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[026] RysioPysio Current Version
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* TheAtoner. Did you ever play the game as Alliance, not to mention finishing it? It\\\'s a drastic change from \\\"main motif\\\" to \\\"ending\\\". Especially when it now makes no sense in context.
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* BittersweetEnding. The edit is so egregious that it outright borders with [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]]. For anyone familiar with the game, the first version would be ok. Now it\\\'s tweaked in such way that it indicated Soviets preveiling if Americans didn\\\'t mine Siberite (they collape like in real world and don\\\'t even bother with the strange green rocks in Siberia) and Alliance destroying main vein (instead of Arab faction)... which is comically missing the agendas of every faction involved and how the game ends.
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* LoveMakesYouDumb. Why this was even touched? Now it makes no sense at all.
* NonEntityGeneral. Nice the part containing characters\\\' traits \\\'\\\'and\\\'\\\' explaination why this trope is averted was cut, making it indescriptive non-example.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article in a way explaining the trope.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American\\\'\\\' campaign. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen in macroscale if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries. So the trope is misused or we\\\'ve got again case of [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]].
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* TheAtoner. Did you ever play the game as Alliance, not to mention finishing it? It\\\'s a drastic change from \\\"main motif\\\" to \\\"ending\\\". Especially when it now makes no sense in context.
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* BittersweetEnding. The edit is so egregious that it outright borders with [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]]. For anyone familiar with the game, the first version would be ok. Now it\\\'s tweaked in such way that it indicated Soviets preveiling if Americans didn\\\'t mine Siberite (they collape like in real world and don\\\'t even bother with the strange green rocks in Siberia) and Alliance destroying main vein (instead of Arab faction)... which is comically missing the agendas of every faction involved and how the game ends.
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* LoveMakesYouDumb. Why this was even touched? Now it makes no sense at all.
* NonEntityGeneral. Nice the part containing characters\\\' traits \\\'\\\'and\\\'\\\' explaination why this trope is averted was cut, making it indescriptive non-example.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article in a way explaining the trope.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American\\\'\\\' campaign. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen in macroscale if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries. So the trope is misused or we\\\'ve got again case of [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]].
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* TheAtoner. Did you ever play the game as Alliance, not to mention finishing it? It\\\'s a drastic change from \\\"main motif\\\" to \\\"ending\\\". Especially when it now makes no sense in context.
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* BittersweetEnding. The edit is so egregious that it outright borders with [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]]. For anyone familiar with the game, the first version would be ok. Now it\\\'s tweaked in such way that it indicated Soviets preveiling if Americans didn\\\'t mine Siberite (they collape like in real world and don\\\'t even bother with the strange green rocks in Siberia) and Alliance destroying main vein (instead of Arab faction)... which is comically missing the agendas of every faction involved and how the game ends.
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* LoveMakesYouDumb. Why this was even touched? Now it makes no sense at all.
* NonEntityGeneral. Nice the part containing characters\\\' traits \\\'\\\'and\\\'\\\' explaination why this trope is averted was cut, making it indescriptive non-example.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article in a way explaining the trope.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American\\\'\\\' campaign. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen in macroscale if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries. So the trope is misused or we\\\'ve got again case of [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]].
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* TheAtoner. Did you ever play the game as Alliance, not to mention finishing it? It\\\'s a drastic change from \\\"main motif\\\" to \\\"ending\\\". Especially when it now makes no sense in context.
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* BittersweetEnding. The edit is so egregious that it outright borders with [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]]. For anyone familiar with the game, the first version would be ok. Now it\\\'s tweaked in such way that it indicated Soviets preveiling if Americans didn\\\'t mine Siberite (they collape like in real world and don\\\'t even bother with the strange green rocks in Siberia) and Alliance destroying main vein (instead of Arab faction)... which is comically missing the agendas of every faction involved and how the game ends.
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* LoveMakesYouDumb. Why this was even toutched? Now it makes no sense at all.
* NonEntityGeneral. Nice the part containing characters\\\' traits \\\'\\\'and\\\'\\\' explaination why this trope is averted was cut, making it indescriptive non-example.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article in a way explaining the trope.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American\\\'\\\' campaign. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen in macroscale if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries. So the trope is misused or we\\\'ve got again case of [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]].
