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valozzy Since: Feb, 2013 Relationship Status: Desperate
#42826: Mar 28th 2018 at 11:18:09 PM

ctf_well is back in casual rotation?

finally, a reason to play.

FergardStratoavis Stop Killing My Titles from And Locations (Not-So-Newbie) Relationship Status: And here's to you, Mrs. Robinson
Stop Killing My Titles
#42827: Mar 29th 2018 at 1:07:26 AM

>TF 2 update

Truly, 'tis the season. I'm not exactly sure how the flamethrower works though. Is it basically like a Heavy's minigun, with less damage on start-up?

grah
Ninety Absolutely no relation to NLK from Land of Quakes and Hills Since: Nov, 2012 Relationship Status: In Spades with myself
Absolutely no relation to NLK
#42828: Mar 29th 2018 at 3:36:20 PM

Sketchek ;_;

Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
Lavaeolus Since: Jan, 2015
#42829: Mar 29th 2018 at 3:48:44 PM

Not related to the update, but a while ago some of the competitive community made a documentary about TF2's competitive scene over the years, and it's now on YouTube as of two days ago. I haven't watched it all the way through yet, but I don't know if it'd be of interest to anyone here.

edited 29th Mar '18 3:49:01 PM by Lavaeolus

Lavaeolus Since: Jan, 2015
#42830: Apr 20th 2018 at 9:25:58 AM

I know this thread isn't as active as it was in the old days, but I thought some might be interested that the annual Hugs.tf two-day charity stream will begin tomorrow, 21 April 16:00 BST (15:00 UTC/GMT). So, if you hadn't heard of it before, Hugs.tf is about raising money for the UK charity 'Special Effect', which essentially tries to improve gaming's accessibility and find ways for those with disabilities to play games.

The stream goes on for a fair while, I think pretty much constantly until 22 April 19:30 BST (18:30 UTC). So if you're interested don't worry too much about seeing it all or arriving right at the start. They've got a full schedule of what they'll be doing when on the site. A lot of it's TF 2-related, of course, some Lego there too. You do get a medal cosmetic item in TF 2 if you donate £10+, though don't feel too obligated to only give tenners or more if you don't have that to spend freely (or simply don't want to).

FGHIK from right behind you Since: Aug, 2013 Relationship Status: Gonna take a lot to drag me away from you
#42831: May 24th 2018 at 2:17:10 AM

Random Crits are literally the worst thing since Hitler

Just thought that was worth mentioning once again.

I missed the part where that's my problem.
FergardStratoavis Stop Killing My Titles from And Locations (Not-So-Newbie) Relationship Status: And here's to you, Mrs. Robinson
Stop Killing My Titles
#42832: May 24th 2018 at 4:37:09 AM

I wouldn't go that far, although I do always feel a bit dirty when it saves my bacon (and kind of mad when it saves theirs)

Other times I'm just laughing my butt off at stationary snipers who can't see a rocket coming from the other end of the map.

grah
Eriorguez Since: Jun, 2009
#42833: May 25th 2018 at 12:17:29 PM

I just laugh them off; then again, I mostly played on player-ran servers where everybody knew everybody.

Numbuh1234 Since: Apr, 2014
#42834: Sep 13th 2018 at 10:03:43 AM

This server's been quiet.

Anyways, I've been thinking about what could help Pyro and Spy's viability in competitive TF 2 (those two seeing to be the only characters who are legitimately bad at comp, rather than just too slow for 5CP)

Pyro's a bit of a tough one because how he was designed conceptually is already covered by the Scout, and buffing Pyro in that direction would be stepping on the Scout's toes. So instead I thought about what Pyro's already good at in 6s and Highlander (the latter mainly chosen because you have to use a class - might as well use it to your best), and he has his own little niche when he does show up. I think the Pyro should go in the direction of a defense class - using his close range flames, afterburn, and airblast to force enemy players away from objective and people. Make Afterburn more useful but just as easy to extinguish, minor buffs to range, airblast timing, health, and movement speed, and I think he'd work.

