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''Infinite'' begins as a stark departure from the previous ''[=BioShock=]'' titles, as not only are the setting and plot [[AlternateUniverse in a completely different universe from Rapture]], the gameplay shifts away from horror and [[ActionizedSequel treads more into action]]. Gameplay retains the mix of gunplay and assorted superpowers (instead of Rapture's [[LegoGenetics gene-splicing "plasmids"]], Columbia provides [[QuantumMechanicsCanDoAnything quantum-powered "vigors"]]), but ''Infinite'' is more of a swashbuckling run-and-gunner amidst vast environments, with the Sky-Lines scattered across the city allowing for dynamic shootouts in the open air. Of course, this is still very much a ''[=BioShock=]'' title, and not only does ''Infinite'' tread on similar themes of politics and free will, it soon begins to unravel even stranger domains of time, space, constants, variables, and everything in between.

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''Infinite'' begins as a stark departure from the previous ''[=BioShock=]'' titles, as not only are the setting and plot [[AlternateUniverse in a completely different universe from Rapture]], the gameplay experience shifts away from horror and instead [[ActionizedSequel treads more into action]]. Gameplay retains the a mix of gunplay and assorted superpowers (instead of Rapture's [[LegoGenetics gene-splicing "plasmids"]], Columbia provides [[QuantumMechanicsCanDoAnything quantum-powered "vigors"]]), but ''Infinite'' is more of a swashbuckling run-and-gunner amidst vast environments, with the Sky-Lines scattered across the city allowing for dynamic shootouts in the open air. Of course, this is still very much a ''[=BioShock=]'' title, and not only does ''Infinite'' tread on similar narrative themes of politics and free will, it soon begins to unravel even stranger domains of time, space, constants, variables, and everything in between.

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** [[Foreshadowing/BioShockInfinite Foreshadowing]]


''Infinite'' begins as a stark departure from the previous ''[=BioShock=]'' titles, as not only are the setting and plot [[AlternateUniverse in a completely different universe from Rapture]], the gameplay shifts away from horror and [[ActionizedSequel treads more into action]], retaining the familiar mix of gunplay and assorted superpowers (instead of Rapture's [[LegoGenetics gene-splicing "plasmids"]], Columbia provides [[QuantumMechanicsCanDoAnything quantum-powered "vigors"]]), but set in a more swashbuckling context of running-and-gunning amidst vast environments, with the Sky-Lines scattered across the city allowing for dynamic shootouts in the open air. Of course, this is still very much a ''[=BioShock=]'' title, and not only does ''Infinite'' tread on similar themes of politics and free will, it soon begins to unravel even stranger domains of time, space, constants, variables, and everything in between.

to:

''Infinite'' begins as a stark departure from the previous ''[=BioShock=]'' titles, as not only are the setting and plot [[AlternateUniverse in a completely different universe from Rapture]], the gameplay shifts away from horror and [[ActionizedSequel treads more into action]], retaining action]]. Gameplay retains the familiar mix of gunplay and assorted superpowers (instead of Rapture's [[LegoGenetics gene-splicing "plasmids"]], Columbia provides [[QuantumMechanicsCanDoAnything quantum-powered "vigors"]]), but set in a ''Infinite'' is more of a swashbuckling context of running-and-gunning run-and-gunner amidst vast environments, with the Sky-Lines scattered across the city allowing for dynamic shootouts in the open air. Of course, this is still very much a ''[=BioShock=]'' title, and not only does ''Infinite'' tread on similar themes of politics and free will, it soon begins to unravel even stranger domains of time, space, constants, variables, and everything in between.


''Infinite'' begins as a stark departure from the previous ''[=BioShock=]'' titles, as not only are the setting and plot [[AlternateUniverse in a completely different universe from Rapture]], the gameplay shifts away from horror and [[ActionizedSequel treads more into action]], retaining the familiar mix of gunplay and assorted superpowers (instead of Rapture's [[LegoGenetics gene-splicing "plasmids"]], Columbia provides [[QuantumMechanicsCanDoAnything quantum-powered "vigors"]]), but set in a more swashbuckling context of running-and-gunning amidst open-air environments, with the Sky-Lines scattered across the city allowing for dynamic shootouts in the open air. Of course, this is still very much a ''[=BioShock=]'' title, and not only does ''Infinite'' tread on similar themes of politics and free will, it soon begins to unravel even stranger domains of time, space, constants, variables, and everything in between.

to:

''Infinite'' begins as a stark departure from the previous ''[=BioShock=]'' titles, as not only are the setting and plot [[AlternateUniverse in a completely different universe from Rapture]], the gameplay shifts away from horror and [[ActionizedSequel treads more into action]], retaining the familiar mix of gunplay and assorted superpowers (instead of Rapture's [[LegoGenetics gene-splicing "plasmids"]], Columbia provides [[QuantumMechanicsCanDoAnything quantum-powered "vigors"]]), but set in a more swashbuckling context of running-and-gunning amidst open-air vast environments, with the Sky-Lines scattered across the city allowing for dynamic shootouts in the open air. Of course, this is still very much a ''[=BioShock=]'' title, and not only does ''Infinite'' tread on similar themes of politics and free will, it soon begins to unravel even stranger domains of time, space, constants, variables, and everything in between.