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* TheAtoner. Did you ever play the game as Alliance, not to mention finishing it? It\\\'s a drastic change from \\\"main motif\\\" to \\\"ending\\\". Especially when it now makes no sense in context.
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* BittersweetEnding. The edit is so egregious that it outright borders with [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]]. For anyone familiar with the game, the first version would be ok. Now it\\\'s tweaked in such way that it indicated Soviets preveiling if Americans didn\\\'t mine Siberite (they collape like in real world and don\\\'t even bother with the strange green rocks in Siberia) and Alliance destroying main vein (instead of Arab faction)... which is comically missing the agendas of every faction involved and how the game ends.
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* LoveMakesYouDumb. Why this was even toutched? Now it makes no sense at all.
* NonEntityGeneral. Nice the part containing characters\\\' traits \\\'\\\'and\\\'\\\' explaination why this trope is averted was cut, making it indescriptive non-example.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article in a way explaining the trope.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American\\\'\\\' campaign. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen in macroscale if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries. So the trope is misused or we\\\'ve got again case of [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]].
And one question. What \\\"playstyle\\\" have to do with \\\"hat\\\"? Playstyle is about how something is used by player. Hat means how something is designed without player participation.
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* TheAtoner. Did you ever play the game as Alliance, not to mention finishing it? It\\\'s a drastic change from \\\"main motif\\\" to \\\"ending\\\". Especially when it now makes no sense in context.
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* BittersweetEnding. The edit is so egregious that it outright borders with [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]]. For anyone familiar with the game, the first version would be ok. Now it\\\'s tweaked in such way that it indicated Soviets preveiling if Americans didn\\\'t mine Siberite (they collape like in real world and don\\\'t even bother with the strange green rocks in Siberia) and Alliance destroying main vein (instead of Arab faction)... which is comically missing the agendas of every faction involved and how the game ends.
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article in a way explaining the trope.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American\\\'\\\' campaign. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen in macroscale if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries. So the trope is misused or we\\\'ve got again case of [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]].
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* TheAtoner. Did you ever play the game as Alliance, not to mention finishing it? It\\\'s a drastic change from \\\"main motif\\\" to \\\"ending\\\". Especially when it now makes no sense in context.
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* BittersweetEnding. The edit is so egregious that it outright borders with [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]]. For anyone familiar with the game, the first version would be ok. Now it\\\'s tweaked in such way that it indicated Soviets preveiling if Americans didn\\\'t mine Siberite (they collape like in real world and don\\\'t even bother with the strange green rocks in Siberia), Alliance destroying main vein (instead of Arab faction) comically missing the agendas of every faction involved and how the game ends.
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article in a way explaining the trope.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American\\\'\\\' campaign. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen in macroscale if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries. So the trope is misused or we\\\'ve got again case of [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]].
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* TheAtoner. Did you ever play the game as Alliance, not to mention finishing it? It\\\'s a drastic change from \\\"main motif\\\" to \\\"ending\\\". Especially when it now makes no sense in context.
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* BittersweetEnding. The edit is so egregious that it outright borders with [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]]. For anyone familiar with the game, the first version would be ok. Now it\\\'s tweaked in such way that it indicated Soviets preveiling if Americans didn\\\'t mine Siberite (they collape like in real world), Alliance destroying main vein (instead of Arab faction) comically missing the agendas of every faction involved and how the game ends.
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article in a way explaining the trope.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American\\\'\\\' campaign. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen in macroscale if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries. So the trope is misused or we\\\'ve got again case of [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]].
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* TheAtoner. Did you ever play the game as Alliance, not to mention finishing it? It\\\'s a drastic change from \\\"main motif\\\" to \\\"ending\\\". Especially when it now makes no sense in context.
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* BittersweetEnding. The edit is so egregious that it outright borders with [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]]. For anyone familiar with the game, the first version would be ok. Now it\\\'s tweaked in such way that it indicated that Alliance destroy main vein, not Arab faction, which is exact opposite of whole agenda of Alliance and how the game ends.
