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[008] SeanTucker Current Version
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Shouldn\'t DoNotWant be brought back and redirected to {{Squick}}? Leaving it perma-redlinked simply because people used it too much is a bit strange.
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(Nevermind, I\\\'m an idiot and I need to read upwards.)
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I don\'t really see how it matters if you look down on the playstyle of five hundred players or fifty thousand, or whether you regard what they use as \
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I don\\\'t really see how it matters if you look down on the playstyle of five hundred players or fifty thousand, or whether you regard what they use as \\\"techniques\\\" or \\\"exploits;\\\" even if we go for the loaded word, an exploit only matters if someone actually loses out from it (say, a wallhack in a multiplayer game); here, it\\\'s \\\'\\\'removing\\\'\\\' the \\\"exploit\\\" that means some people lose out on their fun, while everyone else\\\'s game remains the same. Except in the example given; if you weren\\\'t aware you could lay the Power Bomb on the rail above (I wasn\\\'t, since you never \\\'\\\'need\\\'\\\' to lay power bombs on a spider ball track prior to that point), the added pile of Bendezium rubble actually makes it very hard to land on the platform without being thrown right back down to the bottom of the entire room to start over. So in screwing over speedrunners they actually made the room potentially harder for \\\'\\\'everyone\\\'\\\'.
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Non-examples would be things like the slower loader (yeah, it means PAL can\'t compete with NTSC speedruns, but it also stops the game crashing) or making Meta Ridley harder to pin with the Wave Beam (so he isn\'t a total joke of a boss). These affect speedruns, but they\'re also fair-enough fixes for issues in normal play, and those legitimately trump preserving speedrunning. Doing things \'\'purely and entirely\'\' to screw over speedrun techniques is just disliking one mode of play (and thus one group of people\'s fun) so much you want to actively harm their ability to do it; early plasma beam will \'\'never\'\' come up if someone is just playing the game normally, precisely \'\'because\'\' the methodology is so obscure. The only difference between that and the other examples is that normally a StopHavingFunGuy doesn\'t have the means to physically remove modes of play he hates from all future versions of the game.
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Non-examples would be things like the slower loader (yeah, it means PAL can\\\'t compete with NTSC speedruns, but it also stops the game crashing) or making Meta Ridley harder to pin with the Wave Beam (so he isn\\\'t a total joke of a boss). These affect speedruns, but they\\\'re also fair-enough fixes for issues in normal play, and those legitimately trump preserving speedrunning. Doing things \\\'\\\'purely and entirely\\\'\\\' to screw over speedrun techniques is just disliking one mode of play (and thus one group of people\\\'s fun) so much you want to actively harm their ability to do it; early plasma beam will \\\'\\\'never\\\'\\\' come up if someone is just playing the game normally, precisely \\\'\\\'because\\\'\\\' the methodology is so obscure. The only difference between that and the other examples is that normally a StopHavingFunGuy doesn\\\'t have the means to physically remove modes of play he hates from all future versions of the game.

I don\\\'t really see how it matters if you look down on the playstyle of five hundred players or fifty thousand, or whether you regard what they use as \\\"techniques\\\" or \\\"exploits;\\\" even if we go for the loaded word, an exploit only matters if someone actually loses out from it (say, a wallhack in a multiplayer game); here, it\\\'s \\\'\\\'removing\\\'\\\' the \\\"exploit\\\" that means some people lose out on their fun, while everyone else\\\'s game remains the same. Except in the example given; if you weren\\\'t aware you could lay the Power Bomb on the rail above (I wasn\\\'t), the added pile of Bendezium rubble actually makes it very hard to land on the platform without being thrown right back down to the bottom of the entire room to start over. So in screwing over speedrunners they actually made the room potentially harder for \\\'\\\'everyone\\\'\\\'.
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Non-examples would be things like the slower loader (yeah, it means PAL can\'t compete with NTSC speedruns, but it also stops the game crashing) or making Meta Ridley harder to pin with the Wave Beam (so he isn\'t a total joke of a boss). These affect speedruns, but they\'re also fair-enough fixes for issues in normal play, and those legitimately trump preserving speedrunning. Doing things \'\'purely and entirely\'\' to screw over speedrun techniques is just disliking one mode of play (and thus one group of people\'s fun) so much you want to actively harm their ability to do it; early plasma beam will \'\'never\'\' come up if someone is just playing the game normally. The only difference between that and the other examples is that normally a StopHavingFunGuy doesn\'t have the means to physically remove modes of play he hates from all future versions of the game.
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Non-examples would be things like the slower loader (yeah, it means PAL can\\\'t compete with NTSC speedruns, but it also stops the game crashing) or making Meta Ridley harder to pin with the Wave Beam (so he isn\\\'t a total joke of a boss). These affect speedruns, but they\\\'re also fair-enough fixes for issues in normal play, and those legitimately trump preserving speedrunning. Doing things \\\'\\\'purely and entirely\\\'\\\' to screw over speedrun techniques is just disliking one mode of play (and thus one group of people\\\'s fun) so much you want to actively harm their ability to do it; early plasma beam will \\\'\\\'never\\\'\\\' come up if someone is just playing the game normally, precisely \\\'\\\'because\\\'\\\' the methodology is so obscure. The only difference between that and the other examples is that normally a StopHavingFunGuy doesn\\\'t have the means to physically remove modes of play he hates from all future versions of the game.
