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just remember the golden rule of gming: You should very very rarely say "no", unless the player is doing something so over the top stupid that it can actually affect the fun of other players, whether intentionally or unintentionally.
Even if you have to ad-lib a lot of things, in the end it'll feel a lot more rewarding.
I'm probably bound to make a few mistakes, as I've never done too much G Ming, but I'll try to make it a good experience! Do people still wanna make characters?
edited 17th Mar '16 10:55:49 AM by LimeKid
Sure. How are we doing characters? Are we making our own or are we playing as ourselves?
I was imagining people could play as themselves, but once again, I can make some sort of more for people who wanna make their own!
Edit: I also don't know if we wanna get deep into extra stuff, and so far, I've thought of 5 things to put- Name, Age, Race, Notable Strengths, and Notable Weaknesses.
edited 17th Mar '16 10:59:45 AM by LimeKid
Eh, I'm all character'd out from other RPs I'm a part of, I'll just play myself I guess.
When do you plan on starting?
Well, I'm currently using an iPad at the moment, so I might not be in the right place to right a paragraph to set the opening mood, but as a whole, if everyone has a character, or has chosen to play as themselves, we can start!
edited 17th Mar '16 11:02:06 AM by LimeKid
Wow a lot of stuff happened.
Haven't been able to read things thoroughly, but if you feel like GM-ing, then go for it. I can offer tips and whatnot but I'm not all that active.
You don't really need to have people make "characters," as that was more or less a thing I enforced so I had a rough idea what kind of powers were available on hand for each player to use, and it helped me streamline what "traits" everyone got.
Best thing to do is to try to keep a consistent schedule so you don't get out of the habit of writing, as that's the main reason why I was able to do it so long before I got tired of doing it. Try to aim to have at least a couple of responses written out each day, cause if you like detail like me, trying to do all of them at once can be overwhelming.
Arena is okay, but it won't feel like much is at stake and whatnot. It's better to have an open world and whatnot so players can interact with the setting and so you can develop plots and stuff. Even some of the earlier sessions had some of this stuff.
You should also have somewhat of an introductory/fluff post so as to help players orient themselves into the setting. Also it'll help you lay ground rules and stuff for your particular instance of RTD.
Might post more stuff later.
Oh, thanks a ton! Most of the stuff you mentioned has been in mind, but I no doubt appreciate the assistance! I'm actually a bit anxious, to be honest!
But, other than now, I'll be a bit more free later, when I'm actually at a computer!
edited 17th Mar '16 11:16:46 AM by LimeKid
Here I am! And with that said, let's get this started! I hope it's acceptable or not too soon, but here's that initial fluff!
The vast landscape of the grassy meadows spans out for as far as the eyes can see. Untamed, unclaimed, and as free as nature could be, these plains were pure, untainted by any sources of humankind, with only the local fauna noted to be local inhabitants. It was cloudy- the sun shone through tiny holes in the overlying sky, the occasional ray of light bathing the lush greenery of the plains. It was peaceful. You can breathe easy here, or at least for a moment. The calm spring air held an impending doom that only others who came for the same purpose as you could feel- it was, in fact, the other visitors of these same plains that would either come to revel in placid serenity of Mother Nature's gifts, or, through so turn of events, bring it to its end at the hand of the few that'd arrive.
Anything that'd be happening was a complete mystery to you. The way you ever came here seem to be blurred in your mind, and from the looks of it, there didn't seem to be a quick way of getting out of here. Tiny specks appear in the distance- signs of other life, at last. The only way of knowing what'd happen is through watching it with your own eyes.
Let's do this shit!
>Search for civilization.
Just to be sure, there are about.. 3-4 people in this, correct?
@gregnes2000(4): Searching in the distance yields some considerable results- you don't know why you didn't notice it sooner, but from afar, you can clearly see what looks to be a regular, RPG-like village. Cottages, tiny houses, and the like. There aren't too many people walking around, but from what you can see, a few civilians move from house to house, tending to their daily business.