Spy... well he was really hard. It's so hard to think about what could buff the Spy without completely ruining Casual Mode due to how the class works. But then I realised something. In competitive, Spy has a weapon that almost never gets used. I think the key to buffing Spy is to merely give him options that replace his Sapper, that have a more general usage but are awful against Sentry guns. Like a grappling hook, or a teleport, or a wallhack (probs not that, hahah), just more options.

I do writing, feel free to check out my stories here! https://numbugwritingblog.tumblr.com/post/686233243868102656/numbugs-shared-heroic-uni
FGHIK from right behind you Since: Aug, 2013 Relationship Status: Gonna take a lot to drag me away from you
#42835: Sep 24th 2018 at 11:37:45 PM

[up] A grappling hook in the standard gamemodes could be really neat, and give the spy a lot more mobility options. It'd need some major nerfs from the Mannpower version, maybe have it be a charged ability. But while I think it'd be balanced for when engis are around (since not having a sapper would make spy completely unable to take out an attended sentry on his own), if engis aren't around like in 6s it's a straight upgrade. So I think any sapper alternatives would need some sort of weakness, one that isn't reliant on the enemy having engis.

Also, spy getting wallhax seems only fair since he has to deal with spawning wallhax blowing his cover now.

I missed the part where that's my problem.
Numbuh1234 Since: Apr, 2014
#42836: Sep 25th 2018 at 1:30:10 AM

Considering the whole point was to make Spy actually show up in competitive mode sometimes instead of rarely, I think it being basically a straight upgrade when no engis are around is fine.

I do writing, feel free to check out my stories here! https://numbugwritingblog.tumblr.com/post/686233243868102656/numbugs-shared-heroic-uni
Karxrida The Unknown from Eureka, the Forbidden Land Since: May, 2012 Relationship Status: I LOVE THIS DOCTOR!
The Unknown
#42837: Dec 9th 2018 at 9:52:17 AM

Rise from your grave!

Since I got a new computer a couple months back I've been playing this game again. Man, how I've missed my hat simulator.

Also, autobalance is dumb right now and needs to be fixed. Delfy made a video recently about what should be done about it.

If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?
FergardStratoavis Stop Killing My Titles from And Locations (Not-So-Newbie) Relationship Status: And here's to you, Mrs. Robinson
Stop Killing My Titles
#42838: Dec 10th 2018 at 4:32:41 AM

Autobalance has always been dumb - but it's either this or 3 v. 12 matches, and I'm not particularly enthused with the latter.

About the only thing I agree with regarding this video is that the old autobalance, that autobalanced dead players rather than random people - and no, I can safely say that I've been autobalanced into another team minutes after joining, unable to even go to the top of the scoreboard, so there's some dishonesty in there - is about the best option we could have available.

Edited by FergardStratoavis on Dec 10th 2018 at 1:42:59 PM

grah
RainingMetal Since: Jan, 2010
#42839: Dec 10th 2018 at 8:18:37 AM

Whenever there was a risk of autobalance, I did my best to not die. That was years ago. I don't know how the new system works.

FergardStratoavis Stop Killing My Titles from And Locations (Not-So-Newbie) Relationship Status: And here's to you, Mrs. Robinson
Stop Killing My Titles
#42840: Dec 10th 2018 at 8:39:12 AM

It picks a player at random, regardless of whether they're alive or dead at the time. Supposedly top players of the team have priority, but own experience proves that claim to be largely false.

Naturally, the problem stems from the new nature of the game. It's impossible to change teams in any other way but through autobalance, which used not to be the case prior to Meet Your Match. There is also no Spectator Mode where the players not willing to be autobalanced could wait and watch until there was a vacancy.

grah
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#42841: Dec 10th 2018 at 9:05:44 AM

Meet Your Match was a mistake for casual play.

Should have just left the old system, and use Meet Your Match's matchmaking for competitive.