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Non-examples would be things like the slower loader (yeah, it means PAL can\'t compete with NTSC speedruns, but it also stops the game crashing) or making Meta Ridley harder to pin with the Wave Beam (so he isn\'t a total joke of a boss). These affect speedruns, but they\'re also fair-enough fixes for issues in normal play, and those trump speedrunning. Doing things \'\'purely and entirely\'\' to screw over speedrun techniques is just disliking one mode of play (and thus one group of people\'s fun) so much you want to actively harm their ability to do it; early plasma beam will \'\'never\'\' come up if someone is just playing the game normally. The only difference between that and the other examples is that normally a StopHavingFunGuy doesn\'t have the means to physically remove modes of play he hates from all future versions of the game.
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Non-examples would be things like the slower loader (yeah, it means PAL can\\\'t compete with NTSC speedruns, but it also stops the game crashing) or making Meta Ridley harder to pin with the Wave Beam (so he isn\\\'t a total joke of a boss). These affect speedruns, but they\\\'re also fair-enough fixes for issues in normal play, and those legitimately trump preserving speedrunning. Doing things \\\'\\\'purely and entirely\\\'\\\' to screw over speedrun techniques is just disliking one mode of play (and thus one group of people\\\'s fun) so much you want to actively harm their ability to do it; early plasma beam will \\\'\\\'never\\\'\\\' come up if someone is just playing the game normally. The only difference between that and the other examples is that normally a StopHavingFunGuy doesn\\\'t have the means to physically remove modes of play he hates from all future versions of the game.
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Non-examples would be things like the slower loader (yeah, it means PAL can\'t compete with NTSC speedruns, but it also stops the game crashing) or making Meta Ridley harder to pin with the Wave Beam (so he isn\'t a total joke of a boss). These affect speedruns, but they\'re also fair-enough fixes for issues in normal play, and those trump speedrunning. Doing things \'\'purely and entirely\'\' to screw over speedrun techniques is just disliking one mode of play (and thus one group of people\'s fun) so much you want to actively harm their ability to do it. If there\'s a better example of this trope, I don\'t know what it is.
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Non-examples would be things like the slower loader (yeah, it means PAL can\\\'t compete with NTSC speedruns, but it also stops the game crashing) or making Meta Ridley harder to pin with the Wave Beam (so he isn\\\'t a total joke of a boss). These affect speedruns, but they\\\'re also fair-enough fixes for issues in normal play, and those trump speedrunning. Doing things \\\'\\\'purely and entirely\\\'\\\' to screw over speedrun techniques is just disliking one mode of play (and thus one group of people\\\'s fun) so much you want to actively harm their ability to do it; early plasma beam will \\\'\\\'never\\\'\\\' come up if someone is just playing the game normally. The only difference between that and the other examples is that normally a StopHavingFunGuy doesn\\\'t have the means to physically remove modes of play he hates from all future versions of the game.
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Basically, it\'s because they decided playing in an unintended way was \'\'bad\'\' and had to be stopped. In other words, stop having fun, you dirty speedrunners, it\'s not the right fun for you to have. You can only play our game the way you were \'\'supposed\'\' to play it. People who have fun that way are having the \'\'right\'\' fun.
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Basically, it\\\'s because they decided playing in an unintended way was \\\'\\\'bad\\\'\\\' and had to be stopped. In other words, stop having fun, you dirty speedrunners, it\\\'s not the right fun for you to have. You can only play our game the way you were \\\'\\\'supposed\\\'\\\' to play it. People who have fun that way are having the \\\'\\\'right\\\'\\\' fun.

Non-examples would be things like the slower loader (yeah, it means PAL can\\\'t compete with NTSC speedruns, but it also stops the game crashing) or making Meta Ridley harder to pin with the Wave Beam (so he isn\\\'t a total joke of a boss). These affect speedruns, but they\\\'re also fair-enough fixes for issues in normal play, and those trump speedrunning. Doing things \\\'\\\'purely and entirely\\\'\\\' to screw over speedrun techniques is just disliking one mode of play (and thus one group of people\\\'s fun) so much you want to actively harm their ability to do it. If there\\\'s a better example of this trope, I don\\\'t know what it is.
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Basically, it\'s because they decided playing in an unintended way was \'\'bad\'\' and had to be stopped. In other words, stop having fun, you dirty speedrunners, it\'s not the right fun for you to have.
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Basically, it\\\'s because they decided playing in an unintended way was \\\'\\\'bad\\\'\\\' and had to be stopped. In other words, stop having fun, you dirty speedrunners, it\\\'s not the right fun for you to have. You can only play our game the way you were \\\'\\\'supposed\\\'\\\' to play it. People who have fun that way are having the \\\'\\\'right\\\'\\\' fun.
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