Well Hubert and Myson somehow got Infinite Magic uses in , which would be powerful as an mastery skill.
Speaking of Magic, would it had not been better, if Faith-Magic had for everyone an linear line progression of spills to learn, with Reason having semi-individual format with Nature (anima Magic) being completely individual and you can't teach someone more adept at fire, teaching them Ice magic, unless it fits their personality.
No, it would be best if dark and elemental magic were separate skills.
Ukrainian Red CrossSo what did everyone think of the dancing tier list video I posted a while back? I'll summarize it right now. Since units are ranked within a tier, I'll list them from worst/least good to best.
Dancing is good: Raphael, Cyril, Balthus, Ashe, Hubert, Lysithea, Caspar, Ignatz, Ferdinand, Lorenz, Annette, Claude, Edelgard, Sylvain, Beradetta, Dedue.
Sword Avoid: Dimitri, Yuri, Ingrid, Petra, Leonie, Felix
Utility: Flayn, Hilda, Linhardt, Hapi, Marianne, and Mercedes
Ultimate Utility: Constance and Dorothea. (the latter being at the top makes sense because she is the dancer archetype.)
They each mean that having a dancer is always good, combat units that can make use of Sword Avoid, has a good amount of sword and magic skill, and can make the best use of both dancing and magic.
x3 I think Faith's core issue is that the offense spells suck. There's pretty much no incentive to use them, and they'd be better replaced by utility spells in someone's list. I guess, in that sense, it could work with linear utility spell progression, then the attack spells being tossed in as a "bonus" instead.
Reason is also basically already set out that way, with certain characters having their custom list tending toward one or two elements. Or do you mean to leave it as is?
Sword Avoid generally seems like a poor use of Dancer selection, unless the unit is also fighting during EP (even then, this often means the Dancer has to swap off to grind skills in other classes, which means deprivation of a Dancer...).
Constance and Dorothea as top tier make sense, since they get siege magic, which means they can double as wide-area link boost while they do their dancing job.
FE: Genealogy Story Run 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiMarianne is my favorite dancer. Physic and Silence for support, no warp so she doesn't need extra white magic charges, sword boon if you want to do something with that, riding boon for easier move + 1, and without a reason boon she's not the best choice for an offensive mage. She's basically tailor made for the role.
Well I wanted to seperate Dark Magic from Anima Magic and call the latter Nature. Reason would be semi-liniear in the sense that while you will learn all Dark Magic spells(excluding Bohr and Quake), you will learn them in different orders, like with Hubert learning Death Spikes later than Lysithea. Nature Magic is completely individual and you learn either 1 Element or 3(depending on Character).
Also why isn't there an Armoured Wyvern Knight or Falcon Knight, how about an Great Wyvern Knight as class.
Because that's redundant. Wyvern Rider is known for being tankier than Pegasus Knights.
Fire Emblem Heroes Code: 4547311645 Fate/Grand Order Code: 188037115x4 I'm not the biggest fan of having my Physicker as my Dancer because then the needed actions can end up fighting each other. Granted, I guess this is less of a problem now that all the best offensive spell casters can be Dark Fliers and do patch-up duty if it really comes down to it.
x3 Hmmm, that might work. Not sure how much that would really change aside from spreading WEXP more thin, though.
x2 Fliers are already pretty overpowered without having a tank class. Mind, Wyverns have traditionally filled the role, but they're a bit more speedy and aggressive in Three Houses.
Edited by KuroiTsubasaTenshi on Nov 17th 2020 at 3:12:35 AM
FE: Genealogy Story Run 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiBut can't they get more tanky? Also Griffons shoulf return as middle ground, because they are cool.
Edited by Tropetalker on Nov 17th 2020 at 10:12:52 AM
The Kingdom's flag is literally a knight on a griffon and there are no griffon knights in the game. Explain.
Nach jeder Ebbe kommt die Flut..... I don't know. I don't know.
I'll teach you a lesson about just how cruel the world can be. That's my job, as an adult.Awakening didnt do justice for them so they haven't appeared since.
Every accusation by the GOP is ALWAYS a confession.I don't know if we'll get another game set in this world, but if we do I'd like to see more of what's beyond Fodlan.
Dagda, Albinea or Almyra all seem like they might be interesting to explore.
Maybe the griffins used to be a species that existed until they got overhunted to extinction.
Jason has come back to kill for Mommy.I mean, real life heraldry includes fictional animals, as well as animals that don't live anywhere near where that realm/family/order exists.
Politics is the skilled use of blunt objects.https://www.reddit.com/r/shitpostemblem/comments/jvsiwx/pro_seiros_meme/
I decided to try posting Seiros shitposting.
I'll teach you a lesson about just how cruel the world can be. That's my job, as an adult.Because I never get tired of crossover fanart with Pokemon:
- The Golden Deer girls and their Alcremies
- The Lords with Pokemon that best match their Houses, along with the Byleths and their time traveling companions
- Stufful reminds Marianne of another pink-haired powerhouse
- Edelgard, Hubert, and Dimitri show off their favorite types of Pokeballs, while we see Lindhardt and Bernadetta with Pokemon similar to them
It could certainly be interesting to explore the other countries in... I guess "World of Three Houses". Though if it were set after Three Houses you'd have the whole story-branching problems. Claude in Almyra could definitely be something.
Yeah, Heraldry animals are a bit random. The UK's coat of arms has a lion and a unicorn.
Plot twist: the sequel doesn't choose any of the branches, but contains a Fodlan where everyone diplomatically resolved their differences, and teamed up on the Slithers.
FE: Genealogy Story Run 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiA while ago I made a joke that we'll get a game where the land being Fodlan thousands of years later is the plot twist, revealed via visiting a great ruin that turns out to be Garreg Mach Monastery. The characters will mention history stating a great battle happened here, but a lot of details were lost so no one is quite sure what exactly happened.
Lion + Eagle = ?
Fire Emblem Heroes Code: 4547311645 Fate/Grand Order Code: 188037115An uncomfortably sexy anthro griffon, of course.
FE: Genealogy Story Run 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiWell the Empire ruled over the region over what became the Kingdom of Fearghus. The loss of this land also create the feeling of decline that made Adrestia the enemy in the game.
Well, let's be fair, the AI often needs the stats because it basically has two modes: "sit around picking nose" and "Leeeeeeroooooooooy!" Hell, even with the stats as they are, the player can usually just initiate and insta-gib them anyway, or poke and kite. There's just so much available for the player since they aren't locked to two dumb scripts.
Edited by KuroiTsubasaTenshi on Nov 16th 2020 at 12:34:52 PM
FE: Genealogy Story Run 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshi