The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at You Know, That Thing Where.
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load
Is there a trope for battles whose end is unconventional plot-wise (as in not simply beating down the opponent) but still require the player to inflict a given amount of damage to trigger said plot event.
An example that comes to my mind is one of the late-game bosses of Mother 3, who will end up locking itself in a capsule after losing a given amount of HP, preventing it from taking further damage (with the game saying "the battle is, by definition, over").
Edited by FrenchDude