter what they said or did. In future games, he toned it down, and the player is totally entirely able to tell an AuthorAvatar that he or she is full of shit.
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* AuthorAvatar: He has gone on record saying that he does characters like [[VideoGame/KnightsOfTheOldRepublicII Kreia]] and [[VideoGame/FalloutNewVegas Ulysses]] for conveying his personal opinions on their settings.

to:

* AuthorAvatar: He has gone on record saying that he does characters like [[VideoGame/KnightsOfTheOldRepublicII Kreia]] and [[VideoGame/FalloutNewVegas Ulysses]] for conveying to convey his personal opinions on their settings.
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An American video game designer, Chris Avellone started out with Creator/InterplayEntertainment, working on such titles as ''VideoGame/{{Fallout 2}}'', ''PlanescapeTorment'' and the ''{{Icewind Dale}}'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'', heading over to Creator/ObsidianEntertainment. His first work there was ''[[KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'', followed by ''NeverwinterNights2'' and action RPG ''AlphaProtocol''. He then returned to the ''VideoGame/{{Fallout}}'' series with ''VideoGame/FalloutNewVegas'', on which he is a senior designer and was heavily involved in the development of the DLC campaigns.

He has then gone on to be involved in several {{Kickstarter}} games, including Obsidian's ''[[PillarsOfEternity Pillars of Eternity]]'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''[[TormentTidesOfNumenera Torment: Tides of Numenera]]'' and even became "special guest writer" for ''[[FTLFasterThanLight FTL: Faster Than Light]]: [[UpdatedRerelease Advanced Edition]]''

Avellone is noted for subverting trends in [=RPGs=] that he often finds particularly infuriating. In ''PlanescapeTorment'', he took his dislike of the [[TheGoomba Goomba]] tendencies of rats and utilized cranium rats, which are somewhat troublesome when encountered in large numbers. In ''KnightsOfTheOldRepublic II'', he took his dislike of the way that the Force is often portrayed and used it to create a character that sought, for better or worse, to kill the Force entirely. He is also noted for making established game mechanics part of the story. In ''[=KotOR2=]'', your player character was described as being able to gain power through the Force by killing others, involving the ExperiencePoints system directly in the story. In ''PlanescapeTorment'', the Nameless One's immortality made death not a liability, but an advantage, allowing the player to circumvent some {{death trap}}s by simply dying, and reviving later once they had been removed from the death trap. He is also known for having a very extreme aversion to traditional [[RomanceSidequest romances]], preferring ones that are somewhat tragic or unrequited.

to:

An American video game designer, Chris Avellone started out with Creator/InterplayEntertainment, working on such titles as ''VideoGame/{{Fallout 2}}'', ''PlanescapeTorment'' ''VideoGame/PlanescapeTorment'' and the ''{{Icewind Dale}}'' ''VideoGame/IcewindDale'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'', heading over to Creator/ObsidianEntertainment. His first work there was ''[[KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'', ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', followed by ''NeverwinterNights2'' ''VideoGame/NeverwinterNights2'' and action RPG ''AlphaProtocol''.''VideoGame/AlphaProtocol''. He then returned to the ''VideoGame/{{Fallout}}'' series with ''VideoGame/FalloutNewVegas'', on which he is a senior designer and was heavily involved in the development of the DLC campaigns.

He has then gone on to be involved in several {{Kickstarter}} Website/{{Kickstarter}} games, including Obsidian's ''[[PillarsOfEternity Pillars of Eternity]]'', ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''[[TormentTidesOfNumenera Torment: Tides of Numenera]]'' ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''[[FTLFasterThanLight FTL: Faster Than Light]]: ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''

Avellone is noted for subverting trends in [=RPGs=] that he often finds particularly infuriating. In ''PlanescapeTorment'', ''VideoGame/PlanescapeTorment'', he took his dislike of the [[TheGoomba Goomba]] tendencies of rats and utilized cranium rats, which are somewhat troublesome when encountered in large numbers. In ''KnightsOfTheOldRepublic II'', ''VideoGame/KnightsOfTheOldRepublicII'', he took his dislike of the way that the Force is often portrayed and used it to create a character that sought, for better or worse, to kill the Force entirely. He is also noted for making established game mechanics part of the story. In ''[=KotOR2=]'', your player character was described as being able to gain power through the Force by killing others, involving the ExperiencePoints system directly in the story. In ''PlanescapeTorment'', ''Planescape: Torment'', the Nameless One's immortality made death not a liability, but an advantage, allowing the player to circumvent some {{death trap}}s by simply dying, and reviving later once they had been removed from the death trap. He is also known for having a very extreme aversion to traditional [[RomanceSidequest romances]], preferring ones that are somewhat tragic or unrequited.



