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[006] zero5889 Current Version
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* You do not need to worry about redundancy or newly-introduced playable characters, because nowadays I am skeptical over the idea of separating playable characters according to nationality, given that there are so few unique playable characters at the moment (i.e., 70 as of writing [v4.0]), hence allowing them to mingle with [=NPCs=] would have to do in the long term (and they are already indicated as playable by their folders being boldfaced and put above those for [=NPCs=], just below the folder for general tropes, if there is any; besides, many of them are first introduced as [=NPCs=]).
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* You do not need to worry about redundancy or newly-introduced playable characters, because nowadays I am skeptical over the idea of separating them according to nationality, given that there are so few at the moment (i.e., 70 as of writing [v4.0]), hence allowing them to mingle with [=NPCs=] would have to do in the long term (and they are already indicated as playable by their folders being boldfaced and put above those for [=NPCs=], just below the folder for general tropes, if there is any; besides, many of them are first introduced as [=NPCs=]).
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* \'\'\'Associated Archons:\'\'\' Not all Vision holders of a given element belong to the country ruled by said element\'s Archon, much less worship them, and so far we do not even know the full names of the Pyro and Cryo Archons. In addition, according to the Raiden Shogun/Ei in her \
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* \\\'\\\'\\\'Associated Archons:\\\'\\\'\\\' Not all Vision holders of a given element belong to the country ruled by said element\\\'s Archon, much less worship them, and so far we do not even know the full names of the Pyro and Cryo Archons. In addition, according to the Raiden Shogun/Ei in her \\\"About the Vision\\\" line (Friendship Level 4), Archons have no influence on the distribution of Visions, instead claiming certain people obtain them through a combination of their strong desires and some other factor she is at no liberty to discuss. The only reason the Traveler\\\'s elemental styles have an associated Archon is because they can only change elements before Statues of the Seven in certain regions.
* \\\'\\\'\\\'Gnosis Design:\\\'\\\'\\\' I doubt their design has any significance to the story to date.
* \\\'\\\'\\\'Reactions:\\\'\\\'\\\' These are already covered in the \\\"ElementalFusion\\\" trope in the main section.
* \\\'\\\'\\\'Strengths/Weaknesses:\\\'\\\'\\\' Playable characters are only affected by Reactions, whilst strengths/weaknesses are typically applicable to enemies with elemental armor; hell, some of them are weak to the same elements they use (e.g., rifthounds, summoner-type Eremites, recovery-phase Dendro Hypostasis).
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* \'\'\'Associated Archons:\'\'\' Not all Vision holders of a given element belong to the country ruled by said element\'s Archon, much less worship them, and so far we do not even know the full names of the Pyro and Cryo Archons. In addition, according to the Raiden Shogun/Ei in her \
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* \\\'\\\'\\\'Associated Archons:\\\'\\\'\\\' Not all Vision holders of a given element belong to the country ruled by said element\\\'s Archon, much less worship them, and so far we do not even know the full names of the Pyro and Cryo Archons. In addition, according to the Raiden Shogun/Ei in her \\\"About the Vision\\\" line (Friendship Level 4), Archons have no influence on the distribution of Visions, instead claiming certain people obtain them through a combination of their strong desires and some other factor she is at no liberty to discuss. The only reason the Traveler\\\'s elemental styles have an associated Archon is because they can only change elements before Statues of the Seven in certain regions.
* \\\'\\\'\\\'Gnosis Design:\\\'\\\'\\\' I doubt their design has any significance to the story to date.
* \\\'\\\'\\\'Reactions:\\\'\\\'\\\' These are already covered in the \\\"ElementalFusion\\\" trope in the main section.
* \\\'\\\'\\\'Strengths/Weaknesses:\\\'\\\'\\\' Playable characters are only affected by Reactions, whilst strengths/weaknesses are typically applicable to enemies with elemental armor; hell, some of them are weak to the same elements they use (e.g., rifthounds, summoner-type Eremites, recovery-phase Dendro Hypostasis).
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Marked some [[=ZCE=]] for Administrivia/WeblinksAreNotExamples and ShowDontTell.
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Marked some [=ZCE=] for Administrivia/WeblinksAreNotExamples and ShowDontTell.
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There are several examples that begin with \
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There are several examples that begin with \\\"averted\\\" meaning the characters in that work don\\\'t demonstrate this trope. I\\\'m not sure whether they should be removed and what the process is for that.
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Marked some [[=ZCEs =]] for Administrivia/WeblinksAreNotExamples and ShowDontTell.
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Marked some [[=ZCE=]] for Administrivia/WeblinksAreNotExamples and ShowDontTell.
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There are several examples that begin with \
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There are several examples that begin with \\\"averted\\\" meaning the characters in that work don\\\'t demonstrate this trope. I\\\'m not sure whether they should be removed and what the process is for that.
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Marked some [[=ZCEs =]]for Administrivia/WeblinksAreNotExamples and ShowDontTell.
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Marked some [[=ZCEs =]] for Administrivia/WeblinksAreNotExamples and ShowDontTell.
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There are several examples that begin with \
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There are several examples that begin with \\\"averted\\\" meaning the characters in that work don\\\'t demonstrate this trope. I\\\'m not sure whether they should be removed and what the process is for that.
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Marked some ZCEs for WeblinksAreNotExamples and ShowDontTell.
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Marked some [[=ZCEs =]]for Administrivia/WeblinksAreNotExamples and ShowDontTell.
Changed line(s) 3 from:
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There are several examples that begin with \
to:
There are several examples that begin with \\\"averted\\\" meaning the characters in that work don\\\'t demonstrate this trope. I\\\'m not sure whether they should be removed and what the process is for that.
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