The plot flows at first as the exploration of an entity who operates on a different set of world physics than the rest of the setting, with a lot of fun poked at Dungeons and Dragons' mechanical structure and a degree of lighthearted ribbing of infamous 'munchkin' attitude, and keeps that element going strong with the plot gradually shifting to follow a rather farcical existential crisis for poor shallow, min-maxed, roll-playing (and proud of it!) Milo, as he's forced by the scenario he's found himself in become a deeper character, much to his dismay.
Highly Compelling
The plot flows at first as the exploration of an entity who operates on a different set of world physics than the rest of the setting, with a lot of fun poked at Dungeons and Dragons' mechanical structure and a degree of lighthearted ribbing of infamous 'munchkin' attitude, and keeps that element going strong with the plot gradually shifting to follow a rather farcical existential crisis for poor shallow, min-maxed, roll-playing (and proud of it!) Milo, as he's forced by the scenario he's found himself in become a deeper character, much to his dismay.