** [[PlanescapeTorment "What can change the nature of a man?"]]

to:

** [[PlanescapeTorment [[VideoGame/PlanescapeTorment "What can change the nature of a man?"]]



* AuthorAppeal: He seems to have a thing for mute girls such as [[VideoGame/FalloutNewVegas Christine Royce]] and [[AlphaProtocol Sis]] for the non-verbal communication factor. Ecco, one of Fall-From-Grace's students, from [[PlanescapeTorment Planescape Torment]] is also mute. Non-traditional communication in general is a great mainstay of his, particularly when he's allowed to run away with a primarily text-based game.

to:

* AuthorAppeal: He seems to have a thing for mute girls such as [[VideoGame/FalloutNewVegas Christine Royce]] and [[AlphaProtocol [[VideoGame/AlphaProtocol Sis]] for the non-verbal communication factor. Ecco, one of Fall-From-Grace's students, from [[PlanescapeTorment Planescape Torment]] ''VideoGame/PlanescapeTorment'' is also mute. Non-traditional communication in general is a great mainstay of his, particularly when he's allowed to run away with a primarily text-based game.



* AuthorAvatar: He has gone on record saying that he does characters like [[KnightsOfTheOldRepublic Kreia]] and [[VideoGame/FalloutNewVegas Ulysses]] for conveying his personal opinions on their settings.

to:

* AuthorAvatar: He has gone on record saying that he does characters like [[KnightsOfTheOldRepublic [[VideoGame/KnightsOfTheOldRepublicII Kreia]] and [[VideoGame/FalloutNewVegas Ulysses]] for conveying his personal opinions on their settings.
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* NoHuggingNoKissing: He is known to dislike writing traditional romance in his games, stating that he prefers romances that end poorly, or other forms of intra-personal relationships, because they hold more interest to him as an author. One of the stretch goals on one of Obsidian's Kickstarters was to ''prevent'' Avellone writing anything for the romantic sub-plots.

to:

* NoHuggingNoKissing: He is known to dislike writing traditional romance in his games, stating that he prefers romances that end poorly, or other forms of intra-personal relationships, because they hold more interest to him as an author. One of the A stretch goals goal on one of Obsidian's Kickstarters was to ''prevent'' Avellone writing anything for the romantic sub-plots.

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Removed: 276

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* AuthorAppeal: He seems to have a thing for mute girls such as [[VideoGame/FalloutNewVegas Christine Royce]] and [[AlphaProtocol Sis]] for the non-verbal communication factor. Ecco, one of Fall-From-Grace's students, from [[PlanescapeTorment Planescape Torment]] is also mute.
** Non-traditional communication in general is a great mainstay of his, particularly when he's allowed to run away with a primarily text-based game.

to:

* AuthorAppeal: He seems to have a thing for mute girls such as [[VideoGame/FalloutNewVegas Christine Royce]] and [[AlphaProtocol Sis]] for the non-verbal communication factor. Ecco, one of Fall-From-Grace's students, from [[PlanescapeTorment Planescape Torment]] is also mute. \n** Non-traditional communication in general is a great mainstay of his, particularly when he's allowed to run away with a primarily text-based game.



* DeconstructorFleet
* NoHuggingNoKissing: He is known to dislike writing traditional romance in his games, stating that he prefers romances that end poorly, or other forms of intra-personal relationships, because they hold more interest to him as an author
** To the point that one of the stretch goals on one of Obsidian's Kickstarters was to NOT let Avellone write romance sub-plots.

to:

* DeconstructorFleet
DeconstructorFleet: As a side-effect of his obsessively detailed research, he learns virtually everything about a given universe that doesn't hold up under close scrutiny. And he will dig into the weakness and ''rip it to shreds.''
* NoHuggingNoKissing: He is known to dislike writing traditional romance in his games, stating that he prefers romances that end poorly, or other forms of intra-personal relationships, because they hold more interest to him as an author
** To the point that one
author. One of the stretch goals on one of Obsidian's Kickstarters was to NOT let ''prevent'' Avellone write romance writing anything for the romantic sub-plots.

