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Changed line(s) 1 from:
n
Is it okay that the A quiet place should include a Silenceisgolden trope because this film almost has no dialogue,Am I right?
to:
Is it okay that the A quiet place should include a SilenceIsGolden trope because this film almost has no dialogue,Am I right?
Changed line(s) 1 from:
n
Is it okay that the A quiet place should include a SIlence is golden trope because this film almost has no dialogue,Am I right?
to:
Is it okay that the A quiet place should include a Silenceisgolden trope because this film almost has no dialogue,Am I right?
Changed line(s) 1 from:
n
Interesting. I'd never heard of Hyperion, I assumed Disney had simply appropriated Pixar's Renderman. Also, I would assume that regardless of engine, you could probably calculate as many bounces as you want as long as you're willing to tolerate the slowing of render times that comes with that. However I'm more familiar with brute-force ray-tracing methods (e.g. [[https://en.wikipedia.org/wiki/Path_tracing Path Tracing]]) than the optimized, highly arcane rendering methods that have traditionally been used in the industry to keep render times under control, so maybe I'm wrong about that, maybe those methods have inherent limits in their bounces.
to:
Interesting. I\'d never heard of Hyperion, I assumed Disney had simply appropriated Pixar\'s Renderman. Also, I would assume that regardless of engine, you could probably calculate as many bounces as you want as long as you\'re willing to tolerate the slowing of render times that comes with that. However I\'m more familiar with simple brute-force ray-tracing methods (e.g. [[https://en.wikipedia.org/wiki/Path_tracing Path Tracing]]) than the optimized, highly arcane rendering methods that have traditionally been used in the industry to keep render times under control, so maybe I\'m wrong about that, maybe those methods have inherent limits in their bounces.
Changed line(s) 3 from:
n
I am somewhat skilled with the GIMP, as well as the GMIC filter plugin that's much nicer than its built-in filters, but I felt like removing the pink without washing all the color out of the image would be challenging.
to:
I am somewhat skilled with the GIMP, as well as the GMIC filter plugin that\'s much nicer than its built-in filters, but I felt like removing the pink without washing all the color out of the image would be challenging.
Changed line(s) 5 from:
n
It's especially difficult when working with something that's been JPEG'd already; for example I wasn't able to run a sharpening filter because it made the JPEG artifacts more noticeable and thus ugly-fied the image. The term we use for that in image editing is
to:
It\'s especially difficult when working with something that\'s been JPEG\'d already; for example I wasn\'t able to run a sharpening filter because it made the JPEG artifacts more noticeable and thus ugly-fied the image. The term we use for that in image editing is \"Garbage In, Garbage Out\", meaning there\'s only so much you can do with a low quality image. Even if I had the screenshot straight off the Blu-Ray (the screenshot I posted earlier is from DVD), there would still be [=MP4=] artifacts, and the simple fact that the original scene is dark and low contrast limits the amount of information that any image processing software has to work with[[note]]unless you\'re using [[https://en.wikipedia.org/wiki/OpenEXR EXR]], which is probably the format the frames were originally rendered to, but Disney\'s not likely to share them. [[/note]] when trying to enhance the image.

Despite this, I sort of took your \"I\'m sure Photoshop or GIMP could remove the pink in a heartbeat\" comment as a challenge and decided to try again, and I actually was able to find a \"selective desaturate\" filter that, with a bit of tweaking, was subtle enough to cut back a bit on the reddish cast without muddying up the image.
Changed line(s) 1 from:
n
Interesting. I'd never heard of Hyperion, I assumed Disney had simply appropriated Pixar's Renderman. Also, I would assume that regardless of engine, you could probably calculate as many bounces as you want as long as you're willing to tolerate the slowing of render times that comes with that. However I'm more familiar with brute-force ray-tracing methods (e.g. [[https://en.wikipedia.org/wiki/Path_tracing Path Tracing]]) than the optimized, highly arcane rendering methods that have traditionally been used in the industry to keep render times under control, so maybe I'm wrong about that, maybe those methods have inherent limits in their bounces.
to:
Interesting. I\'d never heard of Hyperion, I assumed Disney had simply appropriated Pixar\'s Renderman. Also, I would assume that regardless of engine, you could probably calculate as many bounces as you want as long as you\'re willing to tolerate the slowing of render times that comes with that. However I\'m more familiar with brute-force ray-tracing methods (e.g. [[https://en.wikipedia.org/wiki/Path_tracing Path Tracing]]) than the optimized, highly arcane rendering methods that have traditionally been used in the industry to keep render times under control, so maybe I\'m wrong about that, maybe those methods have inherent limits in their bounces.
