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[004] WoolieWool Current Version
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It\'s achieving misinforming people about \'\'Doom\'\' even being remotely related to polygonal rendering. It is not. It is a 2D engine. It is a \'\'terrible\'\' example of SpritePolygonMix. Just because it \
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It\\\'s achieving misinforming people about \\\'\\\'Doom\\\'\\\' even being remotely related to polygonal rendering. It is not. It is a 2D engine. It is a \\\'\\\'terrible\\\'\\\' example of SpritePolygonMix. Just because it \\\"kinda looks like\\\" polygonal rendering doesn\\\'t make it so. I already posted an example to replace it in the form of \\\'\\\'Descent\\\'\\\', which \\\'\\\'does\\\'\\\' use 3D polygon rendering (alongside sprite-based powerups) and, in 1994, made a huge deal in marketing over how it used polygonal rendering and \\\'Doom\\\'\\\' did not.

Correctness should not be sacrificed because \\\"it\\\'s one of the games people are likely to think of\\\". If they think of it then they are \\\'\\\'wrong\\\'\\\'. You\\\'re advocating obscuring the truth because it makes ignorant people feel like the article is more complete. I will \\\'\\\'not\\\'\\\' accept that. Do not say \\\'\\\'Quake\\\'\\\' required an accelerator either, it was written with a software renderer and the GL version did not come out until after \\\'\\\'Quake\\\'\\\' was already enormously successful.
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It\'s achieving misinforming people about \'\'Doom\'\' even being remotely related to polygonal rendering. It is not. It is a 2D engine. It is a \'\'terrible\'\' example of SpritePolygonMix. Just because it \
to:
It\\\'s achieving misinforming people about \\\'\\\'Doom\\\'\\\' even being remotely related to polygonal rendering. It is not. It is a 2D engine. It is a \\\'\\\'terrible\\\'\\\' example of SpritePolygonMix. Just because it \\\"kinda looks like\\\" polygonal rendering doesn\\\'t make it so. I already posted an example to replace it in the form of \\\'\\\'Descent\\\'\\\', which \\\'\\\'does\\\'\\\' use 3D polygon rendering (alongside sprite-based powerups) and, in 1994, made a huge deal in marketing over how it used polygonal rendering and \\\'Doom\\\'\\\' did not.

Correctness should not be sacrificed because \\\"it\\\'s one of the games people are likely to think of\\\". If they think of it then they are \\\'\\\'wrong\\\'\\\'. You\\\'re advocating obscuring the truth because it makes ignorant people feel like the article is more complete. I will \\\'\\\'not\\\'\\\' accept that.
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n
It\'s achieving misinforming people about \'\'Doom\'\' even being remotely related to polygonal rendering. It is not. It is a 2D engine. It is a \'\'terrible\'\' example of SpritePolygonMix. Just because it \
to:
It\\\'s achieving misinforming people about \\\'\\\'Doom\\\'\\\' even being remotely related to polygonal rendering. It is not. It is a 2D engine. It is a \\\'\\\'terrible\\\'\\\' example of SpritePolygonMix. Just because it \\\"kinda looks like\\\" polygonal rendering doesn\\\'t make it so. I already posted an example to replace it in the form of \\\'\\\'Descent\\\'\\\', which \\\'\\\'does\\\'\\\' use 3D polygon rendering (alongside sprite-based powerups) and, in 1994, made a huge deal in marketing over how it used polygonal rendering and \\\'Doom\\\'\\\' did not.

Correctness should not be sacrificed because \\\"it\\\'s one of the games people are likely to think of\\\". If they think of it then they are \\\'\\\'wrong\\\'\\\'. You\\\'re advocating obscuring the truth because it makes ignorant people feel like the article is more complete. I will \\\'\\\'not\\\'\\\' accept that. \\\'\\\'Shadow Warrrior\\\'\\\' did not use polygons either; it used [[http://en.wikipedia.org/wiki/Voxels voxels]] for the 3D pickups.
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Picture needs to be changed. It\'s from a mod with the Leet Krew model edited to look more Middle Eastern and the GSG model to look like a modern Marine.
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Should the picture be changed? It looks like it\\\'s from a mod with the Leet Krew model edited to look more Middle Eastern and the GSG model to look like a modern Marine.
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