Follow TV Tropes

Following

Discussion History VideoGame / Skullgirls

Go To

[002] xanderglz Current Version
Changed line(s) 9 from:
n
** 3. All female casting. Pretty evident I think. Come on, the ONLY reason Skullgirls is closer to Arcana Heart than it is to Guilty Gear is because there\'s only female characters in both games. Let\'s make a recap of the characters appearing in [=MvC2=]: Cammy, Chunli, Spiral, Tron, Roll, Storm, Psylocke, Akuma- OH CRAP, the \
to:
** 3. All female casting. Pretty evident I think. Come on, the ONLY reason Skullgirls is closer to Arcana Heart than it is to Guilty Gear is because there\\\'s only female characters in both games. Let\\\'s make a recap of the characters appearing in [=MvC2=]: Cammy, Chunli, Spiral, Tron, Roll, Storm, Psylocke, Akuma- OH CRAP, the \\\"all female casting\\\" rule is dead and gone. So, there.

** Sidenote: Sure, Skullgirls has 3 on 3 matches, BUT IT ISN\\\'T MANDATORY. It doesn\\\'t happen everytime you fight, and the game sure doesn\\\'t force you to just choose three characters (no more, no less) when you arrive to the character selection screen.

So, my request: can we, SG\\\'s page editors reach an agreement on this?
Changed line(s) 7 from:
n
1. The fighting mechanics. It\'s a heavy rushdown game with plenty of launcher attacks and combo opportunities, ground-based as well as in air, like GuiltyGear (or any Aksys game for that matter), unlike [=MvC2=] where zoning plays an important role in the game plan.
2. Combo build pacing. Even the easiest Low-Medium-High attack in [=MvC2=] can be easily lost if you\'re not fast enough. Skullgirls on the other hand, delivers a time gap where the player can make his/her inputs and not losing momentum, similar to what happens in every Arc System Works fighting game.
3. All female casting. Pretty evident I think. Come on, the ONLY reason Skullgirls is closer to Arcana Heart than it is to Guilty Gear is because there\'s only female characters in both games. Let\'s make a recap of the characters appearing in [=MvC2=]: Cammy, Chunli, Spiral, Tron, Roll, Storm, Psylocke, Akuma- OH CRAP, the \
to:
** 1. The fighting mechanics. It\\\'s a heavy rushdown game with plenty of launcher attacks and combo opportunities, ground-based as well as in air, like GuiltyGear (or any Aksys game for that matter), unlike [=MvC2=] where zoning plays an important role in the game plan.
** 2. Combo build pacing. Even the easiest Low-Medium-High attack in [=MvC2=] can be easily lost if you\\\'re not fast enough. Skullgirls on the other hand, delivers a time gap where the player can make his/her inputs and not losing momentum, similar to what happens in every Arc System Works fighting game.
** 3. All female casting. Pretty evident I think. Come on, the ONLY reason Skullgirls is closer to Arcana Heart than it is to Guilty Gear is because there\\\'s only female characters in both games. Let\\\'s make a recap of the characters appearing in [=MvC2=]: Cammy, Chunli, Spiral, Tron, Roll, Storm, Psylocke, Akuma- OH CRAP, the \\\"all female casting\\\" rule is dead and gone. So, there.

** Sidenote: Sure, Skullgirls has 3 on 3 matches, BUT IT ISN\\\'T MANDATORY. It doesn\\\'t happen everytime you fight, and the game sure doesn\\\'t force you to choose three characters when you arrive to the character selection screen.

So, my request: can we, SG\\\'s page editors reach an agreement on this?
Top