Follow TV Tropes

Following

Six Days in Fallujah

Go To

CharlesPhipps Since: Jan, 2001
#51: Jul 8th 2023 at 6:31:16 PM

Honestly feel like this might have gone down a lot better if they ditched the Fallujah setting and used this tech and design experience to do, like, an adaptation of Mosul or something. But then the CIA would probably stop quietly funding them (at least I assume that's happening; this seems 100% like the kind of project they'd shower in cash to drum up recruitment).

I get the impression the game was created by people who wanted to tell a "real" story (whatever they perceived the real story to be as American Sniper and Stop Loss exist on different levels of soldier's experiences). However, the game has essentially been passed between people with different agendas that range from politics to marketability.

and the CIA doesn't need to promote the US military. They do that quite a bit for themselves.

Edited by CharlesPhipps on Jul 8th 2023 at 6:31:51 AM

Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.
Dirtyblue929 Since: Dec, 2012 Relationship Status: [TOP SECRET]
#52: Jul 8th 2023 at 6:35:55 PM

[up] To be clear Mosul is Based on a True Story, but yeah there was definitely some passion on the part of all the various devs teams this has been passed between to tell the "true story" of the Battle of Fallujah. The problem I and others have is mainly that, be it due to a political agenda or unconscious bias, the specific "true stories" they're focusing on are exclusively the ones where American troops are either brave heroes or innocent victims, which is decidedly not the whole story of the battle or the war that led to it.

Edited by Dirtyblue929 on Jul 8th 2023 at 6:40:46 AM

CharlesPhipps Since: Jan, 2001
#53: Jul 8th 2023 at 6:45:14 PM

Hey, you don't have to convince me.

The choice of THIS battle makes it all the more noticeable too.

Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.
Add Post

Total posts: 53
Top