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An American video game designer, Chris Avellone started out with Creator/InterplayEntertainment, working on such titles as ''VideoGame/{{Fallout 2}}'', ''PlanescapeTorment'' and the ''{{Icewind Dale}}'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'', heading over to Creator/ObsidianEntertainment. His first work there was ''[[KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'', followed by ''NeverwinterNights2'' and action RPG ''AlphaProtocol''. His most recent project to date was ''VideoGame/FalloutNewVegas'', on which he is a senior designer and was heavily involved in the development of the DLC campaigns.

to:

An American video game designer, Chris Avellone started out with Creator/InterplayEntertainment, working on such titles as ''VideoGame/{{Fallout 2}}'', ''PlanescapeTorment'' and the ''{{Icewind Dale}}'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'', heading over to Creator/ObsidianEntertainment. His first work there was ''[[KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'', followed by ''NeverwinterNights2'' and action RPG ''AlphaProtocol''. His most recent project He then returned to date was the ''VideoGame/{{Fallout}}'' series with ''VideoGame/FalloutNewVegas'', on which he is a senior designer and was heavily involved in the development of the DLC campaigns.
campaigns.

He has then gone on to be involved in several {{Kickstarter}} games, including Obsidian's ''[[PillarsOfEternity Pillars of Eternity]]'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''[[TormentTidesOfNumenera Torment: Tides of Numenera]]'' and even became "special guest writer" for ''[[FTLFasterThanLight FTL: Faster Than Light]]: [[UpdatedRerelease Advanced Edition]]''
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** [[VideoGame/FalloutNewVegas "Let go, begin again",]] as well as [[ArmorPiercingQuestion "Who are you that do not know your history?"]]

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** [[VideoGame/FalloutNewVegas "Let go, begin again",]] as well as [[ArmorPiercingQuestion "Who are you you, that do not know your history?"]]

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* NoHuggingNoKissing: He is known to dislike writing traditional romance in his games, stating that he prefers romances that end poorly, or other forms of intra-personal relationships, because they hold more interest to him as an author.

to:

* NoHuggingNoKissing: He is known to dislike writing traditional romance in his games, stating that he prefers romances that end poorly, or other forms of intra-personal relationships, because they hold more interest to him as an author.author
** To the point that one of the stretch goals on one of Obsidian's Kickstarters was to NOT let Avellone write romance sub-plots.
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* NoHuggingNoKissing: He is known to dislike traditional romance in his games, stating that he prefers romances that end poorly, or other forms of intra-personal relationships, because they hold more interest to him as he writes them.

to:

* NoHuggingNoKissing: He is known to dislike writing traditional romance in his games, stating that he prefers romances that end poorly, or other forms of intra-personal relationships, because they hold more interest to him as he writes them.an author.
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I know this isn\'t Wikipedia, but, uh, citation? Avellone is openly distasteful of the NCR because he believes it\'s stifling the setting. Kreia advocates something that closely resembles what Nietzsche wrote because that fits neatly into what justification one could have for destroying the Force.


* DemocracyIsBad: Pops up a bit in his works, especially ''VideoGame/FalloutNewVegas'', where he [[TakeThatAudience outright claimed]] fans who support the [[TheRepublic NCR]] are "idiots." There's a reason why his AuthorAvatar characters are generally supportive of ultraconservative and reactionary politics.
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** [[VideoGame/FalloutNewVegas "Let Go" and "Begin Again"]] as well as [[ArmorPiercingQuestion "Who are you that do not know your history?"]]
* AuthorAppeal: He seems to have a thing for mute girls such as [[VideoGame/FalloutNewVegas Christine Royce]] and [[AlphaProtocol Sis]] for the non-verbal communication factor.
** Ecco, one of Fall-From-Grace's students, from [[PlanescapeTorment Planescape Torment]] is also mute,

to:

** [[VideoGame/FalloutNewVegas "Let Go" and "Begin Again"]] go, begin again",]] as well as [[ArmorPiercingQuestion "Who are you that do not know your history?"]]
* AuthorAppeal: He seems to have a thing for mute girls such as [[VideoGame/FalloutNewVegas Christine Royce]] and [[AlphaProtocol Sis]] for the non-verbal communication factor.
**
factor. Ecco, one of Fall-From-Grace's students, from [[PlanescapeTorment Planescape Torment]] is also mute,mute.
** Non-traditional communication in general is a great mainstay of his, particularly when he's allowed to run away with a primarily text-based game.



* NoHuggingNoKissing: He is known to dislike romance in his games, stating that he prefers romances that end poorly.

to:

* NoHuggingNoKissing: He is known to dislike traditional romance in his games, stating that he prefers romances that end poorly.poorly, or other forms of intra-personal relationships, because they hold more interest to him as he writes them.
Is there an issue? Send a MessageReason:
None


* DeadpanSnarker: For a man known for drama, he's actually quite good at being funny.

to:

* DeadpanSnarker: For a man known for drama, he's actually quite good at being funny.After the successful funding of ''VideoGame/TormentTidesOfNumenera'', Chris took to introducing himself as "writer, video game designer, and occasional Website/{{Kickstarter}} stretch goal".
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No spoilers above the example line.