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article in a way explaining the trope.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American\\\'\\\' campaign. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen in macroscale if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries. So the trope is misused or we\\\'ve got again case of [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]].
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* TheAtoner. Did you ever play the game as Alliance, not to mention finishing it? It\\\'s a drastic change from \\\"main motif\\\" to \\\"ending\\\". Especially when it makes no sense.
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* BittersweetEnding. The edit is so egregious that it outright borders with [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]]. For anyone familiar with the game, the first version would be ok. Now it\\\'s tweaked in such way that it indicated that Alliance destroy main vein, not Arab faction, which is exact opposite of whole agenda of Alliance and how the game ends.
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article in a way explaining the trope.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American\\\'\\\' campaign. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen in macroscale if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries. So the trope is misused or we\\\'ve got again case of [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]].
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* BittersweetEnding. The edit is so egregious that it outright borders with [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]]. For anyone familiar with the game, the first version would be ok. Now it\\\'s tweaked in such way that it indicated that Alliance destroy main vein, not Arab faction, which is exact opposite of whole agenda of Alliance and how the game ends.
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article in a way explaining the trope.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American\\\'\\\' campaign. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen in macroscale if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries. So the trope is misused or we\\\'ve got again case of [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]].
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* BittersweetEnding. The edit is so egregious that it outright borders with [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]]. For anyone familiar with the game, the first version would be ok. Now it\\\'s tweaked in such way that it indicated that Alliance destroy main vein, not Arab faction, which is exact opposite of whole agenda of Alliance and how the game ends.
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article in a way explaining the trope.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American\\\'\\\' campaign. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happens in macroscale if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries. So the trope is misused or we\\\'ve got again case of [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]].
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* BittersweetEnding. The edit is so egregious that it outright borders with [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]]. For anyone familiar with the game, the first version would be ok. Now it\\\'s tweaked in such way that it indicated that Alliance destroy main vein, not Arab faction, which is exact opposite of whole agenda of Alliance and how the game ends.
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article in a way explaining the trope.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American\\\'\\\' campaign. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happens in macroscale if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries.
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* BittersweetEnding. The edit is so egregious that it outright borders with [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]]. For anyone familiar with the game, the first version would be ok. Now it\\\'s tweaked in such way that it indicated that Alliance destroy main vein, not Arab faction, which is exact opposite of whole agenda of Alliance and how the game ends.
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article in a way explaining the trope.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American\\\'\\\' campaign. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries.
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* BittersweetEnding. The edit is so egregious that it outright borders with [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]]. For anyone familiar with the game, the first version would be ok. Now it\\\'s tweaked in such way that it indicated that Alliance destroy main vein, not Arab faction, which is exact opposite of whole agenda of Alliance and how the game ends.
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article in a way explaining the trope.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American campaign\\\'\\\'. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries.
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* BittersweetEnding. The edit is so egregious that it outright borders with [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]]. For anyone familiar with the game, the first version would be ok. Now it\\\'s tweaked in such way that it indicated that Alliance destroy main vein, not Arab faction, which is exact opposite of whole agenda of Alliance and how the game ends.
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article about the game.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American campaign\\\'\\\'. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries.
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* BittersweetEnding. The edit is so egregious that it outright borders with [[ComplainingAboutShowsYouDontWatch Complaining About Games You Don\\\'t Play]]. For anyone familiar with the game, the first version would be ok. Now it\\\'s tweaked in such way that it indicated that Alliance destroy main vein, not Arab faction, which is exact opposite of whole agenda of Alliance.
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article about the game.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American campaign\\\'\\\'. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries.
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* BittersweetEnding. The edit is so egregious that it outright borders with [[ComplainingAboutShowsYouDontWatch ComplainingAboutGamesYouDontPlay]]. For anyone familiar with the game, the first version would be ok. Now it\\\'s tweaked in such way that it indicated that Alliance destroy main vein, not Arab faction, which is exact opposite of whole agenda of Alliance.
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article about the game.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American campaign\\\'\\\'. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries.