You cannot firmly grasp the true form of Squidward's technique!
Eriorguez Since: Jun, 2009
#42842: Apr 29th 2019 at 5:51:05 AM

So I've been entertaining this for fun concept since around 2011, about how weapons that have all the positives and none of the drawbacks would turn out to be. I'll give it a try:

    open/close all folders 
    Scout 
  • Primary (Scattergun)
    • +50% faster firing speed. (Fa N, Soda Popper)
    • +20% pellets per shot. (Fa N)
    • +40% more accurate. (Shortstop; compromise)
    • +12% max primary ammo on wearer. (Shortstop, compromise)
    • This weapon reloads its entire clip at once. (Fa N, Shortstop, Soda Popper)
    • Minicrits targets when fired at their back and at close range. (Back Scatter)
    • On Hit: Builds Boost
      • Run speed increased with Boost (BFB)
    • On Hit: Builds Hype
      • When Hype is full, Special-attack to activate Hype mode for multiple air jumps. (Soda Popper)
    • Alt-fire: Knockback on the target and shooter (Fa N and Shortstop, compromise)
  • Secondary (Pistol and drinks)
    • +15% damage bonus (Winger)
    • +25% greater jump height when active (Winger)
    • +15% faster firing speed (PBPP)
    • On Hit: Gain up to +3 health (PBPP)
    • Alt-fire: Throw Mad Milk
      • Mad Milk can be used to extinguish fires.
      • Extinguishing teammates reduces cooldown by -20%
      • Mad Milk is in a bottle that shatters on impact! Throw at your enemies to make them bleed! Long distance hits reduce recharge time (Flying Guillotine)
    • On Taunt: Drink BONK! Mix: Become invulnerable and deal mini-crits for 8 seconds. When effect ends, it will slow and mark for death you for 5 seconds. (BONK!, Crit-a-Cola)
  • Melee (Bat)
    • Grants Triple Jump while deployed (Atomizer)
    • Melee attacks mini-crit while airborne. (Atomizer)
    • 100% critical hit vs burning players (Soa S)
    • +25% fire damage resistance while deployed (Soa S)
    • On Hit: Bleed for 5 seconds (Boston Basher)
    • On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits (Fo W)
    • Crits whenever it would normally mini-crit (Fow)
    • On kill: A small health pack is dropped (Candy Cane)
    • Alt-Fire: Launches a ball that slows opponents and causes bleed (Sandman, Wrap Assasin)
    • +25% increase in recharge rate (Wrap Assasin)
    Soldier 
  • Primary (Rocket Launcher)
    • +25% damage bonus (Direct Hit)
    • +80% projectile speed (Direct Hit, Liberty Launcher)
    • +200% max primary ammo on wearer (Rocket Jumper)
    • +25% clip size (Liberty Launcher)
    • +70% faster firing speed. (Beggar's Bazooka, compromise)
    • Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs. (Direct Hit)
    • On Hit: Gain up to +20 health per attack (Black Box)
    • On Kill: Clip size increased (Air Strike)
    • No self inflicted blast damage taken (Rocket Jumper, Liberty Launcher, Air Strike)
    • Increased attack speed while blast jumping (Air Strike)
    • Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec (Cow Mangler)
  • Secondary (Shotguns/backpacks/shoes)
    • +50% bullets per shot (Panic Attack)
    • Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs (Reserve Shooter)
    • This weapon deploys 50% faster (Reserve Shooter)
    • Fires a fixed shot pattern (Panic Attack)
    • Penetrates enemy targets (Righteous Bison)
    • -60% blast damage from explosive jumps (Gunboats)
    • -75% reduction in push force taken from damage (Mantreads)
    • Deals 3x falling damage to the player you land on (Mantreads)
    • -75% reduction in airblast vulnerability (Mantreads)
    • 200% increased air control when blast jumping. (Mantreads)
    • +20 max health on wearer (Backup)
    • +4 health regenerated per second on wearer (Concheror)
    • Alt-fire: Use banner: Provides a buff that:
      • Causes nearby team members to do mini-crits. (Banner)
      • Protects nearby team members from crits, incoming sentry damage by 50% and 35% from all other sources. (Backup)
      • Provides group speed buff with damage done giving health. (Concheror)
    • Rage increases through damage done.
    • Press 'JUMP' key in the air to deploy parachute. Deployed Parachutes slow your descent. (BASE)
  • Melee
    • +70% longer melee range. (DA, Zatoichi)
    • +1 capture rate on wearer (Pain Train)
    • On Hit Teammate: Boosts both players' speed for several seconds (DA)