Avellone is noted for subverting trends in [=RPGs=] that he often finds particularly infuriating. In ''PlanescapeTorment'', he took his dislike of the [[TheGoomba Goomba]] tendencies of rats and utilized cranium rats, which are somewhat troublesome when encountered in large numbers. In ''KnightsOfTheOldRepublic II'', he took his dislike of the way that the Force is often portrayed and used it to create a character that sought, for better or worse, [[spoiler: to kill the Force entirely]]. He is also noted for making established game mechanics part of the story. In ''[=KotOR2=]'', your player character was described as being able to gain power through the Force by killing others, involving the ExperiencePoints system directly in the story. In ''PlanescapeTorment'', the Nameless One's immortality made death not a liability, but an advantage, allowing the player to circumvent some {{death trap}}s by simply dying, and reviving later once they had been removed from the death trap. He is also known for having a very extreme aversion to traditional [[RomanceSidequest romances]], preferring ones that are somewhat tragic or unrequited.

to:

Avellone is noted for subverting trends in [=RPGs=] that he often finds particularly infuriating. In ''PlanescapeTorment'', he took his dislike of the [[TheGoomba Goomba]] tendencies of rats and utilized cranium rats, which are somewhat troublesome when encountered in large numbers. In ''KnightsOfTheOldRepublic II'', he took his dislike of the way that the Force is often portrayed and used it to create a character that sought, for better or worse, [[spoiler: to kill the Force entirely]].entirely. He is also noted for making established game mechanics part of the story. In ''[=KotOR2=]'', your player character was described as being able to gain power through the Force by killing others, involving the ExperiencePoints system directly in the story. In ''PlanescapeTorment'', the Nameless One's immortality made death not a liability, but an advantage, allowing the player to circumvent some {{death trap}}s by simply dying, and reviving later once they had been removed from the death trap. He is also known for having a very extreme aversion to traditional [[RomanceSidequest romances]], preferring ones that are somewhat tragic or unrequited.
Is there an issue? Send a MessageReason:
None


* DemocracyIsBad: Pops up a bit in his works, especially ''FalloutNewVegas'', where he [[TakeThatAudience outright claimed]] fans who support the [[TheRepublic NCR]] are "idiots." There's a reason why his AuthorAvatar characters are generally supportive of ultraconservative and reactionary politics.

to:

* DemocracyIsBad: Pops up a bit in his works, especially ''FalloutNewVegas'', ''VideoGame/FalloutNewVegas'', where he [[TakeThatAudience outright claimed]] fans who support the [[TheRepublic NCR]] are "idiots." There's a reason why his AuthorAvatar characters are generally supportive of ultraconservative and reactionary politics.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorTract: Kreia was worst about this -- the game would routinely create situations where she would be able to lecture and criticize the player's actions no matter what they said or did. In future games, he toned it down, and the player is totally able to tell an AuthorAvatar that he or she is full of shit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemocracyIsBad: Pops up a bit in his works, especially ''FalloutNewVegas'', where he [[TakeThatAudience outright claimed]] fans who support the [[TheRepublic NCR]] are "idiots." There's a reason why his AuthorAvatar characters are generally supportive of ultraconservative and reactionary politics.
Is there an issue? Send a MessageReason:
None


An American video game designer, Chris Avellone started out with Interplay, working on such titles as ''VideoGame/{{Fallout 2}}'', ''PlanescapeTorment'' and the ''{{Icewind Dale}}'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'', heading over to Creator/ObsidianEntertainment. His first work there was ''[[KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'', followed by ''NeverwinterNights2'' and action RPG ''AlphaProtocol''. His most recent project to date was ''VideoGame/FalloutNewVegas'', on which he is a senior designer and was heavily involved in the development of the DLC campaigns.

to:

An American video game designer, Chris Avellone started out with Interplay, Creator/InterplayEntertainment, working on such titles as ''VideoGame/{{Fallout 2}}'', ''PlanescapeTorment'' and the ''{{Icewind Dale}}'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'', heading over to Creator/ObsidianEntertainment. His first work there was ''[[KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'', followed by ''NeverwinterNights2'' and action RPG ''AlphaProtocol''. His most recent project to date was ''VideoGame/FalloutNewVegas'', on which he is a senior designer and was heavily involved in the development of the DLC campaigns.

