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N8han11 Since: Apr, 2014
04/05/2021 00:48:27 •••

Kind of disappointing, honestly.

So, Crash: On the Run! just dropped a few days ago. Developed by King, this is the first mobile installment since the series came back with the NST - here are my current thoughts on it.

Honestly pretty shallow, but that's likely already what you'd expect from an endless runner. The grind for resources is already really repetitive and slow, and will likely get worse as more content gets added and more resources are required to get said content. The enemy/boss characters are ultimately interchangeable with little more than music and sometimes attacks differentiating them; not seeing what all the hype's about when they're all just disposable, non-playable reskins - would rather see them in NF (or something like it) where they'd actually get some kind of love (and, you know, playability).

Though I do love the character designs and general aesthetic - it's all like the NST, but heavily simplified for phones and it looks great. Every single design here completely outdoes IAT's designs in terms of how Crash and friends should look in HD, and I'm really hoping the next console Crash game looks more like this and less like IAT.

gregorian Since: May, 2017
04/05/2021 00:00:00

I disagree to an extant. your ignoring Survival mode and the gems. plus is that your comparing a runner game with the the likes of NST and IAT.

Now if it was RPG like FGO i may argue in your favor but honestly with this particular genre of mobile game, your somewhat not giving it a proper chance, especially since it still early in the game as it were.


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