    • On Kill: Gain 50% of base health (Zatoichi)
    • Deals crits while the wielder is rocket jumping (Market Gardener)
    • Damage increases as the user becomes injured (Equalizer)
    • Move speed increases as the user becomes injured (Escape Plan)
    • (Hidden: +100% damage bonus, so base damage is equal to the shovel)
    Pyro 
  • Primary (Flamethrower)
    • 100% critical hits from behind (Backburner)
    • This weapon deploys 60% faster (Degreaser)
    • This weapon holsters 30% faster (Degreaser)
    • Deals +300% damage to burning players (Dragon's Fury)
    • -75% airblast cost (Dragon's Fury)
    • Build 'Mmmph' by dealing damage. (Phlog)
    • On full 'Mmmph': Taunt to gain crit for several seconds. (Phlog)
    • Invulnerable while 'Mmmph' taunting. (Phlog)
    • Extinguishing teammates restores 20 health
    • Reload to switch between stream and single-shot mode (Dragon's Fury, compromise)
    • On Hit: Single-shot mode: +50% faster firing speed (Dragon's Fury)
  • Secondary
    • +25% max secondary ammo on wearer. (Shotguns, compensating so total ammo is 40)
    • No reload necessary (Flare Guns)
    • This weapon deploys 50% faster (Reserve Shooter)
    • Reload: Switch between shotgun and flaregun modes (Compromise)
    • Shotgun mode:
      • Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs (Reserve Shooter)
      • +50% bullets per shot (Panic Attack)
      • Fires a fixed shot pattern (Panic Attack)
    • Flaregun mode:
      • 100% critical hit vs burning players (Flare Gun)
      • +50% projectile speed (Manmelter)
      • Flare knocks back target on hit and explodes when it hits the ground. (SS)
      • Increased knockback on burning players (SS)
    • Alt-Fire: Detonate flare, extinguish teammates to gain guaranteed critical hits (Detonator, Manmelter)
    • Extinguishing teammates restores 20 health
    • Special-Attack: Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. Deal 3x falling damage to anyone you land on! Push enemies back when you land (force and radius based on velocity) (Thermal Thruster)
  • Melee
    • +25% damage bonus (Backscratcher)
    • +50% health from packs on wearer (Backscratcher)
    • +100% damage vs buildings (Homewrecker)
    • 100% critical hit vs wet players (NA)
    • Mini-crits burning targets and extinguishes them. (Axtinguisher)
    • Damage increases based on remaining duration of afterburn (Axtinguisher)
    • Killing blows on burning players grant a speed boost. (Axtinguisher)
    • On Hit: target is engulfed in flames (SVF)
    • Gain a speed boost when you hit an enemy player (Hot Hand)
    • Damage removes Sappers (Homewrecker, NA)
    • All players connected via Medigun beams are hit (Third Degree)
    • When weapon is active:
      • +15% faster move speed on wearer (Powerjack)
      • +25 health restored on kill (Powerjack)
    • Alt-Fire: Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!) Gas meter builds with damage done and/or time (Gas Passer, couldn't fit it anywhere else)
    Demoman 
  • Secondary (Grenade Launcher/shoes)
    • +20% damage vs buildings (Ln L)
    • +25% projectile speed (Ln L)
    • Grenades have a first explosion on impact, and a final one when the fuse runs out. (LC, compromise)
    • Fuses can be primed to explode earlier by holding down the fire key. (LC)
    • +50% faster fuse charge speed (Compromise)
    • Double Donk! Bomb explosions after an impact will deal mini-crits to impact victims (LC)
    • Grenades have very little bounce and roll (Iron Bomber)
    • +25 max health on wearer (Booties)
    • +200% increase in turning control while charging (Booties)
    • +10% faster move speed on wearer when melee is deployed (Booties)
    • Melee kills refill 25% of your charge meter. (Booties)
    • -60% blast damage from explosive jumps (Gunboats, for great justice!)
    • Press 'JUMP' key in the air to deploy parachute. Deployed Parachutes slow your descent. (BASE)
  • Primary (Stickies/Shield)
    • +25% faster firing speed (Sco Res)
    • +200% max secondary ammo on wearer (Sticky Jumper, Sco Res)
    • +6 max pipebombs out (Sco Res)
    • Able to destroy enemy stickybombs (Sco Res, Quickie)
    • No self inflicted blast damage taken (Sticky Jumper)
    • -0.2 sec faster bomb arm time (Quickie)
    • Max stickie charge time decreased by 70% (Quickie)
    • Up to +35% damage based on stickie charge (Quickie)
