[003]
RoseAndHeather
Current Version
Changed line(s) 3 from:
n
\
to:
\\\"The American president\\\" and \\\"the President of the United States\\\" follow different capitalization rules because \\\"President of the United States\\\" is a proper noun (as the title of a specific office) and ought to be treated as such.
As I said, I am too tired to continue arguing with you. Fine. You win. You still should have waited for consensus before you reverted the changes.
And I am sorry if I came across as rude.
As I said, I am too tired to continue arguing with you. Fine. You win. You still should have waited for consensus before you reverted the changes.
And I am sorry if I came across as rude.
Changed line(s) 3 from:
n
\
to:
\\\"RPGS place a much greater focus on character stats and the mechanics of battle, whereas in Action-Adventure games the combat usually boils down to \\\'Hit the bad guys until they die\\\'.\\\"
Because it has... perhaps unintended implications. What happens if a game claiming to be an action-adventure game focuses more on \\\"mechanics of battle\\\" than your average Action-Adventure game? Is it suddenly not an Action-Adventure game because it contains more complex combat? Or is still an Action-Adventure game because it still doesn\\\'t contain \\\"character stats?\\\"
And honestly, what about character stats themselves? What if an action-adventure game has you gaining stats or levels, not by grinding a bunch fighting enemies, but by collecting items that can be used improve your character?
Prey (2017) and System Shock come to mind as games (not sure if Action-Adventure) that do this.
Where\\\'s the line between RPG Elements in an Action-Adventure game, and a role-playing game?
Because it has... perhaps unintended implications. What happens if a game claiming to be an action-adventure game focuses more on \\\"mechanics of battle\\\" than your average Action-Adventure game? Is it suddenly not an Action-Adventure game because it contains more complex combat? Or is still an Action-Adventure game because it still doesn\\\'t contain \\\"character stats?\\\"
And honestly, what about character stats themselves? What if an action-adventure game has you gaining stats or levels, not by grinding a bunch fighting enemies, but by collecting items that can be used improve your character?
Prey (2017) and System Shock come to mind as games (not sure if Action-Adventure) that do this.
Where\\\'s the line between RPG Elements in an Action-Adventure game, and a role-playing game?
Changed line(s) 3 from:
n
\
to:
\\\"RPGs place a much greater focus on character stats and the mechanics of battle, whereas in Action-Adventure games the combat usually boils down to \\\'Hit the bad guys until they die\\\'.\\\"
Because it has... perhaps unintended implications. What happens if a game claiming to be an action-adventure game focuses more on \\\"mechanics of battle\\\" than your average Action-Adventure game? Is it suddenly not an Action-Adventure game because it contains more complex combat? Or is still an Action-Adventure game because it still doesn\\\'t contain \\\"character stats?\\\"
And honestly, what about character stats themselves? What if an action-adventure game has you gaining stats or levels, not by grinding a bunch fighting enemies, but by collecting items that can be used improve your character?
Prey (2017) and System Shock come to mind as games (not sure if Action-Adventure) that do this.
Where\\\'s the line between RPG Elements in an Action-Adventure game, and a role-playing game?
Because it has... perhaps unintended implications. What happens if a game claiming to be an action-adventure game focuses more on \\\"mechanics of battle\\\" than your average Action-Adventure game? Is it suddenly not an Action-Adventure game because it contains more complex combat? Or is still an Action-Adventure game because it still doesn\\\'t contain \\\"character stats?\\\"
And honestly, what about character stats themselves? What if an action-adventure game has you gaining stats or levels, not by grinding a bunch fighting enemies, but by collecting items that can be used improve your character?
Prey (2017) and System Shock come to mind as games (not sure if Action-Adventure) that do this.
Where\\\'s the line between RPG Elements in an Action-Adventure game, and a role-playing game?