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Sep 5th 2021 at 7:22:59 AM

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* In the ''Franchise/FireEmblem'' franchise, negative status effects are typically inflicted only by staff units, using staff weapons that cannot deal direct damage to foes. Examples include the Sleep, Silence, and Berserk staves, which inflict those respective conditions.

Sep 5th 2021 at 7:10:48 AM

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[[folder:Unsorted]]
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[[folder:Unsorted]][[folder:Card Battle Game]]

Sep 5th 2021 at 7:08:34 AM

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* ''VideoGame/DeadRising'': Most of the JokeItem weapons: the stuffed teddy bears, and the water pistol. These have the exact same effect: they make zombies flinch. Nothing else.

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* ''VideoGame/{{Minecraft}}'': Splash Potions of Poison, Weakness and Slowness all do [[ExactlyWhatItSaysOnTheTin what you'd expect]] when thrown at a hostile mob/player, but the bottle itself inflicts no damage.

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[[folder:Wide-Open Sandbox]]* ''VideoGame/DeadRising'': Most of the JokeItem weapons: the stuffed teddy bears, and the water pistol. These have the exact same effect: they make zombies flinch. Nothing else.* ''VideoGame/{{Minecraft}}'': Splash Potions of Poison, Weakness and Slowness all do [[ExactlyWhatItSaysOnTheTin what you'd expect]] when thrown at a hostile mob/player, but the bottle itself inflicts no damage.[[/folder]]

Sep 4th 2021 at 8:20:51 PM

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Non-Damaging Status Infliction Attack
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Non-Damaging Status Infliction AttackAttack (24hr launch wait)

Sep 4th 2021 at 7:18:52 PM

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* ''VideoGame/ForTheKing'': Various physical and magical weapons grant special attacks that inflict specific status effects on a perfect attack roll. Some of those attacks are pure debuffs, like the lose-a-turn effect of a Fire Wall or a Disarm.

Sep 4th 2021 at 9:26:19 AM

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[[folder:Fighting Games]]* ''VideoGame/SuperSmashBros4'' and ''VideoGame/SuperSmashBrosUltimate'' feature the Gust Bellows, a pickup item that blasts gale-force winds at your opponents. It doesn't do any damage but can blow them right off the platform.[[/folder]]

Sep 4th 2021 at 6:14:24 AM

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[[folder:Roguelike]]

Sep 4th 2021 at 6:13:39 AM

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[[folder:Roguelike]]* ''VideoGame/FTLFasterThanLight'': Mainly the Ion-type damage. It stops shields and systems from recharging some amount of energy for a time, but cause no real damage:** Ion-focused weaponry.** Stun bombs stun all crew inside a room for 15 seconds, and deals a single point of ion-type damage.

Sep 3rd 2021 at 9:38:30 PM

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Basically any of the StatusEffects tropes, like ForcedSleep could overlap with this, but the "Harmless" tropes, like HarmlessFreezing, have especially high overlap. Speaking of how JustForFun/TelevisionIsTryingToKillUs, there's {{Trick Bomb}}s with special {{Status Effect}}s tricks, that are less effective than they would be in RealLife, being only useful for performing the trick, such as a smoke screen, instead of having the bomb's explosion be harmful. These aren't sub-tropes, since they aren't guaranteed to be status-inflicting, nor damage-less.
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Basically any of the StatusEffects tropes, like ForcedSleep could overlap with this, but even what's commonly called Debuffs, for stat lowering would count. But, the "Harmless" tropes, like by virtue of that no-damage requirement, for example, HarmlessFreezing, have especially high overlap. Speaking of how JustForFun/TelevisionIsTryingToKillUs, there's {{Trick Bomb}}s with special {{Status Effect}}s tricks, that are less effective than they would be in RealLife, being only useful for performing the trick, such as a smoke screen, instead of having the bomb's explosion be harmful. These aren't sub-tropes, since they aren't guaranteed to be status-inflicting, nor damage-less.

