VideoGame Sad memories
Remember when you left mid/high-school, promising to your friends that you would keep in touch?
How you talked to them daily for the following summer, then two or three times every weeks?
Then, when you realised you each went your way, talked to them only two or thre times each months, then two or three times a year?
Until the day when you realised that the only thing you can talk about are the weather and if they have seen "any good movie lately" without sounding like a creep?
Until the day when the only thing left about those years of friendship are a name on your contact list that you delete because you haven't talked to them in years?
That's this game. Only worse because the friend in question is your childhood crush that you didn't have the courage to ask out.
VideoGame YMMV
The whole point of this game is that you're playing from the perspective of someone who has a thing for Emily, a girl you knew in high school, but since that's supposed to be something of a plot twist, it really doesn't work if you don't like her.... and Emily can be very hard to like.
In my playthrough, where I didn't know I was supposed to be playing a passive guy who can't own up to his feelings, Emily was a pain to try to listen to. She was clingy and whiny and in constant need of assurance, making excuses for her crappy boyfriend and blaming the player character for manipulating her into sex (even if you deliberately avoid alcohol and partying when she visits) and just all around being suspicious and self-absorbed. I couldn't find a reason to actually care about Emily enough to be anything but relieved when the "goodbye" options came up.