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That wasn't the point of the example I gave. The point was that without context, quite a few readers won't know exactly the point of even mentioning that.
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That wasn\'t the point of the example I gave. The point was that without context, quite a few readers won\'t know exactly the point of even mentioning that. \"Level Select\" doesn\'t explain \'\'anything\'\' at all. How is it being used? Why does it exist?

Never assume readers know the context as is. That\'s the golden rule here. It\'s not hard to put a slight few more words to make it entirely clear and concise. Right now it says nothing of use. You also can\'t use that factor(your personal experience) as an excuse here. Not every game has the same way to get level select as is. Some are purely gameshark codes, that don\'t properly skip a level at all, so much as entirely dictate where you go into the game, and saves to one file, not the file you entirely selected by default(Super Mario 64 does this. Level Select is not a normal option whatsoever).

When you input level select into the Sonic games, especially 3, as well as Knuckles, you actually cannot access certain levels. So it actually does matter whether you combine the game or not, or who you specifically have as your playable character. The context matters in this case, because it\'s entirely unclear what you can do just by saying it has a level select code. Even moreso, the fact we don\'t say what the level select code is could be a lack of context too. But that\'s arguable of whether we should bother listing that bit. Just saying it exists means people will look for it if they play the game. But it doesn\'t tell him how the code exactly works or how it\'s used(which is the context needed to make the example work).
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