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[006] David7204 Current Version
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First of all, the claim that the problems are due to \\\"reliance on the Unreal Engine 3 system (which had become badly dated by the time the third installment was released.\\\" is wrong. There are lots of games that use the Unreal 3 Engine to this day, including many that aren\\\'t planned to be released until 2013 or even later. This is basically claiming their graphics will automatically be bad because of a \\\'dated\\\' engine. And needless to say, game engines don\\\'t work that way.

Secondly, I went back and watched several of the scenes on Youtube. If there was any clipping at all in the scene where Shepard lifts the beam with guns on his/her back, I didn\\\'t see it. Much less clipping to the point of going \\\'through\\\' the beam, as the entry claims. Much less clipping through the beam to the point of the scene being \\\'ruined,\\\' as the entry also claims. Same thing with Udina\\\'s eyelids in ME 2. I can\\\'t see it at all. If I can\\\'t even see the problem when I\\\'m specifically watching for it, it really shouldn\\\'t be on an entry claiming it \\\'ruins\\\' the entire scene.

Thirdly, many of these flatly aren\\\'t dramatic moments. Ashley holding an assault rifle is not a dramatic moment. Shepard speaking to Garrus on the Normandy is not a dramatic moment.

Forth, we shouldn\\\'t be criticizing the graphics of unreleased footage, as the entry does.

Fifth, that turian the entry describes sounds to me like a bug where the animation was disabled but not the movement. Bugs aren\\\'t the same thing as special effect failures. If it\\\'s on here, it should be something that everyone or almost everyone encounters.

Sixth, the entry sure seems to be able to read the developer\\\'s minds. Clipping is caused by \\\'Ashley\\\'s chest getting bigger\\\' or the \\\'same engine being used in cutscenes.\\\' Is this anything more than a guess?





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First of all, the claim that the problems are due to \\\"reliance on the Unreal Engine 3 system (which had become badly dated by the time the third installment was released.\\\" is wrong. There are lots of games that use the Unreal 3 Engine to this day, including many that aren\\\'t planned to be released until 2013 or even later. This is basically claiming their graphics will automatically be bad because of a \\\'dated\\\' engine. And needless to say, game engines don\\\'t work that way.

Secondly, I went back and watched several of the scenes on Youtube. If there was any clipping at all in the scene where Shepard lifts the beam with guns on his/her back, I didn\\\'t see it. Much less clipping to the point of going \\\'through\\\' the beam, as the entry claims. Much less clipping through the beam to the point of the scene being \\\'ruined,\\\' as the entry also claims. Same thing with Udina\\\'s eyelids in ME 2. I can\\\'t see it at all. If I can\\\'t even see the problem when I\\\'m specifically watching for it, it really shouldn\\\'t be on an entry claiming it \\\'ruins\\\' the entire scene.

Thirdly, many of these flatly aren\\\'t dramatic moments. Ashley holding an assault rifle is not a dramatic moment. Shepard speaking to Garrus on the Normandy is not a dramatic moment.

Forth, we shouldn\\\'t be criticizing the graphics of unreleased footage, as the entry does.

Fifth, that turian the entry describes sounds to me like a bug where the animation was disabled but not the movement. Bugs aren\\\'t the same thing as special effect failures. If it\\\'s on here, it should be something that everyone or almost everyone encounters.

Sixth, the entry sure seems to be able to read the developer\\\'s minds. Clipping is caused by \\\'Ashley\\\'s chest getting bigger\\\' or the \\\'same engine being used in cutscenes.\\\' Is this anything more than a guess? I doubt it.





Changed line(s) 1 from:
n
to:
First of all, the claim that the problems are due to \\\"reliance on the Unreal Engine 3 system (which had become badly dated by the time the third installment was released.\\\" is wrong. There are lots of games that use the Unreal 3 Engine to this day, including many that aren\\\'t planned to be released until 2013 or even later. This is basically claiming their graphics will automatically be bad because of a \\\'dated\\\' engine. And needless to say, game engines don\\\'t work that way.

Secondly, I went back and watched several of the scenes on Youtube. If there was any clipping at all in the scene where Shepard lifts the beam with guns on his/her back, I didn\\\'t see it. Much less clipping to the point of going \\\'through\\\' the beam, as the entry claims. Much less clipping through the beam to the point of the scene being \\\'ruined,\\\' as the entry also claims. Same thing with Udina\\\'s eyelids in ME 2. I can\\\'t see it at all. If I can\\\'t even see the problem when I\\\'m specifically watching for it, it really shouldn\\\'t be on an entry claiming it \\\'ruins\\\' the entire scene.

Thirdly, many of these flatly aren\\\'t dramatic moments. Ashley holding an assault rifle is not a dramatic moment. Shepard speaking to Garrus on the Normandy is not a dramatic moment.

