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Should Space Station 13 be considered an immersive sim ? It has a large, believable, lived-in space, player agency, systemicity, emergence, consistency, reactivity, physicality and, while it's not a campaign game, non-linearity in a sense. The only thing it's missing is 3D.
Should it be added?
EDIT : You know what, I'm adding it in. It can be removed later if people disagree, but I'm not sure how long it'll take until someone reads this.
Anyone who follows the page also follows the discussion tab. :-) For the record, instead of quoting "some people" on the topic, you should instead just list all the aspects of the game that make it an immersive sim in your opinion, and add it to the list.
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How well does it match the trope?