Sep 3rd 2021 at 2:07:15 PM

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Here are some attack types that might overlap with this: BlindedByTheLight, TheParalyzer, ShrinkRay, ForcedSleep, MindManipulation, or some of the "Harmless" tropes, like HarmlessFreezing. Speaking of how JustForFun/TelevisionIsTryingToKillUs, there's {{Trick Bomb}}s with special {{Status Effect}}s tricks, that are less effective than they would be in RealLife, being only useful for performing the trick, such as a smoke screen, instead of having the bomb's explosion be harmful. These aren't sub-tropes, since they aren't guaranteed to be status-inflicting, nor damage-less.
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Here are some attack types that might Basically any of the StatusEffects tropes, like ForcedSleep could overlap with this: BlindedByTheLight, TheParalyzer, ShrinkRay, ForcedSleep, MindManipulation, or some of this, but the "Harmless" tropes, like HarmlessFreezing.HarmlessFreezing, have especially high overlap. Speaking of how JustForFun/TelevisionIsTryingToKillUs, there's {{Trick Bomb}}s with special {{Status Effect}}s tricks, that are less effective than they would be in RealLife, being only useful for performing the trick, such as a smoke screen, instead of having the bomb's explosion be harmful. These aren't sub-tropes, since they aren't guaranteed to be status-inflicting, nor damage-less.

Sep 3rd 2021 at 8:08:40 AM

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* ''VideoGame/LegendsOfRuneterra'': Several cards in the game can grant various status effects on allies and enemies alike. For example:** Frostbite saps away all of a unit's attack power.** Vulnerable allows allies to select an enemy unit to target during the attack phase.** Stun completely puts an opponent out of commission for the round while doing no damage.

Sep 2nd 2021 at 8:54:13 PM

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[[folder:Tabletop Games]]* ''TabletopGame/DungeonsAndDragonsFifthEdition'':** A character can replace one of their attacks with a special melee attack that does no damage but inflicts a hindering status affect. These are Grapple, which if successful reduces the target's speed to zero for as long as you're holding onto them, and Shove, which knocks the enemy prone and means all melee attacks against them have advantage.** The optional 'Disarm' rule in the ''Dungeon Master's Guide'' allows a player to make an attack that does no damage but can knock the target's weapon out of their hands.[[/folder]]

Sep 2nd 2021 at 1:35:16 PM

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Here are some attack types that might overlap with this: BlindedByTheLight, ShrinkRay, ForcedSleep, MindManipulation, or some of the "Harmless" tropes, like HarmlessFreezing. Speaking of how JustForFun/TelevisionIsTryingToKillUs, there's {{Trick Bomb}}s with special {{Status Effect}}s tricks, that are less effective than they would be in RealLife, being only useful for performing the trick, such as a smoke screen, instead of having the bomb's explosion be harmful. These aren't sub-tropes, since they aren't guaranteed to be status-inflicting, nor damage-less.
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Here are some attack types that might overlap with this: BlindedByTheLight, TheParalyzer, ShrinkRay, ForcedSleep, MindManipulation, or some of the "Harmless" tropes, like HarmlessFreezing. Speaking of how JustForFun/TelevisionIsTryingToKillUs, there's {{Trick Bomb}}s with special {{Status Effect}}s tricks, that are less effective than they would be in RealLife, being only useful for performing the trick, such as a smoke screen, instead of having the bomb's explosion be harmful. These aren't sub-tropes, since they aren't guaranteed to be status-inflicting, nor damage-less.

Sep 2nd 2021 at 8:21:40 AM

Changed from:
Here are some attack types that might overlap with this: BlindedByTheLight, ShrinkRay, ForcedSleep, or some of the "Harmless" tropes, like HarmlessFreezing. Speaking of how JustForFun/TelevisionIsTryingToKillUs, there's {{Trick Bomb}}s with special {{Status Effect}}s tricks, that are less effective than they would be in RealLife, being only useful for performing the trick, such as a smoke screen, instead of having the bomb's explosion be harmful. These aren't sub-tropes, since they aren't guaranteed to be status-inflicting, nor damage-less.
to:
Here are some attack types that might overlap with this: BlindedByTheLight, ShrinkRay, ForcedSleep, MindManipulation, or some of the "Harmless" tropes, like HarmlessFreezing. Speaking of how JustForFun/TelevisionIsTryingToKillUs, there's {{Trick Bomb}}s with special {{Status Effect}}s tricks, that are less effective than they would be in RealLife, being only useful for performing the trick, such as a smoke screen, instead of having the bomb's explosion be harmful. These aren't sub-tropes, since they aren't guaranteed to be status-inflicting, nor damage-less.

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