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Oct 18th 2021 at 10:36:44 AM

Changed from:
Some damagable stats are medium-specific, such as hand-size in a card game.
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Some damagable stats are medium-specific, such as hand-size in a card game.game. And for the games where there's no ''one'' clear HitPoints stat, then "HitPoints" is taken to mean all the vital stats, with this occurring if a non-standard, preferable non-vital, stat is targeted, such as Speed.

Oct 17th 2021 at 2:43:32 PM

Changed from:
Non-Health Damage
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Non-Health DamageDamage (24hr launch wait)

Oct 17th 2021 at 12:25:56 PM

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* In ''VideoGame/ArxFatalis'': In a play on StatDeath, max health is calculated by formula "Max health = 2*Constitution*(Your Level +1)", meaning that simply leveling up gives you a good load of health, even if your Constitution is at absolute minimum of 6, and making Constitution a DumpStat. However, HilarityEnsues if a lich randomly decides to cast a [[ThatOneAttack Curse spell]], decreasing all your stats by 10 - which, according to the above formula, means instant death for anyone with Constitution below 11.

Oct 17th 2021 at 5:39:03 AM

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* In ''VideoGame/NetHack'', if your intelligence drops to zero, you die of "brainlessness", and not even an [[AutoRevive Amulet of Life Saving]] will save you, you are DeaderThanDead. This mostly happens because of Mind Flayers, which drain your intelligence by eating your brains.

Oct 16th 2021 at 4:19:19 PM

Changed from:
If it's DamageOverTime, then it's also a StatusInflictionAttack. Other {{Status Infliction Attack}}s can also count, if the status affects stats other than HitPoints, like speed. And if somehow lowering a non-Health stat can result in death, that's StatDeath.
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If it's DamageOverTime, then it's also a StatusInflictionAttack. Other {{Status Infliction Attack}}s can also count, if the status affects stats other than HitPoints, like speed. And if somehow lowering a non-Health stat can result in death, that's StatDeath.a.k.a StatDeath, then this trope likely occurs from enemies exploiting that weakness.

Oct 16th 2021 at 10:48:50 AM

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[[/folder]]
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* In the ''TabletopGame/NewWorldOfDarkness'', its second edition has a SanityMeter for mortal humans, Integrity...[[SubvertedTrope which cannot actually hit zero]] except under very special circumstances (read here; there's precisely ''one'' monster that can do that, and it does so explicitly as part of eating its target). [[/folder]]

Oct 16th 2021 at 5:31:27 AM

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* In ''TabletopGame/{{GURPS}}'' you die if aging causes ''any'' stat to drop to zero. If some other force drops a stat to zero you're rendered all but helpless.

Oct 15th 2021 at 7:39:20 PM

Changed from:
Still, there's other stats, and sometimes, that means they can be attacked. This is for when that happens. Damage means a reduction in some quality, for example, if an AbstractEater can eat someone's memories or beauty.
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Still, there's other stats, and sometimes, sometimes that means they can be attacked. This is for when that happens. Damage happens, and "damage" means a reduction in some quality, for example, if an AbstractEater can eat someone's memories or beauty.

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* ''TabletopGame/{{Exalted}}'': StatDeath occurs if the Heart grace is reduced to 0, turning into something that doesn't matters. You're even more transient than the dream of a [[TheFairFolk creature made of dreams]]. This is not something that Creation-born have to worry about, but they can still have this if all their ''other'' graces are reduced to 0, which is usually the result of being soul-ravished by the aforementioned dream-creature.

Oct 15th 2021 at 1:01:40 PM

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* AntiArmor: For damage to armor.
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* AntiArmor: For damage to armor.ArmorPoints.

Oct 15th 2021 at 8:04:26 AM

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* ManaShield: Which turns regular HitPoint damage into {{Mana}} damage.
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* ManaShield: Which turns regular HitPoint {{Hit Point|s}} damage into {{Mana}} damage.

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