As it stands, I'm just going to do posts whenever I can, and if this gets bigger, wait until there are more people to do one big mass post.
edited 17th Mar '16 1:10:40 PM by LimeKid
People will come and go, so the number isn't fixed. Intro's a bit sparse in my opinion, but it's better than nothing.
> Head in the opposite direction that Greg went in.
>Ask one of the folks where I am. And if they have any quests I can do.
>Me: HEAD MY OWN WAY IN THAT DIRECTION THAT THE OTHERS DIDN'T GO
Ah, sorry! I'm not used to typing up a ton! But, this'll be my chance to improve on that. Hope I'm doing okay for a start! Also, I'm still subject to mistakes, especially with these rolls, so I'll try to fix anything I've done wrong!
@Cathari Sarad(4): Heading in the opposite direction leads you to one of the more lush areas of these plains- a large patch of flowers, ranging from the common, weedy dandelion, to soothing purple irises, pleasing to the eye. Rolling hills spanned out farther past the wide patch of flowers. An odd aura seems to come from these mundane flowers, however, as if some other underlying source was altering their growth..
@gregnes2000: Your initial attempts to attract someone are ignored- the civilians seem to be a bit too busy for their own good to have noticed you the first time around. After taking some time to catch someone's attention, a mother of one notices you, both she and her child greeting you with a gentle smile as you inquire where this place is.
"Greetings, traveller! We don't get too many around these parts. This is the little town of Axgrove!"
Cheerful in her answering, she then thinks on her next answer, thinking back to previous events. Her thoughts change her eager smile to a worried frown. Her child stares at the ground, clutching her mothers hand. She remains silent, as if she's a bit hesitant to talk.
"I'm sorry, but off the top of my head, I'm not exactly sure if there's anything we have for random drifters.."
She says with a little chuckle, trying to lighten the mood.
@T-manboy55(2): Unfortunately for you, you didn't seem to be paying attention at all. While Greg headed off to the little village, you, on the other hand, dazed off. You're still stuck in the same initial position.
@Trip(2): Similarly to T-manboy, you weren't paying attention at all yourself. While you believe you've been heading off in some other direction, you're still in the same place you started.
edited 17th Mar '16 1:45:19 PM by LimeKid
>Darn, I was hoping to get something done. Ask her if there's any weapon shops I can deck myself out with.
>Try again. I want to get RPG stuffs!
edited 17th Mar '16 1:49:54 PM by T-manboy55
@gregnes2000(1): As it turns out, this town is filled with pacifists. The idea of violence and weaponry has never crossed their minds, and anyone who questioned such was responded to with proof that they believe their deity will protect them in times of peril. In fact, they downright hate the idea of weapons. The woman you're talking too seems to frown- she's more disturbed than worried now, as if that offended her.
"We don't take kindly to weapons and tools of war here. We're only trying to live peacefully, and violent individuals like you keep us from doing so."
It was obvious she was trying to be as loyal to her pacifist vows and not do something drastic, seeing the verbal hazing as effective.
"If you're looking for weaponry, I suggest you find business elsewhere."
Turning her back, and turning up her nose, she walks away with her child. You didn't get weapons, any hints on where to find them, and you certainly feel a bit worse.
@T-manboy55(2): Where is your head today? No matter how many times you think you've been heading in the right direction, you can't seem to head off towards this town. Any kind of motion has been in circles, leading you right back to the start.
>I'm getting a bit of a creepy cultist vibe from all of this. Ask another passer-by what deity they worship.
>Trip: TRY AGAIN and at the same time begin to ponder about my CLASS...
Alright, I'm in.
>Squawk like an imbecile.
>Okay, no. Let's also go in a direction that the others didn't go.
>TRY AGAIN(I have a good feeling about this one.)
I'm in too. Sorry for being so late with this.
>Observe spawn point surroundings some more, to try to get an idea of exactly where I am.
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