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Changed: 140

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** Ecco, one of Fall-From-Grace's students, from [[PlanescapeTorment Planescape Torment]] is also mute

to:

** Ecco, one of Fall-From-Grace's students, from [[PlanescapeTorment Planescape Torment]] is also mutemute,



* DoingItForTheArt: Pretty much the greatest true artist of video games. Every one of his games is dripping with lovingly-crafted and thought-out detail.



* ObviousBeta: Unfortunately, games that he's worked on are known to be unpolished. It's even become one of Obsidian's trademarks.

to:

* ObviousBeta: Unfortunately, The sheer amount of ''effort'' he puts into games means that he's worked on are known publishers tend to be unpolished. It's release them before he gets a chance to finish them. Unpolished games have even become one of Obsidian's trademarks.
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An American video game designer, Chris Avellone started out with Interplay, working on such titles as ''VideoGame/{{Fallout 2}}'', ''PlanescapeTorment'' and the ''{{Icewind Dale}}'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'', heading over to ObsidianEntertainment. His first work there was ''[[KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'', followed by ''NeverwinterNights2'' and action RPG ''AlphaProtocol''. His most recent project to date was ''VideoGame/FalloutNewVegas'', on which he is a senior designer and was heavily involved in the development of the DLC campaigns.

to:

An American video game designer, Chris Avellone started out with Interplay, working on such titles as ''VideoGame/{{Fallout 2}}'', ''PlanescapeTorment'' and the ''{{Icewind Dale}}'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'', heading over to ObsidianEntertainment.Creator/ObsidianEntertainment. His first work there was ''[[KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'', followed by ''NeverwinterNights2'' and action RPG ''AlphaProtocol''. His most recent project to date was ''VideoGame/FalloutNewVegas'', on which he is a senior designer and was heavily involved in the development of the DLC campaigns.
Is there an issue? Send a MessageReason:
None

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An American video game designer, Chris Avellone started out with Interplay, working on such titles as ''VideoGame/{{Fallout 2}}'', ''PlanescapeTorment'' and the ''{{Icewind Dale}}'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'', heading over to ObsidianEntertainment. His first work there was ''[[KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'', followed by ''NeverwinterNights2'' and action RPG ''AlphaProtocol''. His most recent project to date was ''VideoGame/FalloutNewVegas'', on which he is a senior designer and was heavily involved in the development of the DLC campaigns.

Avellone is noted for subverting trends in [=RPGs=] that he often finds particularly infuriating. In ''PlanescapeTorment'', he took his dislike of the [[TheGoomba Goomba]] tendencies of rats and utilized cranium rats, which are somewhat troublesome when encountered in large numbers. In ''KnightsOfTheOldRepublic II'', he took his dislike of the way that the Force is often portrayed and used it to create a character that sought, for better or worse, [[spoiler: to kill the Force entirely]]. He is also noted for making established game mechanics part of the story. In ''[=KotOR2=]'', your player character was described as being able to gain power through the Force by killing others, involving the ExperiencePoints system directly in the story. In ''PlanescapeTorment'', the Nameless One's immortality made death not a liability, but an advantage, allowing the player to circumvent some {{death trap}}s by simply dying, and reviving later once they had been removed from the death trap. He is also known for having a very extreme aversion to traditional [[RomanceSidequest romances]], preferring ones that are somewhat tragic or unrequited.
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!! Frequently used Tropes are:

* ArcWords:
** [[PlanescapeTorment "What can change the nature of a man?"]]
** [[VideoGame/FalloutNewVegas "Let Go" and "Begin Again"]] as well as [[ArmorPiercingQuestion "Who are you that do not know your history?"]]
* AuthorAppeal: He seems to have a thing for mute girls such as [[VideoGame/FalloutNewVegas Christine Royce]] and [[AlphaProtocol Sis]] for the non-verbal communication factor.
** Ecco, one of Fall-From-Grace's students, from [[PlanescapeTorment Planescape Torment]] is also mute
* AuthorAvatar: He has gone on record saying that he does characters like [[KnightsOfTheOldRepublic Kreia]] and [[VideoGame/FalloutNewVegas Ulysses]] for conveying his personal opinions on their settings.
* DeadpanSnarker: For a man known for drama, he's actually quite good at being funny.
* DeconstructorFleet
* NoHuggingNoKissing: He is known to dislike romance in his games, stating that he prefers romances that end poorly.
* ObviousBeta: Unfortunately, games that he's worked on are known to be unpolished. It's even become one of Obsidian's trademarks.
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