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Discussion History TabletopGame / LegendOfTheFiveRings

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* Legend Of The FiveRings is similar to [[TabletopGame/{{Warhammer40000}} Warhammer 40,000]], minus the sense of self-parody. Its setting, Rokugan, is a version of feudal Japan where adherence to bushido is turned UpToEleven; where extreme racism and classism are considered virtues, and where everyone is pretty much expected to be an emotionless robot existing only to obey their superiors. All of which is fine when you’re playing as a NonentityGeneral, controlling an entire clan abstractly via a card game… but then the RPG came along, where you’re actually put into the role of one individual and forced to see just what a CrapsackWorld the place truly is, and what an IdiotPlot the storyline has been in order for it to have turned out that way. It serves as a great example of how a setting can be friendly to one type of game, and hostile to another.
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* Legend Of The Five Rings is similar to [[TabletopGame/{{Warhammer40000}} Warhammer 40,000]], minus the sense of self-parody. Its setting, Rokugan, is a version of feudal Japan where adherence to bushido is turned UpToEleven; where extreme racism and classism are considered virtues, and where everyone is pretty much expected to be an emotionless robot existing only to obey their superiors. All of which is fine when you’re playing as a NonentityGeneral, controlling an entire clan abstractly via a card game… but then the RPG came along, where you’re actually put into the role of one individual and forced to see just what a CrapsackWorld the place truly is, and what an IdiotPlot the storyline has been in order for it to have turned out that way. It serves as a great example of how a setting can be friendly to one type of game, and hostile to another.
Changed line(s) 3 from:
n
* Legend Of The FiveRings is similar to [[TabletopGame/Warhammer40000 Warhammer 40,000]], minus the sense of self-parody. Its setting, Rokugan, is a version of feudal Japan where adherence to bushido is turned UpToEleven; where extreme racism and classism are considered virtues, and where everyone is pretty much expected to be an emotionless robot existing only to obey their superiors. All of which is fine when you’re playing as a NonentityGeneral, controlling an entire clan abstractly via a card game… but then the RPG came along, where you’re actually put into the role of one individual and forced to see just what a CrapsackWorld the place truly is, and what an IdiotPlot the storyline has been in order for it to have turned out that way. It serves as a great example of how a setting can be friendly to one type of game, and hostile to another.
to:
* Legend Of The FiveRings is similar to [[TabletopGame/{{Warhammer40000}} Warhammer 40,000]], minus the sense of self-parody. Its setting, Rokugan, is a version of feudal Japan where adherence to bushido is turned UpToEleven; where extreme racism and classism are considered virtues, and where everyone is pretty much expected to be an emotionless robot existing only to obey their superiors. All of which is fine when you’re playing as a NonentityGeneral, controlling an entire clan abstractly via a card game… but then the RPG came along, where you’re actually put into the role of one individual and forced to see just what a CrapsackWorld the place truly is, and what an IdiotPlot the storyline has been in order for it to have turned out that way. It serves as a great example of how a setting can be friendly to one type of game, and hostile to another.
Changed line(s) 3 from:
n
* Legend Of The FiveRings is similar to TabletopGame/Warhammer40000, minus the sense of self-parody. Its setting, Rokugan, is a version of feudal Japan where adherence to bushido is turned UpToEleven; where extreme racism and classism are considered virtues, and where everyone is pretty much expected to be an emotionless robot existing only to obey their superiors. All of which is fine when you’re playing as a NonentityGeneral, controlling an entire clan abstractly via a card game… but then the RPG came along, where you’re actually put into the role of one individual and forced to see just what a CrapsackWorld the place truly is, and what an IdiotPlot the storyline has been in order for it to have turned out that way. It serves as a great example of how a setting can be friendly to one type of game, and hostile to another.
to:
* Legend Of The FiveRings is similar to [[TabletopGame/Warhammer40000 Warhammer 40,000]], minus the sense of self-parody. Its setting, Rokugan, is a version of feudal Japan where adherence to bushido is turned UpToEleven; where extreme racism and classism are considered virtues, and where everyone is pretty much expected to be an emotionless robot existing only to obey their superiors. All of which is fine when you’re playing as a NonentityGeneral, controlling an entire clan abstractly via a card game… but then the RPG came along, where you’re actually put into the role of one individual and forced to see just what a CrapsackWorld the place truly is, and what an IdiotPlot the storyline has been in order for it to have turned out that way. It serves as a great example of how a setting can be friendly to one type of game, and hostile to another.
Changed line(s) 3 from:
n
* Legend Of The FiveRings is similar to TabletopGame/Warhammer4, minus the sense of self-parody. Its setting, Rokugan, is a version of feudal Japan where adherence to bushido is turned UpToEleven; where extreme racism and classism are considered virtues, and where everyone is pretty much expected to be an emotionless robot existing only to obey their superiors. All of which is fine when you’re playing as a NonentityGeneral, controlling an entire clan abstractly via a card game… but then the RPG came along, where you’re actually put into the role of one individual and forced to see just what a CrapsackWorld the place truly is, and what an IdiotPlot the storyline has been in order for it to have turned out that way. It serves as a great example of how a setting can be friendly to one type of game, and hostile to another.
to:
* Legend Of The FiveRings is similar to TabletopGame/Warhammer40000, minus the sense of self-parody. Its setting, Rokugan, is a version of feudal Japan where adherence to bushido is turned UpToEleven; where extreme racism and classism are considered virtues, and where everyone is pretty much expected to be an emotionless robot existing only to obey their superiors. All of which is fine when you’re playing as a NonentityGeneral, controlling an entire clan abstractly via a card game… but then the RPG came along, where you’re actually put into the role of one individual and forced to see just what a CrapsackWorld the place truly is, and what an IdiotPlot the storyline has been in order for it to have turned out that way. It serves as a great example of how a setting can be friendly to one type of game, and hostile to another.
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