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* BittersweetEnding. The edid is so egregious that it outright borders with [[ComplainingAboutShowsYouDontWatch ComplainingAboutGamesYouDontPlay]]. For anyone familiar with the game, the first version would be ok. Now it\\\'s tweaked in such way that it indicated that Alliance destroy main vein, not Arab faction, which is exact opposite of whole agenda of Alliance.
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article about the game.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American campaign\\\'\\\'. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries.
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are visibly finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission is reached, crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article about the game.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American campaign\\\'\\\'. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries.
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers, [[SomewhereAPalaeontologistIsCrying battle mammoths]]... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article about the game.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American campaign\\\'\\\'. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries.
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article about the game.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American campaign\\\'\\\'. Instead, this was added to HeroMustSurvive, which isn\\\'t true - the game won\\\'t end nor will anything bad happen if either Joan is killed or Masha destroyed. That\\\'s why this was in two separate entries.
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and was even approved as such in Get Help With English.

Removed or changed in the wrong way:
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article about the game.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American campaign\\\'\\\'.
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and checked \\\'\\\'twice\\\'\\\' in Get Help With English.

Removed or changed in the wrong way:
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission crates with resources stop spawning. And as with ArmyOfOne, everything is needlessly shortened, making it \\\'\\\'again\\\'\\\' hardly descriptive.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article about the game.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American campaign\\\'\\\'.
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and checked \\\'\\\'twice\\\'\\\' in Get Help With English.

Removed or changed in the wrong way:
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. {{Action Bomb}}s, motorised ballistas, mounted flamethrowers... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission crates with resources stop spawning.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article about the game.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American campaign\\\'\\\'.
Changed line(s) 3 from:
n
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add Natter. Or outright change trope into non-example, like with ArmyOfOne. The wording is often horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \
to:
First of all, many tropes are changed for no real reasons. Either wording, word array or just how spoiler-cover is placed. What for? This not only is pointless, but in few cases add {{Natter}}. Or outright change trope into non-example, like with ArmyOfOne. The wording is also horrible, cutting out witty remarks of few different people and turing the whole article into dry, bland language. For no apparent reasons than self-proclamated \\\"neutrality\\\". As if the article wasn\\\'t neutral from the start and checked \\\'\\\'twice\\\'\\\' in Get Help With English.

Removed or changed in the wrong way:
* AwesomeButImpractical. Arab weapons are this both in-universe and gameplay-wise, so I don\\\'t really understand why this was removed. [[ActionBomb]]s, motorised ballistas, mounted flamethrowers... All of their weapons looks and sound cool, but are extremely weak in comparison with traditional guns (the ballista being probably the biggest offender - ballista vs heavy machineguns, rocked launchers and lasers?)
* HarderThanHard. Now the ArmyOfOne is non-example and shortened so much that it\\\'s hardly descriptive of what\\\'s going around.
* InfiniteSupplies. This is averted whole game, never zig-zagged. The sole fact that your units are finite makes this trope averted every single time. Then resources are finite in 2/3 of missions \\\'\\\'and\\\'\\\' in the rest they are also finite, but simply spawn for some time. After cetrain point of every single mission crates with resources stop spawning.
* InstantAIJustAddWater. Single discovery allows you to build AI-operated defences. Second tech in this branch allows you to build (en-mass, if you have sufficient supplies) AI-operated vehicles. They are fully operational by themselves and doesn\\\'t need any supervision of humans (not counting maintance of vehicles, as AI-operated defences can be repaired by AI-operated construction unit). Knowing this you must also add to that the simple fact that everything of this is possible with resources and know-how of 2000\\\'s. I hardly recall that we build a single AI unit, not to mention creating numerous of them. This combined with how easy it\\\'s to attain AI units is clearly a case of InstantAIJustAddWater.
* NonIndicativeDifficulty. This was already discussed in Get Help With English and was proved valid. More - it was even described in article about the game.
* ProtectionMission. Why this was removed? Out of all missions Joan is on field or can be fielded, almost all of them add secondary objective about keeping her save and alive for the mission. Same goes with Burlak\\\'s tank, which goes even further than Joan, because you not only have to take care of it in Russian campaing, but also when Burlak joins Alliance in \\\'\\\'American campaign\\\'\\\'.
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