    • +50% fire damage resistance on wearer (Targe, Screen, Turner)
    • +30% explosive damage resistance on wearer (Targe, Screen, Turner)
    • +70% increase in charge impact damage (Screen)
    • +50% increase in charge recharge rate (Screen)
    • Full turning control while charging (Turner)
    • Melee kills refill 75% of your charge meter. (Turner)
    • Alt-fire with any weapon out: Detonate all Stickybombs (SL, Quickie)
    • Special-fire with this weapon out: Detonates stickybombs near the crosshair and directly under your feet (Sco Res)
    • Special-fire with other weapon out: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy. (Targe, Screen, Turner)
  • Melee
    • +20% damage bonus (Skullcutter)
    • +35% longer melee range. (Swords)
    • +1 capture rate on wearer (Pain Train)
    • 0.5 sec increase in charge duration (Claymore)
    • On Hit: Refill 20% of your charge meter. (Persuader)
    • On Kill: Refill 25% of your charge meter. (Claymore)
    • On Kill: Gain 50% of base health (Zatoichi)
    • Ammo boxes collected also give Charge (Persuader)
    • Gives increased speed and health with every head you take. (Eyelander)
    • The first hit will cause an explosion (Caber)
    Heavy 
  • Primary (Minigun)
    • +20% damage bonus (BB)
    • +20% faster spin up time (Tomislav)
    • 20% more accurate (Tomislav)
    • 25% damage bonus vs burning players (Heater)
    • On Hit: 100% chance to slow target (Natascha)
    • -20% damage resistance when below 50% health and spun up (Natascha, BB)
    • Silent Killer: No barrel spin sound (Tomislav)
    • Creates a ring of flames while spun up (Heater)
  • Secondary (Shotgun/Sandvich)
    • +33% clip size (FB)
    • +15% faster firing speed (FB)
    • +50% bullets per shot (Panic Attack)
    • This weapon deploys 50% faster (Panic Attack)
    • Fires a fixed shot pattern (Panic Attack)
    • Alt-Fire: Share lunchbox with a friend (Medium Health Kit) (Sandvich)
    • Ontaunt: Eat lunchbox:
      • Regain up to 300 health (Sandvich)
      • For 30 seconds: +50 max health (Dalokohs)
      • For 16 seconds: Move speed is increased, attacks mini-crit (Steak)
    • +50% increase in charge recharge rate (Banana)
  • Melee
    • +30% damage bonus (Bear Hands)
    • +40% faster firing speed (Eviction)
    • +30% faster move speed while active (GRU, Eviction)
    • -40% damage from ranged sources while active (Fo S)
    • On Hit: Gain a speed boost (Eviction)
    • On Kill: 5 seconds of 100% critical chance (KGB)
    • On kill: +50 health restored (Bear Hands)
    • Critical hit forces victim to laugh (Mittens)
    • Always critical hit from behind (Mittens)
    Engineer 
  • Primary (Shotgun)
    • On Hit: Damage dealt is returned as primary and secondary ammo and metal (Widowmaker, compromise)
    • On Hit: Victim loses up to 10% Medigun charge (Pomsom)
    • On Hit: Victim loses up to 20% cloak (Pomsom)
    • On Hit: Repair friendly buildings (RR)
    • +50% bullets per shot (Panic Attack)
    • +525% max primary ammo on wearer (Widowmaker, compromise to have 200 ammo)
    • 10% increased damage to your sentry's target (Widowmaker)
    • No reload necessary (Widowmaker)
    • This weapon deploys 50% faster (Panic Attack)
    • Fires a fixed shot pattern (Panic Attack)
    • Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed. (FJ)
    • Alt-Fire: Use 100 metal to pick up your targeted building from long range (RR)
  • Secondary (Pistol and gadgets)
    • Alt-Fire: Launches a projectile-consuming energy ball. (SC)
    • No reload necessary (SC)
    • +6% max secondary ammo on wearer (Pistol, compromise to have 212 ammo)
    • Special-Fire: Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage and repair by 66%. Sentries are disabled for 3 seconds after become unwrangled. (Wrangler)
  • Melee (Wrench)
    • +25 max health on wearer (Gunslinger)
    • +15% faster firing speed (Jag)
    • Third successful punch in a row always crits. (Gunslinger)
    • On Hit: Bleed for 5 seconds (SH)
    • Construction hit speed boost increased by 30% (jag)
    • Press your reload key to choose to teleport to spawn or your exit teleporter (EE)
    • -50% metal cost when constructing or upgrading teleporters (EE)
    • -30 metal cost on sentry building (Gunslinger)
    • Sentry build speed increased by 150% (Gunslinger)
    • Sentry starts building at half health (Gunslinger)