Added DiffLines:

''Infinite'' begins as a stark departure from the previous ''[=BioShock=]'' titles, as not only are the setting and plot [[AlternateUniverse in a completely different universe from Rapture]], the gameplay shifts away from horror and [[ActionizedSequel treads more into action]], retaining the familiar mix of gunplay and assorted superpowers (instead of Rapture's [[LegoGenetics gene-splicing "plasmids"]], Columbia provides [[QuantumMechanicsCanDoAnything quantum-powered "vigors"]]), but set in a more swashbuckling context of running-and-gunning amidst open-air environments, with the Sky-Lines scattered across the city allowing for dynamic shootouts in the open air. Of course, this is still very much a ''[=BioShock=]'' title, and not only does ''Infinite'' tread on similar themes of politics and free will, it soon begins to unravel even stranger domains of time, space, constants, variables, and everything in between.


Columbia appears as a stage in ''VideoGame/PlaystationAllStarsBattleRoyale'' along with the original ''[=BioShock=]'''s Big Daddy as a playable character.

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Columbia appears as a stage in ''VideoGame/PlaystationAllStarsBattleRoyale'' ''VideoGame/PlayStationAllStarsBattleRoyale'' along with the original ''[=BioShock=]'''s Big Daddy as a playable character.


Multiple {{DLC}}s have been released, the most notable one being the two-parter arc, titled ''"Burial at Sea"''. Acting as a WhatIf scenario, the plot follows an alternate Booker and Elizabeth who meet under different circumstances to the core game: instead of Columbia, the duo meets in the underwater city of Rapture from ''VideoGame/BioShock1'' and ''VideoGame/BioShock2''. The arc was first released in November 2013, with the conclusion following in March 2014. The trailer for ''Part One'' can be found [[https://www.youtube.com/watch?v=-M5Tbos3M1g here]]. Note that the ''Part Two'' trailer is built on [[LateArrivalSpoiler spoilers]] if you haven't finished the main game and the first part; nevertheless, it can be viewed [[https://www.youtube.com/watch?v=hUQsbEO0bGw here]] at your own risk.

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Multiple {{DLC}}s have been released, the most notable one being the two-parter arc, titled ''"Burial at Sea"''. Acting as a WhatIf scenario, the plot follows an alternate Booker and Elizabeth who meet under different circumstances to the core game: instead of Columbia, the duo meets in the underwater city of Rapture from ''VideoGame/BioShock1'' and ''VideoGame/BioShock2''. The arc was first released in November 2013, with the conclusion following in March 2014. The trailer for ''Part One'' can be found [[https://www.youtube.com/watch?v=-M5Tbos3M1g here]]. Note that the ''Part Two'' trailer is built on [[LateArrivalSpoiler spoilers]] if you haven't finished the main game and the first part; nevertheless, it can be viewed [[https://www.youtube.com/watch?v=hUQsbEO0bGw here]] at your own risk.


->''"You can picture happy gatherings''\\
'''Round the fireside long ago,''\\
''And you think of tearful partings''\\
''When they left you here below.''\\


->''Will the circle be unbroken''\\
''By and by, by and by?''\\
''Is a better home a-waiting''\\
''In the sky, in the sky?"''
-->-- '''Elizabeth''', "Will the Circle Be Unbroken"

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->''"You can picture happy gatherings''\\
'''Round
->''"The mind of the fireside long ago,''\\
''And you think of tearful partings''\\
''When they left you here below.''\\


->''Will the circle be unbroken''\\
''By and by, by and by?''\\
''Is a better home a-waiting''\\
''In the sky, in the sky?"''
subject will desperately struggle to create memories where none exist..."''
-->-- '''Elizabeth''', "Will the Circle Be Unbroken"
'''R. Lutece''', ''Barriers to Trans-Dimensional Travel,'' 1889


''[=BioShock Infinite=]'' is the third game in the ''VideoGame/BioShock'' series, taking place in 1912.

Booker [=DeWitt=] is a washed-up ex-PinkertonDetective whose gambling debts catch up to him and force him to accept [[OneLastJob one final chance]] to wipe the slate clean. He finds himself sent to Columbia, [[FloatingContinent a floating city]] that was once the pride of the United States before it went rogue and became a sovereign city. There, he must extract a young woman named Elizabeth and bring her unharmed to his {{Mysterious Employer}}s in New York.

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''[=BioShock Infinite=]'' is the third game in the ''VideoGame/BioShock'' series, taking place released in 1912.

2013.

The year is 1912.
Booker [=DeWitt=] is a washed-up ex-PinkertonDetective whose gambling debts catch up to him and force him to accept [[OneLastJob one final chance]] to wipe the slate clean. He finds himself sent to Columbia, [[FloatingContinent a floating city]] that was once the pride of the United States before it went rogue and became a sovereign city. There, he must extract a young woman named Elizabeth and bring her unharmed to his {{Mysterious Employer}}s in New York.


A {{prequel}} novel called ''BioShock Infinite: Mind In Revolt'' was released in 2013.

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A {{prequel}} novel called ''BioShock ''[=BioShock=] Infinite: Mind In Revolt'' was released in 2013.


->[-''God only knows what I'd be without you...''-]

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->[-''God ->''God only knows what I'd be without you...''-]you....''


->[--''God only knows what I'd be without you...''--]

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->[--''God ->[-''God only knows what I'd be without you...''--]''-]

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A {{prequel}} novel called ''BioShock Infinite: Mind In Revolt'' was released in 2013.

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