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Discussion History YMMV / GameOfThronesS8E5TheBells

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So new seasonal banner gives us \'\'\'Young Marth\'\'\' as a sword infantry with a Rapier, a reskined Fire Emblem special, Chill Def 3, and Spd/Def Oath 3. Probably not too remarkable there unless he has a solid statline since he\'s the 4 star focus.
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So new seasonal banner gives us \\\'\\\'\\\'Young Marth\\\'\\\'\\\' as a sword infantry with a Rapier, a reskined Fire Emblem special, Chill Def 3, and Spd/Def Oath 3. Probably not too remarkable there unless he has a solid statline, but he\\\'s the 4 star focus which does give him easier merges which is pretty nice
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More notable however is \'\'\'Young Caeda\'\'\' who comes as a sword flier with Feather Sword which grants her atk +3, effectiveness against \'\'\'Swords, Lances, Axes, Colorless Bows, and Armor units\'\'\' and vantage if her HP is less than 75% or if the foe is armored or uses Swords, Lances, Axes, Bows, and Armor. Alongside that is DC, Joint Hone Attack, and a prf B slot, Believe in Love, which inflicts Atk/Def -5 if the foe initiates combat or if the foe\'s HP is 100% at the start of combat.
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More notable however is \\\'\\\'\\\'Young Caeda\\\'\\\'\\\' who comes as a sword flier with Feather Sword which grants her atk +3, effectiveness against \\\'\\\'\\\'Swords, Lances, Axes, Colorless Bows, and Armor units\\\'\\\'\\\' and vantage if her HP is less than 75% or if the foe is armored or uses Swords, Lances, Axes, Bows, and Armor. Alongside that is DC, Joint Hone Attack, and a prf B slot, Believe in Love, which inflicts Atk/Def -5 if the foe initiates combat or if the foe\\\'s HP is 100% at the start of combat. The main issue I can see is her not having the attack to be an amazing vantage sweeper, but Feather Sword still covers an insane range of units
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Finally we have what is I guess our first trio unit with the \'\'\'Young Whitewings\'\'\'. A lance flier with Whitedown Spear which gratns +3 attack and when she initiates combat, if the number of flying units on the team ≥ 3, she gets a guaranteed follow up and the foe gets -4 atk/def and if there number of flying allies within 2 spaces ≥ 2, she attacks twice. Their Duo skill lets units and adjacent flying allies move 1 extra space for a turn, which is relatively tame except it can be \'\'\'used again on odd numbered turns.\'\'\' Alongside that is Reposition, Mirror Impact, Chill Atk/Spd 2, and Goad Fliers. their base stats are 40/39/31/33/24
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Finally we have what is I guess our first trio unit with the \\\'\\\'\\\'Young Whitewings\\\'\\\'\\\'. A lance flier with Whitedown Spear which gratns +3 attack and when she initiates combat, if the number of flying units on the team ≥ 3, she gets a guaranteed follow up and the foe gets -4 atk/def and if there number of flying allies within 2 spaces ≥ 2, she attacks twice. Their Duo skill lets units and adjacent flying allies move 1 extra space for a turn, which is relatively tame except it can be \\\'\\\'\\\'used again on odd numbered turns.\\\'\\\'\\\' Alongside that is Reposition, Mirror Impact, Chill Atk/Spd 2, and Goad Fliers. their base stats are 40/39/31/33/24 which is just Tibarn but with all the extra stats dumped in res
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\'\'\'Young Merric\'\'\' is an infantry green mage who has the prf Winds of Change which accelerates Special Trigger, has effective against flying foes, and at the start of combat, if a bonus is on Merric of if his hp is ≥ 50%, he gets null follow up and +5 atk/spd. He also has Righteous Wind, a 2 charge prf special that boosts damage by 30% of units speed and heals him and all allies for 10 HP, Swift Sparrow 3, Windsweep 3, and Distant Guard.
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\\\'\\\'\\\'Young Merric\\\'\\\'\\\' is an infantry green mage who has the prf Winds of Change which accelerates Special Trigger, has effective against flying foes, and at the start of combat, if a bonus is on Merric of if his hp is ≥ 50%, he gets null follow up and +5 atk/spd. He also has Righteous Wind, a 2 charge prf special that boosts damage by 30% of units speed and heals him and all allies for 10 HP, Swift Sparrow 3, Windsweep 3, and Distant Guard. This gives us the fifth(?) unit that can double while running Wind/Water sweep after the Byleths, Mareeta, and Spring!Fir
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As always, wait for stats, but Caeda, Merric, and the Whitewings all sound pretty solid while Marth will be much more reliant on strong stats.