    • +50% faster sentry fire rate (Gunslinger)
    • +35% faster sentry rotation (Gunslinger)
    Medic 
  • Primary (Syringe gun)
    • On Hit: Gain up to +3 health (Blutsauger)
    • While active, movement speed increases based on ÜberCharge percentage to a maximum of +20% (Overdose)
    • Alt-fire: Fires special bolts that heal teammates and deal damage based on distance traveled (Crossbow)
  • Secondary (Medigun)
    • +40% heal rate (QF)
    • +67% Übercharge rate (Vaccinator, Kritz, QF)
    • Press your reload key to cycle through resist types. (Vaccinator)
    • While healing, provides you and your target with a constant 10% resistance to the selected damage type. (Vaccinator)
    • Mirror blast jumps and shield charges of patients. (QF)
    • Übercharge provides a 2.5 second bubble that grants invulnerability, 100% critical chance, increases healing by 300% and grants immunity to movement-impairing effects. (All 4)
    • Übercharge has a fractionated charge bar. (Vaccinator)
  • Melee
    • Allows you to see enemy health (Statue)
    • On Hit: 25% ÜberCharge added (Ubersaw)
    • On hit: Collect the organs of people (Vitasaw)
    • Alt-Fire: Applies a healing effect to all nearby teammates (Amputator)
    • When weapon is active: +3 health regenerated per second on wearer (Amputator)
    • A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%. (Vitasaw)
    Sniper 
Primary (Sniper Rifle)
  • On Full Charge: +15% damage per shot (Machina)
  • On Full Charge: Projectiles penetrate players (Machina)
  • +25% charge rate (Sleeper)
  • On Hit: Apply Jarate for 2 to 5 seconds based on charge level. (Sleeper)
  • Nature's Call: Headshots reduce the remaining cooldown of Jarate by 1 second. (Sleeper)
  • Gain Focus on kills and assists (Heatmaker)
  • Press Special-fire to activate focus (Heatmaker)
  • In Focus: +25% faster charge and no unscoping (Heatmaker)
  • Charge and fire shots independent of zoom (Classic)
  • Can headshot without zooming in (Classic, Huntsman, compromise)
  • +66% faster move speed while charging (Huntsman)
  • Each headshot kill increases the weapon's charge rate by 25% up to 200%. (Bargain)
  • Reload: Switch between rifle and bow mode. (Huntsman)
  • Secondary (SMG, jar and backpack)
    • Dealing damage fills charge meter. (Carbine)
    • Special-fire when charged grants mini-crits for 8 seconds. (Carbine)
    • Alt-Fire: Throw Jarate
      • Extinguishing teammates reduces cooldown by -20%
    • Blocks a single backstab attempt, regenerates in 30 seconds (Razorback)
    • +50% fire damage resistance on wearer (Danger Shield)
    • Immune to the effects of afterburn. (Danger Shield)
    • +4 health regenerated per second on wearer (Camper)
    • No flinching when aiming and fully charged (Camper)
    • Knockback reduced by 20% when aiming (Camper)
  • Melee
    • +25% increase in damage when health <50% of max (Shahansha)
    • On Hit: Bleed for 6 seconds (Shiv)
    • Crits whenever it would normally mini-crit (Bushwacka)
    Spy 
  • Secondary (Revolver)
    • +20% damage bonus while disguised (Enforcer)
    • +40% cloak duration (L'Etranger)
    • +15 cloak on hit (L'Etranger)
    • Crits on headshot (Amby)
    • Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill (Diamondback)
    • Attacks pierce damage resistance effects and bonuses (Enforcer)
  • Melee (Knife)
    • Upon a successful backstab against a human target, you rapidly disguise as your victim (YER)
    • Silent Killer: No attack noise from backstabs (YER, Spycicle)
    • On Backstab: Absorbs the health from your victim (Kunai)
    • +30% cloak on kill (Earner)
    • Gain a speed boost on kill (Earner)
    • On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds, regenerates in 15 seconds (Spycicle, compromise)
  • Cloak
    • Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies.
    • Cloak drain rate based on movement speed, decreases if below top speed (Compromise between Cn D and vanilla)
    • +100% cloak regen rate (Cn D, DR)
    • Special-Fire: If cloak meter is full, leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance. Turns into normal invisibility after a short time. (DR, compromise)
  • Sapper
    • Place on enemy buildings to disable and slowly drain away its health. Placing a sapper does not remove your disguise
    • Reverses enemy building construction (RTR)