Forth, we shouldn\\\'t be criticizing the graphics of unreleased footage, as the entry does.

Fifth, that turian the entry describes sounds to me like a bug where the animation was disabled but not the movement. Bugs aren\\\'t the same thing as special effect failures. If it\\\'s on here, it should be something that everyone or almost everyone encounters.






Changed line(s) 1 from:
n
to:
First of all, the claim that the problems are due to \\\"reliance on the Unreal Engine 3 system (which had become badly dated by the time the third installment was released.\\\" is wrong. There are lots of games that use the Unreal 3 Engine to this day, including many that aren\\\'t planned to be released until 2013 or even later. This is basically claiming their graphics will automatically be bad because of a \\\'dated\\\' engine. And needless to say, game engines don\\\'t work that way.

Secondly, I went back and watched several of the scenes on Youtube. If there was any clipping at all in the scene where Shepard lifts the beam with guns on his/her back, I didn\\\'t see it. Much less clipping to the point of going \\\'through\\\' the beam, as the entry claims. Much less clipping through the beam to the point of the scene being \\\'ruined,\\\' as the entry also claims. Same thing with Udina\\\'s eyelids in ME 2. I can\\\'t see it at all. If I can\\\'t even see the problem when I\\\'m specifically watching for it, it really shouldn\\\'t be on an entry claiming it \\\'ruins\\\' the entire scene.

Thirdly, many of these flatly aren\\\'t dramatic moments. Ashley holding an assault rifle is not a dramatic moment. Shepard speaking to Garrus on the Normandy is not a dramatic moment.

Forth, we shouldn\\\'t be criticizing the graphics of unreleased footage, as the entry does.

Fifth, that turian the entry describes sounds to me like a bug where the animation was disabled but not the movement. Bugs aren\\\'t the same thing as special effect failures.






Changed line(s) 1 from:
n
to:
First of all, the claim that the problems are due to \\\"reliance on the Unreal Engine 3 system (which had become badly dated by the time the third installment was released.\\\" is wrong. There are lots of games that use the Unreal 3 Engine to this day, including many that aren\\\'t planned to be released until 2013 or even later. This is basically claiming their graphics will automatically be bad because of a \\\'dated\\\' engine. And needless to say, game engines don\\\'t work that way.

Secondly, I went back and watched several of the scenes on Youtube. If there was any clipping at all in the scene where Shepard lifts the beam with guns on his/her back, I didn\\\'t see it. Much less clipping to the point of going \\\'through\\\' the beam, as the entry claims. Much less clipping through the beam to the point of the scene being \\\'ruined,\\\' as the entry also claims. Same thing with Udina\\\'s eyelids in ME 2. I can\\\'t see it at all. If I can\\\'t even see the problem when I\\\'m specifically watching for it, it really shouldn\\\'t be on an entry claiming it \\\'ruins\\\' the entire scene.

Thirdly, many of these flatly aren\\\'t dramatic moments. Ashley holding an assault rifle is not a dramatic moment. Shepard speaking to Garrus on the Normandy is not a dramatic moment.

Forth, we shouldn\\\'t be criticizing the graphics of unreleased footage, as the entry does.

Fifth, that turian the entry describes sounds to me like a bug where the animation was disabled but not the movement. Bugs are another issue entirely, and aren\\\'t part of this trope.






Changed line(s) 1 from:
n
to:
First of all, the claim that the problems are due to \\\"reliance on the Unreal Engine 3 system (which had become badly dated by the time the third installment was released.\\\" is wrong. There are lots of games that use the Unreal 3 Engine to this day, including many that aren\\\'t planned to be released until 2013 or even later. This is basically claiming their graphics will automatically be bad because of a \\\'dated\\\' engine. And needless to say, game engines don\\\'t work that way.

Secondly, I went back and watched several of the scenes on Youtube. If there was any clipping at all in the scene where Shepard lifts the beam, I didn\\\'t see it. Much less clipping to the point of going \\\'through\\\' the beam, as the entry claims. Much less clipping through the bream to the point of the scene being \\\'ruined,\\\' as the entry also claims. Same thing with Udina\\\'s eyelids in ME 2. I can\\\'t see it at all. If I can\\\'t even see the problem when I\\\'m specifically watching for it, it really shouldn\\\'t be on an entry claiming it \\\'ruins\\\' the entire scene.

Thirdly, many of these flatly aren\\\'t dramatic moments. Ashley holding an assault rifle is not a dramatic moment. Shepard speaking to Garrus on the Normandy is not a dramatic moment.

Forth, we shouldn\\\'t be criticizing the graphics of unreleased footage, as the entry does.

Fifth, that turian the entry describes sounds to me like a bug where the animation was disabled but not the movement. Bugs are another issue entirely, and aren\\\'t part of this trope.






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