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As always, wait for stats, but Caeda and Merric sound pretty solid while Marth will be much more reliant on strong stats. Meanwhile Whitewings are basically a blue Tibarn on a flier team, so I\\\'m already in favor of an add
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More notable however is \'\'\'Young Caeda\'\'\' who comes as a sword flier with Feather Sword which grants her atk +3, effectiveness against \'\'\'Swords, Lances, Axes, Bows, and Armor units\'\'\' and vantage if her HP is less than 75% or if the foe is armored or uses Swords, Lances, Axes, Bows, and Armor. Alongside that is DC, Joint Hone Attack, and a prf B slot, Believe in Love, which inflicts Atk/Def -5 if the foe initiates combat or if the foe\'s HP is 100% at the start of combat.
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More notable however is \\\'\\\'\\\'Young Caeda\\\'\\\'\\\' who comes as a sword flier with Feather Sword which grants her atk +3, effectiveness against \\\'\\\'\\\'Swords, Lances, Axes, Colorless Bows, and Armor units\\\'\\\'\\\' and vantage if her HP is less than 75% or if the foe is armored or uses Swords, Lances, Axes, Bows, and Armor. Alongside that is DC, Joint Hone Attack, and a prf B slot, Believe in Love, which inflicts Atk/Def -5 if the foe initiates combat or if the foe\\\'s HP is 100% at the start of combat.
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Finally we have what is I guess our first trio unit with the \'\'\'Young Whitewings\'\'\'. A lance flier with Whitedown Spear which gratns +3 attack and when she initiates combat, if the number of flying units on the team ≥ 3, she gets a guaranteed follow up and the foe gets -4 atk/def and if there number of flying allies within 2 spaces ≥ 2, she attacks twice. Their Duo skill lets units and adjacent flying allies move 1 extra space for a turn, which is relatively tame except it can be \'\'\'used again on odd numbered turns.\'\'\' Alongside that is Reposition, Mirror Impact, Chill Atk/Spd 2, and Goad Fliers
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Finally we have what is I guess our first trio unit with the \\\'\\\'\\\'Young Whitewings\\\'\\\'\\\'. A lance flier with Whitedown Spear which gratns +3 attack and when she initiates combat, if the number of flying units on the team ≥ 3, she gets a guaranteed follow up and the foe gets -4 atk/def and if there number of flying allies within 2 spaces ≥ 2, she attacks twice. Their Duo skill lets units and adjacent flying allies move 1 extra space for a turn, which is relatively tame except it can be \\\'\\\'\\\'used again on odd numbered turns.\\\'\\\'\\\' Alongside that is Reposition, Mirror Impact, Chill Atk/Spd 2, and Goad Fliers. their base stats are 40/39/31/33/24
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Finally we have what is I guess our first trio unit with the Young Whitewings. A lance flier with Whitedown Spear which gratns +3 attack and when she initiates combat, if the number of flying units on the team ≥ 3, she gets a guaranteed follow up and the foe gets -4 atk/def and if there number of flying allies within 2 spaces ≥ 2, she attacks twice. Their Duo skill lets units and adjacent flying allies move 1 extra space for a turn, which is relatively tame except it can be used again on odd numbered turns. Alongside that is Reposition, Mirror Impact, Chill Atk/Spd 2, and Goad Fliers
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Finally we have what is I guess our first trio unit with the \\\'\\\'\\\'Young Whitewings\\\'\\\'\\\'. A lance flier with Whitedown Spear which gratns +3 attack and when she initiates combat, if the number of flying units on the team ≥ 3, she gets a guaranteed follow up and the foe gets -4 atk/def and if there number of flying allies within 2 spaces ≥ 2, she attacks twice. Their Duo skill lets units and adjacent flying allies move 1 extra space for a turn, which is relatively tame except it can be \\\'\\\'\\\'used again on odd numbered turns.\\\'\\\'\\\' Alongside that is Reposition, Mirror Impact, Chill Atk/Spd 2, and Goad Fliers
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