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Number 9 Robotic:

* \'\'\'\"Historically the ability has drawn a ton of complaints when it was an ultimate; there was a reason it was reworked in the first place.\'\'\'
** Yes, but there\'s a massive argument at the same time that the people who ARE complaining about it are simply an UnpleasableFanbase who hate Mercy being viable AT ALL. Similarly, there are also people who complain about Hanzo\'s Scatter Arrow, Mei\'s Freeze Gun, and Symmetra\'s primary fire. In short, people, will complain about ANY ability that makes them lose.
* \'\'\'\"Statistically speaking, Mercy has become much, much more common with a noticeable spike in total rezzed players per game, and while this is kinda anecdotal, regardless of whether they actually found the changes fun to play or not, just about everybody I\'ve seen agrees that this is a very significant buff that\'s makes her presence be considered imperative in every game now,[[https://us.battle.net/forums/en/overwatch/topic/20759245843?page=175 where playing a healer other than her is considered a disservice, and is very obnoxious to play against.\"\'\'\'
** I\'m an active participant in that thread, and what you said is a GROSS oversimplication of what is actually said there. People who enjoyed playing Mercy 1.0 DO NOT feel that it was \"buff\", but simply a redesign that no one has figured out how to play against yet. Furthermore, one of the major debates in said thread is whether or not the character\'s high pick/win rate is simply a combination of A) Mercy being the most popular character in the game, B) a very controversial change which people need to try out to form their own opinions of and C) a massive gameplay change to the most-used healer in the game that will take some time to get used to. For instance, in that thread, the most upvoted posts are those who feel that Mercy 1.0 was just fine, and that Mercy 2.0 will be fine after people get used to her.

The problem with your edits is that it compresses this entire, complicated clusterfuck of a debate into one side\'s opinion. It\'s WAY too early to do that.
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* \'\'\'\"Historically the ability has drawn a ton of complaints when it was an ultimate; there was a reason it was reworked in the first place.\'\'\'
** Yes, but there\'s a massive argument at the same time that the people who ARE complaining about it are simply an UnpleasableFanbase who hate Mercy being viable AT ALL. Similarly, there are also people who complain about Hanzo\'s Scatter Arrow, Mei\'s Freeze Gun, and Symmetra\'s primary fire. In short, people, will complain about ANY ability that makes them lose.
* \'\'\'\"Statistically speaking, Mercy has become much, much more common with a noticeable spike in total rezzed players per game, and while this is kinda anecdotal, regardless of whether they actually found the changes fun to play or not, just about everybody I\'ve seen agrees that this is a very significant buff that\'s makes her presence be considered imperative in every game now,[[https://us.battle.net/forums/en/overwatch/topic/20759245843?page=175 where playing a healer other than her is considered a disservice, and is very obnoxious to play against.\"\'\'\'
** I\'m an active participant in that thread, and what you said is a GROSS oversimplication of what is actually said there. People who enjoyed playing Mercy 1.0 DO NOT feel that it was \"buff\", but simply a redesign that no one has figured out how to play against yet. Furthermore, one of the major debates in said thread is whether or not the character\'s high pick/win rate is simply a combination of A) Mercy being the most popular character in the game, B) a very controversial change which people need to try out to form their own opinions of and C) a massive gameplay change to the most-used healer in the game that will take some time to get used to.

The problem with your edits is that it compresses this entire, complicated clusterfuck of a debate into one side\'s opinion. It\'s WAY too early to do that.
Changed line(s) 1 from:
n
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Number 9 Robotic:

* \"Historically the ability has drawn a ton of complaints when it was an ultimate; there was a reason it was reworked in the first place.
** Yes, but there\'s a massive argument at the same time that the people who ARE complaining about it are simply an UnpleasableFanbase who hate Mercy being viable AT ALL. Similarly, there are also people who complain about Hanzo\'s Scatter Arrow, Mei\'s Freeze Gun, and Symmetra\'s primary fire. In short, people, will complain about ANY ability that makes them lose.
* \'\'\'\"Statistically speaking, Mercy has become much, much more common with a noticeable spike in total rezzed players per game, and while this is kinda anecdotal, regardless of whether they actually found the changes fun to play or not, just about everybody I\'ve seen agrees that this is a very significant buff that\'s makes her presence be considered imperative in every game now,[[https://us.battle.net/forums/en/overwatch/topic/20759245843?page=175 where playing a healer other than her is considered a disservice, and is very obnoxious to play against.\"\'\'\'
** I\'m an active participant in that thread, and what you said is a GROSS oversimplication of what is actually said there. People who enjoyed playing Mercy 1.0 DO NOT feel that it was \"buff\", but simply a redesign that no one has figured out how to play against yet. Furthermore, one of the major debates in said thread is whether or not the character\'s high pick/win rate is simply a combination of A) Mercy being the most popular character in the game, B) a very controversial change which people need to try out to form their own opinions of and C) a massive gameplay change to the most-used healer in the game that will take some time to get used to.

The problem with your edits is that it compresses this entire, complicated clusterfuck of a debate into one side\'s opinion. It\'s WAY too early to do that.
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The following was removed.

* DoubleStandard: For the most part, AllMenArePerverts and AllWomenArePrudes is in full effect. Several unnamed male NPCs can be casually heard trying to score with a large number of women (in particular courtesans and prostitutes), and male criminals/bandits are commonly serial rapists (female criminals and bandits are extremely rare exceptions). Several sidequests involve a WomanScorned who is angry that another woman wedded a man she loved in her stead. On several occasions, the death of her beloved led a woman to either commit suicide to be with him or vow to be celibate for the rest of her life out of loyalty. Dandelion gets an entire sidequest about women who are utterly smitten with him, but who know next to nothing about each other (and even if they DO know, are still loyal and willing to take him back).

The entry in question isn't about men being
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