Could be fun in a hellish Mv M map, or in a map where everybody had this.

Edited by Eriorguez on Apr 29th 2019 at 3:37:24 PM

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#42843: Apr 29th 2019 at 12:00:34 PM

Would be a fun mode similar to those x10 servers.

You cannot firmly grasp the true form of Squidward's technique!
FluffyMcChicken My Hair Provides Affordable Healthcare from where the floating lights gleam Since: Jun, 2014 Relationship Status: In another castle
My Hair Provides Affordable Healthcare
#42844: Apr 29th 2019 at 5:56:04 PM

Wow, way to revive a thread that has been dormant for at least a year! surprised

I've actually been inspired after watching some new SFM flicks to rejoin the fight. I'm glad to have found out that the TF 2 is still going strong despite being over a decade old now.

Karxrida The Unknown from Eureka, the Forbidden Land Since: May, 2012 Relationship Status: I LOVE THIS DOCTOR!
The Unknown
#42845: Apr 29th 2019 at 6:03:34 PM

I'm fairly active if anyone wants to hit me up for some games.

Also, have a GMod.

If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?
Eriorguez Since: Jun, 2009
#42846: Apr 29th 2019 at 6:34:14 PM

Yeah, been playing for a bit after stopping around 2015-2016, with my old laptop not being able to handle it anymore.

I still miss the community server I used to play at, but at least had some matches with old mates. As well as some friendly servers that wasted time and bandwidth.

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#42847: Apr 29th 2019 at 7:04:39 PM

My enthusiasm kinda died a little with the Meet Your Match update.

Casual didn't need matchmaking, it was fine as it was.

You cannot firmly grasp the true form of Squidward's technique!
Wispy Since: Feb, 2017
#42848: Apr 29th 2019 at 8:31:36 PM

My old community servers where dying or the people where getting worse and more toxic so I eventually left. I occasionally will return with friends though.

FergardStratoavis Stop Killing My Titles from And Locations (Not-So-Newbie) Relationship Status: And here's to you, Mrs. Robinson
Stop Killing My Titles
#42849: Apr 30th 2019 at 12:56:29 AM

I turned it on yesterday and had a blast - at least until the game crashed on me. It sometimes does it with no real rhyme or reason, as far as I know.

But man, between the sheer insanity, randomness, and just watching random people die to stupid shit (like every other Spy caught between a shootout or a Scout gunning for me so hard he dies to fall damage of all things and splatters inelegantly in the background) is immensely cathartic. Even if I'm doing poorly, short of absolutely horrible games where the entire team is Gibus Snipers running in circles in spawn it's just plain fun.

I'm having a hard time finding another such online game that can be fun even when you're doing terrible and everyone around you is a Scout God.

grah
Numbuh1234 Since: Apr, 2014
#42850: Apr 30th 2019 at 4:02:52 AM

Matchmaking is good for casual.

Only problem is the matchmaking sucks as it currently is.

I do writing, feel free to check out my stories here! https://numbugwritingblog.tumblr.com/post/686233243868102656/numbugs-shared-heroic-uni

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