Changed line(s) 3 from:
n
I am somewhat skilled with the GIMP, as well as the GMIC filter plugin that's much nicer than its built-in filters, but I felt like removing the pink without washing all the color out of the image would be challenging.
to:
I am somewhat skilled with the GIMP, as well as the GMIC filter plugin that\'s much nicer than its built-in filters, but I felt like removing the pink without washing all the color out of the image would be challenging.
Changed line(s) 5 from:
n
It's especially difficult when working with something that's been JPEG'd already; for example I wasn't able to run a sharpening filter because it made the JPEG artifacts more noticeable and thus ugly-fied the image. The term we use for that in image editing is
to:
It\'s especially difficult when working with something that\'s been JPEG\'d already; for example I wasn\'t able to run a sharpening filter because it made the JPEG artifacts more noticeable and thus ugly-fied the image. The term we use for that in image editing is \"Garbage In, Garbage Out\", meaning there\'s only so much you can do with a low quality image. Even if I had the screenshot straight off the Blu-Ray (the screenshot I posted earlier is from DVD), there would still be [=MP4=] artifacts, and the simple fact that the original scene is dark and low contrast limits the amount of information that any image processing software has to work with[[note]]unless you\'re using [[https://en.wikipedia.org/wiki/OpenEXR EXR]], which is probably the format the frames were originally rendered to, but Disney\'s not likely to share them. [[/note]] when trying to enhance the image.

Despite this, I sort of took your \"I\'m sure Photoshop or GIMP could remove the pink in a heartbeat\" comment as a challenge and decided to try again, and I actually was able to find a \"selective desaturate\" filter that, with a bit of tweaking, was subtle enough to cut back a bit on the reddish cast without muddying up the image.
Changed line(s) 1 from:
n
Interesting. I'd never heard of Hyperion, I assumed Disney had simply appropriated Pixar's Renderman. Also, I would assume that regardless of engine, you could probably calculate as many bounces as you want as long as you're willing to tolerate the slowing of render times that comes with that. However I'm more familiar with brute-force ray-tracing methods (e.g. [[https://en.wikipedia.org/wiki/Path_tracing Path Tracing]]) than the optimized, highly arcane rendering methods that have traditionally been used in the industry to keep render times under control, so maybe I'm wrong about that, maybe those methods have inherent limits in their bounces.
to:
Interesting. I\'d never heard of Hyperion, I assumed Disney had simply appropriated Pixar\'s Renderman. Also, I would assume that regardless of engine, you could probably calculate as many bounces as you want as long as you\'re willing to tolerate the slowing of render times that comes with that. However I\'m more familiar with brute-force ray-tracing methods (e.g. [[https://en.wikipedia.org/wiki/Path_tracing Path Tracing]]) than the optimized, highly arcane rendering methods that have traditionally been used in the industry to keep render times under control, so maybe I\'m wrong about that, maybe those methods have inherent limits in their bounces.
Changed line(s) 3 from:
n
I am somewhat skilled with the GIMP, as well as the GMIC filter plugin that's much nicer than its built-in filters, but I felt like removing the pink without washing all the color out of the image would be challenging.
to:
I am somewhat skilled with the GIMP, as well as the GMIC filter plugin that\'s much nicer than its built-in filters, but I felt like removing the pink without washing all the color out of the image would be challenging.
Changed line(s) 5 from:
n
It's especially difficult when working with something that's been JPEG'd already; for example I wasn't able to run a sharpening filter because it made the JPEG artifacts more noticeable and thus ugly-fied the image. The term we use for that in image editing is
to:
It\'s especially difficult when working with something that\'s been JPEG\'d already; for example I wasn\'t able to run a sharpening filter because it made the JPEG artifacts more noticeable and thus ugly-fied the image. The term we use for that in image editing is \"Garbage In, Garbage Out\"; there\'s only so much you can do with a low quality image. Even if I had the screenshot straight off the Blu-Ray (the screenshot I posted earlier is from DVD), there would still be [=MP4=] artifacts, and the simple fact that the original scene is dark and low contrast limits the amount of information that any image processing software has to work with[[note]]unless you\'re using [[https://en.wikipedia.org/wiki/OpenEXR EXR]], which is probably the format the frames were originally rendered to, but Disney\'s not likely to share them. [[/note]] when trying to enhance the image.

Despite this, I sort of took your \"I\'m sure Photoshop or GIMP could remove the pink in a heartbeat\" comment as a challenge and decided to try again, and I actually was able to find a \"selective desaturate\" filter that, with a bit of tweaking, was subtle enough to cut back a bit on the reddish cast without muddying up the image.
Changed line(s) 1 from:
n
Interesting. I'd never heard of Hyperion, I assumed Disney had simply appropriated Pixar's Renderman. Also, I would assume that regardless of engine, you could probably calculate as many bounces as you want as long as you're willing to tolerate the slowing of render times that comes with that. However I'm more familiar with brute-force ray-tracing methods (e.g. [[https://en.wikipedia.org/wiki/Path_tracing Path Tracing]]) than the optimized, highly arcane rendering methods that have traditionally been used in the industry to keep render times under control, so maybe I'm wrong about that, maybe those methods have inherent limits in their bounces.
to:
Interesting. I\'d never heard of Hyperion, I assumed Disney had simply appropriated Pixar\'s Renderman. Also, I would assume that regardless of engine, you could probably calculate as many bounces as you want as long as you\'re willing to tolerate the slowing of render times that comes with that. However I\'m more familiar with brute-force ray-tracing methods (e.g. [[https://en.wikipedia.org/wiki/Path_tracing Path Tracing]]) than the optimized, highly arcane rendering methods that have traditionally been used in the industry to keep render times under control, so maybe I\'m wrong about that, maybe those methods have inherent limits in their bounces.
Changed line(s) 3 from:
n
I am somewhat skilled with the GIMP, as well as the GMIC filter plugin that's much nicer than its built-in filters, but I felt like removing the pink without washing all the color out of the image would be challenging.
to:
I am somewhat skilled with the GIMP, as well as the GMIC filter plugin that\'s much nicer than its built-in filters, but I felt like removing the pink without washing all the color out of the image would be challenging.
Changed line(s) 5 from:
n
It's especially difficult when working with something that's been JPEG'd already; for example I wasn't able to run a sharpening filter because it made the JPEG artifacts more noticeable and thus ugly-fied the image. The term we use for that in image editing is
to:
It\'s especially difficult when working with something that\'s been JPEG\'d already; for example I wasn\'t able to run a sharpening filter because it made the JPEG artifacts more noticeable and thus ugly-fied the image. The term we use for that in image editing is \"Garbage In, Garbage Out\"; there\'s only so much you can do with a low quality image. Even if I had the screenshot straight off the Blu-Ray (the screenshot I posted earlier is from DVD), there would still be [=MP4=] artifacts, and the simple fact that the original scene is dark and low contrast limits the amount of information that any image processing software has to work with[[note]]unless you\'re using [[https://en.wikipedia.org/wiki/OpenEXR EXR]], which is probably the format the frames were originally rendered to, but Disney\'s not likely to share them.]] [[/note]] when trying to enhance the image.

Despite this, I sort of took your \"I\'m sure Photoshop or GIMP could remove the pink in a heartbeat\" comment as a challenge and decided to try again, and I actually was able to find a \"selective desaturate\" filter that, with a bit of tweaking, was subtle enough to cut back a bit on the reddish cast without muddying up the image.
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